COMMUNIQUE #84 STARDATE 2012.12

NEW IN THIS ISSUE COMMANDER NEWS We have included several new items in this issue. Revised Ship Card: ISC Light Cruiser THE BBS & FORUM: KEYS TO COMMUNICATION Large Format Card: Klingon F5 Squadron The BBS (www.StarFleetGames.com/discus) can be con- New Ship Card: Vudar War Destroyer Leader fusing at first sight, as it has hundreds of topics, used daily by a New Escort Ship Card: Hydran Antelope Hunter thousand players. Registration is free, but we do require all par- Scenario: 8CM71 Santa Meets the Monster ticipants to use their real names. (This not only improves the overall tone of civility, but makes sure you get credit for any PLANs FOR 2013 & Beyond suggestions you make.) When you register, you will see topics for each of our product lines. Feel free to venture into the broader Coming in January will be Reinforcements Attack with new universe as you get more comfortable with the system. ships for every empire. (Counting its three Booster Packs, 39 There is also a forum (much easier for new players) on the new ships and one new monster will appear.) We have decided www.FederationCommander.com website. It allows screen (after consulting with you, the players) that this is a better ap- names and avatars but isn’t used for submissions of new items. proach than doing individual attack products for different areas Several versions of the updated Master Ship Chart for Fed- of the galaxy. (This was delayed by the die cut counters.) eration Commander are on the Commander’s Circle. Borders of Madness is being developed for release at a The CRUL (Consolidated Rules Update List), listing all rules future time, with scouts, carriers, escorts, battle tugs, maulers, changes, is now in the Commander’s Circle. and other ships that only a madman would want to see added In the Commander’s Circle is the Scenario Designer’s to . Federation Admiral, a campaign manual designed to work Guide: http://www.StarFleetGames.com/fc/designguide.shtml . with Federation Commander, will be released when finished. It You will find a link to the Commander’s Circle at: will also work with SFB, Starmada, and ACTASF and will pro- www.StarFleetGames.com/fccc/login.php vide players with everything they need to create their own cam- along with everything else for this system. paigns at any level (strategic, regional, or local). This will be one of the largest books we have ever released. WEBSITE UPDATE Briefing #3 is in preparation. It contains commando ships, transports, survey ships, police ships, ground bases, special- ized freighters, and much more needed for Fed Admiral. We continue to update and improve our website: The Scenario Reference Book is steadily making progress www.StarFleetGames.com toward publication. The Starship Reference Book has recently come on the Our graphics director adds new things to the website radar as a plausible product worth doing. every week, and most of those come from either cus- A proper Tactics Manual is being developed. tomer requests or the FLAP (Finish Like A Pro) list done Lots of ship packs and other items in PDF format will be after the completion of each new product. loaded onto e23. We will make an effort to do some new six- Let us know (at [email protected]) if packs in 2013. We realize that some sell better than others, but we need to do them all and do them in a logical order. Each will you see any glitches in the website or think of ways to have a mix of existing and entirely new ships, and some ships improve the website for all of us. for future products will debut in this way. The website includes a wealth of information, down- PUBLISHER’S INFORMATION loads, and other items for players of all of our . PUBLISHER’S INFORMATION Explore, look around, click on random entries in the Mas- FEDERATION COMMANDER: COMMUNIQUE #84 is pub- ter Index, and you may be surprised what you find. The lished and copyright © 2012 by , Inc., Master Index can be found at: www.StarFleetGames.com, PO Box 8759, Amarillo TX 79114. Elements of the are the property of www.starfleetgames.com/masterindex.shtml Paramount Pictures Corporation and are used with their per- You can always find out what has been added here: mission. www.starfleetgames.com/new.shtml

