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COMMUNIQUE #92 STARDATE 2013.08

THE BIG NEWS NEWSflash #1: The big news this month is the completion of the FLAP LIST (Finish Like A Pro) for Captain’s Log #47. DISCUS STRIKES AGAIN Few people really understand this system or what it As happens every few years, our Discus BBS sys- means to them, so let us explain. tem suffered a nervous breakdown. This time it deleted When a new product is released, the work on that most of the user database. There were 1600 registered product is not quite over. We have to do no end of minor users when we left work on 10 July, and when we things (from putting it on the shopping cart to filing the checked the BBS from home at 10pm there were four. copyright forms), some of which are to your benefit and This is a known issue with Discus that nobody has ever should not be missed or ignored. Most of these involve been able to identify or fix, and the company that made updating reference documents on the website, e.g., it went out of business without attending to the problem. The FC Reference Ship Chart is available here: The solution, however, is easy. Just re-register with http://www.starfleetgames.com/federation/ your original screen name and password and it will sync Commanders%20Circle/shipcharts.shtml back up with your file (which is still on the server). The database of Fed Commander scenarios has Every day from that day to this, people have emailed been updated and three versions were uploaded: us asking “what did I do wrong to get kicked out?” and http://www.starfleetgames.com/federation/ the answer is that you did nothing wrong. The software Commanders%20Circle/databasescenarios.shtml is just stupid or maniacal or maybe just plain evil. You’d We updated the Index of Captain’s Log, which al- think they would remember that it happened before, but lows you to quickly find articles in older issues. really, it happens less frequently than issues with other http://www.starfleetgames.com/documents/ software and in this fast-paced world nobody remem- Captains%20Log%20Index/ bers what happened four years ago. INDEX_OF_CAPTAIN's_Log.pdf You might ask why we don’t replace the Discus BBS The medals, campaign ribbons, and honor bars from software with something new like PHP. There’s a reason the Captain’s Log #47 honors list were posted: for that: Discus does things no version of PHP can do http://www.starfleetgames.com/ArtGallery/ and those things are critical to the way the board oper- Wall%20of%20Honor.shtml ates. It would quadruple the workload (by overworked Recent issues of Captain’s Log have a Supplemen- primary designers) to change to PHP and we just can- tal File which is available free on the website: not afford the time. PHP boards don’t have our traffic. http://www.starfleetgames.com/documents/CL/ A better question would be why we didn’t have a CL%2047/CL47_Supplemental_File.pdf backup of the database. We used to back up the system We updated the Update List, listing all products and every week, but something happened two graphics di- what is the latest revision of each: rectors ago and that got left off of the “Master To Do List http://www.starfleetgames.com/prod_update.shtml For Graphics Directors.” It’s back on there now. Check What’s New for even more recent updates.

PUBLISHER’S INFORMATION : COMMUNIQUE #92 is published and copyright © 2013 by , Inc., www.StarFleetGames.com, PO Box 8759, Amarillo TX 79114. Elements of the are the property of Paramount Pictures Corporation and are used with their per- mission.

