COMMUNIQUE #36 STARDATE 2008.12

NEW IN THIS ISSUE FEDERATION We have included several new items in this issue. COMMANDER New Ship Card: Kzinti Police Cutter Revised Ship Card: Federation NCL (#33) Larger Ship Card: Gorn DNH (#96) Organized League Play New scenario: 8CM23 Pickett’s Charge Special Ship Card: Romulan LTT. The on-line forms for registering your store as a site for Organized League Play are in the Commander’s Circle. Also SCHEDULE UPDATE available is the form to register your completed games, and you can even use the same form to register future games as a Federation Commander: Orion Attack was released on 24 means of inviting people to attend and join the fun. September. This includes seven new pirate ships, but also has You will find a link to the Commander’s Circle at: a number of other new units including: Hydran Gendarme, Ly- www.StarFleetGames.com/fccc/login.php ran Military Police ship, Gorn frigate, Romulan SeaHawk, plan- along with everything else for this game system. etary defense monitor, Q-ships, and commercial platform. Many stores have already signed up, and prizes (a series Federation Commander: Booster Packs #21, #22, #23, and of “bonus cards” used to give ships a special ability) are being #24 were also released on 24 September. mailed out to those stores. The scenarios of the final six months Federation Commander: Squadron Boxes #19, #20, and of 2008 are as follows and reflect a Klingon invasion of the #21 were released on 8 October. Squadron Boxes #22, #23, Hydran Kingdom. and #24, were released on 17 November. Border Box #7 was July: 8CM20 The Chase released on 22 October. Border Box #8 was delayed until late August: 8DK99 Let’s Get to the Bottom of This January 2009 when the Orion DN would not cast properly. September: 8CM21 Klinks in the Wire! Captain’s Log #38 was released on 17 November with three October: 8CM22 Northwind new scenarios, six new ships, and Borders of Madness rules November: 8DK3 World Killer for special Klingon firing arcs. December: 8CM25 Seawall (Communique #35) In 2006, the Federation barely stopped the Klingons one SCHEDULE FOR 2009 hex from Earth. The Romulans did not do that well in 2007, Next year, we will continue the progress with Federation being stopped three hexes from Earth. During the first half of Commander. While some details are yet to be nailed down, we 2008, the Tholians repulsed a Klingon invasion. can give you the broad outline. One of two major releases will be Hydran Attack with more COMMANDER NEWS ships for the Hydrans, Lyrans, Klingons, Kzintis, and WYNs. The other will be War & Peace which will launch new em- pires including the ISC. This product may also include the An- THE BBS & FORUM: KEYS TO COMMUNICATION dromedans and/or the Vudar; development continues. The BBS (www.StarFleetGames.com/discus) can be con- We will see a new series of independent Booster Packs: fusing at first sight, as it has hundreds of topics, used daily by a Federation Commander: Booster Pack #91, The Franz thousand players. Registration is free, but we do require all par- Joseph Ships along with Squadron Box #91 containing the first ticipants to use their real names. (This not only improves the new production of the classic “Zocchi Plastics” in a decade. overall tone of civility, but makes sure you get credit for any Federation Commander: Booster Pack #92 will contain suggestions you make.) When you register, you will see topics ships that were seen in Briefing #1. Federation Commander: for each of our product lines. Feel free to venture into the broader Booster Pack #93 will contain ships seen in Captain’s Log. universe as you get more comfortable with the system. Federation Commander: Briefing #2 will also appear. There is also a forum (much easier for new players) on the www.FederationCommander.com website. It allows screen PUBLISHER’S INFORMATION names and avatars but isn’t used for submissions of new items. FEDERATION COMMANDER: COMMUNIQUE #36 is pub- Several versions of the updated Master Ship Chart for Fed- lished and copyright © 2008 by , Inc., eration Commander were added to the Commander’s Circle. www.StarFleetGames.com, PO Box 8759, Amarillo TX 79114. The new CRUL (Consolidated Rules Update List) is now Elements of the are the property of in the Commander’s Circle, listing all rules changes. Paramount Pictures Corporation and are used with their per- In the Commander’s Circle is the Scenario Designer’s mission. Guide: http://www.StarFleetGames.com/fc/designguide.shtml .

