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COMMUNIQUE #15 STARDATE 2007.03 NEW IN THIS ISSUE FEDERATION We have included several ship cards in this issue. COMMANDER New ship: ISC Destroyer. Revised ship: ISC Star (Heavy) Cruiser (including the re- vised fleet scale ship showing the changed torpedo armament). Organized League Play Ship for Intruder Scenario: ISC Star (Heavy) Cruiser. Larger ship: Federation Heavy Battlecruiser. The on-line forms for registering your store as a site for We also include a new scenario: Cruise Drones! Organized League Play are live in the Commander’s Circle. Also available is the form to register your completed , SCHEDULE UPDATE and you can even use the same form to register future games Already Released: Klingon Border, Klingon Attack, Romu- as a means of inviting people to attend and join the fun. lan Border, Romulan Attack, Tholian Attack, Boosters #0-#12, You will find a link to the Commander’s Circle on: Squadron Boxes #0-#12 and #14-#15, Border Boxes #1-#4, www.FederationCommander.com Captain’s Log #32-#34. along with everything else for this system. (Look for the We expect to ship Booster Packs #13-#15 in March, fol- new “site map” button which makes this easier to reach.) lowed by Squadron Box #13 and Border Box #5 in April. Many stores have already signed up, and the first round of We will release Captain’s Log #35 in May. prizes (a series of “bonus cards” used to give ships a special We will release : Battleships at ability) are being mailed out to those stores. Origins along with Squadron Boxes #16-#18 (with dreadnought The scenarios of the months for 2007 are as follows. All of miniatures) and (in July) Border Box #6 (which will have the these are from Romulan Attack. battleship and starbase miniatures). January: (8RA1) Surprise Reversed We might release Federation Commander: Distant King- February: (8RA2) And to the Republic doms along with Squadron Boxes #18-#21 in September, 2007; March: (8RA3) The Art of Duty followed by Booster Packs #18-#21 in October, and Border Box April: (8RA4) Encounter at Denebola #7 in November along with Captain’s Log #36. On the other May: (8RA5) Yefimov’s Anabasis hand, that’s a lot for the market to absorb and we don’t want to June: (8RA6) The Magnificent Panzers send products out so quickly that one of them robs sales from a July: (8RA7) Morkedian Death March previous one. August: (8RA8) Shield of the Federation September: (8RA9) Practice, Practice, and Then What? REVISION-4 RULEBOOK AVAILABLE October-Nov-Dec: New scenarios to be published later. Romulan Border and shipments of Klingon Border since In 2006, the Federation barely stopped the Klingons one July have included Revision-4 rulebooks. (These are marked hex from Earth. Can the Romulans do better in 2007? 2506, but are Revision-4. The Romulan Border rulebook is the “first printing” of that product but the fourth revision of the rules.) COMMANDER NEWS Consult Communique #11 for how to obtain this updated book.

PUBLISHER’S INFORMATION THE BBS: KEYS TO COMMUNICATION FEDERATION COMMANDER: COMMUNIQUE #15 is pub- The BBS (www.starfleetgames.com/discus) can be con- lished and copyright © 2007 by , fusing at first sight, as it has hundreds of topics, used daily by a www.starfleetgames.com, PO Box 8759, Amarillo TX 79114. thousand players. Registration is free, but we do require all par- Elements of the are the property of Para- ticipants to use their real names. (This not only improves the mount Pictures Corporation and are used with their permission. overall tone of civility, but makes sure you get credit for any suggestions you make.) When you register, you will see topics TACTICS WANTED! for each of our product lines. Feel free to venture into the broader universe as you get more comfortable with the system. With the goal of providing 20 pages for Federation Com- There is also a forum (much easier for new players) on the mander in Captain’s Log #35, we plan to fill several pages with www.FederationCommander.Com web site. It allows screen tactics written by players. Write up your favorite tactic (or dirty names and avatars but isn’t used for submissions of new stuff. trick) and send it to us. A panel of expert players will judge New on www.FederationCommander.Com is a “site these tactics for legality, creativity, and utility in combat, and we map” button, which takes you to a list of every link on the will print the ones with the highest scores. site, including new ones and some you may have missed.

