FIGHTING FANTASYBOO KIi Over 12 rnillion copiessold worldwldel ll o"o 4*LlVIIIGSTONE

frF fr Puftrn Books

TOWER OF DESTRUCTION

Thirstingfor justice,you musl out on the L'ailof -5et the bizirre device.But wheredid it come From Mr'ho madeiL - and can it be sLopped?YOU must seeyour ouestthroueh to ils astoni+lngconclusion to ffnd the answersio il Lhesequestions. Eut beware - the sPhere is the key to a Fargreafer danger that threatensall Allansia! Two dice, a pencil and an eraser are all you n€ed to embark on this remarkable adventure, which comes complet with its elaboratecombat sysLem and a score sheetto ecordyour Progrcss. Many fearsomedangers lie aheadirnd successis by no meanscertain. Powe-rful adversaries are rahged against vou enemieswho wjll stop at nothing to foil you in vourquesr. lts up to YOU to decidewhich route Lo Follow,whi.h dangersto rish and which foesto fight Dare you takeup Lhechallenge? FightiflS Fant$y Gd Mbook Steve Jackson and Ian Living6tone PreEenr

, THEFOREST OI DOOM

rr DA€CEI5 Or DAX(N!S5

!Z BLACK!'EN PROPHECY

44 LECIM OF THE SIIADOW

Martin Stev€Ja.ksnt SORCERYI Keith r (H,{Rl - cn-/PoRr or r&fs Iltuikatd W PeteKnifton FICI{TINC FANTASY lA€ r*ioducrory Role Playing Cde

Th€ Adveea fighti$ FmtE y Sytle DUNCEONEER An Inhoduction to Advmed Fighhng Fantary BLACKsANDT - Mo,e Advmed Edtins Falasy OUI OF IHE PIT Fighting Fmtasy MonsteE TITAN The FighhnA lantasy wodd

Th€ Fidting lebsy Novels THE TROLLTOOfi wAxS - ClEos lnvades All.nsia Pufffn Bmk6 DEMONSTEALER - Cladda Ddhnm€ Retms PUFfIN BOOKS CONTENTS Publded bY th€ Pcngum CrouP rval| ,rr^,'d E 'paeu,Bools.,J 'ws)- sldad Pqe IBoo" s'|. r7r H,o.oi, s"a \.\ o' \c. \o'l ll

."p ,opy"Bl' \..," ld.rio1d dIr I'. ro r @ ADV!NTURT SHEET ' o a ' B Te.t.^ptr eht O rP th Mrrm roor rllustmtions.opynsk (O Petck lon, reer a8-a9 NhPcoPrflBhr.i LeoHa A rool Anghsle5ened BACKGROUND

The moral iiSht ol the thor has b€en r$elted 20

Printed in Englmd by Clays Lt4 St Ives pl. Filmsetin Monophoto Palatino TOWER OF DESTRUCTION

l 25 ' "o ..\er fl. o: d c of k" I .600l old LtF h:v'!" of ?d" o' D" .o Ge.;, dhor r 't nu b, " " ' ie sold hiftd out,'h,, or otheryk€ cn.ulated wltholl -llcath€ publEhs s oIbrc'1ao o\e' o 5. hr1 \" ' ''al r' puol'ldJ d h rrd' |: fud ond . .L s i, ' .ondition bfl.s imposed on the subsequentPunhaser INTRODUCTION

Beforeembarking on ths adventure,you must6rst find out what your strengthsad weahessesare You use dice to discoveryour initial s(rLL,sr^MrN^ and r.ucx scoresOn pa8es16 19 thereis an,4/a?rhls Sreerwhich you may use to recordthe detailsof your advenfure.On it you will 6nd boxeswher€ you canwrite down your s(rLL,sraMrN^ and

You areadvrsed erther to write your scoreson fhe,4fterf'./re Sheet1^ pe .il or to hake photocopiesof the pagefor use in tutureattempts to completethis adventue.

Skill. Starninaand Luck

Roll one dice.Add 6 to this numberand enterthe total in the SKILLbox o the AllDenturcSterl (the total will be betweenz and 12).This is your Irtfrrl sKrLLscore Roll both drce Add 12 to the nunber roled and enter this total in the srAMrNA box o the Aaoe ture SheEI(the total will be between14 and 24). This is your I'rltal sr^MrNA

Roll one die. Add 6 to tlus numberand enter the total in the LUcx box on the AdoeflturcSleri (the total will be bet{@n z and 12). This is your lritial LUcr

lf you comeacross more fhan one opponentin Jny encoun- IlsinS Luck in Bnttles ter, the instructionsin the relevantparagraph will tell you In certainparaSraphs of the book you wi be inshuctedto how ro handlerhe barrle Somerimesyou will havero 6ght TELyo / Luck'you will then be told the consequencesof them all togethe.,sometimes you will be able to tacl<]e your being Lucky or Unlucky However during a battle themone afterthe other you alwayshave the option of usingyoE LUCK,either to innid a more serior.rswomd on a creature you hav€ just Luck wounded or to reduce the effech of a wound that the creaturehas just inflictedon you. At varioustimes during your adventure,either in battlesor If you have just woundedan opponentyou are 6shting, when you fhd yourselfin a sihation when you could be you may Lu.k as descnbedabove If you ae either Lucky or Unlucky (d€tailsof thes€are given in the T'st vour Lucky,you haveinnict€d a severewound and may deduct rel€vantpaJagraphs), you may call on you r-ucr to make 2 extra points Fom your opponent'ssr^MrN^ score (so the outcomemorc favourableto you. But beware!Usin8 that your reducesits sraMrNA by points, rather LUCKis a risky businessand, rf you are Unlucky,the result blow 4 the th€ points) Howeveaif you are Unlucky,the couldbe unfortunateor evendrsashousl usual2 womd was a mere grze and you must restore1 point to Theprocedure for usng your rucx isas follows, roll two chce. you opponent'ssraMrNA rcore (irutead of your blow IFthe number rolled rs less than or equalto your cunentLUcK causingthe usualz points of dmage to its sraMrNA,it is score, you have been Lucky and the r€sult w'll go in you reducedto only 1 point) favour.If th€ numberrolled is hiSherthan your curenr LUc( If your opponenthas just woundedyou, you rnay Tesiyorl score,you havebeen Unlucky and you will be penatized. Lrrt to try to minimiz€ ttus wound If you are Lucky, you This procedureis known as Testinsvour Luck.Ea.h tne yov have managedto avoid the tull impact of the blow and hay restore1 point to you own sraMrN-1(instead oi your 5tanfua and Proaisions oppon€nt'sblow causing 2 points of darnag€to your Your suvrra score wrll go up and down a lot during STAMINA,it is reducedto only I point). But if you are your adventure as you fight enemiesand udertake arduous Unlucky, then you have taken a more seriousblow, and tasks As you near your goal" your sraMrN^ scoremay you must deduct 1afm sr MrN^ pont (so fhat your drop dangerouslylow and battlesmay becomeparhcularly opponent'sblow causesdamage wo*h j sr^MrN^ poinls ratherthan the usual2 points) Your ba&packcontains enough Provisions for ten meals. You may restand eat at any timeexcept when fightmg,but Honour you may eat only onemeal at a time EaLinga mealrestores Therers alsoa box o\ joUJ AdventureSrref for recordin8 up to 4 sr^MrN^ pointr. When you eat a meaLadd 4 xoNour. Your HoNour is your senseof decency,farmess, pointsto your cunent sr^MrN^ score(makmg sure that the compassionand justic€,and it has a turther rneanin8of new totaldoes not qceed thelr'firl scoreofyour sr^MrN^) specialimportance to this adventure:respect for the dead md deduct1 point from you Provisronson your,4dDerture Your ,Irilial HoNouRscore is 6, so you do not needto roll Shrrt A s€parateProvisions Remaining box is includedon arry dice to find this out but you can simply record this the AdDnrure s&g"t for recording details of Provisions. scorein the box on the Adwtwe 5rrrl. Honour will be R€memberthat you have a long way to go, so us€ your affectedby the naLureof the d€edsyou both performand Provisionswiselyl Remember also that your sr^MrNAscor€ avoid pe{orminS during your advenhte may neverexceed its Irifral valueunless a paragraphspeci6- crlly instructsyou oth€rwi*.

Restoring Skill, Stamina, Luck and Honour TherewJl be tim€sduring your adventurewhen you will be told that you n6f eat a neal. When you aretold to do this,you must deduct1 of yow Provisronson your,4/De,- SElL tne Sheet,b'rt you do l1ol regain any lost suvrr,r for Your sKItL scorewiU not chmge muchduring your adven doin8 this If you are iold that you haveto eat a mealbut ture Occasionallta paragraphmay insrructyou to increase you don't have any Provisionsleft, you must deduct 2 or decreaseyour sKrlr. score A Magic W€apon may points ftom your currentsr^MrN^ scoreon the Adoenture increaseyour sKrLL buf rememberthat you can useonly - Sheel one weaponat a timelYou cannotclaim two s(rLLbonuses for carryingturo Ma6ic Swords Your sKrLLscore cannot Dunng your adventure,however you should be able to exceedits ltrifilzlscore unless you are sp€ciftcallyinstruct€d acquireat leasta few exha Provisionsto add to the store you begin with; thesewill enableyou to maintainyour

r5 srAMrNAthroughour rhe adventuJe.However, you camot carrymore thanten provisionsat any timel

Luck

areB'ven in the rpproprialepara8Dph5 of rhc book.Remem_ ber that d( wrth s(r_Land sravrNA scores.your LLcr may neverex(eed ils i,irrl vatueunless vou areepecifrcally ro1oto the conhary.

Honour Time

Equipment Hints on Play You will start your adventurewith a bare minimDmof Not all dea5 contain treasure or usetul informatiory many contain tnps and unhi€ndly ceatures - and you will doubtless fall foul of them. You may take rnany a wrong tuming duing your quest and while you may indeed eventually reaci your ultimale desttMtio[ it is by no meanscertain that you will fhd what you ae searchingfor. While you needto makehaste dwing the 6rst pet of the adventure,you will certainlyoverlook help and assrstanceif you msh aheadtoo fast. You have to decide caetully when you can afford to tarryand when you rnust press on as fast

Be very wary abont Testingvour Lutk vless a ParagraPh tells you that you must do ttus! Generaly, wh€n it comes to fishtt you should Testwn bek ody to keep yourself ative whsr an opponen(s blow would otherwise kil you (so fa as reducin8 your sr^MlN^ loss hom your opponenfs blows is concemed).Dorit T6t vour hrck m order to try to do exlra damage to youl memy unlss this is r€ally necessarylLUcx Poinh arePreciousl You will quickly realize that paragraphsmake no senseif read in numerical order. It is essential that you read only the paragftphsyou are inskuctedto go to Readingother paragraphslessens th€ excitementand surpnsewhile you are playing the adventure. The only ce*ain way to successinvolves minimizing ri6b any player, no rnatter how weak his or her inihal dice-rolls. should be able to struSSle through and achide ultimat€ suaess and glory

May the luck of the gods 80 with you on the advmturc AovsNrun-e SHpEr ENCOUNTER BOXES

SKILL STAMTNA LUCK still=

HONOUR TIME ELAPSED E!vEMY !NCOUNTIR

Stili= IQUIPMINT LIST PO55!SStONS

PROVISIONS REMAININC skri= auiunmal sun was at rts zenithl And whar E rhe horible BACKGROUND screechinSand booming sound comin8 our of rhe sky

You spin romd and facethe direchonfrom whicf rhe €vef It has been a long, hard trek from markerin rh€ cjry of Ioudersound is romrng- andthrow you.elf down to rhe ZenSis,but you are alrnosthome now wirhin rhe hour groundin abjecttedor Wirh a 8!eatwaJins like a ihousand you shouldbe backat the familyhearth, a rankardof warm screamingdemons, the bla& sphereof rock shoorspasl meadin your handand your funed leathershangin8 in rhe overhead,fire and smoketrailing in its wake.A chunk of comer of the hut. Doubtlessyour friendswill comearound nolten rock plumets aid crashesinto the groundclose to to talk of their exploitswhile hmting whenyou wereaway you, hissingand spitting as ir embedsibelf in snow and at the narket, and they will probablymock you genrly for ice-hardenedgromd. You get up, shakerhe snow off your not havinggone huntingwith them.t{ell, som€onehad ro clothesand run forward to the headot the valey peering hassleto get a good pricefor the furs and,as rhe chiefrain down, you see that the valley is shroudedin srnoke,and pointedout, jf miSht as well be soneonew h a few brajns you can make out tonsues of name r6ing ftom rhe place yvhere md a little senseSo you hadBot the job. you know you. homeis. You rush on down to find out what tefiible fare has befa en your nome and Perhaps,you magine, hfe would be easierin one of rhe people southemlands of Allansiayou have heardof: wickedport Blacksand,to the southmd west the endlessltarldds wirh Now tum to paragraphr. ther proud,wild horsesand prouderriders; €ven Aruris, so tar away,wrth its Overpnestand reemrngpirate ships. Anywhe.e might be better than this bitingly cold region where you have spent your hfe, in the shadow of the IceEnSe.Momtains. Perhaps,when th€ next caravansers out from Zengisto the tlatlaids, you may find a merchant who needsa strong and honest bodyguard.Bur rhars a fantasy.and whar is realnow is the cold .

Exceptthat now it isn't as cold as it seemedto be a minute aAo. lt shoalAbe, becausethe sky is darkeningas dusk descends,so it shouldstrike chill ndeed Burwhy is rhesky darkening?You realizethat rt is not lonS sincethe watery You gasp for breathas you run, flat out, to your hom€, €ven as you race down the snowcovered slope, you can hear the screams and wails of the dyhg. Thick black, reelong smoke r mercitully beginning to dispe$e, only to revealbumed corpsesand still alive,but injured,villagers Huts and cabms are either aflame or conpletely flattened by the pass€e of the Sphere To your honor, you find your mother and father, dead, n the rurns of their home. You rage with tury and swear an oath to track the progress of the killing Sphere and find out what has brought thls tenible camageupon your peoplel What will you do now? W l you,

Leaveand fo ow the trail of the Sphere

Look around for things that will be of help to you on your trek after the Sph€re? Look for the vi age wise man? Tum to 366 Do what you can to help the injured? Tum to 268

The workshops of the Ice Elves fom a waren of homes, studios.small towe$ andfollies in unbomdedvaneg Most have fantastic or beautitul decor.tions scdpted lnto the ice carvedbalconi€s with failingsas slenderas gossamer threads, plaquesmd *abesquesand rorettes . tbesehones and workplaces are stll strangely love\, so many yeas after iheir oc@pantsperished Most are empty md bare buL lookins thoush 6osty windows, you can see ttree possible excephons.Which onewill you explorefirst? Wi rt be: t-5 6-

An armou€1s workshop? Tum to ,o able to retum here and open the doors by turning to this A jewellert workshop? Tum to 2rt pangnph. For now, you must 6nd somewhere else to A weaponmaker'sworkshop? Tum to ,42 searchif you cannotenter here, tum to 23

, 6 You standat the mddle of the cross.oadsWhich pat of Do you have an Ice Sword?If you have, tum to 24. If you the crypts which you haverft yet visited will you visit haven't,tum to 4, now?Will you go: -I Cobrunthe merchmtis a bit of a swindler and a whining Down the ice steps? Tum to 64 little fellow, but eventuallyyou pin him dowa to the Down the left-handiassage? Tum to r48 Following prices. If you want to buy a polion for him, turn Down the right-hand pas'age? Tum to 88 to 146 lo checkthe effectsof the potion, Up and out of the lce Crypts? Tum to 3o9 Potionot Stamina j Cold Pieces 4 Potion of Skill j Cold Pieces Approa.hing the gatehous€,you torce the huge ice gates Potion of Luck 6 Gold pieces slightly apart, when you spor a figure on top of th€ Other itemsyou couldbuy are, gatehouse,and yor: duck ;ust as a crossbowbolt whizzes Pro\,lsions meals pastyour head.If you havea croxbow and bolts and you 2 for 1 Cold Piece Crowba wish to toe back rum to 160. ff you want to d6w your r Gold Piece Crossbowand ro bolts Cold Pieces sword and t5, to get closer to the archeafum to 292, 4 Heavynace 4 Gold Pieces Bagof salt 1 cold Piece t Clmbmg gear : Gold Pieces You stand before the huge, white ice doors of the Srand Ice Cathedral Etched into th€m is a bird with winSs out- Thedimbinggearconsists ofarop€, someicepiclc, and a small stretched,flying up to the skies Do you have an Ice Bird hammer.Ifyou buy a crossbow,you /rLrf keeptrack ofhow whicl sings?If you do, tum to the pmgraph with the same many bolts you use and how many you have left You must nunber as the number of arcs of colour the bird has in its pay for everythins here,and no cheatinSlItems bought canbe win$. If you don't have the I€e Bir4 you camot enter the added to your Possessions,and mon€y spent must be Cathedlali the massive doors weigh rnany tormes and you deductedfrom you Treasure.When you have6nished making onnot hope to operl them Make a note of this paragraph your purchas€s,you canerther reconsider selling something to number, if you do find an Ic€ Bird which sings, you wil b€ Cobrun (tum to j59) or settle down to sleep(tum to 28o). 8-t r

8 Iinish you fight with the Man-Orc EachAtrack Roud, the wizad will fire another dart and you will lose anorher z points fiom your sr^MrN^ You can't get at the wizard while the Man-Orc lives. If you manageto defeat the Mm Orc, tum to r99, Whenyou areready to do somethingelse here, will you: Take the Ice Keyc if you dorft have You manaaeto piev€nt the Dark Elf fiom cashn8a spell ro Tum fo E, aid himseli Make a note that you have reducedhis Lookover the tombs,if you haven't srAMrNA by 2 poinh Nol,r' the Dark Eli h flying down to doneso already? Tumto ror attack you with his dagger, so tum to 272: you my subtract Leavehere and searchelsewhere in the 1 point from his sKrLL s.or€ as givm in that paragEph Ice Palace? Tum to 2j becauseyou haveruined his sr[r-enhancingspelll r2 IO You edge round towards a circdar chambo beyond the The lce Golen isn't f@led as you mince up to it and say darkness,md you can se€ dimly nashingIighk in that som€thing in a squeaky voice It hits you with its spear chamberHowever, you can'tmake out any detailbecause a4 if Golernscor:ld look contempfuous,this one just did. the enkance is baned by a thick mat of sbdg/ webs, some Deduct 2 points fron yow sr,rvnre You are forced to two rnetresdeep, which seem to envelop the roorn beyond. ffghb tln to rrr. Irom the lights and humming sound coming ftom that chamber,you guessthat you will have to get mto it, but tt there doesn't seem to be any other way in excepf through You look at the massiv€ice o€an. You have no idea how the webs. lf you want to try to us€ magic to get past the to play if, of course;on closer investigatiorr how€ver, you webs,tum to If you just want to wade in and force notic€ that the angel is holding a tablet of ice which has 99. your way through,tum to r8J. some music on it. The form of this puzdes you you loow eno'rgh about music to s€e that this isn't regular musical notation and, even though Elves do have some shange ideasabout m$ic, this se€rnspeculiar to you Can you puzzle out somedeeper meanhg to it? rt-r4

rt Now the dor is open you ce s€e and smell you enemy; a 6lthy, diseaed thin& reeking of bumt flesh and brirnstone, fluid oozing from reddened welts on ib torso. A misty coatingof blue foetid smokesurrounds its body, choking and foul. The SmokeDemon is not one of the strong€sto[ demonkind,but rt nay stillbe a matchfor youl

You must temporarilydeduct l point from your SKILL when fighting the Smoke Demon b€causeof the effect the smoke has on you; this is only temporary, and you don't sr:Ffermy pemanentsrrrr loss

SMOKEDEMON SKIL! 9

If you win, you hear a choking, guttural sound coming frorn the room beyond. Another monster?You can go in and inveshgate(tum to 233),or you can be cautiousand leave this place,findins a more wholesomeplace to sleep at fhe€nd of the day (tum to rj4)

u You suddenly find yourself back on th€ floor below the gallery; hmging in the air l5 a 6mall item of jewellery that you can't nake out properly flom he.e, Below it is a monolith of ic€, which has appearedin the .oom, on which eight clock hes are etched The first seven hav€ a hmd chiselled on thenr, but the €ighth bare, The 6rst s€wen 's run in the following sequence: rt r6-18

16 Fiom your vantage point, you can see a rrost Ciant ooGo skulking behmd some rocks down below. If you wanr ro go backdown to the valley and meerrhe cianr, tum to 40. If oooo you preturto presson alongrhe high path,rum to rr2. You have to work out the eighth and final symbol which ,t would conpletethe sequenceconecrly. do nor help rhose without wits and skill,' Medin s voice echoesone last time. If you solve fhe puzl€, you will lcrow ]vhich posihon on the clock-face the hard should be poinring ro, and how number of pomts of sr,rurrlr you musr lose. mary anow-heads there witl be on rhe hand Mulriply But the crossroadsis out of fhe wand'srang€ these two numb€rstog€ther, and then tum to th€ paragraph and the Elf gtardian with that moves fd too slowly to catch with you 0f you,rc srill nurnber,If you can,tsolve the puzzle,and want 'rp alivel).At the aossroads,will you rake: to give up, tum to ,oo. If you have a porion of Ftyin8 and want to usethat to get to the jewellery,rum to rr8. Ice stepsdirectly ahead, leading down? Tum to 64 rt The path to your l€ft? Tum to r48 You stand in a large, din'ly lit basemenrchamber There are The path to your right? Tum to r89

r8 Hiddenvery deverly in one of the walls is a seset slding panelDo you gnome or grenlin. But the pest has stolen one of your wantto: Possessions!You takea swing at the lce Mite ae scur es off into the shadows.Ro[ rwo di<€ for eachof you and add Open this secr€tdoor? Tum to 36t Retum to the junction and take the right-hand fuming? Tum to rr8 Retum to the junction and follow rhe passagestraight ahead of you? Tumto 279 t9-22 23

19 You rush down the passage,only to see that the steps The lce Palaceis huge,a majesticshticture composed in a leading backopposite the Golem room are obstructedby myriad torms and colou.s of ice Looking around as you faliing stone you youve and can't go that way tosr more stmd beforethe gahehoue,to your riSht is . rower wirh a preoous time,and a chunkof wall comesaway ano crasnes heraldicshield above fts entrance:rhe Tower of Shieldins nto your side.Deducr 2 points from your sr,rvrr,t you To your lelt is a tower cover€d on all surfaces with will haveto backtrack and rakethe orherpassagej rum ro ,8 beautiful,nulticoloured icicles: the Tower of Ranbow lce In the distdce, to your left, is a Towe. of Blacktce, and 2b oppositers a tower which looks only half real,rnpossibty Too late, you polar rememberthat Woms are almost light and delicate:the Tower of Airy Light Directly oppo- completely blind and hunt by srneI, so hjdinS behind a site you, rn the dislance is a huge central tower, the Great snowdriftisn't likely to workt The ravenousmonster strik€s Tower.All the towershave ice doorsat their basesbur no at your back and you must deduct 2 poinh from yow other obvious portals.Within the ice walls mo rowers sr^MrN^ You willhave ro fighb tum ro r8z. sunounding the Palaceare a number of buildinss There are homes,workhops, storesmd warehouses,vaned and splen 2t did in desigrydominatins them standsrhe gtory of rhe doned IceCathedral with its silent,sealed ice doors You cin only enter eachlocation once in your sojoum here unlessth€ text specifica[ystates otheMse, so you must star.shape,as you see by gazing hro a shard of reflecrive ic€.It doesn'thurl but you,rea little houbledby it never_ theless.Now you retum to the oossroads,so turn to I.

