Negative Zone Battlefield 59 7 5 PM 97 NEGATIVE ZONE BATTLEFIELD Levellevel : 3 Level : 6 03 7 7 Level : 1 Level : 4 77

Negative Zone Battlefield 59 7 5 PM 97 NEGATIVE ZONE BATTLEFIELD Levellevel : 3 Level : 6 03 7 7 Level : 1 Level : 4 77

Level : 1 Level : 4 7 7 59 7 5 PM 7 9 7 7 Level : 2 Level : 5 7 7 59 7 7 5 7 PM 7 9 7 7 Level : 1 Level : 4 7 7 Negative Zone Battlefield 59 7 5 PM 7 9 NEGATIVE ZONE BATTLEFIELD LEVELLevel : 3 Level : 6 03 7 7 Level : 1 Level : 4 7 7 59 59 7 7 7 7 7 5 5 59 7 9 7 PM 7 9 7 5 7 7 PM 7 9 7 7 Level : 1 LEVELLevel : 4 04 Required Sets: Swarm of the Marro Master Set™, 2 Battle for the LevelLevel : :1 2 LevelLevel : :4 5 7 7 Underdark Master Sets™ The Negative Zone is a dimension largely uninhabited and is the center of an 59 77 7 7 antimatter universe. Destitute and full of worm-holes, it has been visited few 7 times, however it is inhabited and ruled over by Annihilus, the most powerful 5 5959 7 PM 7 9 being that the universe has ever known. He rules over the desolate wasteland 77 with an iron fist and his Cosmic Control Rod. 55 7 7 7 PMPM 77 9 9 77 77 LEVELLevelLevel : :1 2 LEVELLevelLevel : :4 5 01 05 77 77 5959 7 77 55 7 PMPM 77 9 9 77 77 Level : 2 Level : 5 LEVELLevelLevel : :2 3 LEVELLevelLevel : :5 6 02 06 7 7 59 7 77 77 7 5 59 5959 77 7 PM 7 9 7 77 5 55 7 7 7 9 77 PMPM 77 9 9 77 77 LevelLevel : :2 3 LevelLevel : :5 6 77 7 7 59 5959 77 7 77 5 55 7 9 77 PMPM 77 9 9 77 77 Level : 3 Level : 6 Level : 3 Level : 6 7 7 59 59 7 7 7 7 7 5 5 27 59 59 7 7 9 7 PM 7 9 7 7 5 5 7 7 7 9 7 PM 7 9 7 7 Level : 3 Level : 6 7 7 59 59 7 7 7 5 5 7 9 7 PM 7 9 7 7 Negative Zone Scenario MASTER GAME - Through the Looking Glass Setup: Place the Glyph of Probability Manipulator power-side up on the spot designated on the map. (2 players) Player 1 drafts an army of 3 Unique Heroes that are Adventurers or Scientists Following Doom to into the Negative Zone you must now secure the Cosmic and have the Super Strength special power. Player 2 brings a pre-made army Control Rod and exit through the portal alive. of Doctor Doom and Annihilus. Player 1's Goal: Obtain the Cosmic Control Rod and make it back through the Player 1's figures start in the blue start-zone. Player 2's figures start in the red portal. start-zone. Player 2's Goal: Stop the Earthling thieves from making off with your Cosmic Special Rules: Control Rod. Portal Jump: When a figure moves onto a shadow space, that figure may Start immediately be placed on any other shadow space within 4 spaces and then that figure may continue its move, but figures may not Portal Jump more than once per turn. Figures that are on a shadow space will take any leaving 7 7 engagement attacks if they choose to Portal Jump to another shadow space. After a figure that is not an Arthrian portal jumps through a shadow space, 59 7 immediately roll 1 attack die. If a skull is rolled, the figure receives one wound. 7 1 Victory: Player 1 wins when an Order Marker is revealed on an Army Card in 5 Player 1's Army, and that figure is equipped with the Glyph of Cosmic Control 7 PM 97 Rod while standing on a Player 1 starting zone space. Player 2 wins when all of Player 1's figures have been destroyed or if the Battle reaches the end of 7 7 2 round 10. 3 4 5 6 7 8 9 10 28.

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    2 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us