Crossing Borders
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Afterschool for the Global Age
Afterschool for the Global Age Asia Society The George Lucas Educational Foundation Afterschool and Community Learning Network The Children’s Aid Society Center for Afterschool and Community Education at Foundations, Inc. Asia Society Asia Society is an international nonprofi t organization dedicated to strengthening relationships and deepening understanding among the peoples of Asia and the United States. The Society seeks to enhance dialogue, encourage creative expression, and generate new ideas across the fi elds of policy, business, education, arts, and culture. Through its Asia and International Studies in the Schools initiative, Asia Society’s education division is promoting teaching and learning about world regions, cultures, and languages by raising awareness and advancing policy, developing practical models of international education in the schools, and strengthening relationships between U.S. and Asian education leaders. Headquartered in New York City, the organization has offi ces in Hong Kong, Houston, Los Angeles, Manila, Melbourne, Mumbai, San Francisco, Shanghai, and Washington, D.C. Copyright © 2007 by the Asia Society. All rights reserved. Printed in the United States of America. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced, stored in a retrieval system or transmitted, in any form, or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publisher. For more on international education and ordering -
A Guide for Grown-Ups Helping Children Through the Toughest Times
A Guide for Grown-Ups Helping Children Through the Toughest Times • ACTIVITIES you can do with children • WAYS to offer comfort & reassurance For more resources, visit • TIPS for working with children SesameStreetInCommunities.org • IDEAS for taking care of yourself It’s Okay to Play! Tips for Working As a grown-up working with children in crisis, your caring presence is With Children so important. Along with everything else you do, you have the power to meet some of their most important needs. You can provide: It’s so important for children to have a caring grown-up around. Here are some tips for using these pages to make the most » moments in which children can enjoy “everyday life” of your time together. » extra help feeling safe and secure enough to relax just a little— and have fun Take a few minutes to prepare. » opportunities to play so they can keep their brains and bodies growing » Look over the activities. » a soothing presence to reassure them they’ll be cared for » Gather the materials you need (most require none at all). Some of these activities go along with the pages in Let’s Play: A Children’s Activity Book, others you can do on their own in any way that works for you Help children feel safe and welcome. in your setting. Most can be done without any materials at all. » Kneel down and smile as you say hello to each child (by name, if possible). You’ll also find suggestions and links to more materials (including lots » Start off with a short ice-breaker activity, such as singing a song. -
Consolidated Financial Statements Together with Report of Independent Certified Public Accountants
Consolidated Financial Statements Together with Report of Independent Certified Public Accountants Sesame Workshop and Subsidiaries For the years ended June 30, 2020 and 2019 Contents Page Report of Independent Certified Public Accountants 3 Consolidated Financial Statements: Consolidated Statements of Financial Position as of June 30, 2020 and 2019 5 Consolidated Statements of Activities for the years ended June 30, 2020 and 2019 6 Consolidated Statements of Cash Flows for the years ended June 30, 2020 and 2019 7 Notes to Consolidated Financial Statements 8 GRANT THORNTON LLP REPORT OF INDEPENDENT CERTIFIED PUBLIC ACCOUNTANTS 757 Third Ave., 9th Floor New York, NY 10017-2013 D +1 212 599 0100 F +1 212 370 4520 To the Board of Trustees of Sesame Workshop and Subsidiaries: Report on the financial statements We have audited the accompanying consolidated financial statements of Sesame Workshop and Subsidiaries (collectively, the “Company”), which comprise the consolidated statements of financial position as of June 30, 2020 and 2019, and the related consolidated statements of activities and cash flows for the years then ended, and the related notes to the consolidated financial statements. Management’s responsibility for the consolidated financial statements Management is responsible for the preparation and fair presentation of these consolidated financial statements in accordance with accounting principles generally accepted in the United States of America; this includes the design, implementation, and maintenance of internal control relevant to the preparation and fair presentation of consolidated financial statements that are free from material misstatement, whether due to fraud or error. Auditor’s responsibility Our responsibility is to express an opinion on these consolidated financial statements based on our audits. -
Sesame Street Combining Education and Entertainment to Bring Early Childhood Education to Children Around the World