Copyright © 2012 Amarillo Design Bureau, Inc. what ships do you want? Universe News Here is an updated list of player suggestions, delet- Federation Commander is only one of the games in ing ships published in Communique, Captain’s Log, or the Star Fleet Universe. All of our games use a common Reinforcements Attack. historical background and technological database. All Fleets: carriers, drone variants, heavy war This part of Communique will have news on our other destroyers, heavy command cruisers, maulers, games. Our opt-in email newsletter Hailing Frequencies sector base, X-ships, Early Years. goes to fans of all our games; each issue includes links New Empires: Carnivons, Paravians, Jindarians, to information for each game. Juggernauts, Omega, Peladine. Captain’s Log #45 was sent out last summer and Andromedan: Bull Snake cargo ship, heavy cobra, Captain’s Log #46 will follow in January. imposer. Starmada is a fast-paced game system playable on Federation: CD, Commando ship of some kind, hexes or without them. Books for this series include Klin- DNM, plasma variants. gon Armada, Romulan Armada, Alien Armada, and Dis- Frax: CV, DWE, DWS, Tug. tant Armada. Battleship Armada is in preparation. We General: Auxiliary combat units, operational auxilia- have started to release the new Nova series. ries, sector base, system station, tramp steamer. Federation & Empire has a 2010 edition. The latest : BFF, Carronade Cruiser, destroyer w/o refits. expansion, ISC War was released at Origins 2011. The ISC: DDL, Fast Light Cruiser next product is to be Civil Wars but the original plan for Klingon: B10V, B8, F5WC, F5WD, this product may have become too big, requiring some Kzinti: DWD elements to be moved to later products. Lyran: CAL, Lionness has recently seen the release of Monster: Ancient space dragon Module E3 Borak and Module E4 Peladine. Steven Romulan: Demonhawk, KB10R, Killerhawk, Petrick has settled on Module C6 Lost Empires as the SabreHawk, SuperHawk new product for 2013. He has recently updated the Ba- Seltorian: Nest ship sic Set, R2, R3, R4, and T2012 SSD books and these Tholian: BB, BW are on e23. He has updated the rulebook for Advanced Vudar: none Missions and Master Rulebook Update D. He recently WYN: Fish DN, Fish DNL, Fish DNH, Fish DWD completed the “lost” SFB Playtest Module R107 Nicozians which is now on e23 and available in print. FED COMMANDER: TO DATE Mongoose continues shipping boxes of Starline 2500 miniatures. The first Gorn Squadron Boxes have been Core Products: Klingon Border, Romulan Border; shipped. ACTASF Book #2 will appear in 2013. cornerstone products of the game engine. Star Fleet Marines: Assault has been released and Alternate Products: Academy (lower cost entry prod- is in your store even now. Star Fleet Marines: Last Stand uct), Graduation (turns Academy into Klingon Border), will appear in February. Romulan Space (the parts of Romulan Border not dupli- Prime Directive is our roleplaying universe, available cated in Klingon Border), Klingon Space (the parts of in PD20M and GURPS versions. We are currently fo- Klingon Border not duplicated in Romulan Border; this cusing on conversions of the four Prime Directive books product is not packed for display in stores), Reference to Mongoose Traveller. We are releasing the original PD1 Rulebook. books on both e23 and DriveThru RPG. Expansions: Klingon Attack, Romulan Attack, Tholian Attack, Battleships Attack, Distant Kingdoms, Orion At- CAPTAIN’S LOG #45 tack, Hydran Attack, War & Peace, Line of Battle, Trans- Lots of fun for FC players: four scout cruisers, two ports Attacked. new scenarios, the first round of Battle Group Com- Briefings: #1 Scenarios, #2 Middle Years. mander articles (each player selects a force of ships and Booster Packs: Zero, #1-#33, #91, #92. (Each has describes his tactics for a particular mission and oppo- seven or eight Ship Cards including one or two new ships; nent), and the drone tactics of FC national champion some have up to eight new Ship Cards.) Patrick Doyle. Squadron Boxes: Zero, #1-#30, #91. (Each has five or six miniatures.) Border Boxes: #1-5, #7-10 (24 miniatures each). SFB PLATINUM HAT Border Box #6: nine battleships and a starbase. The second online SFB Platinum Hat tournament Captain’s Log (issues with Federation Commander has begun, with a larger turnout than last year. material): #32-#45. This event is down to the final four players, all of See e23 for many Ship Card Packs with new ships. whom are former Fleet Captains!

Copyright © 2012 Amarillo Design Bureau, Inc. FEDERATION COMMANDER SCENARIO (8CM71) SANTA Time Limit: The scenario continues until either the mon- ster is turned “nice” or Santa’s Sleigh is destroyed. MEETS THE MONSTER Victory: Santa wins if the monster is turned completely “nice” (e.g., if the monster is destroyed). The monster wins if Santa’s Sleigh is destroyed. An empire player also wins if the Several different empires detected Santa’s Sleigh starting monster is turned “nice” and he/she has accumulated the most its yearly rounds and sent patrol ships to intercept the jolly old “credit” for helping Santa. elf, assuming him to be some kind of spy. As Rudolph helped Santa evade their attempts to chase (8CM71d) SPECIAL RULES him down, Santa suddenly found himself and his sleigh face- 1. Niceness Points: Empire players can earn “credit” for to-face with a space monster, and the monster was not in the helping Santa turn the monster “nice.” Any damage on the mon- holiday spirit. Overcome with good will toward the monster, ster that is caused by an empire player in the same impulse Santa decided to try to turn it into a “nice” monster. But he that Santa’s Sleigh causes damage generates Niceness Points needed help, so he put out a call for any ship nearby to come for that empire player. For example, if an empire player causes to his aid. 14 points of damage on the monster in the same impulse that “What’s in it for us?” every captain responded. Santa’s Sleigh causes damage on the monster, that player Santa replied, “Ho, ho, ho! Why, whoever helps me turn should record 14 Niceness Points. It does not matter if the this monster nice will receive control over it as my special gift.” monster player later repairs that damage; the empire player “A friendly monster in my fleet?” each captain asked him- who caused it still keeps those Niceness Points. (Ignore any self. It didn’t take any of them long to order warp speed and requirement to conduct lab information studies first.) give the order to go to red alert and prepare for combat! 2. Starting Points: Empire players begin the scenario with Niceness Points (NPs) based on the relative point values (8CM71a) NUMBER OF PLAYERS of their ships. The empire player with the largest point value At least four: One player controls Santa’s Sleigh, one begins the scenario with no NPs. Each other empire player player controls the monster (unless you pick one with auto- begins with NPs equal to the difference between the point value matic rules), all other players control the empire ships. Each of the largest of the empire ships and his/her own ship’s point Empire player secretly selects his ship; there may be more than value. E.g., if the highest-valued empire ship is worth 90 points one from the same empire. and a second empire player has a ship worth 82 points, the second player would start the scenario with eight NPs. (8CM71b) INITIAL SET-UP 3. No Score: Damage caused to the monster by empire Map: Set up the map with 3 panels across and 2 panels players during an impulse when Santa’s Sleigh does not cause high if using small hexes (4 wide and 3 high with large hexes). damage to the monster still damages the monster, but the em- The map is “fixed” and does not float. Any unit leaving the map pire player does not receive any Niceness Points. has disengaged and cannot return. 4. Rules of Engagement: Empire players are prohibited Monster: Set up the monster 10 hexes from the center of from firing at Santa’s Sleigh, but there is no such prohibition the map. against firing at one another. Santa’s Sleigh: Set up the Sleigh 10 hexes from the cen- 5. Tractors: A ship cannot be forced to disengage by be- ter of the map and directly opposite from the monster (i.e., the ing pushed over the map edge by a tractor beam of another Sleigh should be 20 hexes from the monster with the center of player’s ship. If this occurs, the tractor beam automatically the map exactly halfway between them). It may face any direc- breaks when the ship being forced off the map reaches the tion desired. (Santa’s Sleigh is in Communique #12 which is on edge of the map. The ship that was being forced off is given a the website.) free HET if this is necessary to keep it from leaving the map. Empire Ships: Each of the rest of the players controls one frigate of the empire of their choice. Count the total num- (8CM71e) FORCE DYNAMICS ber of hexes that border the map and divide by the number of 1. Faster Scenario: This scenario can be played more players controlling empire ships. When ships are initially placed, quickly by using larger ships for the empire players (such as they must be placed with that number of hexes between destroyers, light cruiser, or cruisers). The type of monster used them. Players may select some method to determine the order can be varied by the players so that each playing of the sce- of placing the ships (e.g., roll dice or draw cards). The first player nario has different tactics because of the differences between to place a ship picks any border edge hex desired. The next various monsters. player places a ship the proper number of hexes or a multiple 2. Two Players: Use an automatic monster and have of that number away from the first ship. This continues until all Santa’s Sleigh controlled by the Robot Rules which can be found empire ships have been placed around the edge of the map. in the Commander’s Circle. Players may set their ships to face any direction they desire. (8CM71f) DESIGNER’S NOTES (8CM71c) OBJECTIVE This scenario was created new for Federation Commander Mission-Monster: Wreak as much havoc and destruction by Michael Bennett in response to a challenge posted by Steve as possible using the regular rules for that particular monster, Cole. It can accomodate any number of players. but above all, Santa’s Sleigh must be destroyed! Empire players will want to keep an eye on the number of Mission-Santa: Turn the monster into a “nice” monster. In Niceness Points their competitors have as the monster gets game terms, this means destroy the monster. (As the monster close to turning “nice.” Whoever has the most Niceness Points incurs damage, it is not really being destroyed. Santa’s magic will likely become the target of all others. At least Santa only is turning it “nice.”) has to worry about being attacked by the monster. Mission-Empire Players: Help Santa turn the monster Let’s see who will be naughty and who will be nice. Merry “nice” and survive the attacks of the other empire players. Christmas and happy hunting!