Copyright © 2007 Amarillo Design Bureau, Inc. what ships do you want? Universe News Here is your chance to get what you want. Whether Federation Commander is only one of the games in you are a veteran player of and famil- the Star Fleet Universe. All of our games use a common iar with the thousands of starships in that game system, historical background and technological database. or a new player of Federation Commander and just have There are three kinds of Federation Commander a vague feeling that some ship of some kind is missing players: New players who have never played Star Fleet from your fleet, tell us what you want and we’ll consider Battles, Veterans of SFB who haven’t played in years adding it viaCommunique or in a future expansion. but are now playing FC, and active SFB players who We have done new fleet scale versions of the playtest have decided to also play FC. Members of any group plasma ships (showing the “half as many” approach) in could have played our other games. This part of Com- Communique. The King Eagle was in issue #6, the fleet munique will have news on our other games. Our new scale K7R was in #9, (squadron scale K7R was in #12), opt-in email newsletter goes to fans of all our games, and the fleet scale ISC CA is in #15. each issue including links to information for each game. Captain’s Log #33 includes fleet scale war cruisers Federation & Empire is moving toward its next ex- for the Hydrans, Lyrans, WYNs, & ISC published in pansion: ISC WAR. Booster Zero. Captain’s Log #34 (now in stores) included Star Fleet Battles will get two or more expansions the Lyran DN, CC, DD, and FF; and the Hydran Lord during the next year; titles will be selected in May 2007. Bishop, Paladin, Lancer, and Hunter. The ISC destroyer Those being considered include: Omega Warships, is in this issue of Communique. Omega Gunboats, Omega First Great War, C3A Androm- Some recently requested ships include Q-ships, the edan Threat File, R11 Support Ships, X1R More X-Ships, auxiliary ships, and the OK6. We’ll see about getting Y2 More Early Years Ships, and Star Fleet Assault. those done in future issues. Prime Directive Federation is in final development. Prime Directive Tholians is also in development. FED COMMANDER: 2007 Note that FC: Tholian Attack was delayed two weeks We are reviewing the product line, player requests, because the miniatures could not be ready in time (the and what we think would make good products, and have stores want the minis on the same day) and a third week scheduled the following modules for 2007: because the maps could not be done in time. Well, the THOLIAN ATTACK has been released, including two maps might have been done on time if we had worked “web” map panels, 16 ships (including Tholians, Neo- on them all night and were willing to do a sloppy job with Tholians, and Seltorians), and several new weapons: a bunch of mistakes. We were willing to work late (and Web, Web Caster, Web Fist, Particle Cannon, Shield did) but were not willing to stick the customers with a Cracker, and Web Breaker. You can order it through your shoddy product. store or our shopping cart. The stock # is 4103. BATTLESHIPS has been reformatted. The original ALERT: WEB SITE UPDATEs! idea was 8 battleships, 16 dreadnoughts, and no maps. On player request, we moved the 16 dreadnoughts into www.FederationCommander.com boosters #16-#17-#18 and put two maps into this prod- uct, keeping the price at $29.95. We considered adding We have just updated our new website to make it two more battleships and raising the price but, after talk- easier to use. A new “site map” gives faster access to ing to wholesalers, left the price unchanged. There will everything on the site, including some new features we be the usual three squadron boxes and a border box. are adding that aren’t linked on the front page. This will release at Origins under Stock #4104. The new web site includes “empire pages” with in- For a third module, we hope to print DISTANT KING- formation on each empire, and “product information DOMS (Hydrans, Lyrans, and WYNs, a $34.95 pack- pages” with detailed information on the products. age, stock # 4105) and its booster packs and squadron/ This site also includes a new forum with php soft- border boxes in Sept-Oct-Nov but it may have to wait for ware (for those who don’t understand “discus” software), next year as we have many non-FC products to print. avatars, screen names, and so forth. Future products (2008 and later) will incude the Orion We are updating this site with more empire pages Pirates module and possibly a second Kingdoms mod- (Tholians), product pages (Tholian Attack), and other ule. WAR AND PEACE (with the Interstellar Concordium) features (a page of graphics you can download, and a is another future module. page of web banners you can use). We had an idea that further ships for the Klingons, Go to this site and (in the lower-left corner) sign up Federation, Romulans, , and Kzintis might be done for the Opt-in Newsletter with news, tactics, ships, sce- as special Battle Packs (including counters and a sce- narios, Q&A, schedules, and other information about all nario) with matching Battle Boxes. What do you think? of our products.

