Afterschool for the Global Age
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Crossing Borders
Programme research 42 23/2010/E Shalom M. Fisch, Hsueh Yeh, Zhou Zongkui, Chi Jin, Maissa Hamed, Zeinab Khadr, Gabriela Martínez Noriega, Adriana Hinojosa Céspedes, Allison Druin, Mona Leigh Guha Crossing borders Learning from educational media in 4 countries This international study on Sesame Workshop’s multi-media project Panwapa was conducted with 4- to 7-year-olds in the US, China, Mex- ico and Egypt. Panwapa’s educa- tional aim is to promote global citi- zenship. The main questions were: What can children learn from these TV, print and online materials? Are there differences in the learning outcomes across countries? any research studies have Used by permission Workshop. © Sesame proven that educational Ill. 1: Screenshot of the English-language Panwapa website Mtelevision can help chil- ing similarities and differences, and serve children in poverty (especially dren learn subjects such as language, understanding and being responsive outside the U.S.), the children in the literacy, mathematics, science, and to economic disparity (Cole, 2008). It study were largely middle class and social studies (e.g. Fisch, 2004). Yet, addresses these goals through videos above. (Of course, “middle class” re- the changing landscape of television (that portray either Muppet stories fers to very different economic levels gives rise to new questions that have or the lives of real children in vari- in different countries, because such not been researched before. For ex- ous countries), online games and ac- judgments are relative to the over- ample, television has become increas- tivities (e.g. Panwapa World, a virtual all economic level of each country.) ingly global, but most research has community in which users can create For this reason, the demographics of been conducted in only one country, pages to describe themselves and visit our sample were not nationally rep- rather than comparing learning from a pages created by other kids around resentative, but they were sufficient given program across countries. -
Sesame Street Combining Education and Entertainment to Bring Early Childhood Education to Children Around the World
SESAME STREET COMBINING EDUCATION AND ENTERTAINMENT TO BRING EARLY CHILDHOOD EDUCATION TO CHILDREN AROUND THE WORLD Christina Kwauk, Daniela Petrova, and Jenny Perlman Robinson SESAME STREET COMBINING EDUCATION AND ENTERTAINMENT TO Sincere gratitude and appreciation to Priyanka Varma, research assistant, who has been instrumental BRING EARLY CHILDHOOD in the production of the Sesame Street case study. EDUCATION TO CHILDREN We are also thankful to a wide-range of colleagues who generously shared their knowledge and AROUND THE WORLD feedback on the Sesame Street case study, including: Sashwati Banerjee, Jorge Baxter, Ellen Buchwalter, Charlotte Cole, Nada Elattar, June Lee, Shari Rosenfeld, Stephen Sobhani, Anita Stewart, and Rosemarie Truglio. Lastly, we would like to extend a special thank you to the following: our copy-editor, Alfred Imhoff, our designer, blossoming.it, and our colleagues, Kathryn Norris and Jennifer Tyre. The Brookings Institution is a nonprofit organization devoted to independent research and policy solutions. Its mission is to conduct high-quality, independent research and, based on that research, to provide innovative, practical recommendations for policymakers and the public. The conclusions and recommendations of any Brookings publication are solely those of its author(s) and do not reflect the views of the Institution, its management, or its other scholars. Support for this publication and research effort was generously provided by the John D. and Catherine T. MacArthur Foundation and The MasterCard Foundation. The authors also wish to acknowledge the broader programmatic support of the William and Flora Hewlett Foundation, the LEGO Foundation, and the Government of Norway. Brookings recognizes that the value it provides is in its absolute commitment to quality, independence, and impact. -
Sanibona Bangane! South Africa
