The Curse of Monkey Island Troubleshooting Guide to USE
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Dukinfield) OLD CHAPEL and the UN1 TA R I a N STORY
OLD CHAPEL AND THE UNITARIAN- - STORY (Dukinfield) OLD CHAPEL AND THE UN1 TA R I A N STORY DAVID C. DOEL UNITARIAN PUBLICATION Lindsey Press 1 Essex Street Strand London WC2R 3HY ISBN 0 853 19 049 6 Printed by Jervis Printers 78 Stockport Road Ashton-Under-Lyne Tameside CONTENTS PREFACE CHAPTER ONE: AN OLD CHAPEL HERITAGE TRAIL CHAPTER TWO: BIDDLE AND THE SOCINIANS CHAPTER THREE: THE CIVIL WAR CHAPTER FOUR: MILTON AND LOCKE CHAPTER FIVE: SAMUEL ANGIER AND HIS CONTEMPORARIES CHAPTER SIX: JOSEPH PRIESTLEY CHAPTER SEVEN: WILLIAM ELLERY CHANNING CHAPTER EIGHT: FIRST HALF OF THE NINETEENTH CENTURY CHAPTER NINE: HOPPS, MARTINEAU AND WICKSTEED CHAPTER TEN: FIRST HALF OF THE TWENTIETH CENTURY CHAPTER ELEVEN: SECOND HALF OF THE TWENTIETH CENTURY APPENDIX Ai WHERE THE STORY BEGINS APPENDIX B: THE TRINITY APPENDIX C: THE ALLEGORICAL METHOD APPENDIX D: BIBLIOGRAPHY APPENDIX E: GLOSSARY SIX ILLUSTRATIONS: a) Old Chapel exterior b) Old Chapel interior c) The original Chapel d) The Old School e) The New School f) The Original Schoc! OLD CHAPEL, DUKlNFlELD PREFACE Old Testament prophets, or was he a unique expression, once and once only, of God on earth in human form? OLD CHAPEL AND THE UNITARIAN STORY is an account of the life and history of Old Chapel, Dukinfield, set within the As I point out in the Appendix on The Trinity, there emerged larger context of the story of the growth and devlopment of from all this conflict not one doctrine of the Trinity, but many. Unitarianism, which we, the present congregation, inherit from the trials and tribulations, the courage, vision and the joy The Trinity is a theological model for expressing the Nature of of our ancestors. -
Lucasarts and the Design of Successful Adventure Games
LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island by Cameron Warren 5056794 for STS 145 Winter 2003 March 18, 2003 2 The history of computer adventure gaming is a long one, dating back to the first visits of Will Crowther to the Mammoth Caves back in the 1960s and 1970s (Jerz). How then did a wannabe pirate with a preposterous name manage to hijack the original computer game genre, starring in some of the most memorable adventures ever to grace the personal computer? Is it the yearning of game players to participate in swashbuckling adventures? The allure of life as a pirate? A craving to be on the high seas? Strangely enough, the Monkey Island series of games by LucasArts satisfies none of these desires; it manages to keep the attention of gamers through an admirable mix of humorous dialogue and inventive puzzles. The strength of this formula has allowed the Monkey Island series, along with the other varied adventure game offerings from LucasArts, to remain a viable alternative in a computer game marketplace increasingly filled with big- budget first-person shooters and real-time strategy games. Indeed, the LucasArts adventure games are the last stronghold of adventure gaming in America. What has allowed LucasArts to create games that continue to be successful in a genre that has floundered so much in recent years? The solution to this problem is found through examining the history of Monkey Island. LucasArts’ secret to success is the combination of tradition and evolution. With each successive title, Monkey Island has made significant strides in technology, while at the same time staying true to a basic gameplay formula. -
FULL THROTTLE TROUBLESHOOTING HINTS Some Rare Coni'igurations May Not Be Immediately Compatible with the Pull Throttle Installer and Launcher Pro Grams
