Space-State Complexity of Korean Chess and Chinese Chess Donghwi Park Korea University, Seoul
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Prusaprinters
Chinese Chess - Travel Size 3D MODEL ONLY Makerwiz VIEW IN BROWSER updated 6. 2. 2021 | published 6. 2. 2021 Summary This is a full set of Chinese Chess suitable for travelling. We shrunk down the original design to 60% and added a new lid with "Chinese Chess" in traditional Chinese characters. We also added a new chess board graphics file suitable for printing on paper or laser etching/cutting onto wood. Enjoy! Here is a brief intro about Chinese Chess from Wikipedia: 8C 68 "Xiangqi (Chinese: 61 CB ; pinyin: xiàngqí), also called Chinese chess, is a strategy board game for two players. It is one of the most popular board games in China, and is in the same family as Western (or international) chess, chaturanga, shogi, Indian chess and janggi. Besides China and areas with significant ethnic Chinese communities, xiangqi (cờ tướng) is also a popular pastime in Vietnam. The game represents a battle between two armies, with the object of capturing the enemy's general (king). Distinctive features of xiangqi include the cannon (pao), which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the river and palace, which restrict the movement of some pieces (but enhance that of others); and placement of the pieces on the intersections of the board lines, rather than within the squares." Toys & Games > Other Toys & Games games chess Unassociated tags: Chinese Chess Category: Chess F3 Model Files (.stl, .3mf, .obj, .amf) 3D DOWNLOAD ALL FILES chinese_chess_box_base.stl 15.7 KB F3 3D updated 25. -
The CCI-U a News Chess Collectors International Vol
The CCI-U A News Chess Collectors International Vol. 2009 Issue I IN THIS ISSUE: The Marshall Chess Foundation Proudly presents A presentation and book signing of Bergman Items sold at auction , including Marcel Duchamp, and the Art of Chess. the chess pieces used in the film “The Page 10. Seventh Seal”. Page 2. Internet links of interest to chess collectors. A photo retrospective of the Sixth Western Page 11. Hemisphere CCI meeting held in beautiful Princeton, New Jersey, May 22-24, 2009. Pages 3-6. Get ready and start packing! The Fourteenth Biennial CCI CONGRESS Will Be Held in Reprint of a presentation to the Sixth CAMBRIDGE, England Western Hemisphere CCI meeting on chess 30 JUNE - 4 JULY 2010 variations by Rick Knowlton. Pages 7-9. (Pages 12-13) How to tell the difference between 'old The State Library of Victoria's Chess English bone sets, Rope twist and Collection online and in person. Page 10. Barleycorn' pattern chess sets. By Alan Dewey. Pages 14-16. The Chess Collector can now be found on line at http://chesscollectorsinternational.club.officelive.com The password is: staunton Members are urged to forward their names and latest email address to Floyd Sarisohn at [email protected] , so that they can be promptly updated on all issues of both The Chess Collector and of CCI-USA, as well as for all the latest events that might be of interest to chess collectors around the world. CCI members can look forward with great Bonhams Chess Auction of October 28, 2009. anticipation to the publication of "Chess 184 lots of chess sets, boards, etc were auctioned at Masterpieces" by our "founding father" Dr George Bonhams in London on October 28, 2009. -
Bibliography of Traditional Board Games
Bibliography of Traditional Board Games Damian Walker Introduction The object of creating this document was to been very selective, and will include only those provide an easy source of reference for my fu- passing mentions of a game which give us use- ture projects, allowing me to find information ful information not available in the substan- about various traditional board games in the tial accounts (for example, if they are proof of books, papers and periodicals I have access an earlier or later existence of a game than is to. The project began once I had finished mentioned elsewhere). The Traditional Board Game Series of leaflets, The use of this document by myself and published on my web site. Therefore those others has been complicated by the facts that leaflets will not necessarily benefit from infor- a name may have attached itself to more than mation in many of the sources below. one game, and that a game might be known Given the amount of effort this document by more than one name. I have dealt with has taken me, and would take someone else to this by including every name known to my replicate, I have tidied up the presentation a sources, using one name as a \primary name" little, included this introduction and an expla- (for instance, nine mens morris), listing its nation of the \families" of board games I have other names there under the AKA heading, used for classification. and having entries for each synonym refer the My sources are all in English and include a reader to the main entry. -