Copyright © 2007 Amarillo Design Bureau, Inc. FEDERATION COMMANDER SCENARIO

(8CM9) CRUISE DRONES Drone Targeting: Odd numbered drones are tar- geted on the freighter, even numbered ones on the frig- During the Klingo-Kzinti War of year 2558, a Klingon ate. border station needed a critical replacement part for its Freighter: Because of its delicate cargo, the freighter tracking sensors. This part (which weighed several tons) is limited to moving at a very slow speed. The freighter was loaded onto a small freighter and dispatched toward will only move on the 4th sub-pulse of impulses 2, 4, 6, the border under escort of a frigate. Reaching the front and 8 (4 hexes per turn). The freighter must pay one lines, the frigate and freighter managed to evade several energy point for this speed (1/2 energy if playing in fleet attempts at interception. Finally, with their goal in sight, scale). The freighter may decelerate normally (as per the ships felt secure. The Kzintis launched one last at- 2B2b), but may not accelerate beyond this speed. tempt to destroy the ship using long range drone mis- Drone Speeds: As per (4G3a), the Kzinti drones siles set to track and attack the ships. have a baseline of speed 16 and cannot accelerate or decelerate. The Klingon drones are even older and have (8CM9a) NUMBER OF PLAYERS baseline speed of 8 and cannot accelerate or deceler- ate. One; the drones appear and move by automatic rules. As an alternative, a second player could maneuver (8CM9e) FORCE DYNAMICS the drones (although he cannot change their arrival times or locations). The scenario can be played again under different conditions by making one or more of the following (8CM9b) INITIAL SET UP changes: Replace the F5 with a Kzinti FF or Fed FF. You could Set up the map panels in a standard 3x2 rectangular of course use any ship and assume that someone else layout. Place a Klingon F5 (IKV Vandal) in the first hex (the Federation or Klingons perhaps) are launching the row of the “western” side of the map, 8 hexes down from drones. the top. Place a small freighter two hexes in direction D Replace the F5 with two E4s, and roll two dice to from the F5. The map is “fixed” on the upper and lower determine the number of cruise drones. edges and only floats to the right if there are not enough Use normal speed (baseline 24) or speed 32 (i.e. map panels available to set up the full 42 hexes needed 24+1) drones, and use a cruiser as an escort. for the scenario. To make the scenario easier, use a large freighter, or allow the freighter to move speed 16. (8CM9c) OBJECTIVE To make the scenario harder, use a single E4 as an escort. Mission: The mission of Klingon is to get as much cargo off of the “eastern” edge of the map as possible. (8CM9f) AUTHORSHIP Time Limit: The scenario continues until the freighter This scenario was originally published for Star Fleet crosses 42 hex rows (from left to right) or is destroyed. Battles as (SH4.0). The scenario was originally written Victory: If the freighter manages to cross 42 hex by Stephen V. Cole and was adapted for Federation Com- rows of the map (i.e. it must enter the 43rd hex row) with mander by Kerry Drake. at least 10 undestroyed cargo boxes (5 boxes if playing in fleet scale), the Klingon wins the scenario. Any other Index of 2007 Issues: result is a loss. ¥ Communique #13: Intruder scenario (really, a (8CM9d) SPECIAL RULES whole separate way to play the game), Federation CA for the Intruder scenario, new ship cards (both scales) Drone Arrival: Each turn, from 4 to 9 “cruise drones” for plasma-armed battle stations, larger scale version appear on the upper map edge. Roll one die and add 3 of battle station, new fleet scale battlestation, updated to the number. (If playing in fleet scale divide this total by SSD for Klingon D5W. 2, rounding fractions UP for a range of 2-5). Use Kzinti ¥ Communique #14: Stasis Box Scenario, Klingon drone counters and use them in numerical sequence. As D7 for Intruder Scenario, Klingon D5D drone-armed each turn’s drones appear place the first one in the up- war cruiser (in both scales), larger scale version of per-most hex of the same column as the freighter and Federation DNF plasma-armed dreadnought, updated place the others (one per hex) in the upper most hexes ship cards for the Tholian Patrol Corvette, questions & moving right along the top of the map. answers. The 2006 index was in Communique #14. Copyright © 2007 Amarillo Design Bureau, Inc. SFB limits this to one torpedo per ship per turn. Questions and Answers A: We apologize for the error; it should indeed say one torpedo per ship not per pack can be used offen- ABOUT THE INTERSTELLAR CONCORDIUM sively (at a ship-sized target). Sometimes, when SVC Q: Do the PPD shots count as separate volleys, and translates an SFB rule into an FC rule, the staff and as a separate volley to any phasers fired in that impulse, playtesters cannot tell if he make the change on pur- or do they count as one single volley? pose or inadvertently. A: All of the PPD shots are combined into one vol- Q: Why can ISC rear-firing plasma-F torpedoes be ley. Rule (4M3f) says that all weapons fire from the ISC used defensively, while Plasma-D racks cannot? ship hitting the same shield in the same impulse is in the A: Plasma-D racks work like drone racks, and drone same volley. Do note, however, that the splash damage, racks cannot be used defensively. which is on a different shield, is a separate volley, al- though all splash damage on that other shield is com- Our continuing thanks to Mike West, who answers bined into one volley. Federation Commander questions on both forums. Q: The rear-firing F racks on the CA in squadron scale have 3 launchers each on part and starboard, and QUESTIONS FOR THE DESIGNER-PUBLISHER can fire all 3 at fighters, drones and shuttles, but only Q: Why doesn’t the rulebook to Klingon Border or one shot at an enemy starship. Correct? Romulan Border have a color cover? A: Correct. A: Color printing is expensive, and using a color Q: Which are the correct plasmas (and firing arcs) cover for the rulebook would increase the price of the on the Fleet scale CA and CL? product by several dollars. Since the rulebook is inside A: The fleet scale CA has a single Pl-S with an FP the box and nobody can see it, there seems no real point. arc. (Just as was done with the Romulan KR and KRC.) We do understand that players love color everywhere, The CL is correct as shown in CL33 (single Pl-S with an and that some (much larger) game companies have color FP arc). Everything is correct as printed. in places where it really isn’t needed. They can afford it Q: In the case of the die roll modifiers (for stealth through their larger print runs. If the only real difference coating, asteroids, and evasive maneuvering) for 2d6 between a $60 game published by a $5 million company weapons (such as the Hellbore and PPD), does the and a game published by us is the color of the rulebook modifier apply to each die or to the total? cover, we think you can deal with it. A: The die roll modifier applies to the sum of the two Q: Why isn’t there a product release schedule on dice, not to each die individually. the www.FederationCommander.com web site? Q: ISC question: How many "defensive" plasma-Fs A: Because we forgot to do one. Matt Cooper should can you launch at a single target in a single impulse? have one added before Communique #15 is released. The rules give no limitation, so I assume that you can launch as many as you have armed and in arc. RULES UPDATE A: The playtest rules for Federation Commander do not address this issue, but the rules for Star Fleet Battles There is confusion among the way that die roll modi- do not allow multiple rear-firing ISC plasma-Fs to be tar- fiers caused by various things are handled. We apolo- geted on the same target during a single impulse. Of gize for having badly written these, and (now) unify them: course, an impulse in Federation Commander is equal to four Star Fleet Battles impulses. For now, let’s as- (4A4) DIE ROLL MODIFIERS sume that you can use all of the plasma-Fs which are Die roll modifiers caused by Orion Stealth, Evasive armed and in arc, but playtest reports (please