Devcom in Numbers
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devcom in numbers 3,000 ATTENDEES 62 % GAME DEVELOPERS 60 + INDIE TEAMS 84 % FROM EUROPE SATURDAY, AUGUST 22 9 Hall 11.2 Hall 11.2 OFFENBACHSAAL EUROPASAAL Hall 11.2 Hall 11.2 Hall 11.2 SHOWFLOOR DOLBY 140 + STAGE 1 STAGE 2 STAGE 3 STAGE 4 STAGE 5 STAGE ATMOS STAGE SPEAKERS 08:30 OPEN DOORS 10:30 devcom - OPENING CEREMONY 11:00 KEYNOTE: CRISTIAN PANA (Ubisoft Massive) 11:00 Tom Clancy‘s The Divi- - 12:00 sion 2 Production: The Good, The Bad and The 100 + Beautiful SESSIONS 12:00 COFFEEBREAK COFFEEBREAK COFFEEBREAK COFFEEBREAK COFFEEBREAK COFFEEBREAK COFFEEBREAK COFFEEBREAK - COFFEEBREAK 12:30 NOAH FALSTEIN & BRIAN D‘OLIVEIRA DAN OLTHEN AGATA BEDNORZ CHRISTINA SEELYE MARK VAL NICO NOWARRA CARLOS TORIJA FRASER STRACHAN 12:30 DAVID FOX - (La Hacienda Creative) (Blacksail Games) (Robot Gentleman) (Maximum Games) (Microsoft) (Gamebook) ARCHILLA & ARTURO (Playground 01:00 Classic Post Mortem: In- Beyond the Soundtrack When S..t hits the Fan, Adapting to an Art A new Era of The Psychology of More than once CEPEDA PÉREZ Games) diana Jones and the Last - a Journey in creating you need a Plan Style – from 60 Se- Publishing: How to Live Ops upon a Time: KPI-dri- (Deck13) Spatial Audio in For- Crusade: The Graphic unique musical Sound- conds! to 60 Parsecs! evaluate the Ser- ven Storytelling How Drones find ELISA DI LORENZO (Un- za Horizon 4’s Initial Adventure worlds for Games vices of a modern Presented their way in The told Games) & FABIO Experience Publisher and pitch by Microsoft Surge BELSANTI (P.M. Studios) 01:00 your Game - Videogames and High 01:30 Culture: Multidiscipli- nary Reflections and Connections RYUICHI NISHIZAWA, ELENA NIKOLOVA OLIVER KERN MARTIN EGLSEDER CHRISTIAN CATHARINA BOHLER VALENTINA TAMER OTTO KIVLING SHOWCASE: FABIEN DEMEULENAERE, (Snapshot Games) (Lockwood - Publishing) (CipSoft GmbH) FONNESBECH (Sarepta Studio) (King) (Redhill Games) Forza Horizon 4 PHILIPP DÖSCHL; Animating Creatures Debunking the Myths & Revitalizing an (Independent Making grown Men Do Mobile Games Man in a Box: How 01:30 MODERATION: TOMOKO with Body Mutations in - telling the Truth MMORPG after 20 Consultant) cry - Working with need „a Story”? to be effective 02:30 MIYA Original meets Phoenix Point - Same about Player Retention years of service Your Brand is the difficult and emo- working remotely Reboot: Monster Boy and Character, same Key to your Survival tional Topics in your the Cursed Kingdom Animation Set, different Games Movements COFFEEBREAK COFFEEBREAK TOMEK CHUDZINSKI FABIAN RASTORFER & ANDRZEJ WOJCICKI ARNOLD NESIS ANTONIA KOOP PAUL THOMAS ROBERT RIDIHALGH (App Annie) BEN MILLER (Fabraz) (Lighthouse) (Capricia Produc- (corncutter.games (Improbable) (Microsoft‘s Advan- The Next Wave in Mobi- Creating Impact Machines of Loving tions) When Indie Ltd / Kite Rider - Offloaded A.I. ced Technology le Gaming Without Shaky-Cam Grace - Human- Developers meet 02:30 Strategic Adventu- Processing: How Group) - Monetisation Computer Inter- (actual) Rock Stars res Ltd.) War Stories SpatialOS and Multi- Spatial Sound 03:00 action w/ DL - Action Is for the server Architecture Design Moment, but Stories transforms PvPvE Can Empower or Gameplay in Unreal Haunt Far Beyond Engine the Game JASON HICKEY BENJAMIN ARCHARD SHARIQ MANJI JOHANNES REITH- ALDEN KROLL STEFAN WALTER DENIESE DATEMA CAROLIN ROTHER 03:00 (Insomniac Games) (4A Games) (GameAnalytics) MANN (Kalypso, CfP) (Valve Software) (InnoGames) (Vertigo Games) & MAXIME MOURET - Filling Marvel‘s Spider- Evolution of RayTracing Global Trends: Player Dreams: Inside Steam’s Forge of Empires – Artistic Challenges 03:30 (Blade) Man‘s Manhattan with in Metro: Exodus Analysis of 3 Billion Designing the Dictator Expanding Services LiveOps for a 500+ in creating VR Why the Games Life Mobile Gamers Fantasy in Tropico 6 Million LTR Game Games Industry should be afraid of Cloud NATHANIEL BARKER ALEXANDER Gaming SIMON KOUDRIAVTS- (Kolibri Games GmbH) GRISHANIN EV (Ubisoft Massive) 03:30 Rewarded Ads: (Cascadeur) Presented by Blade Dolby Atmos in - The Marriage of Enga- Cascadeur: Making 04:00 Tom Clancy‘s The gement and Moneti- our own physics- Division 2 9 STAGES zation based Animation Software Leading up to the event, the program can still change in detail on short notice. If you want to stay up-to-date, please download the devcom app or have a i look at the plans on-site. Thank you! 8 9 250 + JOURNALISTS FROM 65 COUNTRIES MENUE 2 audience breakdown Our participants Production related role ~ 52% OUR ATTENDEES’ ROLE IN THE GAMES INDUSTRY 6 % PRODUCTION RELATED ROLE 6 % 20 % Programmers 11 % Designers Artist 17 % 24 % Production and Project Management audience breakdown Writer 17 % None Production related Music role and ~ Sound48% Animator 6 % 7 % NONE PRODUCTION RELATED ROLE 7 % Management Marketing and PR 46 % 15 % Sales and Business Development HR and Events 22 % Legal and Finance Localization and QA Platforms THE MAIN PLATFORMS OUR ATTENDEES ARE WORKING ON 5 % 9 % Multiplatform PC 16 % 39 % Mobile Console AR / VR 31 % Company Size Company YOUR SENIORITY OUR ATTENDEES’ COMPANIES’ SIZE > 80 people Senior 17 % 31 % > 80 people 41 > 80 people 8 % 41 > 80 people 21 > 40 people Lead 24 % 4 % 21 > 40 people 11 > 20 people 11 > 20 people 4 > 10 people Director 28 % 13 % < 3 people 25 % 4 > 10 people Junior 31 % 19 % < 3 people MENUE 3.