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Faith & Heresy

By Ken Hart and Jeff LaSala Illustrations by Tyler Jacobson and Eric Belisle

In a world where divine magic is real—witnessed in the ghostly light of a righteous brand or felt in the restorative power of healing word—faith takes on new meaning. No one disputes that divine prayers are granted or that higher powers exist. The more pro- found question concerns the nature of that divinity. Are deities the rightful masters of the universe, or mere pretenders to apocryphal power? To the laity and most of the population, they are the former, even if judicious prayers to multiple gods suggest none are viewed as omnipotent. To nonbelievers, the “gods” must be the latter: mighty immortals who presume to lord over creation with selfish ideals, bent on shaping the world according to their whims. They might be worthy of acknowledgment, but not of lifelong servitude. Clerics stand apart from these multitudes. They are champions of a particular faith or creed, focused on the cause that their deity or pantheon represents. Gods seldom intervene directly in the mortal world because they cannot or they care not. Clerics are instruments of their deities—speaking, acting, and fighting as mortal emissaries of their divine patrons.

TM & © 2011 LLC. All rights reserved. March 2011 | Dragon 397 1 Faith & Heresy

The power to wield divine magic is assumed to training challenges, he or she comes to wield divine What Is ? come with commensurate responsibility. Clerics vow power regardless of whether the precepts of the faith Divine power is as ancient as the gods. It fueled their to serve their gods and to hold high the ideals that are truly accepted or dutifully obeyed. victorious fight against the primordials during the those gods represent. During the ordination of a new This article focuses on the cleric when discussing Dawn . Most beings (even nonbelievers) respect cleric, his or her conviction and knowledge are exam- faith and disobedience. The message applies as easily divine power. As a cleric, you use divine magic to ined and, depending on the religion, challenged by to other classes that command divine power, such shape divine power into worldly effects. Your respon- senior clerics. Still, possessing the powers of a cleric as avengers, , and invokers. A might sibility is great. and living the life expected of one do not always go face the same doubts. Even an invoker—an avatar of a Divine power arises from the gods, but the ability hand in hand. If the new cleric succeeds in besting all god—could misuse his or her power. to wield divine magic is granted by the rituals of their mortal intermediaries. Once granted, that ability is difficult to take away. Radiance: Whose Side Is It On? A church grants the ability to cast divine magic in the expectation that it will be used in accordance Divine powers regularly bear the radiant keyword, Radiance implies brightness, but it need not with the deity’s principles and the church’s rules. but what exactly is radiance in the world of D&D? resemble sunlight. A cleric who serves the Raven Like any force, divine power can be colored by per- The Player’s Handbook and the Rules Compendium Queen might channel radiant energy that shines summarize radiant damage as “searing white light like starlight or moonlight. It might even coalesce sonality, emotion, rapture, or anguish, and it can be or shimmering colors.” Radiance is often drawn in a burst of shadow. Remember that the flavor text used wrongly to serve pride, prejudice, or ambition. from the dominions of the gods or from the Astral of a power is malleable. It is up to you and your DM How and why someone dispenses the power Sea. Outside of the divine classes, powers that deal to describe the effect. As suggested by the article of the gods are questions that, ultimately, each radiant damage are uncommon. “Reflavoring Powers” (Dragon 394), your cleric’s cleric must answer alone. Inevitably, some clerics With all this talk of light, why would the cleric of lance of faith could manifest far differently from the arrive at answers that are at odds with the tenets an evil god use powers that have the radiant key- one described in the Player’s Handbook. of their church, or find no answers at all. Some of word? Aren’t evil gods associated with darkness? Set aside the clichés of light versus darkness. In these simply abandon their previous convictions Not necessarily. Ancient cultures are filled with the D&D cosmology, evil gods have an accepted mythologies in which fire or the sun is considered place in the universe. They must contend with and walk away from the clerical life; they become as cruel as it is life-giving. In Aztec mythology, the devils (would-be usurpers), demons (agents of apostates. Others turn to a different church or deity sun god of war Huitzilopochtli killed many of his entropy), and other creatures opposed to their that provides answers they can commit to without siblings and demanded blood sacrifice. A cam- authority. Some of these foes and many undead reservation; they become converts. And a few begin paign could readily include a similar tyrannical god creatures—whose unnaturally animate states spreading their own, unique reinterpretation of their of the sun. In some lands, Asmodeus, evil god of are considered blasphemous by most religious deity’s tenets in a way that conflicts with accepted domination, might be feared as a vengeful, feather- orders—are vulnerable to radiant damage. A sin- church doctrine; they become heretics. crowned god of wind and weather. The destructive ister, black-robed warpriest of Asmodeus has Portions of this article address all three situations, prayers of his evil servants could unleash blazing, just cause to blast enemies who refuse to yield. hellish energy. Depending on the opponent, he or she might best directly or indirectly. do so by dispensing radiant damage.