send them) Maneuvers, and Asteroids are cumulative; if more than may indicate that we need to limit this in some way. one applies, add them together. Q: Can you launch defensive plasma-Fs at a friendly For phasers, fusion beams, and web breakers, if the drone that has impacted and is held in a tractor beam? modified die roll is greater than six, move to the next (Under certain circumstances, launching 120 points of column to the right (one column per shift; seven moves plasma that will impact before the target ship has an one column,eight moves two). Moving “off the right end opportunity to destroy the drone?) of the chart” is a miss. A: Plasmas work under the same rules as all seek- For “hit or miss” weapons (photons, disruptors, ing weapons, except where overridden. Consequently, plasma bolt, web fist, shield cracker, particle cannon) a just as with drones, you can launch a plasma targeted result of “7” or more is simply a miss. (For hellbores and on a drone held in a tractor, whether it is friendly or not. PPDs, modifiers affect the total die roll; a miss is a miss.) Q: ISC rear-firing torpedoes in Federation Com- For the Plasma Carronade, move one column to the mander: Booster Zero don’t match the rules used in Star left (and anything “left of 1” is a miss). Fleet Battles. They can fire one torpedo (at a ship-sized For Probes fired as weapons, the modifiers reduce target) from each bank each turn in Booster Zero, while the die roll; they do not increase it. Copyright © 2007 Amarillo Design Bureau, Inc. CUSTOMER SUPPORT very important role in the game. Good moderators and good players make for a good, enjoyable game of Federation Com- mander. Moderating a Federation Commander PBEM game is We do as much as we can to help our customers enjoy also an excellent way to learn more about the Federation Com- our products, and are always seeking new ways and open to mander rules. new ideas to do so. Here is a general summary of the kind of While there are some disadvantages to PBEM (it does things we can do. (Sorry for the small type, but we didn’t real- take longer to finish a game), there are advantages as well. ize how much customer support stuff we have!) You can play against people in other parts of the world (how often do you get to Australia, anyway?), you can play multiple Just Ask Us games at once, and you can have large multi-player games You can contact the game designer at: (without worrying about running out of chips and soda). [email protected] For more information about playing Federation Com- You can contact our customer support person at: mander PBEM, please visit the Play-by-Email section at [email protected] www.starfleetgames.com/pbemgames soon, or check the You can contact our sales department at: PBEM section of either forum. [email protected] Try asking a question, and we’ll answer as best we can. Federation Commander On-Line Gaming For that matter, you can always just call the office at 806-351- Many people do not know (because we forgot to tell them) 1950 during business hours (9-6 Central Time, M-F), and tell that you can play Federation Commander on-line in real time whoever answers (we take turns) what you need and they’ll against live opponents. send you to the right person to get your answer. Eight years ago, http://www.sfbonline.com/, was created to provide players of Star Fleet Battles with an on-line gaming Web Sites experience. It was a smash hit as hundreds of gamers joined Our site at www.FederationCommander.com has a lot of the battles. Tournaments and other competitions, plus general stuff for you to use, and the Commander’s Circle (currently at open gaming, have gone on around the clock since then. This www.StarFleetGames.com/fc, but soon to move) has lots of successful operation has been expanded to include Federa- free downloads and other things. You can even download a tion Commander! Now you can play with real live human op- demo copy of the game to give a friend. The StarBlog on ponents all over the world in real time 24 hours a day! The FederationCommander.com includes daily posts of what’s go- computer automates many functions and acts as a friendly as- ing on and how things work, and the forum on that site pro- sistant for mundane chores. vides access to the Federation Commander community of play- For the modest subscription fee of less than $4 a month, ers and to the game designers and customer support people. you have access to all of the ships in the Federation Com- mander Game System as well as new ships still in playtest Need an Opponent? and development. The Java Runtime system is compatible with There are a lot of ways to find one. Post a note in your Windows and Macintosh systems. game store. Go to the FederationCommander.com forum and Never worry about a lack of opponents. Never worry about post a note in the Local Groups and Retailers section. Attend a opponents who don’t show up for game day because of silly local convention (if there is one). Go to the Commander’s Circle reasons like family reunions or their own weddings. Don’t be and look at the player database (and post yourself so that the cut off from your regular gaming group while on vacations or next person to check the list can find you). Go to our legacy business trips. BBS at www.StarFleetGames.com/discus and look for the Even better, you can join in on-line tournaments and cam- Seeking Opponents section and post a note there. Go to our paigns, and your victories will add up to a higher and higher legacy site at www.StarFleetGames.com and look under Player average score! Resources for the Starlist button. Enter your data and in a few The system also allows you to chat with friends, taunt your days you’ll get an Email from our Support Director with a list of enemies, and watch other players fight their own savage battles. gamers near you. (Why learn from your own mistakes when you can learn from someone else’s?) This “observer” system allows players of ei- Federation Commander Play-by-Email ther game to learn the ins and outs of the other game before Playing Federation Commander by Email is an alterna- deciding to invest time and money in it. tive to playing face-to-face. While there are a few differences So come to www.sfbonline.com right away. You can even (i.e., your opponent isn’t sitting across the table from you), it is fly the Federation CA or Klingon D7 as a free trial, or watch the same game. any game in play. Legendary SFB aces and new Fed Com- The basic gist of the Federation Commander Play by Email mander aces strut their stuff in combat arenas all the time, and (PBEM) system is that you and your opponent submit your you can learn from the best. orders for the turn to a moderator via Email. The moderator then processes them, and sends a “Sitrep” (Situation Report) On-Line Opt-In Newsletter to the players via Email. You receive the results, write up your We have launched a newsletter covering all of our prod- next set of orders, and then submit your orders once again. ucts with information about the games. In the bottom left cor- The process is repeated until the game is completed. Sounds ner of www.FederationCommander.com is a place to subscribe. simple? That’s because it IS! It’ll take a little getting used to It’s free. Try it for a few issues and see if you like it. (after all, what doesn’t?), but once you’ve got the hang of it, you’ll be lobbing photon torpedoes (or whatever your weapon We Welcome Your Ideas of choice is) at opponents from all over the world. Really! We do! If you have an idea of a way we can make Every Federation Commander PBEM game has at least life easier for our players, just let us know and we will at least three participants: two or more players and one moderator. see if we can make it happen. One player recently pointed out The moderator’s purpose is to accept orders from the players that countersheet 5611-3 (part of Star Fleet Battles) includes and carry them out, reporting the results of those orders to all drone, plasma, and shuttle counters useful for Federation Com- players. While (s)he is not a player, the moderator fulfills a mander, so now that’s on the shopping cart. Copyright © 2007 Amarillo Design Bureau, Inc. REVISED SHIP CARD