Communique #92; Copyright © 2013 Amarillo Design Bureau, Inc. Index FOR 2013 NEWSflash #2 ¥ Communique #85: First in the new format. Sce- FEDERATION COMMANDER nario 8CM72 The Hunting of the Snark. New Frax DWE. TACTICS MANUAL ¥ Communique #86: Scenario 8CM73 Training The most wanted new product for Federation Com- Days. New Romulan KF5RL (K5L). mander since we published it eight years ago, this tac- ¥ Communique #87: Scenario 8CM74 Invincibility tics manual was compiled by Fleet Captain Patrick Doyle in the Defense; Victory in the Attack. New ISC destroyer (a four-time national champion) and covers everything! escort. Every (formally published) empire is included! From ¥ Communique #88: Scenario 8CM75 You Spy. New the maneuverable Klingons to the stodgy , from Kzinti war destroyer escort. the plasma-slinging Romulans to the drone-slinging ¥ Communique #89: Scenario 8CM76 The Hun in Kzintis, from the Hydrans with their fighters to the Ori- the Sun. New Kzinti war destroyer leader. ons with their cloaks and optional weapons. ¥ Communique #90: Scenario 8CM77 Maintenance Every weapon and system is included, from phasers Duty, Klingon F5E escort frigate. to photons, from tractors to transporters, from webs to ¥ Communique #91: Scenario 8CM78 Holdfast displacement devices. Harassment, Romulan SKE destroyer escort. SKU 4009, Retail price $19.95 RULES QUESTIONS UPC: 6-78554-04009-6 Release in Fall 2013. Q: If a Vudar ship is displaced by the Andromedans’ displacement device, can the IPG still be used for de- fensive jamming during the impulse that the Vudar ship is disrupted? I would argue that since it is used in the Defensive Fire Phase it is a weapon requiring the ship’s fire controls to be working. A. Yes, it can be used. It’s a “field around the ship” and doesn’t have to be aimed. Q. Does that mean ESGs can be used since they don’t have to be aimed either? A. ESGs in offensive mode are specifically identi- fied as being a direct-fire weapon in (5N2d), so the of- fensive mode of the ESG cannot be used while disrupted. However, the defensive and anti-hellbore modes can be used while disrupted. Those modes are, like the IPG, purely defensive systems and not affected by being dis- rupted. The ESG defensive mode is explicitly exempted by (5U4b3) anyway. The longer explanation is that displacement only dis- rupts the “fire control” of a ship (something that was ab- stracted out in Federation Commander). That means anything that needs the ship to be able to “see” and “aim” to use (firing or launching weapons; tractors, transport- ers, labs) can’t be used. Defensive fire is allowed as it is all so close, but anything that doesn’t need to “see” (i.e. doesn’t need fire control) isn’t affected by being disrupted. IPGs and the non-offensive modes of ESGs don’t need to be able to “see” to work, and so aren’t affected by being disrupted. WANTED: CAFFEINE-FREE DIET DEW Q. Does a phaser have to be in the arc appropriate Leanna wants very much to enjoy Diet Mountain Dew to the shield a seeking weapon hits? late in the evening, but cannot as the caffeine keeps her A. Yes. So if a drone impacts the #4 shield, for a awake. There is caffeine-free diet Mountain Dew in a phaser to fire at that drone, it must be able to fire into the few states, such as Ohio. (We bring back a hundred cans LR or RR arcs. If a drone impacts the #2 shield, the or more from Origins.) It’s too heavy to ship, but if any- phaser must be able to fire into the RF or R arcs. one is travelling and plans to stop by ADB for the office Thanks to Mike West, our FC Division Commander, tour, Leanna will gladly swap you products for any caf- for keeping up with the rules questions. feine-free diet Mountain Dew you happen to bring along.

Communique #92; Copyright © 2013 Amarillo Design Bureau, Inc. Universe News Federation Commander is only one of the in the Star Fleet Universe. All of our games use a common historical background and technological database. This part of Communique will have news on our other games. Our opt-in email newsletter Hailing Frequencies goes to fans of all our games; each issue includes links to information for each . The lastest news is printed in red for quick access. Repeated earlier news is in black for context.

CAPTAIN’S LOG Work on Captain’s Log #48 has begun, with articles about Starlist, why the Fralli are the best zombie hunt- ers, and Ten Things the Klingons Won’t Tell You.