You take your Pofion of Flying and rise into rhe alr - not very gracetully, but then you haven,t done rhis very ofren! Once in the an, if is a sirnple narter for you ro unhook the incense-bumerFom its chain You rake ft wfth you, so add it to your list of Possessions.Then you slide our ald down the sfairsbefore yoLrr Potioniuns ouf Tum ro J7 24 2J-4 keepa caretulrecord of whereyou havebe€n within the Ice againsta wzard, or againsta Demon,if you prefer.'What Palace.If you don't find what you're looking for the 6rst time,a retum vrsi!wodt help However if you try to ente. a locationand for somereason cannot do so (you haveno Ask for help against a wizard? Tum to 136 keys and it is locled, for example),you retum if you Ask for helpagainst a Demon? Turnto r73 'rry 6nd fhe conectmethod of enhy So,now, will you go to: Thank Tassaskilfor his help, ask for no Tum to 94 The Tower of ShieldinS? TIm to 84 The lceCathedrah Tum to 5 25 Tum to 287 Unforhmately,you don't mea8e to evadethe keenheding Th€ Tower of Airy Lrsht? Tum to 38r of the guardsin the room as you tip-toepast. Tum Lo Th€ Tower of RainbowIce? Tum to j2o open The GreatTower? Tum to 2?8 176. The workshops? Tum to z The stores? Tlm to 16l 2.6 The homes? Tlm to l?r The passagewayslopes slightly downwards and then opens into a huge gallery You look down at a massrvecircle of 24 cherry-red,bumingly hot floating spheresof rock which are Tasaskiltakes the Ice Swordmd passeshis hmd along the hanging in mid-air below you. Beneaththem are stone blade Sparksof magicalliShr crackleand fly around his chulesand venk, and you guessthat som€howthese rocks frnsersas he doesthis, and th€ hilt and pommer.one arrve provide the power for the Spheret devastatingfiery trial with a deep,sky-blue light insidethe very stru.tureof the There'sno way you can possiblydeal with these some- ice. He hands it to you: it is as hard as steel,the edge where else there must be a conkol which you could tamper keenerihan any sword of netal. The ice is cool to your wth and so destroy the Sphere.Unfortunately, your tarry- grip, but not chilling, md it do€s not melt or dip m your ng here has alerted a Buardian as you se from the pillar of hrd This rs a fabulous weapon, one whrch ....*' yor 6re roanng through the air to attack you a Fire Elemental! wildest dreams.Ir addsa bonusof: to your sxltr when Do you have a rint? If you do, you know the name of the you use (, and this bonusl"ss alloi,r'you to exceedyour personwho possessedit beforeyou Convert the lettemof lrilid sxrr! (for example,sxrll 13 or 1a is possiblewith his nameinto numbervalues (using the code A= 1, B:2, thissword if your hitial sKrLLis 11 or 12) C:j .. 2:26) and add them togelher Then tum to the Ther€ is a little maaicleft'Tassaskil Eays with a realeffort paragraphwirh the samenurnber as that total, If you don't 'l can put a mnor enchmtment into the weapon to help have such a ring, tum to rg4. 27-2E

27 Tlre landscapehere is still hily, but in the distanc€a plahau is dearly visible ahead of you. Tb€ wind is whirlins little flunies of snow about The sky is as blue and as clear as you have ever seenin your life, and the rays of the winter sun, la&ing warmth, reflect fiom the snow ard ice and half blind you. This may be why you dont seethe Skldders rmtil the f,apping of th€n rnomts' wlngs are dose by. You look around. starded. to see two barbarims of a kind you don't lcrow clarnbering down from wh,t look like large,thi&-haired Pegasi to seewho is enteringtheir land. fiey say they are Skyriders of the Frostwind kibel they are carrying large axes and knives and they look shong and fierce.You don't want to fight suchpowertul waniorc unlessyou have to! Do you have a brom medal- lion? If you have tum bo rt2. [f you havm't, tum to

2a You tue off the Wand of Cold at the wizard, who sseams in agony as a cone of frosted snowflakesstreams through the air and freezeshim. The damage to him €xceds the norm. becuse Zeverin has a special susceptibility to cold, the rcsult of a maSicalclrrse laid on him. He loses E points from his sr^MrN^l I{ you have alreadyinflicted at leastj pointsof damate to his sr^MIN^ (from crossbow6re), he is dead so tum to 32t. Otherwise,he's still ativebuf in bad shape(make a note on your, d'nr'rle Sle'r ofhis sraMrN^ loss for when you have to fieht hin). Now what wlll you do, having expended your wand (which you must now aoss off your list of PossessionslfWill you' 29-30 tr-t,

Usea Potionof Flying,ifyou haveone? Tum to 319 Usea.rossbow, ifyou haveone? Turn to r39 Inchingalong, you makeyour way caetully down,but soon Cast a Coldwarding spell to protect you see that the drop leads over a fairly steep rocl yoursea Tum to Et overhang. Do you have climbing gear?If you have, tum to your md a chance Cnp sword wait for r9o If you baven't,tum to t22. to fight? -l|un to tj2. 29 You m hlt by a fallin8 rock. Deduct z points ftom your If you have m lce Bird you also have a book with you sraMrN^, and you don't have time to stop and eat a meal Tum to the paragraphwith the samenumber as the number (but you car drink a potion or somebrandy or akvavit if of pagesn the book If you don't renllyhave an lce Bird, you have this). You move on dowh to the €nd of th€ rum to 23. passagewayand per cautiously into the chamber beyond. Tum to r54.

to The amourer's workshop has rmy unfinished items hang- on ice pegs or lying on worktables, but no complete All at one you are sunounded by Elwenspntts 'ng and Shosts suits of the very tue chain mail the Ice Elves nomally 'He has takenfrom the dead,he has slain one of the last used. You find nothing magical here eithet desprie a messenrers,/one of the Elve' saysangrily. They pont to prolonged search Whal will you do now? W r you: the silver brooch which you remember, you took frorn a giant - the one who probably hlled the Elf who had wom rt Continue searchinghere? Tum to lt2 manyyedrs r8o Too lateyou try to protestyour innocence: Seachthe jeweller's workshop, if you lose 1 LUCKpoint. The Elven spiritsare ga$enng round haven't already done so? Tum to 2r8 you and prepanng to rain blows down on your body You Seach the weaponrnaker'sworkshop, if @ risk to get the lce Keys (tum to r9t) before '1lming you haven't already done so? Tum to ,42 leaving, or you €an be prudent and run out now, Fnding Leavethis areamd searchelsewhere in somewhereelse to searchin the lce Palacebeiore the EIf- the Ice Palace? Tum to 2J spiritattacks Guse you senousinjury (tum to 23). 1+-51 ,&-39

34 t8 Roll two dice If the total is less thaa or equal to your Racingdom th€ long passage,there doesn'tse€m to be sKrLL,turn to If the totaLis great€rthan your srrlr, 76. any evidenceof an exit in front of you, as blocksof stone lurn to 329. begin to shake and fall You are in a truly desperaterace againsttine. Roil two dice and add r If the total is less than or equal to your srrll, fum to 9r If the total is The Dark Elf pulls a sword fiom its scabbardwith sme greattrthm your SKILLtum to 62. speed Whrle he may la& bulaing mu*ler his speed md agility makeup for that!

DARK ELFSPELLCASTER sKrlr9

If you win,tum to 7o

56 This form of the Luck spell can be cast at any time, except duing combat. Roll one die and divid€ the number rolled by 2, roundingfractions up, this is the number of LUCK points you Bain (that is to say, 1-J), You LUCKcannot ex.eedits Intliallevel of course.Tum backto 35o.

You make your way along a windin6, featurelesspasmge which opens into a bare, spherical chamber, a very odd design. You are about to €nter it when a srnoky shape startsto takeform within the roorrr,and drifts somdlessly towardsyoul If you've beenhere beforeand fought thr 39 enemy,arother has appeaedin its place.If you wmt to You aie fortunate indeed, for you crouch down as you stay and seewhat happens,hrm to 23?.lf you want to flee open the door and a vo[ey of 6ery ddts hurtles just over and return to the main you crme from, tum to tuction your head! Unfortunately for you, they're the least of the 179. perits in this hot, dank chambectum to 286 ao Walking along the valley floor, you soon see a very large figure step out ftom behind some rocks; he approacheswith an unpleasanLlopsided grin on his ugly face and wielding a hefty club in his gnarled hands. From his white hair a^d beard, the turs he wear, and th€ 6ct that he is 6ve metres tall, you hazard a shrewd guess that he may be a Frost Giant. 'Got any treasur€, stranger?' he ask with a leet ffngering hb dub meaningtully. Will you:

Attack the Frcst Giant? T|m to 226 Give the Frost Giant some keasuie? Tum to r74 Try talkingto the lrost Giant? Tum to ,7,

&archint quickly ttrcugh a couple of halfdemolished huts, you frnd a few ihens that 3hould help on a mountain trek: some ice picks, a small malleL and a good length of rope. Theseall countas one item together,so add ClimbingGear to your list of Poss€ssionlon the AdpenfurcSheet yo\\ also 6nd and pocket z Gold Pieces;add these !o your Treasu€. By now the vilagers have done what they can for their injur€d fellows, md they dodt hke kindly to your searchinS for things for yousel{ without helping the badly wounded and dyint frrst.\ow you can look for lhe villa8ewise man (tum to !66) or set off after the Sphere immediately (tum

You mwt have that sword enchantedfor yoq find the one who must help you Go backup the staircand tum right there,' Elol.ina.ncommands- You follow his inshuctions.Tlm to r48. 43-45

4' 'Polionof Flying',which may comein usetullater Add this If you do not have the Ic€ Sword- Tassaslil cannot help to your Possessionstoo Now Tstl vaut Luck lf yolu arc you. You wander sadly back to the crosvoads, wondenng Lu&y, hlm to ,8o. If you are Unlucky, tum to r2o. what to do next.Tum to ,. 46 44 You gain the illusory appearanceof an Elt md this com- UstnAthe Ice Keys,you open the gatesto the Ice Crypts pletely deceivesthe old guardian who waves you forward dnd ,et oFf underground.However. the entrancewayis a with his hand.At the crossroadsahead will you take: rmp, coveredin a thin layer of absolutelysheer ice. If you havea bag oi salLturn to 26r. If you havea Potionof lire The pathleading to somesteps directly Breathand wish to we. it here,tum to ,rj. If you have Turnto 64 neither,tum to ,9J. The path to your left? Tum to r48 The path to you. right? Tun to rE9

41 Your opponent has a sxrrr of 6 When you ffEt win an Attack Round, tum to 2t6 When the Dark Elf ffIst wins an Attack Round, tum to tr6 If you run out of bolh and you haven'tkilled the Dark ELf(or if you decideyou want to 4l usea swordanyway), you will haveto headfor the door at You makeyour way down to the basementand open the the baseof the Tower, so tum to 196 If you hit hm three door there.Beyond is a smallset of rooms,all empty save times,he ducksout of sight,so now you mustget mto the for the one the Dark Elf leaderobviously used as his rest Tower to finishhir! tDmto t96. roon Rummaging through beddin& spare clothes and the like,you find someitems which may prove of use to you: 48 there are sufficient Provbions for 4 meals which you can Behind the heaq' door is a cell and a man in chams and take if you wish; ther€ ar€ also 3 packelsof Elven weybread, manacledto the smooth black,stone walls. You ould get the eadr of which is equiva.lentto a {irll meal but these are so ke)s dangling ftom the Man-Orc's belt, and then you cou.ld liAht they do not count towards your limit of 10 Provisions releasethe semi{onscious prisoner, but all this would take which can be c{ried in a backpack Add them to your tirne and could rneanyou both getting buried alive iroide the Possessions,and be sure to cross th€m off when you €olapsing Sph€relwill you hee th€ manand drag hin out with qreen consme them. Yo'r also find a ceramicbottle labelled you (tum to r8a) or tum tail and saveyourself (tum to r2r[ 49-50 5r-52

49 Using your lantem to light yout vray,you enter the dark To your own eyes, your appearmce changes somewhat: chamberbeyond You see a fallen prle of hea\,T equiPment, you look lesssubstdhal somehow, a little shimmeryround madehom rnetaland shatteredrce, and below ri the shaPe the edges,and you feel lighte. (a these changesalso affect of a hmd reachesout to you. The handis that of a sP'nt your Pegasus,if you are fiding on€) You hoPe the magic it has no flesh or bone - but there rs no nisfaking the will work to get you past the Tower guards You soon find groanof nisery and pain that comesftom below the mass out, becauseyou fly right past a two-headedGiant, on of h{lsted metal and chr.rnksoF ice. To reach out to ihe lookout dose by one entrancedooa and he doesn t react to life hand could be very hazardous,some ghosts cm drain you at all. You think that this invis$ility is Pretty strong energy, md you could even puli down pieces of ice and maAic . Now you're at the entrance. If yofre with a metal on yourself Will you: Pegasus,he flies off after setting you down You summon all your courage,grip your sword, and walk into the Tower Reachfor the hand, to helP if you can? of Destruction. Tum to 266. Leaveand searchthe armourert workshop,rf you havent alreadydone As you strike the killing blow, the Speche's appearance rhis? Tum to 30 chmges. Irom the husk of the wizened sPechal fom, the Leaveand search the jeweller'sworkshop, apparition of a young Elf, bright-eyed and smiling, aPPears; ifyou havent beenthere before? TDn to 2r8 you are reminded of a butterfly emergrng from an uglv Leaveand searchsome other Part of the cocoon The mdness which imPrisoned the wretched Er in Ice palace? Trlm to 23 a warped, evil {orm has been sundered A curse.PerhaPs h any case, you have released the EIf frorn his toment. to Gain 1 HoNouRpoint and 1 tucK Point You throw some food to the beaq subtract : meals from You look aromd at the tombs, but ther€ is nothing sPecial your Provisions total You head off somewhereelse to 6nd about any of them that calchesyour eye. You djmb back a placeto sleep,but the bearjust folows your scent it up, md you notice that the black rce of the tow€r is knows a free lunch when it smells onel It wants more food; beSminS to lose its oppressivenessThe daiknessis hftin& rdeally,it would like to eatyor.rlWill you try: and a concealedice door in one wall has swung open to reveal staim of marbled ice leading upwards to the toP of Throwing lhe bear more food? Tum to 393 the tower. You can make your way uP these stairs (tum to Attacking the bear? Tum to 244 8u) or leave this tower and search elsewhere in the Ice ClimbinSup a hee to hide? Tum to 96 Palace(tum to 2r). 5t

<1 You must ea[ a meal at the end of the day, and you manageto 6nd sonMhere secureto sleep In the moming, when you must eat anoth€r meal, you find that you are on a dif{top, ove.looking the valley. The smoke is d€arin& and in the valley hes the largero&y Sphere,5t l spitting torth gouts of fire and plumes of filthy black smoke There are a few, small, human{ized figr.:resaround the Sphere You aregoin8 to havea hcky climb down from here Roll Lwo dice and add 2 to the total rc ed, unl€ss you have Climbing Gea4 if you do have Climbing Gea.r,you may subtractz from the total rolled If th€ adjustedtotal is greaterthan your sKrLL,you will stumble,graz€ your limbs, andsuffer various knocla and soapes;deduct 4 pointsffom your sr^MrNA.If the total rolled is les, than or equalto sKrr-l, you get down safely enough -,-our Now you stand a few hundred metres from the Sphere, oeepng foruard throu6hbumt and blackenedtree+tumps ad rocks.Unfortunately, you havelittle cov€r,and you are soon spotted by two guards They lool like animated corp*s, but they are blue'rkinne4 the water in their bodies ; solid ice, and what seemsto be breath is frosting on the an before them Their €y€s ar€ vacmt and their faces expressjonless.You have to fight the two lce Ghostshere, tosefher.Each Attack Rould you must roll dice to deter- mne the Attack Strengths for yourself and both your opponents The combatantwith the highest Attack Skensth s the one who gets in a damaSingblow that round.

Iirst ICE GHOST 7 7 SecondICE GHOST z 6 54-56 tT59

When you first strikeone of the lce chosts, tum to 106 If rake a closerlook at the organ? Tumto rr you kilt on€ of the Ice Chostr fum to r6t tf you win, rum Tale the le Keys besidethe o!Aa? Tumto 8, to 297 Look at the tombs here? Leavehere and searchelsewhere in the 54 Ice Palace? Tumto 23 Your honifiedglance changes to one of reliefas you reatrze that the ceilingcollapse nothing more rhan a rrisgered 's illusjon and cannofharm you- Wh€re will you go now? You descendsome stais and Will you: stand at a landinS with passagewaysto the l€ft and the righr_ The stairs carry on down.Do you wdt tor Enter the passaSeopposite, if you haven'tbeen there before? Takethe left-handpassage, you Leavethe Tower andsearch elsewhere? Tln to 23 if Follow the stairsleadin8 up? Ttm to 242 Tum to rjr Takethe nsht-handpaxage, ifyou

Take the stairs dowrl leave the Tower, This is a stunninglybad move. You find yourself flying md searchelsewhere? Tumto 23 downwards into a huge ring of superheatedbuming ro& spheresand, after a few rnommh of intense aEony, you are just a large cinder. You adventue endshere t8 If you have a Blue Pohon, and wdt to &ink it, tum to 260. If you want to try my ofher Potion,it w l 56 have its usual €ffect (restorint The Ice Bird sings once mor€, and rh€ Elves raise their sr^vrxr etc.) but it won't help you against voicesin harrnony,the echoesof then polyphonycascading the Golem.You rnusteilher fight (tum ro 3r3) or run of{ (tum May into the fd nool(s and cranniesof th€ Ice Cathedral. and searchelsewhere to 2r). The spirits begm to fade into their own reajln once more, and the maSicalbirds song slowly linishes.When rhe Iasr 59 of the Elveshas d€part€d, rhebird resrs s headbeneath g Roll dice to d€termhe Attack Shengthsfor younelf and wing again,The you spints are at peacehere bow your the Dark Ef as normal (the Dark Elf hasa sxrrr of ro). If head in a few mornents of silence,bur now you musr prss you have the higher Atta& Shength, r'm to 2o2. If rhe on with your vital quest Willyou: DarkElfhm the higherAttack Strength, tum ro t48. 6"4, 64-4 j

6o your sr^MrNA. After this stinging woun4 you can hlm You the possssrcns md rummge through Frost Gianfs back and attack the Dak Elf after all (t'rm ro r95) or run find some articlesyou nay be able to use.He has some awayand find anotherpart of the ]ce Palaceto search(rurn cooked walrus blubber wrapped m cloth: disgustinSbut ro 23). edible (just) md nutrihous (add J to your Provisions). He (add has 4 Cold Piecesin a pouch this to your Treasure) 64 and strange, intricatedesrgn. you a silverbrooch of very If Not far down the stepsis a pair of archedgates which want takethis, the your Possessions to add silverbrooch to reach from the ceilng to floor They have no handies, Now you along (turn rjj) can conthue the valey f,oor to Irtches or any other obvious way of openinA.There is just or you may want retraceyou steps go the to and alonS one wo.d et.h€d into them 'Ccll. If you know how many elevatedmormtain pathway (turnto r32) instead iimer to call tum to the paragraphwith the samenumber. I you don'f know how rnany times to call, you cannot 6r enter here;t|m to 3. Th€ cloudsbegin to disperseas you strideout in searchof the kail the Sphereleft It takesyou most of the day to get 6t back to t, but the wide left the soon walc ot debns by You see the flying rob€d figure deany before you, darting fiery is wisible ahead: and Sphere clearly srnged blackmed lrom behind a smoky hiding place.And you recognizehirn: pools tfeesand of iced-overwater formed by the melted Zev€rinlHis hand6move in the gesturesof the spellcaster's snow. you footing such Carefullywatching on slippery calt as he preparesa spell to cast at you How are you and keachdous surfaces,you walk along on one side of the soing to deal with this?Will you; h'ail for safety Tum to j78 Usea Potionof llying, ifyou haveone? Tum to 3t9 62 Usea oossbow,ifyou can? Tum to rt9 You can't find a way out. Your lugs are alnost bu*ting Fire a Wand of Cold at Zev€rirl if you with the effort of forcing yourself to run, ed your legs ee have this? Tum to 28 turningto j€lly.Your futileefforts are laid to restas amassive Casta Coldwardingspell to protect block oFstone drops from the ceilng and crushesyou. You yourself? Tum to 8t have savedAllansia but you could not saveyouself! Grip your sword and wait for a chance to fight? Tum to 372 63 Cowardr A crossbow bolt skikes you in the back- It is coated with venom, and you must deduct 4 pomts fton 6

65 Tomten leadsyou some distanceto fhe l,vest,where his tnbe have pitchedtheir tents and tetheredtherr livestock. His story of your kin&ess brings murmurs of approval. and you are phed with hot food and akvavit, the throat salring iced clear spirit, flavouredwith carawayseed, which the barbanansfavour You askabout Ice Ghostsand the Sphere, and the mood grows sombre.The tribe'schieftain speaks softly,with barelycontrolled anser The Spherebrings fire and death becauseof a wizird, the spdts say. The wizard has lived mmy lives in the past, each more evil than the one before.H€ b within the Sphere,and yet not there.He consortswith things of the Pit, with Demonsand stalkersin the mght. He crcatesIce Ghosts from the bodies of the slain to b€ his servants They m Ilesh ard ice, blood and snow. bone and frost. The wizard has brought the Sphereforth by a song of blood md nightmares,a song with a deeperand darkerharmony whrchhas the cadencesof desttuchonwithh it.' The ch,ef taint voice is shangelyaltered; these ae not the words of a simple barbarian.You rem€mberthat this kibe b€lievesin comunicating with the spn'ts of the dead, and surely a spint is speakingthrough th€ mouth of lhe chieftainnow. We are headedto our Seirit Grounds,to talk with our forefathers,to learnwhat must be done,'the chieftansays, to murrnurs of aftumation hom his felows. This souds 6ne except that you hav€ the nasaing feeLn8 thaL by th€ time they've done this, it may be too late . . . Tum to 26!. ffie 7e7r

6j which lies in the lce Carhedral.Its power is great, but latmt, By your failureto help you haveabandoned many soulsto andTassaskil himself would haveto regenerateits enchmt- dishessand deniedthen fair rest Lose1 HoNouRpoint lf ment for yol, you have to tale it to him. The other is you want to r€consider,go back and help, tum to 2rr. If Elokinan'sChalice, which can pour out a draughtcapable of you still want to go somewhereelse, tum to 23. raisinga mortalt sraMrNA to extraordinarylevels; ad it cangive orherblessings This lieswith Elokinan'sghost, in 6E the Ic€ Cryph themselv€s.But you camot get in without the At niaht-time a huge white owl ftes down to the place keyr and , . .'Tragicauy the spirifs voice fadesinto nothing- where you have rnade a shelter for the night It looks nessand its lastfew wordsare lost to you! Tum to ,tt. doletully down at you 'The wizard escaped,'it says .e- proachtully,'and you lcft a man to die in there.'You say 7o nothing,shameJaced- 'Now you have to redeemyourself You take the jewellerythe Dark Elf hasgathered togetheq and regainyour honour.Only in one placecan a way to this is worth rz Cold Pieces(add thx to your Treasure) defeatthe wizard aad his Tower be found' Eloknans Ice Furthersearchjng doesn't uncover anything else; the Dark Palac€-It Les some €ighty kilometres to the north,€ast from Elf had clearlylooted the iot. Gem otting and soFtmetal- here. You wrll have to go there and 6nd the mgical wo*ing tools safted from magic,l ie are mounted on the treasureswh'ch will protect you agarnst the dread lord of tables here, and there are hny prisms of rce which store the Tower.If you don't,you will perishunder the 6ery rain maSicallight, usedfor detailedwork by the cra&smenwho of death the Tower wi bring to all. Includingyou.'The once worked here. You can only marvel at such remakable bird looksat you, awaifingan answer. artefacts,and ieel sonow for th€ passns of the giftedElves who no longerpractise their crafts here. Now, willyour A wave of anger bursts from you. You cxy that you will travel anlwhere md do mything to get your revenge on Searchthe almourer's workshop, rf you the wizard who snered and laughed at yo* and who killed haverft already done so? Tum to ,o your farruly and ftiends. What€ver it takes, you wil do it. Searchth€ w€aponrnake/sworkshop, it The owl looks satisfed it sFnds the nighr watding over you haven't already? T'mto r42 you In the momina you awaken with a new purpose and a Leave this areaand searchelsewhere in new deshnation,tum to 246. the Ice Palace? Tum to 2,

69 There are many items of magic locatedin the lce Palace, The chamberapp€ars to be {eatuelessand bare,but will but two are of especialnote. One is the Swoid of Tassaskil, you be able to lind anythinS here? Roll two dice. If the 72-'74 7t-18 total is lessthan or equalto your sKrLL,tum to r8. lf the Gertoringlost sr^MrN^, €tc.),but it will not directly help total is Sreats than your sKrlr, retum to the three'way you here so retum to 37o to choose mother course ot junction,t'rm to ,79,

You now stad in a spaciouschamber at the top of the Tower Before you can get to the wizard, he mmges to fire off of Airy Light lor a momentas you entered,you thoughtyo'.r mother spell at you This time a glrtteringlain of golden were in a huge auditorium,like a theahe;you could seea motesof lisht dancesround yoa chill and cool anddraining stage, huge red curtains. the familid laughing and crying energy ftom you Deduct j pohts from you srrvrr,ru ad maskfaces to eith€r side . then the appandonis gone now you must TesIyur Luek If yor.: are Lucky, you suffer Instead,in this high+oofedand Biand chanber stand ice no additionaleffect if you areUnlucky, you nusl subtractt sculphues and bu5t6 of Elves, the sculptures animated and point ftom your sKrLLfor the r€st of your combatwith expGsive, almost lif€like in appearanc€.There m many more Zeverin - and that's in addition to any other sKrll pmalty sculpturesrunninS round a gallery whrch you could reachby you may haveincuned for this combatlNow do your best climbinga balLrstradeof blueice, or you couldgo elsewhere asyou closeln on the wizard Tum to 27r. by entering one of the light beamsin th$ chamb€r.Will you js You meage Roamaround the galJeryupstans, fyou to bring down the moosewith a singleshot straightthough haven'talready done this? Tumto rto it, neck.cain 1 LUCKpomt for such a nuke! You joints Enter the red light b€aln here? Tum to 274 can cut some of meat lrom the ouss, up to your Eni€rthe bluelight beamhere? Tumto r57 the mdimum for Provisionr but you must record th€ meat separately, Enterthe white li8ht bem here? Tumto 2t2 becauseit won't be edible until you cancook rt. Tum to 29r 7t You find m the guts, but you also n r Gold Piece wom's The Spechehas dfainedsome of your life enersy you nanage to splashsome drgestiveacid on your bare skin mustdeduct l point from yow sKrLLscorelTum to 52 Deduct 2 points from your srexrNr. Clem up and press onwards;turn to 282. 78 Roll two dice and add 1 to the total rolled - bareback 74 PeSasusfiying isn't easyto lem! If the total is lessthan or If you have a Blue Potion and wish to dnnl it, tum to 46. f equal to your skrlr- turn to r82. lf the tot l is great€r than you ddnk any other potio4 it w l have its usual effect your sKrLL,tum to 9t. 79 Beyond the hea!'y door a startling sceneconfronts you: the chamberyou have enteredis lage measuringtwenty metres across lt has black walls. md a large wall soeen pulsing red and orange standsat the fd €nd. Otherwise the roon is largely bare,but you cm nake out severalstone thronesin the distance,they are set out beforewhat looks likea hugeblack sarcophagus. On top of the sarcophaausis a solpted figure of a Demon, and this stone fi8u.e holds a netal lever in one hand and a whip conshucted of glowing rnetal links in th€ other. Glowing gems are set the eye 'nto sockehand fingers of the statue. lwo figures arc +andinS behind the rhrones:one i. d massivelynuscled Man Orq cladin heavy,banded armour and wieldinga powertul-lookingcurued scimitar; the other is a slend€r, wiry, dark-harredmm in wizardly robes, not tall and slightly stoop€d.N€ither appears to be botheredat your entry th€ wizard looks at you and then at the Man- Orc. 'Kill him l,flll you, Dazrakk?l've got more important things to do,' the wizard says contenptuouslyand hms away. Your blood boils at this rmult to your ability, and you charge to fight the Man-Orc- You soon drscover that he is no ordinary Man-Ore he is very powertul and nimble on hrs feet desprtehis considerables;e; his eyesblm with a malignintelligenc€ rare among his p€ople.He's not going to be easyto def€atl