ISC STAR COUNTER CA POWER TRACK CRUISER POINT VALUE: 92 FLEET SCALE DAMAGE CONTROL: 2 22 ISCV Name 21 WEAPONS USED B CD12 SHIELD #1 20 345 6 7 8 #6 15 #2 PROBES 19 PPD ARMING APLOF 18 MARINES PH-1-FH 1 17 BRDG FRAME DAMAGE FA FP 16 PPD EMER F HULL AUX PL-S PLASMA-S (B) A B 15 PH-1 TRAN TRAN PH-1 FA 2 TRAC 3 FA 14 +L +R LAB LEFT RIGHT LAB WARP PH-1-360 WARP 13 There was nothing REAC 8 4 8 REAC “wrong” with the 15BTTY 15 12 PH-3 PH-3 original ship card #5 #3 11 for this vessel, but 12 LS 5 6 R HULL 7 8 RS 12 we continually PL-F 4 4 PL-F C D 10 update ship cards L+LR SHUTTLE RR+R as improved TURN MODE D 9 graphical ideas are MOVE COST 1/2 developed. BASE SPEED 8 8 TURN MODE 2 IMPULSE SPEED COST 4 7 BASE SPEED 16 TURN MODE 4 SPEED COST 8 6 SHIELD #4 BASE SPEED 24 TURN MODE 5 12 5 SPEED COST 12 The Weapons Used track records that a weapon was fired during the current turn. ACCELERATION 4 COST 1/2 PLASMA ARMING PLASMA-F (C) PLASMA-F (D) The publisher of this game grants DECELERATION B GS 3 COST 1/2 C F permission to players to make a HIGH ENERGY D F 2 TURN COST reasonable number 2+1/2 1 of photocopies of This version of the ship card EVASIVE reflects the decision in this page (up to 25 MANEUVER Romulan Border for per month) for the COST 3 Fleet Scale plasma ships 0 FRACTIONAL to use “half as many“ personal use of the FEDERATION COMMANDER: BOOSTER ZERO plasma torpedoes. FLEET SCALE SHIP CARD #6 of 6 POWER player. Reproduc- Z6 Copyright © 2006 Amarillo Design Bureau, Inc. 0 1/2 tion for sale is not authorized. Copyright © 2007 Amarillo Design Bureau, Inc. REVISED SHIP CARD