2003 ANNUAL REPORT sanibona bangane! south africa Takalani Sesame Meet Kami, the vibrant HIV-positive Muppet from the South African coproduction of Sesame Street. Takalani Sesame on television, radio and through community outreach promotes school readiness for all South African children, helping them develop basic literacy and numeracy skills and learn important life lessons. bangladesh 2005 Sesame Street in Bangladesh This widely anticipated adaptation of Sesame Street will provide access to educational opportunity for all Bangladeshi children and build the capacity to develop and sustain quality educational programming for generations to come. china 1998 Zhima Jie Meet Hu Hu Zhu, the ageless, opera-loving pig who, along with the rest of the cast of the Chinese coproduction of Sesame Street, educates and delights the world’s largest population of preschoolers. japan 2004 Sesame Street in Japan Japanese children and families have long benefited from the American version of Sesame Street, but starting next year, an entirely original coproduction designed and produced in Japan will address the specific needs of Japanese children within the context of that country’s unique culture. palestine 2003 Hikayat Simsim (Sesame Stories) Meet Haneen, the generous and bubbly Muppet who, like her counterparts in Israel and Jordan, is helping Palestinian children learn about themselves and others as a bridge to cross-cultural respect and understanding in the Middle East. egypt 2000 Alam Simsim Meet Khokha, a four-year-old female Muppet with a passion for learning. Khokha and her friends on this uniquely Egyptian adaptation of Sesame Street for television and through educational outreach are helping prepare children for school, with an emphasis on educating girls in a nation with low literacy rates among women. -
· · · · · Raising Global Citizens
Sesame Family Newsletter - October 10, 2007 11/12/07 6:13 AM Sesame Workshop Click here to unsubscribe 10, 2007 Raising Global Featuring: Games and More: Citizens · Around and Around Playing in Panwapa and Around It Goes World by Jordan Brown JOIN PANWAPA to · "But, DAD, I Was play these games. A father and son Globally Responsible explore the world… without leaving home. Yesterday!" · Hide-and-Seek with · Finn Becomes a Koko Panwapa Kid · Panwapa Movie Play · Creating a Along "Welcome Kit" for · Panwapa Videos Our Community · Weekly Trivia · When Kids Inspire Their Parents > Read this issue Sesame Street Podcast- Get Sesame Street Now on iTunes! ringtones and wallpapers for your cellphone at Sesame Street Mobile! Presenting Panwapa! Sesame Workshop is proud to present PANWAPA --a new multimedia experience for children ages 4-7. Its ambitious mission is to inspire children to be “global citizens.” Child psychologists and educators believe that learning “social responsibility” and becoming engaged in the world around them are keys to healthy development. By exploring the web-based world of Panwapa, curious children and their families experience many of the world’s languages and cultures through engaging games, an immersive global environment, streaming videos, and printable activities. Best of all, PANWAPA is safe and FREE! Panwapa means “here on this earth” in the Tshiluba language, spoken in the Democratic Republic of the Congo in central Africa. Panwapa is also the name of an imaginary floating island that is the home of Azibo, Koko, and other new Muppet characters. Produced in partnership with the Merrill Lynch Foundation, Panwapa is a fun, innovative place where children from around the world can discover and grow together. -
Menlo Park Juvi Dvds Check the Online Catalog for Availability
Menlo Park Juvi DVDs Check the online catalog for availability. List run 09/28/12. J DVD A.LI A. Lincoln and me J DVD ABE Abel's island J DVD ADV The adventures of Curious George J DVD ADV The adventures of Raggedy Ann & Andy. J DVD ADV The adventures of Raggedy Ann & Andy. J DVD ADV The adventures of Curious George J DVD ADV The adventures of Ociee Nash J DVD ADV The adventures of Ichabod and Mr. Toad J DVD ADV The adventures of Tintin. J DVD ADV The adventures of Pinocchio J DVD ADV The adventures of Tintin J DVD ADV The adventures of Tintin J DVD ADV v.1 The adventures of Swiss family Robinson. J DVD ADV v.1 The adventures of Swiss family Robinson. J DVD ADV v.2 The adventures of