STARMADA Kzinti BC (2400) by Dan Ibekwe Battleship Armada Nova is in stores; Battleship Ar- mada Admiral is available by mail. Both are on e23. Starmada is a fast-paced game system playable on hexes or without them. ISC rules and ships were in STAR FLEET MARINES Captain’s Log #47. Star Fleet Marines: Last Stand has been released. New units include outposts, heavy-weapons vehicles, Federation & Empire and heavy shuttles. New terrain types include three-level In the works: Minor Empires, including the Vudar, hills, cliffs, and depressions. Eleven scenarios include a Seltorians, and LDR. Countersheets for Tactical Ops and number of “last stand” situations such as the Dragon’s a revised Fighter Ops are in development on the BBS. Den, Relief of Nucklow, the Zien-Kien route, and two solitaire scenarios. Steven P. Petrick is hard at work on Module C6 Lost PRIME DIRECTIVE Empires, including the Paravians and Carnivons for re- We’re urging our artists to complete deck plans so lease this fall. He is also hard at work on the Federation we can release the first Traveller book. We’re also mov- Master Starship Book. ing forward with Mike West’s Traveller-based space com- bat system. We have released the original PD1 books MONGOOSE on e23 and will add them to DriveThru RPG. Current We have and Kzinti singles for sale on the ADB roleplaying books are available in PD20M and GURPS shopping cart. Mongoose is busily creating the next round versions. We are currently focusing on conversions of of new Starline 2500 miniatures. the four Prime Directive books to Mongoose Traveller.

Kzinti BC (2500) by Bill Stec

Communique #92; Copyright © 2013 Amarillo Design Bureau, Inc. BBS & Forum NEWS PLANs FOR 2013 & Beyond KEYS TO COMMUNICATION The BBS (www.StarFleetGames.com/discus) can be Borders of Madness is being developed for release confusing at first sight, as it has hundreds of topics, used at a future time, with carriers, escorts, battle tugs, daily by a thousand players. Registration is free, but we maulers, and other ships that only a madman would want do require all participants to use their real names. (This to see added to Federation Commander. not only improves the overall tone of civility, but makes Federation Admiral, a campaign manual designed sure you get credit for any suggestions you make.) When to work with Federation Commander, will be released you register, you will see topics for each of our product when finished. It will also work with SFB, Starmada, and lines. Feel free to venture into the broader universe as ACTASF and will provide players with everything they you get more comfortable with the system. need to create their own campaigns at any level (strate- There is also a forum (much easier for new players) gic, regional, or local). This will be one of the largest on the www.FederationCommander.com website. It al- books we have ever released. lows screen names and avatars but isn’t used for sub- Briefing #3 is in preparation. It contains commando missions of new items. ships, transports, survey ships, scouts, police ships, Several versions of the updated Master Ship Chart ground bases, specialized freighters, and much more for Federation Commander are on the Commander’s needed for Fed Admiral. Circle. The Scenario Reference Book is steadily making The CRUL (Consolidated Rules Update List), listing progress toward publication. all rules changes, is now in the Commander’s Circle. The Starship Reference Book has recently come on In the Commander’s Circle is the Scenario Designer’s the radar as a plausible product worth doing. Guide: http://www.StarFleetGames.com/fc/ A proper FC Tactics Manual will appear soon. designguide.shtml . Lots of ship packs and other items in PDF format You will find a link to the Commander’s Circle at: will be loaded onto e23. We will make an effort to do www.StarFleetGames.com/fccc/login.php some new six-packs in 2013. We realize that some sell along with everything else for this game system. better than others, but we need to do them all and do them in a logical order. Each will have a mix of existing and entirely new ships, and some ships for future prod- WEBSITE UPDATE ucts will debut in this way. We continue to update and improve our website: www.StarFleetGames.com Online Indexes for Our graphics director adds new things to the website Communique every week, and most of those come from either cus- http://www.federationcommander.com/ tomer requests or the FLAP (Finish Like A Pro) list done Communique%20Master%20Index.shtml after the completion of each new product. Let us know (at [email protected]) if you see any glitches in the website or think of ways to improve the website for all of us. The website includes a wealth of information, down- loads, and other items for players of all of our games. Explore, look around, click on random entries in the Mas- ter Index, and you may be surprised what you find. The Master Index can be found at: www.starfleetgames.com/masterindex.shtml You can always find out what has been added here: www.starfleetgames.com/new.shtml

COMMUNIQUE INDEXES FROM EARLIER YEARS Index for 2006 was in Communique #14. Index for 2007 was in Communique #24. Index for 2008 was in Communique #36. Index for 2009 was in Communique #48. Index for 2010 was in Communique #61. Index for 2011 was in Communique #73. Orion Raider Infernalis (2500) by Tony L. Thomas Index for 2012 was in Communique #84.

