Driving Forward Microled Video Displays
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Pinhole Microled Array As Point Source Illumination for Miniaturized Lensless Cell Monitoring Systems †
Proceedings Pinhole microLED Array as Point Source Illumination for Miniaturized Lensless Cell Monitoring Systems † Shinta Mariana 1,*, Gregor Scholz 1, Feng Yu 1, Agus Budi Dharmawan 1,2, Iqbal Syamsu 1,3, Joan Daniel Prades 4, Andreas Waag 1 and Hutomo Suryo Wasisto 1,* 1 Institute of Semiconductor Technology (IHT) and Laboratory for Emerging Nanometrology (LENA), Technische Universität Braunschweig, 38106 Braunschweig, Germany; gregor.scholz@tu‐braunschweig.de (G.S.); f.yu@tu‐braunschweig.de (F.Y.); a.dharmawan@tu‐braunschweig.de (A.B.D.); i.syamsu@tu‐braunschweig.de (I.S.); a.waag@tu‐braunschweig.de (A.W.) 2 Faculty of Information Technology, Universitas Tarumanagara, 11440 Jakarta, Indonesia 3 Research Center for Electronics and Telecommunication, Indonesian Institute of Sciences (LIPI), 40135 Bandung, Indonesia 4 MIND, Department of Electronic and Biomedical Engineering, Universitat de Barcelona, 08028 Barcelona, Spain; [email protected] * Correspondence: s.mariana@tu‐braunschweig.de (S.M.); h.wasisto@tu‐braunschweig.de (H.S.W.) † Presented at the Eurosensors 2018 Conference, Graz, Austria, 9–12 September 2018. Published: 21 November 2018 Abstract: Pinhole‐shaped light‐emitting diode (LED) arrays with dimension ranging from 100 μm down to 5 μm have been developed as point illumination sources. The proposed microLED arrays, which are based on gallium nitride (GaN) technology and emitting in the blue spectral region (λ = 465 nm), are integrated into a compact lensless holographic microscope for a non‐invasive, label‐free cell sensing and imaging. From the experimental results using single pinhole LEDs having a diameter of 90 μm, the reconstructed images display better resolution and enhanced image quality compared to those captured using a commercial surface‐mount device (SMD)‐based LED. -
Light Engines for XR Smartglasses by Jonathan Waldern, Ph.D
August 28, 2020 Light Engines for XR Smartglasses By Jonathan Waldern, Ph.D. The near-term obstacle to meeting an elegant form factor for Extended Reality1 (XR) glasses is the size of the light engine2 that projects an image into the waveguide, providing a daylight-bright, wide field-of-view mobile display For original equipment manufacturers (OEMs) developing XR smartglasses that employ diffractive wave- guide lenses, there are several light engine architectures contending for the throne. Highly transmissive daylight-bright glasses demanded by early adopting customers translate to a level of display efficiency, 2k-by-2k and up resolution plus high contrast, simply do not exist today in the required less than ~2cc (cubic centimeter) package size. This thought piece examines both Laser and LED contenders. It becomes clear that even if MicroLED (µLED) solutions do actually emerge as forecast in the next five years, fundamentally, diffractive wave- guides are not ideally paired to broadband LED illumination and so only laser based light engines, are the realistic option over the next 5+ years. Bottom Line Up Front • µLED, a new emissive panel technology causing considerable excitement in the XR community, does dispense with some bulky refractive illumination optics and beam splitters, but still re- quires a bulky projection lens. Yet an even greater fundamental problem of µLEDs is that while bright compared with OLED, the technology falls short of the maximum & focused brightness needed for diffractive and holographic waveguides due to the fundamental inefficiencies of LED divergence. • A laser diode (LD) based light engine has a pencil like beam of light which permits higher effi- ciency at a higher F#. -
Microdisplays - Market, Industry and Technology Trends 2020 Market and Technology Report 2020