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The Road to Heresy at best. The Demon Queen of Spiders might demand believe, but the god of firelight only; what is the sun, public scourging, a pound of choice flesh, or an act of after all, but a ball of fire? Light that comes from any To deities, truth is apparent; it stands out in stark contrition, such as the murder of an ally. Then again, source other than fire is a perversion of Pelor’s gift, black and white. They hold to their celestial world the transgressor might gain higher standing through and opposing views must be purged by flame. Those view with absolute steadfastness and immortal his or her actions, viewed as a “purer” source of are heretical views, because they arise directly within patience. Lolth’s unknowable will. Pelor’s church yet contradict its standard teachings. Clerics, however, are mortal. They are imperfect. When a cleric goes beyond doubt and willfully The following paragraphs present potential her- They do not possess the gods’ unqualified certainty or engages in public criticism of the religion or outright esies associated with the good and unaligned gods eternal outlook. Natural human uncertainty can lead disobedience, the clergy’s response is generally less of the core D&D setting. You can adopt any of these a cleric from simple questions to mistrusting the gods’ philosophical. At that point, punishment supersedes viewpoints for your heretical cleric. Alternatively, authority to questioning the gods’ existence. penance. A cleric who openly flouts the common your DM can establish deviant sects beholden to Such doubt is not an ever-present struggle. More dogma of the faith or abuses his or her powers can these doctrines as adversaries of the characters. than anyone else, clerics see the power of their deities draw accusations of heresy, a far more serious and Remember that what one considers truth, others demonstrated every day. But also more than anyone potentially fatal offense. An obvious punishment might view as heresy. Outlandish ideas are heretical else, they confront abundant events and ideas that strips the heretical cleric of access to divine power. only to the dominant temples of the faith. Who’s to challenge their precepts in fundamental ways. Faced Yet divine power features no convenient door on say which way is the right way? with that conflict, the most pious of clerics can stum- which one can change the locks and be done. Once avandra: “Changes aren’t permanent, but change ble from the righteous path. a cleric is mantled with divine power, it cannot be must be. Avandra teaches that no paradigm should Religious doubt, indecision, and hesitation are stripped away easily. A clever, determined heretic can remain forever. Whether it is decree, dogma, or tolerated in some faiths. Indeed, many religions find alternative paths, such as conversion to another institution, it must be torn down and rebuilt. The view doubt as a necessary stepping stone toward faith. To avoid such flaunting and humiliation, some world must remain malleable.” This interpretation of stronger belief. Good-aligned clergies, such as those faiths employ extreme measures against traitors of Avandra’s will holds that her servants must be mili- of Avandra and Pelor, can be patient while doubt- the cloth. tant agents of change—particularly when others think ers rediscover their way, offering counsel as needed. change is unnecessary. A goodly king, in time, has as (Depending on the religion, the priesthood might much to fear from such clerics as a cruel tyrant who react benignly if it discovers that the doubting cleric The Face of Heresy subjugates all in reach. is leaning toward a similarly aligned faith.) Lawful If your cleric uses his or her powers in a way that is Bahamut: “The Platinum Dragon demands that good faiths, such as those of Bahamut and , contrary to the faith’s dogma, that’s heresy. The same justice be brought not only to those who commit could hold to more rigid standards, requiring pen- is true of preaching an ideology that varies from or evil but also to those whose evil has yet to manifest.” ance for minor transgressions. Unaligned clergies contradicts the church’s established doctrine while This sect believes that Bahamut and Ioun, goddess vary: Corellon’s servants might be apathetic to venial still claiming to represent that church. of prophecy, are siblings of the same purpose. They infractions, while the theocracies of Erathis might For example, to followers of Pelor, the teachings of hold that all evils have been foretold by Ioun and that require a period of probation as atonement. Some Bahamut are not heretical. Bahamut’s followers are Bahamut’s punishment must be brought to the guilty evil faiths, such as those of Asmodeus and Zehir, his own, and the demands he makes of them are of regardless of whether the deeds have been committed might offer a policy of clemency—of varying duration. little concern to the faithful of Pelor. yet. This variety of lawful good is decidedly more pro- Credos tending toward chaotic evil, such as those of Contrast that with a cleric who preaches that Pelor active, if not draconian. Lolth and Grummsh, are notoriously unpredictable is not the god of sun and summer, as most people