ISC STAR COUNTER CA POWER TRACK +40 POINT VALUE: 185 CRUISER Power when SQUADRON SCALE DAMAGE CONTROL: 4 undamaged: 40 + 4. +30 ISCV Name SHIELD #1 +20 WEAPONS USED 30 B C DEF GHJ 12345 6 7 #6 PPD-FA #2 +10 8910 11 12 13 14 A PROBES PH-1-FH 1 2 9 MARINES PL-S BRDG PL-S LP RP B F HULL C 8 FRAME DAMAGE PH-1 EMER AUX PH-1 FA FA +L 3 4 5 6 +R B PLASMA C LAB TRAN TRAN LAB 7

REAC TRAC REAC 6 LEFT RIGHT PH-3 WARP PH-1-360 PRB WARP PH-3 LS 9 16 12 7 8 12 16 12 RS 5 3010 11 BTTY 13 14 30 There was nothing #5 PL-F PL-F #3 “wrong” with the 24 D E R HULL G H 24 4 original ship card F 8 4 48 J for this vessel, but L+LR RR+R we continually PPD ARMING SHUTTLE 3 update ship cards APLOF as improved graphical ideas are IMPULSE 2 TURN MODE D developed. MOVE COST 1 BASE SPEED 8 1 TURN MODE 2 SHIELD #4 SPEED COST 8 BASE SPEED 16 24 0 TURN MODE 4 SPEED COST 16 The Weapons Used track records that a weapon was fired during the current turn. PLASMA ARMING PLASMA-F#D PLASMA-F#G BASE SPEED 24 TURN MODE 5 B GS SPEED COST 24 C GS ACCELERATION D F The publisher of COST 1 E F this game grants DECELERATION F F PLASMA-F#E PLASMA-F#H permission to COST 1 G F players to make a HIGH ENERGY H F reasonable number TURN COST 5 J F of photocopies of this page (up to 25 EVASIVE PLASMA-F#F PLASMA-F#J MANEUVER per month) for the COST 6 FRACTIONAL personal use of the FEDERATION COMMANDER: BOOSTER ZERO POWER player. Reproduc- SQUADRON SCALE SHIP CARD #6 of 6 Z6 Copyright © 2006 Amarillo Design Bureau, Inc. 0 1/2 tion for sale is not authorized. Copyright © 2007 Amarillo Design Bureau, Inc. NEW SHIP CARD