MAN-ORC CHAMPION sxrr,r.ro sraMrNA10

Ait€r thee Attack Roundshave passed, make a note of the Mm Orc's sKrLLand curr€ni sraMrNAscores and tum to 149. 8o-E2 E3-84

8o the light s€€ms to be shining liom the middle of the You etch the conect symbol on to the dock-face and the ceilint There are very faint echoes of song hae tf you silv€ramulet falls into you hard. Gain r rucK point. Add hav€ an lce Bird with you, tum to ,2. If you don'l the the silver amuletto your Possessions,and makea note of nuslc fades and you leave here and search elsewhere, so the nameof the Elf who, in somerense, has givm it to you: rumro 2r. Mealin. Now i(s time to l€ave by entering on€ of the light beams Will you enter, 8t You tak€ the Ice Keys, on their rin8 of ice, from the p€g The green beam? Tum to 2t2 besidethe organ. Ther€ are numeroussmall and a few lage The blue beam? Tum to 167 keys, forty-four in total - but they are light and will not be The red beam? Tum to 274 houblesome to carry Add forty'four Ice Keys to your Poss€ssions,Now, will you: EI The magical ring fla.reslight a.long your arm aad down Look at the ice orga4 if you haven't over your sword-hand and you feel that your hmble Turnto rr sword ruy tre able to affect this Elementalwithout beinA Iook over the tornbs,if you haven't destroyed, as non-rnagical y.eapotu arc when they touch don€ so? such a maSical,f€arsorne opponent. If you want to flee, you Leavehere and searchelsewhere in the can do so; you will suffer+ points of damageto your Ice Palace? Tumto 2, sr^MIN^ from the lire Elernentalhattacks as you flee up tle staiN; tum to 324. If you PI€fs to stand ,nd fighL then E4 do your best! YoDr boots crunch aqoss the pemaftost as you stride past the homes of th€ lce Elves, heading for the well-built SMALL IIRE ELEMENTAL lrrll 10 sraMrN^11 Tower of Shieldingwith its cenellatedoutLne As you set If you wi4 you can dimb up th€ stairs to fhe next level dose to it, a crossbow bolt goes whizzing past your hea4 (tum to ,24) or up two flights of stairs to the top ler'el you look up and see another Dark Elf archa on top of the (tum to r8r) Tower letfinA fly at you. Wly won't these cowards 6ght hand+o-handlike an honowable wanior? t44ratwill yor: do 82 You ascendthe stairs into a dom€d chamberlill€d with ice pillarc that lead down to a seriesof concenhic half-cirde ice R€tum mirsile fire with a sossbow, if st€ps. The ice here has changed from black to white, and Tum to 47 8t-{5 a7

Headfor ihe dooi af the baseof the preparingto hurry to distantZen8is to buy healng and Tower? Turn to 196 he$al rnedicines.They areproud of you for going on alone Ru away and searcl elsewherein the in pursurt of the Spher€;they cannot accompanyyoL They Ice Palace? Tum to 63 do give you someclimbing gear, though: ice prcks,som€ ropeand a smallhammer (note this down as ClimbingCear 8j on your list of Possession$They alsogive you a flaskoi Unfortunately you aren't as quick at casting spells as a brandy: there are two large swigs of brandy here each of to get in a nasty I'ttle spel wiad s Zevein manaSs which will restore 4lost sr^MrN^ points when drunl whrchffres whirling dartsat you beforeyou can complete Makea noteof thisand add the brandyto your Possessions. the Coldwardingspell. Deduct 2 pointsfrom your sr^MINA Iinally, if you have lost any sraMINA,you can now eat and the ColdwddinS spell is ruined (and won't give you enough Foodto raiseyour curr€nt srAMrN^ back to iis any protection)-Now what wi[ you do7Willyou:

Itt too dark to continuenow, you sp€nd mght Usea Potionof Flyin& if you haveone? Turn to 339 so the Usea crossbowif you haveone? Tum to r39 asleepin one of the few dwellingsleft standingin the Flre a Wand of Cold at Zeveria if you vJlage. In the moming you set off northwards, with the have one? Tum to 28 good wrshesof your fellows rinSrng in your ears Tum to Grip your sword and wait for a chance 282 fo fight? Trun to r72

86 Soon after you manage to rescue th€ child lhe whole hut collapses,You rescuewas in th€ nick of timel Gain 1 HoNouR point The other villagershave done what they can for the other wounde4 now you sit down with thdn to disclrsswhat happmed.Their story adds nothing to what you loow already' the huge fiery Sphere passedby overhead,but seemedto dry as it flew over the village, as if a7 to caus€as much damage and dish€ss as possible Then it You shuggle up a steeply raled set of steps. workrng flew off northwards No one among the villagerc can aSainst the heat and your aching musdes. How high can pursue the muderous Sphere many are injwed an4 of th€ this hellish tower be?At least the stepsend but, as you 6t, some must tend the wounded and the rest are already drag yourselfup the last few metrestowards the archway 88-{9 9d-9r

groan n the distance,there's only darknessahead. A side pcsage something awtul is about to haPPen.But another (tum runs off trom the landing you are oo but you can't s€e any comes frorn beh;d the doo' wi[ you oPen it to 48) exits from it. You thmk you might have head footfalls orjust ro Fon the immine.ntcatashoPhe (turn to 386I echoing in the far distance in that directioa though Wi[ 9o Slowly the barbarim recovers and gulps the water you Step into the darhess? Tum to 319 you at Erplorethe sidepasage? Tum to r9r olfer him 6om his flaslc He looks at susPiciously his Cast a spell hee? Tlm to rol 6rst, but then he discovers that you have patched uP head-wound and he understandsthat you are friendly His name is Torcten, he confides; after thanklng you for your '88 help, he sayshe wc pursuedby Ice Ghosts,tenible creatues You follow the long, dank passagewayas it wmds down made by evil wizadry from the remains of human bodies. md round a long, wing comer and then opens into a You wonder whefher this is true, barbanans have vrvid va.t.snow misted grdveyird The {ene is aho(iou':\ome irnaghations about spirits and suchlike - b'rt on the other warped honor has run amok, smashin8 open the resfing- hand, it rakesa lot to make one run! You help Torsten back placesof the Elves,leaving long shardsof shatteredblue ice up the siope taking a lengthier roule thm before He wants md shouded Elvenbodies behind in a wake of senseless you to come back with him to his tnbet camp, to thank d€skuchon There is a strange and disturbins atmosphere you properly for rescring him Th$ means staying over- here too, as if someangry spiritswere still watchingover night and having a thundering hangover in the moming, this temble scene.What will you do here?Will you refum but it woiild give off€nce to retuse W you accomPany to the crossroads(tum to 67) or enter,in order to put the Torsten (hlrn to 66) or say goodbye md head off towards disturbeddead ba& to rest(turn to 2rtl the Sphere(tum to 23j)?

E9 How nuch do you know about cbnkolling this magical 9r You see a very nanow side passageto your left, leading Sphere?You try tinkering with one or two 8ens, and then deode to risk a sharp tug on the metal-chainwhrp that the into a chamberwhere people in leather arrnour are Pulting statueholds. You regretths immediately:a violentelectncal on hamessesof some kind. It looks like en evacuation! so you rac€ down the shockhammers up you arm,and you mustdaduct 5 poinh You've got to take this chmce, yot! frorn your sreuIN-e If you are sfill alive, the entire Sphere passagetowards the chamber Test your Luxk lf are suddenly begins to shudder and a ghastly runbting noise Lucky, you malceit to the chamber;tum to r34. If you are fills the chamber. You know it's time to get ouL that Unlucky, tum to z9 92nt

92 The roomsare obviously those of a herbalistand alchemist. His herbs, spices and rre cornpounds are frozen into uselessnessmd, bizarrely, his inshuments,f,asks and retorts appear to be mad€ of icel The bumerEhe used have rainbow+wirled ice stems, and one of them still cracldes with a litde feebl€Coldfire after all theseyearsAdetermined s€atch her€ tak6 some time, so you must €at a meal while you are here. You find only one item of real use, a Blue Potionin a translucentice flask.The liquid is very oily and hasn't froze4 oddly, the flask has a pair of point€d ears etched on it. If you take the Blue Potion, add it to your Poss€sionsNow, will you:

Enterthe red liShtbem h€re? Tumto 397 Enter the yellow light beamhere? Tum to 167 Enter the purple light bean herc? Tum to 252

9' You manageto force open th€ se.xet door with your hands - and a springloaded spear comes flyrng out! You jusf manageto evad€a lethaldirect hit, but th€ wound it gives you as it grue! your rib-cagestings badly and weakens you Deductz pointsfrom your sr^MrN^ Worsestill, the srnall chanber behind the door is enpty save for a 6ne coatingof dust,and maybeit wasjust your imaginationor perhapsthere really was the sound of laughter just then . . . If you are still alive. will you: 94-97 98-99

Take the sbepsup one flight? Tum to ,24 If you win, and the Spectredidn't hit you at all tum to t2. Take the sbepsup two flights? Tum to r8j lf yo win but the Spectredid hit you, you must now ioll Follow the passageleading away Fon here? Tum to 26 one die. lf you roll a O tum to J2. lI you roll any other nurnbea tum to 77. 94 You make your way down to the crossroadswith your 9E superb sword feeling shengthenedand strong. Tum to 3. Rattling or pushing at th€ Aates,even striking them, won't g€l you past them. Clearly, they are magica[y shengthen€d. 95 You can only get in here if you have the lce Keys. If you You have a few secondsto contemplateyour tragic end as do, you know how rnany keys there are; him to the you fall from the back of the Pegasus.You will never lcrow paragraphwith the sme number as the number of Ice Keys what it would have been like to face the ultimate challenge. you have.If you dont have the lce Keysyotr can'tget in, You adventureende here. but if you manaSeto find the ]ce Keys you can retum to this location and open the doors by r€tuming to this paragraph you your else- 96 after have completed searches The bear snuf0eshungrily about for the prey it smells,and where (so ntake a note of this pangraph nurnber on your it even shakes the tr€€ you're ill it doesn't go away until Adontue Sheell.You rl''$t also mak€ a note of the fact dawnl You get no sl€ep and your musdes acheabominably thaL if you search the Ic€ Palace and don't find any Ice Deduct 2 poinh from your sreutNr. When the coastis Keys,you musttum to to9. But for now, if you don't have dear, you clamberdown the treq tum to 289. any lce Keys, you cm go on to €xplore the storesand warehouses(tum to r87) or find somewhereelse to search in the Ice Palace(tum to 23). 97 Black dead eyes stare from smken sockek in the face of the wizened Elf. Its breathing comes as a rasp, its voicE a 99 guttural intonation of pure hatred and madness.aou made If you want to use a Potion of Firc BrEath,you can bDm a me defile my own people,' it croaks,'you drove me insane. way throuSh the w€bs. If you want to use a Wand of Cold, I will drain your life away, wretch.' Although you realize you canfreeze the websand break their bnftb shandswith this poor insane spirit must be ta.ll.jng to soheone in its no ill effech to yourcelf.In either case,tum to rr4 but twisted memory, this doesrlt alter the fact that it's heading remmber to crossthe tem you use off your Possessions. shaight for you. You ar€ forced hofisht! Otho items won't help bere. If you don't have such rogic, or you have it but don'L want to us€ it here, tum to SPECTRE IE'. Open the tonb of th€ adult male EIf? Tum to 2or The great ice gates open, and you are almost blinded by Open bhetomb of the adult fenule Elf? Tum to 228 the brilliant blue-white light whidl streamsout and the '-lp Open the tomb of the young femaleEIf? Tum to tr7 steps behind you. squintins through the light you camot Open the tomb of the Elf-chil& Tum to rr2 see how large this chamber is, but you on see a tall fair, t-eavethe tombs sealedand perfonn slender Elf-sp'rir, clad all in white, and you are almost some other action? Tum to rr7 shaking in aw€ of him The spirit of Elokinan, the Mage- Architect,chi€ftain and last of his rac€,stands r€splendent ro2 and majesticbeFore you His noble facemd centunessad- The door at the bottom of lhe steps is firmly locked ard dened eyes tum to face you Eloknm looks directly into th€re's nothing you can do to opo it. You have to mak€ your soul. what happens now depends on your noNouR yor.r way up the spiral staircas€instead- Tum to 29t. score.If your HoNouRis, rot Tum to r19 Make your choiceof spell to cast,then you must either to 5-€ Tum 327 mter the darlcress(tum to 3r9) or explore the side passage Tum to 25r (t'm to r9r). exactly 11 12 or higher Tum to j4, /o4 StmdrnSto one side,you force open the secretdoor with your crowba md you avoid the hefty sPearwhich comet The four tombs are of solid, completely hansp:rent ice, flying shaight out! You avoid a 6ty woun4 but there's and within them arc the bodi€s of Elwes wnpped in nothing In the dnmber behind the door, only some dirt strouds, each holding an object. One tomb has m adult ed the spring mechanismfor the spear trap. Cursing your male Ef holding a sword, seemingly made of ice, and an lluch will you. angel is etchedhro the i€€ of the tonb One tomb has an adult femaleElf holding a wand,with the imageof an Tak€the stepsup onefliSht? Tum to r24 r8, Elf{ue€n etch€d into th€ ice. One has a young fenale Elf Take the steps up two fli8hts? Tum to holding a jewelled amuleq and rhe lasL tomb has a very Follow the passaSewayleading away young male Elf chnd holding some intricate woodm from here? Tum to 25 przle or toy, It would not be difficult for you to breal into the tombs if you wished. What will you do here? Witl you, roj-r06

rot You press on without incid€nt for the rest of th€ day, and then you must eat another meal. You deep safely, and in the rnomng you must eat another meal in oider to keeP going You guessthat now youre only a day or so away 6on your destination, but th€ terfain is hard and this day isn t goins to be peaceful

Right at the end of the day, when you are looking for a safe place to rest n the fading light, a swirling flurry of snow whirls away 6om a drift neuby and begins to take on a much moie solid form. Snow and tce coalesceto form a huge,horned monsterof white ice Someone,or sone- thing, ha, sent an lce Demon to contsontyou! You must fight this evil, enchmted horror.

ICEDEMON i\) At the begimhg of eachAttack Round, roll one die If the roll is 1 t, the Ice Demon has breathedon you md you mustdeduct 1 point from your sr^MINe, regardlessof the lill outcomeof that Attack Round and any blow which may have struck youl If you wirr tum to , 306

r06 Unfortunately swords don't do as much darnage as you would expect The bodies of the Ice Ghosts ee kozen solid, md a piercing weapon doesn't work as w€ll as normal. Roll one die If you roll r-:, your blow camesonly 1 point of dmage to th€ targe(sSTAMINA. If you roll 4 6, your blow doesthe usual2points of damage

If you have a hear,y mace, you may now swnch to this rat-ro8 weapon.Doing thrs taker a whole Attack Round (during r09 which time one of the Ice Ghostswill skike you, so you The little horor runs to one of the ice walls, blends ri8ht must d€duct z points from yow sr^MrN^). The healr into it, and is sone before you can shik€ at it! It has run off mace always c&ses 2 points of damaS€when it strikes a with one of your Possessions.Roll one die and add z; then IceGhost, R€tum fo t, to finishthe combat look down your list of Possessionsand the item in the sameposition on the list (Jrd to 8th) as lh€ total roled has ro'l been taken. lf you roll a number that is high€. than the At the end of the passaSeth€re is a sharp right-hand tuh, nunber of Possessionsyou have, the Mite got away then the passageends in a set of stepswhich leadupwards empty-handedafter all. The Ic€ Mite isn't larSeenough to aadanother set leading down. Will you go up (tum to 388) take a weapon or your backpack,however Cursing the or down (tum to 126) here? thieving Mibe and finding to your annoyancethat there is r08 nothing her€ of any us€ to you, therc's only one thing to As you nearthe f& door a body on one of th€ slabsjerks do leaveby entennSa light beam,Will you enter: upnght. Blue-veined,grey+kinned and radiating a deep chili and malice the dead eyes of the animated honor roll The red beam? Tum to 2t2 ba& in its eye sockets,but still it s€ns€syour pres€nceand The blue bearn? Tum to 274 wantsto kill youlYou mustfight the Ice chost here.lf you Th€ tre€n bearn? Tum to ,E 'IXe have only a sword or a spear,your weapon will do only r beam of pure darhess? Tum to 72 pomt oi darnageon a roll of r 5 on a singledie after you win an Attack Round If you roll .r-{, then you innid th€ usual 2 points of damage.If you have a heary mace, the You can comd the Stoir€ l€uar to ffght for you at the weaponalways caus€s 2 points of damagewhen you hit very start of a combat,whereupon it raill animateand 6ght to becausea blunt weapon aunches into the frozen tissuesof the deathon yol:r behalf.The Stone]aSuar has SKILL E and the lce Ghost, cauing rnore damgel srAMrN^E It canbe activatedonce md onceonly, so you nust you ICEGHOST makea note of when use it. You can't use it once a combathas starfed,unless you are sp€cificallyinstructed that If you something happensto the Ice lh wir\ aw6:l Ghost you cando so.lt makerbest sense to havethe StoneJaguar headappears to crackopen, md its spirit hmas in the air in 6ghtalone, since it lash for only oneconbat andyou should a tiny cloud of ftostd fog before seepina away and a useit to minmize risk and danage to yoEse|f! Add th€ Stone ghartly moan isles from its tkoat while this is happening. Iaguar to yor PGsesions- Nw, will you headup the stairs Repulsedby this sight and eager to get away, you rush to to seewhat is on thetop floorof theGreat Tower (tum to 164) the door beyond and flint it open, tum to 79. or leave ahd sedch elsewherein the Ice Palace(tum to 2j! I

rrl-r14

\|' Your behaviourhas been shameful:the injured and pain Towardsthe end ot thc day,you seea youngmoose near bx rackedpeople of your own village neededyour help at nibblingat somelichens on arock.liyou havea crossbowand oncel Lose 1 pomt ffom your HoNouR With their sullen bolts,turn to 34 If you don't havethis weapon, tum to jrr glares still piercing your back, you leave your people behind Tlm to 224

II4 You arein lhe middlcof complimentingyourself on having destroyedthe thifg which took the llves of your people when the wizardyou just'killed'appearsrjsht in front of you! You reachfor th€ scimitar,but the wizard wavesto you not to bother You can'thuit me, you fool,'he sneers There is an unshakcableconiidence ln his voice and you know that, this time at least,h.t right ]'m not actually here Pro,ectionmagic, you k'ow Very simplencantahon for a SupreneMag€'He pausestor your accolade;you don't g,vehim one.'Thrs Sphere was only . practice,a little The childs toy has becomebrittle and fragile in the cold lest-run The /rd thjng - the Tower - will be ready ve.y ed damp,md the tomb of a child is srrely no plice lor a soon,and then the whole of this stinkingland of Allansia warrior to seekhelp for a quest.Lose 1 point rrom your will be clemsedby 6re within wecks' Theres a slight edge HoNouRfor tomb-robbingand r porntfrom yor-rrrucr for of hysteriaand a hint of msanityin that remark 'l'd like makingsuch a bad choice.You can now chooseto open you to think about that, you snivellingfailure' Then the anothertomb (retumto ror to makea selectionof one you projectionhas sone, vanmhed in an instmt (tlm haven'topened yet) or perfom someother action to what car you do?You spendthe restof the day with your \37). head in your hmds, wondeins where to go, what to rrt-r16 attempt You must eat a meal rt this lime AfieNards, if you will have to subtract1 from your cu(ent sKItLfor as you have mct a talkrng owl on your tlavels, h,m lo 68 If long asyo'-r remain So will you, you haven t, tDrn to 5lt Climbthe staircback up to whereyou Tum to rr5 324 Climbihe staircup two flishts,ifyou As you walk forward,you feel youf enersy being sapped hav€n'tbe€n th€re b€fore? Tum to r83 by th€ extremecold. Deduct 2 pointsftom your sraMrNA Followthe passagewayhere? Then a slender,spectral lce Elf with spiming knivcs n his Searchthis plain chamber? Tum to hands appearcbefore you in the uchway leadins to the ,ol bight chamber'who do you seek?'hesls suspicrously'ls r17 it Elokinaa,Turnarel, Tassaskil or Meloniel?'What will you You kill the poo. barbarian,who is unableto resist You sayin reply? rifle throughhis possessionsand takea pouchwith J Gold Pieces,2 Provisions,and any of the follovvinsyou may Tum to r98 wirh to take (add what you can to your Po$esstons),a Tum to 2r9 stoneaxe, an ivory hardleddagger, ed a crudespear. You Tassaskin Tum to ,ot lose : poinh of ttowoun for this cowadly and evil act MeLoniel? Tum to 2jj You retum to the trail;tum to 2rt Will you attackthe Elf instead? Tum to 559

The air gets hotte. as you descendthe stairs,and they end in a circular, plain chamberwith a single passageway leadingoff it The heatfeels even sreater in lhal direction, and the smokine$of the air makesyour eyeswater If you have to fight down here(before taking the stairsback up), rr8-r 19

You walk on tiptoe along a nanow parragewaywhjch dopes downwards, and soon you come to a door which has an iron grille set into it. In the chamberb€yond is a very odd sight A human-shapedpillar of rough, coarsestone holdsin ih 'hands'a globe ot very hot. glowinSrock, on to which it is blowing a yellow dusty breath As the deature blows, the rock grows redder and redder then, 6na y, th€ ston€monster throws the rock in an arc acrossthe ioom dd into an aperturein the wall The ,trange, swirling darknessof the hole swalJowsup the namingrock spher€, and it whistles away into the distance,leavinS only a faint glow b€hind Meanwhile the stone creatur€har picked up a dully glowing rock from a pil€ at its feet and rs beginning to blow on it, startingthe processonce again.This is all very strange! But it may have something to do with how the great Sphe.e is powered, so perhapsyou wrl y/ant to stop it. On the oth€r hand,th€ stonemonster looks pretty forrnidable.what will vou do?will vou:

Open the door and atta&? Tum to 2r9 Retumto the T-junctioaand take the rniddlepath? Tum to 279 Retum to the T-junctioa and take the left-hand path? Tum to 37

II9 Elokinandismisses you with a wave of his hand You are mworthy deduct 2 points 6om you rucK. You 6nd yourselfouhide in the snow Tum to ,9. \zo-123 r24-r2l

ably the homes of the ordinary lce Elves - if therc is such a You gather up youl new acquisitionsand staft back up the thing a an ordinary lce Elf, that is Do you wmt to sfepr and then you notice that the stone iaSuar sfatuette is continue seardinS through the hornes (tum to 163) or glowing with a faint, nagical aura If you want to pick it rekace your steps and s€arch elsewhere in the Iae Palace up and tale it with yoa tum to rro. If you want to make (tum to 2J! your way up to the top floor of the Great Tower and open the door there, tum to r54 If you want to searchelsewhere r2ll in the I.e Palac€,tum to 2r- Th€ b€ast hlms into stone once more and lies, lifeless and harmless,on the gromd! There is only the very fainbest hace of maSic left within it, so you leave it where it is. Will You flee down the statusand along the passage to s,v€ you now take the stepsdown (tum to ro2) or the spiral yoursell leaving a human being - an enemy o[ the evil staircaseup (tum to 29tI wizard who conkolled the Sphere- behindyou to die as the Sphereexplodes in a vast ball of flaming rock. Deduct 1 point fiom your HoNouR and 1 point from your l,vc(. The unblinking eyes of the huge owl bore rnto you. Tum to rr4. ?olmins the hellfire, are you?'it asks You nod slowly, wondcing what you should say to a talking owl 'It will be t22 easy to find, but very had to deal wifh. Already the Fortunately for you, this isn't really a dragon - it's an ]ce creatu€s the barbarians-call Ice Ghosts walk the world Drale, a doserelative of the White DraSon,bufnot quiteso aroundlt,'the owl sayssadly Beforeyou cm askabout Ice tough. Howevea it has rzor sharp teeth the sizeof daggers Ghosts, the bird continues, 'Unless you are looking for and suelly barbed talons, md a thundering massof eagerly death, you shou.ldtdk with Tasrin the SaSe;he can tell you hrgry Eptile hurtlinS bowardsyou will not beeasy to d€{eat! nore about it than I can. He lives in Broad Dale Valley, a day's walk over f,rrl - the 01 points a wing to the €ast - TCEDRAKE 'l ?o and se€ hiln tomorrow lll ke€p watch h€re tonight, If you win, you carry on towards the last sfep of your you cm sleep salely.' The owl glid$ into the air, patrollint joumey, but 6rst you can iecover any gold you gave the the skies around yoa before you can even thank it for undertaking sentry duty. You settle down to a peacetulsleep. dragonlTumto r3r. ln the moming thereis no sign of the owl. The ha of the r2t Sphere shll leads north rn king a detour to visit the sage You 6nd nothing in th€ ice rubble. This part of the Palace wil cost you precious time, Will you visit Tasrin (tum to buildlngs seemsnther everyday, but thsr these are prob- 3r4) or presson northwards (tum to 2t9t t r26-r29 r30

t26 mea.ls,but you losearother day, having to spendanother The stairsteminate on a landingwith no obvious€xits As night h the cabh unfil the weather.lears In the moming you h'onderlvhere to so and whetherto searchfor a s€cret you setoff again,hoping for betterluck. Tun to 6r. door, you suddenlyreaiize that it might have been very stupidto takethe stairsleading down whenyou enteredso closeto the base too latei A clawedhand has already pulled a lever, and you have just a few secondsspinning throuShlhc .ir itl which to lamentyour foolishnesbefore you becomea spreadinsstain on the ground Your adven

r27 r10 You ciinb down the slippe.y steps,taking care to avoid The rest of lhe masicalbolh fire into your body, cuttins fallifg and set foot in the ceUarsof the Tower ot Blacklce and wouding you Deduct points from your srevlra Your breath tDms to frost in the air, and the cl l is not 4 Relem.pleased with your pain,prepares to comedown and coming simply from th€ icy cold Your turs don't protect you ftom the marrowfreezing evil here You cm seeonly a honeycombo( tomb chambersbefore you, but slowly a fo|m is coalescingin the air It appearsto be m EIJof some sort, but it is spectral,and is hrmchedas if h,,/istedby its own malic€and hahed of life You have time to run and searchelsewhere (turn to 2j) or you can prepareto hshl lhis creature,what€ver it 6 (tun to 97).

r28 'You are brave and good, Elokinanpronounces, 'and you ar€worthy to &ink irom the chaiice'Tum to 2t7

r29 A blizzrd begins to descendYou have to run back to Tasnn'scabin; pressing on in this weatherwould be mad ness.You find enough food left in the cabn for todays \tr-rt4

13r Yotire not the only scavmger here You walk round the comer and find yourself face to face with a huge snow hger, coiled and ready to pouncelThe hmgrv predator snelled you cominS,and it is drooling over rts massive sharpfangs at the prospectofhesh meatl

SNOWTIGER SKILL 6

If you win, you contirue your s€archrtum to 147.

rt2 The light snow covering here makesit easierto travel quickly, but there is also a maior hazard her€ After noon, you hear a rumbling eund far above, and you look up to seea doud of snow begirming to mov€ down the mountain- side! You must Test your hrck.If you at€ Lu&, tum to l4t.Ifyou areUnlucky, tum to 2o3

r13 It won't be easyto 8et an accuratettnke at the gem: roll two dice and add r to the nunber roll€d If the total is less than or equal to your srnL tum to 22o. If the total rolled is greater than your SKILI"tum to 2E.