Communique #92; Copyright © 2013 Amarillo Design Bureau, Inc. PDFS ARE AVAILABLE! what ships do you want? We have continued to offer more of our products as Here is an updated list of player suggestions, delet- PDFs by way of the e23 website. ing ships published in Communique, Captain’s Log, or We just recently released Romulan ePack #2. Klin- Reinforcements Attack. gon ePack #3 is in the hands of the proofreader. Rom- All Fleets: carriers, drone variants, heavy war de- ulan ePack #3 is ready for proofreading. stroyers, heavy command cruisers, maulers, sector base, So far, we have released a lot of stuff for Federation X-ships, Early Years. Commander, including the Revision Six Reference Rule- New Empires: Carnivons, Paravians, Jindarians, book, the 72 ships from Federation Commander Brief- Juggernauts, Omega, Peladine. ing #2, and more than a dozen ship card packs. Andromedan: Bull Snake cargo ship, Heavy Cobra, These PDFs are in color and high resolution. PDFs Imposer. of most are searchable (some older Captain’s Logs are Federation: CD, DNM, plasma variants. not, but are being updated). The way e23 works, once Frax: CV, FFE, DWS, Tug. you buy a product, you can download it again for no cost General: Auxiliary combat units, operational auxilia- if you lose it or if we upload a revised version. Thus, the ries, sector base, system station, tramp steamer. people who bought Reference Rulebook Revision 5 were Gorn: BFF, Carronade Cruiser, destroyer w/o refits. able to obtain Reference Rulebook Revision 6 for free. ISC: DDL, fast light cruiser. We must note that these products are copyrighted Klingon: B10V, B8, F5WC, F5WD. and are not to be uploaded or passed around to your Kzinti: DWD. friends. Doing so is piracy, a criminal act, and may result Lyran: CAL, Lionness. in us deciding not to offer any more PDF products. Monster: Ancient space dragon. We have also uploaded many Starmada, Star Fleet Romulan: Demonhawk, KB10R, Killerhawk, Battles, Federation & Empire, and GURPS Prime Direc- SabreHawk, SuperHawk. tive products. PD20M is on DriveThru RPG. The original Seltorian: Nest ship. Prime Directive First Edition books are being added to Tholian: BB, BW. both e23 and DriveThru RPG. Vudar: none. FACEBOOK & TWITTER WYN: Fish DN, Fish DNL, Fish DNH, Fish DWD. ADB, Inc.’s page on Facebook continues to find new FED COMMANDER: TO DATE faces who haven’t been around the BBS or Forum. We have links to many of our videos, hundreds of pictures, Core Products: Klingon Border, Romulan Border; snippets of information, and interaction with our fans. cornerstone products of the game engine. Jean Sexton is the main voice you will hear on our page Alternate Products: Academy (lower cost entry prod- on Facebook. If she doesn’t know an answer, she’ll ask uct), Graduation (turns Academy into Klingon Border), one of the Steves and ferry the answer back. Romulan Space (the parts of Romulan Border not dupli- All that is left is for you to “like” the page for Amarillo cated in Klingon Border), Klingon Space (the parts of Design Bureau, Inc. if you haven’t done so already. Here’s Klingon Border not duplicated in Romulan Border; this the link: product is not packed for display in stores), Reference http://www.facebook.com/pages/Amarillo-Design- Rulebook. Bureau-Inc/231728653279?ref=mf. Expansions: Klingon Attack, Romulan Attack, Tholian We hope to see you there! Attack, Battleships Attack, Distant Kingdoms, Orion At- Many people on our page on Facebook have not tack, Hydran Attack, War & Peace, Line of Battle, Trans- been on our BBS. ports Attacked. ADBInc_Amarillo is the new place to check on Twit- Briefings: #1 Scenarios, #2 Middle Years. ter. It’s a quick way to get the most important new infor- Booster Packs: Zero, #1-#36, #91, #92. (Each has mation about your favorite games. We have just started, seven or eight ship cards including one or two new ships; so please follow us there. some have up to eight new ship cards.) Squadron Boxes: Zero, #1-#30, #91. (Each has five HAILING FREQUENCIES or six miniatures.) Border Boxes: #1-5, #7-10 (24 miniatures each). Check out our free online newsletter. It’s full of fun Border Box #6: nine battleships and a starbase. and cool stuff about all of our games. Captain’s Log (issues with Federation Commander StarFleetGames.com/newsletter.shtml material): #32-#47. This newsletter includes information about upcom- See e23 for many ship card packs with new ships. ing conventions and demos and FC tactics.

