Salt in the Wound

Total Page:16

File Type:pdf, Size:1020Kb

Salt in the Wound Salt in the Wound Terror and Turmoil in the Frozen North No outsiders stay for long in Vygrebnaya, but our adventurers aren’t offered that choice. By will or by whim they’ve been stranded in this quietly suffering town. Will they rally the village together or watch out for their own skins !nd most im"ortantly, will they #nd the true force behind Vygrebnaya’s misfortune before it’s too late A 2-3 session adventure for 1st-3rd level characters by Sean Hendrickson DUNGEONS & DRAGONS, D&D, Wizards of the Coast, or!otten Rea"#s, Ra$en"oft, Eberron, the dra!on a#%ersand, Ra$nica and a"" other Wizards of the Coast %rod&ct na#es, and their res%ecti$e "o!os are trade#arks of Wizards of the Coast in the USA and other co&ntries' (his )ork contains #ateria" that is co%yri!ht Wizards of the Coast and*or other a&thors' S&ch #ateria" is &sed )ith %er#ission &nder the Co##&nity Content A!ree#ent for D&n!eonSample +asters Gui"d' file A"" other ori!ina" #ateria" in this )ork is co%yri!ht ,-,- by Sean Hendrickson and %&b"ished &nder the Co##&nity Content A!ree#ent for D&n!eon +asters G&i"d' SALT IN THE WOUND 1 Table of Contents Pronunciation Guide 2 Introduction The following is a short list of pronunciations for 2 Abbreviations locations and names used in this document: 2 Pronunciation Guide 2 Using This Adventure Vygrebnaya vuh-greeb-NY-uh 3 Background 4 Plot Hooks Tatka Olya TAHT-kuh OHL-yuh 4 Vygrebnaya Jakob Mining Co. YEAH-cob 5 Notable Characters Peytr Jakob PEE-ter YEAH-cob 5 Town Description Anna Petrovna AH-nah peh-TROVE-nuh 13 Encounter Locations Semyon Ivanovitch SEHM-yahn ee-VAHN-oh-vitch 13 Whitestain Mine 15 The Lonewood Natalia Ivanovna nuh-TAHL-yuh EE-vah-NOHV-nuh 17 The Marauder's Camp gree-GORE-ee 18 The Spider's Parlour Witness Grigori 20 Developments Sophia Lebidovna LEH-bih-DOHV-nuh 20 The Trial Lucia Loveless loo-CHEE-uh 21 A Hero's Feast Haemir HAY-meer 22 A Light in the Dark 22 Conclusion Eorla ee-YOR-luh Bruenor Hjalstead BROO-nor hee-ALL-sted Introduction Alkonost AHL-kuh-nust This document is both a location setting and a Gamayun guh-MY-yoon short adventure intended for use with Dungeons and Dragons 5th Edition. To use this adventure, you will need the Player's Handbook, the Using This Adventure Dungeon Master's Guide and the Monster Salt in the Wound is an introductory adventure Manual. All original magic item descriptions are designed for a party of 3-5 Level 1 characters. included in sidebars within the adventure and The locations and details of Vygrebnaya can be reference maps of the described locations can be inserted anywhere in an ongoing campaign or found at the end of this document. alternate setting by renaming nearby locations and factions such as the Lonewood or the Abbreviations Watchers. Whether you plan to begin your adventures in the least desirable port in the The following abbreviations are used in this north or you simply want to add a winter un- document: wonderland to your adventurer's travels, the next section will detail possible reasons for the PHB Player's Handbook player's arrival. DMG Dungeon Master's Guide After arriving in Vygrebnaya and pursuing some of the work available there, the players MM Monster Manual may be visited by members of the community or DC Difficulty Class gather rumors on their own pointing them AC Armor Class towards the camp of the Lonewood Marauders and the recovery of the Draughts of Ego. gp Gold piece Depending on the player's actions, they may find spSampleSilver piece themselves embroiled in a witch-hunt,file serving cp Copper piece Tatka Olya's causes, or facing a twisted populace under the hag's control. SALT IN THE WOUND 2 Background Frustrated by their place and upbringing, several disaffected youths of Vygrebnaya have styled No outsiders stay for long in Vygrebnaya. The themselves as the Lonewood Marauders and washed-up trade stop has been servicing absconded to the nearby wood, not only to merchant sloops, legitimate and otherwise, for harass travelers but also to ransom Tatka Olya's generations. But few to none of the sailors who latest batch of brews which they stole for their brave the dangerous waters of the frozen north perceived value. Long-since fooled by the hag's take the normally welcome opportunity to rest on plot the townsfolk are now in crisis, unable to shore. Something about the village sends drink their 'untreated' well water. Enraged by the pinpricks up their spines. The 'something' bandit's audacity, Olya has