From Technologies to Markets Microdisplays - Market, Industry and Technology Trends 2020 Market and Technology Report 2020 Sample © 2020 TABLE OF CONTENTS • Glossary and definition • Industry trends 154 • Table of contents o Established technologies players 156 • Report objectives o Emerging technologies players 158 • Report scope o Ecosystem analysis 160 • Report methodology o Noticeable collaborations and partnerships 170 • About the authors o Company profiles 174 • Companies cited in this report • Who should be interested by this report • Yole Group related reports • Technology trends 187 o Competition benchmarking 189 • Executive Summary 009 o Technology description 191 o Technology roadmaps 209 • Context 048 o Examples of products and future launches 225 • Market forecasts 063 • Outlooks 236 o End-systems 088 o AR headsets 104 • About Yole Group of Companies 238 o Automotive HUDs 110 o Others 127 • Market trends 077 o Focus on AR headsets 088 o A word about VR 104 o Focus on Auto HUDs 110 o Focus on 3D Displays 127 o Summary of other small SLM applications 139 Microdisplays - Market, Industry and Technology Trends 2020 | Sample | www.yole.fr | ©2020 2 ACRONYMS AMOLED: Active Matrix OLED HMD: Head mounted Device/Display PPI: Pixel Per Inch AR: Augmented Reality HOE: Holographic Optical Element PWM: Pulse Width Modulation BLU: Back Lighting Unit HRI: High Refractive Index QD: Quantum Dot CF LCOS: Color Filter LCOS HVS: Human Vision System RGB: Red-Green-Blue CG: Computer Generated IMU: Inertial measurement Unit RMLCM: Reactive Monomer -
HONGXING JIANG Edward E
HONGXING JIANG Edward E. Whitacre, Jr. Endowed Chair and Horn Professor Department of Electrical and Computer Engineering Center for Nanophotonics Texas Tech University [email protected] http://www.depts.ttu.edu/ece/Nanophotonics/ Appointments Edward E. Whitacre, Jr. Endowed Chair and Horn Professor, Electrical and Computer Engineering, Texas Tech University, 2013 – present (Horn Professorships, the highest honor Texas Tech University may bestow on members of its faculty: http://www.swco.ttu.edu/university_archive/uacollections11.html) Edward E. Whitacre, Jr. Endowed Chair and Professor, Electrical and Computer Engineering, Texas Tech University, 2008 - 2013 Co-Director, Center for Nanophotonics, Texas Tech University (Center formed in Sept. 2010) University Distinguished Professor, Kansas State University, 2004-2008 Professor of Physics, Kansas State University, 1998-2004 Director, Kansas Advanced Semiconductor Coordinated Laboratory, 1998-2008 Visiting Scientist, Sandia National Lab (Albuquerque, NM), 1/99-6/99 Associate Professor of Physics, Kansas State University, 1993-1998 Assistant Professor of Physics, Kansas State University, 1988-1993 Education B. S., Fudan University, Shanghai, China, 1977-1981 M. S. in Physics, Syracuse University, Syracuse, New York, 1981-1983 Ph. D. in Physics, Syracuse University, Syracuse, New York, 1983-1986 Hongxing Jiang Honors/Awards Elected Fellow of the American Association for the Advancement of Science, 2017 Elected Fellow of SPIE - the international society for optics and photonics, 2016 Elected Fellow of the Optical Society of America, 2014 Elected Fellow of the American Physical Society, 2010 Horn Distinguished Professor, Texas Tech University (TTU) University Distinguished Professor, Kansas State University, 2004-2008 Barnie E. Rushing, Jr. Faculty Distinguished Research Award, TTU, 2011 Named the Kan Tong Po Visiting Professor by the Royal Society of London, 2011 Edward E. -
Sample Picture: Sony ©2017© 2017 SCOPE of the REPORT
From Technologies to Market MicroLED Displays: Hype and reality, hopes and challenges Sample Picture: Sony ©2017© 2017 SCOPE OF THE REPORT Large video displays Smartwatches and TV wearables Sony The report LG provides an Apple The report does not Smartphones extensive review Virtual reality cover non-display of µLED display applications of technologies and µLED: AC-LEDs, LiFi, potential Optogenetics, applications as Samsung well as the Oculus Lithography, competitive Laptops and lighting… convertibles landscape and key Augmented/Mixed MicroLED TV prototype (Sony, CES 2012) players. Reality HP Microsoft Tablets Automotive HUD BMW Acer ©2017 | www.yole.fr | MicroLED Displays 2 OBJECTIVE OF THE REPORT Everything You Always Wanted to Know About µLED Displays! • Understand the Current Status of the µLED Display Technologies: • What are they? What are the key benefits? How do they differ from other display technologies? What are the cost drivers? • What are the remaining roadblocks? How challenging are they? • Detailed analysis of key technological nodes: epitaxy, die structure and manufacturing, front plane structure and display designs, Deep color conversion, backplanes, massively parallele pick and place and continuous assembly processes, hybridization, defect understanding management, light extraction and beam shaping. of the • Which applications could µLED display address and when? technology, current status • Detailed analysis of major display applications: TV, smartphones, wearables, augmented and virtual reality (AR/VR/MR), laptops and prospects, and tablets, monitors, large LED video displays... roadblocks • How disruptive for incumbent technologies: LCD, OLED, LCOS… and key • MicroLED display application roadmap, forecast and SWOT analysis players. • Competitive Landscape and Supply chain • Identify key players in technology development and manufacturing.Who owns the IP? • Potential impact on the LED supply chain: epimakers, MOCVD reactor and substrate suppliers. -
