Base Running Drills
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Defensive Responsibilities
DEFENSIVE RESPONSIBILITIES http://www.baseballpositive.com/ "Baseball is a Game of Movement". This is a foreign concept for most youth baseball and softball players. If we could dig into the brain of ballplayers ages 5-12 right next to the idea of 'Baseball' we would find the phrase 'a game where you stand around a lot and don't do anything' (and we wonder why participation is dwindling). When the game is played properly each player on defense is moving (sprinting) the moment the ball comes off the bat. We can do a better job of teaching kids how to play the game. This section is dedicated to helping coaches teach kids their defensive responsibilities on each play regardless of where the ball is hit or where the runners are. Before digging in, let's add something to the old coaching comment, "Be sure you know what to do if the ball is hit to you". But the ball is hit to one player; what about the other eight? The must also teach our players, "Know what you are going to do when the ball is NOT hit to you". The first part of this section outlines in clear and simple terms, the 'Rules for Defensive Movement'. These rules form the foundation for the drills and concepts in the rest of this section. Some of the plays found here are not consistent with player responsibilities on the larger 80' or 90' diamonds. The game on the smaller diamond is slower and the players are not as strong. These facts combined with the shorter distance between the players and the bases makes this game quite different than the one played on the large diamond. -
Xvi: 3-Man Mechanics Standard Operating Procedures
XVI: 3-MAN MECHANICS STANDARD OPERATING PROCEDURES – 3-MAN CREWS ABBREVIATIONS: The plate umpire will be referred to as U1, the first-base umpire as U2, and the third-base umpire will be referred to as U3. It is assumed that in all play situations, U1 will start out behind the plate. There are four basic positions for the base umpires: positions A, B, C and D. These positions are described as follows, and will remain unchanged, regardless of the number of outs: Position A — Both feet in foul territory, approximately 10 feet behind the first baseman. Position B — At the infield cutout near second base, first-base side of the infield, feet parallel to the pitcher's plate, able to move to cover a pickoff attempt at second base. Position C — Halfway between the mound and second base, third-base side of the infield, feet parallel to the pitcher's plate, able to move to cover a pickoff attempt or attempted steal at either second base or third base. Position D — Both feet in foul territory, approximately 10 feet behind the third baseman. If covering a base with runners on, Positions A and D are modified somewhat in that the umpire on the baseline will move up closer to the base, still in foul territory, in order to get an angle on the pickoff attempt and line up the pitcher's foot crossing over the back edge of the pitcher's plate. GENERAL DUTIES AND RESPONSIBILITIES: U1: 1. Call balls and strikes. 2. Rule fair/foul on any batted ball that is played on or comes to rest in front of the front edge of the base down the first-base line with U2 in Position A and down the third-base line with U3 in position D. -
Usssa Fastpitch Rule Book
OFFICIAL FASTPITCH PLAYING RULES and BY-LAWS Fourteenth Edition USSSA, LLC 611 Line Dr Kissimmee, FL 34744 (800) 741-3014 www.usssa.com USSSA National Offices will relocate April 17, 2017: USSSA, LLC 5800 Stadium Parkway Viera, FL 32940 (800) 741-3014 www.usssa.com 14th Edition (2-18 Online revision) 1 USSSA FASTPITCH RULES & BY-LAWS FOURTEENTH EDITION Table of Contents Classifications and Age Requirements ................................................................................4 Changes in Fourteenth Edition Playing Rules ....................................................................5 USSSA Official Fastpitch Playing Rules FOURTEENTH EDITION .............................6 RULE 1. PLAYING FIELD ................................................................................................6 RULE 2. EQUIPMENT ......................................................................................................8 RULE 3. DEFINITIONS ...................................................................................................16 RULE 4. THE GAME .......................................................................................................25 RULE 5. PLAYERS AND SUBSTITUTES ....................................................................28 RULE 6. PITCHING RULE .............................................................................................33 RULE 7. BATTING ...........................................................................................................37 RULE 8. BASE RUNNING ..............................................................................................40 -