Copyright © 2008 Amarillo Design Bureau, Inc. what ships do you want? Universe News Here is your chance to get what you want. Whether Federation Commander is only one of the games in you are a veteran player of and famil- the Star Fleet Universe. All of our games use a common iar with the thousands of starships in that game system, historical background and technological database. or a new player of Federation Commander and just have There are three kinds of Federation Commander a vague feeling that some ship of some kind is missing players: new players who have never played Star Fleet from your fleet, tell us what you want and we’ll consider Battles, veterans of SFB who haven’t played in years adding it via Communique or in a future expansion. Here but are now playing FC, and active SFB players who are some player suggestions for next year: have decided to also play FC. Members of any group Generic units: small planetary ground bases. could have played our other games. This part of Com- Police ships: Klingon G2¤, Romulan Snipe-P, Kzinti munique will have news on our other games. Our opt-in police frigate¤, Tholian POL, Lyran POL. Email newsletter goes to fans of all our games; each Federation DDF fast destroyer. issue includes links to information for each game. Klingon F5D drone-armed frigate variant, F6B vari- Federation & Empire is moving toward its next ma- ant (drones replacing two disruptors to avoid the firing jor expansion, ISC War, set for Feb 2009. Another prod- limit), D6J penal ship, D5WL¤. uct will follow in 2010, either Civil Wars or Tactical Ops. Romulan SpH-J´, K10R, KillerHawk´, K7R´, Star Fleet Battles received R11 Support Ships at JayHawk, Vulture´. Origins 2007, Ω5: Omega Flotillas in May 08, Module Kzinti drone frigate, destroyer¤, FFK frigate¤. X1R X-Ship Reinforcements at Origins 2008, and Mod- Gorn dreadnought-cruiser´, HDE, MCC´. ule Y2 in October 08. Plans include G3 in January. Orion: Are there any left? Prime Directive d20 Modern has been released. Hydran D7H Anarchist (captured Klingon D7), Lancer Prime Directive Federation is in final development. destroyer¤, Lord Marshal¤, Pegasus¤, Tartar¤, DWs¤. Prime Directive Tholians is in development for 2009. Andromedan (small ship, experimental rules). We are working on conversions of Prime Directive Lyran CL¤, NCA¤, DW¤. to other systems including D6, Fudge, SW, and HERO. Seltorian Hive Ship (larger than the Battlewagon). Ship types (available for various empires using ex- WEBSITE UPDATE perimental rules): maulers, tug with cargo pods, scouts. ¤ Possible inclusion in FC: Hydran Attack. ´ Possible inclusion in FC: Gorn Attack. We have completed the project to merge our two websites. The “new” www.FederationCommander.com FED COMMANDER: So FAr is now nested inside the “original” site which you all know is www.StarFleetGames.com. Why did we do this? LINE OF BATTLE ($19.95, stock #4007) has extra We originally made FederationCommander.com a battleship cards for larger battles. Released on 14 Jan. separate site because we feared new players would find Federation Commander: Briefing #1 ($12.95, Stock the original StarFleetGames.com site too huge and too #4021) was released on 18 February. This includes 24 confusing. As time went by, users of the “new” site wanted scenarios, plus tactics, six new ships, and a Scenario more and more of the “original” site’s information copied Designer’s Guide. over, and improvements to the “original” site had made Squadron Boxes #16 ($44.95, Stock #4316), #17 it vastly easier to use. (The new site index makes it pos- ($44.95, Stock #4317), and #18 ($44.95, Stock #4318) sible to find anything you want, quickly and easily.) There were released on 18 February. The higher cost reflects just was no reason to maintain two increasingly-identi- the larger and more expensive ships included. cal sites. Players were actually getting confused as to We released Klingon Space ($34.95, stock #4008) which site they were on at any given moment because for those who bought Romulan Border first. the two sites were so extensively cross-linked and had We shipped Federation Commander: Distant King- so many identical pages. doms ($34.95, stock #4105), Booster #19 ($9.95, #4219), Let us know (at [email protected]) if and Booster #20 ($9.95, #4220) on 12 May. you see any glitches in the website, or think of ways to Captain’s Log #37 ($18.95, #5737) was released on improve the website for all of us. 23 June. This has new ships (Klingon SD7, heavy Lyran The website: frigate and destroyer), five new scenarios, and Borders of Madness rules for carriers and fighters. www.StarFleetGames.com Already released: Klingon Border, Klingon Attack, Romu- includes a wealth of information, downloads, and other lan Border, Romulan Attack, Tholian Attack, Battleships Attack, items for players of all of our games. Explore, look Booster Packs #0-#20, Squadron Boxes #0-#15, Border Boxes around, click on random entries in the Master Index, and #1-#6, Captain’s Log #32-#38, Academy, Graduation, Romu- you may be surprised what you find. lan Space.