enticed even fouler prefers it that way. beings into the Lonewood to hunt them down. Long troubled by a high infant mortality rate, The quiet coastal life of Vygrebnaya plods on the hardy folk of Vygrebnaya counted themselves and on, while just beneath its surface a vile web blessed when their wizened midwife Tatka Olya of dark magics spreads ever deeper into its discovered the culprit: water contamination. The people. Whitestain Mine had been a boon to the local economy for years, but Olya claimed their troubles stemmed from the mine's activities polluting the groundwater and volunteered to put her modicum of herb lore to work in purifying the well. Her efforts cemented her place as a leader and paragon of the remote village. Unbeknownst to the village folk, the Tatka Olya they now revered was not the kindly medicine-woman they had grown up with but a being that had traversed the nearby Lonewood from its intersection with the Unseelie realm of the Fey. Smelling an opportunity for a truly long-term work of wickedness, a green hag murdered and stole the midwife's persona and now masquerades as the village's savior. While the hag has been midwife to the village since, she in turn has taken a tithe of all children born for her own purposes by claiming they were stillbirths and perpetuated her sham of alchemy by 'treating' the local well with a concoction brewed to turn the villagers against each other. It was going terribly well, until just two weeks ago. Sample file SALT IN THE WOUND 3 Plot Hooks Vygrebnaya While most travelers leave the village as soon as From the water this village more closely they're able, our poor adventurers find resembles a barnacle of half-moldered wood themselves trapped here, either by coincidence resisting the lashing ocean waves than any sort or by choice. Below are some possible reasons of habitable settlement. Vygrebnaya is a tumble for their arrival and continued stay in of driftwood buildings clinging to steep, rocky Vygrebnaya. shelves leading down to its aged and weathered Paying The Toll: Unprepared for banditry this docks, its oil lanterns perpetually swinging in close to a settlement you were accosted by the the coastal winds. Lonewood Marauders on your way through the Flanked by a short sand-and-pebble beach on wood, leaving your party bereft of coin and one end and a crude palisade on the other, without transportation. Knowing this region is there's little room for sprawl in the village. dangerous on foot you've made your way quickly Several of the older and larger buildings have to Vygrebnaya, having heard of a Watcher rough-hewn stone walls, but most are built of outpost there that may be able to aid you in the pale larches from the nearby Lonewood and regaining your belongings. lashed together with oiled cables of rope. A wan, Mine Your Own Business: Jakob Mining Co. orange flicker marks the local lighthouse built is in need of investigators Two of their workers into the nearby rocky cliffs and a dusting of were reported missing three weeks' past and midwinter snow rests on the shingles of most none of their employees are willing to enter the buildings and across the open patches of ground mines again until they can prove the site is safe. where tenacious grasses have taken root. In a desperate bid for aid, the company has Vygrebnaya boasts a population of roughly 50 contracted your group to investigate and secure permanent residents and a scattering from the worksite. nearby farmsteads, the majority of which are Delivery Service: A criminal organization has human alongside a minority of dwarves and been expecting a trade with Captain Lucia triton. Named characters are human unless Loveless for a recently stolen artifact but it noted otherwise, but the demographics of the seems the middleman Fin has gone missing. village can be changed to adapt to your world or Concerned for their investment and erstwhile setting. employee, the crime syndicate has sent your team to investigate and confirm that the trade is still on, or to retrieve the item yourselves. Catch of the Day: The shoals of the northern coast were more treacherous than you anticipated and the howling gale threw you and your crew in the night. Luckily you were spared the jagged rocks that mark the shore here, and you have hazy memories of an old fisher-woman dragging you from the surf. You and your remaining party come to in a small village inn. unfortunately it seems your short-lived coma has worked up quite the bill: a full hundred gold pieces.Sample file SALT IN THE WOUND 4.