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Corellon: “How does society benefit if we find Kord: “The power of the elements is Kord’s to relics or holy symbols crafted before a specific time. treasures from the past and fail to preserve them proclaim, the dregs of chaos his to command.” A bold Some fanatics might sabotage or destroy modern evermore? Corellon teaches us the means to do and outspoken few among Kord’s faithful believe that foundries and temple forges. so.” Some clerics feel that their faith’s veneration of their god is the rightful heir of the primordials’ might. Pelor: “If they defy the light, they shall be denied beauty is a worthy but incomplete aspiration. The As such, the Lord of Battle is the dominant power of the light.” How many times must the devoted show people who appreciate the artistry of an ancient the Astral Sea. They take Kord’s title as the storm lord the light of compassion to those who refuse to stop tome, a fine trapping, or a keen blade are vastly out- to an extreme, holding that his influence extends to revering darkness? For some ruthless clerics, enough numbered by the ignorant masses and the forces of the depths of the Elemental Chaos. They consort with is enough. They preach that the enemies of Pelor are destruction. From these clerics’ anxiety arose a sect demons, believing that these “dregs of chaos” are no longer worthy of mercy and must be struck blind. determined to safeguard beauty forever, offering natural slaves to Kord’s will. Whether by mundane or magical means, they should themselves as eternal guardians. This goal can be Melora: “Civilization is a lie perpetrated to dis- be chastised and left to moan in the darkness. achieved only by crossing over into undeath. guise the corruption of the natural order toward raven Queen: “Death is the natural end of Erathis: “All must understand that civilization is decadence.” Within the faith of Melora, an extreme life, but service to the Raven King unites the living the only salvation.” Establishing and enforcing the sect is the mirror image of the heretical Erathis sect and the dead.” This cult worships Nerull, whom rule of law is essential, according to this sect. Yet in described above. These nomadic clerics believe that they call the Raven King. They hold that this deity some clerics’ eyes, forces of chaos lurk restlessly on the world thrives when not subject to the artificial, was not slain by his mortal consort, the Raven the far side of the city walls. Those clerics take an transitory laws of civility. Any walled settlement, Queen, but was instead transformed—he used her overtly aggressive stance, promoting or leading forays however small or well intentioned, is an ongoing failed assassination attempt to usurp her power. into hamlets and tribal lands, demanding that the threat to nature in that region. So obsessed are these Quite unlike the dogma of the Raven Queen, these residents embrace the “protection” of the neighboring clerics that they attack supporters and inhabitants of heretics are purveyors of undeath. They are not nec- city. Any who resist are marked as enemies of civiliza- such settlements preemptively. They are not above essarily evil and still oppose Orcus, prince of the tion and must be slain. forging sacrilegious with aberrant enemies undead (believing that undeath should not be the Ioun: “Accumulate, preserve, and contain knowl- of oppressive law, including aboleths. domain of a demon). edge in all forms. Guard against improper use of Moradin: “The true believer refuses to defend Sehanine: “At twilight, we see the perfect blend- these treasures by knowing that not all readers are a home with a fork or carry a shield of rusty wire ing of light and shadow. It is the Lady’s will to make equal and not all can be trusted.” Some servants into battle.” To some devotees of Moradin, the supe- the world perfect.” Clerics of Sehanine prefer to stay of Ioun, god of knowledge and prophecy, do not rior blacksmithing skills inspired by their god have in the ethical shadows, favoring neither the light of oppose the works of . Instead, they seek to been lost among the clergy. In this modern age, the good nor the darkness of evil. Some of the faithful, unite the two faiths. Although knowledge should weapons and armor made in Moradin’s name are however, take the Lady’s preference for shadows be shared among the chosen or worthy, it is not for physically and spiritually unworthy. They are an literally. A small cult busily searches for rituals to everyone. Also, in ordering and filtering the world’s offense to the god of dwarves. Instead, these clerics merge the mortal world with the Shadowfell, in the lore, certain, unimportant history is naturally dis- seek out artifacts of past ages and the divine smithing belief that such a confluence will ensure an eternal carded. These clerics seek inroads within the cults lore that they believe has been forgotten. Although twilight. of the Maimed Lord. Some seekers are converted similar objects made by laity might be acceptable in to Vecna’s fold; others wrest forbidden knowledge a pinch, zealots of this sect refuse to carry religious from his vaults. arms made in the current age, accepting only ancient