Copyright © 2008 Amarillo Design Bureau, Inc. FEDERATION COMMANDER SCENARIO (8CM23) PICKETT’S CHARGE Index FOR 2008: In the middle of the General War, Lyran ships appeared on the Federation-Klingon front line. During one local counterat- ¥ Communique #25: Romulan SparrowHawk alter- tack, the Federation broke through Coalition lines, exposing nate plasma arc Fleet Scale Ship Card; larger version of the Lyran logistical network to attack. the Seltorian dreadnought Ship Card; revised Gorn heavy Admiral Meade sent Captain George E. Pickett in the com- destroyer Ship Card; Klingon D7D Ship Card, Scenario mand cruiser Gettysburg to destroy a Lyran repair ship. The Gettysburg detected approaching Lyran forces as it roared into 8CM15 The Battle of Hasbron. the attack, and Captain Pickett knew he would have only one ¥ Communique #26: Gorn heavy destroyer alter- pass at the freighter before he had to withdraw. nate plasma arc Fleet Scale Ship Card, larger version of the Federation plasma-armed battlecruiser Ship Card, (8CM23a) NUMBER OF PLAYERS revised Kzinti frigate Ship Card; Scenario 8CM16 Plas- Two: The Federation player and the Lyran player. mas Vs. Drones; B10 boom section Ship Card. (8CM23b) INITIAL SETUP ¥ Communique #27: Federation light tactical trans- Map: Set up the map with 3 panels across and 2 panels port special Fleet Scale Ship Card; Scenario 8CM17 high if using small hexes (4 wide and 3 high with large hexes). Diplomatic Immunity; new Tholian TK5 Ship Card; re- The map is a “location” map. Any ship that is 35 hexes away vised Romulan KR Ship Card; larger size Federation from the small moon (see below) has disengaged and cannot return. DNH heavy dreadnought Ship Card. Terrain: Place a small moon (6A2) ten hexes down from ¥ Communique #28: Federation scout (Franz Jo- the top of the map and ten hexes in from the left edge from the seph design) Special Ship Card, Lyran Jaguar war cruiser map. and Cheetah frigate Ship Cards, Hydran Mongol Ship Federation: CC Gettysburg 30 hexes from the moon in Card, scout (special sensor) rules, special FCDK test direction C from the moon, facing direction F. Lyran: DD Slammer within ten hexes of the moon and FF Scenario 8DK99 Let’s Get to the Bottom of This. Strongjaw within five hexes of the moon, both facing direction ¥ Communique #29: Federation galactic survey B. Small freighter (the repair ship) in the same hex as the moon. cruiser, Hydran Tartar medium cruiser, revised small freighter, Romulan K9R dreadnought, Scenario 8CM18 (8CM23c) OBJECTIVE Supply Voyage. Mission-Federation: Destroy the repair ship and escape. Mission-Lyran: Protect the repair ship. ¥ Communique #30: Lyran Bengal Tiger command Time Limit: The scenario ends when one side has been cruiser, revised battlestation and Planet Killer, WYN destroyed, captured, or has left the scenario. The Gettysburg Shark heavy cruiser, larger Neo-Tholian dreadnought, is considered destroyed if it has not disengaged by the end of and Scenario 8CM19 The Chase. Turn #5. ¥ Communique #31: New Hydran Lancer destroyer, Victory: Points are scored as follows: Repair ship destroyed: 5 special Fleet Scale Planet Killer, revised Federation NCA, Repair ship crippled: 2 larger Hydran Paladin dreadnought, and Scenario Repair ship has no internal damage: -1 8CM20 Pirates ... Interrupted! Lyran warship destroyed: 4 (each) ¥ Communique #32: New armed freighters, Klin- Lyran warship crippled: 2 (each) gon D5S for Borders of Madness, larger size Lyran dread- Gettysburg has internal damage: -3 Gettysburg is crippled: -6 nought, revised Federation war destroyer, Scenario Gettysburg is destroyed: -10 8CM21 Klinks in the Wire!, rules updates. Gettysburg is captured: -15 ¥ Communique #33: Lyran Saber-Tooth mauler for Any positive score is a Federation victory. Points can be Borders of Madness, larger size Tholian dreadnought, scored for a given ship in the scenario only once. revised Gorn destroyer, Fleet Scale Klingon SD7 strike (8CM23d) SPECIAL RULES cruiser, Scenario 8CM22 North Wind, rules updates. Freighter: The small freighter represents a repair freighter. ¥ Communique #34: Romulan SparrowHawk-J, Because of logistical requirements, the small freighter can go modified scenarios for the Klingon-Hydran War, large size no farther away from the moon than fifteen hexes. Because of Orion dreadnought, revised mobile base, Scenario the completely unexpected arrival of the Gettysburg, the 8CM24 Stinger’s Nest, and a Master Weapons Chart. freighter is limited to a base speed of zero on Turn #1. Disengagement: The Gettysburg must leave the area by ¥ Communique #35: Vudar DW, CA, and rules. the end of Turn #5. To do this, the Gettysburg must be 36 or Revised Space Dragon. 8CM25 Seawall Scenario. more hexes from the moon by the last movement sub-pulse of ¥ Communique #36: Gorn Heavy DN, revised Fed- the last impulse of Turn #5. If it is not, the Gettysburg is consid- eration NCL, Romulan LTT, Kzinti POL, Scenario 8CM23 ered destroyed. It does not matter in which direction it disen- Pickett’s Charge. gages. Index for 2006 was in Communique #14 & Briefing #1 Index for 2007 was in Communique #24 & Briefing #1. Index for 2008 was in Communique #36. Scenario is continued on the next page!

Copyright © 2008 Amarillo Design Bureau, Inc. In Your Store Now! Rules Updates

(1E2d) All Direct Fire in a given impulse must be com- pletely declared before any dice are rolled. The “engage one target at a time” comment only refers to rolling to hit and allocating damage.

(2D2b) A declared but canceled High Energy Turn does not count as the use of a High Energy Turn (even though the energy was spent), and cannot cause breakdown. It does not count as the one “safe” use.

(4A1) All Direct Fire in a given impulse must be com- pletely declared before any dice are rolled.

(5L1) ORION FIRING ARCS For a few ships, an “LS” or “RS” was inadvertently omit- ted. While the arcs are fairly obvious and marked else- where, this can be confusing. This applies to the follow- ing ships: Orion Double Raider (fleet scale), mounts B and C. Orion Dreadnought (squadron scale), mounts Y and Z. Orion Dreadnought (fleet scale), mounts Y and Z. Orion OK6 (squadron scale), mounts Y and Z.