Digital Light Processing™: a New MEMS-Based Display Technology
Digital Light Processing™: A New MEMS-Based Display Technology Larry J. Hornbeck Texas Instruments 1.0 Introduction Sights and sounds in our world are analog, yet when we electronically acquire, store, and communicate these analog phenomena, there are significant advantages in using digital technology. This was first evident with audio as it was transformed from a technology of analog tape and vinyl records to digital audio CDs. Video is now making the same conversion to digital technology for acquisition, storage, and communication. Witness the development of digital CCD cameras for image acquisition, digital transmission of TV signals (DBS), and video compression techniques for more efficient transmission, higher density storage on a video CD, or for video conference calls. The natural interface to digital video would be a digital display. But until recently, this possibility seemed as remote as developing a digital loudspeaker to interface with digital audio. Now there is a new MEMS-based projection display technology called Digital Light Processing (DLP) that accepts digital video and transmits to the eye a burst of digital light pulses that the eye interprets as a color analog image(Figure 1). Figure 1 DLP Processing System DLP is based on a microelectromechanical systems (MEMS) device known as the Digital Micromirror Device (DMD). Invented in 1987 at Texas Instruments, the DMD microchip[1,2] is a fast, reflective digital light switch. It can be combined with image processing, memory, a light source, and optics to form a DLP system capable of projecting large, bright, seamless, high- contrast color images with better color fidelity and consistency than current displays[3-24]. -
Epson Projector Fact Sheet
EPSON PROJECTOR FACT SHEET 3LCD – A CLEAR DIFFERENCE As the number one projector manufacturer globally1, Epson leads the market in the development of projector technology. Epson projectors use a 3LCD projection engine to deliver bright, clear images that are rich in detail and colour. 2 Many of Epson’s competitors use 1-chip DLP™ projector systems, which create thousands of pulses of coloured light per second. They do this by shining lamp light 3 through red, green, blue and white parts of a rotating colour wheel. These light pulses are 4 then reflected by a DMD™ device, which is on a hinge and has a tiny mirror for each pixel of the image. The series of rapid colour bursts is then projected onto the screen. The viewer’s brain can’t pick out the individual flickers - it mixes the basic colours that appear in succession in each pixel to come up with the final colour the viewer sees. Epson’s 3LCD system works differently, using a combination of dichroic mirrors to separate the white light from the projector lamp into red, green and blue light. Each of the three light colours is then passed through its own LCD panel and recombined using a prism before being projected onto the screen. With 1-chip DLP technology, colour break-up or the ‘rainbow effect’ can sometimes be seen. This occurs when the eye perceives the individual colours, and is a result of the colours being projected sequentially by the colour wheel. Epson’s 3LCD technology avoids this by including all three basic colours in each pixel of the projection, delivering superior Colour Light Output that’s easier on the eyes. -
Review of Display Technologies Focusing on Power Consumption
