DRAGON #241 3 November 1997 Volume XXII, No
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IAW 2018 E-Book.Pdf
IT’S ALL WRITE 2018 0 1 Thank you to our generous sponsors: James Horton for the Arts Trust Fund & Loudoun Library Foundation, Inc. Thank you to the LCPL librarians who selected the stories for this book and created the electronic book. These stories are included in their original format and text, with editing made only to font and spacing. 2 Ernest Solar has been a writer, storyteller, and explorer of some kind for his entire life. He grew up devouring comic books, novels, any other type of books along with movies, which allowed him to explore a multitude of universes packed with mystery and adventure. A professor at Mount St. Mary’s University in Maryland, he lives with his family in Virginia. 3 Table of Contents Middle School 1st Place Old Blood ........................................................... 8 2nd Place Hope For Life ................................................. 22 3rd PlaceSad Blue Mountain ......................................... 36 Runner Up Oblivion ...................................................... 50 Runner Up In the Woods ............................................. 64 Middle School Honorable Mentions Disruption ........................................................................ 76 Edge of the Oak Sword ................................................. 84 Perfection .......................................................................... 98 The Teddy ...................................................................... 110 Touch the Sky............................................................... -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Immortals' Realm
EpicMail presents Immortals’ Realm Version 2.2 Legends II Module First published 1990 in the USA. EpicMail is an Official Licensee, all Legends copyrighted material by Midnight Games, provided with permission. Initial concept and design by Bill Combs, Reagan Schaupp and Scott Bargelt. Reworked in August 2002 Reworked and expanded (Version 2.0) by Jens-Uwe Rüsse, Harald Gehringer, Herwig Dobernigg, Markus Freystätter, Klaus Bachler and Johannes Klapf. Graphics by Danny Willis. Game map by Herwig Bachler. Downloadable map can be found at: www.harlequingames.com Legends II Game System TABLE OF CONTENTS TABLE OF CONTENTS ..................................................................................................................................................... 2 INTRODUCTION ................................................................................................................................................................ 3 OVERVIEW.......................................................................................................................................................................... 5 SETUP RULES ..................................................................................................................................................................... 7 HISTORY OF VERANA ..................................................................................................................................................... 8 FACTIONS......................................................................................................................................................................... -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Chronomancer
OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign . -
Participating “Stops” and Sponsor for the 2017 Fitness Crawl
Participating “stops” and Sponsor for the 2017 Fitness Crawl 9Round 30 Minute Kickbox Fitness (TITLE SPONSOR FOR THE CRAWL) 2299 Johns Hopkins Place Suite B Gambrills, MD 21054 Contact – James Jackson – 410.451.5972 Offer: $99 -Sign Up – First Month membership, including new boxing gloves, hand wrap, a key tag to track personal workouts, and access to the 9Round doctor-moderated nutrition portal. NORMALLY, this is $149. We will also discount our monthly membership plans $10 each (discount will not apply to month-to-month). The 12- month membership plan is normally $79 per month, but will be offered to crawlers for $69 per month. Our 6-month membership plan is normally $89 per month, but will offered to crawlers for only $79 per month. Advanced Chiropractic and Nutritional Healing Center of Crofton 2135 Defense Highway, Suite 3 Crofton, MD 21114 Contact – Dr. Lo or Dr Patel 410.721.3338 www.drlo.com Offer: Nutrition Consult – FREE (regularly $25.00) Detox Foot Bath - $25.00 (regularly $50.00) Nutrition Scan & Report - $105.00 (regularly $210.00) Body In Motion Fitness 1015 Generals Highway Crownsville, MD 21032 Contact – Clinton Hayward 410.923.2792 www.bnmfitness.net Offer: First class – FREE Additional classes – 15% off Personal Training – 15% off Open Gym Membership - $30 membership fee waived Member classes - $15 Non-member classes - $20 Member 12 class package - $156 Non-member 12 class package - $216 Personal training - $540 -12 sessions Personal training - $400 - 8 sessions Conquest Brazilian Jiu Jitsu 311 Serendipity Dr Millersville, Maryland Contact – Nathan 443.668.9769 www.bjjconquest.com Offer: Crawl members can train in any or all of our programs for the entire month of March completely FREE (Over $150 value)! This includes unlimited Brazilian Jiu Jitsu, Women's only Fight Fit Fitness, Muay Thai/Kickboxing, Yoga, Co-ed Fight Camp Fitness, Mixed Martial Arts, and Children’s classes. -