Copyright © 2012 Amarillo Design Bureau, Inc. PDFS ARE NOW Index FOR 2012 AVAILABLE! ¥ Communique #73: Scenario 8CM60 Chasing Q, revised Jumbo Freighter, large format Neo-Tholian dreadnought, new We have continued to offer more of our products as Andromedan energy modules, new Klingon D5E escort war PDFs by way of the e23 website. cruiser, ship list for Reinforcements Attack. So far, we have released a lot of stuff for Federation ¥ Communique #74: Scenario 8CM61 Relic, revised Fed old CA, new Kzinti MEC escort cruiser, new Fed DNW war Commander, including the Revision Six Reference Rule- dreadnought, large Hydran Paladin. book, the 72 ships from Federation Commander Brief- ¥ Communique #75: Scenario 8CM62 The Battle of ing #2 (divided into six packs of 12 ships and a separate Mithralis, revised Klingon D5 war cruiser, large format Lyran rules pack), and more than a dozen Ship Card Packs. Lion dreadnought, new Hydran Cheyenne cruiser, new Jug- These PDFs are in color and high resolution. PDFs gernaut Empire destroyer. ¥ Communique #76: Scenario 8CM63 Miner Smuggling, of most are searchable (some older Captain’s Logs are new ISC battle tug, new Tholian CWE escort cruiser, revised not, but are being updated). The way e23 works, once Romulan SeaHawk, large format ISC dreadnought. you buy a product, you can download it again for no cost ¥ Communique #77: Scenario 8CM64 Hennigan’s Folly, if you lose it or if we upload a revised version. Thus, the revised Kzinti transport tug, large format Vudar dreadnought, people who bought Reference Rulebook Revision 5 were new Klingon F5S scout, new ISC blockade runner. ¥ Communique #78: Scenario 8CM65 Pimp My Ride, re- able to obtain Reference Rulebook Revision 6 for free vised Gorn frigate, large format Seltorian light battleship, new (and to download it again when we discovered we had Klingon F5WC destroyer leader, new seeker & striker skiffs. accidentally left out rule 4S). ¥ Communique #79: Scenario 8CM66 The Mothball Mu- We must note that these products are copyrighted tiny, revised Neo-Tholian destroyer, large format Death Probe, and are not to be uploaded or passed around to your new Klingon D7W heavy command cruiser, and new Federa- tion heavy war destroyer escort. friends. Doing so is piracy, a criminal act, and may result ¥ Communique #80: Scenario 8CM67 Operation Eagle in us deciding not to offer any more PDF products. Assault, revised Orion Pirate Battle Raider, large format plan- We have also uploaded many Starmada, Star Fleet etary defense monitor, new Seltorian light cruiser scout, and Battles, Federation & Empire, and GURPS Prime Direc- new Federation escort light cruiser. tive products. PD20M is on DriveThru RPG. The original ¥ Communique #81: Scenario 8CM68 Asteroid Station Zebra, revised Hydran Knight DD, new ships (ISC destroyer- Prime Directive First Edition books are being added to scout, Frax war destroyer scout, Klingon F6E battle escort). both e23 and DriveThru RPG. ¥ Communique #82: Scenario 8CM69 The Battle of Vanda, revised Andromedan Cobra, New Lyran CV and DWE, JOIN US ON FACEBOOK large format Klingon BT7. ¥ Communique #83: Scenario 8CM70 Raider’s Ball, re- ADB, Inc.’s page on Facebook continues to find new vised Lyran DD, New Tholian DE, Andromedan Eel, large for- faces who haven’t been around the BBS or Forum. We mat Romulan RegalHawk. have links to many of our videos, hundreds of pictures, ¥ Communique #84: Scenario 8CM71 Santa and the snippets of information, and interaction with our fans. Monster, revised ISC CL, New Vudar DWL, New Hydran DWE, large format Klingon frigate squadron. Jean Sexton is the main voice you will hear on our page Index for 2006 was in Communique #14 & Briefing #1. on Facebook. If she doesn’t know an answer, she’ll ask Index for 2007 was in Communique #24 & Briefing #1. one of the Steves and ferry the answer back. Index for 2008 was in Communique #36, 2009 was in Com- All that is left is for you to “like” the page for Amarillo munique #48, 2010 was in Communique #61, 2011 was in Com- Design Bureau, Inc. if you haven’t done so already. Here’s munique #73, and 2012 was in Communique #84. the link: http://www.facebook.com/pages/Amarillo-Design- RULES QUESTIONS Bureau-Inc/231728653279?ref=mf. Thanks to Mike West, our FC Division Commander, for We hope to see you there! keeping up with the rules questions. Many people on our page on Facebook have not DISPLACEMENT Q: Can a displacement device displace a ship that is held been on our BBS. Our new outpost on Facebook has in (or using) a tractor beam? become the place for those who want to keep up with A: Yes, doing so breaks the tractor beam. current events without the intense atmosphere (and flood Q: Can docked units be displaced? of information) found on the BBS. If you are very busy A: It depends. If all of the units can be displaced, then on a given day, checking our page on Facebook tells they are all displaced together. If any one unit cannot be, then none of them can be. you quickly if something important has been announced. Q: Can a ship landed on a planet be displaced? A: Certainly, but it will still be at Speed Zero when it reaches HAILING FREQUENCIES its new location. Q: Can bases, mines, or defense satellites be displaced? Check out our free on-line newsletter. It’s full of fun A: No. The rules (5U7d) prohibit these units from being and cool stuff about all of our games. displaced. For what it’s worth, you cannot displace planets, StarFleetGames.com/newsletter.shtml moons, stars, comets, asteroids, dust clouds, black holes, vari- able pulsars, or other terrain objects.