FULL THROTTLE TROUBLESHOOTING HINTS Some rare coni'igurations may not be immediately compatible with the Pull Throttle installer and launcher pro grams. I f you are experiencing problems, we have included a num ber of installation alternatives that will most likely allow y ou to successfully install and run Pull Throttle . Please 1·01- low the instructions below be f ore calling LucasArts Product Support f or help, a s the y will likely solve any installation problems that y ou are experiencing. If y ou encounter difficulties while attempting to run the Pull Throttle installer, it ma y help if y ou make a boot disk and reboot y our computer before running the INSTALL.EXE. To ma ke a boot disk bef ore running the installer , run the program called hlAKEB OOT .BAT from y our Pull Throttle CD. The hlAKEBOOT. BAT is located in the SUPPORT directory on your Pull Throttle CD. To get to this directory , cha nge to y our CD- R01i drive, and, at the prompt, t ype CD SUPPORT and press ENTER . Af ter the boot disk i s completed, reboot y our computer with the boot disk in your i 'loppy boot drive (usually drive A:) and try to run the installer. If this f ails , try running the IlTSTALL. BAT file located in the SUPPORT directory on your Full Throttle CL . I1 y ou cannot run the installer even a i 'ter making a boot disk, try rebooting y our computer with the boot disk and then run this batch file to install Full Throttle . -
Scummvm Documentation
ScummVM Documentation CadiH May 10, 2021 The basics 1 Understanding the interface4 1.1 The Launcher........................................4 1.2 The Global Main Menu..................................7 2 Handling game files 10 2.1 Multi-disc games...................................... 11 2.2 CD audio.......................................... 11 2.3 Macintosh games...................................... 11 3 Adding and playing a game 13 3.1 Where to get the games.................................. 13 3.2 Adding games to the Launcher.............................. 13 3.3 A note about copyright.................................. 21 4 Saving and loading a game 22 4.1 Saving a game....................................... 22 4.2 Location of saved game files............................... 27 4.3 Loading a game...................................... 27 5 Keyboard shortcuts 30 6 Changing settings 31 6.1 From the Launcher..................................... 31 6.2 In the configuration file.................................. 31 7 Connecting a cloud service 32 8 Using the local web server 37 9 AmigaOS 4 42 9.1 What you’ll need...................................... 42 9.2 Installing ScummVM.................................... 42 9.3 Transferring game files.................................. 42 9.4 Controls........................................... 44 9.5 Paths............................................ 44 9.6 Settings........................................... 44 9.7 Known issues........................................ 44 10 Android 45 i 10.1 What you’ll need..................................... -
Greetingsfromgreetingsfrom INSTRUCTION MANUAL INSTRUCTION INSTRUCTION MANUAL INSTRUCTION TRAVELGUIDE TRAVELGUIDE and and the Land of the Dead
Grim Fand. UK Man 19/4/01 4:46 pm Page 1 Greetingsfrom ™ The Land of the Dead TRAVEL GUIDE And INSTRUCTION MANUAL Grim Fand. UK Man 19/4/01 4:46 pm Page 2 1 GRIM FANDANGO Meet Manny. He’s suave. He’s debonaire. He’s dead. And... he’s your travel agent. Are you ready for your big journey? Grim Fand. UK Man 19/4/01 4:46 pm Page 2 GRIM FANDANGO 2 3 GRIM FANDANGO ™ Travel Itinerary WELCOME TO THE LAND OF THE DEAD ...................................5 Conversation ...................................................16 EXCITING TRAVEL PACKAGES AVAI LABLE .................................6 Saving and Loading Games ...................................16 MEET YOUR TRAVEL COMPANIONS .......................................8 Main Menu ......................................................17 STARTI NG TH E GAME ...................................................10 Options Screen .................................................18 Installation .....................................................10 Advanced 3D Hardware Settings .............................18 If You Have Trouble Installing................................11 QUITTING.............................................................19 RUNNING THE GAME ...................................................12 KEYBOARD CONTROLS .................................................20 The Launcher.....................................................12 JOYSTICK AND GAMEPAD CONTROLS ....................................22 PLAYING THE GAME ....................................................12 WALKTHROUGH OF -