SESAME STREET COMBINING EDUCATION AND ENTERTAINMENT TO BRING EARLY CHILDHOOD EDUCATION TO CHILDREN AROUND THE WORLD Christina Kwauk, Daniela Petrova, and Jenny Perlman Robinson SESAME STREET COMBINING EDUCATION AND ENTERTAINMENT TO Sincere gratitude and appreciation to Priyanka Varma, research assistant, who has been instrumental BRING EARLY CHILDHOOD in the production of the Sesame Street case study. EDUCATION TO CHILDREN We are also thankful to a wide-range of colleagues who generously shared their knowledge and AROUND THE WORLD feedback on the Sesame Street case study, including: Sashwati Banerjee, Jorge Baxter, Ellen Buchwalter, Charlotte Cole, Nada Elattar, June Lee, Shari Rosenfeld, Stephen Sobhani, Anita Stewart, and Rosemarie Truglio. Lastly, we would like to extend a special thank you to the following: our copy-editor, Alfred Imhoff, our designer, blossoming.it, and our colleagues, Kathryn Norris and Jennifer Tyre. The Brookings Institution is a nonprofit organization devoted to independent research and policy solutions. Its mission is to conduct high-quality, independent research and, based on that research, to provide innovative, practical recommendations for policymakers and the public. The conclusions and recommendations of any Brookings publication are solely those of its author(s) and do not reflect the views of the Institution, its management, or its other scholars. Support for this publication and research effort was generously provided by the John D. and Catherine T. MacArthur Foundation and The MasterCard Foundation. The authors also wish to acknowledge the broader programmatic support of the William and Flora Hewlett Foundation, the LEGO Foundation, and the Government of Norway. Brookings recognizes that the value it provides is in its absolute commitment to quality, independence, and impact. -
Game Changer: Investing in Digital Play to Advance Children’S Learning and Health, New York: the Joan Ganz Cooney Center at Sesame Workshop
Game 2 changer: June 2009 Investing in digital play to advance children's learning and health Ann My Thai David Lowenstein Dixie Ching David Rejeski The Joan Ganz Cooney Center at Sesame Workshop © The Joan Ganz Cooney Center !""#. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to foster innovation in children’s learning through digital media. The Center supports action research, encourages partnerships to connect child development experts and educators with interactive media and technology leaders, and mobilizes public and private investment in promising and proven new media technologies for children. For more information, visit www.joanganzcooneycenter.org. The Joan Ganz Cooney Center is committed to disseminating useful and timely research. Working closely with our Cooney Fellows, national advisers, media scholars, and practitioners, the Center publishes industry, policy, and research briefs examining key issues in the $eld of digital media and learning. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, or any information storage and retrieval system, without permission from The Joan Ganz Cooney Center at Sesame Workshop. A full-text PDF of this document is available for free download from www.joanganzcooneycenter.org. Individual print copies of this publication are available for %&' via check, money order, or purchase order sent to the address below. Bulk-rate prices are available on request. For permission to reproduce excerpts from this report, please contact: Attn: Publications Department The Joan Ganz Cooney Center Sesame Workshop One Lincoln Plaza New York, NY &""!( p: !&! '#' ()'* f: !&! +,' ,("+ [email protected] Suggested citation: Thai, A., Lowenstein, D., Ching, D., & Rejeski, D. -
Revisiting the Potential Uses of Media for Children's Education
Revisiting the Potential Uses of Media in Children’s Education Chris Berdik Winter 2020 The Joan Ganz Cooney Center at Sesame Workshop About the Author Chris Berdik is a freelance science and education journalist in Boston. A former staff editor at The Atlantic Monthly and Mother Jones, he has covered topics such as virtual schools, DNA forensics, and climate engineering for national publications, including The New York Times, Wired, Popular Science, Politico, New Scientist, and The Washington Post. Since 2015, he has also been a regular contributor to the Hechinger Report, a nonprofit education newsroom. His reporting has won grants from the Pulitzer Center on Crisis Reporting, the Society of Environmental Journalists, and the Solutions Journalism Network. In 2012, Penguin published his book Mind Over Mind, about medical and non-medical placebo effects. He is now working on a book about noise, expected to be published by Norton in 2021. A full-text PDF of this publication is available as a free download from www.joanganzcooneycenter.org. 2 CoNteNtS 4 — INTRODUCTION 6 — PART ONE Uncharted Territory? 7 What’s Been Done (Or Overdone)? 7 Where Are the Gaps? 9 — PART TWO Key Ingredients 10 Starting Points 11 Digital Do’s and Don’ts 13 — PART THREE Adults in the Room 14 Encouraging Adults 15 Desperately Seeking Curation 16 Scaffolding 17 — PART FOUR Fake News! 18 Media Literacy 19 Privacy 21 — PART FIVE Pursuing Equity 22 Big Picture 23 Small Steps 24 — CONCLUSION 26 — CONTRIBUTORS 3 INtroDuCtIoN On November 10, 1969, Big Bird took his first outsized steps down Sesame Street, introducing the world to a character that was endearingly goofy, but always eager to learn. -
Jim Henson's Fantastic World