Council of Wyrms Card 3: 6I! Dragon Priest Character Record Sheet 2™! Edition Adventure Character Dragon Type Alignment Age Category/Level
Council of Wynns Card 1: Dragon Player Character Record Sheet 2^ Edition Adventure Character Dragon Type Alignment Age Category/Level Player's Name Family Clan Domain Dragon Lord Rank Sex Age Kindred Hit Dice Body Lgt. Tail Lgt. Bonded Hoard Eyes Wing Span Unbonded Treasure Reaction Adjustment ABILITIES MOVEMENT SAVING THROWS Max Max Op BB/ Base Rate STR wet Press Drs LG Light Paralyze/Poison DEX Mod Rod, Staff, or Wand HP Sys Pois Hvy Adi Shk CON Save Svr Petrify/Polymorph No of Spell Lm Spells/ Lang Lvl Level Fly INT Sp Breath Weapon Bonus Spell Swim WIS Spells Failure Max No Loyal Burrow Spells CHA Hench Jump Save ARMOR CLASS Surprised HIT POINTS Wounds XP COMBAT Attack Tvpe #AT Attack Adj/Damage Adj THACO Damage Range Claws Bite Breath Weapon Sample file Special Abilities Innate Abilities Combat Proficiencies Noncombat Proficiencies Spell Slots. Spells By permission of TSR, Inc., this page may be reproduced for personal use only. ® and © 1994 TSR, Inc. All Rights Reserved. Sample file Council of Wynns Card 2: Dragon-Mage Character Record Sheet 2^ Edition Adventure Character Dragon Type Alignment Age Category/Level Player's Name Family Clan Domain Dragon Lord Rank Sex Age Kindred Hit Dice Body Lgt. Tail Lgt. Bonded Hoard Eyes Wing Span Unbonded Treasure Reaction Adjustment ABILITIES MOVEMENT SAVING THROWS Max Max Op BB/ Base Rate STR Wet Press Drs LG Light Paralyze/Poison DEX Mod Rod, Staff, or Wand HP Sys Pois Hvy Adi Save CON Shk Svr Petrify/Polymoiph No of Spell Lm Spells,' Lana Lvl Level Fly INT Sp Breath Weapon Bonus Spell Swim WIS Spells Failure Max No Loyal Rctn Burrow Spells CHA Hench Base Adj Jump Modifier Save ARMOR CLASS Surprised HIT POINTS Wounds XP COMBAT Attack Tvpe #AT Attack Adj/Damage Adj THACO Damage Range Claws Bite Breath Weapon Sample file Special Abilities Innate Abilities Combat Proficiencies Noncombat Proficiencies Spells/Level 1st 6th 2nd 7th 3rd 8th 4th 9th 5th Spellbook By permission of TSR, Inc., this page may be reproduced for personal use only. -
INGO GILDENHARD Cicero, Philippic 2, 44–50, 78–92, 100–119 Latin Text, Study Aids with Vocabulary, and Commentary CICERO, PHILIPPIC 2, 44–50, 78–92, 100–119
INGO GILDENHARD Cicero, Philippic 2, 44–50, 78–92, 100–119 Latin text, study aids with vocabulary, and commentary CICERO, PHILIPPIC 2, 44–50, 78–92, 100–119 Cicero, Philippic 2, 44–50, 78–92, 100–119 Latin text, study aids with vocabulary, and commentary Ingo Gildenhard https://www.openbookpublishers.com © 2018 Ingo Gildenhard The text of this work is licensed under a Creative Commons Attribution 4.0 International license (CC BY 4.0). This license allows you to share, copy, distribute and transmit the text; to adapt the text and to make commercial use of the text providing attribution is made to the author(s), but not in any way that suggests that they endorse you or your use of the work. Attribution should include the following information: Ingo Gildenhard, Cicero, Philippic 2, 44–50, 78–92, 100–119. Latin Text, Study Aids with Vocabulary, and Commentary. Cambridge, UK: Open Book Publishers, 2018. https://doi. org/10.11647/OBP.0156 Every effort has been made to identify and contact copyright holders and any omission or error will be corrected if notification is made to the publisher. In order to access detailed and updated information on the license, please visit https:// www.openbookpublishers.com/product/845#copyright Further details about CC BY licenses are available at http://creativecommons.org/licenses/ by/4.0/ All external links were active at the time of publication unless otherwise stated and have been archived via the Internet Archive Wayback Machine at https://archive.org/web Digital material and resources associated with this volume are available at https://www. -
AMATEUR MIXED MARTIAL ARTS Rules and Regulations Split Or