Google Adquiere Motorola Mobility * Las Tablets PC Y Su Alcance * Synergy 1.3.1 * Circuito Impreso Al Instante * Proyecto GIMP-Es
Google adquiere Motorola Mobility * Las Tablets PC y su alcance * Synergy 1.3.1 * Circuito impreso al instante * Proyecto GIMP-Es El vocero . 5 Premio Concurso 24 Aniversario de Joven Club Editorial Por Ernesto Rodríguez Joven Club, vivió el verano 2011 junto a ti 6 Aniversario 24 de los Joven Club La mirada de TINO . Cumple TINO 4 años de Los usuarios no comprueba los enlaces antes de abrirlos existencia en este septiembre, el sueño que vió 7 Un fallo en Facebook permite apropiarse de páginas creadas la luz en el 2007 es hoy toda una realidad con- Google adquiere Motorola Mobility vertida en proeza. Esfuerzo, tesón y duro bre- gar ha acompañado cada día a esta Revista que El escritorio . ha sabido crecerse en sí misma y superar obs- 8 Las Tablets PC y su alcance táculos y dificultades propias del diario de cur- 11 Propuesta de herramientas libre para el diseño de sitios Web sar. Un colectivo de colaboración joven, entu- 14 Joven Club, Infocomunidad y las TIC siasta y emprendedor –bajo la magistral con- 18 Un vistazo a la Informática forense ducción de Raymond- ha sabido mantener y El laboratorio . desarrollar este proyecto, fruto del trabajo y la profesionalidad de quienes convergen en él. 24 PlayOnLinux TINO acumula innegables resultados en estos 25 KMPlayer 2.9.2.1200 años. Más de 350 000 visitas, un volumen apre- 26 Synergy 1.3.1 ciable de descargas y suscripciones, servicios 27 imgSeek 0.8.6 estos que ha ido incorporando, pero por enci- El entrevistado . ma de todo está el agradecimiento de muchos 28 Hilda Arribas Robaina por su existencia, por sus consejos, su oportu- na información, su diálogo fácil y directo, su uti- El taller . -
Producing Adaptive Music for Non-Linear Media
PRODUCING ADAPTIVE MUSIC FOR NON-LINEAR MEDIA Lassi Kähärä Bachelor’s thesis May 2018 Degree Programme in Media & Arts Music Production ABSTRACT Tampereen ammattikorkeakoulu Tampere University of Applied Sciences Degree Programme in Media & Arts Music Production Lassi Kähärä: Producing Adaptive Music for Non-Linear Media Bachelor's thesis 42 pages May 2018 As non-linear media such as videogames and interactive applications are getting more popular each year and interactivity is being implemented into other media, a need for non-linear adaptive music is growing. Traditionally a linear medium, music, needs to adapt to the actions the user decides to take in these interactive experiences. Adaptivity has been a vital part of videogame scores for years, but the techniques are shifting as new ways to compose and implement music for videogames are being developed con- stantly. In the thesis history of adaptive music, techniques non-linear music composers, adaptive music techniques and means of implementation were discussed and compared with ex- amples. A comprehensive look into the various possibilities of composition and imple- mentation of score music for videogames was given. A score for a virtual reality puzzle game was composed and implemented utilizing Ableton Live and Audiokinetic Wwise software to create an immersive and adaptive score. The combination of Live and Wwise worked well together, supporting the adap- tive fashion of the game score. Using Wwise was a learning experience and through experimentation and testing an interactive music system suitable for the project was created. Key words: adaptive music, videogame music, interactive music, audiokinetic wwise, ableton live CONTENTS 1 INTRODUCTION ...................................................................................................... -
Adaptivity of 3D Web Content in Web-Based Virtual Museums a Quality of Service and Quality of Experience Perspective