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Roleplaying Defiance The Price of Heresy If you choose to roleplay a cleric or a member of When an enemy or a hot-headed commoner slan- For the DM: some other divine class who disobeys the tenets of ders a faith’s god, reasonable clerics react without Balance of Power the faith—or crosses the line into outright heresy—you surprise. They might call out these blasphemers as In older editions of D&D, a cleric who fell out could give rise to a subplot in your campaign. At first, infidels or heathens, or perhaps ignore them entirely. of favor—or whose god was slain—could lose the the game or story should not be seriously impacted. If a member of the faith’s own clergy—someone who ability to cast spells. In the latest edition, no Aside from your character’s closest allies, few might has been trained, fed, clothed, and likely healed by similar recourse exists when limiting a cleric’s notice the change of attitude or the contrasting fellow clerics—commits the same transgression, mat- ability. DMs should be cautious in imposing on behavior. In time, word of your character‘s actions ters are far more serious. Many devotees perceive divine classes a disadvantage that other classes could reach the ears of other members of the faith. this betrayal as the worst kind: heresy. Clerics who do not share. Creative DMs can devise numerous in-game means to challenge a cleric for dis- Depending on your character‘s level and the sever- commit heresy cross a line. obedience and heresy. They should avoid taking ity of his or her offenses, the clergy might react with Punishment for heresy varies widely. Senior anything from the cleric that couldn’t similarly be warnings, sanctions, or execution attempts. The more clerics of Pelor might demand that a heretic be withdrawn from a warlock or fighter. powerful your cleric becomes, the greater the chal- imprisoned in absolute darkness or, for lesser lenges arrayed against you and your party. Initially, offenses, sent on a short, solitary pilgrimage across you face the inquisitors and assassins of the faith you a desert to become “reacquainted” with Pelor’s betrayed. In time, divine agents might seek you out. warmth and strength. Sehanine’s clergy could view egregious heretics—those who have escalated their Abiding among the beauteous and terrible locales of a nonviolent act of heresy as a challenge—an oppor- transgressions by bartering with demons, devils, the Astral Sea, certain angels’ sole purpose is to deal tunity for the wayward cleric to explore personal or creatures of the Far Realm. Depending on the with heretics such as you. Faith-based threats could frontiers of knowledge and experience. Clerics of rank of the betrayer and the potential for publicity present ongoing challenges as retribution-seeking Vecna might opt to eradicate the risk of further or embarrassment, retributive missions are loudly clerics, avengers, or laity of the faith arrive to confront offenses—speaking heresy is difficult when the her- proclaimed or cloaked in secrecy. Some temples can both you and your allies. etic no longer has a tongue. perform obscure rituals that can track a heretic’s A fine line exists between apostasy—merely walk- Among more tolerant faiths, an offending cleric activities or position, or call upon the retributive ing away from a religion and eschewing divine power could avoid retribution merely by ceasing to use force of an angel. altogether—and sacrilege. Likewise, a vast difference divine powers. His or her name is stricken from Regardless of the exact punishment, most separates failure to follow the tenets of a religion and temple records, but excommunication is primarily a faiths consider it dangerous to allow a heretic to verbal or physical action taken against the faith. One formality on paper. If the cleric goes beyond “simple” go unchecked. A priestess of Melora might use this path could mark your cleric as lazy; the other brands blasphemy by using divine magic against the faith, analogy: When a wolf is infected with disease, the him or her as a heretic. If heresy and defiance is a however, more aggressive measures are required. pack abandons it to die or kills it so that its sickness roleplaying angle you’re interested in pursuing, dis- For the worst offenses, the punishing clergy could cannot spread to the rest. Likewise, corruption among cuss it with your DM in advance. It likely will have an consider branding, exile, or death. Paladins, specially the clergy can become an infectious stain. If one enormous impact on the campaign. trained clerics, even angels might be called upon to cleric turns from the righteous path, others might be silence a heretic permanently. Some faiths, particu- inspired to do the same. larly Pelor, Moradin, and the Raven Queen, have commanded avengers in their service to hunt down

