COMMUNIQUE #67 STARDATE 2011.07

NEW IN THIS ISSUE FEDERATION We have included several new items in this issue. COMMANDER New Ship Card voted by Forum: Romulan KD5WR Revised Ship Card: Tholian Web Tender. Large Format Ship Card: Klingon C8 (low toner version) Organized League Play New ship: Klingon D5J Penal Cruiser Scenario: 8CM54 Mercy Mission The on-line forms for registering your store as a site for Organized League Play are in the Commander’s Circle. Also PLANNED FOR 2011 available is the form to register your completed games and you can even use the same form to register future games as a means The Origins product was TRANSPORTS ATTACKED in- of inviting people to attend and join the fun. cluding the tugs and LTTs that had been planned for Boosters You will find a link to the Commander’s Circle at: #94 and #95, plus 10 scenarios for them. This solved the prob- www.StarFleetGames.com/fccc/login.php lem of getting those Ship Cards released, as the kind of sales along with everything else for this game system. figures we see with Attack packs justify the product. Many stores have already signed up, and prizes (a series Federation Admiral, a campaign manual designed to work of “bonus cards” used to give ships a special ability) are being with , will be released this fall. It will mailed out to those stores. The scenarios for FALL 2011 are as also work with , and will provide players with follows and are all TUG Scenarios. everything they need to create their own campaigns at any level July: 8TR1 Priority Cargo (strategic, regional, or local). This will be one of the largest books August: 8TR2 Strategic Redeployment we have ever released and we’re very excited about it. September: 8TR3 Rescue Tug Briefing #3 (commando ships, transports, survey ships, October: 8TR5 Passing the Football police ships, ground bases, specialized freighters, and much November: 8TR6 The Cassini Incident more) will be released this year. The Scenario Reference Book December: 8TR7 The Little Tug that Could will be done in the fall. Lots of packs and other items in PDF In each case, use a Federation Tug and (where neces- format will be loaded onto e23. (We try to do a new six-pack sary) replace the enemy forces with an appropriate historic every other week. We realize that some sell better than others, enemy such as the Klingons or Romulans. but we need to do them all and do them in a logical order.) We will have more details in a future issue. We continue to evaluate the market for Booster Pack #93 COMMANDER NEWS and may turn it into a Campaign Pack or Flagships Attack. Boost- ers #94 and #95 will (see above) became Transports Attacked. THE BBS & FORUM: KEYS TO COMMUNICATION Several “attack” modules are under consideration for 2012, The BBS (www.StarFleetGames.com/discus) can be con- including Conflict & Chaos (the follow-on to War & Peace) as fusing at first sight, as it has hundreds of topics, used daily by a well as Attack, Kzinti Attack, and Flagships Attack. thousand players. Registration is free, but we do require all par- ticipants to use their real names. (This not only improves the RELEASED IN 2010 overall tone of civility, but makes sure you get credit for any WAR AND PEACE was released at the Origins Game Fair suggestions you make.) When you register, you will see topics in June 2010 with ISC, Vudar, and Andromedan ships, along for each of our product lines. Feel free to venture into the broader with Booster Packs #28, #29, and #30. universe as you get more comfortable with the system. Squadron Boxes #28, #29, and #30 were released on 19 There is also a forum (much easier for new players) on the July. Border Box #10 was released in August, 2010. www.FederationCommander.com website. It allows screen names and avatars but isn’t used for submissions of new items. PUBLISHER’S INFORMATION Several versions of the updated Master Ship Chart for Fed- FEDERATION COMMANDER: COMMUNIQUE #67 is pub- eration Commander are on the Commander’s Circle. lished and copyright © 2011 by , Inc., The CRUL (Consolidated Rules Update List), listing all rules www.StarFleetGames.com, PO Box 8759, Amarillo TX 79114. changes, is now in the Commander’s Circle. Elements of the are the property of In the Commander’s Circle is the Scenario Designer’s Paramount Pictures Corporation and are used with their per- Guide: http://www.StarFleetGames.com/fc/designguide.shtml . mission.

