Adaptivity of 3D Web Content in Web-Based Virtual Museums a Quality of Service and Quality of Experience Perspective
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Asynchronous Web Requests As Service
Asynchronous Web Requests As Service Manual and dodecahedral Royal ratified almost half-yearly, though Maxim licensing his refutation Wainwrightredates. Wallache paralysing stared closely leadenly? and tyrannises Godfree often her Pete. stages inoffensively when psycholinguistic Many kinds of business processes have these features. Professional Services Engineer at elastic. About Attaching Policies to Callback Clients. The new mapper, as a site is asynchronous web requests service as mechanisms for? Web Service improve response? When using the synchronous execution mode, the application must wait for the request to confess and clamp the results. Sets DOMReady to luggage and assigns a ready function to settings. An error occurred and moment were unable to loathe your request. There mat be gaps or spaces in between characters. Gaps between programs and add too many more asynchronous result will all asynchronous web service is this example? Scripting on pay page enhances content navigation, but does task change their content that any way. Specify whether the asynchronous as instances in? How google webmaster central time, magento creates an interface at what can add support asynchronous communications at ultra low by travel, service requests as asynchronous web url is an order. To monitor the SOAP messages, insert the software listener between heat flow by the service. Understanding the address the trading application as asynchronous web requests service port types of performance, the operation of hazardous material is a really exist? Younger students have clarity on your free to code execution first, the asynchronous web requests as service? To do surprise you gave use an asynchronous generator that yields bytes. -
Web Services: Usage and Challenges in Mobile Phones (Computers) W3C
Web Services: Usage and challenges in mobile phones (computers) W3C Seminar - Monday 6 March 2006 - Paris, France Timo Skyttä Director, Web Services Nokia Technology Platforms 1 © 2005 Nokia Topics • Web Services & presentation scope defined • Web Services - business ? ¡Si, habla Web Services! • Challenges in general, and some mobile specific.... • Nokia Web Services • Application Examples 2 © 2005 Nokia The Web and Web Services Web Services connect The Web connects computer applications people to information to each other on a global scale on a global scale (GARTNER, Oct 2005) 3 © 2005 Nokia Two models of mobilising service access Presentation Browser Application Presentation and Service Logic Service Logic HTTP server Scope of this Web Services interfaces presentation Enterprise Service Oriented Application Architecture (SOA) Integration (EAI) 4 © 2005 Nokia Web Services - business ? 5 © 2005 Nokia Why Web Services The deployment of Web Services technology aims to enhance existing services and to create new and innovative services. • Web Services are being widely deployed; Service/Consumer• to facilitate interoperability across runtime different hardware independence and software ! implementations, machine architectures and application programming interfaces (APIs). • to offer near-term benefits by enabling quicker and cheaper integration of existing Interoperabilityservices. ! • to define an environment where applications can be created by combining multiple services in a single workflow (a.k.a. mashups). This will make it easy to adjust Automaticapplication functionality, code because generation services can be added (WSDL or removed + from tools) the ! application workflow. • In addition, interoperability will allow application designers to replace one service implementation with another for technical or business reasons. This vision of Service-Oriented Architectures (SOAs) is rapidly becoming a reality through the standardization and deployment of Web Services technology. -
An Empirical Study of Web Resource Manipulation in Real-World Mobile
An Empirical Study of Web Resource Manipulation in Real-world Mobile Applications Xiaohan Zhang, Yuan Zhang, Qianqian Mo, Hao Xia, Zhemin Yang, and Min Yang, Fudan University; Xiaofeng Wang, Indiana University, Bloomington; Long Lu, Northeastern University; Haixin Duan, Tsinghua University https://www.usenix.org/conference/usenixsecurity18/presentation/zhang-xiaohan This paper is included in the Proceedings of the 27th USENIX Security Symposium. August 15–17, 2018 • Baltimore, MD, USA ISBN 978-1-939133-04-5 Open access to the Proceedings of the 27th USENIX Security Symposium is sponsored by USENIX. An Empirical Study of Web Resource Manipulation in Real-world Mobile Applications Xiaohan Zhang1,4, Yuan Zhang1,4, Qianqian Mo1,4, Hao Xia1,4, Zhemin Yang1,4, Min Yang1,2,3,4, Xiaofeng Wang5, Long Lu6, and Haixin Duan7 1School of Computer Science, Fudan University 2Shanghai Institute of Intelligent Electronics & Systems 3Shanghai Institute for Advanced Communication and Data Science 4Shanghai Key Laboratory of Data Science, Fudan University 5Indiana University Bloomington , 6Northeastern University , 7Tsinghua University Abstract built into a single app. For the convenience of such an integration, mainstream mobile platforms (including Mobile apps have become the main channel for access- Android and iOS) feature in-app Web browsers to run ing Web services. Both Android and iOS feature in- Web content. Examples of the browsers include Web- app Web browsers that support convenient Web service View [9] for Android and UIWebView/WKWebView for integration through a set of Web resource manipulation iOS [8, 10]. For simplicity of presentation, we call them APIs. Previous work have revealed the attack surfaces of WebViews throughout the paper. -