ADAPTIVITY OF 3D WEB CONTENT IN WEB-BASED VIRTUAL MUSEUMS A QUALITY OF SERVICE AND QUALITY OF EXPERIENCE PERSPECTIVE Hussein Bakri A Thesis Submitted for the Degree of PhD at the University of St Andrews 2019 Full metadata for this item is available in St Andrews Research Repository at: http://research-repository.st-andrews.ac.uk/ Please use this identifier to cite or link to this item: http://hdl.handle.net/10023/18453 This item is protected by original copyright Adaptivity of 3D Web Content in Web-Based Virtual Museums A Quality of Service and Quality of Experience Perspective Hussein Bakri This thesis is submitted in partial fulfilment for the degree of Doctor of Philosophy (PhD) at the University of St Andrews December 2018 Abstract The 3D Web emerged as an agglomeration of technologies that brought the third dimension to the World Wide Web. Its forms spanned from being systems with limited 3D capabilities to complete and complex Web-Based Virtual Worlds. The advent of the 3D Web provided great opportunities to museums by giving them an innovative medium to disseminate collections’ information and associated interpretations in the form of digital artefacts, and virtual reconstructions thus leading to a new revolutionary way in cultural heritage curation, preservation and dissemination thereby reaching a wider audience. This audience consumes 3D Web material on a myriad of devices (mobile devices, tablets and personal computers) and network regimes (WiFi, 4G, 3G, etc.). Choreographing and presenting 3D Web components across all these heterogeneous platforms and network regimes present a significant challenge yet to overcome. The challenge is to achieve a good user Quality of Experience (QoE) across all these platforms. -
Lisez-Moi Scummvm
Lisez-moi ScummVM Dernière mise à jour : 26/03/05 20:50 Version : 0.7.1 1 Pour plus d'information, liste de compatibilité, détails sur la donation, la dernière version, rapport de progrès et plus, veuillez visiter la page de ScummVM à : http://www.scummvm.org/ Table des matières 1) A propos :.........................................................................................................................................2 2) Nous contacter :................................................................................................................................3 2.1) Rapporter des bugs :................................................................................................................. 3 3) Jeux supportés :................................................................................................................................4 3.1) Protection contre la copie :....................................................................................................... 5 3.2) Notes sur Simon the Sorcerer 1 et 2 :....................................................................................... 5 3.3) Notes sur Broken Sword (Les chevaliers de Baphomet) :........................................................6 3.4) Notes sur Flight of the Amazon Queen :.................................................................................. 6 3.5) Problèmes connus de ScummVM 0.7.1................................................................................... 6 4) Plateformes supportées :...................................................................................................................8 -
The Many Faceted Choral Program from the Dean
sonoritiesWINTER 2015 The News Magazine of the University of Illinois School of Music THE MANY FACeteD CHORAL PROGRAM from the dean Excellence in core disciplines and musical forms; rising interdisciplinary collaborations; growing integration of technology with teaching, performance, and composition; and the development of innovative curricula portend an exciting future for our School of Music. As the school celebrates the 55th anniversary of the Published for alumni and friends of the DMA in Choral Conducting, it heralds a new era under School of Music at the University of Illinois at Larry Kanfer Urbana-Champaign. Professor Andrew Megill’s leadership as director of choral activities. Our new Lyric Theatre @ Illinois program builds on the The School of Music is a unit of the College of school’s established strength in opera and broadens training to include sung Fine + Applied Arts at the University of Illinois at theatre, delivering integrated instruction in singing, acting, and movement. Urbana-Champaign and has been an accredited institutional member of the National Association of Operatic star and Illinois alumnus, Professor Nathan Gunn, directs Lyric Schools of Music since 1933. Theatre with the help of an outstanding team of faculty, including new col- leagues Sarah Wigley Johnson and Michael Tilley. The school’s rekindled Jeffrey Magee, Director Joyce Griggs, Associate Director for scholarship and teaching in music education continues with the addition Academic Affairs of Assistant Professor Adam Kruse, a scholar of race, gender, and hip-hop David Allen, Associate Director for Development musicianship. James Gortner, Assistant Director for Operations Work at the intersection of music and technology is an emerging strength. -