Communique #92; Copyright © 2013 Amarillo Design Bureau, Inc. CUSTOMER SUPPORT and carry them out, reporting the results of those orders to all players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good play- We do as much as we can to help our customers enjoy ers make for a good, enjoyable game of Federation Com- our products, and are always seeking new ways and open to mander. Moderating a Federation Commander PBEM game is new ideas to do so. Here is a general summary of the kind of also an excellent way to learn more about the Federation Com- things we can do. (Sorry for the small type, it does show just mander rules. how much customer support stuff we have!) While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. Just Ask Us You can play against people in other parts of the world (how You can contact the game designer at: often do you get to Australia, anyway?), you can play multiple [email protected] games at once, and you can have large multi-player games You can contact our customer support person at: (without worrying about running out of chips and soda). [email protected] For more information about playing Federation Com- You can contact our sales department at: mander PBEM, please visit the play-by-email section at [email protected] www.StarFleetGames.com/pbemgames soon or check the Try asking a question, and we’ll answer as best we can. PBEM section of either the Forum or the BBS. For that matter, you can always just call the office at 806-351- 1950 during business hours (10-6 Central Time, M-F), and tell Federation Commander Online Gaming whoever answers (we take turns) what you need, and you will Many people do not know that you can play Federation be sent to the right person to get your answer. Commander online in real time against live opponents, any time you want, 24 hours a day. Websites A decade ago, www.SFBonline.com was created to pro- Our site at www.FederationCommander.com has a lot of vide players of Star Fleet Battles with an online gaming expe- stuff for you to use, and the Commander’s Circle (found at rience. It was a smash hit as hundreds of gamers joined the http://www.starfleetgames.com/federation/ battles. Tournaments and other competitions, plus general open Commanders%20Circle/index.shtml) gaming, have gone on around-the-clock since then. This suc- has lots of free downloads and other things. You can even cessful operation has been expanded to include Federation download a demo copy of the game to give a friend. Commander! Now you can play with real live human oppo- The StarBlog on FederationCommander.com includes nents all over the world in real time 24 hours a day, seven days daily posts of what’s going on, and the forum on that site pro- a week! The computer automates many functions and acts as vides access to the Federation Commander community of play- a friendly assistant for mundane chores. ers and to the game designers and customer-support people. For a modest subscription fee of less than $6 a month, you have access to most of the ships in the Federation Com- Need an Opponent? mander game system as well as new ships still in playtest and There are a lot of ways to find one. Post a note in your development. The Java Runtime system is compatible with Win- game store. Go to the FederationCommander.com Forum and dows, Macintosh, and other systems. post a note in the Local Groups & Retailers section. Attend a Never worry about a lack of opponents. Never worry about local convention (if there is one). Go to the Commander’s Circle opponents who don’t show up for game day because of silly and look at the player database (and post your information reasons like family reunions or their own weddings. Don’t be there so that the next person to check the list can find you). cut off from your regular gaming group while on vacations or Go to our primary BBS at www.StarFleetGames.com/dis- business trips. cus and look for the Seeking Opponents section and post a Even better, you can join in online tournaments and cam- note there. paigns, and your victories will add up to a higher and higher Go to www.StarFleetGames.com/sitemap.html and look average score! for the red Find Opponents button. Enter your data and in a The system also allows you to chat with friends, taunt your few days you’ll get an email from our Customer Support Direc- enemies, and watch other players fight their own savage battles. tor with a list of gamers near you. (Why learn from your own mistakes when you can learn from someone else’s?) This “observer” system allows players of ei- Federation Commander Play-by-Email ther game (or those who have yet to join either) to learn the ins Playing Federation Commander by email is an alternative and outs of the other game before deciding to invest time and to playing face-to-face. While there are a few differences (i.e., money in it. your opponent isn’t sitting across the table from you), it is the So come to www.SFBonline.com right away. You can even same game. fly the Federation CA or Klingon D7 as a free trial, or watch The basic gist of the Federation Commander play-by-email any game in play. Legendary SFB aces and new Federation (PBEM) system is that you and your opponent submit your Commander aces strut their stuff in combat arenas all the time, orders for the turn to a moderator via email. The moderator and you can learn from the best. then processes them, and sends a “SitRep” (Situation Report) to the players via email. You receive the results, write up your Hailing Frequencies next set of orders, and then submit your orders once again. We publish a newsletter covering all of our products with The process is repeated until the game is completed. Sounds information about the games. It’s free. Try it for a few issues simple? That’s because it IS! It’ll take a little getting used to and see if you like it. Subscribe at: (after all, what doesn’t?), but once you’ve got the hang of it, www.StarFleetGames.com/newsletter.shtml you’ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. We Welcome Your Ideas Every Federation Commander PBEM game has at least Really! We do! If you have an idea of a way we can make three participants: two or more players and one moderator. life easier for our players, just let us know and we will at least The moderator’s purpose is to accept orders from the players see if we can make it happen.