Copyright © 2011 Amarillo Design Bureau, Inc. what ships do you want? Universe News Here is your chance to get what you want. Whether Federation Commander is only one of the games in you are a veteran player of Star Fleet Battles and famil- the Star Fleet Universe. All of our games use a common iar with the thousands of starships in that game system historical background and technological database. or a new player of Federation Commander and just have There are three kinds of Federation Commander a vague feeling that some ship of some kind is missing players: new players who have never played Star Fleet from your fleet, tell us what you want and we’ll consider Battles, veterans of SFB who haven’t played in years adding it via Communique or in a future expansion. Here but are now playing FC, and active SFB players who are some player suggestions for this year and next: have decided to also play FC. Members of any group Generic units: small planetary ground bases £, ship- could have played any of our games. This part of Com- yard construction dock £. munique will have news on our other games. Our opt-in Police ships: Romulan Snipe-P £, Kzinti police frig- email newsletter goes to fans of all our games; each ate†, Tholian POL†. issue includes links to information for each game. Federation DDF fast destroyer´. The new Starmada and Klingon Armada books were Klingon F5D drone-armed frigate variant, F6B vari- released in September 09. Romulan Armada followed in ant, D6J penal ship. 2010. Alien Armada and Distant Armada have also been Romulan SpH-J´, K10R, KillerHawk´, K7R´, released. JayHawk, Vulture´, KD5R´. Federation & Empire has a 2010 edition. The next Kzinti destroyer. expansion, ISC War was released at Origins. Gorn dreadnought-cruiser´, HDE, MCC´, DBC. Star Fleet Battles received Module G3A in August Hydran D7H Anarchist (captured Klingon D7). 09, R12 at Origins 2010, Module Y3 and YG3 in Sep- Andromedan Base Station. tember 10, C3A in April, and E4 at Origins 2011. Lyran police cutter POL £. Prime Directive PD20 Modern, Klingons PD20 Mod- Seltorian Hive Ship (larger than the Battlewagon). ern, and PD20M Federation have been released. Borders of Madness: maulers, scouts, survey ships. GURPS Federation was published May; the PDF All empires: commando ships £. copy is on e23. ´ Possible inclusion in FC: Gorn Attack. Prime Directive Tholians is in development. † Was in FC: Briefing #2 We are currently focusing on conversions of the four £ Scheduled for FC: Briefing #3 Support Units. Prime Directive books to Mongoose Traveller.

FED COMMANDER: TO DATE WEBSITE UPDATE

Core Products: Klingon Border, Romulan Border; We continue to update and improve our website: cornerstone products of the game engine. Alternate Products: Academy (lower cost entry prod- www.StarFleetGames.com uct), Graduation (turns Academy into Klingon Border), Our graphics director adds new things to the website Romulan Space (the parts of Romulan Border not dupli- every week, and most of those come from either cus- cated in Klingon Border), Klingon Space (the parts of tomer requests or the FLAP (Finish Like A Pro) list done Klingon Border not duplicated in Romulan Border; this after the completion of each new product. product is not packed for display in stores), Reference Let us know (at [email protected]) if Rulebook. you see any glitches in the website, or think of ways to Expansions: Klingon Attack, Romulan Attack, Tholian improve the website for all of us. Attack, Battleships Attack, Distant Kingdoms, Orion At- The website includes a wealth of information, down- tack, Hydran Attack, War & Peace, Line of Battle, Trans- loads, and other items for players of all of our games. ports Attacked. Explore, look around, click on random entries in the Briefings: #1 Scenarios, #2 Middle Years. Master Index, and you may be surprised what you find. Booster Packs: Zero, #1-#30, #91, #92. (Each has The Master Index can be found at: seven or eight Ship Cards including one or two new ships; www.starfleetgames.com/masterindex.shtml some have up to eight new Ship Cards.) You can always find out what has been added here: Squadron Boxes: Zero, #1-#30, #91. (Each has five www.starfleetgames.com/new.shtml or six miniatures.) Border Boxes: #1-5, #7-10 (24 miniatures each). CAPTAIN’S LOG #43 Border Box #6: nine battleships and a starbase. Lots of fun for FC players: Penal ships, two more Captain’s Log (issues with Federation Commander new ships, three new scenarios, and photon tactics by material): #32-#43. FC national champion Patrick Doyle.