Copyright © 2012 Amarillo Design Bureau, Inc. CUSTOMER SUPPORT and carry them out, reporting the results of those orders to all players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good play- We do as much as we can to help our customers enjoy ers make for a good, enjoyable game of Federation Com- our products, and are always seeking new ways and open to mander. Moderating a Federation Commander PBEM game is new ideas to do so. Here is a general summary of the kind of also an excellent way to learn more about the Federation Com- things we can do. (Sorry for the small type, it does show just mander rules. how much customer support stuff we have!) While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. Just Ask Us You can play against people in other parts of the world (how You can contact the game designer at: often do you get to Australia, anyway?), you can play multiple [email protected] games at once, and you can have large multi-player games You can contact our customer support person at: (without worrying about running out of chips and soda). [email protected] For more information about playing Federation Com- You can contact our sales department at: mander PBEM, please visit the play-by-email section at [email protected] www.StarFleetGames.com/pbemgames soon, or check the Try asking a question, and we’ll answer as best we can. PBEM section of either the Forum or the BBS. For that matter, you can always just call the office at 806-351- 1950 during business hours (9-6 Central Time, M-F), and tell Federation Commander Online Gaming whoever answers (we take turns) what you need, and you will Many people do not know that you can play Federation be sent to the right person to get your answer. Commander online in real time against live opponents, any time you want, 24 hours a day. Websites A decade ago, www.SFBonline.com was created to pro- Our site at www.FederationCommander.com has a lot of vide players of Star Fleet Battles with an on-line gaming expe- stuff for you to use, and the Commander’s Circle (found at rience. It was a smash hit as hundreds of gamers joined the http://www.starfleetgames.com/federation/ battles. Tournaments and other competitions, plus general open Commanders%20Circle/index.shtml) gaming, have gone on around-the-clock since then. This suc- has lots of free downloads and other things. You can even cessful operation has been expanded to include Federation download a demo copy of the game to give a friend. Commander! Now you can play with real live human oppo- The StarBlog on FederationCommander.com includes nents all over the world in real time 24 hours a day, seven days daily posts of what’s going on, and the forum on that site pro- a week! The computer automates many functions and acts as vides access to the Federation Commander community of play- a friendly assistant for mundane chores. ers and to the game designers and customer-support people. For a modest subscription fee of less than $6 a month, you have access to all of the ships in the Federation Com- Need an Opponent? mander game system as well as new ships still in playtest and There are a lot of ways to find one. Post a note in your development. The Java Runtime system is compatible with game store. Go to the FederationCommander.com Forum and Windows, Macintosh, and other systems. post a note in the Local Groups & Retailers section. Attend a Never worry about a lack of opponents. Never worry about local convention (if there is one). Go to the Commander’s Circle opponents who don’t show up for game day because of silly and look at the player database (and post your information reasons like family reunions or their own weddings. Don’t be there so that the next person to check the list can find you). cut off from your regular gaming group while on vacations or Go to our primary BBS at www.StarFleetGames.com/dis- business trips. cus and look for the Seeking Opponents section and post a Even better, you can join in online tournaments and cam- note there. paigns, and your victories will add up to a higher and higher Go to www.StarFleetGames.com/sitemap.html and look average score! for the red Find Opponents button. Enter your data and in a The system also allows you to chat with friends, taunt your few days you’ll get an email from our Customer Support Direc- enemies, and watch other players fight their own savage battles. tor with a list of gamers near you. (Why learn from your own mistakes when you can learn from someone else’s?) This “observer” system allows players of ei- Federation Commander Play-by-Email ther game (or those who have yet to join either) to learn the ins Playing Federation Commander by email is an alternative and outs of the other game before deciding to invest time and to playing face-to-face. While there are a few differences (i.e., money in it. your opponent isn’t sitting across the table from you), it is the So come to www.SFBonline.com right away. You can even same game. fly the Federation CA or Klingon D7 as a free trial, or watch The basic gist of the Federation Commander play-by-email any game in play. Legendary SFB aces and new Federation (PBEM) system is that you and your opponent submit your Commander aces strut their stuff in combat arenas all the time, orders for the turn to a moderator via email. The moderator and you can learn from the best. then processes them, and sends a “SitRep” (Situation Report) to the players via email. You receive the results, write up your Hailing Frequencies next set of orders, and then submit your orders once again. We publish a newsletter covering all of our products with The process is repeated until the game is completed. Sounds information about the games. It’s free. Try it for a few issues simple? That’s because it IS! It’ll take a little getting used to and see if you like it. Subscribe at: (after all, what doesn’t?), but once you’ve got the hang of it, www.StarFleetGames.com/newsletter.shtml you’ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. We Welcome Your Ideas Every Federation Commander PBEM game has at least Really! We do! If you have an idea of a way we can make three participants: two or more players and one moderator. life easier for our players, just let us know and we will at least The moderator’s purpose is to accept orders from the players see if we can make it happen.

