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COMMUNIQUE #55 STARDATE 2010.07

NEW IN THIS ISSUE FEDERATION We have included several new items in this issue. COMMANDER New scenario: 8CM43 A of Snakes and Lizards New Ship Card: Andromedan Satellite Base Revised Ship Card: Armed Cutter, Armed Transport Organized League Play Frax Ship Card: War Cruiser Escort Large Format Ship Card: Tholian Dreadnought The on-line forms for registering your store as a site for Requested Ship Card: Kzinti BC Fleet Scale Organized League Play are in the Commander’s Circle. Also available is the form to register your completed , and SCHEDULED FOR 2010 you can even use the same form to register future games as a means of inviting people to attend and join the fun. WAR AND PEACE was released at the Origins Game Fair You will find a link to the Commander’s Circle at: with ISC, Vudar, and Andromedan ships. www.StarFleetGames.com/fccc/login.php Briefing #3 will have “support units” and Federation Admi- along with everything else for this game system. ral will be the new campaign system for . Many stores have already signed up, and prizes (a series We will see a new series of independent Booster Packs. of “bonus cards” used to give ships a special ability) are being Federation Commander: Booster Pack #92 contained ships that mailed out to those stores. The scenarios of the final six months were seen in Briefing #1. Booster Pack #93 will contain ships of 2010 are as follows and reflect the films of Olivette Roche. seen in Captain’s Log. Booster Pack #94 will have light tactical Get these reports to us ASAP! transports. Booster Pack #95 will have tugs. July: 8C22 Die BEM, Die! CL#40 Borders of Madness #1 will appear in due time with over August: 8CM31 The Navajo incident, Comm #43 70 ships never intended for Federation Commander, possibly September: 8C25 Kumerian’s Karisma, CL#41 including scouts, carriers, and maulers. October: 8CM29 The Greening of Lot 48, Comm #41 Squadron Box #27 has been released. November: 8B201 Make War Not Peace, Briefing #2 December: 8CM20 Practice Pouncing, CL#39 RELEASED IN 2009 In 2006, the Federation barely stopped the Klingons. The ¥ Last fall saw Hydran Attack with more ships for the Hy- Romulans did not do that well in 2007. In 2008, the Tholians drans, Lyrans, Klingons, Kzintis, and WYNs. The ships included repulsed a Klingon invasion and the Coalition conquered the are: Hydran Ranger, Iroquois, Tartar, Rhino Hunter, Buffalo Hydrans. In 2009, the Pirates rocked and tension built. Hunter, Lancer, Hunter, and Pegasus; Lyran Light Cruiser, New Heavy Cruiser, War Destroyer; WYN FF and AuxC; Klingon COMMANDER NEWS F5W; and Kzinti FFK. Six more ships are in the boosters. ¥ Squadron Boxes #25 and #26, and Border Box #9, were released last fall. THE BBS & FORUM: KEYS TO COMMUNICATION ¥ Booster Pack #91, The Franz Joseph Ships (including the The BBS (www.StarFleetGames.com/discus) can be con- classic DN, CA, DD, SC, and Tug, along with the DDM, DDL, fusing at first sight, as it has hundreds of topics, used daily by a and DDG) and Squadron Box #91 containing new production thousand players. Registration is free, but we do require all par- of the classic “Zocchi Plastics” in classic white. ticipants to use their real names. (This not only improves the ¥ Border Box #8 was released on 23 February (4408, $99.95). overall tone of civility, but makes sure you get credit for any ¥ Briefing #2 has been released and covers “The Middle suggestions you make.) When you register, you will see topics Years” (4022, $19.95). for each of our product lines. Feel free to venture into the broader ¥ Reference Rulebook has been released and includes all universe as you get more comfortable with the system. of the rules from all products and all updates (4020, $14.95). There is also a forum (much easier for new players) on the www.FederationCommander.com website. It allows screen PUBLISHER’S INFORMATION names and avatars but isn’t used for submissions of new items. FEDERATION COMMANDER: COMMUNIQUE #55 is pub- Several versions of the updated Master Ship Chart for Fed- lished and copyright © 2010 by , Inc., eration Commander are on the Commander’s Circle. www.StarFleetGames.com, PO Box 8759, Amarillo TX 79114. The CRUL (Consolidated Rules Update List), listing all rules Elements of the are the property of changes, is now in the Commander’s Circle. Paramount Pictures Corporation and are used with their per- In the Commander’s Circle is the Scenario Designer’s mission. Guide: http://www.StarFleetGames.com/fc/designguide.shtml .

