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Lucasartsarchives1-Darkforces-Manual.Pdf LIMITED WARRANTY Notice: LucasArts Entertainment Company ("LEC" l reserves the right to make changes in the product described in this manual at any time and without notice_ The enclosed software product and this manual are copyrighted and all rights are reserved by LEC and Lucasfilm Ltd_ No part of this manual or any of the accompanying materials may be copied, reproduced, or translated in any form or medium without the prior written consent of LEC and Lucasfilm Ltd_ LEC warrants to the ori ginal consumer purchaser that the media furnished in this product will be free from defects in materials and work­ manship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by your receipt]_ If the media supplied as part of this product prove to be defective, and provided that the consumer purchaser returns the media to LEC in accordance with the instruc­ tions in the following paragraph, LEC will replace the defective media: (a) free of charge to the consumer purchaser, if the media proves to be defective within the ninety (90) day period following the date of purchase, and (b) if the media proves to be defective after the expirati on of the ninety (90) day warranty period, LEC will replace the defective media for a fee of ~7 . 50 per floppy disk or ~5.00 per Compact Disc (as applic­ able)_ To obtain a replacement floppy disk or CD, please return the floppy disk or CD only, postage prepaid, to LEC, at the address below, accom­ panied by proof of date of purchase, a description of the defect, and your name and return address_ To replace defective media after expira­ tion of the warranty period, send the floppy disk or CD only, postage prepaid, to LEC at the address below, enclosing proof of purchase, a description of the defect, your name and return address, and a check for i7. 50 per floppy disk or ~5.00 per Compact Disc (as applicable]_ LEC will mail a replacement to you_ THE ENCLOSED SOFTWARE, MEDIA AND DOCUMENTATION ARE PROVIDED "AS IS_" EXCEPT FOR THE NINETY (90) DAY WARRANTY REGARDING DEFECTIVE MEDIA SET FORTH ABOVE, LEC MAKES NO WARRANTIES WHATSOEVER REGARDING THE ENCLOSED SOFTWARE, MEDIA AND DOCUMENTATION, WHETHER WRITTEN OR ORAL, EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITING THE GENERALITY OF THE FOREGOING, WARRANTIES AND CONDITIONS OF MERCHANTABILITY OR FIT­ HESS FOR A PARTICULAR PURPOSE, EVEN IF LEC HAS BEEN INFORMED OF SUCH A PURPOSE_ ACCORDINGLY, THE ENTIRE RISK AS TO THE USE, RESULTS AND PERFOR­ MANCE OF THE SOFTWARE, MEDIA AND DOCUMENTATION IS ASSUMED BY YOU . IN NO EVENT WILL LEC BE LIABLE TO YOU OR ANYONE ELSE FOR ANY CONSEQUEN­ TIAL, SPECIAL, OR INDIRECT DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING WITHOUT LIMITATION, DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF LEC HAS BEEN ADVISED OF THE POSSIBILITY OF ANY SUCH DAMAGES OR LOSS. SOME STATES DO HOT ALLOW LIMITATIONS ON THE DURATION OF IMPLIED WARRANTIES AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CON­ SEQUENTIAL DAMAGES, AND THUS THE PRECEDING LIMITATION AND/OR EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU . THIS WARRANTY GIVES YOU SPE­ CIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS DEPENDING ON THE LAWS IN YOUR STATE. YOU AGREE THAT THE LIABILITY OF LEC ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL HOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THIS PRODUCT _ Dark Forces game© 1994 Lucasfilm Ltd_ and LucasArts Entertainment Company_ All Rights Reserved. Used Under Authorization. Star Wars is a registered trademark of Lucasfilm Ltd_ Dark Forces is a trademark of Lucasfilm Ltd. The LucasArts logo is a registered trademark of LucasArts Entertainment Company_ iMUSE is a trademark of LucasArts Entertainment Company_ iMUSE U.S . Patent No _ 5,315,057_ All other trademarks are hereby acknowledged as the proprietary property of their respective owners_ LucasArts Entertainment Company, P.O. Box 10307, San Rafael, CA 94912 s E~EMIES DISPLAY lD WEAPONS AH lD CREDIISD OTHER USEFUL ITEMS ll -- ~~17 IMPORTANT NUMBERS 1911 CODED TRANSMISSION: JAN ORS TO MON MOTHMA SUBJECT: Reliability of Kyle Katarn I understand there are questions regarding our continued use of Kyle as a freelance agent, both because of his background in Imperial service and his continued status as an occasional non­ aligned mercenary rather than committing to regular service for the Alliance. It's easy to see how certain individuals who either encountered him during his time with the Empire, or lost friends or loved ones during operations he commanded, could harbor such doubts. In fact, though, it is precisely his experience in Imperial service that has turned him solidly against the