Communique #92; Copyright © 2013 Amarillo Design Bureau, Inc. FEDERATION COMMANDER SCENARIO

(8CM79) EMERGENCY (225 points in Fleet Scale). BASE REMOVAL 2. Satellite Base: The Andromedan satellite base is deployed as per (5V4) and may not move other than to rotate. An Andromedan satellite base has been discovered deep inside the territory of your empire. The local com- (8CM79e) FORCE DYNAMICS mander has ordered you to destroy it. Unfortunately, there The scenario can be played again under different are few available assets. Worse, long-range scans indi- conditions by making one or more of the following cate the base is defended by an Intruder and a Python. changes: More Andromedans could appear at the base at any time. 1. Alternative Ships: Replace the Andromedan force with a pirate force consisting of a Heavy Battle (8CM79a) NUMBER OF PLAYERS Raider and a Battle Raider defending a base station. Two: The Andromedan player and the Galactic 2. Balance: The balance of the scenario can be ad- player. justed by increasing or decreasing the maximum size of the Galactic empire force by 100 points. Alternatively, (8CM79b) INITIAL SETUP the Intruder can come equipped with an energy module. Map: Set up the map with three panels across and 3. Bidding: Both players write down their bid; no two panels high if using small hexes (four wide and three bid can be higher than 550 points. The low bidder be- high if using large hexes). comes the Galactic player and buys his ships with that Place the Andromedan satellite base in a hex near number of points. If the bids are tied, the players can the center of the map. toss a coin or mutually agree on a decision. The map is a “location map”; any ship which is more than 25 hexes from the base has disengaged and can- (8CM79f) DESIGNER'S NOTES not return. This scenario was originally designed for Star Fleet Andromedan: Set up an Intruder and a Python Battles by Steven P. Petrick and was published as SL177 within five hexes of the base. There are no satellite ships in Captain’s Log #19. It was converted to Federation on the Intruder. Commander by Michael Tisdel. Galactic Empire: Set up 450 points worth of ships (225 in Fleet Scale) within three hexes of each other and 25 hexes away from the Andromedan base. This cannot include any ship with a movement cost greater than one (one-half in Fleet Scale).