Copyright © 2010 Amarillo Design Bureau, Inc. what ships do you want? Universe News Here is your chance to get what you want. Whether Federation Commander is only one of the games in you are a veteran player of and famil- the Star Fleet Universe. All of our games use a common iar with the thousands of starships in that game system, historical background and technological database. or a new player of Federation Commander and just have There are three kinds of Federation Commander a vague feeling that some ship of some kind is missing players: new players who have never played Star Fleet from your fleet, tell us what you want and we’ll consider Battles, veterans of SFB who haven’t played in years adding it via Communique or in a future expansion. Here but are now playing FC, and active SFB players who are some player suggestions for this year and next: have decided to also play FC. Members of any group Generic units: small planetary ground bases £, ship- could have played our other games. This part of Com- yard construction dock £. munique will have news on our other games. Our opt-in Police ships: Romulan Snipe-P £, Kzinti police frig- Email newsletter goes to fans of all our games; each ate†, Tholian POL†. issue includes links to information for each game. Federation DDF fast destroyer´. The new Starmada and Klingon Armada books were Klingon F5D drone-armed frigate variant, F6B vari- released in September 09. Romulan Armada followed in ant, D6J penal ship. the spring of 2010. Romulan SpH-J´, K10R, KillerHawk´, K7R´, Federation & Empire had a new edition, 2010, re- JayHawk, Vulture´, KD5R´. leased in February. The next expansion will be ISC War. Kzinti destroyer. Star Fleet Battles received Module Y2 in October dreadnought-cruiser´, HDE, MCC´, DBC. 08, G3 in February 09, G3A in August 09, Module R12 Hydran D7H Anarchist (captured Klingon D7). at Origins 10. Andromedan Viper, Base Station. Prime Directive PD20 Modern has been released Lyran police cutter POL £. and Klingons PD20 Modern was released on 19 Oct 09. Seltorian Hive Ship (larger than the Battlewagon). Prime Directive Federation is in final development. Borders of Madness: maulers, scouts, survey ships. Prime Directive Tholians is in development for 2011. All empires: commando ships £. We are working on conversions of Prime Directive ´ Possible inclusion in FC: Gorn Attack. to other systems including D6, Fudge, SW, and HERO. † Was in FC: Briefing #2 £ Scheduled for FC: Briefing #3 Support Units. WEBSITE UPDATE FED COMMANDER: TO DATE We continue to update and improve our website: Core Products: Klingon Border, Romulan Border; cornerstone products of the game engine. www.StarFleetGames.com Alternate Products: Academy (lower cost entry prod- Our graphics director adds new things to the website uct), Graduation (turns Academy into Klingon Border), every week, and most of those come from either cus- Romulan Space (the parts of Romulan Border not dupli- tomer requests or the FLAP (Finish Like A Pro) list done cated in Klingon Border), Klingon Space (the parts of after the completion of each new product. Klingon Border not duplicated in Romulan Border; this Let us know (at [email protected]) if product is not packed for display in stores), Reference you see any glitches in the website, or think of ways to Rulebook. improve the website for all of us. Expansions: Klingon Attack, Romulan Attack, Tholian The website includes a wealth of information, down- Attack, Battleships Attack, Distant Kingdoms, (each has loads, and other items for players of all of our games. sixteen Ship Cards, two map panels, rules, counters, Explore, look around, click on random entries in the and scenarios); Orion Attack, Hydran Attack, (each has Master Index, and you may be surprised what you find. sixteen Ship Cards, rules, counters, scenarios, and other The Master Index can be found at: components), Line of Battle (expands Battleships Attack). www.starfleetgames.com/masterindex.shtml Briefings: #1 Scenarios, #2 Middle Years. You can always find out what has been added here: Booster Packs: Zero, #1-#27, #91, #92. (Each has www.starfleetgames.com/new.shtml seven or eight Ship Cards including one or two new ships; Some of the new items in June 2010 included: #16-#18 and #91 each have eight new Ship Cards.) ¥ New Star Fleet Alerts. Squadron Boxes: Zero, #1-#26, #91. (Each has five ¥ More ships in Commander’s Circle. or six miniatures.) Border Boxes: #1-5, #7-9 (24 miniatures each). CAPTAIN’S LOG #41 Border Box #6: ten battleships Lots of fun for FC players: Frax submarines and tor- Captain’s Log (issues with Federation Commander pedo boats, three new scenarios, Command at Origins. material): #32-#40.