(5L5e) Defense satellites cannot be tractored.

(5L5f) Defense satellites with drones can control every Federation Commander: Orion Attack (#4106) was drone they launch. If one defense satellite is destroyed, released on 24 September. It includes the following: any drones it was controlling are taken over by other New Orion Pirate ships: Battle Raider, Double Raider, defense satellites or bases (if any) on the same side. War Destroyer, Battlecruiser, Heavy Battlecruiser, Slaver, and Free Traitor. (5R3a) An IPG can be used in the Defensive Fire Step New Police Ships: Gorn Frigate, Romulan SeaHawk, even if no drone has impacted the ship. This is useful Hydran Gendarme, Lyran Military Police. against Hydran Stingers. New Defenses: Commercial Platform, Defense Sat- ellites, Large Q-Ship, Small Q-Ship, Defense Monitor. (5R3b) An IPG burst will damage drones which have A complete listing of every Orion optional weapon impacted a ship (Vudar or other) which is within the two- mount, what can go in it, and what firing arcs it has. hex burst radius. Seven new scenarios: Hide and Sting, Race to the Base, Police Action, Monitor Duty, Conflict of Interest, Thanks to Mike West, our FC Division Commander, Dreadnoughts over Orion, If You Can’t Beat ‘em, Pay ‘em! for keeping up with the rules questions. Command Cards, Impulse Cards, Master Weapons. Continued from page 3... NEWSLETTER (8CM23e) FORCE DYNAMICS You can replay this scenario many times. Check the website for news about the free on-line The original Lyran destroyer was a war destroyer. If the newsletter. It’s full of fun and cool stuff. Lyran war destroyer is used instead of the destroyer, replace StarFleetGames.com/newsletter.shtml the Federation command cruiser with a new command cruiser. To help the Lyrans use a large freighter. To help the Lyrans use a war cruiser instead of a destroyer. TACTICS WANTED! To help the Federation use one of the battlecruisers in- Write up your favorite tactic (or dirty trick) and send stead of the command cruiser. it to us. A panel of expert players will judge these tactics (8CM23f) DESIGNERS NOTES for legality, creativity, and utility in combat, and we will SFB scenario (SH82) by Douglas Brachman pubished in print the ones with the highest scores in Captain’s Log. Module R5; converted to FC by Mike West.

Copyright © 2008 Amarillo Design Bureau, Inc. CUSTOMER SUPPORT players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good play- ers make for a good, enjoyable game of Federation Com- We do as much as we can to help our customers enjoy mander. Moderating a Federation Commander PBEM game is our products, and are always seeking new ways and open to also an excellent way to learn more about the Federation Com- new ideas to do so. Here is a general summary of the kind of mander rules. things we can do. (Sorry for the small type, it does show just While there are some disadvantages to PBEM (it does how much customer support stuff we have!) take longer to finish a game), there are advantages as well. You can play against people in other parts of the world (how Just Ask Us often do you get to Australia, anyway?), you can play multiple You can contact the game designer at: games at once, and you can have large multi-player games [email protected] (without worrying about running out of chips and soda). You can contact our customer support person at: For more information about playing Federation Com- [email protected] mander PBEM, please visit the Play-by-Email section at You can contact our sales department at: www.StarFleetGames.com/pbemgames soon, or check the [email protected] PBEM section of either the Forum or the BBS. Try asking a question, and we’ll answer as best we can. For that matter, you can always just call the office at 806-351- Federation Commander On-Line Gaming 1950 during business hours (9-6 Central Time, M-F), and tell Many people do not know that you can play Federation whoever answers (we take turns) what you need, and you will Commander on-line in real time against live opponents, any be sent to the right person to get your answer. time you want, 24 hours a day. A decade ago, www.SFBonline.com was created to pro- Websites vide players of Star Fleet Battles with an on-line gaming expe- Our site at www.FederationCommander.com has a lot of rience. It was a smash hit as hundreds of gamers joined the stuff for you to use, and the Commander’s Circle (found at battles. Tournaments and other competitions, plus general open www.StarFleetGames.com/fc) has lots of free downloads and gaming, have gone on around-the-clock since then. This suc- other things. You can even download a demo copy of the game cessful operation has been expanded to include Federation to give a friend. The StarBlog on FederationCommander.com Commander! Now you can play with real live human oppo- includes daily posts of what’s going on and a unique insight nents all over the world in real time 24 hours a day, seven days into how things work, and the forum on that site provides ac- a week! The computer automates many functions and acts as cess to the Federation Commander community of players and a friendly assistant for mundane chores. to the game designers and customer support people. For a modest subscription fee of less than $4 a month, you have access to all of the ships in the Federation Com- Need an Opponent? mander game system as well as new ships still in playtest and There are a lot of ways to find one. Post a note in your development. The Java Runtime system is compatible with game store. Go to the FederationCommander.com forum and Windows, Macintosh, and other systems. post a note in the Local Groups and Retailers section. Attend a Never worry about a lack of opponents. Never worry about local convention (if there is one). Go to the Commander’s Circle opponents who don’t show up for game day because of silly and look at the player database (and post your information reasons like family reunions or their own weddings. Don’t be there so that the next person to check the list can find you). cut off from your regular gaming group while on vacations or Go to our primary BBS at www.StarFleetGames.com/dis- business trips. cus and look for the Seeking Opponents section and post a Even better, you can join in on-line tournaments and cam- note there. paigns, and your victories will add up to a higher and higher Go to www.StarFleetGames.com/sitemap.html and look average score! for the red Find Opponents button. Enter your data and in a The system also allows you to chat with friends, taunt your few days you’ll get an Email from our Customer Support Direc- enemies, and watch other players fight their own savage battles. tor with a list of gamers near you. (Why learn from your own mistakes when you can learn from someone else’s?) This “observer” system allows players of ei- Federation Commander Play-by-Email ther game (or those who have yet to join either) to learn the ins Playing Federation Commander by Email is an alterna- and outs of the other game before deciding to invest time and tive to playing Face-to-Face. While there are a few differences money in it. (i.e., your opponent isn’t sitting across the table from you), it is So come to www.SFBonline.com right away. You can even the same game. fly the Federation CA or Klingon D7 as a free trial, or watch The basic gist of the Federation Commander Play-by-Email any game in play. Legendary SFB aces and new Federation (PBEM) system is that you and your opponent submit your Commander aces strut their stuff in combat arenas all the time, orders for the turn to a moderator via Email. The moderator and you can learn from the best. then processes them, and sends a “SitRep” (Situation Report) to the players via Email. You receive the results, write up your On-Line Opt-In Newsletter next set of orders, and then submit your orders once again. We publish a newsletter covering all of our products with The process is repeated until the game is completed. Sounds information about the games. It’s free. Try it for a few issues simple? That’s because it IS! It’ll take a little getting used to and see if you like it. Subscribe at: (after all, what doesn’t?), but once you’ve got the hang of it, www.starfleetgames.com/newsletter.shtml you’ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. We Welcome Your Ideas Every Federation Commander PBEM game has at least Really! We do! If you have an idea of a way we can make three participants: two or more players and one moderator. life easier for our players, just let us know and we will at least The moderator’s purpose is to accept orders from the players see if we can make it happen. and carry them out, reporting the results of those orders to all