\,4 in the chamberyou can see peopleputting on hamesses ad jwping out through an dcllway into the sky, under the direction of a robed figlE. The escapingpeople carrv weaponsand armour, and you guess that they would have been used as a ground force to atta& any survivors of the rrt-r16 rt1-rt9

Tower's awesomem€ical assaulk.Whaf will you do now? rr7 Will you move skaight in and attack then (tum to rto) or Whenyou havefinished with the tombs,will youl wait briefly to se€ what happens in the c]ramber (hrm to 3oa)t Look at the ice orsm, if you hav€n't already done so? Tum to rr rt5 Take the Ice Keys, if you don't akeady You look into a round chamberin which a black stone have them? Tumto 8, circular staircaseleads up into a gloom where nothing is Leavehere ard searchelsewhere in the discemible.There is a shong hummingsound coming frorh Tumto 2, the top of the stairs. You pluck up couage and climb lhe stahs, then you come fo a door which you force open 46 Inside is a lon8, nanow chilly room - very dif{erent irom As you push againstthe door of the Great Tower, the the rett of the Sphere- with many marble slab6lying alonS illusion disappears ther€ is no door! The Ice Elv$ dd not its sides You can dearly rnake out the slupes of bodies want unexpected (and posslbly hostile) Suests trying to beneath dirty shrou& on the slabs,At th€ far end of the sneakh and avoid the grdds at the gatehouse.Sudd€nly a chamberrs another door, and the humming sound is coming cage of ice sp€ars mterializes around you and b€gins to from thatdrection. radiate extreme cold! You have to hack your way out of the cage. If you have a rnace,this will tale you 4 rormds.If Instinctively you kpw that lies what beyond the door in you us€ some other weapon, it wil take 6 roun&. Erch the distance give you the will clue to the myshne! of the romd, you lose either 1 or 2 points from your srAMrN^ murderousSphere, so you p.esson Now, if you havespent (rol one die eachround: r :, you lose 1 pointi 4-6 you days or more to the to ro8. you 5 SettinS Sphere,tum 1f ios€ 2 poink). If you are sti[ alive, it's obviousyou will have spent4 or f€werdays getting to the Sphere,tum to hav€ to head for the gatehousq fum to 4. 390

\6 Tassaskilplacer a final enchantment which allows you to dbregard ONE (and only onel) spell which a wizard will castat you in a latercombat. You (a ignoresy sr^MIN^ loss orupecial effect whicl that one spe would orherwi'e inflict. You get to use this power just once, when you so lf you haveaay magicalcrossbow bolh, h|m to 28r. If you choos€.Now Tassa$kls work E donq t'm to 9.a. dorft have any, tum to r78. r40 The bird sings sweetly, md dre huge rce doon swing open You enter and i,r'alk down the c€ntral aisle of the massive cathedral,ih vaultedceiling almost impossibly high above you, with a eenseof awe at the sheer scale and beauty of thm place- As you walk forward to the chancel and nave, you are heading towads a huge organ made of fluted icids and spiralled pip6 of ice, a massive aneel sculpt€d @t of i.€ stands above its shange keybodd. HanginS on the wdl to one side of this inskument is a laig€ ring of lce Keys and an intricate basketof ice ffligr€e, and on the other side of it is a group of four ice sarcophagi anarged in a crosspattem. lf you havea silverbrooch, tum to t3. If you haven't,hlm to 288.

III Extraordinarily, the beautfi bird has surviwed in the wretche4 humid heat of thls hellish place; it spreads its wings ad risesinto the air. Ior a few momentsRelem's faces are transfixed with confusion then filled with haked and he fljngsmagic into lhe ajr which smashesthe brd into a thousandfragmenh But this ha' bought you time You can do one thing while Relm hesitates You roy mf eat a meal. but you may drink a pohon, (ist a spell Ne a magic item or get a free skike at Rel€m (inflicting the usual 2 pointuof damageto his sraMIN^, or more if you MaSic Swordhas receiveda specialpower €ainst Demonsfrom TaSsaskil).Turn to 275

tu12 The hand reachesout eagerly for the wannth of [Ie and grabs yow outstretched hand. You feel an inta$€ chill \4t-r46 r4T-r49 drainyou of strength.Deduct z pointsfrom your sraMIN^. restores your sKrLL to its lrilial level A Potion ol Luc( A faint,desperate cry for help now accompanjesthe mod. whcn drunk, restoresyou LUCKto its /,ifBl level Any of You canstay and k.ep on holdingrhe spirit'shand (tlm to these potions can be drunk at any time excepl during a rgzl ot this up ad flee, finding somewhere else to Elve combat. Tum back to 7 searchin the IcePalace (tum to 2j) I r41 r4t Vaslbolts of flamecome shooting throuSh the an fromthe You murt now roll two dice. If the total is less tha or palns of Relemkhands md hammeringmto the ground equalto your sK[r, tum to ro7 If the total is greaterthan around you lf you have a magicalring, you know the your sKrLL,tum to 25 nameof the personwho lasl owned it Take the lettersof that nme, convertthem to nmber values(A : 1, B : 2, \44 C : z .. 2 : :6) and add up the total Multiply that You flee from the blows of ihe Elf-Ghost,and it doesnot total by 3, then turn to the paragraphwhich has the same follow you outsidelhe Tow€r oF Stuelding.But it does number,othemise, tum to 269 strike you lwice in the back You must deduct4 points fiom your sr,rurr,r and z poinh from your sxrll. This r48 lost sKrrl,will corn€back In time: you rnay regain I sKrLL You stnde along a narrowing passagewhich is inhicately point after eachof the next two combats(make a note of cawed and sculptedwith motifs of Elven bowmen md this on your Adoentule Sllfet) Now you need to find swordsnen, Ice Elves being driLledand marshalled As you somewhereelse to search;turn to 23 step out, roll two dice and add their numbers.If the total rolled is les thanor equalto your sKrLL,tum to 28r If the r4, total is greaterthan your 5(ILL,tum to 16r 'You arenot careful to protect your honour,' Elokinansays in a tone of clearadmonition, He pausesfor a rnomentwhile r49 you ha\Jethe decencyto hang your head.'But you have done Suddenlysomething odd occurs.The outlineof the wizard a good serucefor my peoplein retummgthem to theirrert I appeas to glow slightly with energy and he points both judge you wo hy to drink fiom the chalce ' Tum to 2t7 hads at you. A blue dart spin5lhrough the d. screaming as it mover and shikesyou. Deduct 2 points f'om your r46 sreurr,r The uzard laughsand preparesto castmother A Pohonof Stmina, wh€n drunk,altows you to regah lost spell You cm't get to him becaus€rhe huse Man Orc sr^MrN^ up to one-halfof your I'ili'l srAMrN^ total, blocksyou path.Fighting both of theseenemies at onceis rounding aI fiactions up A Potion of Skill, when dflnk a desperatelydangerous outLook Think carefullylW l you

rL r50 r5r-t52

Look quickly at the wizard to searchfor of the Ice Keys can €nt€r now, good spirih st l dwell, but Tum to 2o8 there are otherc whose spirits have become twisted into Look caretuly at the Demon statue and bitter terrible forms If you have any pity, shmaea that is checkfor any clue? Tum to ,to where you must look. For myselt I conf€ssthat I carednot; Continue fighting the Man-Orc? Tum to I I had my own concems But I might have somethmg of use to yoa something to help you disthguish what is real and what is ilusion If you are intelligent enoueh to be worthy of iL that is.'Tum to 14.

I5I Zeverjn needsjust one spel. The tury of the frustrated wizard is expendedin a massiveball of energy which chars the flesh from your bones Your quest was successtul,but you have fallen at last.

r50 Whoevercrafted the sculpturesin the gallerywas a naster of his art, and you linger for a moment,appreciahna his work. You standbefore the largest,with the nme Mealm etched below the noble face,adminng it especiallymd wonderingif thiswas the craftsmenhimself 1was ndeed the craftsman'thebust saysto you. You step back startled 'Do not fear I, who am speaking to you ra2 now, m long dead.My spiril wil b€ at peace,although The men are staring hard at the medallion YoLl decide lo tell othershere will lie uneasyh ther cold tombs.They have the truth about findms it besidethe bodies of somebarbarians old slnsto pay foa or enorswh,ch cost them dear Zeve nh killed by the Sphere,and you say that you are on a quest to apprenticelier, enlornbedin m lmdyns madness,in the find and deshoy the wizrd who oeated the Sphere You add Black Tower bringing hm death would be an act of that the Spherekilled your own famil, too The barbarians chanry He is just one of the mprisoned souls uniappy in Iook at eachother md decidethat you ar€ being truthful. death.Down in Elokinant catacombs,where only holders They indicate that they would like to hav€ the medallion, rrl-r5t rt6-rt'l

sinceit is a token wom by their holy nen, and you seeno reasonto refuseln retDm,they will give you eirhersome Provisions(add 4 to your Provisions)or a lage brandyflasl, containins2 doses,ea.h ofwhich wiil aliow you to regain4 in ln the momins, lost sraMrN^ pornts.You may chooseeither gift, but you secue igloo can be made for sleeping again aJter can't have both The barbafiansalso have a smail pot of you must eat another meal then set off vet mus'les' Tum to heatedoilwjth rhemand a lftrletuel wfth whichthey can make massasingyour weary, cramP-afllictedle8 a hre,so you cancook any raw meatyou may have(and can II] eatit now or keepit asProvisions) Iinall, as thebafbarians leaveon the,rsuperb flying mounts,one saysthat a tnpper r56 you andthrows a handfulof Ice wasseenyesterday, headins north withhisdossdd sled,and The DarkElf sni8gersat andadd 1 to the that he shouldcross your path later today Pe.hapsyou Dartsttuough the airat you Rollone die of STAMINA will be able to trade with him or ask hin about local numberrolled The total x the nunber Points find their target.Now landmarksand €vents Then the barbaiansfly olT;turn to you nust lose as the ice Dark vou .an €itherrun md abandonthe Creat Tower (tum to il6) o. shout again to the Dark Elf to come down and fight rt3 (tDmto 234) You are very foriunate YoD nanage to find an open e.trance at ihe base of the Tower without any guards r57 Colem lt knows spotting you as far as you can tell!Tum to 266. Nothins you do will fool the lc€ vou arent an Ell and it attacksyou You mu* 68ht (tum to sr^MIN^ \54 333)or you canflee, deductmg 2 Pointsfrom vour searchelsewhere (tum to You walk away, retracingyou footsteps;you then strike for talonga hit in the badc and out to the north-westto rejoin the kail left by the Sphefe 23) You must eat a mealnow. You find nowherereally ,ecure to sleep,and you haveto rig up someshelter beside a rock outcrop You aretoo tenseto relaxand sleepwell; deduct: pointsfrom your sr^MrN^ for havins had inadequaterest, md now you musteat anothermeal. Tum to 289.

I'J The problemwlth the valley is thal herethe snow is very rt&-r50

I'E It is upon youlThe gr€at evil within the Tower is revealed to you The four-metre-tall winged figure hangs in mid-air before you, tantalizingly out of sword reach.Its two black, dragon's heads are huge dommating even its powerfully muscledcoppery+ed body The Night Demon,Relem, has come for youl You are half paralysed with fear in the aura of power and evil which radiates&om this terrible monster. Relem smiles savagely ard {lings its artns open widq from its massively nusded arms and claws magical bolts spray out and circle around at your side, Do you have a rEgical Ice Sword?If you have,tum to 3o2 If you haven't,tum io 22t

rlo 'kave the brooch here. There are spirits in tfie Palacewho wrll think you are an Elf-killer to have come by i! and they will attack you The brooch has no usetulnessto you anyway.' You drop the broocb tum to 355.

r60 You draw you'crossbow and looae off a bolt at the archec who you cah now see is a Dark Elft Conduct combat as normal your enemy has a srrn scoreo{ 8. After thr€e Attack Rounds and the exp€nditure of three of your cross- bow bolk, however, the EIf will du.k out of sight and you will have to draw a sword and try to meet him in hand-to- hand combat No time to drink or eat anything either! Mak€ a note of how rnuch damge to hir sr^MrN^ th€ Dark Elf has suffered then turn to 292. 16r-r64 r6t-166

16r pattemson the floor md walls You realizewith astonish You are so interestedin the wall etchingsthat you walk ment that the wall, are coveredwith pdets hscribedwith straightrnto a nasty magrcalhap ThreeElven swordsmen runes,as f the placewas a librarywith every Pageof Elven etchedinto the ice momentdily come to life and shike at scnpt engravedinto the Tower itselfiYou are standingin you, one at yoL[ head,one at your legs,one at the snall of awewhen a polite coush behindyou disfurbsyour r€verie your back.The combinedblows wind you and force you, The spnt form of a very old Elt his han as whrte as the ice gaspng, to the icy ground Deduct 6 points fron your here,stands, looking at you politely 'We haven'tlong,' he got to l€am, aFraid.'If sr^MIN^, If you want to continue,turn to 385,but f you saysquietly, 'and you've a lot I'm pages has;rf you thinkbette. of it andprefer to ret.aceyour steps,fum to 3. you havea boo!, you loow how many it want to offer thisbook to the old Elt tum to lhe pa.asraph r62 with the numberthat is the sameas twre the nunber of The magicalring glows and protectsyou from the worst of pagesn the book If you don't havea book-or if you don't the 6ery damage.but you stilJ lose 2 points Fom your want to hdd rt over,tum to 2o9. sr^MrN^Tum to zE6 165 16J The peoliar. Undead ceature slumps fovard From its Headingtowards the warehousesmd stores,you seea set gulpingtkoat the spirit imp.isonedwithin risesInto the air in ot pearly-wh(eice stepscut into the Bround,ieading down in a frostedwisp, a faint moan of toment left hansing into a subterraneanrealrn of Fosted mists which obscue the arr by its passageThe Ice Ghost clutch€sat your legs visibility The way doM is bued by a pair ofgatescrlted in a 6nal comulsion and its filthy clawsrak€ at your legs; from rods of ice Thjs was obscuredby a ve.y strong deduct2 points from you sraurN,r. If you are still aliv€, concealingrllusion until you got within a few metresof itl retumto 53 to 6nishfightins the otherlce Chost If you want to try lo get past the gates and down the steps,tum to 98. If you want to go on and exploresome of r66 the storesand buildings, tum to r87. You walk up to the spint md try io speakin E[-]iketones, mentioning the spirits you have seen and PraisinSfhe 164 wondrouslce Cathedraland the sightsand gloriesof the You pushopen the doorsleading to the highestlevel of rhe lce PalaceThe spiit seems.ontused and uncertainRoll Great Tower Th€ vaulted eches of the ceiling, the rinsed two diceand add 1 lo the total If the adjustedtotal is lc$ ,.e pillars,the light sheaning in through coloureddcs of than or equalto your SKILL,you fool the old EIf,and you you go thin ice in the roof . . aI ttns impressesyou $eatly It canwalk pasthun to the crosroads,from here can seerns as it the Lght is swirling here, creating skanse straighton (tum to 64), tum to rhe left (tum to r4E),or to

l. r67-r68 r69Fr70

|he nght (tum ro r89). If rhe adjusted rorat $ glears rhan soundedas much like that of an animal as of a hDmarl dare your sxrlL the spidris not deceivedard grows angry:you you risk opening the door to see what is beyond (tum to must ejther run past him (tum ro 17) or arfad( him; if you lJ8), or wiU you itnore it and rry rinkerins with rhe choos€ to attack. tum ro ,4r, bur now you do not have to conkols (turn to 89I Iosethe HoNouRas insrruct€d in that paragraph 169 'E That medallion is ur€ful to you Wh€n you see the Towe' appearoutside, if you rub on the rnedallion gmtly, then the mount shown upon it wrll come ard take you to the Tower. But you should also have some cover of tnvisibility, if you canfind it.'Now, ifyou havea sitverbrooch, tum to r59.If you don't havethis, turn to rjt drce for yourself and rhe Ic€ Mfte, and add you sKrlr scoEs (as if you were in combab the lce Mite has a sx[L of 8) If you have rhe higher score,tum to ,rr If rhe lce Mite has the higher score,turn ro ro9.

r68 Having defeated you adversariee you slump into one of the throne chairs, gasping for breath. Then you look down at the Man Orc and decide you like rhe look of his scimitar,so you take jt. This is a Magic Sworo,mo you nEy add r to your srrrr. when usinS it. Thrs dr6 permir you to exceedyour Itrlial sKrLL,unless your scorewas 121 r70 Now you Falling slabs of i.e strike yoa injuring you, and you escape examinethe lever, the Slowing gems and rhe just before a masnve block falb and metal-chain€dwhip md you auessthat thesenrusr fonn seals of{ the entrance behind you. Deduct points some kind of conhol sysrem for operating the Sphere 4 from your sr^MrN^ lf you Yr'hat on eartb to do? arestill alive,willyou now: Enter the passageopposibe, if you As you reach out, uncerrainly, for the confrols you hear a haverlt been that way before? rnuftled groan coming from your righr. In rhe h€ar of baftle Leavethe Tower and searchelsewhere? Tum to 23 you hadn't noticed a heavy door there. But the groan Io[ow the stairs that lead upwards? Tum to 2{2 I7I This is a v€ry bad mov€ You open th€ door to a Suar&oom two bizarre creahres Fom the Demonic realms react 'vher€ imnediately to your intrusion.Their facesare completely smooth, black and blank and their cloaked md cowled bodies shine black as ebony. The Nightgaunts scream for help as they fty at you to 6ght!

SKILL IirstNIGHTGAUNT 8 I SecondNICHTGAUNT 8 8 The problem is that tvro more of thesehonors appearfrorn the opendooMay andattack fiom the oppositedirectionll

SK'LL ThirdNICHTGAUNT 8 6 Fou(hNIGHTGAUNT I a

You havelo fight /oar opponenhlMercitully, only two at a tine can attackyou in this narrow passageEach Attack Round, roll two dice for yourself and for rwo of your opponents;th€ combatant with the highest Attack Strength wins that round(and innick damageto the sr^MrN^ of the oppon€nt)When you kill oneNightgaunt, anothff takesits place.When you klll a second,yet anothertakes iis piace When you kill a third, you are l€ft fighting one enemy only. If you manage to survive al this, you decide to get down the passagewayand away hom here hst, so tum to

Roll two &ce and add z. If the hotal is less than or equal to your sKr,-L tum to r9o. If th€ total is greater than yow I 113-r74 r75-171

SKILL,you fall part of the way and hurt yomelf by r75 oashing into a rock, deduct2 pointsfron your sraMrNA. 'Youare nol a manof honour,'Elokinan says n a brusquetone You soon see that you re not lhe only one to have fallen rhich brooksno contradiction'l give you but the smallest down herelTum to r4E sip from the chalice;it will helpyoLr, but you will alsoleam whalyou missedthroush yow seJfishnesmd lackof concem' rlt He dps his fingersinto an amazinglyconplex silver and Tassaslolplaces a last spell on the sword md says with quartzchalice on the table,then sprinklesjust a few droPs exhaustedsatisfaction, Any Dernonwill fear this sword n overyou You may regainup to 4 lost sraMINApoints and your hdds/ Nole that you gam an extra bonus of 1 point 1 rucKpoint, andyouknowit couldhave been so very,very to you srlrr when fighting any Demon This addsto the much more . now Elokinandismisses you and suddenly basicbonus from the Magic Sword, and makesit a very you find yourselfoutside in the snowed ice.Turn to 3o9. powertul weaponagainst Demonsl In addition,lhe sword mili.k an extra point of damage on a Demon - you hits reducethe Demons srAMrN^ by j points ratherthan the usual 2 points You are delighted, and thank Tassaslolfor his work. Ifs time lo leave and thmk about puttmg ths swordto good use.Turn to 94.

Coldwardingis a spell which protectsyou from magical cold attacks.If you take this spell,you will be offeredthe opportunty to use if later in the adventure, al aPProPriate bmes.Rehrm to 360

r74 TheFrost Giant wiu accepbno lessthan 5 GoldPieces as a b ibe to leave 1ou atone.If you (an pa' this you ma) continueon your way along the valley(tum to rtj) or ot r71 back up to the path above (tum to rr2). If you can't,or Thebarbarians don't threat€nyoq but theydon t seemto won't, pay the frost Giant,you'llhave to figh! fum to 226. be favourablydisposed when you speakof beingon a 178 I r79-rEo

quest Another one on a quest,'muttersone of thern,'lik€ r79 the one lastweek Trampledby a mamoth, he was Don't You continueyour work until your back and ams ache expectay diffe.entfor you.' Cleartyhe is unimpress€dby with the effort Cain 1 HoNouR point, but now you must you But at leastth€y aren'thostile, and they areprepared sit and eat a meal lust as you get up to 6nishrepairing the to sellyou food, r Gold Piecewill buy enoughfor 2 meals, last few tombs,you espy anotherElf Ghost flyin8 to the and they wll sell up to Cold Pieces'wofth. If you buy, J attack! You try to pomt lo your work, but this wretched adjusryou Treasureand Provisionsaccordingly Then rhe spectremust be half crzed too, for it will not listen Its barbariansfly off; turn to 24o pale,wasted form strik€sout implacablyat yor Again,you areforced to fighr

ELF CHOST sKILL 6 lf you win, you may completeyour work here. but how many more times will you be attacked?Can you endure such assaulh?You could not be blamedfor headingoff elsewherenow. If you want to do this,turn to j. lf you are conlentto go on toilinghere, tDrn to zr.

r78 Your crossbowbolt is useless;Zevenn has a spel which protectshim againstsuch missiles,deflecting them away harnlesslyHe getsa spelloff at you whileyou're loadng ad 6ring your bow Arother LightningBolt strems from hit finsertips,weaker than the fist but stillstronSenoush to drain you of 3 pointsof sr,rr..rrx^ Now whatwill you do?Wi[ you: Usea Potionof FJying,if you haveone? Tu.n to 339 r8o Fireyour Wandof Cold at Zeverin(if The ]ce Bird's head lifts from undef it, wing and the you havethis)? Trm to 28 creaturebursts rnto songlIt trillsa few bars,beautifully, and Casta Coldwardingspell to protect lhen tucks its head back under its wing again You are yourselt if you can? Tum to 8t mystifiedby this;but this magicalbird obviouslyhas some Cnp your swordand wait for a.hance purposein the lce PalaceAnother curiousfa.t: its winSs to fiSht? Tr.rmto j72 arenow resplendentwith rainbowpattems in its ic€feath€rs I IEI t82-r81

thereare ten ranbow arcs,each of sevencoloured rays, in r82 eitherwing (mal

r83 You dinb up the blackstone stePs to a landing,where vou find a heary door on one side and no other exits You listen at the door, but can hear nothing You decjdeto openit Tesryour Llak:lf you areLu&y, tum to iFvou IEI ,9; areUnlucky, tum to 3r3 Zeverin hurls a slowing blue ball of magical power at you You know for certan that rt's gojng to ki you, so you just pray that deathwill be swift and that you wi feel lfttle pain You grip your sword, not becauseyou can fight - Zevedn is too far away but simply as a reflex And frorn the sword the maSic drains,forming into a shimmering pool of light between you ar\d Zeverin. An Elven figure forms within this pool, rall and bright wfth lighr; and a wave of his hmd dissipatesZeverin's ,pell into nothingness If you have met Elokina, you recognize the great Elven lo.d. lf you havenot met him before.you know you are in the presenceof a spirit of Sreat power and charismal Elolcnan s hands open gently and a case of yellow bars of iight foms rocrnd Zeverin, who howls in rage and frustra- tion. 'Besone,'lhe Ef-Lord whisperssoffly. 'Th€re is a prisonfor you for all etemity,'andth€ casemd the wiard fade into nothingness Tum to 4oo r84-r87

r84 'Blessyo'r, friend,'the man aoaks,and he doeshis best to keep up with you, limphg atrongat you side as the Spher€ beAins to shak€ itself apafi. You get ouhide just as th€ Spherebegins to rumble and crack, and as you run you can Feelthe heat of the reddening Sphereon your back You are only half-way to safety when th€ Sph€r€ explodes. Your weaken€dfiiend is lu&y but you set skuck on the herd by a lump of rod< deduct4 poink from your tr^MrN^ If you are still alive, turn to j2r

r8t You wade through the sticky strmds, which have an msidious effect on you: they seemto sap your strength and weaken you. You must reduce your sKrLLtemporarily by 1 point until after your next combat (trEle a note of this on yow Adomture Shut) But you do force your w"y through to the inner chamber.Tum to Jr4.