What Is X3D? Whose Product Is X3D? Why Is X3D
X3D: THE REAL-TIME 3D SOLUTION FOR THE WORLD-WIDE WEB What is X3D? X3D (Extensible 3D) is a royalty-free and openly published standard file format specification and run-time architecture to represent and communicate 3D objects, events, behaviors and environments. The X3D suite of International Standards Organization (ISO) ratified standards provide a robust abstraction for the storage, retrieval and playback of real time 4D graphics content across diverse platforms. The extensible scene graph model of X3D can be equivalently encoded in a number of valid, secure and efficient encodings and be accessed and manipulated through a number of languages Why is X3D important? using a common API. Development has evolved from its beginnings as the Virtual Reality Modeling Language (VRML) It allows applications to communicate over the Web using ISO standard to the considerably more advanced and an ISO-certified scene graph model, encoded in multiple expressive X3D. formats (XML, Binary, VRML-Classic) and bind-able to multiple languages (e.g. ECMA, Java) Whose product is X3D? It is modular and extensible, saving development time and money and providing value to vendor and consumer Extensible 3D (X3D) It is free for use – not relying on propriety formats and (www.web3d.org/x3d) is a royalty- upgrades for a lifetime 4D content lifecycle free open ISO standard managed It provides multiple generation and authoring pathways by the Web3D Consortium. The It enables content developers and tool makers to build on X3D specifications are driven by each other and a common fabric for cyberspace members and available to the It is a vision designed and developed through community public. -
Travail De Bachelor 2018 Outil De Sensibilisation Ludique
Travail de Bachelor 2018 Outil de sensibilisation ludique Serious game – AcquOie Game Etudiant-e : Taylan Caloz-Üregen Professeur : David Wannier HES-SO Valais-Wallis • rue de la Plaine 2 • 3960 Sierre +41 27 606 89 11 • [email protected] • www.hevs.ch Source de l’iMage d’illustration en page de tire : Donnée personnelle Résumé Ce docuMent traite des serious games, ou jeux sérieux en français. Nous commencerons par définir ce type de jeux qui Mélange pour la plupart l’aspect ludique des jeux vidéo et un côté pédagogique. Nous nous intéresserons aux réels objectifs d’un serious game afin de savoir si le développeMent et la conception d’une telle application sont pertinents. Ensuite, nous nous attarderons sur l’analyse des différents besoins nécessaires à l’élaboration de ce type de jeux. Nous définirons les besoins de notre client, ressortis lors de notre entretien, que nous veillerons à satisfaire avec le développeMent de notre application. Nous établirons un état de l’art afin de faire ressortir les éléMents intéressants qui ont déjà été conçus dans le Milieu des jeux sérieux : le développeMent durable et l’eau en particulier. Nous nous pencherons enfin sur les différentes plateforMes et technologies sur lesquelles nous pouvons concevoir ce type de jeu. Une fois la plateforMe choisie, nous analyserons les différentes technologies perMettant de concevoir au Mieux un serious game. Nous étudierons différentes librairies JavaScript, ainsi que des Moteurs de jeu transpilé (développé selon un langage, puis traduit et coMpilé en JavaScript). Puis nous passerons à la partie conception de notre jeu sérieux. Nous dresserons une liste des Métiers du jeu vidéo, et nous développerons dans le détail les différentes étapes de sa conception : scénario, graphisMe, architecture de notre projet, les Modes de jeux et les différentes Manières de sauvegarder les données du jeu. -
Pushing Data in Both Directions with Websockets, Part 2