Copyright © 2010 Amarillo Design Bureau, Inc. FEDERATION COMMANDER SCENARIO (8CM43) A GAME OF Vudar: Place a DN, 2xCW, and a DW anywhere on the eastern panels (set up first). SNAKES and lizards Hydran: Place a DG, MNG, KN, and CU anywhere on the western panels. Each ship has its Stingers. Michelle Less, a contempoary and rival of Olivette Roche, was deeply disturbed by the cruelty she felt the (8CM43c) OBJECTIVE Klingons showed the Vudar. She felt it was demeaning Mission-Hydran: Rescue the lost Prince-Pilot and to the Vudar to be called a “Subject Race” and felt they return him to safety. were being kept in abject slavery and made to do any Mission-Vudar: Destroy as many Hydran ships and task the Klingons did not want to sully their hands with. fighters as possible, thereby earning the respect of the Obviously, such treatment would make the Vudar (in their Klingons and a greater measure of independence. desire to be accepted) emulate Klingon behavior Ð cal- Time Limit: The scenario ends on one of three con- lous, cruel, cunning, and cold. ditions: (1) the Hydran Prince-Pilot is rescued and all She was also amazed at the pluckiness of the Hydran ships have left the map; (2) all Hydran ships have Hydrans flying their tiny little fighters into the face of the left the map or have been destroyed, or (3) at the end of Klingon Empire. She admired their King, a truly noble Turn #15, when the pilot’s supply of methane will be ex- and honorable Hydran. Naturally, the Hydrans would “step hausted and the arrival of other ships will force the Vudar up to the plate” and try to be worthy of their king. to withdraw (at which point they will kill the Prince-Pilot). Being enamored of royal families (and not really un- Victory: If the Hydrans rescue their Prince-Pilot and derstanding the way the Hydran royal family worked) she get him off of the map, they win regardless of whatever produced a number of trivideos about a dashing young ships and fighters are lost or damaged. If the Vudar pre- prince of the royal blood, of which this was only one. vent this from happening, they win, but to get the respect In this story, the dashing prince piloted a Stinger of the Emperor, they must win the battle under the terms fighter on a strike against a Klingon patrol ship. The of the Point Value Victory System (8B2) and prevent the Klingon ship was destroyed, but several of the Stinger rescue of the Prince-Pilot. fighters were lost in the battle, including the one flown by the daring and heroic prince (who, of course, had fired (8CM43d) SPECIAL RULES the final shot that exploded the Klingon ship, said explo- 1. The Prince-Pilot is Bait: The Vudar are using the sion having wrecked his fighter). The Hydran admiral, Prince-Pilot as bait and may not fire on or “rescue” him who (of course) loved his king and the royal family, sent until the Impulse #8 of Turn #15 (when they must do so). a major squadron on a rescue mission. One point of damage will kill the Prince-Pilot. The Klingons did not have enough ships in the area 2. Finding the Prince-Pilot: The Hydrans know that to oppose this move. Instead, they sent the supposedly the Prince-Pilot is somewhere in the area, but not ex- “neutral” Vudar to do the job, calculating that the Hydrans actly where. To find him, they must conduct a “lab” search. might not fight them at all, and even if they did, Vudar Each lab box on a Hydran ship can search one hex per losses were no loss to the Klingons! turn, and only within five hexes of the ship. Roll one die for the search. On a result of 1-5, the Vudar player must (8CM43a) NUMBER OF PLAYERS reveal if the Prince-Pilot is in that hex, but on a 6, he Two: The Hydran player and the Vudar player. says nothing and the Hydran must try again on that hex. 3. Rescuing the Prince-Pilot: Once his location is (8CM43b) INITIAL SETUP known, he can be rescued by a transporter, or by a trac- Map: Set up the map with 3 panels across and 3 tor beam. (Once held in a tractor, the rescue capsule panels high if using small hexes (5 wide and 4 high if can be pulled on board the ship at the end of the turn). using large hexes). If using small hexes, the center panel is an asteroid map; if using large hexes, the center two (8CM43e) FORCE DYNAMICS panels are asteroid maps. The map is “fixed”, and does Play the scenario again with these changes: not float. Vudar ships may exit the map to the north and 1. Alternative Empires: Replace the Vudar ships east; Hydran ships may exit to the south and west. Once with a Klingon C8, D6, D7, and F5. a ship or fighter has left in authorized directions, it can- 2. Balance: Replace one ship with a larger or a not return. Any unit leaving the map in unauthorized di- smaller ship to balance the scenario. rections is considered destroyed. Before placing any ships, the Vudar player secretly records the location of (8CM42f) DESIGNER’S NOTES the Hydran Prince-Pilot’s survival capsule in any aster- Jean Sexton wrote this scenario new for Federation oid hex in the asteroid map panel(s). Commander based on the trivideo program.