Recommended publications
  • Forgotten Realms Compendium Volume 2
    Forgotten Realms Compendium Volume 2 Contains all FR Notebooks and previous volumes This item is published by MPG-Net under license from TSR, Inc. ("TSR") but is not authorized or endorsed by TSR. The item is for personal use only. If the item is based on or derived from copyrighted material of TSR or uses trademarks of TSR in a way that is likely to cause confusion, it cannot be re-published or distributed except as authorized by TSR. In addition, this item cannot be republished or distributed without the consent of the author. Forgotten Realms Compendium v2 Page 1 FORWARD 5 REALMS CULTURE NAMES 9 NON-PLAYER CHARACTERS XE \ 15 NPCS 26 KRAKEN SOCIETY 59 HOAR THE DOOMBRINGER 60 STRONGHOLD OF THE NINE. 63 IYACHTU XVIM (THE SON OF BANE) 67 MIELIKKI 71 TORM 76 PRIESTS (WRATH) 81 NOTE ON FAITHS 96 GOD LOCATIONS 99 CHURCHES OF WATERDEEP 102 GOD INTENTIONS 111 WAUKEEN DEAD? 113 CULT OF THE DRAGON 114 NIGHT MASK THOUGHTS 123 DROW CULT 125 LEGEND OF THE CIRCLETS OF THAY 134 Forgotten Realms Compendium v2 Page 2 ELVEN INSULTS 135 REALMSTALK 137 REALMS IDIOMS 140 GOBLIN LANGUAGES/NAMES 149 THE HIDDEN HOUSE 159 SLAVER MODULES IN THE REALMS 160 CAMPAIGN IDEAS 169 SCENERIO #1 [ALTERED VERSION OF DOOM OF DAGGERDALE] 169 SCENERIO #2 [ADVENTURE OUTLINE FOR DAGGERDALE REGION] 172 SCENERIO #3 [A NEW ICE AGE!] 184 PRINCE OF LIES 193 FREESTAVE (WIZARD KIT) 202 ADDITIONAL SPELLFIRE RULES 206 NEW SPELLS 209 BLADESINGER SPELLS 237 LIST OF HERBS 244 RUMORS & NEWS 248 NEW MAGIC ITEMS 269 WISHES 291 POISONS 298 Forgotten Realms Compendium v2 Page 3 MITHRIL 304 SUBDUING 307 CRITICALCHART 318 MYTHALS 327 PHAERIMMS 329 REALMS PREDICTIONS 331 EXERPT ON MYSTRA 338 SUMMARY OF SEMBIAN MILITARY ORDERS 340 INDEX 354 Forgotten Realms Compendium v2 Page 4 Forward The Forgotten Realms Compendium v2 is a collection of messages and works retrieved from the Forgotten Realms mailing list ([email protected]) and the newsgroup rec.games.frp.dnd.
    [Show full text]
  • A Grand History of the Forgotten Realms
    A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print.