Copyright © 2012 Amarillo Design Bureau, Inc. REVISED SHIP CARD

ISC LIGHT COUNTER CL POWER TRACK CRUISER POINT VALUE: 75 FLEET SCALE DAMAGE CONTROL: 2 18 CSS Name On the CL, weapon A is a Plas-S. WEAPONS USED On the CS, weapon A is a PPD-FA. 17 A B C 12345 #6 SHIELD #1 #2 16 PROBES 15 15 MARINES PL-S-FP PPD-FA 6 14 A FRAME DAMAGE 3 BRDG 13

F HULL PLASMA A 12 There was nothing 30 20 10 PH-1EMER LAB AUX PH-1 “wrong” with the FA 1 2 FA 11 original Ship Card +L +R 12TRAC TRAN TRAN TRAC 12 for this vessel, but PH-1-360° 10 we continually REAC LEFT 3 RIGHT REAC update ship cards WARP BTTY WARP 9 as improved PH-3 66PH-3 graphical ideas are LS 4 R HULL 5 RS 8 developed. #5 PL-F PL-F #3 10 B C 10 L+LR SHUTTLE RR+R 7 TURN MODE C MOVE COST 3/8 IMPULSE BASE SPEED 8 6 TURN MODE 2 SPEED COST 3 5 BASE SPEED 16 TURN MODE 3 SPEED COST 6 SHIELD #4 4 10 BASE SPEED 24 TURN MODE 5 SPEED COST 9 3 FEDERATION COMMANDER: WAR & PEACE ACCELERATION FLEET SCALE SHIP CARD #147 of 145-160 The publisher of COST 3/8 Copyright © 2010 Amarillo Design Bureau, Inc. 2 PLASMA ARMING PLASMA B PLASMA C this game grants DECELERATION permission to COST 3/8 A GS 20 20 1 B players to make a HIGH ENERGY F 15 15 TURN COST C F 10 10 reasonable number 1+7/8 0 5 5 of photocopies of PPD ARMING EVASIVE this page (up to 25 APLF The very similar Strike Cruiser had a PPD MANEUVER instead of the type-S plasma torpedo. per month) for the COST 2+1/4 personal use of the FRACTIONAL POWER player. Reproduc- 147 0 1/8 1/4 3/8 1/2 5/8 3/4 7/8 tion for sale is not authorized.

Copyright © 2012 Amarillo Design Bureau, Inc. REVISED SHIP CARD

ISC LIGHT COUNTER CL POWER TRACK +30 POINT VALUE: 150 CRUISER Power when SQUADRON SCALE DAMAGE CONTROL: 4 undamaged: 32 + 4. CSS +20 Name On the CL, weapons A and B are Plas-S. WEAPONS USED On the CS, weapons A and B are PPD-FA. A B CD EF SHIELD #1 12345 30 +10 6 7 8910 #6 #2 PROBES PL-S-FP PPD-FA A B MARINES BRDG 9 12 There was nothing 6 “wrong” with the PH-1 F HULL PH-1 FRAME DAMAGE FA FA 1 2 3 4 original Ship Card 5 +L +R EMER AUX 8 for this vessel, but it A PLASMA B LAB has been given 30 20 10 30 20 10 TRAN TRAN some graphic updates. REAC TRAC REAC 7 PH-3 PH-3 ° LS 7 LEFT PH-1-360 PRB RIGHT 9 RS 248 WARP 5 6 WARP 10 24 PL-F 12 6 BTTY 6 12 PL-F 6 C E #5 D R HULL F #3 20 L+LR 9 3 3 9 RR+R 20 5 SHUTTLE

TURN MODE C IMPULSE MOVE COST 3/4 4 BASE SPEED 8 TURN MODE 2 SPEED COST 6 SHIELD #4 20 BASE SPEED 16 3 TURN MODE 3 SPEED COST 12 PLASMA ARMING PLASMA C PLASMA D BASE SPEED 24 A TURN MODE 5 GS 20 20 SPEED COST 18 B GS 15 15 2 ACCELERATION C F 10 10 The publisher of COST 3/4 D F 5 5 this game grants E DECELERATION F PLASMA E PLASMA F permission to COST 3/4 F F 20 20 1 players to make a 15 15 HIGH ENERGY PPD ARMING reasonable number TURN COST APLF 10 10 3+3/4 of photocopies of BPLF 5 5 EVASIVE 0 this page (up to 25 MANEUVER The very similar Strike Cruiser had PPDs per month) for the COST 4+1/2 instead of the type-S plasma torpedoes. personal use of the FEDERATION COMMANDER: WAR & PEACE FRACTIONAL POWER SQUADRON SCALE SHIP CARD #147 of 145-160 player. Reproduc- 147 Copyright © 2010 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4 tion for sale is not authorized.