Copyright © 2008 Amarillo Design Bureau, Inc. REVISED SHIP CARD Some have asked how we pick the “revised” ships to be in Communique. Well, this time, we included one of the ships from Romulan Border and will COUNTER NCL POWER FEDERATION NEW TRACK 17 work our way LIGHT CRUISER POINT VALUE: 62 through that FLEET SCALE DAMAGE CONTROL: 2 product (unless 16 something else really needs to be USS 15 revised). Most of Name the revisions are SHIELD #1 simply updates in PROBES 14 graphics, not 15 changes to the MARINES #6 #2 13 ships. 4 PHOT-FA FRAME DAMAGE AB 12 BTTY TRAN 3 PH-1-FH 1 DRONE RACK Z LAB REAC 11 PH-1 BRDG PH-1 LS23 RS 10 C HULLAUX C HULL DRONES 9 1 IMP SHUTTLE IMP 2 12 TRAC DRN 12 8 Z TURN MODE C #5 PH-3-360° #3 MOVE COST 3/8 7 12 LEFT 4 RIGHT 12 BASE SPEED 8 WARP WARP TURN MODE 2 6 6 SPEED COST 3 6

BASE SPEED 16 PHOTON TURN MODE 3 ARMING 5 SPEED COST 6 3 AB 3 BASE SPEED 24 PP TURN MODE 5 4 SPEED COST 9 LL +4 +4 ACCELERATION 3 COST 3/8 +8 +8 FF The publisher of DECELERATION this game grants COST 3/8 2 SHIELD #4 permission to HIGH ENERGY 12 COMMANDER: ROMULAN BORDER FEDERATION CARD #33 OF 33-48 FLEET SCALE SHIP Amarillo Design Bureau, Inc. Copyright © 2008 players to make a TURN COST 1 1+7/8 ANTI- reasonable number DRONE Z of photocopies of EVASIVE IMP USED this page (up to 25 MANEUVER WEAPONS USED 1 234 0 COST 2+1/4 per month) for the 123 4 Z 5 678 personal use of the FRACTIONAL POWER player. Reproduc- 33 0 1/8 1/4 3/8 1/2 5/8 3/4 7/8 tion for sale is not authorized.

Copyright © 2008 Amarillo Design Bureau, Inc. REVISED SHIP CARD Some have asked how we pick the “revised” ships to be in Communique. Well, this time, we included one of the ships from Romulan FEDERATION NEW COUNTER NCL POWER Border and will TRACK work our way LIGHT CRUISER POINT VALUE: 125 through that SQUADRON SCALE DAMAGE CONTROL: 4 product (unless USS Power when undamaged: something else Name 32 + 2. +30 really needs to be PROBES SHIELD #1 revised). Most of the revisions are MARINES #6 30 #2 +20 simply updates in 8 graphics, not 4 changes to the FRAME DAMAGE +10 ships. 6 PHOT-FA PHOTON LS ABCD RS ARMING PH-3 BTTY TRAN PH-3 PH-1-FH ABC D 3 4 12 PPP P PH-1LAB REAC PH-1 LLL L 5 BRDG 7 +4 +4 +4 +4 LS6 8 RS 9 +8 +8 +8 +8 C HULLAUX EMER C HULL FFF F DRONE RACK Z SHUTTLE 8 24 TRAC TRAC 24 #5 IMPULSE #3 24 24 DRONES LEFT RIGHT 7 1 WARP PRB DRN WARP 2 12 Z 12