Copyright © 2011 Amarillo Design Bureau, Inc. FEDERATION COMMANDER SCENARIO

(8CM54) Mercy mission The Klingons receive 100 bonus points for capturing the Al Rashid. The Klingons receive 50 points if the Al Rashid In 2564, the Federation tug Al Rashid was carrying is destroyed. If the Klingons disengage before the Al supplies to a Federation base station near the Federa- Rashid is captured or destroyed, the Kzintis gain 25 tion-Klingon-Kzinti border. A malfunction led to a large points. The Federation player wins if the Al Rashid suc- radiation leak, causing heavy casualties among the crew cessfully disengages. and locking the warp engine controls. The Al Rashid had plunged into the Neutral Zone and was stranded, unable (8CM54d) SPECIAL RULES to use her warp drive. 1. Prior Damage: Mark the tug’s reactor box de- No Federation ships were nearby, but two Kzinti ships stroyed (this may not be repaired during the scenario) offered to tow the Al Rashid to the Federation border and score three random points of internal damage. In and rendezvous with Federation ships sent to rescue her. Fleet Scale, mark one impulse box disabled and score Before the Kzinti ships could proceed, a Klingon pa- one random point of internal damage. trol arrived. The Klingon commander offered to “rescue” 2. Damaged Warp Engine: The tug’s left warp en- the tug from “Kzinti pirates” and tow it to a nearby Klingon gine cannot provide power, but can be hit and damaged. base — he would not take “no” for an answer. The crew is trying to repair the engine as fast as pos- sible. At the end of each turn (every other turn starting on (8CM54a) NUMBER OF PLAYERS Turn #1 in Fleet Scale) roll one die. On a die roll of “5” or Three: The Federation player, the Kzinti player, and “6” one box has been repaired and can produce power; the Klingon player. on a die roll of “3” or “4” two boxes have been repaired and can produce power; on a die roll of “1” or “2” no (8CM54b) INITIAL SETUP boxes have been repaired. Map: Set up the map with 3 panels across and 2 3. Restricted Movement: The tug is limited to a panels high if using small hexes (4 wide and 3 high if Baseline Speed of Zero until the warp controls are re- using large hexes). The map is a “location map;” any paired. At the end of each turn, roll one die and record ship which ends the turn more than 25 hexes from the the result. When the cumulative total reaches 31, the warp center (the initial location of the Federation tug) has dis- engine controls have been repaired and the tug has no engaged and cannot return. limitations on its Baseline Speed. Klingon ships can only disengage in directions D or 4. Federation Reinforcements: On Turn #12, place E (or between those directions). Federation ships can the CC Excalibur and the FF Drake 25 hexes away from only disengage in directions B or C (or between those the tug in direction B/C, facing direction E/F. These ships directions). Kzinti ships can only disengage in directions have their photon torpedoes fully loaded at standard lev- A or F (or between those directions). No ship can disen- els and also have full batteries. gage if it has enemy ships in its FA arc at the time of disengagement. Ships which disengage in unauthorized (8CM54e) FORCE DYNAMICS directions are considered destroyed. The scenario can be played again under different Federation: Set up the tug Al Rashid with two pods conditions by making one or more of the following in the center of the map facing direction F. changes: Kzinti: Set up the CL Mysterion and FF FF24 within 1. Alternative Ships: Replace the Kzinti ships with three hexes of the Federation tug, facing direction C. a Gorn CL and DD. Replace the Klingon ships with a Klingon: Set up the D6 Malicious and the F5 Ha- Romulan KR or SparrowHawk and a K5R or SkyHawk. rasser 25 hexes away from the Federation tug in direc- 2. Balance: Historically, this battle took place before tion D/E, facing direction B/C. the General War; as such players may wish to use slower “Speed 16” drones (4G3a). (8CM54c) OBJECTIVE Mission-Federation: Safely disengage the tug. (8CM54f) DESIGNER’S NOTES Mission-Kzinti: Protect the Al Rashid, while mini- This scenario was originally designed for Star Fleet mizing your own losses. Battles by Don Jacques and was published as SH55 in Mission-Klingon: Destroy or capture the Al Rashid. SFB Module S1. It was converted to Federation Com- Time Limit: The scenario continues until all ships mander by Paul Cordeiro. belonging to one player have been captured or destroyed, or have disengaged. Victory: Use the Point Value Victory System (8B2) to determine the winner between the Klingons and Kzintis.