ISC COUNTER DD POWER TRACK DESTROYER POINT VALUE: 92 SQUADRON SCALE DAMAGE CONTROL: 2 24 ISCV Name 23 SHIELD #1 WEAPONS USED 22 ADB C #6 20 #2 1234 21 5 6 7 8 PL-F-FP PROBES A B 20 BRDG MARINES PH-1 PH-1 19 FA 1 TRAN 3 FA +L +R 2 4 18 FRAME DAMAGE REAC PRB REAC 17 EMER AUX 20BTTY TRAC BTTY 20 16 LAB LAB C HULL 15 #5 PH-3 PH-3 #3 20 LS 5 L WARP R WARP 7 RS 20 14 6 8 4 48 8 13 PL-F PL-F C D 12 L+LR The publisher of this TURN MODE B SHUTTLE RR+R MOVE COST 1/2 game grants permis- 11 sion to players to BASE SPEED 8 make a reasonable TURN MODE 2 IMP 10 SPEED COST 4 number of photo- copies of this page BASE SPEED 16 9 TURN MODE 3 SHIELD #4 (up to 25 per month) SPEED COST 8 20 8 for the personal use BASE SPEED 24 of the player. TURN MODE 4 7 Reproduction for SPEED COST 12 PLASMA ARMING PLASMA-F (A) PLASMA-F (B) sale is ACCELERATION A F 6 not authorized. COST 1/2 B F 5 DECELERATION C F COST 1/2 D F 4 HIGH ENERGY PLASMA-F (C) PLASMA-F (D) TURN COST 2+1/2 3 EVASIVE MANEUVER 2 COST 3 1 FEDERATION COMMANDER: COMMUNIQUE #15 FRACTIONAL POWER C15 SQUADRON SCALE SHIP CARD Copyright © 2007 Amarillo Design Bureau, Inc. 0 1/2 0

Copyright © 2007 Amarillo Design Bureau, Inc. NEW SHIP CARD

ISC COUNTER DD DESTROYER POINT VALUE: 46 FLEET SCALE DAMAGE CONTROL: 1 ISCV Name SHIELD #1 POWER WEAPONS USED TRACK A B #6 10 #2 1234 12

PROBES PL-F-FP A 11 MARINES BRDG 10 PH-1 TRAN PH-1 FRAME DAMAGE FA 1 2 FA +L +R LAB EMER BTTY 9 10 10 L TRAC R 8 WARP WARP #5 PH-3 44C HULL PH-3 #3 10 LS 3 4 RS 10 7 TURN MODE B The publisher of this MOVE COST 1/4 6 game grants permis- BASE SPEED 8 IMP SHUTTLE IMP sion to players to TURN MODE 2 make a reasonable SPEED COST 2 PL-F 5 number of photo- BASE SPEED 16 B copies of this page TURN MODE 3 RX (up to 25 per month) SPEED COST 4 4 for the personal use SHIELD #4 BASE SPEED 24 of the player. TURN MODE 4 10 Reproduction for SPEED COST 6 3 sale is ACCELERATION not authorized. COST 1/4 PLASMA ARMING PLASMA-F (A) PLASMA-F (B) 2 DECELERATION A F COST 1/4 B F HIGH ENERGY 1 TURN COST 1+1/4 EVASIVE 0 MANEUVER COST 1+1/2

FEDERATION COMMANDER: COMMUNIQUE #15 FRACTIONAL POWER C15 FLEET SCALE SHIP CARD Copyright © 2007 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

Copyright © 2007 Amarillo Design Bureau, Inc. COUNTER CA POINT VALUE: 185 ISCV Name DAMAGE CONTROL: 4 SHIELD #1 30

#6 PPD-FA #2 1 PH-1-FH 1 2

PL-S BRDG PL-S L+LF 1-3 4-6 RF+R 2 F HULL 3 PH-1 EMER 1 2 AUX PH-1 FA FA +L 3 1-3 4-6 34 1-3 4-6 6 +R LAB TRAN 56 TRAN LAB 1342 1342 REAC TRAC REAC 1342 LEFT 1342 RIGHT

SPECIAL SHIP CARD FOR THE INTRUDER SCENARIO PH-3 WARP PH-1-360 PRB WARP PH-3 In Communique #13 The publisher LS 4 1 1 5 RS For Intruder Scenario grants 302 BTTY 2 30 permission to 1342 players to #5 PL-F 3 3 PL-F #3 make up to 25 24 4 4 R HULL 4 6 24 photocopies of this page per 5 5 1342 5 month (and to L+LR 5 6 RR+R print on his 6 6 own printer as SHUTTLE many as he 1342 wants) for personal use. 56 Reproduction for sale is IMPULSE not autho- 1342 rized.