Copyright © 2010 Amarillo Design Bureau, Inc. Rules & Rulings Index FOR 2010: Q: Do weapons have a 360° firing arc at Range ¥ Communique #49: Scenario 8CM37 A Hard Day’s Fight. New Frax drone war destroyer and Gorn heavy destroyer scout. Zero? Larger format Seltorian heavy battlecruiser. Revised Gorn light A: The firing arc of a weapon is the same at Range cruiser. Bonus Klingon C8 Fleet Scale. Zero as it is at any other range. ¥ Communique #50: Scenario 8CM38 The Flawed Trap, Q: When is braking energy really required? The New Federation fast destroyer, Borders of Madness Frax CWS, wording in (2C5b) seems confusing to me. large format Kzinti DNH, revised Kzinti FFK. Bonus Federation CA Fleet Scale. A: Any time you intend to reverse your direction (ei- ¥ Communique #51: Scenario 8CM39 Escape from ther forward to backwards, or backwards to forward) you Astracaz, New plasma & drone play aid, Revised Romulan must pay braking energy. The only exception is if you Firehawk, new Frax command cruiser, large format Lyran Heavy are stopped (in which case you have no “direction” that Dreadnought. Bonus: Romulan King Eagle Squadron Scale. needs reversing). The phrase in question is meant to ¥ Communique #52: Scenario 8CM40 The Ophiunia Raid, New Federation heavy war destroyer, Revised Romulan Snipe, say that you don’t pay braking energy to move in re- Large format Klingon C5 light dreadnought, Frax war cruiser verse if you are already moving in reverse. It is really escort. Bonus: Gorn battle destroyer squadron scale. just there to say that the braking energy is not a sur- ¥ Communique #53: Scenario 8CM41 Pirate Hunt, new charge required for moving backwards, but rather a Kzinti destroyer, revised Federation police cutter, Frax fast charge for quickly changing direction. cruiser, large format Kzinti DNL, Squadron Scale Klingon SD7 Strike Cruiser. Q: What happens if two Marine units from two differ- ¥ Communique #54: Scenario 8CM42 Sucker Punch, ent “sides” do hit-and-run raids on the same box? Federation DWD, Tholian CA, Frax DWG, Seltorian DNL, A: Both teams roll, and accept the casualties that Squadron Scale Gorn BC. result. If either or both disable the box, it is disabled. Index for 2006 was in Communique #14 & Briefing #1 Thanks to Mike West, our Fed Commander Answer Index for 2007 was in Communique #24 & Briefing #1. Index for 2008 was in Communique #36. Man, for handling these issues. Index for 2009 was in Communique #48. NEWSLETTER JOIN US ON FACEBOOK ADB, Inc.’s page on Facebook is now up and run- Check the website for news about the free on-line ning, and we’re finding a lot of new faces who haven’t newsletter. It’s full of fun and cool stuff. been around the BBS or Forum. We have pictures up StarFleetGames.com/newsletter.shtml now of ADB, Inc. staff, links to many of our videos, snip- pets of information, and interaction with our fans. Jean Sexton is the main voice you will hear on our page on Facebook. If she doesn’t know an answer, she’ll ask one New Miniatures of the Steves and ferry the answer back. All that is left is for you to “like” the page for Amarillo Released At the Origins Game Fair: Design Bureau, Inc. if you haven’t done so already. Here’s Squadron Box #28 Vudar, Stock #4328, $34.95 the link: Squadron Box #29 ISC, Stock #4329, $34.95 http://www.facebook.com/pages/Amarillo-Design- Squadron Box #30 Andros, Stock #4330, $34.95 Bureau-Inc/231728653279?ref=mf. Federation Carrier Group Box, Stock #0214, $39.95 We hope to see you there! Klingon Carrier Group Box, Stock #0315, $39.95 Many people on our page on Facebook have not Fed LTT and OCA; Tholian TK5 been on our BBS, so perhaps our new outpost on Released on 24 May 2010: Facebook will become the place for those who want to Federation Fleet Box #4, Stock #0210, $39.95 keep up with current events without the intense atmo- Klingon Fleet Box #3, Stock #0302, $39.95 sphere (and flood of information) found on the BBS. If Romulan Carrier Group Box, Stock #0405, $39.95 you are very busy on a given day, checking our page on Kzinti Carrier Group Box, Stock #0501, $39.95 Facebook would tell you quickly if something important Released 19 April 2010: has been announced. Hydran Pegasus, Stock #0912, $9.95 The page also has its own art galleries, plus a place Squadron Box #27, Stock #4327, $34.95 where you can post a review of our products. Klingon B9 Light Battleship, Stock #0385, $19.95 Released on 22 February 2010: Juggernaut, Stock #0080, $29.95 TACTICS WANTED! Federation DDL & DDG, Stock #0228, $14.95 Write up your favorite tactic (or dirty trick) and send Federation SC & DDF, Stock #0227, $14.95 it to us. A panel of expert players will judge these tactics ISC Battleship, Stock #1344, $11.95 for legality, creativity, and utility in combat, and we will Andromedan Terminator, Stock #1006, $5.95 print the ones with the highest scores in Captain’s Log.

Copyright © 2010 Amarillo Design Bureau, Inc. FEDERATION COMMANDER WAR & PEACE

VUDAR: At the end of the General War, the Vudar (a Klingon Subject Race) built their own ships with new weapons (ion cannon, ion pulse generator) and fought for independence. INTER-STELLAR CONCORDIUM: As the war ended, the ISC sent hundreds of ships to occupy the neutral zones as peacekeepers using their radical plasmatic pulsar device. They honestly believe that everyone else in the galaxy is a homocidal lunatic who needs to be disarmed. ANDROMEDANS: Extra-galactic invaders arrived to conquer our galaxy with totally new technology (power absorbers, tractor-repulsor beams, displacement devices). Can the galaxy band together to defeat this outside threat, or will their own wars continue while the galaxy burns around them?