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Heresy As a Good Thing? Although it might be the more common way to play, you need not take the role of a doubting cleric whose What Does a False Prophet Do? faith strays from the one true path. You could instead A false prophet is commonly understood to be greater good, would your fellow clerics understand play a devotee invested with divine power through an someone who speaks with great charisma and and forgive you? Would your god? evil faith—say, a god of malice and destruction—that religious authority while leading followers astray. In the core D&D setting, the goddesses Avan- Such figures usually do so with evil intent, but mali- dra and Sehanine have been known to employ has turned from that dark path and now uses his or ciousness is not a prerequisite. If you are playing false prophets to share their truths through her powers for good. a good or unaligned cleric, you can masquerade unconventional means. You could bear the Let’s assume your female half- once worshiped as an evil one, either for your own purposes or as militant arms of Bane or don the serpentine vest- Gruumsh, the chaotic evil god of slaughter and part of a secret mission for your order. Your adven- ments of Zehir, but behind closed doors you bring destruction. Having forsaken her formerly villainous turing allies might be in on the ruse, but that’s not comfort and healing to the innocent. Likewise, ways, your adventurer now uses her divine magic to required. After all, proselytizing can be most effec- you might wear the sagely mantle of Ioun but oppose the willful havoc that the One-Eyed God rep- tive when the intended convert does not realize work surreptitiously on behalf of your real god, resents. She fights fire with fire (sometimes literally), your aim. Kord, to destroy peace in the land. No deities are A DM could encourage a false prophet cleric more likely to produce false prophets than Lolth, wielding destructive energy through prayers that among the players in order to create some hand- treacherous god of shadows and intrigue, or the she acquired from her ordination. Such a “straying” wringing at the table. If a player wants to explore dreaded Vecna, evil god of secrets. character can expect a colorful menagerie of and the heretic’s path, a DM could use this “divine mas- In the ® setting, gods such destruction-themed enemies to come against her, querade” as a way to add suspicion or suspense to as Cyric and Shar regularly make use of false seeking retribution. Alternatively, consider a cleric the plot. prophets to defame and destroy those who of Vecna. To your friends at the gaming table, your Think of the false prophet as a double agent of oppose them. Since the Spellplague, some good lawful good cleric has a sunny disposition and shows the cloth. You might serve Pelor, but unlike other and unaligned deities have followed suit, adapt- compassion for the oppressed. Consider their surprise clerics of the faith, you wear blackened armor and ing their methods to a changing world. Of these, carry gear more appropriate to Asmodeus. While none are more resourceful than Oghma, Selûne, when they learn that your cleric’s deity is—was?—the adventuring, you presume to speak for the enemy and Corellon. Maimed God. Suddenly your character becomes god, but the tenets you preach are similar to your In the ® setting, the Traveler inspires much more interesting. real god’s doctrines. Your intent, of course, is not false prophets, but more to promote change than Religious defiance and heresy can be used to to carry out evil acts; you play at doing so, then to subvert any particular faith. Of the Sovereign add flavor to the game, or it could be the basis for a stop short of true immorality. But what if your Host, the dogmas of both Olladra and her son Kol subplot or main storyline for your campaign. Your best intentions come to naught? Your “new” faith Korran allow for the rise of false prophets, usually cleric’s willingness to deviate from standard religious might have tests of loyalty or devotion that force with the intent of undermining worship of the Dark practices could be his or her true vocation. Taken to you to commit a vile act—perhaps even kill some- Six. Followers of the lawful good Church of the one. Depending on the stakes, you might have to Silver Flame rarely resort to deceptive methods, an extreme, you could feign loyalty to one faith while cross a dark line to maintain the false identity. If but extremist sects are not above blurring the lines serving the interests of another. committing a foul act was required to serve the of honor to get the job done. A false prophet might be a charlatan among cler- ics, but he or she is not a faithless one. You serve your own spiritual agenda, whether it belongs to your first faith, another to which you’ve shifted your allegiance,