Empire, and will, I believe, eventually convince him of the necessity of the Alliance. I think you'll agree when I fill in more of his personal history. Kyle came from Sulon, the moon of Sullust. Like many of our outworld recruits, he came from farmer stock, with a warm, close- knit family background. He adored his father, an agricultural machine salesman and mechanic with personal ties to the rural community he served. Kyle sought training at the Academy only to better follow in his father's footsteps when he returned home. At the Academy he discovered a natural gift for cybernetics systems theory and information engineering. The time spent on his studies, extra­ curricular martial arts and target-shooting classes left little time to worry about political rumors or changes in curriculum and policy, as the Empire consolidated its hold on the Academy. His quiet student existence was shattered when he received Imperial notification that a Rebel ambush had killed his parents during an Imperial rescue operation. The final blow came when the Academy refused to extend funeral leave. At the time Kyle had no reason to doubt what was clearly an Imperi­ al cover-up. Overwhelmed by pain and a burning hatred for the Rebels ... J The first tactical display you will see is the Agent button. To beg.in play,_select a mission Agent Menu screen.-lf this is your first encounter', from the mission menu on the right side of the you will be presented with a prompt for your Agent Menu screen and click on the Begin Mission agent's name_ Your new agent will appear on the button_ {You may replay any completed mission_} left side of the screen_ You only need one agent to To quit the game click on the QUIT button. play, but you can create up to 14 agents by click­ You will now see the Mission Briefing Screen_ ing on the Hew Agent button_ Later on, when you This is where your agent gets their information have established a corps of experienced agents, about the mission from their contact within the you may select one by simply clicking on the Rebellion, including the Mission Objectives, the desired agent_ Each agent highlighted will dis­ goals you have to accomplish in order to play a list on the right of the missions to which complete the mission_ Here you may also they have thus far been assigned_ Completed mis­ set the mission's difficulty by clicking on the sions will be indicated with a red marker show­ Easy, Med, or Hard buttons_ If you decide not •to ing the difficulty setting the mission was com- accept the mission at this time, click on the pleted on Cancel button, which {E= Easy, will take you M= Medium, back to the H= Hard}_ If Agent Menu you wish to screen_ On the remove an other hand, if agent, high­ you're set to light the go, click on agent name OK, and get and click on ready to take the Remove on the Empire_ A ~~ !.(user C'?ntrols ay be · us- Feature Controls {keypad} tomized by choosing ~=Overhead Pref-erences from the File menu 'iiiiiiiiill Map an selecting Configure Keys A/A= Zoom map from th~ contre ol options_ ,.. , .. {in/out} {l<eypad} iew m = Personal Digital a Q& =Look ,.. Assistant {P.D.A_} ,.. OR 'iiiiiill down m = Goggles m = Head lamp , .. on/off ,_. on/off a ~=Lookup ,_OR,_ m =Cleats m =Head Wave , .. on/off , .. on/off = Use {PDA Toggle I a = Center View ,_. {keypad} open I push I pull} m = Gas Mask m = H.U.D. .~---~ m = Strafe/ Weapons , .. on/off , .. on/off +,_.Dodge right IS= Primary a= Secondary IS= Pause I D =Strafe/ ,iiiiill Fire ,_. Fire ,iiiiill Options +,_.Dodge left B a =Select weapon 1\\ • • =Change B =Crouch • =Jump , ..TO,.. {0-9} , .. +,.. OR,.. screen size , .. or Duck m = Put weapon = Toggle current/ -=Speed ,.. in holster last weapon ,iiiiill mode m ;• = Cycle through =Slow Mode ,.. ,_. Weapons {Cap Locks} {backwards/forwards} • Look Down .& Strafe<llll ~~Strafe Left ~... R1ght Look Up Look Press to jump Up Press to jump ~~¥~~~~----------------------------- Stick forward Move forward --------------------------------------- Stick Back Move backward --------------------------------------- ~-tj-~~-~-~q!:! _________ !!~~~!~-~-~q-~! Forward Stick Left Rotate Left Primary Fire Ifv1ULP~ 1'~ION 'PR 0 Uideo Option s ---------~ output ~o::b~t ::::•d• Screen Size: ® 16-blt s ound output [ 608 H 288 {s:tenderd) ,.. ) Screen Dehtll: u nee :ea'i'e the mission a Uliih~~ 1j::y:fj [ low res, doubled •I tvI 125:1 Stereo Panning Ship Detail: [ teHIUI"es and shading ..-) quit, run another application, or just to take a breather, you Uolumes Gamma Correction: I standard •} can hit the Esc key. The screen will blank and you will regain Effects: !r-;;-4-----c--, [ Music: 1 Con trol Options ------- access to the menu bar.
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