Scare Tactics X-Com’S Julian Gollop on His New Game, Phoenix Point
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£3 ALL FORMATS LIFTING THE LID ON VIDEO GAMES Getting started with Unity How to make a first-person shooter Doom to Dota 2 Thrunt XL When modders An indie game made turn professional without a line of code SCARE TACTICS X-COM’S JULIAN GOLLOP ON HIS NEW GAME, PHOENIX POINT Issue 3 £3 wfmag.cc 03 03 9772631672000 Subscribe today 12 weeks for £12* £3 ALL FORMATS LIFTING THE LID ON VIDEO GAMES £3 ALL FORMATS Getting started with Unity LIFTING THE LID ON VIDEO GAMES How to make a first-person shooter Cyberpunk Mega Man The changing face of 2077 a console icon Adapting tabletop RPGs to video games Solid Snake Metal Gear creator Hideo Kojima profiled Doom to Dota 2 Thrunt XL When modders An indie game made turn professional without a line of code CO-OP HORROR FROM SCARE TACTICSTHE DIRECTOR OF BIOSHOCK 2 Issue 2 £3 wfmag.cc X-COM’S JULIAN GOLLOP ON HIS 02 NEW GAME, PHOENIX POINT 9772631672000 Issue 3 £3 wfmag.cc 03 03 9772631672000 Visit: wfmag.cc/12weeks to order * UK Price. 6 issue introductory offer Expanding our definition of criticism ight now, there’s someone talking Games are everywhere now, an almost their way through a game on Twitch. inescapable part of the media landscape. And R Millions of people, all day every day, that means more people are responding to them, are having conversations about video creating meaning, placing them into context for games on Twitter, on Discord and forums, at DIA LACINA themselves and others. They’ll hit publish, share, work and school, with their partners, friends, Dia Lacina is a send tweet. This is criticism. Real criticism. We’re and absolute strangers. Shouting at one another queer indigenous beyond the Reviewer/Critic binary. trans woman writer, across vast distances of geography cleared in the photographer, and And maybe that’s why it’s so hard to see it. founding editor of zip of electrons. Because criticism isn’t just formal or academic. CapsuleCrit.com, Is Samus Aran trans? Who do we believe a monthly journal Games criticism can operate within these dedicated to in Dark Souls – Kaathe or Frampt? Does microgenre work frameworks, but it doesn’t need to be confined Dead Eye trivialise gunplay in Red Dead about games. She to a narrow retrogress in an era marked by the tweets too much at Redemption 2? Should there be black women @dialacina pursuit of equity via the digital. We can have warriors in a Battlefield game? At what point lyrical or narrative criticism, woven – as in articles does a game justify its human cost? on Kotaku, Polygon, Waypoint, or Giant Bomb – We need to challenge the very definition of throughout a ‘typical’ review; even ephemeral, what games criticism is in the first place. Video ekphrastic response, criticism-as-performance, games are, in a sense, a hybrid medium – so, curation, and chat discussion during streams. of course they’d develop hybrid forms of Yes, a lot of it is bad. But so is Harold Bloom’s criticism. And we need to acknowledge this. The Western Canon. Bad art and criticism are part From a piece with five reads on Medium of our experience. An increasing number of voices to hyper-subscribed YouTubers and major # are engaging in critical analysis. ‘Real criticism’ is a game websites reviewing the latest triple-A 03 sentiment born out of gatekeeping and elitism. It’s £3 ALL FORMATS blockbuster, games criticism is happening classism steeped in the racism and misogyny of LIFTING THE LID ON VIDEO GAMES everywhere at all times. Here’s a revelation for Getting started decades past that gives us concepts like canon in with Unity How to make a you – your parents have done it (“What the hell first-person shooter the first place. It doesn’t necessarily get us better are you playing?” or “Why is Mario being mean Doom to criticism. And maybe we can shed that hegemonic Dota 2 Thrunt XL When modders An indie game made to those mushrooms?” would be considered turn professional without a line of code albatross, along with the idea that something SCARE TACTICS critiques, as reader-response theory hinges on X-COM’S JULIAN GOLLOP ON HIS must be worthy of exaltation to be ‘art’, and let NEW GAME, PHOENIX POINT Issue 3 £3 wfmag.cc 03 03 audience interpretation). 