TURN MODE C 6 MOVE COST 3/4 BASE SPEED 8 TURN MODE 2 SPEED COST 6 8 8 5 BASE SPEED 16 TURN MODE 3 SPEED COST 12 4 BASE SPEED 24 TURN MODE 5 4 4 SPEED COST 18 3 ACCELERATION COST 3/4 The publisher of ANTI- DRONE-Z this game grants DECELERATION SHIELD #4 COST 3/4 IMP USED 2 permission to 1 234 players to make a HIGH ENERGY 5 678 24 TURN COST reasonable number 3+3/4 1 of photocopies of WEAPONS USED this page (up to 25 EVASIVE 1 2 3 4 MANEUVER per month) for the COST 4+1/2 5 6 7 8 Z 0 personal use of the FEDERATION COMMANDER: ROMULAN BORDER ★ FRACTIONAL POWER player. Reproduc- 33 SQUADRON SCALE SHIP CARD #33 OF 33-48 Copyright © 2008 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4 tion for sale is not authorized.

Copyright © 2008 Amarillo Design Bureau, Inc. NEW SHIP CARD

This is one of the police ships not COUNTER POL POWER KZINTI POLICE published in (but POINT VALUE: 35 TRACK useful for) CUTTER FC: ORION ATTACK. FLEET SCALE DAMAGE CONTROL: 1 KHS PROBES Name 9 MARINES SHIELD #1 3 7 8 FRAME #6 #2 DAMAGE BRDG 2 7

TURN MODE A F HULL MOVE COST 1/8 6 BASE SPEED 8 TURN MODE 1 66PH-1 DRN SHTL DRN PH-3 SPEED COST 1 12YZ5 BASE SPEED 16 360° TRAC HULL AUX 360° TURN MODE 2 SPEED COST 2 R LAB TRAN 4 BASE SPEED 24 TURN MODE 4 SPEED COST 3 IMP BTTY IMP #5 #3 ACCELERATION 3 66 COST 1/8 LEFT CNTR RIGHT WARP WARP WARP DECELERATION COST 1/8 222 2 HIGH ENERGY TURN COST 5/8 1 EVASIVE MANEUVER SHIELD #4 COST 3/4 6 0 WEAPONS USED 12Y Z DRONES DRONES 1 5 The publisher of this DRONE RACK Y DRONE RACK Z 2 6 game grants permis- 3 7 sion to players to 4 8 make a reasonable number of photo- copies of this page FEDERATION COMMANDER: COMMUNIQUE #36 FLEET SCALE SHIP CARD #C36 (up to 25 per month) Copyright © 2008 Amarillo Design Bureau, Inc. for the personal use FRACTIONAL POWER of the player. Reproduction for sale C36 0 1/8 1/4 3/8 1/2 5/8 3/4 7/8 is not authorized.

Copyright © 2008 Amarillo Design Bureau, Inc. NEW SHIP CARD

This is one of the COUNTER POL POWER KZINTI POLICE police ships not POINT VALUE: 69 TRACK published in (but CUTTER useful for) DAMAGE CONTROL: 2 SQUADRON SCALE 18 FC: ORION ATTACK. PROBES KHS Name SHIELD #1 17 MARINES 15 6 16 3 #6 DRN #2 Z FRAME EMER BRDG 15 DAMAGE PH-1-FA 4 1 TRAN BTTY 14 F HULL TURN MODE A MOVE COST 1/4 13 PH-3 DRN TRAC SHTL AUX DRN PH-3 BASE SPEED 8 23XY TURN MODE 1 12 SPEED COST 2 LSHULL PH-1-360° HULL RS R 4 R BASE SPEED 16 11 TURN MODE 2 12PRB 12 SPEED COST 4 SHUTTLE 10 BASE SPEED 24 LAB BTTY TRAN TURN MODE 4 #5 #3 SPEED COST 6 12 12 9 ACCELERATION IMP REAC IMP COST 1/4 8

DECELERATION LEFT CNTR RIGHT COST 1/4 WARP WARP WARP 7 HIGH ENERGY 444 TURN COST 6 1+1/4 EVASIVE MANEUVER SHIELD #4 5 COST 1+1/2 12 4 DRONE RACK X DRONE RACK Y DRONE RACK Z 3

DRONES DRONES DRONES DRONES 2 The publisher of this 1 5 9 13 game grants permis- 2 6 10 14 1 sion to players to 3 7 11 15 make a reasonable number of photo- 4 8 12 16 0 copies of this page WEAPONS USED (up to 25 per month) 1234XY Z FRACTIONAL POWER for the personal use FEDERATION COMMANDER: COMMUNIQUE #36 0 1/4 1/2 3/4 of the player. C36 SQUADRON SCALE SHIP CARD #C36 Reproduction for sale Copyright © 2008 Amarillo Design Bureau, Inc. is not authorized.