Mt. Airy Baseball Rules Majors: Ages 11-12
______________ ______________ “The idea of community . the idea of coming together. We’re still not good at that in this country. We talk about it a lot. Some politicians call it “family”. At moments of crisis we are magnificent in it. At those moments we understand community, helping one another. In baseball, you do that all the time. You can’t win it alone. You can be the best pitcher in baseball, but somebody has to get you a run to win the game. It is a community activity. You need all nine players helping one another. I love the bunt play, the idea of sacrifice. Even the word is good. Giving your self up for the whole. That’s Jeremiah. You find your own good in the good of the whole. You find your own fulfillment in the success of the community. Baseball teaches us that.” --Mario Cuomo 90% of this game is half mental. --- Yogi Berra Table of Contents A message from the “Comish” ……………………………………… 1 Mission Statement ……………………………………………………… 2 Coaching Goals ……………………………………………………… 3 Basic First Aid ……………………………………………………… 5 T-Ball League ……………………………………………………… 7 Essential Skills Rules Schedule AA League ………………………………………………………. 13 Essential Skills Rules Schedule AAA League ………………………………………………………… 21 Essential Skills Rules Schedule Major League …………………………………………………………. 36 Essential Skills Rules Schedule Playoffs Rules and Schedule…………………………………………….. 53 Practice Organization Tips ..…………………………… ………………….. 55 Photo Schedule ………………………………………………………………….. 65 Welcome to Mt. Airy Baseball Mt. Airy Baseball is a great organization. It has been providing play and instruction to boys and girls between the ages of 5 and 17 for more than thirty years. In that time, the league has grown from twenty players on two teams to more than 600 players in five age divisions, playing on 45 teams. -
Little League Rule Myths.Pdf
Many misunderstandings on the field are the result of “Everybody Knows That…” rules myths. Listed below are a collection of common misbeliefs about Little League baseball and softball rules. Each of these statements are false. Clicking on each link will explain the correct ruling. 1. The ball is dead on a foul tip. Reality: The ball is NOT dead on a foul tip. Rule 2.00 FOUL TIP explicitly says that a foul tip is a live ball. Much of the confusion surrounding this probably comes from a misunderstanding of what a foul tip actually is: A FOUL TIP is a batted ball that goes sharp and direct from the bat to the catcher’s hands and is legally caught. It is not a foul tip unless caught and any foul tip that is caught is a strike, and the ball is in play. It is not a catch if it is a rebound, unless the ball has first touched the catcher’s glove or hand. A foul tip can only be caught by the catcher. Thus, it is only a foul tip if the catcher catches the ball. A ball that hits the bat and goes straight back to the backstop is a foul ball not a foul tip. 2. A batted ball that hits the plate is a foul ball. Reality: For the purposes of a fair/foul determination, home plate is no different from the ground. As it happens, all of home plate is in fair territory, so if a batted ball touches it, it has merely struck part of fair territory. -
ASA Official Rules of Softball Umpire Edition
Welcome! Pick here for General Table of Contents Pick here for Playing Rules Table of Contents On this information page you will find: General notes about this rulebook. Other Notes: General notes about this rulebook. SEARCH: This rulebook is presented using Adobe Acrobat®. This allows you the user to search the rulebook for specific text using the Adobe Acrobat®software search tool. Select the binocular icon, type in the word or phrase you are looking for and pick the search button. NAVIGATION: You may navigate the rulebook using the bookmarks shown on the left or from either of the Table of Contents pages. To Navigate using the bookmarks simply select the title of the bookmark and the Acrobat software will take you to that page. To navigate from a Table of Contents page simply select the title or page number you wish to go to. RETURNING TO THE UMPIRE MECHANICS SOFTWARE: The umpire mechanics software is still running when you launch this rulebook. This allows you to switch between the umpire mechanics software and this rulebook. There are several ways to accomplish this on a windows machine. Most commonly the taskbar at the bottom of the screen or using the “Alt” and “Tab” key to cycle through the software programs that are running on your computer. SOFTBALL PLAYING RULES Copyright by the Amateur Softball Association of America REVISED 2005 “Permission to reprint THE OFFICIAL PLAYING RULES has been granted by THE AMATEUR SOFTBALL ASSOCIATION OF AMERICA.” Where (Fast Pitch Only) is shown, Modified Pitch rules are followed the same as fast pitch with the exception of the pitching rule. -