Sustainability 2015, 7, 10854-10875; doi:10.3390/su70810854 OPEN ACCESS sustainability ISSN 2071-1050 www.mdpi.com/journal/sustainability Review Review of Display Technologies Focusing on Power Consumption María Rodríguez Fernández 1,†, Eduardo Zalama Casanova 2,* and Ignacio González Alonso 3,† 1 Department of Systems Engineering and Automatic Control, University of Valladolid, Paseo del Cauce S/N, 47011 Valladolid, Spain; E-Mail: [email protected] 2 Instituto de las Tecnologías Avanzadas de la Producción, University of Valladolid, Paseo del Cauce S/N, 47011 Valladolid, Spain 3 Department of Computer Science, University of Oviedo, C/González Gutiérrez Quirós, 33600 Mieres, Spain; E-Mail: [email protected] † These authors contributed equally to this work. * Author to whom correspondence should be addressed; E-Mail: [email protected]; Tel.: +34-659-782-534. Academic Editor: Marc A. Rosen Received: 16 June 2015 / Accepted: 4 August 2015 / Published: 11 August 2015 Abstract: This paper provides an overview of the main manufacturing technologies of displays, focusing on those with low and ultra-low levels of power consumption, which make them suitable for current societal needs. Considering the typified value obtained from the manufacturer’s specifications, four technologies—Liquid Crystal Displays, electronic paper, Organic Light-Emitting Display and Electroluminescent Displays—were selected in a first iteration. For each of them, several features, including size and brightness, were assessed in order to ascertain possible proportional relationships with the rate of consumption. To normalize the comparison between different display types, relative units such as the surface power density and the display frontal intensity efficiency were proposed. -
Ambient Light Excitation in Quantum-Dot-Converted Microled Displays
79-2 / F. Gou Ambient Light Excitation in Quantum-Dot-Converted MicroLED Displays Fangwang Gou*, Guanjun Tan*, Yi-Fen Lan**, Seok-Lyul Lee** and Shin-Tson Wu* *College of Optics and Photonics, University of Central Florida, Orlando, Florida 32816, USA **AU Optronics Corp., Hsinchu Science Park, Hsinchu 30078, Taiwan Abstract Ambient light excitation in quantum dots-converted micro-LED displays is analyzed and the calculated results agree well with simulations. By depositing a layer of color filter and reducing the area ratio of quantum dots, the display’s ambient contrast ratio can be improved to adequately readable under full daylight. Author Keywords Micro-LEDs; color conversion; quantum dots; ambient contrast ratio. 1. Introduction Micro-LED is considered as the next generation display technology because of its outstanding features such as low power consumption, true black state, high dynamic range and Figure 1. Device configuration of blue micro-LED array with wide color gamut [1-3]. Although the commonly used red and green quantum dots as color conversion layer. fabrication method is to assemble individual red (R), green (G) and blue (B) micro-LED pixels from semiconductor wafers to the same driving backplane through mass transfer process, it is still challenging to achieve high manufacturing yield. In addition, RGB micro-LED displays suffers from angular color shift issue because of the epitaxial material difference [4]. In order to avoid these issues, alternative approach by employing blue or UV micro-LED to pump the color converters is proposed [5-7]. This method only needs one type of LED epitaxy wafer and is ideal for small-size display applications such as micro- displays or digital watches. -
Technology Brief 6: Display Technologies
106 TECHNOLOGY BRIEF 6: DISPLAY TECHNOLOGIES Technology Brief 6: Display Technologies From cuneiform-marked clay balls to the abacus to today’s digital projection technology, advances in visual displays have accompanied almost every major leap in information technology. While the earliest “modern” computers relied on cathode ray tubes (CRT) to project interactive images, today’s computers can access a wide variety of displays ranging from plasma screens and LED arrays to digital micromirror projectors, electronic ink, and virtual reality interfaces. In this Technology Brief, we will review the major technologies currently available for two-dimensional visual displays. Cathode Ray Tube (CRT) The earliest computers relied on the same technology that made the television possible. In a CRT television or monitor (Fig. TF6-1), an electron gun is placed behind a positively charged glass screen, and a negatively charged electrode (the cathode) is mounted at the input of the electron gun. During operation, the cathode emits streams of electrons into the electron gun. The emitted electron stream is steered onto different parts of the positively charged screen by the electron gun; the direction of the electron stream is controlled by the electric field of the deflecting coils through which the beam passes. The screen is composed of thousands of tiny dots of phosphorescent material arranged in a two-dimensional array. Every time an electron hits a phosphor dot, it glows a specific color (red, blue, or green). A pixel on the screen is composed of phosphors of these three colors. In order to make an image appear to move on the screen, the electron gun constantly steers the electron stream onto different phosphors, lighting them up faster than the eye can detect the changes, and thus, the images appear to move. -
