Negative Zone Battlefield 59 7 5 PM 97 NEGATIVE ZONE BATTLEFIELD Levellevel : 3 Level : 6 03 7 7 Level : 1 Level : 4 77
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Level : 1 Level : 4 7 7 59 7 5 PM 7 9 7 7 Level : 2 Level : 5 7 7 59 7 7 5 7 PM 7 9 7 7 Level : 1 Level : 4 7 7 Negative Zone Battlefield 59 7 5 PM 7 9 NEGATIVE ZONE BATTLEFIELD LEVELLevel : 3 Level : 6 03 7 7 Level : 1 Level : 4 7 7 59 59 7 7 7 7 7 5 5 59 7 9 7 PM 7 9 7 5 7 7 PM 7 9 7 7 Level : 1 LEVELLevel : 4 04 Required Sets: Swarm of the Marro Master Set™, 2 Battle for the LevelLevel : :1 2 LevelLevel : :4 5 7 7 Underdark Master Sets™ The Negative Zone is a dimension largely uninhabited and is the center of an 59 77 7 7 antimatter universe. Destitute and full of worm-holes, it has been visited few 7 times, however it is inhabited and ruled over by Annihilus, the most powerful 5 5959 7 PM 7 9 being that the universe has ever known. He rules over the desolate wasteland 77 with an iron fist and his Cosmic Control Rod. 55 7 7 7 PMPM 77 9 9 77 77 LEVELLevelLevel : :1 2 LEVELLevelLevel : :4 5 01 05 77 77 5959 7 77 55 7 PMPM 77 9 9 77 77 Level : 2 Level : 5 LEVELLevelLevel : :2 3 LEVELLevelLevel : :5 6 02 06 7 7 59 7 77 77 7 5 59 5959 77 7 PM 7 9 7 77 5 55 7 7 7 9 77 PMPM 77 9 9 77 77 LevelLevel : :2 3 LevelLevel : :5 6 77 7 7 59 5959 77 7 77 5 55 7 9 77 PMPM 77 9 9 77 77 Level : 3 Level : 6 Level : 3 Level : 6 7 7 59 59 7 7 7 7 7 5 5 27 59 59 7 7 9 7 PM 7 9 7 7 5 5 7 7 7 9 7 PM 7 9 7 7 Level : 3 Level : 6 7 7 59 59 7 7 7 5 5 7 9 7 PM 7 9 7 7 Negative Zone Scenario MASTER GAME - Through the Looking Glass Setup: Place the Glyph of Probability Manipulator power-side up on the spot designated on the map. (2 players) Player 1 drafts an army of 3 Unique Heroes that are Adventurers or Scientists Following Doom to into the Negative Zone you must now secure the Cosmic and have the Super Strength special power. Player 2 brings a pre-made army Control Rod and exit through the portal alive. of Doctor Doom and Annihilus. Player 1's Goal: Obtain the Cosmic Control Rod and make it back through the Player 1's figures start in the blue start-zone. Player 2's figures start in the red portal. start-zone. Player 2's Goal: Stop the Earthling thieves from making off with your Cosmic Special Rules: Control Rod. Portal Jump: When a figure moves onto a shadow space, that figure may Start immediately be placed on any other shadow space within 4 spaces and then that figure may continue its move, but figures may not Portal Jump more than once per turn. Figures that are on a shadow space will take any leaving 7 7 engagement attacks if they choose to Portal Jump to another shadow space. After a figure that is not an Arthrian portal jumps through a shadow space, 59 7 immediately roll 1 attack die. If a skull is rolled, the figure receives one wound. 7 1 Victory: Player 1 wins when an Order Marker is revealed on an Army Card in 5 Player 1's Army, and that figure is equipped with the Glyph of Cosmic Control 7 PM 97 Rod while standing on a Player 1 starting zone space. Player 2 wins when all of Player 1's figures have been destroyed or if the Battle reaches the end of 7 7 2 round 10. 3 4 5 6 7 8 9 10 28.