    [Show full text]
  • Dragon Magazine #246
    Henchmen Features Issue #246 Volume XXII, No. 9 The Wizard's Companion ......... 24 April 1998 Lloyd Brown III Better than a familiar, the homonculous can be a wizard’s Departments best friend. The Omega Variant .......... 34 Wyrms of the North ........ 56 Bill Slavicsek Ed Greenwood Take the role of Concord marine Jonar Kage in this exciting Manipulative sapphire dragon Malaeragoth is solo adventure, and learn the ALTERNITY™ rules as you play. “The Dragon Unseen.” A Few Good Henchmen ............. 44 Rouges Gallery ............ 70 Christopher Perkins Dale Donovan Next time your PCs need a henchman quickly, pick From the pages of the ADVANCED DUNGEONS & one of these 101 NPCs. DRAGONS® comic come “The Heroes of Selune’s Fiction: "The Great Hunt" ... 62 Smile.” Elaine Cunningham Ecology of the Flumph ..... 76 Arilyn Moonblade and Elaith Craunobler teach Johnathan M. Richards the hunters what it is to be hunted. Beware the awesome might of the flumph! The Wizards Three ...... 86 No, really. We’re serious! Ed Greenwood Bazaar of the Bizarre ...... 82 Elminster, Rautheene, and Mordenkainen meet B.A. Landires once more to trade spells and ... steal sandwiches? Spice up your campaign with “Cauldrons and Cookery.” Dragon's Bestiary ......... 94 Gregory W. Detwiler Fight the battle for Krynn against “Creatures of Chaos”! Columns About the Cover The Wyrm’s Turn™ . .4 In just a few years, Michael Sutfin has developed his craft to D-Mail™. .6 breathtaking levels. On this month’s cover, he shows us a Forum rather sinister knight and his loyal henchman. .............................. ..10 Sage Advice .......................... .16 Out of Character ...................... .22 Gamer's Guide .......................
    [Show full text]
  • Elminster's Forgetten Realms.Pdf
    TM ™ CREDITS Design Art Director Ed Greenwood Kate Irwin Editing Cover Illustrations Susan Morris, James Wyatt Jesper Ejsing (front) Tyler Jacobson (back) Editorial Assistance Jennifer Clarke Wilkes, Matt Sernett Graphic Designer Soe Murayama, Emi Tanji Managing Editor Kim Mohan Interior Illustrations Ed Greenwood, Eric Belisle, Julie Dillon, Rick Development and Editing Lead Drennan, Wayne England, Randy Gallegos, Jeremy Crawford Ralph Horsley, Tyler Jacobson, Michael Komarck, Howard Lyon, Patrick McEvoy, William D&D R&D Senior Producer O’Connor, Lorraine Schleter, Mark Tedin, Christopher Perkins Beth Trott D&D R&D Group Manager Photography Mike Mearls Jen Glicksohn D&D Senior Creative Director Graphic Production Manager Jon Schindehette Angie Lokotz D&D Brand Team Prepress Manager Nathan Stewart, Liz Schuh, Laura Tommervik, Jefferson Dunlap Shelly Mazzanoble, Chris Lindsay, Hilary Ross Imaging Technician Carmen Cheung Production Manager Cynda Callaway 62039888000001 EN Current Customer Service U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6034-7 contact info: Wizards of the Coast LLC Wizards of the Coast p/a Hasbro First Printing: U.S., CANADA, ASIA PACIFIC, c/o Hasbro UK Ltd. Belgium NV/SA October 2012 & LATIN AMERICA P.O. Box 43 Industrialaan 1 Wizards of the Coast LLC Newport, NP19 4YD, UK 1702 Groot-Bijgaarden 9 8 7 6 5 4 3 2 1 P.O. Box 707 Tel: +08457 12 55 99, Belgium Renton, WA 98057-0707 Email: [email protected] Tel: +32.70.233.277 +1-800-324-6496 Email: [email protected] www.wizards.com/customerservice Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ed Greenwood Presents Elminster’s Forgotten Realms, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
    [Show full text]
  • Bestiary of the Realms, Volume 1 TABLE of CONTENTS
    Bestiary of the Realms: Volume 1 by Eric L. Boyd and Thomas M. Costa Art by Noëlle Triaureau (aughisky, cave fisher, cooshee, gaunt, greater raven, werefox, finhead saurial, shoosuva) and Thomas M. Costa (campestri) A NOTE FROM THE AUTHORS The Forgotten Realms has been a living breathing world for decades, brought to life by the fertile mind of Ed Greenwood in 1967 and nurtured and grown by countless authors and game designers since its publication in 1987. Between 1987 and 2000, TSR, Inc. and Wizards of the Coast released an enormous volume of game material for the Forgotten Realms under the aegis of the 1st and 2nd Editions of Advanced Dungeons & Dragons. In 2000, Wizards of the Coast updated the venerable Dungeons & Dragons game, with the release of 3rd Edition or “3E.” In 2001, Wizards of the Coast updated the Forgotten Realms campaign setting to 3rd Edition as well. In the opinion of the authors, the introduction of 3rd Edition is a welcome addition to the ever-growing Forgotten Realms, for the system’s flexibility allows game designers to better represent the endless variety of life that dwells in the Forgotten Realms. However, the downside of the new version of the game is that, given the volume of game material produced under the banner of earlier editions, Wizards of the Coast will never be able to update all of it to the new system. This discordance is very unfortunate for the Dungeon Master running a campaign set in the Forgotten Realms, for it is the vast quantity of Realmslore that makes Abeir-Toril feel like a living, breathing world.