Copyright © 2011 Amarillo Design Bureau, Inc. PDFS ARE NOW Index FOR 2011: AVAILABLE! ¥ Communique #61: Scenario 8CM49 Shifting Sands, new Large Troop Transport, revised Base Station, Omega Sector We have continued our long-awaited move to offer Trobrin Frigate, large format Federation BCF, Fleet Scale Small more of our products as PDFs by way of the e23 website. Armed Freighter. So far, we have released a lot of stuff for Federation ¥ Communique #62: Scenario 8CM50 The Blockade of Gamma Episilon III; low-toner large-format Romulan K9R, re- Commander, including the Revision Six Reference Rule- vised Gorn Strike Cruiser, new Small Troop Transport, special book, the 72 ships from Federation Commander Brief- update for Reference Rulebook Revision 6. ing #2 (divided into six packs of 12 ships and a separate ¥ Communique #63: Scenario 8CM51 Mis-Match, new rules pack), and more than a dozen Ship Card Packs. Gorn BDL, revised Kzinti Light Cruiser, new Prime Corvette, These PDFs are in color and high resolution. PDFs large-format low-toner Kzinti BCH ¥ Communique #64: Scenario 8CM52 Zombie Apoca- of most are searchable (older Captain’s Logs are not). lypse, requested new Klingon F5L, new Klingon D7Z, revised The way e23 works, once you buy a product, you can Kzinti NCA, large-format low-toner Kzinti BCH. download it again for no cost if you lose it or if we upload ¥ Communique #65: Scenario 8CM53 Not So Fast, new a revised version of that edition. Thus, the people who Andromedan Galleon, voted Hydran Lord Admiral CCH, re- bought Reference Rulebook Revision 5 were able to vised Orion Light Raider, large-format low-toner Fed DNF. ¥ Communique #66: Revised ship card Orion Salvage obtain Reference Rulebook Revision 6 for free (and to Cruiser, large-format low-toner Gorn BCH, new Fast Naval download it again when we discovered we had acciden- Transport. tally left out rule 4S). Index for 2006 was in Communique #14 & Briefing #1 We must note that these products are copyrighted Index for 2007 was in Communique #24 & Briefing #1. and are not to be uploaded or passed around to your Index for 2008 was in Communique #36. Index for 2009 was in Communique #48. friends. Doing so is piracy, a criminal act, and may result Index for 2010 was in Communique #61. in us deciding not to offer any more PDF products. We have already uploaded many Starmada, Star Fleet Battles, Federation & Empire, and GURPS Prime The Big News Directive products. PD20M is on DriveThru RPG. ADB, Inc. has signed a new joint-venture deal with Mongoose, one of the largest companies in the Adven- JOIN US ON FACEBOOK ture Game industry to produce three (or more) new prod- ADB, Inc.’s page on Facebook continues to find new uct lines. faces who haven’t been around the BBS or Forum. We A CALL TO ARMS is their well-known space com- have links to many of our videos, hundreds of pictures, bat game, designed for massive battles with dozens of snippets of information, and interaction with our fans. miniature starships. The deal provides for a series of Jean Sexton is the main voice you will hear on our page beautiful hardback rulebooks to combine their rules and on Facebook. If she doesn’t know an answer, she’ll ask our weapons, ships, and background. one of the Steves and ferry the answer back. One of the most popular RPG game engines in the All that is left is for you to “like” the page for Amarillo industry is the TRAVELLER series (produced, in various Design Bureau, Inc. if you haven’t done so already. Here’s incarnations, by Game Designer’s Workshop and Steve the link: Jackson Games), and the current “Mongoose Traveller” http://www.facebook.com/pages/Amarillo-Design- incarnation is the most successful ever. Jean Sexton’s Bureau-Inc/231728653279?ref=mf. team is already at work on Traveller Prime Directive. We hope to see you there! Because stores will recognize this as a “Mongoose” prod- Many people on our page on Facebook have not uct, it will sell 10 times as well as it would if the stores been on our BBS. Our new outpost on Facebook has saw it as an “ADB product” which is swell with us. become the place for those who want to keep up with Starline 2500 will be a new line of resin starships in current events without the intense atmosphere (and flood 1:3125 scale, replacing (over two years) every ship in of information) found on the BBS. If you are very busy the metal 1:3788 scale Starline 2400 range. New pro- on a given day, checking our page on Facebook tells duction ships will be much more detailed than the exist- you quickly if something important has been announced. ing metal ships. The joint venture will issue new ver- The page also has extensive art galleries, plus a sions of the Federation Commander Squadron Boxes place where you can post a review of our products. and Border Boxes while the existing SFB Fleet Boxes will finally be phased out. Mongoose might market these under a different brand name. The Starline 2400 ships HAILING FREQUENCIES will remain in production as long as they keep selling. Because Mongoose is in 90% of stores (our games Check out our free on-line newsletter. It’s full of fun are in about 10%) this will mean broader sales and and cool stuff about all of our games. awareness of the Star Fleet Universe. StarFleetGames.com/newsletter.shtml