III Abierto Internacional De Deportes Mentales 3Rd International Mind Sports Open (Online) 1St April-2Nd May 2020
III Abierto Internacional de Deportes Mentales 3rd International Mind Sports Open (Online) 1st April-2nd May 2020 Organizers Sponsor Registrations: [email protected] Tournaments Modern Abstract Strategy 1. Abalone (http://www.abal.online/) 2. Arimaa (http://arimaa.com/arimaa/) 3. Entropy (https://www.mindoku.com/) 4. Hive (https://boardgamearena.com/) 5. Quoridor (https://boardgamearena.com/) N° of players: 32 max (first comes first served based) Time: date and time are flexible, as long as in the window determined by the organizers (see Calendar below) System: group phase (8 groups of 4 players) + Knock-out phase. Rounds: 7 (group phase (3), first round, Quarter Finals, Semifinals, Final) Time control: Real Time – Normal speed (BoardGameArena); 1’ per move (Arimaa); 10’ (Mindoku) Tie-breaks: Total points, tie-breaker match, draw Groups draw: will be determined once reached the capacity Calendar: 4 days per round. Tournament will start the 1st of April or whenever the capacity is reached and pairings are up Match format: every match consists of 5 games (one for each of those reported above). In odd numbered games (Abalone, Entropy, Quoridor) player 1 is the first player. In even numbered game (Arimaa, Hive) player 2 is the first player. The match is won by the player who scores at least 3 points. Prizes: see below Trophy Alfonso X Classical Abstract Strategy 1. Chess (https://boardgamearena.com/) 2. International Draughts (https://boardgamearena.com/) 3. Go 9x9 (https://boardgamearena.com/) 4. Stratego Duel (http://www.stratego.com/en/play/) 5. Xiangqi (https://boardgamearena.com/) N° of players: 32 max (first comes first served based) Time: date and time are flexible, as long as in the window determined by the organizers (see Calendar below) System: group phase (8 groups of 4 players) + Knock-out phase. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
Chinese Chess Site Andrew M
The University of Akron IdeaExchange@UAkron The Dr. Gary B. and Pamela S. Williams Honors Honors Research Projects College Spring 2015 Chinese Chess Site Andrew M. Krigline [email protected] Please take a moment to share how this work helps you through this survey. Your feedback will be important as we plan further development of our repository. Follow this and additional works at: http://ideaexchange.uakron.edu/honors_research_projects Part of the Graphic Design Commons Recommended Citation Krigline, Andrew M., "Chinese Chess Site" (2015). Honors Research Projects. 162. http://ideaexchange.uakron.edu/honors_research_projects/162 This Honors Research Project is brought to you for free and open access by The Dr. Gary B. and Pamela S. Williams Honors College at IdeaExchange@UAkron, the institutional repository of The nivU ersity of Akron in Akron, Ohio, USA. It has been accepted for inclusion in Honors Research Projects by an authorized administrator of IdeaExchange@UAkron. For more information, please contact [email protected], [email protected]. Andrew Krigline’s Honors Project in Art Andrew Krigline 7100:499 Honors Project in Art April 14, 2015 Abstract This project was an effort to demonstrate my technical abilities gained during my time at the University of Akron to design and develop a website dedicated to educating English speakers about Chinese Chess. The design was mocked up and prototyped with sketches and Photoshop. I used a multitude of web techniques when developing the website, including HTML5, CSS3, SASS, jQuery, and Bootstrap. My overall approach was to design a site that felt Asian by way of aesthetics and typography, but also to break the information down into digestible chunks. -
FESA – Shogi Official Playing Rules