March 2011 | Dragon 397 6 Faith & Heresy or something of your own devising. Perhaps you’ve itual of strayed from and wishes to return to, or it might be been charged to walk a path of deception, for pur- R a different faith altogether. It cannot be performed poses of , corruption, or mischief. You wear Reordination by the character who is being reordained, but that a false persona, imitating a cleric of another god to The ritual of reordination is an important tool for character can assist. In most cases, the candidate for corrupt that faith’s tenets and undermine its worldly religions that accept converts among their clergy and reordination is expected to complete a quest to prove interests. You might play at being a messianic figure that have a forgiving nature toward those who recant his or her commitment to the new faith before the of prophetic power or a wise pilgrim passing through heresy. It can be used by nonplayer characters as well ritual is used. with a few choice stories to tell. Whatever your rea- as by player characters to welcome a penitent heretic Upon completion of the ritual, its subject becomes sons or methods, heresy is your modus operandi. You back into the fold. associated with the appropriate deity, allowing him or foster idolatry, innuendo, and specious lies in the The ritual of reordination is a powerful tool, so its her to select feats, powers, or any other class options cause of your current god or ideology. secrets are not commonly revealed to anyone outside requiring that tie. That person’s previous association Clergies of most lawful good religions vehemently a church's formal hierarchy. Gaining access to it calls is dissolved, along with access to any related feats, reject the idea of a false prophet, viewing the exis- for either completing a quest to prove your worthi- powers, or other class options. tence of the concept as a mockery of their conviction ness or winning the trust of the church's leaders in If the ritual’s subject is converting to a new deity, that success comes from strict adherence to their some other way. a single channel divinity feat associated with his or codes of conduct. On the other hand, to clergies of See the Player’s Handbook for rules on using her former deity can be immediately exchanged for unaligned, evil, and some nonlawful good religions, a rituals. an appropriate one. For example, if a character pre- false prophet can provide an unorthodox, if occasion- viously worshiped Avandra and had the Avandra’s ally unwelcome, means to an end. Reordination Rescue feat, the character immediately loses the ability to use that feat but can automatically replace As the final, solemn words leave your lips, a feeling of quiet it with Raven Queen’s Blessing, if the Raven Queen is absolution washes over you. The fetters of anger and doubt the character’s new patron deity. fall away, and your soul flows with the rhythms of the In addition, once the ritual is complete, the reor- Astral Sea. dained character becomes vaguely aware of the existence and number of any agents (for example, Level: 10 Component Cost: 400 gp, angels, avengers, or other clerics) who have been plus 4 healing surges charged with destroying him or her for crimes of Category: Divination Market Price: 1,000 gp heresy or apostasy. This awareness sharpens when Time: 4 hours Key Skill: Religion such beings come within 1 mile of the character, but (no check) it does not identify or locate them. The awareness Duration: Instantaneous lasts for 7 days. Prerequisite: Any divine class

This ritual aligns someone already invested with divine power with the deity or faith for which the ritual was created. It could be a deity that a person

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Religious Quests nature-oriented faiths, such as that of Melora, or tread carefully: Incitement to violence could result those who wish to find balance between the civilized in bloody retribution. To succeed, you must either Clerics are sometimes required to undertake quests and the wild, such as worshipers of Erathis. prove that a peaceful path to freedom exists, or you to prove their devotion. Your DM should tailor the Dethrone and imprison a tyrant while pro- must undermine the tyrant so effectively that his or nature and complexity of the quest to your cleric’s tecting the despot from the wrath of those he her downfall is inevitable. The faiths of Avandra and level, and ensure that the mission tests his or her spir- or she oppressed. The goal of this imprisonment Pelor might encourage such a quest, as would clerics itual strength and commitment to the chosen faith. is reform, not punishment, so it will be temporary. of Sehanine (for the challenge, at least). Conversely, With rare exception, your cleric should be allowed to Whether the tyrant is the overlord of a kingdom or a clerics of evil faiths might undertake a similar quest call upon close allies for assistance. village, he must be shown the error of his ways and against a beneficent ruler. This quest could be the Below are quest examples of varying design and given the chance to make amends for his deeds. If basis for a lengthy story or a high-stakes Mission: difficulty. You and your DM should discuss quests that he does not repent, he can be handed over to other Impossible-type adventure. are appropriate for both the campaign and the reli- authorities to receive justice. If he does repent, you gion. These quests might also arise for other reasons. must guide the former ruler’s first steps toward a new For example, your noncleric adventurer might take on life. This quest is particularly suitable for good faiths, a demanding task on behalf of a temple in exchange or those devoted to mercy, time, or destiny, such as for rituals, resurrection, or divine consultation. those of Pelor or Sehanine. recover a secret that a former cleric took to Enter a demiplane of dread, collect samples the grave with him. For some reason, that cleric of its culture and creatures, and return before cannot be contacted from the natural world. You sunrise. One night every year, the main gate of an must consent to die by ingesting a sacred poison abandoned insane asylum becomes a doorway to a specially crafted for the quest’s purpose. Death frees realm of mist and shadow. Rumor has it that vast mys- your cleric’s spirit to venture into the Shadowfell tery and great horrors reside beyond that portal. This and to remember the entire experience. After a des- quest could appeal to faiths of deities that cherish ignated period of time, you will be revived with the exploration or knowledge, such as Avandra or Ioun, Raise Dead ritual. If you fail to recover the secret, the or those that treasure secrets, such as Vecna. poison must be ingested again without the promise of gather the rare materials necessary to create revival. This quest is unique to faiths that respect and or repair a work of great art or importance. Such iteract with death, such as that of the Raven Queen. materials cannot be found in a city’s marketplace—a Vecna’s clergy might sponsor such a quest, although significant journey is necessary to obtain them. For the penalty for failure would be transformation into a instance, the item might be a dragon’s tooth given ghoul, followed by eternal imprisonment. willingly, spider venom from the Shadowfell, or Cripple the power of an organization or bloodstained ice from the heart of a glacier. The quest agency that exploits or otherwise overdraws is ideal for faiths that revere creation, art, or travel, from the natural world. Prime candidates could such as those of Avandra, Corellon, and Moradin. be a hunting lodge that cares more for trophies raise the hopes of the slaves, gladiators, and than food, a bloodthirsty whaling fleet, or a vora- downtrodden of a tyrant’s rule. Your cleric must cious logging consortium. This quest is ideal for