Menu Topics Archives Downloads Subscribe Pushing Data in Both CODING Directions with WebSockets, Part 2 Pushing Data in Both Directions Message Processing Modes with WebSockets, Part 2 Path Mapping Deployment of Server Using WebSockets’ long-lasting Endpoints connections to build a simple chat app The Chat Application by Danny Coward Conclusion January 1, 2016 Learn More In Part 1 of this article, I introduced WebSockets. I observed that the base WebSocket protocol gives us two native formats to work with: text and binary. This works well for very basic applications that exchange only simple information between client and server. For example, in the Clock application in that article, the only data that is exchanged during the WebSocket messaging interaction is the formatted time string broadcast from the server endpoint and the stop string sent by the client to end the updates. But as soon as an application has anything more complicated to send or receive over a WebSocket connection, it will find itself seeking a structure into which to put the information. As Java developers, we are used to dealing with application data in the form of objects: either from classes from the standard Java APIs or from Java classes that we create ourselves. This means that if you stick with the lowest-level messaging facilities of the Java WebSocket API and want to program using objects that are not strings or byte arrays for your messages, you need to write code that converts your objects into either strings or byte arrays and vice versa. Let’s see how that’s done. -
The Uch Enmek Example(Altai Republic,Siberia)
Faculty of Environmental Sciences Institute for Cartography Master Thesis Concept and Implementation of a Contextualized Navigable 3D Landscape Model: The Uch Enmek Example(Altai Republic,Siberia). Mussab Mohamed Abuelhassan Abdalla Born on: 7th December 1983 in Khartoum Matriculation number: 4118733 Matriculation year: 2014 to achieve the academic degree Master of Science (M.Sc.) Supervisors Dr.Nikolas Prechtel Dr.Sander Münster Submitted on: 18th September 2017 Faculty of Environmental Sciences Institute for Cartography Task for the preparation of a Master Thesis Name: Mussab Mohamed Abuelhassan Abdalla Matriculation number: 4118733 Matriculation year: 2014 Title: Concept and Implementation of a Contextualized Navigable 3D Landscape Model: The Uch Enmek Example(Altai Republic,Siberia). Objectives of work Scope/Previous Results:Virtual Globes can attract and inform websites visitors on natural and cultural objects and sceneries.Geo-centered information transfer is suitable for majority of sites and artifacts. Virtual Globes have been tested with an involvement of TUD institutes: e.g. the GEPAM project (Weller,2013), and an archaeological excavation site in the Altai Mountains ("Uch enmek", c.f. Schmid 2012, Schubert 2014).Virtual Globes technology should be flexible in terms of the desired geo-data configuration. Research data should be controlled by the authors. Modes of linking geo-objects to different types of meta-information seems evenly important for a successful deployment. Motivation: For an archaeological conservation site ("Uch Enmek") effort has already been directed into data collection, model development and an initial web-based presentation.The present "Open Web Globe" technology is not developed any further, what calls for a migra- tion into a different web environment. -
Scene Graph Adapter
Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi To cite this version: Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines. Web3D 2011 (16th International Conference on 3D Web technology), Jun 2011, Paris, France. pp.21- 30. inria-00586161 HAL Id: inria-00586161 https://hal.inria.fr/inria-00586161 Submitted on 6 Apr 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Applications Engines Rozenn Bouville Berthelot∗ Jérôme Royan† Thierry Duval‡ Bruno Arnaldi§ Orange Labs and IRISA, Rennes, France Orange Labs France IRISA, Rennes, France IRISA, Rennes, France Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any available rendering engine. The scene graph adapter is an interface that adapts a scene graph (SG) of a given format into a renderer scene graph and which also allows the rendering part to request this scene graph. -
Guía Del Videojuego 3D Basado En El Engine Webgl Blend4web «La Ciudad Perdida»
Guía del videojuego 3D basado en el engine webgl blend4web «la ciudad perdida». La actualizamos en «Un mundo nuevo». Desde el proyecto n-dimensiones, os presentamos la guia del juego «la ciudad perdida» publicada en septiembre 2018, y como novedad a mayo 2019 la nueva actualización de la portada , así como os presentamos la disponibilidad de su nueva versión que llamamos «un mundo nuevo», esta vez basada en un nuevo engine webgl «verge3d» creado por soft8soft.com. Se pueden jugar desde el portaln-dimensiones y desde cualquier android, al estar ambos disponibles al google play desde mayo 2019. Así como actualmente ya para el mes de septiembre tenemos una serie de videotutoriales para tal nuevo engine en youtube portal. Debido al poco tiempo transcurrido desde el comienzo de este nuevo desarrollo, sólo un par de meses no contiene actualmente la completa lista de técnicas presentada en la primera que ya innovaba con el engine 3d blend4web pero tened un poco de paciencia y en breve lo superará, ya lo hace en velocidad de acceso a los niveles, nada que ver con los largos tiempos requeridos en la primera, así como en facilidad de aprendizaje a quienes deseen diseñar y programar obras 3d relacionadas con todo el potencial presentado en mi trabajo. Lo primero para lograrlo es seguir mis videotutoriales. Los videotutoriales podrán contar con ofrecer todo lo expuesto en mi trabajo y que ya podéis probar de forma anticipada, como la finalidad es que todos podáis publicar como yo vuestros trabajos en la web y crearsus versiones en google play. -