Base Running Drills
Base Running Drills 1. Batting Practice Base Running This is the best base running simulated drill work other than actual game base running experience. While your hitters are working on their hitting during batting practice your base runners should be working just as hard on their base running. This is why we call batting practice: YOUR MASCOT Practice. Every facet of the game, other than pitching, should be worked on during this practice session and therefore not just called BP or batting Practice. You should have five players in each group with one player hitting, one player of deck dry swinging and three others with one player at each base. Players at each base should be working on getting primary leads and reads off the bat as the hitter is making contact. The base runners can start on the outfield lip to not interfere with the extra infield ground balls and to not divot up the baselines. The runner on 3rd base should start deep and off the line, to limit the chance of getting hit by a line drive. They react at full speed, but only advance 4-5 steps and then go back to the base. They move up to the next base when the hitter is on his last swing of the round at which time the pitcher yells out “LIVE.” The defense, with one live player at each position, reacts along with the base runners to where the ball is hit. This drill will help condition your base runners to react to balls hit off the bat and limit double play line drives. -
2015 Event Information
2015 Event Information Event Partners www.BaseballCoachesClinic.com January 2015 Dear Coach, We are excited to welcome you as we celebrate our twelfth year of the Mohegan Sun World Baseball Coaches’ Convention. Beginning with the first clinic in 2004, we have sought to provide you with the very best in coaching education. We want this clinic to be something special and we have spent considerable time securing the best clinicians and designing a curriculum that addresses all levels of play and a range of coaching areas. Each year, we seek to improve your clinic experience and this year we've made two major improvements: we've redesigned the event layout to improve traffic flow and we are introducing an event App for your smartphone or tablet to put critical clinic information at your fingertips. We believe our clinic is more than just three days of coaching instruction; it is a chance to exchange ideas and learn from each other. Our convention staff, exhibitors and guest speakers will be available to you throughout the clinic. Please don’t hesitate to introduce yourself, ask a question or provide your own perspective on the game. A special thanks goes to the staff and management of the Mohegan Sun - our title sponsor - who have welcomed us and allowed us to use their outstanding facilities and amenities. We also thank our other sponsors for their important support, including: Extra Innings, Rawlings, On Deck Sports, Hitting Guru 3D, Baseball Heaven, Louisville Slugger, Baseball America, Club Diamond Nation, Lux Bond & Green, Jaypro Sports, The Coaches Insider and Geno’s Fastbreak Restaurant. -
Traveling Skills & Drills
HUDSON BOOSTER CLUB Hudson Boosters TRAVELING TEAM SKILLS LIST COMPETITIVE TEAM SKILLS 1 COMPETITIVE TEAM SKILLS AND CONCEPTS The skills and concepts listed are the minimum skills that a person coming out of each program should possess. This list is not meant to limit the amount of skills that can be taught and demonstrated, rather, it is meant to provide a base of instruction for coaches. TEACHING SKILLS When you introduce a new skill, you should practice the IDEA method. I – Introduce the skill. Explain what you’re trying to accomplish D – Demonstrate the skill. E – Explain the mechanics of the skill. A – Activate the drill that reinforces the skill. HITTING SKILLS Stance / Swing Hitting the Pitch Bunting BASE RUNNING SKILLS Base running rules Proper running techniques Leading off base Sliding FIELDING SKILLS General Information Set Position Fielding Catching Throwing Infield Skills Infield Positions Outfield Skills Catcher Position PITCHING SKILLS Throwing Wind up and Delivery Pitching from the Set (stretch) position Fielding after the throw COMPETITIVE TEAM SKILLS 2 HITTING SKILLS Stance: Proper bat size Stand so that bat can reach the far side of Home plate Feet apart at a comfortable distance Swing Eyes on the ball Step towards the pitcher on the swing, drive with back leg. Keep both hands on the bat during the follow-through Level swing Hitting the Pitch Inside pitch - Pull the ball down the line Middle pitch - Hit straight away Outside pitch - Drive to opposite field Bunt (Sacrifice) Move upper hand towards end of bat Square to the pitcher during wind-up Know where to bunt on any situation BASE RUNNING SKILLS Base running rules LISTEN TO THE COACH After hitting the ball: Locate ball half way to 1st base Overrun 1st base on a hit to the infield "Flaring out" on a base hit half way to 1st base Rounding the base on a base hit Touching the inside of the bases when going extra bases On base: Taking a primary and secondary lead Primary lead is before ball is pitched. -