Lucasartsarchives1-Darkforces-Manual.Pdf
LIMITED WARRANTY Notice: LucasArts Entertainment Company ("LEC" l reserves the right to make changes in the product described in this manual at any time and without notice_ The enclosed software product and this manual are copyrighted and all rights are reserved by LEC and Lucasfilm Ltd_ No part of this manual or any of the accompanying materials may be copied, reproduced, or translated in any form or medium without the prior written consent of LEC and Lucasfilm Ltd_ LEC warrants to the ori ginal consumer purchaser that the media furnished in this product will be free from defects in materials and work manship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by your receipt]_ If the media supplied as part of this product prove to be defective, and provided that the consumer purchaser returns the media to LEC in accordance with the instruc tions in the following paragraph, LEC will replace the defective media: (a) free of charge to the consumer purchaser, if the media proves to be defective within the ninety (90) day period following the date of purchase, and (b) if the media proves to be defective after the expirati on of the ninety (90) day warranty period, LEC will replace the defective media for a fee of ~7 . 50 per floppy disk or ~5.00 per Compact Disc (as applic able)_ To obtain a replacement floppy disk or CD, please return the floppy disk or CD only, postage prepaid, to LEC, at the address below, accom panied by proof of date of purchase, a description of the defect, and your name and return address_ To replace defective media after expira tion of the warranty period, send the floppy disk or CD only, postage prepaid, to LEC at the address below, enclosing proof of purchase, a description of the defect, your name and return address, and a check for i7. -
The MONKEY ISLAND Story
• CONTENTS AHOY, MATIES ! Talking to Other Characters ............... 19 Introduction ............................... 2 Ship Combat ............................. 20 The Save/Load Logbook ................... 22 COME ABOARD! Save a Game ............................ 24 Installation Instructions .................... 3 Load a Game ........................... 25 IfYou Have Trouble Installing.............. 5 Quitting the Game ........................ 25 Running the Game ......................... 5 The Launcher .............................. 6 PIRATE WEAPONS ...................... 26 Monkey or Mega-Monkey? ................. 7 Har KEYS .............................. 28 THE GAME The MONKEY ISLAND Story .... 10 WALK-THROUGH The Crew ................... 12 How to Solve Puzzle One .................. 30 TAKE THE HELM! STEADY AS SHE GoES Playing the Game ......... 16 Our Game Philosophy..................... 36 The Action Interface ..... 16 How to Contact LucasArts ................. 37 The Inventory ........... 17 Credits ................................... 40 The Object Line ............. 19 Software License and Limited Warranty .... 43 WELCOME TO ONKEY ISLAND Stand by to ome aboard ... --I· COME ABOARD! ·I• INSTALLATION INSTRUCTIONS I Close all open windows on your desktop and quit all other applications. 2 Put THE CURSE OF MONKEY ISLAND Disc I in your CD-ROM drive. 3 THE CURSE OF MONKEY ISLAND Installation screen will Install The Curse of Monkey Island appear. It has these options: Install D.lrecO< (Im) t Install THE CURSE OF View Beodme View Iroubleshoottng Gulde MONKEY ISLAND: Installs the game on your hard drive. t Install DirectX 5.0: Installs INSTALLER MENU DIRECTX 5.0 on your system. t View Readme: We strongly suggest you open the Readme to view the most up-to-date game information. t View Troubleshooting Guide: See the Troubleshooting Guide for detailed installation and troubleshooting tips. t Uninstall THE CURSE OF MONKEY ISLAND: Removes the game from your system.