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Pcapac2018 — Proceedings at a Glance
12th Int. Workshop on Emerging Technologies and Scientific Facilities Controls PCaPAC2018, Hsinchu, Taiwan JACoW Publishing ISBN: 978-3-95450-200-4 doi:10.18429/JACoW-PCaPAC2018-WEC1 THE DO’s AND DON’Ts IN PROCESS CONTROLS LESSONS LEARNED OVER 35 YEARS M. Clausen, T. Boeckmann, J. Hatje, O. Korth, M. Moeller, J. Penning, H. Rickens, B. Schoeneburg , Deutsches Elektronen Synchrotron DESY, 21220 Hamburg, Germany Abstract PLCs for Machine Interlocks Designing, implementing and maintaining process con- A very prominent usage for PLCs is the area of hard- trol systems for cryogenic plants requires different view- ware interlocks. In former times this kind of hardware points compared with those in machine controls. 24/7 protection was implemented in hard wired logic. This operations for more than a year is a basic requirement. logic slowly moved into intelligent controllers and finally Hardware and software must be designed to fulfil this into PLCs. These interlocks are well defined. They are requirement. Many projects are carried out with industrial thoroughly tested and should not be altered. Implement- partners. Companies specify the process control logic ing this logic in a PLC is a no-brainer and used basically which gets implemented by the local DESY team. Re- for every system in place. sponsibilities, time tables and milestones must be clearly defined in such a case. Several cryogenic installations PLCs as Data Concentrator have been equipped with state of the art process control The next occasion where PLCs find their way into con- systems for cryogenic controls. Where the last one being trol systems is the usage as a data concentrator. -
Steam Early Access
STEAM EARLY ACCESS ONLINE GAME MANUAL www.nefariousdimensions.com PLEASE CAREFULLY READ THE OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR HARDWARE SYSTEM, DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. •Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: •Avoid excessive play. Parents should monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don’t think you need it. -
Organizing Books and Did This Process, I Discovered That Two of Them Had a Really Yucky Feeling to Them
Jennifer Hofmann Inspired Home Office © 2014 This graphic is intentionally small to save your printer ink.:) 1 Inspired Home Office: The Book First edition Copyright 2014 Jennifer E. Hofmann, Inspired Home Office All rights reserved. No part of this book may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recorded, or otherwise without written permission by the author. This publication contains the opinion and ideas of the author. It is intended to provide helpful and informative material on the subject matter covered, and is offered with the understanding that the author is not engaged in rendering professional services in this publication. If the reader requires legal, financial or other professional assistance or advice, a qualified professional should be consulted. No liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken to produce a high quality, informative, and helpful book, the author makes no representation or warranties of any kind with regard to the completeness or accuracy of the contents of the book. The author specifically disclaims any responsibility for any liability, loss or risk, personal or otherwise, which is incurred as a consequence, directly or indirectly, from the use and application of any of the contents of this publication. Jennifer Hofmann Inspired Home Office 3705 Quinaby Rd NE Salem, OR 97303 www.inspiredhomeoffice.com 2 Table of Contents Introduction.................................................................................................................. -
Download Portfolio