Swiss family Robinson. J DVD ADV v.2 The adventures of Swiss family Robinson. J DVD ADV v.3 The adventures of Swiss family Robinson. J DVD ADV v.3 The adventures of Swiss family Robinson. J DVD ADV v.4 The adventures of Swiss family Robinson. J DVD ADV v.4 The adventures of Swiss family Robinson. J DVD ADV v.5 The adventures of Swiss family Robinson. J DVD ADV v.5 The adventures of Swiss family Robinson. J DVD ADV v.6 The adventures of Swiss family Robinson. J DVD ADV v.6 The adventures of Swiss family Robinson. J DVD AGE Agent Cody Banks J DVD AGE Agent Cody Banks J DVD AGE 2 Agent Cody Banks 2 J DVD AIR Air Bud J DVD AIR Air buddies J DVD ALA Aladdin J DVD ALE Alex Rider J DVD ALE Alex Rider J DVD ALI Alice in Wonderland J DVD ALI Alice in Wonderland J DVD ALI Alice in Wonderland J DVD ALI Alice in Wonderland J DVD ALI Alice in Wonderland J DVD ALI Alice in Wonderland J DVD ALICE Alice in Wonderland J DVD ALL All dogs go to heaven J DVD ALL All about fall J DVD ALV Alvin and the chipmunks. -
Children's Rights and the Media
Centre for the Study of Communication and Culture Volume 28 (2009) No. 3 IN THIS ISSUE Children’s Rights and the Media Katharine Heintz, Guest Editor Santa Clara University AQUARTERLY REVIEW OF COMMUNICATION RESEARCH ISSN: 0144-4646 Communication Research Trends Volume 28 (2009) Number 3 Table of Contents http://cscc.scu.edu Children’s Rights and the Media Published four times a year by the Centre for the Study of Introduction . 3 Communication and Culture (CSCC), sponsored by the Guest Editor’s Introduction . 4 California Province of the Society of Jesus. Copyright 2009. ISSN 0144-4646 Rethinking and Reframing Media Effects in the Context of Children’s Rights: Editor: William E. Biernatzki, S.J. A New Paradigm Managing Editor: Paul A. Soukup, S.J. Michael Rich . 7 Subscription: Annual subscription (Vol. 28) US$50 A Rationale for Positive Online Content for Children Payment by check, MasterCard, Visa or US$ preferred. Sonia Livingstone . 12 For payments by MasterCard or Visa, send full account number, expiration date, name on account, and signature. Television as a “Safe Space” for Children: The Views of Producers around the World Checks and/or International Money Orders (drawn on Dafna Lemish . 17 USA banks; for non-USA banks, add $10 for handling) should be made payable to Communication Research Youth Media around the World: Implications Trends and sent to the managing editor for Communication and Media Studies Paul A. Soukup, S.J. JoEllen Fisherkeller . 21 Communication Department Santa Clara University Creating Global Citizens: The Panwapa Project 500 El Camino Real June H. Lee & Charlotte F. Cole . 25 Santa Clara, CA 95053 USA Transfer by wire: Contact the managing editor. -
C1002 Lab News 08-25
New Mission of National Security Importance SEMATECH Taps Sandia for Help in Restoring US Chip Supremacy For more than a decade, US semiconductor companies - once the unchallenged leaders in the world chip market - have been falling behind their foreign competitors. Now, Sandia will play an expanded role in SETEC'S WORK of helping helping restore US competitiveness in this market US semiconductor equip• through a joint venture with SEMATECH - the ment manufacturers improve Austin, Tex.-based consortium of integrated circuit the reliability of chip-making (IC) manufacturers who joined forces in 1987 to equipment and processes develop advanced IC manufacturing technology. will involve many organiza• The technical assistance agreement between tions throughout the Labs, SEMATECH and Sandia calls for the Labs to says Wayne Johnson (1126, develop a national IC processing equipment center right), who teamed with Jim Gerardo (1120) to work with SEMATECH officials on "One of SEMATECH's goals is to pro• coordinating development of the center at Sandia. duce equipment that can run for 5000 hours between failures." here. Called SETEC, or Semiconductor Equipment Technology Center, its mission is to help compa• nies that manufacture IC-processing equipment ment officials, SRC (Semiconductor Research equipment- the tools of the trade," says Bob Noyce. improve the reliability of existing equipment and Corporation) officials, and a number of Sandia, Market researchers estimate that US chip develop advanced equipment and processing tech• DOE, and DARPA (DoD's Defense Advanced production lines can be used only 25 to 40 per• niques that will help the US compete effectively in Research Projects Agency) representatives. -