When rolling SHIELD #4 a die to select a box, it may be 24 ISC STAR CRUISER ISC STAR more conve- nient to mark FEDERATION COMMANDER: BOOSTER ZERO MARINES the damage SQUADRON SCALE SHIP CARD #6 of 6 on one of the I Copyright © 2006 Amarillo Design Bureau, Inc. blank boxes of that type FRAME DAMAGE (if there are any).

Copyright © 2007 Amarillo Design Bureau, Inc. COUNTER BCG POWER

FEDERATION . TRACK POINT VALUE: 189 ANTI- BATTLECRUISER DRONES SQUADRON SCALE DAMAGE CONTROL: 6 IMP USS USED Name SHIELD #1 W +40 PROBES 36

1 2 not authorized 34 DRONE RACK W 5 6 +30 #6 PHOT-FA #2 7 8 ABCD X DRONE RACK X BTTY PH-1-FH LAB +20 12 1 2 PH-1 34 PH-1 34

PHOTON 5 TRAN BRDG 7 RS 5 6 +10 ARMING LS 6 8 7 8 Power when ABC D undamaged: . Reproduction for sale is F HULLFLAG REAC F HULL 41 + 7. PPP P DRONE RACK Y LLL L EMER +4 +4 +4 +4 DRN DRN +8 +8 +8 +8 9 W IMP C WARP IMP X FFF F DRONES 5678 MARINES BTTY DRN TRAN 8 16 LEFT Y Z RIGHT WARP WARP 12 30

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the REAC 30 personal use of the player 6 TRAC 7 #5 15 15 FRAME PRB PH-1-360 #3 DAMAGE 24 11 12 24 DRONE 7 PH-3-360AUX PH-3-360 RACK Z 6 10 TURN MODE D 9 MOVE COST 1 HULL SHTL HULL 10 10 5 BASE SPEED 8 R R DRONES TURN MODE 2 9101112 SPEED COST 8 4 BASE SPEED 16 TURN MODE 4 DRONES SPEED COST 16 5 12 34 5 BASE SPEED 24 3 TURN MODE 5 SPEED COST 24 WEAPONS ACCELERATION USED 2 COST 1 1 2 3 4 DECELERATION SHIELD #4 5 6 7 8 COST 1 24 9 10 11 12 1 HIGH ENERGY W X Y Z TURN COST 5 0 EVASIVE MANEUVER COST 6

FEDERATION COMMANDER: KLINGON BORDER FRACTIONAL POWER SQUADRON SCALE SHIP CARD #5 OF 16

5 LARGER SHIP CARD Copyright © 2007 Amarillo Design Bureau, Inc. 0 1/2 COUNTER BCG POWER

FEDERATION . TRACK 26 BATTLECRUISER POINT VALUE: 108 FLEET SCALE DAMAGE CONTROL: 3 25

USS 24 PROBES Name SHIELD #1 23 not authorized

#6 18 #2 22 MARINES 8 PH-1-FH DRONES 21 BTTY 1 2 LAB 12 20 FRAME PHOT-FA DAMAGE A B 19

4 PH-1 TRAN BRDG PH-1 . Reproduction for sale is LS RS 18 PHOTON 34 ARMING HULLEMER REAC HULL 17 AB WEAPONS F F DRONES PP USED IMP 34 16 LL 1 4 DRN DRN +4 +4 2 5 Y Z 15 360 360 +8 +8 3 6 PH-3WARP PH-1 14

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the FF YZ 15 LEFT 5 C 6 RIGHT 15 personal use of the player WARP WARP TRAC BTTY TRAN 13 DRONES TURN MODE D 8 8 12 MOVE COST 1/2 #5 R HULL #3 56 12 12 BASE SPEED 8 11 TURN MODE 2 SHTL SPEED COST 4 10 BASE SPEED 16 TURN MODE 4 4 4 9 SPEED COST 8 8 BASE SPEED 24 TURN MODE 5 SPEED COST 12 7 ACCELERATION 6 COST 1/2 DECELERATION 5 COST 1/2 SHIELD #4 12 4 HIGH ENERGY TURN COST DRONE RACK Y DRONE RACK Z ANTI- 2+1/2 DRONES 3 IMP USED EVASIVE 2 MANEUVER 1 234 COST 3 5 678 1 FEDERATION COMMANDER: KLINGON BORDER FLEET SCALE SHIP CARD #5 OF 16 FRACTIONAL POWER 5 Copyright © 2007 Amarillo Design Bureau, Inc. 0

0 1/2 LARGER SHIP CARD

Copyright © 2007 Amarillo Design Bureau, Inc.