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

COUNTER DWE POWER HYDRAN TRACK ANTELOPE HUNTER POINT VALUE: 47+10 WAR DESTROYER DAMAGE CONTROL: 1 ESCORT 13 FLEET SCALE #6SHIELD #1 #2 HMS 12 Name PROBES 12 11 PH-1-FA MARINES 1 5 PH-G-FA 10 FRAME L 2 3 R DAMAGE TRAN BRDG TRAC 2 9 10 BTTY LAB 10

AEGIS ESCORT PH-2 PH-G 8 4 IMP 5 TURN MODE B ° MOVE COST 1/4 FX 360 REAC AUX #5 C HULL #3 7

BASE SPEED 8 SHTL SHTL . TURN MODE 2 9 #39 SPEED COST 2 C WARP 6 BASE SPEED 16 L WARP 3 R WARP TURN MODE 3 3 3 SPEED COST 4

BASE SPEED 24 5 not authorized TURN MODE 4 SPEED COST 6 SHIELD #4 ACCELERATION 4 COST 1/4 9 WEAPONS USED PH-G Shots DECELERATION COST 1/4 1 4 2 3 3 HIGH ENERGY TURN COST FEDERATION COMMANDER: 5 1+1/4 COMMUNIQUE #84 FLEET SCALE SHIP CARD #C841 2 Copyright © 2012 Amarillo EVASIVE Design Bureau, Inc. MANEUVER COST 1+1/2 1 FRACTIONAL POWER C841 0 1/4 1/2 3/4 0

The publisher grants permission to players to make up to 25 photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

HYDRAN COUNTER DWE 25 ANTELOPE HUNTER POINT VALUE: 93+20 24

DAMAGE CONTROL: 2 TRACK WAR DESTROYER POWER 23 ESCORT SQUADRON SCALE 22

#6 SHIELD #1 #2 21 HMS Name 20 24 PROBES 19 PH-1-FA MARINES 1 2 18 10 PH-GPH-G PH-G 17 5 FA+L 3 4 5 FA+R FA FRAME TRAN BRDG TRAC 16 DAMAGE 4 20 BTTY PRB LAB 20 15 #5 #3 14 ° AEGIS ESCORT 18 TRAC REAC PH-G-360 REAC TRAN 18 6 7 TURN MODE B 13 MOVE COST 1/2 PH-2 C HULL SHTL C HULL PH-2 LF RF 12 8 9 . BASE SPEED 8 L R TURN MODE 2 AUX EMER 11 SPEED COST 4 IMP IMP BASE SPEED 16 L WARP C WARP R WARP 10 TURN MODE 3 6 3 6 4 2 3 6 SPEED COST 8 9

not authorized BASE SPEED 24 TURN MODE 4 8 SPEED COST 12 SHIELD #4 ACCELERATION 7 COST 1/2 18 6 DECELERATION COST 1/2 FEDERATION COMMANDER: 5 COMMUNIQUE #84 HIGH ENERGY SQUADRON SCALE SHIP CARD #C841 TURN COST Copyright © 2012 Amarillo Design Bureau, 4 2+1/2 Inc. 3 EVASIVE PH-G Shots MANEUVER COST 3 3 2 4 1 WEAPONS 5 C841 USED 6 FRACTIONAL POWER 0 1 2 8 9 7 0 1/4 1/2 3/4

The publisher grants permission to players to make up to 25 photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

This ship may be in a future product. VUDAR WAR COUNTER DWL POWER 14 We present it here TRACK because somebody DESTROYER POINT VALUE: 59 requested it. LEADER DAMAGE CONTROL: 1 13 FLEET SCALE VSV Name PROBES 12 #6SHIELD #1 #2 MARINES 6 11 15 FRAME DAMAGE 2 ION-FA PH-1 10 IPG POWER A PH-1-FA 2 FX Z12 3 4 1 ION CANNON BRDG 9 ARMING REAC REAC A PLOF 12 HULL LAB HULL 12 BPLOF FF 8 BTTY AUX EMER TURN MODE B MOVE COST 1/4 IPG 7 HULLZ HULL BASE SPEED 8 TURN MODE 2 RRSHTL SPEED COST 2 6 BASE SPEED 16 #5TRAC IMP TRAN #3 TURN MODE 3 10 10 SPEED COST 4 PH-1 ION-FX PH-3 5 BASE SPEED 24 RA 3 B 4 360° TURN MODE 4 SPEED COST 6 L WARP C WARP R WARP 3 3 3 4 ACCELERATION COST 1/4 DECELERATION 3 COST 1/4 SHIELD #4 10 The publisher grants HIGH ENERGY permission to players TURN COST 2 1+1/4 to make up to 25 FEDERATION COMMANDER: COMMUNIQUE #84 photocopies of this EVASIVE FLEET SCALE SHIP CARD #C842 page per month (and MANEUVER Copyright © 2012 Amarillo Design Bureau, Inc. COST 1+1/2 1 to print on his own printer as many as he WEAPONS USED wants) for personal C842 1 2 3 4 FRACTIONAL POWER 0 use. Reproduction for 0 1/4 1/2 3/4 sale is not autho- rized.