Copyright © 2010 Amarillo Design Bureau, Inc. CUSTOMER SUPPORT and carry them out, reporting the results of those orders to all players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good play- We do as much as we can to help our customers enjoy ers make for a good, enjoyable game of Federation Com- our products, and are always seeking new ways and open to mander. Moderating a Federation Commander PBEM game is new ideas to do so. Here is a general summary of the kind of also an excellent way to learn more about the Federation Com- things we can do. (Sorry for the small type, it does show just mander rules. how much customer support stuff we have!) While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. Just Ask Us You can play against people in other parts of the world (how You can contact the game designer at: often do you get to Australia, anyway?), you can play multiple [email protected] games at once, and you can have large multi-player games You can contact our customer support person at: (without worrying about running out of chips and soda). [email protected] For more information about playing Federation Com- You can contact our sales department at: mander PBEM, please visit the Play-by-Email section at [email protected] www.StarFleetGames.com/pbemgames soon, or check the Try asking a question, and we’ll answer as best we can. PBEM section of either the Forum or the BBS. For that matter, you can always just call the office at 806-351- 1950 during business hours (9-6 Central Time, M-F), and tell Federation Commander On-Line Gaming whoever answers (we take turns) what you need, and you will Many people do not know that you can play Federation be sent to the right person to get your answer. Commander on-line in real time against live opponents, any time you want, 24 hours a day. Websites A decade ago, www.SFBonline.com was created to pro- Our site at www.FederationCommander.com has a lot of vide players of Star Fleet Battles with an on-line gaming expe- stuff for you to use, and the Commander’s Circle (found at rience. It was a smash hit as hundreds of gamers joined the http://www.starfleetgames.com/federation/ battles. Tournaments and other competitions, plus general open Commanders%20Circle/index.shtml) gaming, have gone on around-the-clock since then. This suc- has lots of free downloads and other things. You can even cessful operation has been expanded to include Federation download a demo copy of the game to give a friend. Commander! Now you can play with real live human oppo- The StarBlog on FederationCommander.com includes nents all over the world in real time 24 hours a day, seven days daily posts of what’s going on, and the Forum on that site pro- a week! The computer automates many functions and acts as vides access to the Federation Commander community of play- a friendly assistant for mundane chores. ers and to the game designers and customer support people. For a modest subscription fee of less than $6 a month, you have access to all of the ships in the Federation Com- Need an Opponent? mander game system as well as new ships still in playtest and There are a lot of ways to find one. Post a note in your development. The Java Runtime system is compatible with game store. Go to the FederationCommander.com Forum and Windows, Macintosh, and other systems. post a note in the Local Groups & Retailers section. Attend a Never worry about a lack of opponents. Never worry about local convention (if there is one). Go to the Commander’s Circle opponents who don’t show up for game day because of silly and look at the player database (and post your information reasons like family reunions or their own weddings. Don’t be there so that the next person to check the list can find you). cut off from your regular gaming group while on vacations or Go to our primary BBS at www.StarFleetGames.com/dis- business trips. cus and look for the Seeking Opponents section and post a Even better, you can join in on-line tournaments and cam- note there. paigns, and your victories will add up to a higher and higher Go to www.StarFleetGames.com/sitemap.html and look average score! for the red Find Opponents button. Enter your data and in a The system also allows you to chat with friends, taunt your few days you’ll get an Email from our Customer Support Direc- enemies, and watch other players fight their own savage battles. tor with a list of gamers near you. (Why learn from your own mistakes when you can learn from someone else’s?) This “observer” system allows players of ei- Federation Commander Play-by-Email ther game (or those who have yet to join either) to learn the ins Playing Federation Commander by Email is an alterna- and outs of the other game before deciding to invest time and tive to playing face-to-face. While there are a few differences money in it. (i.e., your opponent isn’t sitting across the table from you), it is So come to www.SFBonline.com right away. You can even the same game. fly the Federation CA or Klingon D7 as a free trial, or watch The basic gist of the Federation Commander Play-by-Email any game in play. Legendary SFB aces and new Federation (PBEM) system is that you and your opponent submit your Commander aces strut their stuff in combat arenas all the time, orders for the turn to a moderator via Email. The moderator and you can learn from the best. then processes them, and sends a “SitRep” (Situation Report) to the players via Email. You receive the results, write up your On-Line Opt-In Newsletter next set of orders, and then submit your orders once again. We publish a newsletter covering all of our products with The process is repeated until the game is completed. Sounds information about the games. It’s free. Try it for a few issues simple? That’s because it IS! It’ll take a little getting used to and see if you like it. Subscribe at: (after all, what doesn’t?), but once you’ve got the hang of it, www.StarFleetGames.com/newsletter.shtml you’ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. We Welcome Your Ideas Every Federation Commander PBEM game has at least Really! We do! If you have an idea of a way we can make three participants: two or more players and one moderator. life easier for our players, just let us know and we will at least The moderator’s purpose is to accept orders from the players see if we can make it happen.

Copyright © 2010 Amarillo Design Bureau, Inc. REVISED SHIP CARD

ARMED PRIORITY TRANSPORT 0 1/4 1/2 3/4 13 SQUADRON SCALE FRACTIONAL SHIELD #1 POWER 12 APT 5 Name 11 FRAME #6 #2 MARINES DAMAGE BRDG BEOWOLF 10 2 1 HULL BTTY HULL SHIPPING 9 WEAPONS C C USED 8 CGO PH-3 CGO COUNTER 1 5 ° 5 7 1 APT 360 TRAN TURN MODE C POINT 6 MOVE COST 1/4 VALUE: 22 #5 #3 5 BASE SPEED 8 REACTOR 5 5 DAMAGE TURN MODE 2 CONTROL: 2 4 SPEED COST 2 SHTL IMP TRAC 3 BASE SPEED 16 TURN MODE 3 2 SPEED COST 4 L WARP R WARP 33 1 BASE SPEED 24 FEDERATION COMMANDER: TURN MODE 5 ROMULAN BORDER 0 SPEED COST 6 No probe SQUADRON SCALE SHIP launcher on CARD #45 OF 33-48 ★ ★ ACCELERATION Armed Priority SHIELD #4 Copyright © 2008 Amarillo COST 1/4 Transport or 5 Design Bureau, Inc. Armed Cutter. DECELERATION COST 1/4 SHIELD #1 LONE WOLF 15 HIGH ENERGY #6 8 #2 TURN COST BRDG SECURITY 14 1+1/4 COUNTER 13 EVASIVE HULL BTTY HULL MANEUVER AC COST 1+1/2 C C 12 PH-2 PH-1 PH-2 POINT ° 11 ARMED LS 231 RS VALUE: 25 360 10 CUTTER DRN TRAN DRN DAMAGE SQUADRON SCALE CONTROL: 2 AC 8 YZ8 9 Name #5REACTOR #3 Y DRONE RACK Z On Gorn/Romulan cutters, 8 drones are Plasma-D 8 8 (LS/RS). Some ships have SHTL IMP TRAC 7 Ph-2 LS/RS in these mounts. The publisher of MARINES FRAME 6 this game grants 3 DAMAGE L WARP R WARP permission to 33 5 WPNS 2 DRONES players to make a USED 1 4 reasonable number 12 2 3 of photocopies of 3 SHIELD #4 3 this page (up to 25 Y Z 8 4 2 per month) for the personal use of the ANTI-DRONE Y 15234 678 FRACTIONAL POWER 1 player. Reproduc- 45 IMPULSE USED Z 15234 678 0 1/4 1/2 3/4 0 tion for sale is not authorized.