r86 The Dark Elf laughs as he casts a spell upon himself, dodges your missile, and fiies dowlr to attack you with his dagger.Tum to z7z.

r87 You 6lance inside sorne deerted and empty wehouses ad storagebuildings Tlrerds nothin8 of any value or interesito you jnsid€the first few you come to, but you persistwith your searchRoll one die. If you roll r or z, tum to r3r. If you roll any other nunber hrm to ,47 rE8-r90 r9r-r92 r88 19r Suddenly,and wthout any warning,a heavy boulderrolls You edge along the side passage,Iookng for an altemahve down and pinioN your arm, half crushing it. you bite back route You s€€ that, beyond an archway hidden in a tuming a cry of pai+ luckily the arm isn,t broken, but ifs badty in the passage it is possible to walk romd the edge of the bruised and very painful. Deduct 2 points from your circle of darkness,so you may be able to skirt round it srfi,uN,r, and 1 point from your sKrLLThe lossof sxrll is However, you |i'|xrstT6t yo t Ltuk. If you are Lucky. tum t€mponry: lost sKrLLwill retum after days of advenhring 4 to 12.Ifyou areUnlucky, rum to 2ro. (ma-kea note of thison your AdoentweSheet).Itim to 86.

r89 r9z Do you have a silver ar4ulet?If you have,you know the The hmd holds on to you for j lounds, eo you must nameof ih oriSinalowner. Convert the lette.sin his name deduct6 points from yoru srAMrNA.If you are still alive, intonumbers(A: a,B:2,C = 26)and add 3...2= the hand suddenly loosens its grip with a sigh of pteasure them together. Mulhply rhe total by and tum ro th€ r at the rel€ase.The spirit form of an EIf floats up gently paragraphwith that number.If you don,t have the silver Fom the ma6' oI h,{ist€dsteel and ice and blessesyou for amutet,fum to 88. releasingit from its torment. It explaim that it had safted a grcat magical sword for one of the mightiest lce Elf warliors; so, when Z€verin skuck at the Ice Elv€s,he impnson€d lhis Elf here in punishment. The spirit does not know why it should have incurred such wnth, but perhapsZeverin fears the sword in some way. The sword is in the lce Cathedral, and the spirit is about to tell you rnore when it begins to fade Bowing ih head, it bl€ss€syou for releasingit. Gain 1 HoNouRpoint and 1 LUc( point,Now, will you:

Leaveand searchthe annourer's workshop? Tum to r90 ,o Leaveand searchthe jewellels workshop, You scramble easily down the slope md observe a semi if you havm't done this already? Tum to 2r8 consciousfigure spreadawkwardly on rhe ground you go Leavemd searchsome other part of the over to seehow he is; turn to 248. Ice Palace? Tu.n to 23 I r9J-'95 196

r9t darnageto you sr^MrNA lf you are still alive, you can add The hnalblow hasbeen struck, and the demonicfom is the lce Keys there are fody four of them, so make a note of bmished,with an ear-piercingscream of tury md fruska this number to your possessionsas you manageto slam the tion You aredizzy from the heatand your own ex]raustionl doorc of the sreat Cathedralbehind you You cannot retum you can hardly stand,and blood is welling up frorn foul heretFind somewhereelse to vis,t in th€ IcePalace(tumto 23) claw+akeson your body But you have slan md bmished the earthly forrn of a Night Demo+ m act which very few 96 ol thc greatestwariors Titanhas ever known could boast ofl You burst open the door of the Towef and .ace uP the stairsto wherethe Dark Elf sniperts lurking You have to you Yet still cannot relax The 6res of the Tower are push open a trapdoorat the top of the windina stairsto besinningto cool: the huse cenrralpillar of tlamesuddenly get into the open air, and the Dark EIf is able to tue one alters shapemost dramaticallyInstead pouring ot down bolt at you at point blank range,you lose 4 points lron jt into the vortex. cascadesout from within the magical your srAMrNAHe drawsa swordand flies at you, grinning swirl and foms a completerinS round the room Thereis madly, his ebony slon and dark leather armour a stark no way oDtlWhat will you do now?If you want to study contrastto the whitenessof ihe ice and fh€ cloudy,snow- the masicalvoriex for any cluesor help,tum to J46 If you 6.lled sky overhead lf you have already infl'cted any wanf to rm out through the ring of fne and you have a danageon the Dark EII with a crossbow.yo', can subtract ma€ii.alring, tum to 291.If you want to runo'rt throughthe tht 6om his srAM,N^score giv€n below ring of hre,and you don t havea magicalring, turn to 247. DARKELF r94 If youwirr tumto 229. You know that a Fire Elementalcm destroy at once any weaponyou may have,so rheres nothins you can do but flee Roll one die and subtract1, this E the nmbe. of blows you wilt sufferfrom the Elementalas r uds€s you out of here and back up the steps Eachblow mnrcts2 points of darnageto your srAMrNA If you are still alive,

'95 You'reBoins to beluckytoBetoutofherealive Roll twodice and add ther scoresThe total is the numberof blows you sufferbefore you can escape,each one caushg2 pointsof r91'?,oo

'97 Standing at the anvil is an Elf-spift who positively radiates power. strong€r of build thd most of his kin, the spirit seemsto wearthe exqujsitelyfine ciainmailhe wore in life. He stands straight and ta[, md his ghostly eyes gaz€ deeplyinto yours.If your HoNouR scoreis 6 or lest tum to 2r7. If it is betweenz and 11 inclusive,tum to 6 If it is 12 or higher. hlrn to t4r.

r98 The Elf-spintdispatches his whirring,flyinS butter{ly knives at you Deduct2 pointsfrom your sr,{MrN^.Now you mustfight, tum to rt9.

r99 The Man-Orc collapsesin a bloodiedheap at you feet - but there'sstill th€ hat€tu|wiz,rd to defeat!He lulls out a daggerto stabyou.

W]ZARD SKILL 6

If you win, somelhingvery odd happens:the wizardhas no body to fall to the ground with a satisfying thud . . . his form simply fadesaway - he wasn't reall Tum to 168.

200 At the threshold of this chamberyou seea huge nunber oi multicolouredice rtalactiteshanging from a ceiling,partly obscuredby a floatin8rcy mist There are dim resonanc€g of music within the chanber,faint €choesof long-dead voices md song. On a plafform inside the chamber,in the very middle, is a beautiFrlly sculpted bir4 molionless. its head tu&ed under one of its ice wings. Its daws hold a book bound in brown leatherYou want ro enterhere, but you step forward jnto an unyielding magicalbarrier: nothing You open the tomb and take the Ice Sword from the hands you do cm penehateit Then you notice severalsymbols of the Elf. lt isn't magical,but you have a shong intuifion etched into one $de of the dooruay, and you quickly that it has great latent pow€r Add it to your Possessions decipherthem mto a senesof numbeE This sequenceis: (md note that rt isrft magical).You must lose 1 HoNouR j5,8t, zeto, 1, 10, zo:; below this sequenceis a seventh point for tonb robbing, however. Now you can choose to row - €mpty If you can work out the last number conectly, open anothertomb (turn to ror) or Pe orm ,ome other you may be able to you Sain ent.ance to this chamber If achon(tum to r37). l. know the 6nal number in the sequence,you car €arve that number into the ic€ and enter the chamber: tum to the paragraphwrth the sme,nunber as the linal number in this sequenceIf you can't work thrs out, you canl

Leavehere and enter the left-hand passage,ifyou haven'tdone so Tumto rtr ?'o2 Leave the Rainbow Tower and search Your bolt strikes home and ruins the Dek Elfs sPell.Make Tum to 2t a note that you havestruck the Dak Elf with one of your Climb the stairs. Tlm to 242 crossbowbolts. Now the hatetulElf,s castinga turther spelt, and you have to roll dice fof your Attack Shength ar'd his once more If you have the higher Attack Strength, tum to 9 If he has the h€her Attack StrenSth hlm to 186

You de swept off the mountain by the avalanche md sushed to death on the rocks below. A h€ic end to a promising ldventurel I 2,o7-2o9

204 Smoke Denon which you now see is b€hind it Your The strmgercomes doser and begns to weavean en€hanr weaponstnkes home; tum to r3 to finishthe fight,and you ment. You stareat the 6gure both n recogntion and in may subtract2 points from fhe srevrre given for the trtte. disbel,efZevml How many trnes do you have ro monsterin that paraSraph. l{lll this monster?Twice now he has cheatedyou, wth illusionsand clonesof hirnsell but now the real wizardis 201 upon you His power is tansible even at some drsrance. ^Youare not wise, althoughyour heart is good,' Elokinan You know that he'sgoing to kiJJyou and that you don,r says sadJy.'You passedby opporhuities which should standa chanc€.Do you have a rnasicalIce Sword?If you have been grasped,for the need was great enoush But have,tum to r8r Ifyou haverft,hrn to rtr drnk of the draughtyou need.'He raiseshis handsitum to 251 205 The &agon keepson nying for m hour or so unril ir ,o8 reach€sth€ st€epvalley where the Spherelies, shll smokhg The wizardseerns to be only partly real,but there'snothing and spwting fire You mount'lands,a little way from the abouthim to indicatewhy Th€ Man-Orcmisses a swingat Sphere,ad two strmge and evil creaturesstumble rowards you while you're looking, but the wizard sendsanoiher you, they look like blue-shnned,6ozen Zornbies,and rhey dat your way, lose: more points fiom you srAMrN^ horrify you The &agon likes them a lot, though. tr rises Tum backto r49 to decidewhat to dol into the an, swoopsdown, bites thetr headsofl and picks them up D its claws 'Two frozendinn€rs, rhd*s a lofl, ir 29 says It looks at you m€aning6:1lyfor a moment,and then Th€ old Ell Lefa.el.is beSinningto fade He is weak with shakestts head.'No, I mustn'thave my more,I'll ger far., age,even as a spirit,but his will shinesbrightly n h$ spnit The dragon dreappearsinto the drstance wfth s prizes fom, ard he still hasa little time with you He cantell you Tum to 297 what he knows about one - and only one - of the foilowingtopics Make your choiceFom the Ist beiow,and 206 readthe pda8raphindicated You scoutround the backof rhe cabin,past a toolshedand Zeverh andhis weakness. Tumto an outhouse,looking our for myrhing unusual you ap 32, Controlof the Tower ofDestruction. Tumto 2rr proachthe backdoor on tiptoe,ad therets an unmisrak- Elvenmagic in the IcePala.€ Tum to 69 able,mell of bumins.a sulphurousstench which carchesin your throat and nakes your eyes water. You take a chance and fling open the door lunging with your sword ar rhe 2ro Unfortunatel, your somewhatleaden steps or heavy m- drawing of breathrnust have alerteda suard here From furtheralons the paxagea greaLblacl, bat-like$earure is swoopin8down towardsyou Ih clawsare extendedas if on foreams jutting from its wings, and the teeth in its broad mouth are savagely and backwards-pointing, 'harp the better to rend flesh The Demonbat'shot, foetid bFath is on your backas you whirl arould to 6ght the monsterl

DEMONBAT S(ILL E Il you wir1 you can backtrackarrd enter the darkness(turn lo lr9) or move cautiouslyrouad the edgeof the clrcleof darkness{.Lum to r2)

You takea swip€at the Ice Mite and smed the little horor all over the floor It dmintegratesinto ice crystals- bul, even as you look down at them, thcy slowly begin to reassemblethenselvesl You tale back the itenr the Mrte stole f.om you (However if you met the Ice Mite earlier and it took somethingof yours,you do notrecover the tust item you lostl) This gloomy basementcl€arly ha, nothing ol interestin it, so will you now enfer

Tum to 2t2 The bluebeam? Tum to 274 The beamof pure darlness? The greenbeam? Tum to t64 I 2r2-2rt 2,r4-2fi

2r4 You setoff in a northerlydirection, hoping that the creature AJter fishting the guadian, you look dound and inspect flying afoundbehind you won't noticeyou. Now yoD must the semed ranks of dead young Elves in their frozen Tesryout Luck.lf you are Lucky,you can presson no h reshng-places.There s t anythingof valuehere, and you're you'd anything the icy wards; tum to 53 It you are Unlucky, the creatureftes not surewhether want to take from down to investigateyou' so tum to 2to tombsof thesesad'lookmg young Elvesayway You teave ad s€echels€whcre in the lce PalaceTurn to z,

215 Perhapsthe Tower of Deshuctionwill passyou by... but someoneaboard the Tower seemsto have other ideas. Snakrngdown from the sky comesa whnnng lasso of bmng magicalilame which wraps round you and drags you upwards to a tower entrance,where a cloaked skeletal fom uth bumrng red eyeswaits to rend you with iron hardhards You mustdeduct 4 poinis from your srAMrN^ becauseof the pain of the tue, unlessyou ha"e a magical 2rt rins (rn whrch case you suffer no damas€ from the fire) You beSinthe laboriouswork of laying the Elvenbodies to Tum to r82 rest and repairingtheir gravesas best you can.But soon after you begin you feel a cold presencebehind you, and you tum around to see a grey, wispy Elf-chost flying towardsyou, its armsextended to strikeat you face.You sensethe Elf-Ghost:s quiteinsme, perhaps drven nad by whareverdestroyed rhe resiinsplace ot fts physicalbody So you ae forcero fighr ir

ELF-GHOST s(1LLa 2r6 If you win, what will you do? You've done a fan bit of Unrollng your fur blanket,you settledown to sleepin the repairwork here.you couldleave and go elsewherewithout desertedclunp of pines.Roll one die If you roll r or z, being drhonourabie If you wmt to do this, tum to j If ld to J4o I{ 1ou roll any othernurb,r you enioyd you preferto continuehere, fum to r79. peacetuland uneventtulnight's sleep, so tDrnio 2E9 I

2r7-2r8 z\9-220

2r7 219 The spirit tums away from you 'I w l sive you no help. You open the door as quickly as you can but you don't Elokinanwill be your judge,' and, rgnoringanything you outwit the fastreacting monster In a tfice it huris the may say, Tassaskilfades back into the sprrit realm from glowjnS rock it is holding right at youl You duclc but which he was drawn by your approachThere is nothin8 you're off balmc€ad the monsteris ableto get a free hit for you here Turn to J at you Deduct 2 points from your srAMrNA Now you have to hope youle good enoush to 6ght this stran8e

BRIMSTONE GOLEM sj\'rl 8 If you win, the Colem shattersinto chunksof stonewhich fly everywhereRoll two dic€; if the total is l€ssihan or equal to your srrrl, you dodge the flying shards If the total ir greater than youf sKrLL,you get hit by a flinL deduct: points from your sreurre lf youte still alive,a quick searchreveals only one item ot interesi a gold nugget from one rock worth r Gold Piec€s(add this to

The aperturein the wall suddenlyflares bnghtly andbegins to pulsate You wonder if the Golem stoppingwork has beennoticed somewhere, time to get a move onl will you,

,I8 Try clamberinginto the wall ap€rture? Tum to tJ You stridernto the workshop- and just manage Leave,retum to thejunction, and take to avoid bumpinginto 'ewellers a Dark Elf rurnmagingthrough some the middl€path? Tum to 279 boxesand clothsin the far comerof the rooml The evil Elf Leave,retum to thejunction,and take at once waves his hands and mutters the words of an the left-handpath? Tum to ,7 incantat,on:he is no ordinaryDark Elfl Roll dice to dete. min€ the Attack Skengthscores of both of you as usualin combat(this Dark EIJhas srrLL e). If you have lhe higher While you are distracted,the Man-Oic hits you and you Attack Strength,lurn to 389 lf the Dark Elf has lhe higher lose2 pointsfrom your sr^MrN^ If you arestill alive,you AttackShength, tum to 24j are now able to smashthe gem and the wizardbegins t

222-22r to fade away You realize that he cmot have been tully your list of Poxesrons Now you continue along the real His exprersion changes to one of fury, md the Man passagewayouhide thE chamber,turn to 88 Orc redoubieshis efiorts to loll you. You must 6ght to the death with the Man Orc, but you don't have to worry about the wizard any more If you deFeatthe Man-Orc, As you are scrabblingaway, a largebundle of very hostile tum to 168 tur and claws comessnufflurg rou,rd the comer The battle scarredwotverine is hungry and savage,md ts hown as a maniacalattacker with razor-sharpdaws md feeth Worse In lhe dark chamber are a number of ice ot stal salptures, still, th€ hoffor at once sprays musk over you, filthy, too delicate and too bulky to carry, md also some wind reeking,skunkJike sbft You must subtmct 1 Point fron instNments made of glazed md etched ice These bear a your s

CLOAK HAUNT SKILL E If you win, yoLrtake the tube When you openit, you 6nd a length ot slenderwood inside.This,s a Wand of Cold and you may useit in combal It hasonly r chargeleft, but if you attackan enemyusing this wmd insteadof a sword it will inflict 5 poinh of damageon that enenyl Add it to I 224-226

224 You struBglethrough snow at half shin'hei8ht,it is hard work, physicallydraining Bv late aftemoon,vou musteat a neal. Atter brushms the last crumbsof bread ftom vour

'$ snow is a monshous,srev turred Polar Worm, a hunsrv

(turnto 2o)? a nonster(tum to lE2) or run for cover

a You'veno ideawhat to say,so vou savsomething ludjcrous No one in therr right mind would think a White Drason would Jikefire in ary forn, and navbe this creatureis a Pet of the evil wizad! It's reallvfoolish to continu€bv savrns' 'Therear€ much better meals than me along this trail to the smoky valley I can show vou /orso{ PeoPl€io eat!' Unbeiievably,the drason falls for it 'Reallv?Leth go and havea look then' it says,wagging its tail and inviting vou to climb aboard A mixture of disbeliefand relief floods throuehyou, ad you clamberon to the dragonand flv up andaway Cain 1 LUCKPointlTum to 2ot

226 The sneenngFrost Ciant clearlv thinks vou will be easv meat It is uP to you to tea.hhim oth€Mise! 227-229 2ro

FROSTCIANT h caseyou gef hit by one at sometime in the tuturellfyou use the shiel4 you my mll two dice whm $ch an attack you If wia hm to 60. is us€d against you. If you roll 2-8, the shield will defled th€ attack and you will suffer no damage.lf you roll 9 or above, the shield will not deflect the atta& and you will just You riseinto the air out of rangeof the Gieat Colems suffer dainageas instructedin the relevant paagraph. massivefists- You could try one of severalophons now. Wili you: You 6nd that the rooms in th€ Tower itself have obviously been looted. Doors are knocted down. and ice decorations Try to fly pdt the Gol€m to the stairs ad sonphtes smashedand dehced. Searchingthe Tower, you discover a s€aled ice door at the base of the Toyrer opposibe? Tum ro 367 Let fly at the colem with somecrossbow which b€ar6some E|ven runes you cannot read This seems bolts,if you can? Turn ro 24r to be th€ only part of the place that hasnt been desecrated; Leavea StoneJaguar on the groundto there s a periodic groaning 6ound cominS from the other sde of the door. Do you want to try openingthis dooi fi8ht for you if you haveone? Tlm ro lJ, (tum to 2Z) or do you think b€tter of it and lind some- 224 wh@ else to search(hh to ,rI You opo the tonb and reach in for rhe wand, bur rhe wood had tumed brittle and rotred in rhe cold and dmp. 2ro and it snapsin your hand. It is uselessto you. Lose 1 Most of the dark{kmned servants of Zevenn simply want HoNouRpoint for tomb+obbing.You er chooseto open to make good their escape,but the elim, robed fiaure tums (retum another tomb to ror to selecton€ you havenr on you with a snarl md &aws his swo.d. After everything open€dyet) or pe/onn some other action (tum to r37)- you have endured, to be forc€d to fight again ... Fortu- nabely,the man doesrlt look shon& but he is swift and you 229 must avoid the orRina edge o{ his weapon! The Dark Elf has som€thinawhich you decideto rakera b€autifullydecorated Shield of Wardin& a magicalshietd. TOWER SERVANT sKrLLI This will often defl€crmissiles crossbowbolts, rocks, thrown spears and the like away from rhe user of the If you wirl. you take one of the rnagicalhamess€s, put it oc shi€ld so that thes€ attacks causeno danage. This applies aid jup tt'roud the archvray into space,Now you must even to magical missjlesconjued by spells which have rhe Trst your Lutk. tf you are Lucky, turh to t'o. If you ar€ word 'bolf in th€t name- you shouldmale a note of this Unlu&y,tun to rt9. 2tr-2,32, 2rt

roll of r-4 your breath will stnke your enemy and causez 'l haweleamt sornething of the Tower from servants of ou points of damage to its sr^MrN^ (on a roll of 5 or O you spirits far, far away. The h€an of the Tower is beyond rhe mbsl). This mwt b€ done in the.frst conbat you have alter Blackwallin its centre,md h€re its demonic conholler drinkingthis potion lire Breathwon't hurt FireElementals organizes $e forces which propel it and .ause destruction or Demons, thougtri If you wmt !o take this potiorl add it below it- The controller is a gr€at Demon of irnmortal to your list of Poss€ssions power and force;a morfal oppon€ntmust have tbe mosr powerfulmagic created here to haveany hopeof banishing You leave here ard take the stairs down to the next floor. himl The Tower is already hading for Allansia and will not You dec.idethat there's no poinr in h€ading turther down - be delayed long. You will not need to walk fron rhis spor you wai* to 6nd a way ba& up. You head along the to find it, it is the place.Zeverin wishesto destroy fust conidor to the point where you ffrst came to the main You will need to be able to fly to reach the Towea iunction Standin8 facnS in the sahe direction as when you however-' Tum to 2tt erter€4 do you wmt to fry the left-hand tuming (tum to 37) or th€ ;ght-hand tuming (htm to r r8lf 232 You know betber than to pick up a whip or sword of a 2tt Demon: among the rubble and rubbish in this chambq, In the smashed-upand scorchedrnain r@n of the log cabin howevet you find a metal chest,warm to the touch but an old nan lies,gasping for breath,hr singedrobes half you which can open safeiy While you are doing so you coverinShis dawed and woundedfrail body. He ,s dearly hear soundscoming from one of the wals, a hming and beyond yow help, but he beckonsyou to hirn. 'Deno+' he throbbing, and what rounds Iike the crunch of meral shiking 8asps,tervant of Zevenn. Madma& bringing the Helh to metal and a shouted cuise The conhol this world .,, fiery Spherehis. Serats ... mindless. leaders,of this contraptionmust be on this leve! If only Demons, spawn of lif€-indeadl Terrible, pitiless .. - Ice there were a door here - but there isn'L only th€ one you Pdace. The answer is in the Ice Palace.' Hrs ey€s stare camein by. wildly at you; his deathis upon him. 'Bottom draw€r of Retumin8 to the chesl, you grab 6 cold Piecesand a flask desk. . rnagic,help .'He is aboutto say more,dawinS of dark liqurd; this is a Potion of Fire Breath.You can drink at your arm with his right ban4 when he slumps back in lhrs al any tjme (exceptduring combah)an4 in the fnst your armr dead you combat come to aftemads, for three Attack Rounds Tasrin is w€aring a simple silver ringi it is of no finther us€ you ni be able to br€ath fire at the same time 6 u6ing a to hin now, so you tale it (add Tasdn's RinA to your weapon. Each Attack Round, you must roll one diej on a Po6sessions).Laying his body down, you go over to th€ ! 234 215-46 deskand find the key to open the bottom drawer.Inside is 235 a pohon bottle - thrs contms a sinslePotjon of Stamina The afternoonpasses slowly, you soonwork up a swealas When you drink it, you recov€rsraMrNA points equalto you stumblealong paths littered with treacherousrocks half half your lailidl total,roundins fractions up Go that,if your h,ddenunder a blanlet of snow.The smoky,hazy valleyof Initial sraMrNA was r9, drinking ths pohon could give the Sphereseems never to get any closer,and you haven't you back up to 1.r points of lost s-raMrNA).You cannot mademuch progressby nightfall.But you do manageto exceedyour .irifid sraMrNAby dnnking ths potion. You fmd a cavq ard within it is a little dry wood, a nint and may dnnk this at any time exceptduring combat A pouch some tinder You blessthe havellerwho left this here for of j Cold Piecesis here too (add th,s to your Treasure) othersto find,and soonyou havea sma fire cheenngyou You atso find sufficientProrisions for 4 neals in the wrth its warmth You can even warm the Provisionsyou kitchenhere. usefor the mealyou musteat here.Soon the wamth of the 6re makesyou doze ott, and you a good night's rest. It's now late in the day; after you have buried the sage's 8et Tum to body asbest you cm, you lock the doors,bolt the windows, 3o8. and sleephere Next momms you headoff northwestwards to set backon the hail of the Sphere.Tum lo J54

214 The Ddk E[ cash two more spells,th€ tust upon hjmre]t 2t6 then a LishtningBolt which causes5 points of damaSeto The othei arc of magical bolk spreads out aromd the your sraMINAlIf you'restill alive,itt too Jateto run. He's shreld,which flaresbnghtl, then the bolts disintesratento nying down and he aims to kill you with h6 dasseriTum nothinsness!Relem looks tunous and preparesto dive at 2t7-24o

231 The wisps of smoke forrn into vaguely humanoid fonn and the @atur€ radiates hatred and malice lt glides over towards you and tries to choke the lite out of you!

SMOKE WRAITH SKILL 8 lf you win, you may enterthe sphericalchamber and search it thorousuy (tum to 7r) or return to the original three' way jmction (tum to 379).

2ta UnforfuEtely the gmall slver object seemsto be repelled from you and movesaway throughthe air. No matterhow fastyou fly, you can'tget at it. You'll eitherhave to solve the puzle (turn back to 14 if you want to see the clock. fac€sagain) or ente. one of th€ light beams(turn to ,oo).