    [Show full text]
  • Forgotten Realms Chronological Reading Order - All Timelines
    Forgotten Realms Chronological Reading Order - All Timelines # Time: Buy: Name: Type: Author/Editor: Year: Notes: 1 -25000 Buy Traitors Short Philip Athans 2006 Collected in Realms of DR Story the Elves 2 -6962 DR Buy The Staff of Valmaxian Short Philip Athans 2006 Collected in Realms of Story the Elves 3 -700 DR Buy Sword Play Novel Clayton Emery 1996 4 -700 DR Buy Dangerous Games Novel Clayton Emery 1996 5 -700 DR Buy Mortal Consequences Novel Clayton Emery 1998 6 -646 DR Buy Soulbound Short Philip Athans 2004 Collected in Realms of Story the Dragons 7 -470 DR Buy Trial by Ordeal Short Lizz Baldwin 2002 Collected in Realms of Story Shadow 8 -467 DR Buy Assassin's Shadow Short Lizz Baldwin 2002 Collected in Realms of Story Shadow 9 -461 DR Buy First Flight Short Philip Athans 2004 Collected in Realms of Story the Dragons 10 -390 DR Buy The Lady and the Shadow Short Brian M. Thomsen 1997 Collected in Realms of Story the Arcane 11 -339 DR Buy Too Long in the Dark Short Lizz Baldwin 2002 Collected in Realms of Story Shadow 12 -339 DR Buy When Even Sky Cities Fall Short Brian M. Thomsen 1997 Collected in Realms of Story the Arcane 13 224 DR Buy Not the Most Successful of Short Ed Greenwood 2005 Collected in The Best Feasts Story of the Realms II 14 241 DR Buy Elminster: The Making of a Novel Ed Greenwood 1994 Mage 15 253 DR Buy Guenhwyvar Short Brian Thomsen, J. 1995 Collected in Realms of Story Robert King Magic 16 261 DR Buy Elminster in Myth Drannor Novel Ed Greenwood 1997 17 767 DR Buy The Temptation of Novel Ed Greenwood 1998 Elminster 18 892 DR Buy One Last Drink Short James Lowder 1993 Collected in Realms of Story Valor 19 902 DR Buy The Whispering Crown Short Brian M.
    [Show full text]
  • Faith & Heresy
    Faith & Heresy By Ken Hart and Jeff LaSala Illustrations by Tyler Jacobson and Eric Belisle In a world where divine magic is real—witnessed in the ghostly light of a righteous brand or felt in the restorative power of healing word—faith takes on new meaning. No one disputes that divine prayers are granted or that higher powers exist. The more pro- found question concerns the nature of that divinity. Are deities the rightful masters of the universe, or mere pretenders to apocryphal power? To the laity and most of the population, they are the former, even if judicious prayers to multiple gods suggest none are viewed as omnipotent. To nonbelievers, the “gods” must be the latter: mighty immortals who presume to lord over creation with selfish ideals, bent on shaping the world according to their whims. They might be worthy of acknowledgment, but not of lifelong servitude. Clerics stand apart from these multitudes. They are champions of a particular faith or creed, focused on the cause that their deity or pantheon represents. Gods seldom intervene directly in the mortal world because they cannot or they care not. Clerics are instruments of their deities—speaking, acting, and fighting as mortal emissaries of their divine patrons. TM & © 2011 Wizards of the Coast LLC. All rights reserved. March 2011 | Dragon 397 1 Faith & Heresy The power to wield divine magic is assumed to training challenges, he or she comes to wield divine What Is Divine Power? come with commensurate responsibility. Clerics vow power regardless of whether the precepts of the faith Divine power is as ancient as the gods.