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

This ship may be in a future product. VUDAR WAR COUNTER DWL POWER 28 We present it here TRACK because somebody POINT VALUE: 110 27 DESTROYER requested it. LEADER DAMAGE CONTROL: 2 26 VSV SQUADRON SCALE Name 25 PROBES SHIELD #1 24 #6 #2 MARINES 30 23 12 22 6 FRAME DAMAGE ION-FA ION-FA 21 4 A B 20 IPG POWER PH-1 PH-1-FA PH-1 Z12 3 4 FA 3 HULL 1 2 HULL 4 FA 19 +L +R ION CANNON FFBRDG 18 A PLOF REAC REAC B P L O F 23 AUX LAB TRAN 23 17 C P L O F #5PH-3 PH-3 #3 16 D PLOF 20 5 BTTY 6 20 LSPRB EMER RS 15 TURN MODE B MOVE COST 1/2 IPG 14 HULLZ HULL BASE SPEED 8 TURN MODE 2 RRSHTL 13 SPEED COST 4 12 BASE SPEED 16 TRAC IMP TRAC TURN MODE 3 11 SPEED COST 8 PH-1 ION-FX PH-1 10 BASE SPEED 24 RA 7 C D 8 RA TURN MODE 4 SPEED COST 12 L WARP C WARP R WARP 9 6 3 6 3 3 6 ACCELERATION 8 COST 1/2 7 DECELERATION COST 1/2 SHIELD #4 6 20 The publisher grants HIGH ENERGY permission to players TURN COST 5 2+1/2 to make up to 25 FEDERATION COMMANDER: COMMUNIQUE #84 4 photocopies of this EVASIVE SQUADRON SCALE SHIP CARD #C842 page per month (and MANEUVER Copyright © 2012 Amarillo Design Bureau, Inc. 3 COST 3 to print on his own 2 printer as many as he WEAPONS USED wants) for personal FRACTIONAL POWER 1 C842 1 2 3 4 use. Reproduction for 5 6 7 8 0 1/2 0 sale is not autho- rized.

Copyright © 2012 Amarillo Design Bureau, Inc. The publisher of this game grants permission to LARGER SHIP CARD players to make a reasonable number of photocopies of this page (up to 25 per month) for the personal use Low-Toner Version of the player. Reproduction for sale is not authorized.

9 8 7 6 5 4 3 2 1 0

F5D

11

10

TRACK

8

8

POWER

#2

#3

6 7 8 9

RIGHT WARP

10

Y

3

DRN

SHTL

PROBES

MARINES

POWER: F5D

FRACTIONAL

COUNTER F5D POINT VALUE: 54 POINT VALUE: DAMAGE CONTROL: 1

IKV Name

AUX

0 1/4 1/2 3/4

1

8

11

LAB

23

BTTY

TRAC

BRDG

DRONES DRONES

C HULL

PH-2-FX

PH-2-RX

SHIELD #1

SHIELD #4

TRAN

1 2 3 4 5

IMP REAC

Z

X

DRN

DRN

44

LEFT

ACCELERATION COST 1/4 DECELERATION COST 1/4

HIGH ENERGY TURN COST 1+1/4 EVASIVE MANEUVER COST 1+1/2

Z

WARP

2

FRAME DAMAGE

Y

123

Z

X

X

Y

0

8

8

DRONE RACKS

WEAPONS USED

#6

#5

TURN MODE A TURN MODE MOVE COST 1/4

BASE SPEED 8 TURN MODE 1 SPEED COST 2

BASE SPEED 16 TURN MODE 2 SPEED COST 4

BASE SPEED 24 TURN MODE 4 SPEED COST 6

8

8

#2

#3

RIGHT WARP

A

FA

1 2 3 4

DISR

SHTL

DRONES

4

PROBES

MARINES

15

AUX

ANTI-DRONES IMP USED ANTI-DRONES IMP

1

8

11

COUNTER F5

POINT VALUE: 43 POINT VALUE:

DAMAGE CONTROL: 1

IKV Name

LAB

23

BTTY

POWER: F5

TRAC

BRDG

C HULL

PH-1-FX

PH-2-RX

FRACTIONAL

SHIELD #1

SHIELD #4

TRAN

0 1/4 1/2 3/4

Z

IMP REAC

Z

Y

POWER TRACK: F5

DRN

ADD

44

DRONE RACK Z

LEFT

2

123

Range 15.

FRAME DAMAGE

WARP

Disruptors

ANTI-DRONE Y

are limited to

A 234 678

WEAPONS USED

8

8

#6

#5

10 9 8 7 6 5 4 3 2 1

11

8

10 #2

RIGHT WARP

6

3

1 2 3 4

A

PROBES

MARINES

FA

DRONES

DISR

SHTL

REAC

REAC

1

8

15

13

ANTI-DRONES IMP USED ANTI-DRONES IMP

LAB

23

FLEET SCALE SHIP CARD #S3 FLEET SCALE SHIP FEDERATION COMMANDER: SQUADRON ATTACK COMMANDER: SQUADRON FEDERATION Amarillo Design Bureau, Inc. Copyright © 2012

TRAC

BRDG

C HULL

PH-1-FX

PH-1-RX

SHIELD #1

SHIELD #4

BTTY

TRAN

IMP

Z

Z

Y

ADD AUX

DRN

44

Range 22.

Disruptors

LEFT

2

are limited to

FRAME DAMAGE

WARP

DRONE RACK Z

123

COUNTER F5L POINT VALUE: 51 POINT VALUE: DAMAGE CONTROL: 1

ANTI-DRONE Y

KLINGON F5 FRIGATE SQUADRON FRIGATE

IKV FLEET SCALE Name

A 234 678

WEAPONS USED

8

10 #6

#5 #3

POWER: F5L

FRACTIONAL

9 8 7 6 5 4 3 2 1 0

0 1/4 1/2 3/4

S3

11

12

10

F5L POWER TRACK The publisher of this game grants permission to LARGER SHIP CARD players to make a reasonable number of photocopies Low-Toner Version of this page (up to 25 per month) for the personal use of the player. Reproduction for sale is not authorized.

