Issue 13 August 2008 Issue Number 13 August 2008
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Dragons of Faerûn Spreadsheet
Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire -
Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
Introduction
Small But Vicious Dog (B/X+WFRP hack), ver0 3 Introduction Welcome to a fantasy world where the men are Baldrick, the dwarves are punk, and the dogs are small but vicious. Welcome to a world of bawds, grave robbers, excisemen and witch-hunters; a place where “Blather , “Flee" and “Mime are legitimate skill choices; and where all material on the insidious threat of Chaos is officially interchangeable between settings. Welcome (back) to the Grim World of Perilous Adventure. Whisper it (that fanboys may not hear and descend a-squealing), but for all the charm of its skewed-familiar 1,th century milieu and the lurking horror of Chaos, Warhammer Fantasy Role-Play was little more than a modcop of classic Dungeons & Dragons . -es, our beloved WF.P was yet another /fix 0102 fantasy heartbreaker, albeit one which had the clout of the biggest name in British gaming behind it. Whole chunks of the system were lightly disguised 010 mechanics adapted to a roll-under d3 system 1, and many setting elements not gleefully ripped off from Tolkien, 5eiber or Moorcock were already established 010 tropes by the time WF.P was published. 2 But that7s ok. Indeed, that7s part of why all right-thinking people 9 Brits, Italians and Poles especially 9 love WF.P. To paraphrase a better man than I: we took an American invention, soaked it in a witches7 brew of Bosch, 0urer and 0or;, Mervyn Peake and Tom Sharpe, Blackadder , The Young Ones , pints of bitter, cheap weed, Iron Maiden and The Damned , and then we played the hell out of it. -
128 Map & Handout Supplement Produced by Paizo Publishing, Llc
#128 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE CHAMPION’S BELT by Tito Leati The Champion’s Games are here! Gladiators from around the world converge in the Free City! Yet this year, something dire festers in the arena’s foundations, for its director plots one of the final omens heralding the Age of Worms. An Age of Worms Adventure Path sce- nario for 9th-level characters. Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 128 Supplement Celeste Ekaym Smallcask Eva Widermann Eva Widermann Loris Raknian Okoral Eva Widermann Eva Widermann Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 128 Supplement Bozal Zahol Froghemoth Eva Widermann Eva Widermann Steve Prescott Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
1437595526231.Pdf
QUICK RULES CODEWORDS To use an ability (COMBAT, THIEVERY, and so on), ! Face ! Fortress roll two dice and add your score in the ability. To ! Faded ! Fossil succeed you must roll higher than the Difficulty of ! Farm ! Fracas the task. ! Feral ! Frame ! Fern ! Fresco Example: ! Fire ! Fright You want to calm down an angry innkeeper. This requires a ! Fist ! Friz CHARISMA roll at a Difficulty of 10. Say you have a ! Flag ! Frog CHARISMA score of 6. This means that you would have to ! Fleet ! Fruit roll 5 or more on two dice to succeed. ! Flimsy ! Fuligin ! Flood ! Fuchsia Fighting involves a series of COMBAT rolls. The ! Flux ! Fusty Difficulty of the roll is equal to the opponent’s ! Foment ! Future Defence score. (Your Defence score is equal to your ! Fog Rank PLUS your armour bonus PLUS your COMBAT score.) The amount you beat the Difficulty by is the number of Stamina points that your opponent loses. That’s pretty much all you need to know. If you have any detailed queries, consult the Adventuring in the Fabled Lands 6 document. Adventurer’s Journal For the keeping of notes Adventuring in the Fabled Lands Fabled Lands is unlike any other gamebook series. The reason is Wayfarer: CHARISMA 4, COMBAT 7, MAGIC 4, SANCTITY 4, that you can play the books in any order, coming back to earlier SCOUTING 8, THIEVERY 6 books whenever you wish. You need only one book to start, but by collecting other books in the series you can explore more Fill in the Adventure Sheet included in the Adventure Pack 6 of this rich fantasy world. -
Warlock Will Probably Read Quickly Through These Opening Fighting Fantasy Competition
1 2 All of you who have been eagerly awaiting this second issue of We would also like to thank all readers who entered the Warlock will probably read quickly through these opening Fighting Fantasy competition. The standard of adventures was words. Having waited patiently at the top of the stairs for a exceptionally high and it will be a difficult decision to choose month or so after perilous ordeals with the undead, the the winning entry. completion of your Warlock of Firetop Mountain adventure will be your first objective. However, for the survivors of In the next issue we will be featuring a Fighting Fantasy Firetop Mountain, or for newcomers to Fighting Fantasy, a adventure written by Steve, together with one of the compe- new challenge awaits you – Caverns of the Snow Witch , tition entries. Until then, Test your Luck. If you are Lucky, turn written by Ian. Once again, you must set off on a dangerous to page 4. If you are Unlucky, give this copy of Warlock to a quest, but this time to Icefinger Mountains in the frozen north. friend. We would like to thank all those people who have sent us encouraging letters. We are still sorting through the pile, and will be printing some of them in the next issue. One reader told us that his father thought there was something wrong with him, as he read through Warlock of Firetop Mountain oblivious to the world, flicking backwards and forwards between the pages. Little did his father know that that is exactly what you have to do in Fighting Fantasy. -