Display & Optical Vision Systems for VR, AR & MR
From Technologies to Markets alphacoders : credit Photo Displays & optical vision systems for VR, AR & MR Sample July 2018 © 2018 OBJECTIVE OF THE REPORT Everything you need to know to get a grasp of VR & AR • This report is a comprehensive survey of Virtual Reality and Augmented Reality as headsets, providing the reader with a deep understanding of the displays and associated optical vision systems. • Understand the current status of VR and AR display and optical vision systems technologies: • What are they? What are the key benefits? How do display considerations differ in this context? Why are optical vision systems mixed in the equation? Deep • What are the roadblocks? How challenging are they? understanding of the • Detailed analysis of key technological nodes: field of view, pixel density, persistence, étendue, optical combiner manufacturing,holographicand diffractive elements,microdisplay sources technology, current status and prospects, • This report also reviews the global VR and AR industries and provides insights into the possible evolution and the roadblocks and necessary technological developments for consumer adoption. The technological roadmap provided herein will allow key players. the read to analyze those. • For each application, market metrics are detailed for displays and optical vision systems. • Also, an Intellectual Property (IP) analysis is presented in order for the reader to better understand the patent landscape related to VR and AR. Displays & optical vision systems for VR, AR & MR | Sample | 2 TABLE OF CONTENTS Part 1/4 Executive Summary P3 Virtual Reality – Persistence P67 o Introduction P68 Introduction P7 o Refresh rate P69 o Sample-and-hold structures introduction P70 Virtual Reality – Introduction P26 o Sample-and-hold structures issues P71 Virtual Reality – FOV P31 o Low persistence, concept P74 o Introduction P32 o Low persistence, challenges P75 o Basic of lenses P34 o Low persistence, implementation P77 o Regular lenses vs. -
The Digital Micromirror Device a Historic Mechanical Engineering Landmark
Plano, Texas ■ May 1, 2008 The Digital Micromirror Device A Historic Mechanical Engineering Landmark The Beginning of the Digital Micromirror Device In 1977, at Texas Instruments (TI), a small team formed under the direction of Dr. Larry Hornbeck. This group would eventually develop the Digital Micromirror Device (DMD) – an optical micromachine that would power the most versatile display technologies in the world, including pocket projectors weighing less than one pound (0.5 kg) and digital cinema projectors lighting up 70-foot (21.5 m) screens. The artifact being designated as an ASME Historic Mechanical Engineering Landmark is one of the earliest usable digital micromirror devices produced. The innovative pursuit of digital light processing technology began with the invention of the light-manipulating DMD, but success wasn’t achieved instantaneously. Instead, the journey was littered with mistakes, failures and shattered concepts, all fueled by dogged perseverance and sheer determination that refused to quit on an idea destined to revolutionize the television and film industry. As Hornbeck, a noted physicist, would remember, “If you’re afraid you may fail, then your actions may not be as bold, aggressive or creative as you need them to be in order to accomplish your goal. You may play it so conservative you never get there.” Hornbeck and his team were determined to get there. The Digital Micromirror Device – Texas Instruments Incorporated 1 The DMD and the Department of Defense In the mid 1970s, TI worked with the Department of proposed a more easily fabricated hybrid structure, Defense (DoD) to develop charge-coupled-device (CCD) using n-type metal-oxide semiconductor (nMOS) imagers, a light sensitive integrated circuit which converts transistors to control a deformable mirror manufactured a light image into an electronic image.