(8CM79c) OBJECTIVE Mission-Galactic Empire: The mission of the Ga- lactic force is to destroy the Andromedan satellite base and disrupt the Andromedan Rapid Transport Network. Mission-Andromedan: Prevent the destruction of the the base or, failing that, make the destruction expen- sive for the Galactic empire. Time Limit: The scenario continues until the satel- lite base is destroyed or until the end of Turn #10. (At that point, more Andromedan ships would reach the base and it would be impossible for the Galactic empire to destroy it.) Victory: Use the Point Value Victory System (8B2) with the satellite base counting double to determine the winner.

(8CM79d) SPECIAL RULES 1. Galactic Force: The Galactic player chooses his force from a single empire. The force may include up to one heavy cruiser, but the rest of the force must consist of smaller ships including at least one police cutter. The Andromedan Intruder (above) and Python total point value of all the ships cannot exceed 450 points by Adam Turner

Communique #92; Copyright © 2013 Amarillo Design Bureau, Inc. NEW SHIP CARD

COUNTER BDE POWER GORN BATTLE TRACK DESTROYER POINT VALUE: 55 ESCORT DAMAGE CONTROL: 1 13 FLEET SCALE SHIELD #1 GCS 10 12 Name #6 #2 WEAPONS PH-1-FX USED 1 11 AB BRDG 123 TRAN TRAC 10 PROBES BTTY LS RS PL-D SHTL SHTL PL-D MARINES 10 9 10 A B 4 PH-3 IMP HULL HULL IMP 3 C C 360° 8 FRAME DAMAGE #5 #3 LAB 3 10 10 7 LEFT REAC REAC RIGHT WARP AUX WARP AEGIS ESCORT . 44 TURN MODE B 6 MOVE COST 1/4 PH-1 2 BASE SPEED 8 TURN MODE 2 RX 5 SPEED COST 2

not authorized BASE SPEED 16 SHIELD #4 TURN MODE 3 SPEED COST 4 10 4

BASE SPEED 24 TURN MODE 4 PLASMA-D USED SPEED COST 6 PLASMA-D 3 A 1 10 ACCELERATION B COST 1/4 5 2 DECELERATION 2 10 COST 1/4 5 3 HIGH ENERGY 10 1 TURN COST 5 1+1/4 4 10 EVASIVE FEDERATION COMMANDER: COMMUNIQUE 92 5 0 MANEUVER FLEET SCALE SHIP CARD #C921 COST 1+1/2 Copyright © 2013 Amarillo Design Bureau, Inc. C921 FRACTIONAL POWER

The publisher grants permission to players to make up to 25 photocopies of this page per month (and to print on his own printer as many as he 0 1/4 1/2 3/4 wants) for personal use. Reproduction for sale is

Communique #92; Copyright © 2013 Amarillo Design Bureau, Inc. NEW SHIP CARD

GORN BATTLE COUNTER BDE POWER 25 POINT VALUE: 99 TRACK DESTROYER 24 ESCORT DAMAGE CONTROL: 2 SQUADRON SCALE 23 SHIELD #1 22 #620 #2 21 PH-1-FX GCS TRAN 1 TRAC 20 Name BRDG PROBES HULL HULL 19 F BTTY F MARINES 18 8 LS FP RS 17 4 PH-1PL-D PRB PL-G TRAN PL-D PH-1 20 LS 2 B AC3 RS 20 FRAME PH-3IMP SHTLEM SHTL IMP PH-3 16 DAMAGE #5 #3 LS 4 5 RS 5 20 20 15 HULL REAC HULL WEAPONS C C USED 14 ABC 1 L WARPLAB R WARP 2 345 6 13