9 8 7 6 5 4 3 2 1 0

11

22 21 20 19 18 17 16 15 14 13 12

10

#2 16

16

TRACK

8

4

RIGHT WARP

F5D POWER

Z

DRONES

6 3

Y

DRN

BTTY

0 1/2

MARINES

11

SHTL

12 13 14 15 16 17 18 19 20

POWER: F5D

FRACTIONAL

4

R

FRAME DAMAGE

FA

PH-2

COUNTER F5D POINT VALUE: 108 POINT VALUE: DAMAGE CONTROL: 2

IKV Name

AUX

0

21

IMP

LAB

16

TRAC

SHIELD #1

BRDG

REAC

EMER

F HULL

345

PH-2-RX

DRONES

SHIELD #4

X

REAR HULL

12

1 2 3 4 5 6 7 8 9

L

10

FA

IMP IMP

PH-2

W

4

PRB

Y

V

DRN DRN

TRAN

ACCELERATION COST 1/2 DECELERATION COST 1/2

HIGH ENERGY TURN COST 2+1/2 EVASIVE MANEUVER COST 3

8

4

LEFT

123 5

Z

VWX Z

V

X

Y

W

DRONE RACKS

WPNS USED

PROBES

WARP

#6

16

16

#5 #3

#2

16

16

TURN MODE A TURN MODE MOVE COST 1/2

BASE SPEED 8 TURN MODE 1 SPEED COST 4

BASE SPEED 16 TURN MODE 2 SPEED COST 8

BASE SPEED 24 TURN MODE 4 SPEED COST 12

8

4

RIGHT WARP

Range 15.

Disruptors

DRN

are limited to

8 4

BTTY

MARINES

234 678

SHTL

R

FA

1 5

IMP USED IMP

B

FA

4

FRAME DAMAGE

DISR

ANTI-DRONES

5 6 7 8

0 1/2

PH-1

DRONES

POWER: F5

FRACTIONAL

21

COUNTER F5

POINT VALUE: 82 POINT VALUE:

DAMAGE CONTROL: 2

IKV Name

IMP

LAB

AUX

16

TRAC

SHIELD #1

BRDG

REAC

EMER

F HULL

345

PH-2-RX

SHIELD #4

REAR HULL

12

4Z

IMP IMP

A

PH-1

FA

F5 POWER TRACK

DISR

L

FA

PRB

123 5

YZ

TRAN

DRONE RACK Z

ADD

ANTI-DRONE Y

WEAPONS USED

8

4

AB

PROBES

LEFT

WARP

#6

16

16

#5 #3

#2

16

20

8

4

RIGHT WARP

8 4

12

MARINES

BTTY

SHTL

R

1 2 3 4 5 6 7 8

FA

DRONES

20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 20 19 18 17 16 15 14 13 12 11

B

FA

4

FRAME DAMAGE

DISR

PH-1

Z

26

KLINGON F5

IMP

LAB

AUX PRB

SQUADRON SCALE SHIP CARD #S3 SQUADRON SCALE SHIP SQUADRON SCALE ATTACK COMMANDER: SQUADRON FEDERATION Amarillo Design Bureau, Inc. Copyright © 2012

16

TRAC

BRDG

REAC

EMER

F HULL

345

PH-1-RX

SHIELD #1

SHIELD #4

22 21

REAR HULL

12

4Y

A

PH-1

FA

DISR

L

FA

IMP IMP

FRIGATE SQUADRON FRIGATE

Z

Range 22.

Disruptors

123 5

DRN

Y X

TRAN

are limited to

ADD

WEAPONS USED

234 678

COUNTER F5L POINT VALUE: 103 POINT VALUE: DAMAGE CONTROL: 2

IKV Name

8

4

15

Z

Y

AB

DRONE RACKS

ADD X

ANTI-DRONES IMP USED ANTI-DRONES IMP

LEFT

0 1/2

WARP

POWER: F5L

FRACTIONAL

#6

20

#5 #3 16

9 8 7 6 5 4 3 2 1 0

S3

11

24 23 22 21 20 19 18 17 16 15 14 13 12

10

F5L POWER F5L TRACK COMING ATTRACTIONS

federation commander reinforcements attack The next in this popular series, Reinforcements Attack includes 19 new ships for all of the empires, including die-cut counters and full-color lami- nated ship cards. Federation fast destroyer, Klingon F6B, Romulan K7R, Kzinti destroyer, Gorn DBC battlecruiser, Tholian TK5, Hydran D7H, Lyran JagdPanther, and many more ships, plus a fully decked-out battlestation and the deadly sun snake that destroyed an entire civilization. FC: Reinforcements Attack will be released in January. SKU 4110, Retail price $29.95 Also to release at the same time will be Booster Packs #34, #35, and #36, each with seven entirely new ships. SKU 4234, 4335, 4236; Retail price $9.95 each STARMADA NOVA EDITION Updated and revised for faster (and more deadly battles), the new Nova Edition of the once-and-future classic Starmada game system comes to the Star Fleet Universe. Nova: BATTLESHIP ARMADA, SKU 6105N, $16.95 All New: The largest starships ever built The Admiral edition of Battleship Armada will be available by mail order. Nova: ALIEN ARMADA, SKU 6101N, $16.95 New Edition: The Tholians, Orions, and Seltorians. Nova: DISTANT ARMADA, SKU 6102N, $16.95 New Edition: The Hydrans, Lyrans, LDR, and WYNs. CAPTAIN’S LOG #46 Scheduled for January 2013, this will be the next issue in our best-selling series. The fiction story tells the previously unknown story of the USS Mallory, which disappeared during the Day of the Eagle. The issue also includes the usual features. SKU 5746, $24.95 STAR FLEET MARINES: LAST STAND The second installment in our hot-selling new ground combat game, this will add several new types of vehicles and shuttles, plus: outposts, troops riding on top of vehicles, 280 new counters (including Hydrans) and new scenarios. February 2013. SKU 2102, $34.95 SFB MODULE C6: LOST EMPIRES The Paravians were accidentally exterminated by the . The Carnivons were destroyed by a joint Kzinti-Lyran campaign during the Early Years. But what if they had survived to become major players in the General War? Find out in March 2013!

Copyright © 2012 Amarillo Design Bureau, Inc.