2t9 The Elf spirit flin8s th€ whirring, buzzing bladesat you, causng z points of damageto your sraMrNA You are forcedto 6sht.Tum to 3t9

240 Afta a {urther two hom or so, you hear some howling ud maling, ard a screm echoeslrom behind some rocks to your south.Obviously, an unpleasantfight is going on there,wrth a lot of creatures- which sound as if they could be wolves- involved.Will you dashof{ and enterthe fray 'rum lo 36rror sneakquiell! past and keep goin8 on your way (tum to rot)? 24r-242, 243-244

24r the incense,there are vanous possibilihes for lowering the Only magicalbolts areof any useaaainst th€ creat colem incense-bumerto a point where you can tet it will you If you have any of these,you must sr l roll two dice and lry, add 2 each time you 6re one. If the total you roll is less Usinga crossbowbolt (ii you haveone) than or equal to you. sxrlL you hit th€ colem and innict to s€ver the chain? Turlt to damage to its sr^MrN^ the total you io[ |s greaberthan t94 Usin8 a Pohon of Flying (if you have your s(ILL, you miss the swerving col@. You can fire all one)to get at th€ inc€nse-bmer? Tum to 22 the magrcal bolts you have without the colem being able Usrnga Linkcutspell(if you know one) to retaliateMak€ a note of how many pomtsof damageto to rever the chain? Tum to 249 its sr^MrN^ you inflict on it. If you manageto inflict 16 or more points of damaae,.you hav€ destroyed it, tum to E7. lf you have none of the above, there's nothing you can do Otherwise when you've finished 6ring at the Golem, will here so you have to leaveand take the stairsback down: rum ro J7. Go down to fi8ht, hmd to-hand? Tum to 296 243 Try to fly part it to the stairs opposite? Tum to 367 Placea StoneJag'E on th€ gromd to The rinS protects you from the worst of Relem's fiery onslauSht, against Magic the nng can't wholly finish the Golern off, if you have one? Tum to ,j3 but Demon save you. Roll one die; this is th€ number of points of sr^MrN,{ you lose Relemis on you now md you must 242 draw your sword ad ffght for your life and soull If you You clamberon to the last icy step, care6.ly minding how hawean lce Bird, hrm to r4r. If you haven't, tlm to 27t. you go all the way up, and find yowlf in the airy ceiling dome of the Tower of Rainbow lce Above yorr the roof is 244 lost in what appearto be clouds and sky, which must surely The grizzly is a large, battle scarredbear, some three be a magicalillusion of somekind The floor and walls are metrestall on jts h€€trunk-thickhind legs lt has seenoff of hostedice, and thereis liftle of interesthere - savefor a the vrcious, snarling tirnber wolves oi these lands many single object hangins fron the ceiline. Frorn the douds hangs a rnetal chaia on the md of whid |9 a bronze incensebumer, hanging some Bevenmetres up in the air There is, you now notice, ! faint smell of incense in this chamber.If you don't want to 8et the incenseand burnef, you set off back down th€ stairs; tum to t7. If you want 245-247 248_249

times,and thrs shaggymonst€r pits its ralong talonsmd sphereof daknes, ard fhd yourselfat the junctionof two brute power fedlessly againstyoul passagesOne leads back and dowr to the Golern room, the other into a part the you havent visitedyet. GRIZZLYBEAR sKILL 9 of Tower The shakingof the Tower tells you you mrrt hurry! wil you you you lf wia go back to sl€€p You awaken to a fresh head for the Golern room (hl..n to 19) or take the other cold momin& hlm to 289. passage(tum to l8! 245 A smalldoud of stinking,noxious yellow gas fhesour of t48 the Dark Elf's hands acoss the room, aad catchesyou tull The half conscious man lyinS here is a local a tur-clad in the face You eyes strqam with tears and, coughing and bebdim Judsins by the bloodied feathersat his belt, het spluttering, you are weakened.You must fight the tust four a clansmanof the Bloodied Eagle tribe, one not noted for paia roundsof the .ombat with your sKrLL.educ€d by 2 pomhl ik friendly athtude to outsideru.But he ls in concussed and with an ugly wound to his head. He's very shal

250 Circling around to land in ftont of you is a small White Dragon - small by dragon standards,but very, very big by yours.It eyes you disdaintully'Can you thinl of a good reasonwhy I shouldr'thave some nice iced human for tea?' it askslaconically. what will you do in this sihErion?

Offer the dragonGold Pieces(if you havesome)? Tum to 276 Attack the dragon? Tum to r22 Try some brilliant conversationalgambit? Tum to 362

2tr Do you havea markon your forehead?If you have,turn to 264 It you haven't,hrm to r28-

252 The beamchills you as you enterit, and it hurtslike crazyl Deduct2 pointsfrom your sraurNe for the pah and shock. The beamhas dumped you ouhidethe Tower of Airy Light. You can re-enter at ground floor l€v€l (turn to t8r) or 6nd sommhere elseto searchin th€ Ice Palace(ttm to zl).

The Elf-spirit dexterously flings the whiding butt€rfly kniv6 through the air at yoL Deduct 2 poinh fiom your sr^MIN^, andyou must6ght, so tum to 3t9.

254 The creator of the Sphere has had exka time in whid to eate guardiansand monstershere; one of then lun86 at you as soon as you open the s€cet door. lt takes you by I 255-251' 257-2SB

surprise,so you mustdeduct 2 poink fiom your srAMrNA 2r7 becauseof rts unexpectedattack The expressionlessface of Youdrinkdeeplyfrom thechali.e Elokinan holds inhshands; a Zombie staresat you; since,ts body, rhat of a northem abeautiful,sumptuously crafted ve$el, thelight dmcns in its barbarian,has not yet decomposed,it is tougherthan most chalcedony,silver Eligreeand noonstones The drausht re Zombiesl powerfulmasi. and worksits way throughall your muscles BARBARIAN ZOMBIE and sinews,blood and bone.lt raisesboth your l,ilml and currentsrAMrNA to 2j (unlessyour lnifinlscore was already If you win, tum to r35 z4 anywayt),and you also gain 1 LUCKpoint Elokjnan drawsback the chali.e,and he has yet more to give youj 2t5 tum to 28t Lefareli5 kying hard to tell you nore before his spint tades Tesfyaur LLcL lf you are Lucky,tum to 298 If you areUnlucky, tum to rtt

258 Thcrc is definitelysomething wronS herc Thereis only a faint wisp of woodsmokccoming trom thc chimney,and thcrc is a deEniteaura of evil about the place weak,yet discernibleSo will you: 256 Roll .'wo dice If you roll 6 or below, rum ro ,38. If you Backoff andhead away from thisplace? Tum to rt4 roll 9 or above.your bolt does2 poinh of damaseto the Sncakcaefully around,loolcns for clues? Tum to 206 s.tevrre of the Dark Ell so turn backto 47. Walk up to the front door and openit? Tum to 13 2rq-252 4

2t9 akvavit, for surel But he does have some other items you Unfortr.:nately, a crossbow shot, ftom one of a group of may want to buy, if you have the cash. If you have I Tower servants who are nmning h to the hamess€t aet anything you think you could s€l him, tum b 3qr If you hitE you in the back ai yout€ jumping out of the Tower want to considerbuying sonething, hlm to 7. 1t you're not you Deduct 2 points6om your sr^MrN^, If are still alive, in lhe mood for buying and sellinA,and just to settle down tum to 5ro. for a nithfs skep, hEr to 28o.

26 43 You at once assumethe appearanceof an Ell if for but a Funher seaching tums up nothing of int€rest or valuq just few minut€s.Even to your own eyes,you rhrink in statufe, asyou havedecided to give up and searchsomewhere else, you look more slender.your limbs are stim and lithe and, if however, a very pale spectnl figure &ifts fron a ooo.way you could see them, your ears would look pointed. The and calh out to you in a pitifrrlly faint voice. The face of ilusion is very complete Unlortunately, Ice Golems, being the Elf-spirit is filled with sadness,and his hands are held ,Ir4y mindless,are not fooled by ilusions. You vralk up to it and out in supplication. father,' he whispers, turied under it hits you, deduct2 points from your sr^MrNA You've the machinesin the workshops,punished by Zeverin he wasteda good potion for nothing:lore 1 LUcr pomt. You needs life energy to r$cue him ... don't leave him in (tum now have to fisht to ,rr) or R€€and seard elsewhere etemal agony, I beg you.' The spirit is already fading away, (tum to 2r). its imag€ dissolving before your eyes. 'Help hira help him. And beware the evil one in the Grcaf Tower . . .' The Last 26r few words drift away into the silenceof the c]'ill ail What SpnnklnS salt as you go m€lts some of the ice for a minute will you do nos,? Will you: or hvo ad exposesthe stone below, so that you can walk salely i{ very slowly - dom the slope Cross the bag of Make st ai8ht for the workshops? Tum to 2 sdt off your PossessionsTum to 37o. Headfor the CreatTower? Turn Lo 278 Set off for some other part of the lce 262 Palace? Turn to ,57 The mood of the barbariansrelaxes a' the chiefta'n emerges Irom his hance. They reach for the hollow walrus tusks which hold the akvavit, and sta* talking and joking again. A cleer goes up as a fuure approades: not a barbariaa but a merchant with the familiar patter of a man of Zengis selling hls wares. He is making a goodly sum selling 2J9-262

2.6t

26

26r

Makeshaishr for rl,e workshops? Tum to 2 Headfor the Crear Towd? Tum to 278 Setoff for someorher pa 262 ofrheIc€ Tum to 3t7 '54-266 264 Eloklnanholds out his armsin greetins.'Come, my friend, you are Sood o( h€art and you have suff€red to retum rny people to peace I give you a gift of greatness,' and betweenhis hads is a great chaliceof silver,chalcedony and moonstones,brimming over with a nectarso sweetand intoxicating to th€ sensesyou long to drinl if. He holds the chalic€as you drink deeply from its drawht

You a.lmostreel back as the superhumanpower of the ---- nagical liquid courses through your entire body You feel ainost impossibly strong and enduring. This draught iais€s both you lrihi.a/ and current sr^MrN^ rores to 2j, and grantsyou 2 LUCKpoints as welll Elokinanlooks deLghted ad pleasedad he hasyet morefor you Turn to 285.

26J Walking round the Ice Palace,you find that it is rectangular, with a tower at each of the tour comers, the gatehousern the middle of one of the long walls, and a huge tower in the middle of the other long wall. There appearsto be a door at the baseof that big centraltower, so you canenter there (tum to rr8) or go in tl'roughthe gatehouse(tum to 4).

fr On tiptoe, you move quietly down a smoothly scllpted passageway of black stone, lit only by a dull red glow which emanatesfrom within the stone seLf- as does the oppressive heat in this place. Above yoq infemal engines whir and hun You move cautiously towards a bend in the passageleading to the l€ft There'sa dosed door to your zffi 27o-272

ridt facin8 down the passaSewat and m open doorway, 270 just visibl€ in the gloom, half-way down in rhe disrance. On yow left-hand side you see that part of the wall alonS Will you: this ice passagewayis an illusioa concealingan arched entrme into a dark charnb€rbeyond. tf you want to enter Open the dosed door? Tlm to r7r this chamber,tum to z2r. If you would nther continu€ Walk on and look through the opm alongthis passageway,tum to 88 Tum to ,76 Walk on past the open doon^/ay? Tum to 14, z7r You are now in hand+o-hand cornbat with the wizard, 267 Zeverin, who dnws a short but wickedly orrved sword to Not only does your bloqmanaAe to miss rh€ genr but the fight you. Hds lean and wiry, and at close range you can Man,Orc st.ikesyou with his s.inrar you ard mustdeduct se€ that the musclesin his sword-arm are taut and stronSer 2 poihh from your sr^MrN^, Th€ wizzr4 mercifully, miss€s than you'd expect from a wizard. He's going to be no you with the maSical dart he flin8s you this ound. can pushover, so dorit forget [o subtract any sr^MrN^ from eitherlash out at the again(tum Bem to r3j) or give up and th€ total gven below rf you've been abl€ to do any concentrateyoul attack on the Mm-Orc iroread(tum to 8) damageto him b€fore now!

268 ZEVERIN sKrLL10 sT^MrN 13 You help,bandaginS the injuredad comfortingrhe survi- lfyou wiD tumto r2t. vols, and then you hear a feeble cy coning from a pile of rubble - a child's cry for help You scrabble frantrcally ar the rock and manage to a cowerinS girl out Irom a 8et The wiry Da* Elf leader Is liihe and switt, and vou have a cellar after an hour of hard work. Bur rhe brickwork and very dangerous opponent on yoDr h.nds! If you have stonesare very loose,and now you must Testyout LucklIf Btruckhim with any cossbow bolts, you may reducethe you areLucky, tum to 86-Ifyou areUnlu.ky, tum to.r88. number ot points from the tr^MrN^ Siven tor him below (2 points for each nornal bolt hit, some *ha rf you have 269 usedone or moreMagrc Bolh). Roll two dice md total rhem;rhis is the numberof poinrs of srrvrM you lose as a result of Relems fuios on DARKELF LEADER slaught.Now Relemt massive iron-hardclaws ae within When the Dark Elfs sreurrr scorefalls to z or r, he will attack range and you must you fiShbt If have an tce Bird, throw down hrs dagger and plead with you not to hll him. tum to r{r f you don't have thie tum bo 27t. If you are determinedto kil him anyway, tum to tE+ If you 27t 274-215

gatheryour togethered say areprepared fo sparehis iife, tum to 356 If the blow which io strikeat you too You sear you fill your ba*pack reduceshis srevrN,r below3 actuallylolls him, tum to 3ro a quietprayer for poor Aliades.Then with the Provisionshe put out for you up to its tull carryinScapacity (1o meals)You stepouhide and asain you are somewhereelse, lhis time m the middle of an ice tundra Rememberinsthe map Aliadesshowed you, you guessyou ae abouthalf way to the lce Palace,this mustbe thc effectof Aliades'6nal spell, you sumise.Turn to 27.

274 You fhd yourselfouhide the Tower of Airy LiSht You can re entei it (tum to r8r) or ftnd som€whereelre to searchin

273 You arewoken at dawn by a tottery Aliades His breathis comtnsjn raggedgasps and he canbarely sland, yet he has just hnishedcasting a spell on you, and he thrustsa vial, labeled 'Potion ot Stamina',into your hand This single potion can be drunk at any time,except durine a combat, ad it rv,Llrestore srAMrNA poinh equal to one-halfof your ldllal srAMrNAscore, rounding fractions up. Then the 275 magefalls ground to the At the final count, it is youf heatt, courageand sword Night You aet out of b€d and light a lamp Aliadesis dead,hi, against the inhman, monrtrous strength of lhe body afflictedby a ternble withering disease.You know Demon Losethis battleand physicaldeath will be the least somehowthat Zevem hashad his revenge and you can of your wonies. On a successtulhii Relemwill inflict l only be thanktulthat, for sone reason,he hasn'tbeen able pointsof danag€to yor]JsTAMINAI t 2't6 277 RELEM lf your sr,rurra falis to 6 or below and you have srruck You pushthe dooa and it glves way but not becauseof your you Relemat leasttwice wrth an Ice Sword.tum to ,rz If you pushmg, realiz€too late' B€yond is a senesof win. turn to 19, smatltombs of translucentice, with tiny Elventoms visible within them The air is tull of hanging snowflakes,sus' pendedin mid air gentiy sw,rling.ound a centralstalactite shroudedin icrcles.Th€ euardianof this mausoleumhas openedthe door to admt you, andhE a,n is to kill you for entcrinsthis burialplace The Elf-Chost,appearing as an Elf of Br€atase in a shroudwhich fallsaway into nothinsness, reachesout for you with ih spechalhands You must fi8ht

ELF-CHOST sI(rLL6

Eachtime lhe E1FGhost shkes you, you mustroI one die If you roll r 3, the blow drainsyou of the usual2 pointsof sravrNr. lf you foll 4 5, the blow a/sadrains you of r SKILLporntl An Elf-Ghost is a very danAerousenemy indeedrIf you want to flee from this combat,yo! can do so; tum to r44 Il you win, ium to 2r4

270 You offer the dragonall th€ Cold Piecesyou hav€,and ir acceptsthem Then it lools you over with cornplerecon- temptand brearhes frosred ice breathall over yuu; oeoucrj pointsfrom you. srAMrNA You have to lighr rr, so tum ro

-\ 274-279

278 You walk along the broadpromenade of ice which leadsto the massiveCreat Tower A hish, spnedroof reachesfar into the bright sky, and the mmy decorahonsalong the wals don't dekact from the rmpressionof robustn€ssand strengththi, strongTower gives Thereare hean, doorsof geen veined ice facing you, which you push open with surpnsingease. You steprnto the ground-floorlevel of the

Ice furnishingsdecorate thi, huge chamberand the roof is supportedby hugepillars of ice Stonesteps lead doM to a door in a basement,and a spiralice staircasewinds upwards to anotherdoor above You beSinto takein the detals of this chamber,ard your eye is caught by a smatl stone statuetteperched on one of the ice tables It is a blackjet model of a jaguar and its headhas tumed to look at you! The Tower's magical guadim trmsfoms instetly into a sreatstone cat andleaps towads you You nust 6ghr it

STONE]ACUAR sKrLLI Ifyou win,tum to r24.

279 You hurrv on down a veri long, meanderingpassaSeway, which evenhrallyopens into a circularcharnber of black rock. Aroud the smooth walls are bronze rails, and a cirol& stonestaircase ot into both floor and ceilingleads up and down. Will you take the stepsleading up (turn to r83) or thoseleadinc dolm (tum to 116)? zao-282 2V-284

2ao 2at You sleep peacetully in the barbanar camp, and next day You fire you| bolts at Zeverin,who firesoff spellsin reply. lhey generouslygive you up to j portionsof Provjsionsto Work out Attack Strengtbsfor both of you as normal help you on you way They also give you a flask ot (Zeverin has SKILL10) If you have the hi8her Atta€k akvavit (add thrs to your Possessions).This is stunning Shength,your bolt causesthe usualdamaSe (4 ponts) if stuff and it has the following effecfs:you regain up to 5 Zeverin has the higher Attack Strength,he fires nasical points of lost sreMrNe" and drinlang it gives you such spheresat you which causeyou to los€I pointsfton yow amazingconfidence in your own prowessthat you canadd sraMrNA.Make a note of how many pointsof danageyoLl 1 to your sKrlr for rhe6rst combatafter drinking it, but ior have inflictedon the sr^MrN^ of Zeverin for when you this combat onlyl You can empty the flask at any time 6sht him laterl You can kill Zeverin with four successful exceptduring a combat.Thankingthe barbariansfor their magicalbolt hits,ad, if you do, tum to 32J,but if you run gifts, you makeyour way back to the hail leadjnSto the out of magicalbolts or wish lo changeshateg, will you: valley oi the Sphereand, soon atter midday, you find you.selfbackon it Tum to 2j5 Usea Potionof rlying, ifyou haveone? Turn to t39 Fireyour Wad of Cold at Zeverin(if 2Er you havethis! Tum to 28 You spot that some Elven figuresae oddly .-'.", Casta Coldwardingspell to protect -'" you just manage to spring back before they magrcally .,^-..-ll ir .rn7 85 -^,, Tum to animatetor an instant and strike al you If you wmt to Gnp your swordand wait ior a chance continue,turn to jEt, but if you think bettei of it ad to fisht? Tum to 372 choorelo rehaceyour stepr,tum to 3 244 zE2 Suddenly,you hear a farnt moan coming lfom a chamber very in there, Iurthernorth,the Spherehas left a trailofmelted snow and ice beyond the one you are searchingIt i, ddk runs down whichis already freezing over again; as you ploughahead, the and the moaning sounds truly fearful; a chill you: sun seh at the end of the day and a biting wind springsup your spineWhat will you do now?Will from lhenorth. You look around,hoping you may6nd shelter Enter the darkmed chamber? Tum to 49 in th€ stragglyclumps of pine treesdotled around These Searchthe jeweller's workshop, if you treeslook oniy slightly singed:the Spheremust have been haven't done so already? Tum lo 2r8 flying a little hrgherhere You hear what soundslike the Sea.chthe amourert workshop? Turn to ,o hootingofa SnowOwl onyourright, you couldtry the trees Leavethr aea and searchelsewhere in on thatside (turn lo 299)ofthe ones on yourleft (tumto 216) the lce Palace? Tum to 2j I 28j-287 2aE-29r

245 Leavehere and search elsewhere in the Elokinandraws off a draughtfrom the chaliceinro a small Tum to 2, vral. Many are ih magics,'he sayssoftly, hqtdhg up rhe Se&chthis chamber thoroughly? Tum to vial of golden lr7 iiquid in front of your eyes The liquid Co down the steps? danceswith motesof blue light, and Elokinanrelt, you rhe magrcwithin 'Drink is that of invisibility this beforeyou 2E8 ascendto the Tower,'he murmurs,'it will conceatyour If you have an incenseburnea tum to 381 lf you don't flight,and even that of any flying mountyou may have., havethir turn to j6 Now, if you have a magical lce Sword, ir is rime for Elokinanto retlm you to the outside, ro wait tor the 249 Tower, turn to rog If yoir don't havea magicalIce Sword, The kail continuesnorthwa.ds, Mth no sign of the Sphere but you havea swordof ice you iound in the Ice Carhedral, ihelf. But there are plentiful egnds of its passingin th€ tum to 42 If you haveneither againit,s time to rerurnto blackenedtrees, the Fozen pools dd slush,and in the smell th€ surtace;tum to ,o9. of burning here The gnmnex of the scenematches the grimnessof your face as you doggedly follow the kail Tum to 378 2a6 Within the gloomy recessesof the room, a piltar of fire 290 suddenlybursts into prominence A blackwing€d humanoid You swallow your Potion of FlyinB and rtse into the ait riSure,with the homs md hoofs oI a grear goat and headingfor the Tower Now, if you have a Pohon ot bearinga huae whrp and sword, sndls fury ar you. you lnvisibility,lurn to tr. If you don't havethis, turn to j9r havecl"inced upon J Iire DemontTum ro j7) 29r 247 At the €nd of the day you find a small,dry caveto shelter You enler the forbiddins Tower of Blacktce, lishrless and 4 and now you must eat arother meal This night you oppressive,usins you laitem for light Lookingupwards, sleepfittulty, drearning of icy spircsand towers,a castl€of thereappears to be no way of ascendrns; aboveyou all is pue ice whirh lier snow-capped,on a plarnof bonenumb- blacknessand chrll A nanow set of sreps,leading dom ing coldnessand lifelessnes You wakeup suddenly,feeling wards,is cut into the rcy floor.Even tsomwhere you srand, ratherapprehensive, and now you musteat anotherneal to a powerfuJsense of evil risesFom thar sraircaseyou are keepyou shengthup Then you set off, hoping your soal surethal som€&ead evil lurkr down rhererwilt you: cannotbe far off; tum to 27. I 292-2,91

292 You enter the gatehouseproper and raceup the steps At their top you meet not just one enemy,but two Dark ElveslYou must 6ght them one after the other as they stmd at the top of the stairs If you womderl one eatlier with bow6re, he wrll be the secondDark Elf, and you shouldalter his sr,{larN,rscore accordingly

FirclDARK ELF 6 6 7

If you win, you can searchthe Dark Elvesand the resl of the gatehouse,but thereis nothing of valuehere save for a little food (add I fo your Provisions).Dark Elf crossbows ae too light for you to useeffectjvely There is no clueas to what Da* Elvesar€ doing here,so far from their usual hones You head ouhide and into thc main courfyardof the Ice PalaceTum to z3

295 The superhotFire sears your skin and inflicts danage on you, althoughyour ring savesyou from lhe worst Deduct 4 pointsfron your sr^MrN,r.If you arestill alive,you rush out through the chanber where the chillins webs are melting away, round the edge of the sphereof darhess, and find yourself at the junction of two passasesOne leadsback and down to the Golemroom, the oth€r nto a part of the Tower you haven'tbeen into yet The shakrng of the Tower tellsyou you mrst hunyl Will you headfor the Golem.oom (tum to r9) or takethe otherpa$ase (turn to 3EI 294 I 295-296 294 295 Your sunomdings change very suddenly, as does rhe You climb th€ staircasemd op€n the door at the top. It temperatureInstead of being out of doorsin frozm renain swinSs open into a room coveredwith wall-towaI ice etchinssand sculptL,resof breathtakingquality. Pillarsoa delicatelycoloured veined ice reach to the ceilin8in sweep- ins line', and what seemsto be an orsanmade of massive iciclesstands at one side of the roorn There is a spiral the table,together wth breadand cheese and cold mear. staircaseopposite you, aBain leading upwards. Unf orhlnately, You can eat as much as you wish you whjle rest here, you'renot alonehere Hoveringin mid-air well out of your enoughto returnyour sraMrNAro ik full .t irdl level sword range,is a Dark Elf wearing a vicious and most unnervinggrin Cladin finedeep blue robes and with a silver Aiiades6nds a mapand rts down ro pofe over ir wirh you dasserat his belt,the Da.k Elf is aboutto casta spell He is a 'I can think of only one way to stop Zevenn in rhe tme highly superiorDark Elflyr'hat will you do now?Will you, you have left You'll have to go to rh€ lce palace.rrs nearlyeigfty kilonetres,to the north,eas| you look over Run from here and flee from the creat the mapand memorizeits contentslr's the resrjngplace of Turnto r36 the lce Etves,their last areat mausoleum,s@lpted fron Draw a cossbow(if yotrhave one) and pure ice by ElokrnanThere were alwaysrhree srear Elves fire at the Dark Elfi Turn to 326 in thek numbers.the Clan Chiel rh€ Hish Mase and rhe lssuea challengeto him to comedown Ar.hitect, the sculptorof rheir homesand lives Elokinan andfight? Tum to rt6 playedall ttueeroles, and he was amons rhe very tasror hr people 296 ln this chamber, you are unsure of your footing on the (]lned floor: you rnust tempolanly subtract1 from your 'Thereis maric in the lce Palacewhich you wi have ro sKItLfor the durationof this combat The G.eatGolem has lind and take Theremay be dues roo. for Zeverinsrudied no suchproblems, of course,and it rsmore agile and much underEtokinan in one of his past lives. you,ll n€ed whar fasterthan you Trying to defeatthis hugethin8 isrit going you may Findin the tombs rhere but you,ll have ro be to be easylIf you havea Stonelaguar and want it to help wary of offendingthe spirih of rheirdead., Aliades suddenty you in combat,tum to 3t, Othetwise,fight alone! look very hred 'Time to .esr now,' he says;youre half asleepyourself At leastyou can steepsafety ronighr Tum CREAT GOLEM ro 27a When the GreatGolem hits you, roll one d,e,if you roll 5 I 294 29t-2,96