D E S I G N I N G D I G I T a L E X P E R I E N C E S F O R P O S I T I V E Y
Designing Digital Experiences for Positive Youth Development From Playpen to Playground Marina Umaschi Bers OXFORD UNIVERSITY PRESS PART I The Digital Landscapes for Youth OVERVIEW This first part of the book looks at the question of what children and adolescents are currently doing with new technologies and how this is having an impact on their development. It is made up of three chapters that take on a developmental span of children's relationship with technol ogy: early childhood, the elementary years, and high school. Leveraging the concept of landscape, or a space purposefully designed with a goal, each chapter has a central metaphor to illuminate the role of new tech nologies for promoting the core developmental milestones of each age group. The goal of these metaphors is to help the reader understand the digital world as a developmental space. The hope is to show possible ways for adults to become design partners in its creation. Each chapter is interspersed with vignettes describing children's personal experiences with technology. Some come from my own research projects over the last 16 years. Others come from observing young people's interactions with popular technologies. A summary at the end highlights key ideas visited in this first part of the book. CHAPTER 1 Digital- Playgrounds vs. Virtual Playpens in Early Childhood Think about a two year old. She is ready to explore the world. She is fear less. She is curious. Everything she finds, she touches, she opens, she closes, she, sorts, she hides, she moves, she pushes. She plays. Everyone she encounters, she tries to communicate, she pretends, she asks, she tells, she shows, she gestures. -
West Islip Public Library
CHILDREN'S TITLES (including Parent Collection) - as of January 1, 2013 NRA Abraham Lincoln PG Ace Ventura Jr. pet detective (SDH) NRA Action words, volume 1 NRA Action words, volume 2 NRA Action words, volume 3 NRA Activity TV: Magic, vol. 1 G The adventures of Brer Rabbit (SDH) NRA The adventures of Carlos Caterpillar: Litterbug TV-Y The adventures of Chuck & friends: Friends to the finish G The adventures of Ichabod and Mr. Toad (CC) G The adventures of Milo and Otis (CC) G Adventures of Pinocchio (CC) PG The adventures of Renny the fox (CC) PG The adventures of Sharkboy and Lavagirl in 3-D (SDH) NRA The adventures of Teddy P. Brains: Journey into the rain forest PG The adventures of TinTin (CC) NRA Adventures with Wink & Blink: A day in the life of a firefighter (CC) NRA Adventures with Wink & Blink: A day in the life of a zoo (CC) G African cats (SDH) PG Agent Cody Banks 2: destination London (CC) PG Alabama moon G Aladdin (2v) (CC) G Aladdin: the Return of Jafar (CC) PG Alex Rider: Operation stormbreaker (CC) NRA Alexander Graham Bell PG Alice in wonderland (2010-Johnny Depp) (SDH) G Alice in wonderland (2v) (CC) G Alice in wonderland (2v) (SDH) (2010 release) PG Aliens in the attic (SDH) NRA All aboard America (CC) NRA All about airplanes and flying machines NRA All about big red fire engines/All about construction NRA All about dinosaurs (CC) NRA All about dinosaurs/All about horses NRA All about earthquakes (CC) NRA All about electricity (CC) NRA All about endangered & extinct animals (CC) NRA All about fish (CC) NRA All about -
Sesame Street Version 2.0 by Cataquack Warrior