Jim Henson’s Fantastic World A Teacher’s Guide James A. Michener Art Museum Education Department Produced in conjunction with Jim Henson’s Fantastic World, an exhibition organized by The Jim Henson Legacy and the Smithsonian Institution Traveling Exhibition Service. The exhibition was made possible by The Biography Channel with additional support from The Jane Henson Foundation and Cheryl Henson. Jim Henson’s Fantastic World Teacher’s Guide James A. Michener Art Museum Education Department, 2009 1 Table of Contents Introduction to Teachers ............................................................................................... 3 Jim Henson: A Biography ............................................................................................... 4 Text Panels from Exhibition ........................................................................................... 7 Key Characters and Project Descriptions ........................................................................ 15 Pre Visit Activities:.......................................................................................................... 32 Elementary Middle High School Museum Activities: ........................................................................................................ 37 Elementary Middle/High School Post Visit Activities: ....................................................................................................... 68 Elementary Middle/High School Jim Henson: A Chronology ............................................................................................ -
The Educational and Cultural Impact of Sisimpur
PROGRAMME RESEARCH 20/2007/E 51 June H. Lee The educational and cultural impact of Sisimpur Bangladesh’s Sesame Street Since 2005, the Bangladeshi Sesa- me Street.1 In Bangladesh, the me Street is broadcast on national groundwork for Sisimpur began in TV, and specially equipped rick- 2003 when a team from Sesame shaws bring the programme into Workshop visited Bangladesh to as- remote villages. Sisimpur has its sess the feasibility of an educational own special Muppet characters, TV programme for preschoolers. and the programme is found to fos- While Bangladesh has made signifi- ter basic literacy and mathematical cant strides in expanding primary skills as well as the notion of educa- school enrolment in the past decade tion being a joyful experience. (Lusk/Hashemi/Haq, 2004), govern- ment provisions for early childhood education programmes have re- “They teach you what ‘a’ is for, what ‘b’ mained limited. At the same time, te- sic literacy and math skills, health, hy- is for. I learn them. When they ask what levision is a popular medium with giene, nutrition, respect, understand- ‘jha’ is for, Tuktuki flies away in a ‘jhor’ growing reach among the population; ing, diversity, family and community (storm) and then comes down on earth it is also an important avenue for relations, and art and culture. Each again.” disseminating information (such as piece of content produced for Sisim- Ratul, Mirka village, Bhaluka, Bangla- pur addresses a specific educational desh (Kibria, 2006) on health; Associates for Communi- ty and Population Research, 2002). objective. atul, a boy from a village in Using television to deliver educational Sisimpur launched in April 2005 on Bhaluka in Bangladesh, is content promised to be a cost-effecti- Bangladesh Television, the country’s Rspeaking about Sisimpur, the ve way to provide informal early only national television channel.2 The Bangladeshi co-production of Sesa- childhood opportunities to children show is set in a village that centres throughout Bangladesh. -
· · · · · Raising Global Citizens
Sesame Family Newsletter - October 10, 2007 11/12/07 6:13 AM Sesame Workshop Click here to unsubscribe 10, 2007 Raising Global Featuring: Games and More: Citizens · Around and Around Playing in Panwapa and Around It Goes World by Jordan Brown JOIN PANWAPA to · "But, DAD, I Was play these games. A father and son Globally Responsible explore the world… without leaving home. Yesterday!" · Hide-and-Seek with · Finn Becomes a Koko Panwapa Kid · Panwapa Movie Play · Creating a Along "Welcome Kit" for · Panwapa Videos Our Community · Weekly Trivia · When Kids Inspire Their Parents > Read this issue Sesame Street Podcast- Get Sesame Street Now on iTunes! ringtones and wallpapers for your cellphone at Sesame Street Mobile! Presenting Panwapa! Sesame Workshop is proud to present PANWAPA --a new multimedia experience for children ages 4-7. Its ambitious mission is to inspire children to be “global citizens.” Child psychologists and educators believe that learning “social responsibility” and becoming engaged in the world around them are keys to healthy development. By exploring the web-based world of Panwapa, curious children and their families experience many of the world’s languages and cultures through engaging games, an immersive global environment, streaming videos, and printable activities. Best of all, PANWAPA is safe and FREE! Panwapa means “here on this earth” in the Tshiluba language, spoken in the Democratic Republic of the Congo in central Africa. Panwapa is also the name of an imaginary floating island that is the home of Azibo, Koko, and other new Muppet characters. Produced in partnership with the Merrill Lynch Foundation, Panwapa is a fun, innovative place where children from around the world can discover and grow together. -
Bringing Hope and Opportunity to Children