9772631672000 games and games criticism continue to evolve. wfmag.cc \ 03 Contents Contents 6 Attract mode Interface 06. Phoenix Point 18. When modders turn pro X-COM legend Julian Gollop talks We meet the modders who’ve turned exclusively about his new tactics game their hobby into a career 10. Dicey Dungeons 2 24. Interactive: Whipseey We catch up with Terry Cavanagh to How a platformer from El Salvador chat about his forthcoming roguelike survived an attack of the clones 12. Super Animal Royale 44. Thrunt XL The fur flies in a top-down It’s the fast and furious indie game multiplayer shooter made without writing a line of code 16. Incoming 50. SNK at 40 Dungeon crawling, cats, flying saucers, A legend of development, publishing, 44 and devilish drinking contests and hardware profiled 04 / wfmag.cc Contents WELCOME There’s long been something magical about designing levels for an existing game. Back in Wireframe #2, level designer Steve Lee described the revelatory moment, aged eleven, when his brother first showed him a Doom map editor. For Lee, it was the first step on a path 58 that would lead him to work on games like BioShock Infinite and Dishonored 2. Even for those of us who didn’t get into triple-A development, the discovery that games aren’t just a predefined, unchangeable dollop of entertainment was a powerful one. In 1988, the UK magazine Your Sinclair ran a type-in listing for something called Gauntlet Editor. It allowed users to create their own levels in the ZX Spectrum version of Gauntlet – an adaptation of Atari’s dungeon crawler. The program itself was bare-bones, but the results were pretty jaw-dropping if you were about ten years old; here was a game you already loved, but now 34 56 it was running a maze-like level that you’d designed yourself. As we’ll see on page 18, the ability to edit and modify Toolbox Rated games can lead to some pretty extraordinary fits of creativity. Without modders, we wouldn’t 28. 56. have the likes of Counter-Strike, Design principles Hitman 2 Dota, or Fortnite. Today, such What Yars’ Revenge can teach us IO Interactive’s latest sandbox games as Far Cry 5 and Super about design goals and planning murder sim is solidly executed Mario Maker give players the ability to make their own 30. CityCraft 58. Grip: Combat Racing maps. Maybe they’ll light a The abstract models that will make An homage to the Rollcage series similar creative spark in today’s generation of young gamers. your video game cities shine provides a rush of adrenaline Ryan Lambie 32. Source Code 62. Battlefield V Editor How parallax scrolling gives 2D The shooter sequel provides gritty games the illusion of depth realism and some rough edges 34. Build a shooter in Unity 63. Black Bird Get to grips with Unity in our step- Onion Games’ 2D shooter is a darkly by-step guide to making an FPS surreal delight wfmag.cc \ 05 Attract Mode Mode Interview Scare tactics X-COM creator Julian Gollop talks to us about his new sci-fi tactics game, Phoenix Point ritish game designer Julian The procedurally generated aliens: have multiple armaments and defence Gollop has created some could you talk about how that concept mechanisms. We have a variety of of the best strategy games came about? combinations that number in the B ever made, from Chaos and The idea was to find something that hundreds – body parts, abilities. It’s not Rebelstar in the 1980s to was alien but not quite so alien, so we easy to implement, because it’s tough on X-COM in the 1990s, to the hidden gem, generated the idea of a mutation virus. programming – everything’s built from Ghost Recon: Shadow Wars in 2011. The idea was that we can combine components and they all have to work with Now, Gollop’s back with Phoenix Point, elements of humans, creatures, and each other. It’s quite an ambitious thing. developer Snapshot Games’ new turn- then something very alien. The mutation based tactics game in the sci-fi tradition system is designed to give the aliens a A tactical game’s all about balance, so is of the classic X-COM. Like that 1994 hit, sense of progression and change over it difficult to maintain that if you have all it sees Earth under threat from invaders the course of the game, and also give these combinations to account for? – this time, an alien virus capable of the player some interesting and fresh Sure, but for the player, there’s always twisting human and animal DNA into challenges. The basic idea behind it is that something you can counter the aliens with. horrific new forms. Fans of X-COM (not we’ll have one archetype creature, which And usually, when you capture an alien, to mention Firaxis’s reboot, XCOM) will is the Crabman, and he has various types you can study its mutation, and it’ll give recognise the turn-based skirmishes and of body parts. He doesn’t have very many you some hints as to what you can do to global-level strategising, though the use of at the moment, but he’ll have a lot more counter it, or it’ll give you a new piece of procedural generation to create a shape- when the game’s released.