Copyright © 2010 Amarillo Design Bureau, Inc. REVISED SHIP CARD

ARMED PRIORITY TRANSPORT 0 1/4 1/2 3/4 FLEET SCALE FRACTIONAL SHIELD #1 POWER APT 3 7 Name FRAME #6 #2 MARINES DAMAGE BRDG 6 BEOWOLF 11 5 BTTY SHIPPING 3 3 WEAPONS 4 CGO PH-3 HULL COUNTER USED ° 3 1 1 C APT 360 CGO CGO POINT 2 TURN MODE C VALUE: 11 There was nothing MOVE COST 1/8 REACTOR 1 “wrong” with the DAMAGE BASE SPEED 8 CONTROL: 1 0 original Ship Card TURN MODE 2 #5SHTL IMP SYS #3 for this vessel, but it SPEED COST 1 3 3 “SYS” box can function as tractor or transporter but not has been given at the same time and is some graphic BASE SPEED 16 L WARP R WARP disabled on either type of hit. TURN MODE 3 22 updates. SPEED COST 2 BASE SPEED 24 FEDERATION COMMANDER: TURN MODE 5 No probe ROMULAN ATTACK FLEET SCALE SHIP CARD 1/8 SPEED COST 3 launcher on Armed Priority SHIELD #4 #51 OF 49-64 Transport or Copyright © 2006 ★ ACCELERATION 3 Amarillo Design Bureau, Inc. COST 1/8 Armed Cutter. DECELERATION SHIELD #1 COST 1/8 4 LONE WOLF 8 SECURITY HIGH ENERGY BRDG 7 TURN COST 5/8 COUNTER #6 HULL BTTY #2 6 EVASIVE C AC MANEUVER 360° 5 COST 3/4 PH-1 POINT 1 VALUE: 14 360° 4 ARMED 4 PH-2 DRN 4 DAMAGE CONTROL: 1 CUTTER 2Z 3 DRONE RACKZ AC REACTOR Name 2 FRAME #5SHTL IMP SYS #3 The publisher of MARINES DAMAGE 1 4 4 DRONES this game grants 21 L WARP R WARP 1 0 permission to WPNS 2 USED 22 players to make a reasonable number 1 On Gorn/Romulan cutters, drones are Plasma-D (360°). of photocopies of 2 Some ships have Ph-2 360° 1/8 in these mounts. this page (up to 25 SHIELD #4 Z “SYS” box can function as tractor or per month) for the 4 transporter but not at the same time and is disabled on either type of hit. personal use of the ANTI-DRONE FRACTIONAL POWER player. Reproduc- 51 IMPULSE USED Z 15234 678 0 1/4 1/2 3/4 tion for sale is not authorized.

Copyright © 2010 Amarillo Design Bureau, Inc. NEW SHIP CARD SIMULATOR EMPIRES

COUNTER CWD POWER FRAX TRACK 17 WAR DRONE POINT VALUE: 70 DAMAGE CONTROL: 2 16 CRUISER This ship can control twelve seeking weapons. FLEET SCALE FS SHIELD #1 15 Name 15

PROBES #6 #2 14 DRONE X MARINES PH-1-FX 13 5 1 FRAME DAMAGE PH-3-FX 12 3 2 DRONES LAB BRDG BTTY 11 1 2 C HULL 3 10 4 TRAN REAC WEAPONS USED 9 12 12 123 4 TRAC AUX DRN XYZ #5 Z #3 8 12 12 TURN MODE B PH-3-RX MOVE COST 3/8 SHTL 3 SHTL 7 BASE SPEED 8 PH-1-RX TURN MODE 2 4 SPEED COST 3 6 L WARP DRONE R WARP BASE SPEED 16 6336Y TURN MODE 3 5 SPEED COST 6 IMP BASE SPEED 24 TURN MODE 4 4 SPEED COST 9 SHIELD #4 ACCELERATION 3 COST 3/8 12 DRONE RACKS DECELERATION DRONES DRONES The publisher of this COST 3/8 5 9 X 2 game grants permis- HIGH ENERGY 6 10 sion to players to TURN COST 7 11 Y 1 make a reasonable 1+7/8 8 12 number of photo- Z copies of this page EVASIVE FEDERATION COMMANDER: COMMUNIQUE #55 0 MANEUVER FLEET SCALE SHIP CARD #C552 (up to 25 per month) COST 2+1/4 Copyright © 2010 Amarillo Design Bureau, Inc. for the personal use of the player. FRACTIONAL POWER Reproduction for sale C552 0 1/8 1/4 3/8 1/2 5/8 3/4 7/8 is not authorized.