Copyright © 2011 Amarillo Design Bureau, Inc. CUSTOMER SUPPORT and carry them out, reporting the results of those orders to all players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good play- We do as much as we can to help our customers enjoy ers make for a good, enjoyable game of Federation Com- our products, and are always seeking new ways and open to mander. Moderating a Federation Commander PBEM game is new ideas to do so. Here is a general summary of the kind of also an excellent way to learn more about the Federation Com- things we can do. (Sorry for the small type, it does show just mander rules. how much customer support stuff we have!) While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. Just Ask Us You can play against people in other parts of the world (how You can contact the game designer at: often do you get to Australia, anyway?), you can play multiple [email protected] games at once, and you can have large multi-player games You can contact our customer support person at: (without worrying about running out of chips and soda). [email protected] For more information about playing Federation Com- You can contact our sales department at: mander PBEM, please visit the Play-by-Email section at [email protected] www.StarFleetGames.com/pbemgames soon, or check the Try asking a question, and we’ll answer as best we can. PBEM section of either the Forum or the BBS. For that matter, you can always just call the office at 806-351- 1950 during business hours (9-6 Central Time, M-F), and tell Federation Commander On-Line Gaming whoever answers (we take turns) what you need, and you will Many people do not know that you can play Federation be sent to the right person to get your answer. Commander on-line in real time against live opponents, any time you want, 24 hours a day. Websites A decade ago, www.SFBonline.com was created to pro- Our site at www.FederationCommander.com has a lot of vide players of Star Fleet Battles with an on-line gaming expe- stuff for you to use, and the Commander’s Circle (found at rience. It was a smash hit as hundreds of gamers joined the http://www.starfleetgames.com/federation/ battles. Tournaments and other competitions, plus general open Commanders%20Circle/index.shtml) gaming, have gone on around-the-clock since then. This suc- has lots of free downloads and other things. You can even cessful operation has been expanded to include Federation download a demo copy of the game to give a friend. Commander! Now you can play with real live human oppo- The StarBlog on FederationCommander.com includes nents all over the world in real time 24 hours a day, seven days daily posts of what’s going on, and the Forum on that site pro- a week! The computer automates many functions and acts as vides access to the Federation Commander community of play- a friendly assistant for mundane chores. ers and to the game designers and customer-support people. For a modest subscription fee of less than $6 a month, you have access to all of the ships in the Federation Com- Need an Opponent? mander game system as well as new ships still in playtest and There are a lot of ways to find one. Post a note in your development. The Java Runtime system is compatible with game store. Go to the FederationCommander.com Forum and Windows, Macintosh, and other systems. post a note in the Local Groups & Retailers section. Attend a Never worry about a lack of opponents. Never worry about local convention (if there is one). Go to the Commander’s Circle opponents who don’t show up for game day because of silly and look at the player database (and post your information reasons like family reunions or their own weddings. Don’t be there so that the next person to check the list can find you). cut off from your regular gaming group while on vacations or Go to our primary BBS at www.StarFleetGames.com/dis- business trips. cus and look for the Seeking Opponents section and post a Even better, you can join in on-line tournaments and cam- note there. paigns, and your victories will add up to a higher and higher Go to www.StarFleetGames.com/sitemap.html and look average score! for the red Find Opponents button. Enter your data and in a The system also allows you to chat with friends, taunt your few days you’ll get an Email from our Customer Support Direc- enemies, and watch other players fight their own savage battles. tor with a list of gamers near you. (Why learn from your own mistakes when you can learn from someone else’s?) This “observer” system allows players of ei- Federation Commander Play-by-Email ther game (or those who have yet to join either) to learn the ins Playing Federation Commander by Email is an alterna- and outs of the other game before deciding to invest time and tive to playing face-to-face. While there are a few differences money in it. (i.e., your opponent isn’t sitting across the table from you), it is So come to www.SFBonline.com right away. You can even the same game. fly the Federation CA or Klingon D7 as a free trial, or watch The basic gist of the Federation Commander Play-by-Email any game in play. Legendary SFB aces and new Federation (PBEM) system is that you and your opponent submit your Commander aces strut their stuff in combat arenas all the time, orders for the turn to a moderator via email. The moderator and you can learn from the best. then processes them, and sends a “SitRep” (Situation Report) to the players via email. You receive the results, write up your Hailing Frequencies next set of orders, and then submit your orders once again. We publish a newsletter covering all of our products with The process is repeated until the game is completed. Sounds information about the games. It’s free. Try it for a few issues simple? That’s because it IS! It’ll take a little getting used to and see if you like it. Subscribe at: (after all, what doesn’t?), but once you’ve got the hang of it, www.StarFleetGames.com/newsletter.shtml you’ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. We Welcome Your Ideas Every Federation Commander PBEM game has at least Really! We do! If you have an idea of a way we can make three participants: two or more players and one moderator. life easier for our players, just let us know and we will at least The moderator’s purpose is to accept orders from the players see if we can make it happen.

Copyright © 2011 Amarillo Design Bureau, Inc. REVISED SHIP CARD

COUNTER WT POWER THOLIAN TRACK WEB POINT VALUE: 20 TENDER DAMAGE CONTROL: 1 18 FLEET SCALE TDV Name This ship has no 17 probe launcher. SHIELD #1 “SYS” box can 5 16 function as tractor, transporter, or lab. #6 #2 15 BRDG MARINES 14 3 HULL PH-3 HULL CC1 13 FRAME 552 There was nothing DAMAGE 360° 12 “wrong” with the 1 REACTOR original Ship Card 12 11 for this vessel, but 9 we continually WEAPONS USED 6 update ship cards 1 2 W 3 10 as improved graphical ideas are WEB TURN MODE C 9 developed. MOVE COST 1/8 W BASE SPEED 8 SYS 8 TURN MODE 2 SPEED COST 1 #5BTTY #3 7 BASE SPEED 16 TURN MODE 3 5 5 SPEED COST 2 LEFT SHTL RIGHT 6 BASE SPEED 24 WARP WARP TURN MODE 5 SPEED COST 3 5 2 IMP 2 ACCELERATION 1 1 COST 1/8 4

DECELERATION SHIELD #4 The publisher of COST 1/8 3 5 this game grants HIGH ENERGY permission to TURN COST 5/8 2 players to make a reasonable number EVASIVE FEDERATION COMMANDER: THOLIAN ATTACK 1 of photocopies of MANEUVER FLEET SCALE SHIP CARD #78 OF 65-80 COST 3/4 Copyright © 2007 Amarillo Design Bureau, Inc. this page (up to 25 0 per month) for the FRACTIONAL POWER personal use of the 78 0 1/8 1/4 3/8 1/2 5/8 3/4 7/8 player. Reproduc- tion for sale is not authorized.