    [Show full text]
  • Ivid the Undying
    Advanced Dungeons & Dragons GREYHAWK ADVENTURES 2nd Edition Ivid the Undying by Carl Sargent Advanced Dungeons & Dragons 2nd Edition GREYHAWK ADVENTURES Ivid the Undying by Carl Sargent Credits: Table of Contents Introduction . 2 Design: Carl Sargent The Millennium Empire . 3 Editing: Jean Rabe, William Allman Powers And Factions . 9 Layout: William Allman The Grand Gazetteer . 26 Rauxes and the Lands of the Overking . 28 TSR, Inc. TSR Ltd. North Province . 44 201 Sheridan Springs Road 120 Church End The Twin Cities . 62 Lake Geneva Cherry Hinton, WI 53147 Cambridge CB1 3LB The Adri Forest . 69 U.S.A. United Kingdom The Naelax Lands . 80 ADVANCED DUNGEONS & DRAGONS, AD&D, The Sea Barons . 88 DUNGEON MASTER, FORGOTTEN REALMS, GREY- HAWK, and MONSTROUS COMPENDIUM are regis- The Free Cities . 96 tered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. The Ruins of Medegia . 104 All TSR characters, character names, and the distinc- The Grandwood and the Lone Heath . 108 tive likenesses thereof are trademarks owned by TSR, Inc. The Lands of Darmen . 118 This material is protected under the copyright laws of South Province . 128 the United States of America. Any reproduction or other unauthorized use of the material or artwork con- The Western Lands . 137 tained herein is prohibited without the express written consent of TSR, Inc. The Almorian Lands . 145 Copyright © 1995 TSR, Inc. All Rights Reserved. Whispers and Ventures . 153 Forces of the Empire . 159 Introduction The Great Kingdom is sundered, collapsed into chaos royal houses, merchants and peasants, powerful factions after the terrible Greyhawk Wars.
    [Show full text]
  • Skyrim Terms of Service
    Skyrim Terms Of Service Verifying Chance never hydrogenizing so southerly or scrubbing any ketones seraphically. Clayborne usually damnifying denumerably or captain undauntedly when unaccountable Jason sight-reads much and satisfactorily. Spermous Pat sparge his swirls medals ephemerally. Dragon bridge are entitled to terms of service Track Now; HKX Services. Please read text below form or at collection is dropped the service of skyrim policy and bath basket storage options with each other type of the purpose and increase the story quest is. Or position you sign hall to a newsletter, you suck be asked to provide us with certain information. The Daedric Princes are solid for their impressive artifacts, but the Mace of Molag Bal is easily many of terms best. Royal Elf of Abalon. We focus our intrepid heroes data. Products that himself only available within a limited time or click can power be purchased a commission number of times may become holy again at a jump date. THIS END USER LICENSE AGREEMENT CONTAINS IMPORTANT TERMS THAT AFFECT any LEGAL RIGHTS. Pricing is quoted at release time lost am asked to little legal services. For more skyshard locations and guides, check said the ESO team directory. Ready books, eight feet which insure two material variations making a waste of certain unique items to crew up your levels or probably be used as collectibles. This also includes ensuring your Servers are opaque from viruses, malware and spyware. Lamps with shoe storage of service and their concerns of! Acrylic Acid Glacial Grade. Subsequent to enforce patch, games must reach some gift of confidence factor based on actual playtime before leaving can generate trading cards, with players credited for too time played towards receiving trading cards before this metric is met.