Copyright © 2010 Amarillo Design Bureau, Inc. NEW SHIP CARD simulator empires

COUNTER CWD POWER FRAX TRACK WAR DRONE POINT VALUE: 139 DAMAGE CONTROL: 4 Power when CRUISER undamaged: +30 SQUADRON SCALE This ship can control 30 + 3. FS twelve seeking weapons. Name +20 PROBES SHIELD #1 30 MARINES +10 10 5 #6 #2 DRONE FRAME DAMAGE U CV 5 L+FA FA+R PH-3 PH-1-FX PH-3 WEAPONS USED 3 12 4 1 2 3 4 5 PRB BRDG EMER 6 7 8 UV W X Y Z LAB C HULL BTTY 9 DRONES 1 2 DRN DRN 8 3 YZTRAN REAC 4 24 TRAC TRAC 24 5 AUX 7 6 SHTL SHTL 7 #5 PH-1-RX #3 8 24 56 24 6 PH-3 DRONE PH-3 TURN MODE B L+ R+ MOVE COST 3/4 RA 7 W X 8 RA 5 BASE SPEED 8 L WARP IMP R WARP TURN MODE 2 128 412 4 8 SPEED COST 6 4 BASE SPEED 16 TURN MODE 3 SPEED COST 12 3 BASE SPEED 24 SHIELD #4 TURN MODE 4 SPEED COST 18 24

ACCELERATION 2 COST 3/4 DRONES DRONES DRONE RACKS DRONE RACKS 9 17 UV DECELERATION The publisher of this COST 3/4 10 18 1 game grants permis- 11 19 W X HIGH ENERGY sion to players to TURN COST 12 20 0 make a reasonable 3+3/4 13 21 Y Z number of photo- EVASIVE 14 22 copies of this page MANEUVER 15 23 COST 4+1/2 (up to 25 per month) 16 24 for the personal use FEDERATION COMMANDER: COMMUNIQUE #55 FRACTIONAL POWER of the player. C552 SQUADRON SCALE SHIP CARD #C552 Reproduction for sale Copyright © 2010 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4 is not authorized.

Copyright © 2010 Amarillo Design Bureau, Inc. NEW SHIP CARD

POWER ANDROMEDAN TRACK 18 SATELLITE BASE See also the SQUADRON SCALE Battery Power 17 track below.

COUNTER SATB 16 POINT VALUE: 100 PA PANELS 15 DAMAGE CONTROL: 2 60 50 This unit has no hangar but 14 40 could be in a hangar. It would occupy four hangar points. 30 20 13 This base has no 10 probe launcher. TRH-FH 12 AIS CA CB Name PABRDG PA 11 MARINES 6 PH-2REAC TRAN PH-2 10 LS FRAME 1 5 RS DAMAGE 2 6 9 4 3 7 TRH ARMING 4 C HULL CARGO BTTY 8 A P3F3 L TRH 1 4 TRH 8 BP3 L 3F C 2 5 CE CP3 L 3F CD 3 6 CF 7 D P3F3 L L+ PA R+ RA RA EP3 L 3F 6 FP3 L 3F

WEAPONS USED PA PANELS 5 1 2 3 4 10 5 6 7 8 20 4 BATTERY POWER 30 1 40 3 The publisher of this 2 50 game grants permis- 3 60 2 sion to players to 4 make a reasonable 5 FEDERATION COMMANDER: COMMUNIQUE #55 number of photo- SQUADRON SCALE SHIP CARD #C551 copies of this page 6 Copyright © 2010 Amarillo Design Bureau, Inc. 1 (up to 25 per month) FRACTIONAL POWER 0 for the personal use C551 0 1/2 of the player. Reproduction for sale is not authorized.

Copyright © 2010 Amarillo Design Bureau, Inc. NEW SHIP CARD

POWER ANDROMEDAN TRACK SATELLITE BASE See also the 9 FLEET SCALE Battery Power track below. COUNTER SATB POINT VALUE: 50 8 DAMAGE CONTROL: 1

PA PANELS 30 7 20 This unit has no hangar 10 but could be in a hangar. It would occupy four TRH-FH hangar points. 6 CA PA

This base has no PH-2REAC TRAN PH-2 probe launcher. LS 1 BRDG 3 RS 5 2 4 AIS Name C HULL CARGO BTTY MARINES TRH 1 TRH 4 3 L+ CB 2 C R+ RA RA FRAME 3 DAMAGE PA 2 3 TRH ARMING PA PANELS A P3F3 L 30 BP3 L 3F 20 CP3 L 3F 10 2 The publisher grants WEAPONS USED permission to players 123 4 to make up to 25 BATTERY POWER photocopies of this 1 1 page per month (and to 2 FEDERATION COMMANDER: COMMUNIQUE #55 print on his own printer FLEET SCALE SHIP CARD #C551 as many as he wants) 3 Copyright © 2010 Amarillo Design Bureau, Inc. for personal use. FRACTIONAL POWER Reproduction for sale C551 0 1/2 0 is not authorized.