Copyright © 2011 Amarillo Design Bureau, Inc. REVISED SHIP CARD

COUNTER WT POWER THOLIAN TRACK WEB POINT VALUE: 40 TENDER DAMAGE CONTROL: 2 SQUADRON SCALE TDV Name Power when undamaged: 34 + 1. +30 This ship has no SHIELD #1 probe launcher. 10 +20 MARINES #6FA #2 5 BRDG PH-1 EMER There was nothing 1 +10 “wrong” with the original Ship Card FRAME HULL PH-3 HULL DAMAGE CC2 for this vessel, but it 2 3 has been given 360° some graphic updates. REACTOR 9 WEAPONS USED 25 1 2 3 WX 20 8 10 15 10 7 10 TURN MODE C 5 MOVE COST 1/4 6 #5WEB WEB #3 BASE SPEED 8 10 10 TURN MODE 2 W X SPEED COST 2 5 TRAN SHTL BASE SPEED 16 TURN MODE 3 4 SPEED COST 4 LEFT BTTY TRAC RIGHT BASE SPEED 24 WARP WARP 3 TURN MODE 5 4 4 SPEED COST 6 IMP ACCELERATION 2 COST 1/4

DECELERATION SHIELD #4 1 The publisher of COST 1/4 10 this game grants HIGH ENERGY 0 permission to TURN COST players to make a 1+1/4 reasonable number EVASIVE of photocopies of MANEUVER COST 1+1/2 this page (up to 25 per month) for the FEDERATION COMMANDER: THOLIAN ATTACK personal use of the SQUADRON SCALE SHIP CARD #78 OF 65-80 FRACTIONAL POWER player. Reproduc- 78 Copyright © 2007 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4 tion for sale is not authorized.

Copyright © 2011 Amarillo Design Bureau, Inc. NEW SHIP CARD

COUNTER D5J POWER KLINGON D5J TRACK PENAL POINT VALUE: 48 WAR CRUISER DAMAGE CONTROL: 2 19 FLEET SCALE SHIELD #1 18 15 IKV 17 Name #6 #2 16 PROBES PH-1-FX 1 TRAC BRDG TRAN 15 MARINES 4 BTTY 14 FRAME DRONES DRONES DAMAGE 1 LAB 4 13 2 2 5 13 3 F HULL 6 13 12

#5IMP #3 11 13 13 TRAN PH-2-360° AUX 10 TURN MODE B 2 MOVE COST 3/8 ADD R HULL DRN 9 BASE SPEED 8 Y Z TURN MODE 2 L+FH FH+R SPEED COST 3 DISR REAC DISR 8 IMP IMP A B BASE SPEED 16 TURN MODE 3 L WARP R WARP 7 TRAC SHTL SPEED COST 6 6 3 PH-3 PH-3 36 BASE SPEED 24 34 6 TURN MODE 4 L R SPEED COST 9 LR RR 5 ACCELERATION SHIELD #4 COST 3/8 13 4 DECELERATION COST 3/8 DRONE RACK Z WEAPONS USED 3 The publisher of this HIGH ENERGY AB123 4 Z TURN COST game grants permis- 1+7/8 ANTI-DRONE Y 2 sion to players to ANTI-DRONES: IMP USED make a reasonable EVASIVE MANEUVER Y 15234 678 1 number of photo- COST 2+1/4 FEDERATION COMMANDER: COMMUNIQUE #67 copies of this page FLEET SCALE SHIP CARD #C671 (up to 25 per month) Copyright © 2011 Amarillo Design Bureau, Inc. 0 for the personal use C671 FRACTIONAL POWER of the player. 0 1/8 1/4 3/8 1/2 5/8 3/4 7/8 Reproduction for sale is not authorized.

Copyright © 2011 Amarillo Design Bureau, Inc. NEW SHIP CARD

COUNTER D5J POWER KLINGON D5J TRACK +30 POINT VALUE: 95 PENAL Power when DAMAGE CONTROL: 4 undamaged: +20 WAR CRUISER 33 + 3. SQUADRON SCALE IKV SHIELD #1 +10 Name 30 PROBES #6 #2

MARINES PH-1-FX 8 12 9 4 TRAC BRDG PRB FRAME DAMAGE EMER TRAN 8 4 DRONES BTTY DRONES 7 1 5 2 LAB 6 26 3 7 26 6 4 F HULL 8

#5IMP #3 5 26 26 PH-2TRAN BTTY AUX PH-2 TURN MODE B LF+L 3 4 RF+R 4 MOVE COST 3/4 RR LR L+FH REAR HULL FH+R BASE SPEED 8 DISR ADD DRN DISR TURN MODE 2 3 SPEED COST 6 A W IMP REAC IMP Y C B X Z D BASE SPEED 16 TURN MODE 3 L WARP TRAC R WARP 2 SPEED COST 12 12 8 4 PH-3 PH-3 4 8 12 BASE SPEED 24 5 SHTL 7 TURN MODE 4 6 8 SPEED COST 18 1 L R LR RR ACCELERATION SHIELD #4 COST 3/4 26 0 DECELERATION COST 3/4 ANTI-DRONE W WEAPONS USED ANTI-DRONE X The publisher grants HIGH ENERGY ABC D 1 2 3 permission to players TURN COST to make up to 25 3+3/4 4 5 6 7 8 Y Z DRONE RACK Y ANTI-DRONES: IMP USED DRONE RACK Z photocopies of this EVASIVE page per month (and to MANEUVER W 15234 678 COST 4+1/2 X 15234 678 print on his own printer as many as he wants) for personal use. Reproduction for sale FEDERATION COMMANDER: COMMUNIQUE #67 is not authorized. C671 SQUADRON SCALE SHIP CARD #C671 FRACTIONAL POWER Copyright © 2011 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