    [Show full text]
  • THE ARTS & Other Topics
    VOLUME 4 | ISSUE 1 THE ARTS & other topics WORLD SHOWCASE Mike Myler’s Mists of Akuma ART AS PROPAGANDA A Social Barometer THE ART OF DRESSING CULTURES On Worldbuilding Cultural Costumes ANALYSIS | ART | INTERVIEWS A COMMUNITY PROJECT PROMPTS | STORIES | THEORY Volume 4 | Issue 1 THE ARTS LETTER FROM THE EDITOR Since our first volume began in 2017, we have pub- lished almost 1,000 pages of worldbuilding content— and we’re far from done. So what’s next? 04 WORLD SHOWCASE Mike Myler’s Mists of Akuma This year our podcast, Worldcasting, became available on most platforms. On it, we’ve discussed building histories and magic systems, interviewed author Phil Athans, and much more. Meanwhile Worldbuilding Magazine has been working to maintain the high bar of quality we set for ourselves last year while explor- ing new worldbuilding concepts. This issue focuses on 12 the arts, and we’re already planning for our next two ART AS PROPAGANDA A Social Barometer which will take a close look at ancestry and architec- ture, respectively. There’s more to come, and we can’t wait to share it. Until then, we hope you find something in this issue to help make your world feel just a bit more lived-in. 57 Happy worldbuilding! THE ART OF DRESSING CULTURES Adam Bassett, Vice Editor-in-Chief On Worldbuilding Costumes 2 Worldbuilding Magazine CONTENTS 04 World Showcase Mike Myler’s Mists of Akuma 12 Art as Propaganda A Social Barometer 20 Thirty-Three Tales of War Stories Eight - Eleven 33 Thinking Sideways About Magic and Crime ADAM BASSETT 44 Exclusive Interview Michael D.
    [Show full text]
  • Oriental Adventures and Spelljammer Guide
    法術干擾 Oriental Adventures and Spelljammer: A Guide Print of a Yuan Dynasty junk, 14th century Written and Compiled by Paul Westermeyer aka GMWestermeyer October 2015 If you wish to distribute this work, please contact the author. This work refers to characters, concepts, and ideas presented in role playing game books and products. It is intended as an example of how these products can be integrated into a role-playing campaign, as they are intended to be used, and is fully cited. No challenge to the copyright or trademark status of any of the works cited within is intended. The author retains the rights to original material herein. Table of Contents Table of Contents ................................................................................................................ 2 Introduction ......................................................................................................................... 3 Character Description Shorthand .................................................................................... 4 Realmspace ......................................................................................................................... 5 Shou Lung ....................................................................................................................... 5 The Dock ......................................................................................................................... 6 T'u Lung .........................................................................................................................
    [Show full text]
  • Dragon Magazine #206
    Issue #206 SPECIAL ATTRACTIONS Vol. XIX, No. 1 Come soar with dragons June 1994 9 Fly high on the wings of our namesake. Publisher Dragons: More Than Just Couch Potatoes TSR, Inc. 10 Thomas Reid Associate Publisher These mighty beasts should do more than lounge on Brian Thomsen their hoards. Editor-in-Chief The Dragon Project: Cerulean Glory Oversees Kim Mohan 16 Tides Sandy Petersen Associate editor Meet the RUNEQUEST* dragon who wants to be Dale A. Donovan human. Fiction editor Part Dragon, All Hero Roger E. Moore Barbara G. Young 22 Half-dragon PCs, from the Council of Wyrms setting Editorial assistant to all the worlds beyond. Wolfgang H. Baur Art director Larry W. Smith FICTION Production Defiance Lisa Smedman Tracey Isler 92 There is more than one way to defeat a dragon. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick Eye of the Monitor Sandy Petersen 59 Why are there no antique computer games? Role-playing Reviews Rick Swan 82 Spice up your spellcasters with these magical supplements. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S.
    [Show full text]