THE START 1989-1991 - DONCASTER ART COLLEGE - OND 1991-1993 - YORK COLLEGE OF ARTS & TECHNOLOGY - HND - DISTINCTION THE CAREER 1993 - 2000 - GRAHAM CLARK ASSOCIATES - SENIOR DESIGNER 2000 - 2004 - RARE CREATIVE GROUP - SENIOR DESIGNER 2004 - 2008 - RE-DESIGN - COMPANY OWNER - CREATIVE DIRECTOR 2008 - 2010 - BLAZE EUROPE LTD - CREATIVE MANAGER 2010 - 2013 - THE DESIGN WORKS - COMPANY OWNER - CREATIVE DIRECTOR 2013 - 2016 - FLUID DESIGN TECHNOLOGY - CREATIVE DIRECTOR 2016- 2019 - KEYHOLE CREATIVE MEDIA LTD - CREATIVE DIRECTOR THE WORK CORPORATE IDENTITY BRAND CREATION SPECIALITY BRANDS VIDEO GAME HARDWARE VIDEO GAME INLAYS EXHIBITION MATERIAL INTERFACE DESIGNS PACKAGING DESIGN & PRODUCTION 1. CORPORATE IDENTITY A SMALL SELECTION OF CORPORATE LOGOS CREATED OVER THE YEARS 2. CASE STUDIES PQUBE - VIDEO GAME AND MERCHANDISE PUBLISHERS JORDAN BELFORT - THE WOLF OF WALL STREET ATARI - VARIOUS TAG RACING - BRITISH TOURING CAR TEAM BRAND BARANOVA MONACO NEO GEO X VIDEO GAME CONSOLE MR MEN AND LITTLE MISS TOGEL CONTRACTORS - LOGO AND BRAND DEVELOPMENT BUCKLEY’S COACH HOLIDAYS THE DONCASTER DOME ICEBREAKER BAR - NEW BRAND DONCASTER COUNCIL PQUBE - WORLDWIDE VIDEO GAME PUBLISHERS AND HARDWARE CREATION AND DISTRIBUTORS SONY PLAYSTATION VIDEO GAMES INLAY CREATION ALL STAR FRUIT RACING PS4 MULTI LANGUAGE INLAY - 1 OF 12 SKU’S DISTRIBUTED WORLDWIDE ONE EXAMPLE OF MANY GAME INLYAYS PRODUCED EVERCADE HANDHELD RETRO GAMING PRODUCT DESIGN WITH MULTI CARTRIDGE CAPABILITY LAUNCH Q4 2019 JORDAN BELFORT - THE REAL WOLF OF WALL STREET - FRAGRANCE’S & VODKA JORDAN -
View Annual Report
TO OUR STOCKHOLDERS: Chairman’s Letter Chairman’s Fiscal year 2006 signaled the beginning of profound change in our industry Ì change in the way consumers purchase and play EA games, the platforms they play on, and the approach we take to develop and publish our products. It was a year that challenged us to think diÅerently about navigating technology transitions and to invest in new opportunities with potentially richer margins. It was a year that marked the introduction of new titles and new services that improve the game experience and generate incremental revenue. Most of all, it was a year that convinced us that the artistic and economic opportunities in our business are much greater than we could have imagined just Ñve years ago. Transition is never easy and the combination of new technology, new platforms and new markets makes this one particularly complex. Today, EA is investing ahead of revenue in what we believe will be another period of strong and sustained growth for the interactive entertainment industry. No other company is investing in as many strategic areas; no other company has as much opportunity. Our commitment of Ñnancial and creative resources is signiÑcant, but so is the potential for long-term growth. Our net revenue for Ñscal 2006 was $2.951 billion, down six percent. Operating income was $325 million or 11 percent of revenue. Operating cash Öow was $596 million and we ended the year with $2.272 billion in cash and short term investments. Our return on invested capital was 21 percent and diluted earnings per share were $0.75. -
Update 22 November 2017 Best Game Yang Baru Masuk
Downloaded from: justpaste.it/premiumlink UPDATE 22 NOVEMBER 2017 BEST GAME YANG BARU MASUK DAFTAR LIST NieR Automata - (10DVD) Full CPY Releases REKOMENDASI SPESIFIKASI PC PALING RENDAH BISA MAIN GAME BERAT/BESAR TAHUN 2017 SET LOW / MID FPS 30 KURANG LEBIH VERSI INTEL DAN NVIDIA TERENDAH: PROCIE: INTEL I3 RAM: 6GB VGA: NVIDIA GTX 660 WINDOWS 7 VERSI AMD TERENDAH: PROCIE: AMD A6-7400K RAM: 6GB VGA: AMD R7 360 WINDOWS 7 REKOMENDASI SPESIFIKASI PC PALING STABIL FPS 40-+ SET HIGH / ULTRA: PROCIE INTEL I7 6700 / AMD RYZEN 7 1700 RAM 16GB DUAL CHANNEL / QUAD CHANNEL DDR3 / UP VGA NVIDIA GTX 1060 6GB / AMD RX 570 HARDDISK SEAGATE / WD, SATA 