The Qualitative Report Volume 24 Number 13 Article 6 4-17-2019 Avatar Kinect: Drama in the Virtual Classroom among L2 Learners of English Robert Bianchi Virginia Commonwealth University in Qatar,
[email protected] Byrad Yyelland Virginia Commonwealth University in Qatar,
[email protected] Joseph John Yang College of the North Atlantic,
[email protected] Molly McHarg Independent Researcher, Bangkok, Thailand,
[email protected] Follow this and additional works at: https://nsuworks.nova.edu/tqr Part of the Quantitative, Qualitative, Comparative, and Historical Methodologies Commons, and the Social Statistics Commons Recommended APA Citation Bianchi, R., Yyelland, B., Yang, J. J., & McHarg, M. (2019). Avatar Kinect: Drama in the Virtual Classroom among L2 Learners of English. The Qualitative Report, 24(13), 58-74. https://doi.org/10.46743/ 2160-3715/2019.4125 This Article is brought to you for free and open access by the The Qualitative Report at NSUWorks. It has been accepted for inclusion in The Qualitative Report by an authorized administrator of NSUWorks. For more information, please contact
[email protected]. Avatar Kinect: Drama in the Virtual Classroom among L2 Learners of English Abstract This study presents a qualitative approach to exploring classroom behaviour using dramaturgical analysis of student interactions in relation with, and as mediated through, a gesture-based gaming software among L2 learners of English at two international branch campuses in the Arabian Gulf where face-to- face interactions between unrelated members of the opposite sex are generally discouraged. We investigated whether Avatar Kinect might provide a safe way for young males and females to interact while discussing social issues in a composition course.