FESA Laws of Shogi FESA Page Federation of European Shogi Associations 1 (12) FESA – Shogi official playing rules The FESA Laws of Shogi cover over-the-board play. This version of the Laws of Shogi was adopted by voting by FESA representatives at August 04, 2017. In these Laws the words `he´, `him’ and `his’ should be taken to mean `she’, `her’ and ‘hers’ as appropriate. PREFACE The FESA Laws of Shogi cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely covered by an Article of the Laws, the arbiter should base his decision on analogous situations which are discussed in the Laws, taking into account all considerations of fairness, logic and any special circumstances that may apply. The Laws assume that arbiters have the necessary competence, sound judgement and objectivity. FESA appeals to all shogi players and member federations to accept this view. A member federation is free to introduce more detailed rules for their own events provided these rules: a) do not conflict in any way with the official FESA Laws of Shogi, b) are limited to the territory of the federation in question, and c) are not used for any FESA championship or FESA rating tournament. BASIC RULES OF PLAY Article 1: The nature and objectives of the game of shogi 1.1 The game of shogi is played between two opponents who take turns to make one move each on a rectangular board called a `shogiboard´. The player who starts the game is said to be `sente` or black. -
Urushi Selection of Shikki from Various Regions of Japan Clockwise, from Top Left: Set of Vessels for No
Discovering Japan no. 25 Special Feature Japan’s Decorative Art of Urushi Selection of shikki from various regions of Japan Clockwise, from top left: set of vessels for no. pouring and sipping toso (medicinal sake) during New Year celebrations, with Aizu-nuri; 25 stacked boxes for special occasion food items, with Wajima-nuri; tray with Yamanaka-nuri; set of five lidded bowls with Echizen-nuri. Photo: KATSUMI AOSHIMA contents niponica is published in Japanese and six other languages (Arabic, Chinese, English, French, Russian and Spanish) to introduce to the world the people and culture of Japan today. The title niponica is derived from “Nippon,” the Japanese word for Japan. 04 Special Feature Beauty Created From Strength and Delicacy Japan’s Decorative Art 10 Various Shikki From Different of Urushi Regions 12 Japanese Handicrafts- Craftsmen Who Create Shikki 16 The Japanese Spirit Has Been Inherited - Urushi Restorers 18 Tradition and Innovation- New Forms of the Decorative Art of Urushi Cover: Bowl with Echizen-nuri 20 Photo: KATSUMI AOSHIMA Incorporating Urushi-nuri Into Everyday Life 22 Tasty Japan:Time to Eat! Zoni Special Feature 24 Japan’s Decorative Art of Urushi Strolling Japan Hirosaki Shikki - representative of Japan’s decorative arts. no.25 H-310318 These decorative items of art full of Japanese charm are known as “japan” Published by: Ministry of Foreign Affairs of Japan 28 throughout the world. Full of nature's bounty they surpass the boundaries of 2-2-1 Kasumigaseki, Souvenirs of Japan Chiyoda-ku, Tokyo 100-8919, Japan time to encompass everyday life. https://www.mofa.go.jp/ Koshu Inden Beauty Created From Writing box - a box for writing implements. -
1 Jess Rudolph Shogi
Jess Rudolph Shogi – the Chess of Japan Its History and Variants When chess was first invented in India by the end of the sixth century of the current era, probably no one knew just how popular or wide spread the game would become. Only a short time into the second millennium – if not earlier – chess was being played as far as the most distant lands of the known world – the Atlantic coast of Europe and Japan. All though virtually no contact existed for centuries to come between these lands, people from both cultures were playing a game that was very similar; in Europe it was to become the chess most westerners know today and in Japan it was shogi – the Generals Game. Though shogi has many things in common with many other chess variants, those elements are not always clear because of the many differences it also has. Sadly, how the changes came about is not well known since much of the early history of shogi has been lost. In some ways the game is more similar to the Indian chaturanga than its neighboring cousin in China – xiangqi. In other ways, it’s closer to xiangqi than to any other game. In even other ways it has similarities to the Thai chess of makruk. Most likely it has elements from all these lands. It is generally believed that chess came to Japan from China through the trade routs in Korea in more than one wave, the earliest being by the end of tenth century, possibly as early as the eighth. -
Rick Knowlton Author of the Website, Ancientchess.Com