Copyright © 2011 Amarillo Design Bureau, Inc. NEW SHIP CARD

COUNTER KWR POWER ROMULAN KWR TRACK NEW HEAVY POINT VALUE: 83 CRUISER DAMAGE CONTROL: 2 22 FLEET SCALE #6SHIELD #1 #2 21 15 RIS Name PH-1-FX 20 1 PROBES TRAC BRDG TRAN 19 18 MARINES BTTY 6 PL-B 17 FRAME LAB 2015 10 5 DAMAGE 16 3 13 F HULL 13 WEAPONS 15 USED #5C WARP #3 14 AB12 13 4 13 3 4 5 Z PH-1TRAN REAR AUX PH-1 13 LF+L 2 HULL 3 RF+R CLOAK COST = RR LR 1+1/4 REAC PL-D 12 Z FP FP TURN MODE B PL-S REAC PL-F 11 MOVE COST 1/2 IMP IMP A B 10 BASE SPEED 8 L WARP R WARP TURN MODE 2 TRAC SHTL SPEED COST 4 63PH-2 PH-2 3 6 9 45 BASE SPEED 16 TURN MODE 3 L R 8 SPEED COST 8 LR RR BASE SPEED 24 SHIELD #4 7 TURN MODE 4 13 SPEED COST 12 6 The proper designation of ACCELERATION this ship is KD5WR but it is PLAS-A routinely abbreviated KWR. 5 COST 1/2 10 DECELERATION PLASMA-D USED 20 4 COST 1/2 Z 30 The publisher grants permission to players HIGH ENERGY PLASMA ARMING PLASMA-Ds IN FLIGHT 3 TURN COST to make up to 25 A 2+1/2 1 10 2 photocopies of this GS 2 10 EVASIVE page per month (and to MANEUVER B 3 10 1 print on his own printer COST 3 F 4 10 as many as he wants) 0 for personal use. FEDERATION COMMANDER: COMMUNIQUE #67 FRACTIONAL POWER Reproduction for sale C672 FLEET SCALE SHIP CARD #C672 is not authorized. Copyright © 2011 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

Copyright © 2011 Amarillo Design Bureau, Inc. NEW SHIP CARD

ROMULAN KWR COUNTER KWR POWER TRACK +40 POINT VALUE: 161 NEW CRUISER Power when SQUADRON SCALE DAMAGE CONTROL: 4 undamaged: +30 This ship won a player 39 + 4. poll conducted on the RIS #6SHIELD #1 #2 Name +20 forum. We plan to 30 The proper include other ships designation of this +10 selected by player ship is KD5WR but PH-1-FX it is routinely polls in future issues. abbreviated KWR. 12 TRAC BRDG PRB PROBES For what it’s worth, SVC is convinced that EMER TRAN MARINES 9 many of the players 12 BTTY who voted for this ship 8 thought it was some- 4 8 LAB thing else (despite the FRAME 26 26 clear explanation in DAMAGE C WARP F HULL C WARP 7 the poll of what it was 5 8 4 and what it was not). WEAPONS #5PL-F-FP #3 USED 26 BTTYC AUX 26 6 ABC PH-1TRAN PH-1 1 2 3 4 LF+L 3 5 RF+R RR LR 5 5 6 7 8 4 REAR HULL 6 9 10 Y Z LP LS RS RP PL-S PL-D IMP REAC IMP PL-D PL-S 4 ABY Z L WARP TRAC R WARP CLOAK COST = 2+1/2 12 8 4 PH-2 PH-2 4 8 12 3 7 SHTL 8 TURN MODE B PH-3 PH-3 MOVE COST 1 L 9 10 R 2 BASE SPEED 8 LR RR TURN MODE 2 SPEED COST 8 SHIELD #4 26 1 BASE SPEED 16 TURN MODE 3 SPEED COST 16 PLAS-A 10 0 BASE SPEED 24 TURN MODE 4 20 PLAS-B PL-C SPEED COST 24 PLASMA-D USED 30 30 20 10 20 10 ACCELERATION Y PLASMA-Ds IN FLIGHT The publisher grants COST 1 Z 1 10 permission to players DECELERATION PLASMA ARMING 2 10 COST 1 to make up to 25 A 3 10 photocopies of this HIGH ENERGY GS 4 10 TURN COST page per month (and to 5 B 5 10 print on his own printer GS 6 10 EVASIVE as many as he wants) C 7 10 MANEUVER for personal use. COST 6 F 8 10 Reproduction for sale FEDERATION COMMANDER: COMMUNQUE #67 FRACTIONAL POWER is not authorized. C672 SQUADRON SCALE SHIP CARD #C672 Copyright © 2011 Amarillo Design Bureau, Inc. 0 1/2