6GB/S 5400RPM / UP SSD OPERATING SYSTEM SANDISK / SAMSUNG MOTHERBOARD MSI / ASUS / GIGABYTE / ASROCK PSU 500W CORSAIR / ENERMAX WINDOWS 10 CEK SPESIFIKASI PC UNTUK GAME YANG ANDA INGIN MAINKAN http://www.game-debate.com/ ------------------------------------------------------------------------------------------------------------------------------ -------- LANGKAH COPY & INSTAL PALING LANCAR KLIK DI SINI Order game lain kirim email ke [email protected] dan akan kami berikan link menuju halaman pembelian game tersebut di Tokopedia / Kaskus ------------------------------------------------------------------------------------------------------------------------------ -------- Download List Untuk di simpan Offline LINK DOWNLOAD TIDAK BISA DI BUKA ATAU ERROR, COBA LINK DOWNLOAD LAIN SEMUA SITUS DI BAWAH INI SUDAH DI VERIFIKASI DAN SUDAH SAYA COBA DOWNLOAD SENDIRI, ADALAH TEMPAT DOWNLOAD PALING MUDAH OPENLOAD.CO CLICKNUPLOAD.ORG FILECLOUD.IO SENDIT.CLOUD SENDSPACE.COM UPLOD.CC UPPIT.COM ZIPPYSHARE.COM DOWNACE.COM FILEBEBO.COM SOLIDFILES.COM TUSFILES.NET ------------------------------------------------------------------------------------------------------------------------------ -------- List Online: TEKAN CTR L+F UNTUK MENCARI JUDUL GAME EVOLUSI GRAFIK GAME DAN GAMEPLAY MENINGKAT MULAI TAHUN 2013 UNTUK MENCARI GAME TAHUN 2013 KE ATAS TEKAN CTRL+F KETIK 12 NOVEMBER 2013 1. -
JAM-BOX Retro PACK 16GB AMSTRAD
JAM-BOX retro PACK 16GB BMX Simulator (UK) (1987).zip BMX Simulator 2 (UK) (19xx).zip Baby Jo Going Home (UK) (1991).zip Bad Dudes Vs Dragon Ninja (UK) (1988).zip Barbarian 1 (UK) (1987).zip Barbarian 2 (UK) (1989).zip Bards Tale (UK) (1988) (Disk 1 of 2).zip Barry McGuigans Boxing (UK) (1985).zip Batman (UK) (1986).zip Batman - The Movie (UK) (1989).zip Beachhead (UK) (1985).zip Bedlam (UK) (1988).zip Beyond the Ice Palace (UK) (1988).zip Blagger (UK) (1985).zip Blasteroids (UK) (1989).zip Bloodwych (UK) (1990).zip Bomb Jack (UK) (1986).zip Bomb Jack 2 (UK) (1987).zip AMSTRAD CPC Bonanza Bros (UK) (1991).zip 180 Darts (UK) (1986).zip Booty (UK) (1986).zip 1942 (UK) (1986).zip Bravestarr (UK) (1987).zip 1943 (UK) (1988).zip Breakthru (UK) (1986).zip 3D Boxing (UK) (1985).zip Bride of Frankenstein (UK) (1987).zip 3D Grand Prix (UK) (1985).zip Bruce Lee (UK) (1984).zip 3D Star Fighter (UK) (1987).zip Bubble Bobble (UK) (1987).zip 3D Stunt Rider (UK) (1985).zip Buffalo Bills Wild West Show (UK) (1989).zip Ace (UK) (1987).zip Buggy Boy (UK) (1987).zip Ace 2 (UK) (1987).zip Cabal (UK) (1989).zip Ace of Aces (UK) (1985).zip Carlos Sainz (S) (1990).zip Advanced OCP Art Studio V2.4 (UK) (1986).zip Cauldron (UK) (1985).zip Advanced Pinball Simulator (UK) (1988).zip Cauldron 2 (S) (1986).zip Advanced Tactical Fighter (UK) (1986).zip Championship Sprint (UK) (1986).zip After the War (S) (1989).zip Chase HQ (UK) (1989).zip Afterburner (UK) (1988).zip Chessmaster 2000 (UK) (1990).zip Airwolf (UK) (1985).zip Chevy Chase (UK) (1991).zip Airwolf 2 (UK) -
Download 80 PLUS 4983 Horizontal Game List
4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B. -
A Practical Guide to Marketing Your Indie Game
GET READY GET NOTICED GET BIG A Practical Guide to Marketing Your Indie Game Patrick DeFreitas and Garret Romaine CONTENTS Preface viii Chapter 1: Overview of Indie Game Marketing 1 Why Marketing Matters 4 The Right Time is Now 6 How to Start Getting Noticed 6 Where to Start: Irresistible Promotional Materials 9 Trailer Video 9 Screenshots 10 Press Releases 11 Fact Sheets 11 Landing Page 11 Start a Developer’s Blog 12 Reach Out to the Press 13 Following Up 14 Convert Visitors into Active Fans 14 Maintain Your Marketing Momentum 15 Common Mistakes and Pitfalls to Avoid 16 What Makes You Unique? 