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THE WORLD OF PLAY : TEACHERS’ NOTES

This student’s Book has been designed for students of 4th ESO. But it may be used and adapted for other groups, too; for example it may be of some use for the design and preparation of a ‘Crèdit Variable’ or even an ‘Optativa de Batxillerat’.

DURATION OF THE MODULE The module’s duration is of approximately 20 hours, distributed in 5 lessons of 4 hours each. The first 4 lessons are made up of : • THEMATIC INTRODUCTION: 8 hours • PRACTICAL GAME PLAYING: 8 hours • CREATIVE GAME DESIGN (assessment): 4 hours or more.

The Thematic Introductions can be taught in the classroom, and can be used not only in PE lessons but also in English Language Lessons (this will be our option).

CONTENTS The contents are based on P.E. but the topics covered in each unit do also include other aspects related to subjects such as Ethics, Philosophy, Geography and History. The contents are not part of the compulsory PE syllabus; they are a free interpretation of it. They are just a proposal for teachers and an invitation to take and reuse them in any way. Of course, the thematic introduction may be reduced to a much more PE-like format.

AIMS The formal aims of the module are the following: • To make the English language the vehicle of the teaching and learning process. • To introduce them to the concept of play as an important aspect of life and culture. • To use games as a ‘catalyser’ not only for physical and social skills but also for thinking skills and as a source of knowledge.

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• To become aware that abstract concepts can be understood if they are experienced in practice. • To become more aware of the variables that hold a group of people together.

ASSESSMENT AND EVALUATION The evaluation of the students’ work will be done every day and also through final assessment. 1. Every day assessment : The tools for this assessment will be, on one side, the teachers’ class notes or the grid he/she may have worked out to evaluate the students’ participation, and on the other side the homework (the ’Do you remember’ work sheets). 2. Final assessment : students will know from the beginning of the module that they will have to create and design a game and present it to the plenary, and that this work will be an important part of their assessment. The teacher will have explained to them about the 4 parts of this task: o to create a game in a group o to write a hand out explaining their game o to present the game to the plenary o to write some reflections about their experience as members of the team and about their teaching experience. The evaluation criteria system are not included in my teachers’ notes. I think every teacher should work out his own system according to his experience and methodology.

GAMES’ CLASSIFICATION TABLE In the following pages you will find a table giving an overview of the different types of games, the classification criteria, the implicated skills, and the challenges of each category and some samples of traditional games and of New Games. This table may be useful for the teacher for a better understanding of the Student’s Book and of the homework tasks.

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FUNDAMENTAL TRADITIONAL No CHARACTERISTICS CHALLENGES NEW GAMES CATEGORY MOTOR SKILLS GAMES running jumping or competitiveness leaping continuous action sliding spatial awareness dho-dho-dho great equal teams invade each other’s INVASION dodging anticipation plains 1 territory in order to score a goal catching teamwork kabbadi slaughter GAMES or point throwing, kicking excitement earthball or striking vigour bouncing or fair play rugby dribbling knots aura body awareness stand up spatial awareness ball crawl depth perception lummi sticks self-management caterpillar teamwork islands COOPERATIVE people try to make something up no winners & no ooh-ahh 2 any people pyramids GAMES together losers pina socialization prui, play community people pass democracy parachute games safety pattern chute ball planet pass spirals the lap game

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FUNDAMENTAL TRADITIONAL CHARACTERISTICS CHALLENGES NEW GAMES CATEGORY MOTOR SKILLS GAMES competitiveness striking continuous action tennis badminton schmerltz aiming anticipation squash fraha, running opponents are separated by a spatial awareness table tennis orbit NET & sliding 3 net or a wall and play the ball continuous play rotation ball jumping RACKET GAMES with hands or rackets anticipation paddle tennis volley-volley ball caching physically infinity ball twisting demanding racket ball earth volley swinging singles or teams a striking team tries to score as striking FIELDING & many runs as possible running spatial awareness the fielding team has to eliminate jumping competitiveness 4 STRIKING the striking team catching the ball throwing anticipation GAMES once the striking team is out, the catching excitement schlagball two teams reverse their roles swinging horseshoe throwing pub skittles billiards Frisbee golf throwing, striking; snooker bola involve accuracy of aiming at a excitement 5 collecting, human pinball TARGET GAMES target socialization catching. croquet fox and squirrel the egg toss darts golf skin the snake race games in which two or more running or other anticipation exciting 4 x 100 m amoeba race 6 teams try to arrive first at the locomotor or RELAY GAMES vigorous 4 x 400 m eco-ball finish line manipulative skills clench a wench

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FUNDAMENTAL TRADITIONAL CHARACTERISTICS CHALLENGES NEW GAMES CATEGORY MOTOR SKILLS GAMES freeze tag hide & seek dragon’s tail Marco flying Dutchman cops & robbers go-tag ghost in.the Smaug’s jewels graveyard rattlers fox & hounds snake-in-the-grass excitement dub-dub-in British bulldog running one or more players are the ’it’ anticipation smear the queer blob tag dodging CHASE & TAG ‘it’ has to chase and tag all the spatial awareness war tag rock/scissors/paper 7 sliding others, usually by tapping them competitiveness everybody’s it hug tag GAMES turning somewhere on the body fair play shadow tag vampire bending electric tag monster tag elbow tag Surai-Kancho zombie tag bug tug murder in the dark shadow tag stick in the mud zombie tag parasite team tag stick in the mud toilet tag kho kho body awareness teezli-whoop pulling or pushing two confronted players or teams competitivity capoeira boffing WRESTLING balancing 8 of roughly equal power take each socialization judo games hunker hawser bending or GAMES other on safety pattern reaction games stand-off stretching fair play

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FUNDAMENTAL TRADITIONAL CHARACTERISTICS CHALLENGES NEW GAMES CATEGORY MOTOR SKILLS GAMES circle games hot seating trust games freeze-frame mime mime alley self-confidence conscience corridor body awareness find your place communication tell me about players assume the roles of spatial awareness sp. & th. bubbles fictional characters and depth perception mating game 9 any puppets DRAMA GAMES collaboratively create or follow teamwork hagoo picture play stories self-management 2 truths & 1 lie socialization mirrors play community find your place democracy whole group drama essence machine emotion play park bench imaging improvisation competitivity excitement chess games which involve mental red handed 10 - problem solving domino MIND GAMES agility or games of chance the bone game socialization cards fair play Remember : there are games which can be in more than one category.

The World of Play Bàrbara Girós IES Damià Campeny