294 29t Your suroundinSs change very suddenl, as does rhe You climb the staircaseand open the door at the top. It temperatur€Instead of being out of doorsin frozen renain swinSsopen into a room coveredwith wa[-to-wall ice under a slate sky, you tud yourself in a pteasanr Srey etchinssand scllpturesof breathtakmsquality. Pillarsof study 'Bm, cold in here,' sys Aliades delicatelycoloued, veinedice reachto the ceilingin sweep- fingers;a fire burstsinto lif€ rn the formerlyempry 8rare. mg lines,md what seemsto b€ an orsanmade of ma$ive Another wave of the hand,a pitcherof mulled wine is on iocles stads at one side of the room There is a spiral the table,tosether with breadand cheeseand cold mear stair.aseopposite you, agan lead ing upwardsUnfortDnately, You can eat as much as yotr wish whrle you rest here, you'renot alonehere. Hovenng in mid air, well out of you. enouShto r€tum your sraMrNa ro fts fulllnitr4llevel sword range,is a Dark Elf weanns a vicious and most umerving grin.Clad m 6nede€p blue robes and with a silver Aliades6nds a mapand sitsdown to pore over it l^'iih you dasserat his belt, the DarkElfis about to casra spe Heisa 1 can thinl of only one way ro stop Zeverin in the rime highly superiorDark E]fiWhat will you do now?will you: you have lett. You'll have to go to the tce palace.Ifs nedly eishty kilometres,to the north-easr.,you took over Runfrom hereand flee from the Great the map and memorizets cont€nts.'tt's the rcstingplace of Tower? Tlm to t,6 the lce Elves,therr last great nausoleurn,sculpred from D.aw a €rossbow(if you haveone) md pue ice by ElokinanThere were alwaysrhree Srear Etves hreaL the Jar^ L.t/ lum to 326 m their numbers:the Clan Chiei rhe High Mage and rhe Issuea challengeto him to comedown Architect,the scrlptor of their homesand lives.Elokinan and6ghfl Tum to rt6 playedall th.ee roles,and he was amonSrhe very rasror 296 ln this chamberyou are unsureof your footing on the curvedfloor: you must temporeily subtractr Forn you There is magic ,n rhe ]ce Palacewhi.h you will have ro sKrrl tor the durationof this combatThe Creat Gol€mhas find and take.There nay be cluestoo, for Zevenn studied no suchproblems, of cor:rse,and it rs more agileand much under Elokinaain one of his past lives you,li need whar fasterthan you Trymg lo defeatthis hugething tsn'tgoins you rnay find in the tombs there- but you ll have ro be to be easylIf you havea StoneJagw and want it to help wary of offendinsthe spinh of theirdead'Aliades suddenty you in combat,tum to 353 Otherwis€,6ghtalonel looks very tired- 'Time to rest now,' he says;you're half asleepyou.sell At leastyou cansleep safely ronight TuJn CREAT GOLEM to 2'jt When the GreatGolern hits you, roll one die; f you roll j 297-t@ 30\-tot

or 6, it inflicts points J of sraMrN^ damageto you, rather 30r lhdnthe usual:. duero ils Brealstrcneth. l. you win you This form of the Healing spell allows you to recover crossro th€ far sid€ ot the chamberand leaveby rhe far between2 and 7 points of lost srAMrN^:when you castil, stairsTurn to 87 ro11one die andadd r to the numberrolled. Retum to 360.

297 302 You are now headingstraight to\aardsthe Sphere,and You sword sweepsin an arc, as if ndependentof your there isn't a great deal of cove. directly ahead You can coffnand, and slicesone spray of bolts into nothingness! continuein the sme way (tum to l,t.t) or sweeparound to But the others ar€ circlins n If yor-l have a Shreldof approachthe Spherefrom rhe orher side, where rhe.€ warding, tum to 216 lf you don't havethis, tum to r3o appearsto be bertercoDcea-Laent for an approach(rum to 398) 303 Roll two dice If the total is les than of equal to your 298 sKrLL,tum to ,49 If the total is greaterthan your sKrLL, you If you have a bronzemedallion, tDm ro 169.rf you don'r find nothing here, so tum back to 116 and choose havea bronzenedallion, bur you do havea sitverbrooch, lum to t t9 lf you haveneithe., fum to 3t t 304 Throughdiligent searchrnSyou at last tum up a smallbox 299 wrth four crossbowbolh madeof blueice sealedinside thin Enteringthe group of pines,you seea huge, Shostly-white slasstubes. If you want to take theseheapons (which are Snow Owl perchedon a tall tree straiShtahead lts amber no useto you ii you don't havea crossbowl)you may;add eyesglirnmer in the shadowsof dusk Thesegreat birds are them to your PosscssionsEach bolt is enchantedso that it very tefito.ial, so you may want to backaway and make causes4 points of damageto the STAMINAof an enemy for the other of pines(tum to 216),or you canmove sroup when it hits successtullyYou must male a note of the fact aheadreSardle$ (tlm to r2t) when you use onc of th€sebolts, and aoss off usedones trom your Possessionswhen you fire them Tu.n to 2E4to 300 continueyour s€archhere which beamwill you enrernow? will ir be: tot The greenbeam? Tum lo 2j2 The Elf spnit bows tor{ardsyoLr ushersyou into the rnain The bl:e bean? Tum to 167 chamber,and fades into nothmgness.A little apprehen- rhe redbeam? sively,you stepforward into the light Turn to r97 to6 j-) to6 At the end of the day you 6nally find somewhere to lay down your blanlet and set some deep. Sleepy as you are, howevea you eyes are drawn to the plateau whic]r is now below you. Ior a mommt you believe you saw the Ice Palacertselt a huge buJding of atonshng beauty- and sinisteratmosphere. It wasn'tjust the cold whrch causeda shiver to run along your spine. But then it was gone; was it just a mirage?In the pt of your stomachyou hrow it was realbut mustbe hrddenby illusion,so that you cannotsee it if you look for it. You nust eat a mealbefore you sleep,and anotherin the nominS If you havedoSs with you, they will not go any turther, lhey whine and cringe away from the plateau ahead,so you must leavethen (and the sled)behind You besin the descenton to the plateauof rce You walk for nost of the day until you are tired and your eyes are stnging 6om the glare of the sun on snow You can hardly think shaght becauseof fahgue and lhe bitter cold whrch r perhaps why you finally see th€ Ice Palace loomg up only a few scoremehes in front of you.It rakes your breathaway: nagniEcent spire+haped towers rise into the azuresky, a domeof rarnbow-swirl€dice risesinto the air behind the ,ce walls, ard intricate guttedn& roofwork and sculpteddetails everywhere catch the eye.Before you i, a stout gatehousewith gatesof ice;will you try to gain entry here (hm to r38) or scout aound, looking for anotherway to set in (tum to 26t! ,o7-3c8 309

307 309 You think that you havemanaged to find an openentrance, You are stmding just outsidethe sates of the lce Palace, clos€to the baseof the Tower, which has no gua.d bui Lookngup into a cloudyblue sky As you aregetting yorr you aresuprised by a cloakedand cowled, skeletal creature beanngs,the sky tums ominoudy dark to the north: the wrth sparklingred eyeswhich flingsa spearat you as you cloudsseen alnost to be boLlins,and a shapeis besinning fly cioser Deduct 2 pointsfrom your srAMrNA If you are to matenaLzeover the horizon.Gradually the blackmono- ndins on a Pegasus,turn to 78 if you aren't,tum to r82 lith glidesrnto view, and you are hansfixedby how huge the Tower of Destructionis It dwarfsthe lce Palace;even so far up n the sky, the Tower is immense:a giSantic, flying, buthesed, black horor. Suddenly,from its basea wide pillar of tue cascadesto the siound, and a thick black cloud of smoke arises from the base of the flame as a village r incnerated The massrvesouts of flamesputter a.ndare gone; the Tower glidesonwards towards you on its

lf you have a Potion of Flying, tum to 29o If you don't, but you do havea brom€ medallion(o. if you'd rathefuse the medallionl),tum to j28 If you have neither,tum to 215

,oE ln the morning,you musteat a meal.Then you go outside lo stretchyour legs and the 6rst thing that catchesyour eye 6 a winged shapein the sky,jurt to the south Il looks srzeablead, if jt's a Whire D.agorr rhen ir s a formidable beastindeed You decideto wait for an hour and thenlook again,but wh€nyou ventureoutside once more, the creature is still there,circlin8 in the sky \ir'hatare you going to do? You ca set off outsideand headnorth (tum to rr2) or stay ins'dethe cav€(tLrm to 3t7) T tro-rr2 tr3-tr5 ,ro ,r, As yoLropen the door, a swirlingmass of 6ery daits fliesat your head!If you have a ring, you la,ow the nameof the peron who last owned it Take th€ lettersof rhat name convert them to numbervalues (A=1, B-2, C:J, et€.) and add then up to find a total.then mulriply rharroral by tum to 4t If you want to takehis robe and dagg€, rum ro 2. Tum to the paragraphwrth this number If you don't t92- have the rmg, you mustlose 5 pointsfrom your sr^MrNA Tum to 286.

5r4 You must eat a mealat the start of the day. You strikeour eastwardsand, by the middle of the day, tuld yourself walking along a shallow escarpmentov€rlooking a wide, shallow valley. In the far drstancea herd ot elk run oif northwards;a watery surr shinesdown on you out of a paleblue sky but thereis no heatin its rays,no warmthat all. Your breath trms to frost in the chill, clear air You see 1" a sinsle,imposinS log houseat the far end of tfie valley You can't take a shot ar th€ luck, so yoLr ad set off towards it By late afternoonyou are nearly have to watch a pormrial sou.e of fresh nea omers there,all you need to do is skirt round a fenced-off fiapp,lygrazing away. Tum ro 29r. conaj and some snow-carpetedlumber piles and you will be ar the kont door As you approachthe €ntrance,.oll two dice tr2 thm subkact r from the numberrolled. If the total is less Suddenlyyou beconeaware of a presenceat you-rside, and than or equal to your sKrLL,tum to 2t8. If the total is an alrn takeshold of your swordarm. His srren8rhpours greaterthan your s(rLL.hlm to 13 mto you at your timeofdesperahon Regain 2losr sraMrN^ points, and you receivea tenporary bonus of 1 to your sKrLLfor th€ nexf threeArtack Roundsonly you had rhe ,r5 lf you decideto us€ your Potion of Fire Breathhere, you briefestgiimpse of rhe helper who intusednew srrensrh will certarnly vapodze all the ice md be able to walk dowr mto you a tali andregal male Elf now retum ro z7J and the stone 6ghr to the dearhl ramp salelylIf you want to do thir. furn to ,7o, but the potion mustbe crossedoff your list of Possessions J16 tr1-r\9 if you don't want to use the Potion for this purpose, tum 1r7 to l9t On a wall oppositeyou find a smallcaned po at, bur theresno way you cd open it ln frustratron,you,ll cirher have to leave and searchelsewhere (rum ro 2r) or head do'm the icy stepshere (turn fo r27).

3r8 In a fla

319 The darknessis bitterly cold, chilhng you ro rhe bone. Deduct I points from your sravrNe, unlessyou casrrhe Coldwa.dingspell beforeyou enreredhere, n which case you take no dmaBe You blunderour of the darknesson 316 the aarside o€ rhe Sphere; rum The ro 12 bolt 6red by rhehatefLrl Dark Elf hasa drscolou,edrip. and its venomburns you. 0eshas it srnkeshome yo! sfifle a Gy pain, ot but you must dedLrct4 pon,ts rrom your sraMrNA He is 6ring poisonedanows and all hik on you will inflict thismuch damag€t Will you ContDDe to trade crossbow 6re7 Tum to 47 Head for the door of rhe Tower of Sldelding? Trh to 196 Run away and find somewhereelse to Tum to 2l ,20-r2r

,2o You sfride confidently across to th€ Rainbow Tower. On the way, you realiz€ that you are growing hungryj time has passe4and you nust eat a mealnow. You settledoran to eat your chrlly food then get up and appruch the arched door of the glorious south-westemtower its coloursre- splendentin the rays of the winter sun. You puEhopen the door and enher a chamber of magnific€nt, swirling ice sculptures.Standing in the distance is a staircaseof crystal- line ice leading upwards.Before rt, baning your way as you advanc€, is the ruJpture of an Elf. made of opaque ice - magical,surely, since it movesand rais$ th€ point of an i(e sp€ar at your chest 'Only Elves may pass,' the lce Golem says in an expressior ess voice Wlat will you do here? Will you,

Ba& oft and try searchingsomewhere Tum to 2, Fight the lce Gol€rn? Tumto rrt Try to passyourself off as an EIO Tum to ,68

t2r Aliades, the lhm you have helped Fom the Sphere,says he cln tell you a great deal about Zeverirr the wizard who created it, and his purpose. 'He's a very powerful wtz:rd He'shundreds of yearsold, and he hasreincamated himself throughmany liveEof power and evil. It would not have been him rnside the Sph€rein p6on, only an illusioo and he will be alive yet and schemns The knowledge he has gainedover centurieshe has put to work in th€ serviceof Demonkind. The Spherewas b'ilt to test whether his ideas would work, and it's clearthat they do The gleat Tower t2r t22-324 he plms to make by magic wrll be a much more renibte 322 W'thout climbingaear this descentwill be very hcky If 'The Tower wi fly as the Spheredoes, bur ft will rain 6re, you want to try it aiyway, tum to r72 lr you think beiler chokingsmoke and acidfor kilomerresaround. Bur rharwill of ir and tum back,turn to 23t be the least of its powers of deshuction.As rhe Tower gainsin strengthand power it will cur a swarheof d€arh, which will allow Z€verin to open up a glear necromanric t23 highway to the pianeof the Demon Lords.The hordesof 'Zeverinstudied here for many years,under Elokinanand the hellswill pour forth and utterly annihilare€very living ofhers,includins myself. Hrs work was secretive,but he ,Then thing in Allansia.'Aliades is silenr,ro let rhissink in had a glib tonSue,and Elves are not suspiciousfollc He was the OId World, thenKhLjl, then att of Titan.Zevenn is na4 bamshedby Eloknanwhen rhe magnitud€of his evil was he thinksSith and hef henchman,Relen, wilt reward hrm drscovered,but by then he had conspiredwrth jnfemal for th,sservice They wjll just leavehim unrjl lasr.rhafs alt., powers to bnns a terribleculse doM upon us Elokinm tumed this Palaceinto a nausoleum,to proiect our spints TIow do you know all this? you ask Aliadesquierly His ftom the wo$t of Zevenns summonedevils There are eyesare cast dom, lookingaway 6om you fatesworse thm d€ath. Whal Zeverindoes now J do not 'I was fooled into becominghis apprenhce_I didn,r realize know,but I do lnow that he hasone greatwea,hess, he is what hN expcrimentswth flying structuresand buildings immuneto 6re and lighfn,ig, but he is very vuinerableto really meani and by the time I did, it was ioo late. But it rnagicalcold, whrch causeshim great pain and severe isn't too late to stop him altogerher.'panfully he sfruggles wounding I think this wealnessis a cuffe laid on htm by a to his feet.'Tine is very shorr Zeverinw t soonleam rhar vengetulpriest of good, or it is a mak of his d€monic l'm not dead we must Bo,'and Ae mutrer fhe sy abtes alliances' Tum to 2tt and phrasesof a spellas his handsrips your arm.Tum ro 294 t24 After your mproductiveinvestiSations in the depthsof the Spherewill you now, TaIe the steps leadinSup? Tum to r8J Returnto the mainjunctionand takethe left-handtuming? Tum ro 37 Retumto the mainim.tion and tale the right-hmd turning? Tum to rrt 32t-t21 328-1to

525 t28 The wizard'sdender body lies at your feet,devoid of life You tub gently on the medalliondd very soon a white Yet the roaringpillar of fire still bums,the blood sti pours shapestreaks across the horizontowards you a Pegasus,a from the bowls the statueshold, the Tower still moveson superb,white, winSed stallio4 it lands closeby you and its way And you sensethat there is more to be done whinnies impatiently You're going to have to take a Zeve n was not the masterhere, or maybe this n only a barebackaerial ride. so hang on tishtl Now, if you havea sirnulacrunof Zeverin you have slain You have a little Potion of Invisibility, tum to jr If you dont have this, time her€,to be precise,you havetime to (ast a speu,drink tum ro J9r. somebrandy, or usea ma8icalitem, but you can't use all th.ee actionsto eat (you just cm't wolf food down that 329 iast) Make up your mind what you ar€going to do in the Your bowshot missesthe animal,which immediatelyraces freelime you haveleft to you, thentum to rtE away out of range.Thereh no chanceof gettins 6eshmeat now and,what's worse, you cannotfind the bolt you 6red Tum to 29r. t26 You draw a crossbowand nock a bolt. but this gives the tto Dark Elf time to let fly with his lce Darts spell A handful You drop through the air like a stone as the Tower hurtles of icy darts leap from his Fingers,spinning in the air, and crazilyaway out of conkol md careendownwards inexor slrikeyo! Roll one die,its total ts the numberot pointsof ably, father like you .. Lucloly,just when you're about 5TAMINAyou lose through this magicalattack Now you to give way to panic, the ma8ic of rhe harne$ takes effect hav€your crossbowreadied, howevcrlTum to j9. and you find yourselfgliding, floating gently down. You lmd rn a heap,exhausted and weak.iortunately, the 327 Lwo s€rvanh of Zeverin who have floated down tn the Do you havea markon you forehead?lt you have,tm to samedea aretoo busy runninSaway to troubleyou And, r4t If you haven'i tum to r7t looking up, you see the huge Tower fall precipitously towardsthe FrozenPlateau and expiodethere in an enor rnousball of flameand moltenrocL Unbelievably,against all odds,yoll have succeededin your mission... havent you? You see,in the distance,a cowled and robed 6gure shidng purposefullytoward, you. This doesn'tlook good You'vegot timefor J actionsbefore the strange.gets close to you. Eatinga meal (you cm't use all your actionsfo. t3r-t)2 3rt

eatins nealsl),drinking a potjon,castinS a spell,or using a ttt maAiciiem all count as an action.Decide what you are The Ice Golem is more powertulthan its staturesussests, going to do, thentum to 2o4. and it is stronSlyenchanled. Each time it h'ts you, you must roll one die if you roll r 3, the blow inflictsJ points of damageto your sr.rvrNA,rather than the usual2 pontsl 3t\ Not far ahcad,you seethe trail the Spherehas leit widening ICE COLEM md blrckening Rounding a rock outcrop you see the If you win, you climb the staircaseand aniv€ at a landinS. reasonwhy the remainsof a barbariancamp, bumed to From here passageslead into chambersto your left and cindeGby the SphereChaned bodies of peoplemd their nsht, md th€ starrsalso contr re upwardsto a large,dry animalslie scatte.edaround the stjll-smokingrujns of their clamberat the top of the Tower.Will you, tents and belongings It is obvious that the Spherewas glided low to destroythese poor people You realizethere Takethe left-handpassage? Tumto ,tr is no doubt that sonethins very deeply evil conhols the Takethe nght'handpassage? SphereThere s no one here you can help, but you eye Headon up the stairs? caicheson a strase broMemedalllon lying in the blackened snow It hasa winsed borseensraved on it, and you may take this if you wish (add the b.onze medalion to your Possessions)Now you confinueyou trek;tum fo tJ

,32 If you use a Coldwading spell here,you do not have to sufferany lossof points from yolrr srAMrNAthrouSh the cold as inskuctedin followins paragraphs.The spellexpnes whenyou go outside,howeve. Any otherspell will operate nomally, but it won't help you aSainstthe cold here.Tm to rrj ,t+516

3t4 In this inner hollowed sphereof a chamber,the heat is hemendousand almost knocks you backwards,In the cenhe of the huge Sphere, four lage black stone figu€s stand; they are bearing great copper bowls from which they empty a liquid into a centralswirling vortex of heat,light and whirling siones.Irom the ceilinga pillar oi roarin8fire slms down into that vortea wh€reit mixes,hissing, with the liquid from the bowls The f,ame at the base of the pillar is dearly kansforned in some magical way. spa*s md notes of lighf appearwithin it, and its colour changes to a ddk€r, coppery red In a stomach+umingmoment, you iealiz€that this may have somethingto do with the fact that th€ liquid mixins with the flame rs blood ... a very greatdeal of bJood Roll two dice and add 2. If the total is less than o. equal to your srrll, tum to 6t. If the total is greater than your sKrLL,tum to r99.

You have failed You don't loow how, or where, to oppose Zevem the wizard; Hore long you will die, as will thousds of ofhers whm the huSe Tower of Destruction appearsover the landsofAllansial

tt6 You trn tail and flee as the Dark Elf tues a fisttul of mSical lce Darts at you Roll one die. The total is the rur'bd of points of sr^ranr,r you lose as you run away. lf you are still alive, you escapeand must ffnd somewhere elseto search.Tum to 23. tt7-140 t4r-t42

331 Clamberup a kee aad hrde? Tum to 96 You openthe tomband take the jewelled amulet Fom the Lay down some food to delay the bear handsof theElf maiden There is no magicin it, althou8hit md sneakoff elsewhere? Tum to Jo is valuable(it rsworth rr Goldpieces, so you canadd ,t to your Treasue if you wish)- Lose 1 HoNouR point for 34r tomb robbing You can choose to open another tomb You fi8ht tbe old Elf Spint, who useshis wand to ,trike you (retum to ror to selecton€ you haven't openedyet) or with chiltingmissiles of glowing magicallisht Eachtime he pe.fom someother action (tum to 26j) wins m Attack Round,you aregoing to lose4 pointsfrom you s vrNa as a resultof his magicalattack so you had tt8 betterwin swiftlyl Your bolt whiis throush the air towardsthe Dark Elf - and EL! SPIRIT rhen rs deflectedhannlessly to one ede of himl He suffers no dmase at all.Will you: lf you wia the Elfs spinl-form dissolves,and his wand disappearsw;th him. You rnustlose I point of HoNouRfor Conhnue lo kad€ crossbow fire? Tum to 47 cioosing to aitackthe old, contusedspirit as a first option Headfor the door of the Tower of herelNow you may procee4whjch path wiI you tale at Shielding? Tum to 196 the cossroadsahead? Run away and 6nd somewhereelse to Tum to zl The path directly ahead? Tlm to 64 The path to your left? Tum to r48 t19 The path to your nght? Tum to r89 You drink your potion quickly and Ry into the air to confrontthe magicianRoll two dicead add 1 If the tota.l i42 rolledis lessthan or equalto your sx'LL.tum to z7r. If th€ The weaponmakerswo*shop seemsto be devoid of 6n- totatis grealerthan your sxrll., tum to 7J ishedwork Thereare roughly workedsteel blades, un6xed doss-gnths for swords,half'conpteted mominsstas and t40 other items of the same sort. Th€re is nothina either Yo'.r are awoken by the snuifling of a grizzly bea in the magicalor even completedhere as far as you can see,as woodl Grizzlies ar€ hunsry brutes md have a nasty temper you look through the objectslaid out on the tablesand Will you: benches You wonder how lhe ice anvil and strmse ice brzier could havebeen used to work metal!Roll two dice Attack th€ bear? Tum to 244 aad add the scores If fhe total is less than or equal to your 3$-146 347

SKILL,tum to jo4. If lhe total is greaterthm your sKrLL, 2 poinh fron you srAMIN,! and 6om now until you tum to 284 escapethe Tower you wiI have no tim€ to eat any meals (although you cm drink a potion if you have one) You've 543 sot to brave the ring of nagical tu€ and flee from the CheatlYou can't havean thr high, it rn t room If you have a magical ring, trm to 293. If you don't possible.Turn to ,o9 have this, tum to 247

144 t47 You edse forward behind what little rock cover rneres, You have a lot of ground to cover and many cuiously and you manageto get to within a few merresof the de.oratedice buildingsto explore Howeveain the course Spher€It now seemssmaller than you remembered;rnaybe of your explorations you do rnanageto 6nd the following only ten or twelve metresacross But it lies in an areaof items: some dimbing 8ed (rope, ice picks, a small hammer), shatter€drock and meltedsnow and ice,and it radiatesevil oil to replenishyour lantem,and somefrozen food which as well as heat and stenchYou can seewhat could be an the heat of your lantem can thaw out for you There is enkanceto one sideof it: it lookslike a wedgecut into the enoughfood for s mealshere; if you want to take some, surfaceof the Sphere,but all is blacknessinside So you you can add to you Provisionstotal. You nust alsostoP wail for cover of darkness,and at dusk you oeep forward and eat a meal here. AJter the warmth of your meal, you towardslhe Sphere,ight up to the entrancqlhen, with a unroll a blanket and settle down for some sleep.Your deepbreath and a prayer to the Gods of Cood, you step searchhere was lengthy, and you need Fst. ln the momins, insideTlm to 379 you must eat anothermeal and resumeyou investigations elsewherein the IcePalace Tum to 23 J4J You press your body hard against the rock face and mercltullythe avalanchepasses by on one side just missing you Cain 1 LUCKpomt, now you can conlinuesafely on your way. Tum to r 13.