Bringing Hope and Opportunity to Children Affected by Conflict and Crisis Around the World Sesame Workshop and partners are leading the largest coordinated early childhood intervention in the history of humanitarian response. The scale of the global refugee crisis is staggering. Today, more than 70 million people are displaced worldwide — and half are children. The most formative years of their lives have been marked by upheaval, chaos, and violence, all with lasting effects on their development and wellbeing. Millions of young children are spending their childhoods without early childhood development (ECD) opportunities that can help them recover from adverse experiences and prepare them to thrive. In the face of this urgent humanitarian crisis, Sesame Workshop and the International Rescue Committee (IRC), with support from the MacArthur Foundation, partnered to create Ahlan Simsim (“Welcome Sesame” in Arabic), a program that delivers early learning and nurturing care to children and caregivers affected by conflict and displacement in Iraq, Jordan, Lebanon, and Syria. Building on our ambitious efforts in the Syrian response region, Sesame Workshop has teamed up with the LEGO Foundation, BRAC, and the IRC to support hundreds of thousands of children and caregivers affected by both the Syrian crisis in Jordan and Lebanon and the Rohingya refugee crisis in Bangladesh, by ensuring access to play-based learning opportunities that are vital to their development. Together with other stakeholders, we have the potential to transform humanitarian response, benefitting children affected by conflict and crisis around the world. Ahlan Simsim: Delivering vital early learning to children in the Syrian response region The ongoing conflict in Syria has Mass Media Direct Services displaced over 12 million people. -
Big Dreams Sparked by a Spirited Girl Muppet
GLOBAL GIRLS’ EDUCATION Big Dreams Sparked by a Spirited Girl Muppet Globally, an estimated 510 million women grow up unable to read and write – nearly twice the rate of adult illiteracy as men.1 To counter this disparity in countries around the world, there’s Sesame Street. Local adaptations of Sesame Street are opening minds and doors for eager young learners, encouraging girls to dream big and gain the skills they need to succeed in school and life. We know these educational efforts yield benefits far beyond girls’ prospects. They produce a ripple effect that advances entire families and communities. Increased economic productivity, reduced poverty, and lowered infant mortality rates are just a few of the powerful outcomes of educating girls. “ Maybe I’ll be a police officer… maybe a journalist… maybe an astronaut!” Our approach is at work in India, Bangladesh, Nigeria, Egypt, South Africa, Afghanistan, and many other developing countries where educational and professional opportunities for women are limited. — Khokha Afghanistan BAGHCH-E-SIMSIM Bangladesh SISIMPUR Brazil VILA SÉSAMO China BIG BIRD LOOKS AT THE WORLD Colombia PLAZA SÉSAMO Egypt ALAM SIMSIM India GALLI GALLI SIM SIM United States Indonesia JALAN SESAMA Israel RECHOV SUMSUM Mexico PLAZA SÉSAMO Nigeria SESAME SQUARE Northern Ireland SESAME TREE West Bank / Gaza SHARA’A SIMSIM South Africa TAKALANI SESAME Tanzania KILIMANI SESAME GLOBAL GIRLS’ EDUCATION loves about school: having lunch with friends, Watched by millions of children across the Our Approach playing sports, and, of course, learning new country, Baghch-e-Simsim shows real-life girls things every day. in situations that have the power to change Around the world, local versions of Sesame gender attitudes. -
D E S I G N I N G D I G I T a L E X P E R I E N C E S F O R P O S I T I V E Y
Designing Digital Experiences for Positive Youth Development From Playpen to Playground Marina Umaschi Bers OXFORD UNIVERSITY PRESS PART I The Digital Landscapes for Youth OVERVIEW This first part of the book looks at the question of what children and adolescents are currently doing with new technologies and how this is having an impact on their development. It is made up of three chapters that take on a developmental span of children's relationship with technol ogy: early childhood, the elementary years, and high school. Leveraging the concept of landscape, or a space purposefully designed with a goal, each chapter has a central metaphor to illuminate the role of new tech nologies for promoting the core developmental milestones of each age group. The goal of these metaphors is to help the reader understand the digital world as a developmental space. The hope is to show possible ways for adults to become design partners in its creation. Each chapter is interspersed with vignettes describing children's personal experiences with technology. Some come from my own research projects over the last 16 years. Others come from observing young people's interactions with popular technologies. A summary at the end highlights key ideas visited in this first part of the book. CHAPTER 1 Digital- Playgrounds vs. Virtual Playpens in Early Childhood Think about a two year old. She is ready to explore the world. She is fear less. She is curious. Everything she finds, she touches, she opens, she closes, she, sorts, she hides, she moves, she pushes. She plays. Everyone she encounters, she tries to communicate, she pretends, she asks, she tells, she shows, she gestures.