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receive a vision of a young woman with two Slay the heirs of a region’s current ruler, then About the Authors possible fates. Either she dies tragically in an acci- eliminate all records of his or her lineage. This Jeff LaSala is a writer/editor of speculative fiction and an artificer of RPGs. His Eberron novel, The Darkwood Mask, dent, or she survives to become a major figure in a quest is meant to destroy the legacy of a nation, not was nominated for the Scribe Award and showcases his love catastrophe that dooms hundreds. Find her, get to merely its current regime. Thus, it is suitable only for for all things dark, monstrous, and masked. Many of his ideas know her, understand the circumstances, and pray— evil faiths. Temples of Vecna, Zehir, and Lolth are are drawn from the cthonic depths of New York City, where then decide whether to protect the woman or the appropriate sponsors of such a quest. he (roll 1d4): (1) Dwells with an Argentine mermaid—having married her; (2) as a normal person; (3) Imag- future. This difficult task is best suited to clerics of Test the temperament of those in power by ines a world splintered into sorry hemispheres; (4) Lurks like deities who place great value on protection, such as stealing an object of considerable symbolic value a over his website, Ashlock.org. Bahamut, or who revere prophecy and fate, such as without any loss of life. Example items include Ken Hart has edited and written a number of RPG supplements and adventures. Past contributions include Sehanine and Ioun. the crown or scepter of a goodly king, the staff of a Goodman Games’ Dungeon Crawl Classics and Etherscope. He Save a forest threatened by a magical blight. philanthropic wizard, or the legendary weapon of also contributed to the forthcoming anthology Foreshadows: The affliction might have been caused by a wizard’s a local hero. This quest is meant to shake things up, The Ghosts of Zero. Hart lives with his wife and daughter in experiment or a Far Realm incursion. Its pace was challenging the paradigm of a given region, but doing northern New Jersey and is trying to convince his 4-year-old that the Dread Dormammu is cool, despite his name. He slow at first, but now the blight grows rapidly and so without malice or intent to cripple. When the deed blogs about gaming, Survivor, and pop culture at ken-of- poses a significant threat to the forest. Worse still, is finished and emotions have calmed, you are to slip ghastria.livejournal.com. the degradation is the only thing preventing a group the object back into place. This quest is appropriate of powerful undead treants from attacking local vil- for faiths that revere shadows, theft, or righteous lages and a nearby portal to the Feywild. You must deception, such as the servants of Sehanine. study the situation and its origins to discover a way With few allies and fewer resources, take an to remove the threat. Clerics of Corellon, Pelor, and enemy’s heavily guarded fortress. This mountain, Melora are likely to be tasked with this quest. cave, or glacial stronghold has long been deemed impregnable by all who gaze upon it. You must find a way to prove that impression false. This quest is suitable for clerics of Kord and Bane. It might be gist for the faithful of Moradin if the fortress belongs to a classic dwarven foe, such as orcs or .

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