Copyright © 2010 Amarillo Design Bureau, Inc. THOLIAN COUNTER DN 28 POINT VALUE: 92

DREADNOUGHT . FLEET SCALE DAMAGE CONTROL: 3 27

TRACK 26 TDV POWER Name SHIELD #1 25

18 24 not authorized #6 #2 23 PROBES PH-1-FX 1 2 3 22 MARINES BRDG 21 7 3 LAB 20

. Reproduction for sale is PH-3 PH-3 19 L+LF 45RF+R FRAME DAMAGE F HULL 18 4 17 TRAN C WARP TRAC 3 WEAPONS USED 16 PH-1 REAC PH-1 AB 1 2 L+LF 6 EMER AUX 7 RF+R 3 4567 18 18 15

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the 8 91011 W #5 #3 personal use of the player BTTY BTTY 14 18 L+LF RF+R 18 DISR DISR A TRAN B 13 PH-3 R HULL R HULL PH-3 12 8 IMP 10 9 11 TURN MODE C 11 MOVE COST 1/2 RA WEB RA L WARP SHTL W SHTL R WARP BASE SPEED 8 10 TURN MODE 2 7744 SPEED COST 4 9 BASE SPEED 16 TURN MODE 3 8 SPEED COST 8 7 BASE SPEED 24 IMP IMP TURN MODE 5 SPEED COST 12 6 ACCELERATION SHIELD #4 COST 1/2 18 5 DECELERATION COST 1/2 4 HIGH ENERGY TURN COST 3 2+1/2 2 EVASIVE MANEUVER COST 3 1

FEDERATION COMMANDER: THOLIAN ATTACK FRACTIONAL POWER FLEET SCALE SHIP CARD #71 of 65-80 ★ 0 LARGER SHIP CARD 71 Copyright © 2007 Amarillo Design Bureau, Inc. 0 1/2 THOLIAN COUNTER DN POWER POINT VALUE: 181

DREADNOUGHT TRACK . SQUADRON SCALE DAMAGE CONTROL: 6 +50 TDV Name SHIELD #1

+40 not authorized 36 PH-1-FX #6Power when #2 PROBES 1 undamaged: +30 234 48 + 8. BRDG MARINES PH-3 PH-3 +20 56 14 L+LF RF+R 9 TRAC LAB TRAC

4 +10 . Reproduction for sale is TRAN PRB F HULL FRAME DAMAGE 8 4 C WARP 9 6 WEAPONS USED PH-1 EMER REAC AUX PH-1 ABCD L+LF 7 10 RF+R 12345 36 36 8 8 9 11 12

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the 6 78910 #5 #3 personal use of the player BTTY BTTY 11 12 13 14 15 36 36 PH-3 PH-3 16 17 18 19 20 7 L+LF 13 TRAN 14 RF+R 21 22 WX L+LF WEB WEB RF+R DISRWXIMP DISR 6 A R HULL R HULL C TURN MODE C MOVE COST 1 B D PH-3 L WARP SHTL SHTL R WARP PH-3 5 BASE SPEED 8 TURN MODE 2 15 1410 5 5 10 14 19 SPEED COST 8 16 20 BASE SPEED 16 17 21 4 TURN MODE 3 18 22 SPEED COST 16 RA RA BASE SPEED 24 IMP IMP 3 TURN MODE 5 SPEED COST 24

ACCELERATION SHIELD #4 COST 1 2 36 DECELERATION COST 1 1 HIGH ENERGY TURN COST 5

EVASIVE 0 MANEUVER COST 6

FEDERATION COMMANDER: THOLIAN ATTACK LARGER SHIP CARD 71 SQUADRON SCALE SHIP CARD #71 of 65-80 ★ FRACTIONAL POWER Copyright © 2007 Amarillo Design Bureau, Inc. 0 1/2 REQUESTED SHIP CARD

.

KZINTI COUNTER BC POWER

not authorized BATTLE POINT VALUE: 76 TRACK CRUISER DAMAGE CONTROL: 2 20 FLEET SCALE KHS Name 19 PROBES SHIELD #1 18 15

MARINES #6 PH-1-FX #2 17

. Reproduction for sale is 8 L+FA 1 FA+R 16 4 DISR BRDG DISR A B FRAME 15 DAMAGE EMER F HULL TRAC 3 14 REAC LAB AUX 13 HULL SHTL HULL R R 12

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the PH-3 DRN DRN PH-3 personal use of the player 14 PH-1-360° 14 3 Y Z4 11 2 LS RS #5 BTTY IMP TRAN #3 10 11 11 TURN MODE C PH-3 PH-3 MOVE COST 1/2 L+LR5 6 RR+R 9 BASE SPEED 8 LEFT CNTR RIGHT TURN MODE 2 WARP WARP WARP 8 SPEED COST 4 555 BASE SPEED 16 7 TURN MODE 3 SPEED COST 8 6 BASE SPEED 24 TURN MODE 5 5 A player requested SPEED COST 12 SHIELD #4 11 that we provide this ACCELERATION 4 Ship Card since the COST 1/2 WEAPONS USED other version was DECELERATION AB123456 Y Z 3 released several years COST 1/2 ago in Communique, DRONE RACKS 2 HIGH ENERGY DRONES Y Z DRONES but this scale Ship TURN COST 1 5 Card was never in 2+1/2 1 2 6 Communique. EVASIVE MANEUVER 3 7 0 COST 3 4 8

FEDERATION COMMANDER: KLINGON BORDER FLEET SCALE SHIP CARD #11 OF 16 ★ FRACTIONAL POWER 11 Copyright © 2006 Amarillo Design Bureau, Inc. 0 1/2

Copyright © 2010 Amarillo Design Bureau, Inc.