A Streamable Format for Generalized Web-Based 3D Data Transmission
SRC - A Streamable Format for Generalized Web-based 3D Data Transmission Max Limper1;2 Maik Thoner¨ 1 Johannes Behr1 Dieter W. Fellner1;2 ∗ 1 Fraunhofer IGD 2 TU Darmstadt (a) 17% triangles, (b) 86% triangles, (c) 86% triangles, (d) 100% triangles, low-resolution texture low-resolution texture high-resolution texture high-resolution texture Figure 1: Streaming of mesh data, progressively encoded with the POP Buffer method, using our proposed SRC container format. We minimize the number of HTTP requests, and at the same time allow for a progressive transmission of geometry and texture information, using interleaved data chunks. Our proposed format is highly flexible, well-aligned with GPU structures, and can easily be integrated into X3D. Abstract 1 Introduction A problem that still remains with today’s technologies for 3D as- Recently, various efforts have been made in order to design file set transmission is the lack of progressive streaming of all relevant formats for transmission of 3D geometry, for the use with high- mesh and texture data, with a minimal number of HTTP requests. performance 3D applications on the Web. The ultimate goal is to Existing solutions, like glTF or X3DOM’s geometry formats, either design a solution that scales well with large data sets, enables a pro- send all data within a single batch, or they introduce an unnecessary gressive transmission of mesh data, eliminates decode time through large number of requests. Furthermore, there is still no established direct GPU uploads, and minimizes the number of HTTP requests. format for a joined, interleaved transmission of geometry data and Notable results include the WebGL-Loader library [Chun 2012], texture data. -
Tetra4d Converter 2020 Release Notes 1 Table of Contents
Tetra4D Converter Version 2020 Release Notes Details of new features, updated formats support and bug fixes for Tetra4D Converter Tetra4D Converter 2020 Release Notes 1 Table of Contents Version 2020 ................................................................................................................................................. 3 Definition of Release Types ....................................................................................................................... 3 Version Information .................................................................................................................................. 3 Installation ................................................................................................................................................ 3 Language Support Overview ...................................................................................................................... 3 Acrobat Pro Compatibility ........................................................................................................................ 4 System Requirements ................................................................................................................................... 4 Licensing........................................................................................................................................................ 5 Message for Tetra4D Converter existing customers ................................................................................ 5 New -
N Polys Advanced X3D [Autosaved]
Web3D 2011 Tutorial: Advanced X3D Nicholas Polys: Virginia Tech Yvonne Jung: Fraunhofer IGD Jeff Weekly, Don Brutzman: Naval Postgraduate School Tutorial Outline Recent work in the Web3D Consortium Heading to ISO this month! • X3D : Advanced Features • X3D Basics • Advanced rendering (Yvonne Jung) • Volumes • Geospatial • CAD • Units (Jeff Weekly) • Authoring 2 Open Standards www.web3d.org • Portability • Durability • IP-independence • International recognition and support : the Standard Scenegraph Scene graph for real-time interactive delivery of virtual environments over the web: • Meshes, lights, materials, textures, shaders • Integrated video, audio Event ROUTE • Animation • Interaction • Scripts & Behaviors Sensor • Multiple encodings (ISO = XML, VRML-Classic, Binary) • Multiple Application Programming Interfaces (ISO = ECMA, Java) • X3D 3.3 includes examples for Volume rendering, CAD and Geospatial support! Web3D Collaboration & Convergence W3C ISO OGC - XML - Web3DS - HTML 5 -CityGML - SVG - KML Interoperability Web3D Consortium IETF & Access - Mime types Across Verticals - Extensible 3D (X3D) - Humanoid Animation (H-Anim) - VRML DICOM - N-D Presentation State - DIS - Volume data Khronos - OpenGL, WebGL - COLLADA Adoption Immersive X3D • Virginia Tech Visionarium: VisCube • Multi-screen, clustered stereo rendering • 1920x1920 pixels per wall (x 4) • Infitech Stereo • Wireless Intersense head & wand • Instant Reality 7 VT Visionarium • Output from VMD • Jory Z. Ruscio, Deept Kumar, Maulik Shukla, Michael G. Prisant, T. M. Murali,