Sesame Street Version 2.0 By Cataquack Warrior Sunny days, sweeping the clouds away… You’re on your way to a certain street, and you can bet that there will be lots of interesting things to do and learn once you arrive. Time Since you’re going to start on the same street regardless, we’ll instead ask what year you’re starting. Roll a 1d6 to determine the decade of your stay. 1. 1969 2. 1979 3. 1989 4. 1999 5. 2009 6. Free Choice- Pick any year that Sesame Street has been active. Species There are all sorts of people here on Sesame Street, so pick whichever one you want. Roll a 1d30+5 to determine your starting age or pay 50 CP to choose. Pay 50 CP to select your gender, or else keep the gender from your last jump. Drop-In- You come as you were from the previous jump. Native Human- You may not be as unusual as some of the other creatures on Sesame Street, but you are still a key part of the community. Grouch- Noted for your flattened head and lack of a nose, you are notable for your grouchy behavior and love for disgusting things. Even so, you can still find a place to be happy – I mean miserable – on Sesame Street. Monster- Monsters come in all sorts of shapes and sizes, but they are by the large furry and not that scary once you get to know them. Vampire- A vampire of the Von Count line, to be more precise. -
Integrating Chinese Culture Into Sesame Street
Integrating Chinese Culture into Sesame Street A Thesis Submitted to the Faculty of Drexel University by Shengrui Wang in partial fulfillment of the requirements for the degree of Master of Science June 2011 ii © Copyright 2011 Shengrui Wang. All Rights Reserved. - ii -iiiiii101101101- iii ACKNOWLEDGEMENTS I want to thank my advisor, Albert Tedesco, who has helped me all along from the very beginning of the project. Step by step, the project goal has become clearer. Many thanks to Richard, for all the effort and time you’ve spent helping with proofreading. It’s you that made me think logically. I benefited a lot from discussing with you. Thank you, Kaiqin for making my Beibei the panda come alive. He’s so cute! Last but not least, thank you Mom and Dad for giving me the opportunity to study abroad. Without you, I wouldn’t have had all of these good experiences. I love you. - iii -iiiiiiiii101101101- iv TABLE OF CONTENTS LIST OF TABLES………………………………………………………………......v LIST OF FIGURES…………………………………………………………………vi ABSTRACT……………………………………………………….………………. vii 1.OVERVIEW ………………………………………………………………1-12 2.PROBLEM STATEMENT………………………………………………13-16 3.CONTENT ANALYSIS OF CHINESE CULTURE IN SESAME STREET…17-18 4.PROJECT DESCRIPTION………………………………….………………....19-28 5.CHARACTER DESIGN……………………………………….……………....29-33 6.SCRIPTS…………………………………………….……..............…………..34-53 7.CONCLUSION………………………………………………………………...54-55 BIBLIOGRAPHY………………………………………………………..............56-58 APPENDIX A……………………………………….……………………….....59-62 APPENDIX B…………………………………………….……………………...63-64 APPENDIX C……………………………………………..…………………….. 65-93 - iv -iviviv101101101- v List of Tables 1. 2010 FLAP Funded Foreign Language Programs in the U.S……………………….10 2. Summary of Chinese Content in Forty Years of Sesame Street…………………….18 3. Sesame Street Chinese curriculum………………………………………………….20 - v -vvv101101101- vi List of Figures 1. -
Choices Child Care Resource and Referral
Categories AT= Assistive Technology IT= Infant and Toddler VAP= Van Active Play VART= Van Art VB= Van Books VB (R)= Van Book Resource VBL= Van Blocks VC= Van Cassette VCD= Van CD VDP=Van Dramatic Play VE= Van Educational VG= Van Game VL= Van Literacy VMTH= Van Math VMUS= Van Music VS= Van Software VSC= Van Science VSEN= Van Sensory VTT= Van Table Toys VV= Van Video AT= Assistive Technology Item # Description Details AT - 1 Voice Pal Max 1 Count AT - 2 Traction Pads Set 0f 5 AT - 3 Free Switch 1 Count AT - 4 Battery Interrupters ½” (AA) AT - 5 Handy Board 1 Count AT - 6 Chipper 1 Count AT - 7 Sequencer 1 Count AT - 8 Magic Arm Knob AT - 9 Mounting Plates for Magic Arm LRMP,LIMP, SRMP,STMP,SCMP AT - 10 Dual Lock (2’ per center) AT- 11 Free Hand Starter Kit 1 Count AT - 12 Overlay Packets 1 Count AT - 13 Battery Interrupters ¾” (C/D) AT - 14 Pal Pads Small, Medium, Large AT - 15 Flexible Switch Large AT - 16 Picture Board 1 Count AT - 17 Sensory Software All Versions AT - 18 Tech Speak 6 x 32 AT - 19 Tech Talk 8 x 8 AT - 20 Stages 1 Count AT - 21 Four Frame Talker 1 Count AT - 22 Qwerty Color Big Keys Plus Keyboard AT - 23 Rag Dolls Set of Eight AT - 24 Adaptive Equipment Complete Set AT - 25 Chirping Easter Egg 1 Count AT - 26 Eye Gaze Board Opticommunicator AT - 27 PCA Checklist 1 Count AT - 28 BIGMack Communication Aid Green AT - 29 Powerlink 3 1 Count AT - 30 Spec Switch Blue AT - 31 Step by Step Communicator w/o Levels Red AT - 32 Easy Ball 6 44.95, 269.70 AT - 33 Old McDonalds Farm Deluxe 1 Count AT - 34 Monkeys Jumping on a Bed 1