Copyright © 2008 Amarillo Design Bureau, Inc. Captain’s Log #38 SPECIAL Squadron included four Light Tactical Transports, so Scale Ship Card we thought you might like one more. The Romulan LTT is unusual compared to the other LTTs. It can COUNTER SPH POWER ROMULAN TRACK carry cargo pods, and SPARROWHAWK-H POINT VALUE: 100 it can carry certain LIGHT TACTICAL TRANSPORT DAMAGE CONTROL: 4 +30 other pod-like items SQUADRON SCALE (such as parts of a SHIELD #1 Mobile Base or RIS +20 Name Ground Base). When 30 PLASMA ARMING +10 it does so, it “col- PH-1-FX A lapses” the 16-box #6PH-3 12 PH-3 #2 GS cargo bays on each LS 34BRDG RS B side and then adds a F 24-box “item” on top HULL EMER C 9 of this, resulting in the F F gain of 16 cargo REAC PROBES Power when boxes for the entire undamaged: 8 ship. Romulan LTTs 29 + 3. MARINES pay a higher move- BTTY 8 7 ment cost for “with FRAME DAMAGE pods” than do other TRAN 6 LTTs. As with other CARGO R HULL R HULL CARGO WEAPONS USED LTTs, the “pods” are 24 24 6 ABC 1 2 SHTL added or dropped 3 4 5 6 7 using the dock/undock #5FP #3 5 rules. CLOAK COST = 2 24 PL-S 24 PRB AUX A WITHOUT WITH LAB LAB POD PODS PH-1 TRAC TRAC 4 TURN MODE B C PH-35 PH-3 1+1/4 RA+R MOVE COST 3/4 67RX

BASE SPEED 8 L+RA IMP C WARP IMP 2 LP RP 3 TURN MODE 2 PL-F 84 PL-F SPEED COST 6 10 B C BASE SPEED 16 L WARP R WARP TURN MODE 3 3 2 SPEED COST 12 20 84 4 8 BASE SPEED 24 TURN MODE 4 5 1 SPEED COST 18 30 ACCELERATION CARGO PODS COST 3/4 1+1/4 0 The publisher grants permission DECELERATION PL-BPLASMA A PL-C COST 3/4 1+1/4 to players to make 5 10 15 205 1015202530 5 10 15 20 up to 25 photo- HIGH ENERGY TURN COST 6+1/4 copies of this page 3+3/4 per month (and to EVASIVE print on his own MANEUVER 7+1/2 printer as many as COST 4+1/2 SHIELD #4 he wants) for 24 personal use. FEDERATION COMMANDER: BOOSTER PACK #94 FRACTIONAL POWER Reproduction for 945 SQUADRON SCALE SHIP CARD #945 Copyright © 2008 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4 sale is not autho- rized.

Copyright © 2008 Amarillo Design Bureau, Inc. Captain’s Log #38 SPECIAL FLEET included four Light Tactical Transports, so Scale Ship Card we thought you might like one more. The Romulan LTT is unusual compared to the other COUNTER SPH POWER LTTs. It can carry cargo ROMULAN TRACK pods, and it can carry SPARROWHAWK-H POINT VALUE: 50 certain other pod-like LIGHT TACTICAL TRANSPORT DAMAGE CONTROL: 2 16 items (such as parts of FLEET SCALE a Mobile Base or RIS 15 Ground Base). When it Name does so, it “collapses” WEAPONS USED the 8-box cargo bays on A 123 14 each side and then SHIELD #1 PROBES adds a 12-box “item” on 15 13 top of this, resulting in the gain of 8 cargo FRAME MARINES #6 PH-1 PH-3 ° #2 DAMAGE 4 12 boxes for the entire 12 360 FX ship. Romulan LTTs pay 3 2 BRDG EMER a higher movement cost 11 for “with pods” than do F HULL other LTTs. As with 10 other LTTs, the “pods” PL-S-FP are added or dropped using the dock/undock CARGOA CARGO 9 rules. 12 HULL BTTY HULL 12 8 CLOAK COST = 1 #5 R R #3 WITH WITH 12 TRAN 12 PODS PODS 7 LAB TRAC TURN MODE B C SHTL MOVE COST 3/8 5/8 6 BASE SPEED 8 IMP PH-1-RX IMP TURN MODE 2 2 3 SPEED COST 3 5 5 LEFT CENT RIGHT BASE SPEED 16 WARP WARP WARP TURN MODE 3 3 4 SPEED COST 6 10 444 BASE SPEED 24 3 TURN MODE 4 5 CARGO PODS SPEED COST 9 15 2 ACCELERATION SHIELD #4 COST 3/8 5/8 12 1 DECELERATION COST 3/8 5/8 PLASMA A The publisher grants 30 25 20 0 permission to players HIGH ENERGY to make up to 25 TURN COST 3+ 15 10 5 photocopies of this 1+7/8 1/8 PLASMA ARMING page per month (and to EVASIVE A GS 3+ print on his own printer MANEUVER 3/4 COST 2+1/4 FEDERATION COMMANDER: BOOSTER #94 as many as he wants) FLEET SCALE SHIP CARD #945 Copyright © 2008 Amarillo Design Bureau, Inc. for personal use. Reproduction for sale FRACTIONAL POWER is not authorized. 945 0 1/8 1/4 3/8 1/2 5/8 3/4 7/8