Magic Tattoos
���������� � �������� ���������� ������������������������������������������������������� �������� ��������������������!��������������� �� �����������������������������������! ��������������"��!�����������#��������������������!�������� ���$ By: Firbolg Factory This publication was previously titled “Spell Tattoo” and has been updated to include the latest Unearthed Arcana rules. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 TheSample Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. file Certain art released to the public domain and free of copyright restrictions. Certain art licensed under the Creative Commons Attribution Creative Commons � ShareAlike, or Creative Commons Attribution � No Derivatives licenses. To view a copy of these licenses, visit http://creativecommons.org. Certain fonts licensed under the SIL Open Font License. To view a copy of this license, visit https://scripts.sil.org. � Magic Tattoos The April 2020 release of Unearthed Arcana The primary sources and inspiration for this represents the first draft of formal tattoo rules document are: for fifth edition. Up until this point, there were � Unearthed Arcana, April 2020 numerous homebrew variants in circulation, � Dungeon Master’s Guide, Chapter 7, Spell including the previous version of this docu- Scroll magic item ment. -
FORGOTTEN REALMS Campaign
™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content. -
Lotfp Weird Fantasy Role-Playing Has, Since Its Last Printing, Taken a Decidedly Early Modern Focus in Its Supplements and Adventures
LamentationS of the Flame PrincesS Weird Fantasy Role-Playing 1 LamentationS Mystery and Imagination of the Flame PrincesS Adventure and Death Weird Fantasy Role-Playing LamentationS of the Flame PrincesS Weird Fantasy Role-Playing Beyond the veil of reality, beyond the inuence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for Rules their benet, echoes of other realms call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgoen shadows are forces far stranger and more perilous than even civilization. e price of freedom might be paid in souls. Magic LotFP: Weird Fantasy Role-Playing presents a sinister and horric twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true. is book is a revision of the Rules & Magic book originally found in the LotFP: Weird Fantasy Role-Playing boxed set. It contains all the rules needed to play the game. is is the rst book of a two book set. e Referee Core Book: Procedures and Inspirations contains information and guidance about constructing and running campaigns and adventures. LamentationS of the Flame PrincesS Weird Fantasy Role-Playing F F F Wei Wei Wei Lam Lam Lam © James Edward Raggi IV la la la rd F rd F rd F me PrincesS me PrincesS me PrincesS me ant ant ant LamentationS en en en a a a of -
DCC70-Jewels-Preview.Pdf
A LEVEL 3 ADVENTURE By Harley Stroh • Cover artist and cartographer: Doug Kovacs • Editor: Aeryn “Blackdirge” Rudel • Interior artists: Jeff Easley, Jim Holloway, Doug Kovacs, Russ Nicholson, Stefan Poag • Art direction & layout: Joseph Goodman Playtesters: The Expendables (Dave and Rae Brown, Michael Crane, Doug Keester, Kate and Mark Zaynard) and the many other excellent playtesters at GenghisCon, Tacticon, and North Texas RPG Convention whose names we neglected to record. Special thanks to the crew that trekked up from New Mexico to get this one started and finished. DCC RPG and this adventure are copyright © 2012 Goodman Games. Dungeon Crawl Classics is a trademark of Goodman Games. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information. SECOND PRINTING www.goodman-games.com Page 1 IntroductIon Adventure BAckground Remember the good old days, when adventures were un- t the end of a forgotten back alley, in the weird derground, NPCs were there to be killed, and the finale of and otherworldly marketplace of faiths known as every dungeon was the dragon on the 20th level? Those Athe Bazaar of the Gods, stand the ruins of a forgot- days are back. Dungeon Crawl Classics adventures don’t ten chapel. All that remains are a fallen staircase, a mound waste your time with long-winded speeches, weird cam- of toppled stones, and a sickly, leafless tree placed squarely paign settings, or NPCs who aren’t meant to be killed. Each in the center of the ruins. adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret While such ruins are not uncommon in Punjar, the City of a doors you know are there somewhere.