J46 You do t l

' t48 The Dark Elf hurls a Lightnins Bolt at you! you must deduct5 poinh from you sr.ruIN,r. If you are still alive, you seethe Dark Elf ostin8 yet anotherspellr Roll drcefor the Altack Strengths of yourself and the Dark Elf once more.If you have lhe hish€rAttack Sh.ength,tum to 9 If the Dark Elfhasthe higherAttack Strength,tum to 186

t49 You find a sturdy door hdden h one comer of the room, but it will take some effort to open You also have a sneakng feeling that it rnay be booby-bapp€din some way \A/hatwillyou do?Will you,

Open th€ secretdoor anyway? Tum ro 9, Open the secretdoor with a aowbar,if

Take the stepsup one flight? Tum to ,24 Take the stepsup two 6rghts? Tum to r83 Fo)lowthe passageleading from here? Tum to 26

550 As the wizard claps his hands and casts mother spell, you noticethe gen m the left eye so&et of the StoneDemon glow blue the sme colour as the det wlnch flies at you, rfl(ting another! pointsol damageto \our 5fAMrNA. Maybe the Dernon is aiding the wizard in some wayl Do tt\ 352-153 Look careirlly ar rhe wrzard to try and find a clue? ,r2 Tum to 2o8 You manaae to uncover a ledsea tucked under sorne tints Try strikingat the you sawgtow? sem Tum to rl3 of chan on one of the wo.ktables.you can,rread rhe Eiven Continuefighting the Man Orc? Tum to 8 script,but thereis a nme at rhebortomr Filmdre. There ae two Mes by the name,and you rhink rhar one of rhem srsnifiesmagrc The other you're unsurcabout - perhapsrt meansemour? Still,you can'tfind any nasrc armourhere. What will you do now?Wi you:

Searchthe jeweller'sworkshop, ifyou haven't done so alrcady? Tum to 2r8 Search the weaponmale/s workshop, if you haven't done so already? Tum to 342 Leave this areaand searchelsewhere in the Ice Palace? Tum to 2J

35t Unfortunately,the Stone 3tl lasuar- beingmade of srone You wal( into a large emprychamber. devoid ofdecordrion rr roo[\ a\ il it wasthorougf,]y emptied bcfo,e rhe I.e Elves met you their doon here. tum on your heelano areabout to walk out when,to your horror,you hear.a suddenloud crackins noise- You look up ro see rhar rhe ceiling of rh€ chamberis collapsingand rhar you are abo,rr to be buried Fightingfhe Golem? Tum fo 296 underblo&s of icet you If havefound an amurerin the r.e Takinga Potionof llying, ifyou have Palaceyou know who eave it to you. Conv€rrhis nane one,and llyins pastto the sreps rnto a nunber using rhe formula: A-1 R:2, C:J .. opposite? Tumto Z- z6; then total rhe t67 nuineicatvalues of rhe lerrersin his Takinga Pot,onot Flyingand using nathe..Tumto the pdagf.ph wrth the.arnenumber If you crossbow6re, if thi, is possiblefor don t havethis amulet. tum to r7o vou? t54-t5t t56

ts4 ,16 It s a long way backto the mah trril, but cthng adossflat You keepyoLrr sword pontins at the Dark Elfs throat countrysideenables you to makeup somelosf time Soon, 'I'll makea dealwith you, I ll tell you what l'm doing here, howeveagrey cloudsare sathennsand the weatherlooks andabout my master,rfyou will sparemy life,' Elf mcertain.Roll one die, if you roll r 3, tum to r29 If yoLr the Dark 'l roll 4 6, tum to 6r If you want to, you can add 2 to this whines You motion h'm to continue serveZeverin the '1 di€ roll by 'spendinsa point of LUck,but then you must Mighty,'he says was sent to pi ase the placewith the deduct1 f.on your orent LUCKs.ore otherDark Elvesand to preventdy help beingtaken fron here to opposemy masterwhen the BlackTower is ready to destroythis land Whenrt does,ny folk will rulebelow Lefarelhas gone; hh sprit fadedand drsappearedwith the the e,nh and Zeverinwill rule upon il If lrs mastersallow lastfew words he spoketo you. If you gavehim a book, it hna that E'The Dark Elf looks at you conspiratonally 'Zeverinmade a pact w,rh a Demon, has gven has sone with hm; but you see that new words are sreal who beginningto appearin a blank panelon a far wall, being him the power to build a flying strucrureas Sreat md etchedon th€ ice €ven as you lookl No mortal hmds are shong as the Tower I thinl Zeverinis too subservientto recording the liowledge of the book, and you leave rhe Demon,personally But aslong asmy peoplecan wrec-k whateveris therero its task placeslike this, I'm happy I can't say any more I don't know who or what the Demonis but I do know it is one You headdown ihe stairs.Now you can go down to the of greatpower No mortalcould withstand it wrthouttruly basement,if you haven'tbeen there before (tum to 4t), of uniquenagical heip Not you, ior surel' you may leaveand searchelsewhere n the Ice Palace(tufn to 2t. The Dark Elf ls headingon thn icelHavns heardhis story, willyourenegeon your barsainand kill him anyway(turn to 384)orbind andCag him md leavehm here{tum to 3rol tt7-158 tt9-160

357 359 Shameon you for r€tusinghelp to one in suchobvious The ELfspint is very dexhous,and hed to hit. H€ is not disiresslLose 1 HoNour point Tum to 2r. sbons,but hisblows sting and he is not theweak €nemy hiswillowy, wispy and ghostly figure suggestsl ,18 You open the door of a cell a chainedand manacledman is ELF-SPIR]T slumped againsta walt inside,groaning Wth keys raken lf you win, you step past the fast-vanish'ngghostly body from the Man-Orc'scorpse, you freehjm and hetphim over of the Elf andinto the chamberbeyond. Tum to r97. to one oi the stoneseats. He is feeblebut is nor badiy hufr, od he thanksyou for your couragein rescDinghin Gain 1 t6o HoNouR point and r r.ucx point lor your deeds He You off€r the old Elf the brown book He dutches at it doesn't evenhave time to tell you his nme, though,before eagerlyand almostseems to draw strensthfiom it 'This he says,'Let's male surewe've aI se€nthe end of rlir, and gladdensmy h€art,'he sayssoftly, 'and renews my shensth. his hands manipulaterapidly the lever,the chainwhjp and We have a lrttle extra time time for m€ to teachyou a lh€ BemsThe screenat the end of the room starrsro glow spellor two, pe.haps'The old EIf will be ableto teachyou redly 'Time to go,' says the man - od then a sudoen two of the spell' from the list below He apologizesfor the tremor us throughthe room.causinA him ro fall heavityro fact that more complexed powertulElven spells can't be the lloor 'l've miscalculated,' he sighs,pickjng himsef up, taught to you - they taketoo long, ad you wouldn't be 'it's goins all to blow up at any momentt'Will you hetp able to understandthem anyway (he is polite about thisl) him get to out of the Sphere,taking a nsk on getringblown Decidewhich two spellsyou will leam, and then tum to to piecesyourself (tum to r84) or - snce ,t's hjs fauir the paragraphs indicaled below and make a note of the yo'r're in danger wili you run off and saveyou om skin, effech of the spellsyou have chosen.You can only use leaving him to try to get out unaided(tum ro r2r)? eachspellyou leamorra so male your choicewiselyl

Luckspell Tum to 36 Linkc!t Tum to 377 Healing spell Tum to 3or ColdwardinB Tum to 176 After leamingeach spell, you will be refededback to this paragraph;when you have select€dh/ro spe s, tum to zo9 tct-64

3l'r You rormd the comer just in time to seea huSe pold beals cLawsgiving the 6nal blow to an unfortunate trapper, while a bunch of snarlmghurkies remainsat a safe distance, snarling and yapping. Th€ €normous bear looks round at you and comes loping across the snow, blood drippinS from its massivepaws You can'touhun it, so you haveto ficht. POLARBEAR

Ityou win,fum to 196

,62 Can you thinl of something clewerenough in this pressure situation?Roll two diceand add 1; if the total is lessthan or equal to your sxrrL turn to 316. If the total is gr€ater than your sKrtl, tum to zrt,

tol You are unfortunate- The rob€d man Soes last, but a small pil€ of the magicd hamess€ is left behind You rush in and grab one, just avoidmS a huge pile of rock which would have smashed you into the floor with it if you'd been undemeath it. You put on the hame$ dd jump thrcugh the archway into space Now yott (lxtst Tesl Vour Ldck.lf you a.reLucky, tum to ,ro, If you areUnlu.ky, turn to 2j9.

You find yourself standing on'E what you guess must be the middle floor, sincethere is a very liSht ice ceiling above and a dimner liAht coming from the f,oor below. Frorn thir small chambera passagewayleads into a s€desof intcrcon- t6j-167 j6e-t1o nectingrooms whjch have some kind of equipmentin them poinb from your srAMrN^,and you haveto fight Tum to You couldsearch ihese, or you couldenter one of rherhree 296 teleport bems here Will you 368 S€archthe roomsyou see,unless you What approachare you aoing to €mPloyagainst the lce have already done so? Tum to 92 Golem?Wili you, Enterthe redli8ht beamhere? Tum to 197 Enterthe yellow light beamhere? Tum to r57 Try speakingwith m Efl,ke voice? Enterthe purylelight beamhere? D.ink a potion? Tum to J8 Try some other approach? Tum to rt7 . 365 The numberof daysyou havetaken on your loumey now 369 becomesimportmt If you have spent4 or fewer days on The merchantwill buy a 0askof brandy,if you have one, you joumey here, tum to r75 lf 5 or more days have for 2 Gold Pieces.Het alsokeen to buy a Silvei lox if you elapsed,tum to 2t4 havethat; if you wmt to sellthe pelt.he'll give you 4 Cold Piecesfor it. If you want to buy somefhing from him, tum 16 to 7; ifyou want to tum in for the ni8ht,tum to 2Eo You spendsome rine looking for the old village shamaa. Some p€ople mutter thar rhey have seenhim, bur they t70 seemcontused and rambling You wasremore rimelooking You havereached the boltom of the rampand are walkins for the old man; finally, you find his half-charredbody lying dowly along a tmel coat€d with ice, heading gently outsidea smallhut. By now, most of the otherpeople have downwardsSmall alcoves, chisell€d into the ice and ,tone donewhat they can to help theirfetlows, so you canefther at regularintervals, are occupiedby small sc'.rlpturesand look aroundfor somethingto help you during your kek arabesquesin the ice showing Elves,polar dwelling crea- after the Sphereif you haven'talfeady done so (tum to 4r) tures,styljzed biids, and similarcreatures- There is a faint, or presson straightaway (tum to 224). blue-green,maSical light comingfrom the Iceitsell and the silence savefor the crunchingof your boots on the ice - ,67 is absoluteThen, as you rum a comer,you seea crossroads You fly past the Golem - straight into a wall of force loomingin the distance,quite some way ahead.Also in the which the thing coniuresInto existencewith a wave of its tunnel,not far aheadof you, is an Elvensp'rit, an old man 6st. You fall sfmed, to the ground and the GreatGotem holding a rod or wand of som€ kind which is pointing Sivesyou a hefty thump as you are getfing up. Dedu.t 4 directlyat you- 'Elvesonly nay pass,are you friendor foe? t7r-372 tlt-174 he asksuncertainly in a quaveringvoice. you cjaimto be a ,Corne friend Tlves only,'he repeah dose., r cdnor see You try to blu# or to parley,but the ciet isn'thaving any you, friend.' He squints shortsighredly,rryinA ro ger a of it. He gek boredand smacksyou with his club Deduct good look at you. \,Vhatwitl you do now?W l you: 2 points from your sr.eurxe, and you are forced to 6ght, Drink a potion? Tum to 74 Ru pastthe Elf (thereis enoughspace to do rhis)? Tm to 17 As you .arv€ the corftt numberinto the ice,it disappeaE Arrackrhe EIF Tum to j4r and a spectralvoice whispers, You may enter,'so you step Try to pretendthat you afean EIF Tum to 166 forwardnto the chamberThe distantchimins of sonSand polwhony of choirsrs achinglybeautitul You wot:ld love 37\ to stayand listento ir, but you do havea questherel lf you The hones of the tce Elvesare cleanedour, devoid of any want to take either the brom book or the Ice Brd, you int€mal decorationsor posrssion, as if the ElvesInew can't separat€them: the bird retarnsits clawholdon the abouttheir coming fate and had removed everything belong books spine.Looking inside th. book you see that it is ing to them before the end. At sone juncrionsof smal written in Eivish, so it meansnothing to you. Ii does, avenuesthere e piles of ice rubbleand, sincethere isn,t however,have exactly 18o pasesand, if you take the Ice anything in the igloo like houses,you rummageidly in Bird and the brown book, you shouldmake a note of tlus someof thisrubble. TesL yort Luck.rt you areLucky, turn ro factlNow you leavethis chambe4 will you: r2J lfyou areUnlucky, tum to 222. Ent€rthe passagewayopposite, if you ,72 haven'tdone so beforeT Tum to ,tr Zevennlaughs evilly 'Poo!,snivelljng fighte, what useare Leavethe lower of Rainbow Ice and your skillshere?' ad he tuesoff a handfulof rnagicaldarrs searchelsewhere in the Ice Palace? Tum to 2l which fly .t you dd lashar yow armourmd skin.Deducr Head on up the stairs? Tum to 242 J points hom you sraMrN^. You are a deadnan, your blood will fuel the 6re.'He fircsoff anorherset of darrs bui thesedo just 2 poinrsof damageio your srAMrN^,and you suspecthe's mninS out of magicalenergy. Indeed, as he drops to the sround,he drawsa weaponwirh rhe clear intentionof finishingyou off So perhapsyou have some cnance.1 urn to 27r. 31t-r6

Fortunatelyfor you, th€ Ine Denon isn't tuliy formed on thisplane, away f.om its naturalabode- It canbe struckand hurt with magicalweapons, and it isn't aspowertul as usual However, if you have taken 5 or 6 days to get fo the Sphere,yo must add 1 to both lts s(rlr and sr^MrN^ scoresgiven below; if you've taken 7 days or more, you must add 1 to its s(rLL and 2 to its sr^MrN^ score;it has grown closerto tull powerwith the passmgof timel

FIREDEMON SKILL 8

EachAttack Round.the Fi.e Demonw l shoot a sheamof fire from its nosfrils This will cause 1 extra point ot damaseto your sr^MrN^ on a die roll of 1 4 (and2 exk6 points if you have spent 5 days getfins here). The lire Demon is not an easy en€my to defeal!If you win, you may *ach Lhisdismal chamber;hrm to 232.

t76 There are two cowled oeatureEh€re with jet-black smooth skinsand featureless faces; they comeflying ar you, soaro- ins at your face with their black taions You must fight tbem together EachAttack Roud, roll dice to det€rmine the Attack Shengthsfor yours€lfad for eachot your two enemies,the combatantwrth th€ highestAttack Skength will be the one who Inflicts damase that Abtack Round If you manageto kill one ol the Nightgamts, of couse. you willbe in one toone combatwrth the remainingsurvivor.

T$t NIGHTGAUNT E I SecondNIGHTGAUNT E 8 371-t1E ,79-580 lf you win, theret nothingfor you in this baredrambea so detour and investigate- losing time - tum to lr If you you l€ave and make your way down to the end of the want to pressahead, tum to 2Jj. passageway.Tum to ro7. 319 You walk a few stealthypaces down a dinly lit passageway wrth snooth blackwalls, looking out for guards but you The Linkcutspell can be usedto severa link in a chain,or a seenone- You soon come to a threeway junction within buckle,ot a rope or any similaraction. You will be askedif the gently hurnrning,warm aad sliglrtlysmoky body of the you wish to castthis spellat appropriatetim6 later in tbe Sphere.lti obvious that eachof thesepassages continues for adventure-Retum to 360. somedistan.€i the interiorof the Sphereis clealy bigger than the ouhid€ sizewould seen to indicatewas possible t7E This is obviouslya very magicalcr€ationl Wil you: At the end of the day you find a dead Snow lox in a snare.The mimal died only re.entlyrthe body is still wam Takethe right-handpassage? Tum to rr8 but will swiftly ch l You cantake the SnowFox with you jf Takethe left-handpassage? Tumto t7 you wdtto, additto yourPossessions.Youscoopouta snow Head,tra'ght on? Tum to 279 hole in a drift and snuggle up inside it: an old barbarlm tnck, but one worth knowins You must eat a mealbefore ,8" Luck is on your side.There is a secr€tcompartment at the you go to sleep,but your roght'srest is undistufbed bottom of the smalLbox the Dark Elf kept his weybreadin. In the norninS, you must eat anotherrneal. Then you set He obuously didn't have time to get this to prepare off into the increasinslysteep, rocky slopesahead, followjng himselffof fighting you. Openins rt, you find a smallvial the fire-blastedpath of the fierykiller Forn the sky Walking of purpleliquid This is a Poton of Speed.You candrink it is hardwork, and your calvesach€ with the pain;you have at any time,except during a combat Its effectswill last for lo stop and rub your protestmgleg nrusclessevefal times just one combai- the first one which takesplace aJter you du.in8 the day At lasL at the top of one peak looking havedrunk it Fo.the 6rst thre roundsofthat combat,you are down you seea valleya good few kilometresahead and empoweredto st.iketwice at your en€my Your firstattackis a thick caryetof smoke You know that the Spheremust resolvednomally, for your secondattack, you roll dice to havecome to rest there,the trai leadsriSht up to it It will determineAttack Shengthas norrnal If you havethe hish€r takeover a day to get there,so yo'.rredouble your efforts Attack Strength,you| secondatta& inflictsdamage If your Strugglinsalong, you seefootprtnts ahead of you: a trail opponenthas th€ higher Atta& ShenSth,he manageslo leadinStowards you and th€n slrppingaway in an obvious parry or dodge your secondatta&, but he can't hmself fall,descendrng into somepine scrubbelow f you want to attackyou A valuablepotion - useit wellrNow tum to r2o 38r-38, 3E4-187

,8r cathednl, and the High Priest of the group comes foruard The Tower of Airy Lisht has wondertul ice gargoyle and pronounces a blessins upon you Ca'n 1 LUcx poinL omeentation, superbbaroque Suttering and comic€s,a and you canregain 1 srILLpomt if you havelost any sxrll delight to the eyer B€amsof colou ftcker inside which pointsduring your adventureTum to t6. makesyou a little apprehensive- but you open the doot md pee. inside.The simplechanber you enter is roomy, ta4 and the chill of the wind blowmgoutside does not penetrate You kill the Dark Eli who dr:mps to the floor, a dark pool here You see that there are beamsof lisht of various of blood spreadingadoss the ice. Killing a surrendenns colous here,but thereare no doorsor stairs;so you Suess creaturein coldblood like this is an evjl act Loser point of that they nust be teleportingbeams If you want to explore HoNouRand tum to 3ro lhis Tower,you're Boing to haveto try themout. Will you: JE' Enterthe blueli8ht beamhere? Tum to 364 You enter an antechamberleading into a larget brishter Enterthe greenliSht beam here? Tlm to rj chamberbeyond You candimly makeout an ice anvil and Thinl betterof it and searchanorher parr tools in the distmce br:t, beforeyou are able to move in of the lce Pala

,8, 381 You place the rncense-bumeron e ice ledge nea. the The wretched creafure hangs around all moming, by after- organ,and the incensewifhin it begins to snoke gently noon, snow is beainningto fall, lightly at 6rst but then Perfumed,cleansing, blue-wtute vapous nsesentiy into the nuch more heawlly-Your excessivecaution has costyou a air, and the Elven sprnts are greatly pl€as€d They mumu. ftrll day; you must eat dother meal and spend another gently to one another about the r€sanctifying oI their night in this cve Tum to ro8. 388-r89

388 You walk up the wide stone Etairsas quietly a! possible, du&'n8 an alcove and hiding just in time a5 a snake- headed Demon'nto and a sibb€ring frog-like underl'ng cone slitheringpast. You don't want any troublewith minions, you're after the main tar8etshere You sweatin the heat, which gets worse with every breath you raggedly draw as you clmber up the inteminablesteps. The heat and noise seem to grow ever greater as you reach a hearnly banded md reinforced blackwood door. You fore the door and ruh in, hoping to achifle surpns€ on the occlpant You aren'tgornS to be lucky on that scoreat least. Beyondthe door lies a chambershaped like the insideof a sphere,the only exit from which is anotherset of steps acrossthe room, leadingupwards In lhe niddle of the roon stands a tkee-metr€+all. ,et-black ston€ colossus, with huSe 6sts capable of smashing a nm in half The Golem s trun-kJikelegs of veined black stone end in smooth spheres,which allow it to glide around in thrs chamber You can hardly hope to do the same You've got two realisticchoices here will you use a Potion of flying, if you have one, to try and get past the Golem to the opposite steps and then use some other strategy (tum to zzTf lf you don't havea Potionof flyng, you will haveto 6ght the Golem(tum to 296).

3E9 You skike the Ddk EII with your weapon and distract hirn from his spell. Tlm to 3j to complete tl'is combat, and you may subtract2 points from the sr,rvrxr scoregiven for your oppon€ntin that paragraph. 390-t93 t94-39(J

39 t94 You sneakpast the corpseslying on rhe slabs,blue-grey You wastea crossbowbolt firins at the chain- but your with the cold,and reachthe far door withour nnshap.you chmc€sof hitting a €hajnless than 2 centimehesthick at fling it opery hrrn to 79. this rangeis ninimal and,even if you do hit it, you can't possibly sevq a metal chain! You can try using a Potion of Flying, you (tum 19r if have one to 22), o. a Linkcut spell if (tum Without any magicalcover you fly upwardstowards the you know one to 249);or you canabandon this effort (tum Tower Now you mvst Testvout Luck.Il you arc Lucky, and takethe stairsback down to j7). tum to rtJ Ifyou areUnlucky, tum to Jo7 ,9' Roll two diceand add r. If the total is lessthan or equd to ,92 your srrr.r.,you slip and slidedown the ramp,but safely.If The Dark Elfs robe is an o.dinary one. worrhless ro you. the total is gre'ter than your srrr.q you lose yor foofing His daggeaunfortunately, grip has a designedfor Elven and fall, bmging your hip on hard stone and winding hands. Yours won't fit it, and a needle slides fron fts h r yourself at the same time Deduct 3 points fron your and bums acid into your hand. Yotr yelp in pain and drop STAMIN^.Tlm to !7o the hatetul thing. Deduct 2 points from your sr,rvrxr What will you do, you now that can take rhe Dark Elfs 396 keys?Will you When you kill the bear, the carcassslowly changesback into the form of a barbaridl Curced with were-bear fom, Opm the door at the top of the stairs? Tum to 164 the poor wretch was a victim of a form of lycanthropy. Open th€ door in the basement? Tum to 4t What othercurs€s may theselards hold? Leave andsearch somewhere else in the You checkthrough the trapper'spossessions. He hasa pile Ice Palace? Tum to 2j of turs, whidr you scarcelynee4 a pouch with 6 Cold &eces, which you may take if you wish, enough food for 3 393 meals,which you may carryon his sledas exka Provisions, Deductz mofe m€alsfton your Prousions,and you realize and a pile of snaresand hap6,ugly, cniel things There is lhis is pointl€ss.The bed has a huse apperire md t gulps also a heavy bag of salL which you can cary on the sled down your ntions in le$ tha.r a minure, and rhen it.s for now; but if you leaveth€ sled,you mustcarry this as a following you againlYouie eithergorng to have to fighr Possessionif you want to takeit with you. You hdnessthe the bear(tum to 244)or evadeit by clirnbinga hee (rum ro dogs and set off, glad to have somehelp on you ;oumey 96) at last Tum to ,06 t91-400

397 kndly face He whisperssoftly to you as you manageto You areback at theground floor chamber of rheTower of to your feet. "You have saved Allansia from that Airy LiAht.Will set you: wetch, and probably most of Titan There's a Demon who may come looking for you, but I believeI may be able to Enterthe bluebem here? Turn to j64 do somethin8about that I owe you this, for, by your Enterthe green beamhere? Turn to rt destroyingZeverin and his evil, the last oFthe strmds of Think better of it md searchanother parr Fat€holdinS me in this world are broken I am free,'and of the Ice Palace? Tum ro 23 the spirit'svoice breaks with emotionat his releaseElokinan is beginninSto fadeinto the spilit world, but hjs last act is 198 to placehis handson your foreheadfor a few seconds. You move dound to th€ far sideo( the Sphere,doins whar They arecool, and you seemto feel a springbreeze round any sensibleperson t.ying to sneakup unobseruedwould you, carryingscents of greenshoots and earthand new life do which precisely - is why there is a guard here of Relem will never find you,' Elokinm smiler hot in a courseSuddenly parr a of skel€taltalons tear ar your back, thousandyears.'And then he is gone deduct2 porntsfrom your sr.rvrNa. It you are srill alive, you tum to facea grinning,robed, skeletal figure rending ar Not far away you seea thin plume of smoke;a few score you, andyou mustfight rt. stumbledsteps takes you to a frappefs hut in the near distanceYou smellfood cookins,maybe sorn€ will b€ spare DEMONIC SERVANT SKILLE and therewill be a bed for the night for you You take a If you win,tum to J44 lastlook at the cloudof smokerising from the debri' of the Tower;you think backover you. completedguest and tum on your lhe t99 heel,to tud a fri€ndlysnile on the faceof man standns You just didn't seelhe cowled,robed fuure porsedin mid- outside the hut You look done in,' he says air quickly enouSh,he was obscuredby a puff of srnoke, Could you do with some hot food?'The prospecthas and he fires a Lj8htning Bolt spellat you yor: are struck neverseemeo so gooo . . by a cracklingforked boh which bums you and racksyo,.r with agony for a few seconds.Deduct 5 points &om your sr^MrN^.Ityou are stillalive, tum ro 5j

4@ The Elf spi.it tumsto you. Elokinanis so iadianrwith lighr that you canonly just makeout the fearuresof his wiseand