Copyright © 2008 Amarillo Design Bureau, Inc. GORN HEAVY COUNTER DNH POWER POINT VALUE: 123 TRACK

DREADNOUGHT . SPINOSAURUS DAMAGE CONTROL: 3 +30 FLEET SCALE PLASMA ARMING A GSR WEAPONS USED GCS B F ABC 12 +20

Name not authorized C F 3 4567 Z PROBES PL-D IMP USED Z 1 2 3 4 5 6 7 8 +10 Power when MARINES SHIELD #1 undamaged: 15 32 + 4. 10 24 5 SHIELD #6 SHIELD #2 PL-Ds PL-R-FA in flight FRAME 9 DAMAGE L+FA A FA+R 1 2

PH-1 PH-1 10 10 . Reproduction for sale is 8 F HULL 4 1 2 8 REAC BTTY PLASMA A BRDG 50 40 30 20 10 PL-F PH-1 PH-1 PL-F 7 B3 4C 5 5 FLAG TRAN EMER LS LS RS RS IMP IMP 6 REAC PH-3 BTTY °

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the 5 personal use of the player 360 5 C HULLPH-1 C HULL ° 6 360 PL-D ° 4 18 Z 18 360 #5LAB #3 TURN MODE E 18 TRAC TRAC 18 MOVE COST 3/4 3

BASE SPEED 8 TURN MODE 3 SHTL HULL SHTL 2 SPEED COST 6 L WARPC R WARP 12 12 BASE SPEED 16 PL-Ds TURN MODE 5 in flight 1 SPEED COST 12 PL-B PL-C 20 10 BTTY 20 10 3 4 BASE SPEED 24 TURN MODE 6 TRAN REAC 10 10 0 SPEED COST 18 ACCELERATION AUX COST 3/4 6 R HULL R HULL 6 DECELERATION 15 5 PH-1 15 5 COST 3/4 7 5 5 HIGH ENERGY RX TURN COST 3+3/4 SHIELD #4 EVASIVE 18 MANEUVER COST 4+1/2

FEDERATION COMMANDER: BOOSTER PACK #18 LARGER SHIP CARD FLEET SCALE SHIP CARD #96 OF 81-96 FRACTIONAL POWER PL-D RACK 96 Copyright © 2007 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4 Z GORN HEAVY PLASMA ARMING PL-D RACKS POWER A GSR Y TRACK DREADNOUGHT B GS Z SPINOSAURUS C GS +60 . D F SQUADRON SCALE COUNTER DNH E F POINT VALUE: 246 GCS ABC D E WEAPONS USED +50 Name DAMAGE CONTROL: 6 PROBES 123 4567891011 12 13 14 YZ

SHIELD #1 not authorized MARINES +40 30 48 25 SHIELD #6 SHIELD #2 Power when +30 20 L+FA PL-R-FA FA+R 15 undamaged: PH-1 A PH-1 61 + 8. 10 13BRDG PL-D 5 24 5 +20 FRAME F HULL F HULL 10 DAMAGE BTTY

. Reproduction for sale is 15 REAC TRAN +10 10 PL-S PL-F PH-1 PH-1 PL-F PL-S PL-D 5 BD5LS RS 7EC 6 PLASMA A LP LS 6 PRB EMER TRAN 8 RS RP 5 10 5 50 40 30 20 10 PH-3IMP IMP PH-3 11 REAC FLAG BTTY 12 9 LS RS 360° C HULLPH-1 C HULL PLAS-B 8

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the 910 30 20 10 personal use of the player 36 TRAN 36 #5 #3 7 36 PL-DTRAC PL-D 36 LSYZ RS SHTLLAB SHTL 6 TURN MODE E MOVE COST 1+1/2 L WARP R WARP BASE SPEED 8 24 12 12 24 5 TURN MODE 3 PL-D PL-E SPEED COST 12 C HULL 20 10 20 10 PLAS-C 4 BASE SPEED 16 30 20 10 TURN MODE 5 SPEED COST 24 BTTY BASE SPEED 24 TRAN REAC 3 TURN MODE 6 18 6 6 18 SPEED COST 36 15 5 15 5 ACCELERATION R HULLAUX R HULL 2 COST 1+1/2

DECELERATION PH-1 PH-1 COST 1+1/2 13TRAC 14 1 HIGH ENERGY L+RA RA+R TURN COST SHIELD #4 7+1/2 36 0 EVASIVE MANEUVER COST 9 PLASMA-Ds in flight PL-D IMP USED

FEDERATION COMMANDER: 1 10 5 Y 1 2 3 4 5 6 7 8 BOOSTER PACK #18 2 10 5 Z 1 2 3 4 5 6 7 8 SQUADRON SCALE SHIP 96 CARD #96 OF 81-96 3 10 5 FRACTIONAL POWER LARGER SHIP CARD Copyright © 2007 Amarillo Design Bureau, Inc. 4 10 5 0 1/2