Guide to Softball Rules and Basics
Guide to Softball Rules and Basics History Softball was created by George Hancock in Chicago in 1887. The game originated as an indoor variation of baseball and was eventually converted to an outdoor game. The popularity of softball has grown considerably, both at the recreational and competitive levels. In fact, not only is women’s fast pitch softball a popular high school and college sport, it was recognized as an Olympic sport in 1996. Object of the Game To score more runs than the opposing team. The team with the most runs at the end of the game wins. Offense & Defense The primary objective of the offense is to score runs and avoid outs. The primary objective of the defense is to prevent runs and create outs. Offensive strategy A run is scored every time a base runner touches all four bases, in the sequence of 1st, 2nd, 3rd, and home. To score a run, a batter must hit the ball into play and then run to circle the bases, counterclockwise. On offense, each time a player is at-bat, she attempts to get on base via hit or walk. A hit occurs when she hits the ball into the field of play and reaches 1st base before the defense throws the ball to the base, or gets an extra base (2nd, 3rd, or home) before being tagged out. A walk occurs when the pitcher throws four balls. It is rare that a hitter can round all the bases during her own at-bat; therefore, her strategy is often to get “on base” and advance during the next at-bat. -
Special Base Running Situations
Special Base Running Situations 1. Situation: The base runners responsibility on the hit and run Some coaches want the runner to shorten his lead and not worry about a great jump. They feel it is the batters job to make contact. Their reasoning is if the batter doesn’t put the bat on the ball the base runner is “hung out to dry”. The base runner should be conditioned that when the hit and run us on he is trying to steal the base. The only difference is after his third step he needs to take a good look at the batter to pick up the flight on the ball and make the necessary reaction. The only true exception to this is for the pitcher that has a great move to 1st base and it is difficult to steal 2nd base. In this situation the base runner breaks to 2nd only when he knows the pitcher is delivering the ball to home plate. If the base runner can’t pick up where the baseball was hit he should look directly at the 3rd base coach. The coach shouldn’t YELL at the base runner, but arm signal him what he wants him to do. For some reason many players loose there sense of hearing when they are running full speed. The coach should point back to 1st base if the ball was hit in the air and he wants him to return, arm circle signal if he wants the base runner to advance to 3rd base, or point to 2nd base if he wants the base runner to stay there. -
Youth Baseball Rules 8U, 10U, 12U Revised 3/24/2021 A
Youth Baseball Rules 8U, 10U, 12U Revised 3/24/2021 A. Ground Rules 1. Line up cards should always be exchanged before pregame during ground rules meeting. 2. The Home Team is the “official” scorebook for the game. Coaches are encouraged to check in every half inning to ensure accuracy of score, and pitch counts. 3. Only the Head Coach, a maximum of 2 assistant coaches and players on the roster are permitted in the dugout. In 8U only, an additional parent may be in the dugout controlling the team if the coach is needed to pitch. 4. The defensive players presently in the game, the batter, and two base coaches (1st and 3rd base) are the only personnel permitted on the field. In 8U, the coach pitcher/machine operator is allowed. All other coaches and players must remain in the dugout. The only exception would be in 8U where a coach is using the pitching machine. 5. Equipment must be kept in the dugout and off the field of play. PENALTY: For violation of Rules C3 – C4, obstruction or interference may be called against the offending team, and the umpire may impose appropriate penalties. 6. A ball thrown out of play is an immediate dead ball. The results of the play are the following: A. If it is the first throw by an infielder, the result will be two (2) bases from the runner’s position at the time of the pitch. B. If it is on any other throw (i.e. – 2nd or 3rd throw or a throw from the outfield), the result will be two bases from the base runners position at the time of release.