17 Demographics 18 Personas: Mythical Prototypes 21 Competitive Analysis 23 Strategy and Goals 25 Marketing Goals 27 Lead Generation 28 Creating a Brand 30 Working Without Deep Pockets 31 ii | A Practical Guide to Marketing Your Indie Game Cost-Benefit Analysis 32 Metrics: In Data We Trust 33 Analytics 35 Marketing Channels 37 Shows and Events 37 Jams and Meet-ups 38 Closed Alpha Exposure 39 Contests 39 Don’t Tweet That 40 Pricing and Monetization Strategies 40 PR and Self-Promotion 42 Get Ready 44 Chapter 2: The Four Ps of Marketing for Indie Game Developers 45 The Four Ps Marketing Framework 46 Using the Four Ps 47 Mutually Dependent Variables 48 Yes, Your Game is a Product 48 Price 51 Setting the Right Price 53 Discounting Dos and Don’ts 54 Free to Play 55 Promotion 55 Assets 56 Ongoing Activities 57 Events 57 What About Advertising 58 Relationship-Based Promotion 58 Partner with Established Brands 59 Public Relations (PR)—Should You Hire a Pro, -
Revenge Racer
™ PRIMA Official Game Guide DAVID S. J. HODGSON Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., Introduction . .2 registered in the United States and other countries. Primagames.com is Training: Driving School . .3 a registered trademark of Random House, Inc., registered in the United Revenge is Sweet: Prologue . .3 The Menu System . .3 States. Prima Games is a division of Random House, Inc. Starting your Engines: Basic Controls . .3 © 2005 Electronic Arts Inc. All rights reserved. Electronic Arts, EA, the EA Advanced Maneuvers . .4 logo, and Burnout are trademarks or registered trademarks of Electronic Arts Getting Down to the Business of Revenge . .5 Inc. in the U.S. and/or other countries. All other trademarks are the property of The Events . .7 Crash Mode and Events . .8 their respective owners. EA™ is an Electronic Arts™ brand. Tune Up, Turn on, Burn out! . .9 No part of this book may be reproduced or transmitted in any form or by any Garage . .10 means, electronic or mechanical, including photocopying, recording, or by any Tracks: USA . .18 information storage or retrieval system without written permission from Motor City Short Forward . .18 Motor City Short Reverse . .21 Electronic Arts Inc. Motor City Long Forward . .24 Product Manager: Jill Hinckley Motor City Long Reverse . .29 Sunshine Keys Forward . .33 Editor: Amanda Peckham Sunshine Keys Reverse . .37 Design: Gary Harrod Angel Valley Forward . .40 Angel Valley Reverse . .46 Layout: Scott Watanabe Lone Peak Forward . -
Retro Magazine World 0
CONTENTS "Seeing" retrogames through their sounds ◊ The I.C.L. One-Per-Desk computer Pag. 3 ◊ Evercade - Blaze Entertainment Everyone tells me that I always try to "see" the beauty of things Pag. 4 and I turn the difficulties I encounter into my strengths. ◊ PC Engine - The small giant from the Pag. 6 Land of Rising Sun And now I'm here, 40 years old, playing, having become blind, Pag. 8 with my head full of 8-bit memories. For once, a strength of mine ◊ The MOS 6502 CPU that doesn't come out of a difficulty but out of a lot of good ◊ Structuring old BASIC dialects with For- Pag. 12 memories. Next loops ◊ BASIC in a nutshell: waves on LM80C Pag. 14 I have always been tied to the sounds of those times, those and MSX-1 sounds that today are the only thing that reminds me the ◊ Grapheur 1.0 - Doing graphs with the Pag. 16 emotions of my teenage years, when the only thought was to Amstrad CPC come home from school to sit down in front of my MSX and later ◊ SpeedCalc 2019 - Like having Excel on a my Amiga 500 Plus and try out new games and software. Pag. 18 C64? Well, almost... How nice to remember the sound of the MSX cassette recorder ◊ Simulating PLOT X,Y in C64 bitmap Pag. 20 mode or Amiga's floppy drive head. ◊ May the FORTH be with us - part 3 Pag. 22 And what about this pandemic period, the first months of forced ◊ Basic 10-Liner Contest 2021 Pag. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end.