84HULL HULL 4 8 . AEGIS ESCORT R AUX R 12 REAC REAC TURN MODE B MOVE COST PH-1-RX 11 1/2 6 BASE SPEED 8 10

TURN MODE 2 not authorized SPEED COST 4 SHIELD #4 9 BASE SPEED 16 20 TURN MODE 3 SPEED COST 8 8 BASE SPEED 24 7 TURN MODE 4 PLASMA-D USED SPEED COST 12 B 6 ACCELERATION C PLASMA-D COST 1/2 PLASMA ARMING 1 10 5 DECELERATION A G 5 COST 1/2 PL-A 2 10 4 HIGH ENERGY 20 15 10 5 5 TURN COST 3 2+1/2 10 3 5 EVASIVE MANEUVER 4 10 2 COST 3 5 1 FEDERATION COMMANDER: COMMUNIQUE #92 FRACTIONAL POWER C921 SQUADRON SCALE SHIP CARD #C921 Copyright © 2013 Amarillo Design Bureau, Inc. 0

The publisher grants permission to players to make up to 25 photocopies of this page per month (and to print on his own printer as many as he 0 1/2 wants) for personal use. Reproduction for sale is

Communique #92; Copyright © 2013 Amarillo Design Bureau, Inc. SURPRISE PRODUCT

TALES OF THE AWAY TEAMS Away Team Log is a compilation of the RPG material published in 19 is- sues of Captain’s Log, along with some of the fiction and other material that will be of interest to RPG players. Finally, roleplayers can get this material without having to buy over $400 worth of books. Not a roleplayer? Not a problem! You’ll find this book an enjoyable read!

A CALL TO BATTLE: We meet a team tranded on a warning station far behind the Klingon invasion forces, a spy on a Klingon base, a translator, a Klin- gon admiral, a planetary chairman, a diplomat who lied, and a woman who will do anything to get into Star Fleet, even clean toilets! FOR DUTY, ALL THINGS: A team of Romulan praetorians is given a captured Federation frigate for a special mission, unaware there is a Vulcan of- ficer loose on board! DUTY, HONOR, EMPIRE: A crack Klingon commando team must recapture a stolen cruiser before the trai- tors can hand it to the enemy. FOR THE GOOD OF THE EM- PIRE: Klingons spies, Orion smugglers, Klingon policemen, and the strangest Klingon crew that ever took a frigate to war (and couldn’t hit the target).

GEOGRAPHY AND HISTORY: Planetary surveys of the Western Worlds, Bisalia (with its feline population), Organia, Iridima, Texmex (the planet of the cows). The secret pirate base Mad Jack’s Hole. Background on the Gorns, Skoleans, Lyran Democratic Republic, Borak, and Kzintis. After the General War.

PEOPLE AND ORGANIZATIONS: Klingon detectives, signal stealers, saga of a Klingon warrior, Inspector Kolmes, the mercenaries of Black Nebula, the Pirates of Orion, the crew of a ship, and (of course) zombies.

THE THOLIAN HOLDFAST: A preview of a future RPG sourcebook, full of interesting information about the Tholians: deck plans, history, biology, military ranks, their desperate journey to find (and conquer) a new galaxy.

FINAL DIRECTIVES: The phaser-Uzi, hot pursuit in starships, and Prime Directive conversions you won’t ever see.

This book will be released as a PDF this month, and as a hardcopy book later this year. Stock #8010, $24.95. Watch for Prime Supplement Zero-G (GURPS) and Prime Supplement Zero-M (PD20 Modern) with system specific data on the new Borak species, the phaser-IIIM (Uzi), and key characters from the stories.

Communique #92; Copyright © 2013 Amarillo Design Bureau, Inc.