AMATEUR MIXED MARTIAL ARTS Rules and regulations Split or different style events Cards split between professional and amateur matches shall be left at the discretion of the sanctioning Commissions. National Database Event Registration All Promoters are required to register in a timely manner, their event in advance with the Association of Boxing Commissions designated national record keeper, MMA.TV, and receive approval from this agency for each specific requested bout Weight classes of amateur mixed martial artists Amateur mixed martial artist shall be divided into the following classes: 01Flyweight (125and under) with not more than a 10 pound spread 02Bantamweight ……………..(126 - 135) 03Featherweight ……………..(136 - 145) 04 Lightweight ………………..(146 - 155) 05 Welterweights …………….(156 - 170) 06 Middleweights ……….……(171 - 185) 07 Light Heavyweights ……...(186 - 205) 08 Cruiser Heavyweights ... ..(206 - 230) 09 Heavyweights…………… .(231 - 265) 10Super Heavyweight over …(265) Weighing of mixed martial artists Weigh in will be determined at the discretion of the sanctioning Commissions. Cage All amateur contests will take place in a cage or ring left at the discretion of the sanctioning Commissions. All rings must adhere to a minimum of five ropes as a standard safety precaution. Equipment The appropriate equipment shall be approved at the discretion of the sanctioning Commissions. Specifications for bandages on mixed martial artists’ hands All mixed martial arts contestants shall be required to gauze and tape their hands prior to all contests. Bandages and tape shall be placed on a contestant’s hands in the dressing room in the presence of the inspector and, if desired, in the presence of the chief second of his or her opponent. -
Dragon Magazine #103
D RAGON 1 18 SPECIAL ATTRACTION 48 UNEARTHED ARCANA additions and corrections New pieces of type for those who have the book 35 26 Publisher Mike Cook Editor-in-Chief OTHER FEATURES Kim Mohan 8 The future of the game Gary Gygax Editorial staff How well tackle the task of a Second Edition AD&D® game Patrick Lucien Price Roger Moore 12 Arcana update, part 1 Kim Mohan Art director and graphics Explanations, answers, and some new rules Roger Raupp All about Krynns gnomes Roger E. Moore Subscriptions 18 Finishing our series on the demi-humans of the DRAGONLANCE world Georgia Moore Advertising 26 A dozen domestic dogs Stephen Inniss Mary Parkinson Twelve ways to classify mans best friend Contributing editors The role of books John C. Bunnell Ed Greenwood 31 Reviews of game-related fantasy and SF literature Katharine Kerr This issues contributing artists 35 The Centaur Papers Stephen Inniss and Kelly Adams Robert Pritchard Everything two authors could think of about the horse-folk Larry Elmore Bob Maurus 58 The Wages of Stress Christopher Gilbert Roger Raupp How to handle obnoxious people and make it pay Tom Centola Marvel Bullpen David Trampier Ted Goff Joseph Pillsbury DEPARTMENTS 3 Letters 88 Convention calendar 93 Dragonmirth 4 World Gamers Guide 86 Gamers Guide 94 Snarfquest 6 The forum 89 Wormy COVER Robert Pritchards first contribution to our cover is an interesting piece of artwork and thats always the main factor in deciding whether or not to accept a painting to use. But Roberts choice of a title didnt hurt a bit. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
“Why So Serious?” Comics, Film and Politics, Or the Comic Book Film As the Answer to the Question of Identity and Narrative in a Post-9/11 World
ABSTRACT “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD by Kyle Andrew Moody This thesis analyzes a trend in a subgenre of motion pictures that are designed to not only entertain, but also provide a message for the modern world after the terrorist attacks of September 11, 2001. The analysis provides a critical look at three different films as artifacts of post-9/11 culture, showing how the integration of certain elements made them allegorical works regarding the status of the United States in the aftermath of the attacks. Jean Baudrillard‟s postmodern theory of simulation and simulacra was utilized to provide a context for the films that tap into themes reflecting post-9/11 reality. The results were analyzed by critically examining the source material, with a cultural criticism emerging regarding the progression of this subgenre of motion pictures as meaningful work. “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD A Thesis Submitted to the Faculty of Miami University in partial fulfillment of the requirements for the degree of Master of Arts Department of Communications Mass Communications Area by Kyle Andrew Moody Miami University Oxford, Ohio 2009 Advisor ___________________ Dr. Bruce Drushel Reader ___________________ Dr. Ronald Scott Reader ___________________ Dr. David Sholle TABLE OF CONTENTS ACKNOWLEDGMENTS .......................................................................................................................... III CHAPTER ONE: COMIC BOOK MOVIES AND THE REAL WORLD ............................................. 1 PURPOSE OF STUDY ...................................................................................................................................