Presentation to the Chess Collectors International Meeting, Princeton, NJ, May 2009 Rick Knowlton Author of the website, AncientChess.com The chess we play today is over 500 years old. Our modern rules were born in Italy or Spain, toward the end of the 15th century. This new “chess of the rabid queen” quickly replaced older versions throughout Europe. Since that time, our chess has developed a tradition of literature and analysis far beyond that of any other board game. But this modern European chess was never the only chess. Looking a few centuries back into our history, and expanding our view across neighbor- ing continents, we can see chess as a cross-cultural phenomenon with a wide range of traditions. In effect, these other variants of chess may be- come a window into the distant reaches of time and culture. Let’s take a brief look at some of the world‘s strongest chess traditions. Ancient Chess Chess was already being played in Persia when Muslim armies con- quered that area in the 7th century. It quickly spread through the Muslim world, and on into southern Europe. This chess, known in Arabic as shatranj, differed from the modern game in that its queen (then a king’s advisor) only moved one space diagonally, and the bishop (then an elephant) moved only two spaces diagonally. The con- ventional pieces were simplified forms representing the members of the ancient army (chariot, horse, elephant, etc.) Chinese Chess Chinese chess, xiangqi (“shyahng-chee”), is probably played by more people than any other board game. -
Rudiments of Xiangqi -Felix Tan
Rudiments of Xiangqi -Felix Tan Xiangqi, also known as Chinese Chess, is a game simulating the battle between two armies. It has existed in China for at least a thousand years. 1 2 3 4 5 6 7 8 9 The Board <__\__/___> The board is made up of 9 vertical lines (files) and 10 [+++/\|?++++] horizontal lines (ranks), forming 72 squares. The central row [++?++|+++] of 8 squares are merged into a ‘river’, dividing the board into [+++++++] [-------] two halves. On each side of the board, there is a ‘palace’ [_______] consisting of 4 squares and two long diagonals. The files are [+++++++] numbered as 1 through 9, from right to left, and from each [++\++/+++] player’s perspective. (fig 1). [+++/\\\|?++++] ,--?--|---. 9 8 7 6 5 4 3 2 1 The Pieces Fig 1 Each side has 16 pieces, as shown in fig 2. The pieces are placed on the intersections of the lines (points). Fig 3 shows the initial setup of the pieces. 1 2 3 4 5 6 7 8 9 English Letter Re- rnmgkgmnr Number Red Black Translation presentation [+++/\|?++++] 1 K k King K [c+?++|++c] G g p+p+p+p+p 2 Adviser A [-------] 2 M m Elephant E [_______] 2 R r chaRiot R P+P+P+P+P 2 N n Horse H [C+\++/++C] 2 C c Cannon C [+++/\\\|?++++] 5 P p Pawn P RNMGKGMNR 9 8 7 6 5 4 3 2 1 Fig 2 Fig 3 Object of the Game The object of the game is to win by either capturing the opponent’s King (checkmate) or rendering all the opponent’s pieces immobile (stalemate). -
Musichess. Music, Dance & Mind Sports
Bridge (WBF/IMSA) - 1999 Olympic Comitee (ARISF) Chess (FIDE/IMSA) - 1999 ? IMSA Mind sport definition: "game of skill where the Organizations SportAccord competition is based on a particular type of ? the intellectual ability as opposed to physical exercise." (Wikipedia) World Mind Sports Games "Any of various competitive games based Events Mind Sports Olympiad on intellectual capability, such as chess or ? bridge" (Collins English Dictionary) International Open Mind Sports International organization: MusiChess Events Mind Sports Grand Prix International Mind Sports Association (IMSA): Decathlon Mind Sports Bridge, Chess, Draughts (Checkers), Go, Mahjong, Xiangqi Las Ligas de la Ñ - 2019 International events: MusiChess Mind Sports Apolo y las Musas - 2019 World Mind Sports Games (WMSG) Las Ligas de la Ñ Internacional Mind Sports Olympiad (MSO) www.musichess.com Mind Games / Brain Games Chess (FIDE) Abstract Strategy Go (IGF) Stratego (ISF) Carcassonne Ancient Abstract Strategy: Adugo, Eurogames Catan Backgammon, Birrguu Matya, Chaturanga, Monopoly Checkers, Chinese Checkers, Dou Shou Qi, Bridge (WBF) Fanorona, Janggi, Mahjong, Makruk, Card games Magic: The Gathering Mancala games, Mengamenga, Mu Torere, Poker / Match Poker Nine Men's Morris, Petteia, Puluc, Royal (IFP/IFMP) Game of Ur, Senet, Shatranj, Shogi, Tafl Dungeons & Dragons games, Xiangqi, Yote Role-playing games The Lord of the Rings Modern Abstract Strategy: Abalone, Warhammer Arimaa, Blokus, Boku, Coalition Chess, Colour Chess, Djambi (Maquiavelli's Chess), Rubik's Cube (WCA)