Copyright © 2011 Amarillo Design Bureau, Inc. COUNTER C8 POWER KLINGON C8 TRACK POINT VALUE: 142 DREADNOUGHT . FLEET SCALE DAMAGE CONTROL: 3 +30 PROBES IKV Name SHIELD #1 +20 WPNS

MARINES USED +10 not authorized 12 ABC 24 8 123 #6PH-1-FX #2 4456 1 FRAME 789 PH-1BRDG PH-1 9 DAMAGE LF RF XZY L 23R 8 4 DRN EMER RACK X X 7 BTTY TRAN . Reproduction for sale is ANTI- 6 W: ANTI- DRONES RACK Y DRONES IMP USED LAB 5 1 2 Power when undamaged: 34 F HULL 30 + 4. 4 5 6 RACK Z 3 7 8 ADD W

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the 2 personal use of the player 20 PH-1 BTTY AUX TRAN PH-1 20 LF RF L 4 5 R 1 TURN MODE D FA FA MOVE COST 3/4 DISR R HULL DISR-FX R HULL DISR 0 A C B BASE SPEED 8 TURN MODE 2 #5 L WARP DRONE REAC R WARP #3 SPEED COST 6 20 8 PH-3 IMP YZ IMP PH-3 8 20 BASE SPEED 16 6 TRAC SHUTTLE 8 TURN MODE 4 7 9 SPEED COST 12 4 4 L C WARP R LR RR BASE SPEED 24 8 4 TURN MODE 5 SPEED COST 18 ACCELERATION COST 3/4 SHIELD #4 20 DECELERATION COST 3/4 DRONES DRONES DRONES HIGH ENERGY TURN COST 1 5 9 3+3/4 2 6 10 EVASIVE 3 7 11 MANEUVER 4 8 12 COST 4+1/2

FEDERATION COMMANDER: KLINGON BORDER FLEET SCALE SHIP CARD #7 OF 16 FRACTIONAL POWER 7 Copyright © 2007 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

LARGER SHIP CARD Low-Toner Version KLINGON C8 COUNTER C8 POWER TRACK DREADNOUGHT POINT VALUE: 256 SQUADRON SCALE Power when . DAMAGE CONTROL: 6 undamaged: IKV 57 + 8. Name SHIELD #1 ANTI-DRONES IMP USED 15234 678 +60 WEAPONS USED SHIELD #644 SHIELD #2

not authorized ABC D E F TRACPH-1-FX TRAC +50 162 3 4 5 12 7 8 9 10 11 12 PH-1-L-LF BRDG PH-1-RF-R 13 14 15 16 34 56 +40 U V W X Y Z DRONE EMER DRONE UV +30 PROBES BTTY TRAN +20 MARINES LAB

. Reproduction for sale is 24 DRONE RACK U DRONE RACK V 20 +10 15 F HULL 10 5 36 36 FRAME DAMAGE SHIELD #5SHTL IMP ADD SHIELD #3 9 8 36 T 36 4 PH-1 BTTY AUX TRAN PH-1 LF RF

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the L 78 910R 8 personal use of the player TURN MODE D R HULL DISR-FX R HULL MOVE COST 1+1/2 FA EF FA BASE SPEED 8 DISR TRAC REACTOR PRB DISR 7 TURN MODE 2 SPEED COST 12 A C B PH-2 IMP DRONE IMP PH-2 D BASE SPEED 16 6 TURN MODE 4 L WARP L 11 WX Y Z 12 R R WARP LR RR SPEED COST 24 15 10 5 PH-3 SHUTTLE PH-3 51510 BASE SPEED 24 L 13 15 R LR RR 5 TURN MODE 5 14 C WARP 16 SPEED COST 36 15 10 5 ACCELERATION COST 1+1/2 4

DECELERATION SHIELD #4 COST 1+1/2 3 HIGH ENERGY 36 TURN COST 7+1/2 DRONE RACK W DRONE RACK X T: ANTI- DRONE RACK Y DRONE RACK Z DRONES 2 EVASIVE MANEUVER COST 9 DRONES DRONES DRONES DRONES 1 FEDERATION 1 5 9 13 COMMANDER: 2 6 10 14 KLINGON BORDER SQUADRON SCALE SHIP 3 7 11 15 0 CARD #7 OF 16 Copyright © 2007 ★ 4 8 12 16 Amarillo Design Bureau, Inc.

7 FRACTIONAL POWER 0 1/2

LARGER SHIP CARD Low-Toner Version