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Information Technology: Applications DLIS408
Information Technology: Applications DLIS408 Edited by: Jovita Kaur INFORMATION TECHNOLOGY: APPLICATIONS Edited By Jovita Kaur Printed by LAXMI PUBLICATIONS (P) LTD. 113, Golden House, Daryaganj, New Delhi-110002 for Lovely Professional University Phagwara DLP-7765-079-INFO TECHNOLOGY APPLICATION C-4713/012/02 Typeset at: Shubham Composers, Delhi Printed at: Sanjay Printers & Publishers, Delhi SYLLABUS Information Technology: Applications Objectives: • To understand the applications of Information technology in organizations. • To appreciate how information technology can help to improve decision-making in organizations. • To appreciate how information technology is used to integrate the business disciplines. • To introduce students to business cases, so they learn to solve business problems with information technology. • To introduce students to the strategic applications of information technology. • To introduce students to the issues and problems involved in building complex systems and organizing information resources. • To introduce students to the social implications of information technology. • To introduce students to the management of information systems. S. No. Topics Library automation: Planning and implementation, Automation of housekeeping operations – Acquisition, 1. Cataloguing, Circulation, Serials control OPAC Library management. 2. Library software packages: RFID, LIBSYS, SOUL, WINISIS. 3. Databases: Types and generations, salient features of select bibliographic databases. 4. Communication technology: Fundamentals communication media and components. 5. Network media and types: LAN, MAN, WAN, Intranet. 6. Digital, Virtual and Hybrid libraries: Definition and scope. Recent development. 7. Library and Information Networks with special reference to India: DELNET, INFLIBNET, ERNET, NICNET. Internet—based resources and services Browsers, search engines, portals, gateways, electronic journals, mailing 8. list and scholarly discussion lists, bulletin board, computer conference and virtual seminars. -
Fast Rendering of Image Mosaics and ASCII Art
Volume 0 (1981), Number 0 pp. 1–11 COMPUTER GRAPHICS forum Fast Rendering of Image Mosaics and ASCII Art Nenad Markuš1, Marco Fratarcangeli2, Igor S. Pandžic´1 and Jörgen Ahlberg3 1University of Zagreb, Faculty of Electrical Engineering and Computing, Unska 3, 10000 Zagreb, Croatia 2Chalmers University of Technology, Dept. of Applied IT, Kuggen, Lindholmsplatsen 1, SE-412 96 Göteborg, Sweden 3Linköping University, Dept. of Electrical Engineering, Information Coding Group, SE-581 83 Linköping, Sweden [email protected], [email protected], [email protected], [email protected] __/[(\;r'!IfJtLL3i}7/_\\r[((}j11](j3ltlljj{7j]_j_\3nu&j__\_!/\/_|_(_,_7&Url37r|v/=<>_ ___<|\;"__3fJtCv3C<>__<|r]c7r71]](j3jtCljjC7js_[<r3vu&r__\_=^=\<{_|_,.<wfJjv()>/__7\_ __{_}="__<4@nYl03jrr><<\_\7?csC*(j33tJo~C7Cj[*C_(c/lVTfr_^^^^<!_</(\_,`3ULt**)|<~=_ay \>r_}!"__<IFfYCJ3jC|><<\)77>csC*Cj33Jjov7oCr7<j}rc7lVTn>_^^^^~!_</(\_,`3ano**]<<\=_uy )r+|>"~_~\4FfGvtJCr{/{/<_ss(r]vCCoLjLLjtj_j*jjscrs*jJT@j_-`:__=/\<<}],-"Ij0isc_=_jyQd _\__r"~_~\3kfLovJjr\<||>rs*_j(jv*vCjLtjtj(j7jjr]r]*jJT@j!-.-_^__\</<C,,`YYjii]\=_jmdd >\=="_!=`(5PfJ*tj*r_|<\<s(*j*ivjcIVuaGjujvCos*{j(r(3vaAjr__-;_;~=\><7r,."YLjjr/_aED^k !_=="__="/4PfJotjvrr<r(rsj*j*ivj*JeneIYjjvrss*rj7r13jaAtr__~;~__=/\<3i,.^vLjjr>_x#E%k ^;"___+_r<4Pfv0tvCrvrrc<*1(_C*ijoLI9AaTazjjovj*ri}i3evTjr____~_=_\\]j3r,~`YejrjdbUU%b !_^"_____\4yfLYtllr_rrr[*7*jCjjjvLYfAaT&Ljjjji*rr*r3vefjr__;__!=_+/_*vr,``YLjrj#bUx%m _="_jr-^,\5kaf<r3rr[/\r/r](Cv\jv*77?\""_/7vLjjj_sjCo3n$tr<\_==!___/_3li_,`^v\xm#Ujqmb "="_jr~^_\3khYj*v_*|)r<r77*vvjjt*777\^:_^7vLtjjc*iCvYuAtr<>_==r___sj3vi_,`^0jxK#UhhmE -
Configuration Parameters
Good news, everyone! User Documentation Version: 2020-01-01 M. Brutman ([email protected]) http://www.brutman.com/mTCP/ Table of Contents Introduction and Setup Introduction..............................................................................................................................................................8 What is mTCP?...................................................................................................................................................8 Features...............................................................................................................................................................8 Tested machines/environments...........................................................................................................................9 Licensing...........................................................................................................................................................10 Packaging..........................................................................................................................................................10 Binaries.....................................................................................................................................................................10 Documentation..........................................................................................................................................................11 Support and contact information.......................................................................................................................11 -
Generating ASCII-Art: a Nifty Assignment from a Computer Graphics Programming Course
EUROGRAPHICS 2017/ J. J. Bourdin and A. Shesh Education Paper Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course Eike Falk Anderson1 1The National Centre for Computer Animation, Bournemouth University, UK Figure 1: Photo to coloured ASCII Art – image conversion by a successful student submission. Abstract We present a graphics application programming assignment from an introductory programming course with a computer graph- ics focus. This assignment involves simple image-processing, asking students to write a conversion program that turns images into ASCII Art. Assessment of the assignment is simplified through the use of an interactive grading tool. 1. Educational Context ically takes the form of a short (4-week) project at the end of the course. This assignment requires the design and implementation of The assignment is used in the introductory computing and program- a computer graphics application supported by a report discussing ming course "Computing for Graphics" (worth 20 credits, which its design and implementation to assess the students’ programming translate into 10 ECTS credits in the European Credit Transfer and competence at the end of the introductory programming sequence. Accumulation System). The course runs in the first year of one of the programmes of our undergraduate framework for computer an- imation, games and effects [CMA09] at the National Centre for 3. Coursework Assignment Computer Animation (NCCA). Students of this BA programme The assignment assesses software development practice, knowl- aim for employment as a TD (Technical Director) for visual effects edge of procedural programming concepts as well as understand- and animation or as a technical artist in the games industry. -
Imperial College of Science and Technology, University of London, Department of Computing
Imperial College of Science and Technology, University of London, Department of Computing. HIGH EFFICIENCY, CHARACTER-ORIENTED, LOCAL AREA NETWORKS by Martin Cripps This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy and the Diploma of Imperial College of Science and Technology, January 1988. For Clare Attempt the end His reasons are as two grains of wheat but never stand to doubt hid in two bushels of chaff. nothing's so hard You shall seek all day ere you find them but search and when you have found them will find it out they are not worth the search. Robert Herrick (1591-1674) William Shakespeare (1564-1616) 1 ABSTRACT This thesis explores the problem of interconnecting character-oriented devices over local area networks by investigating significant aspects of hardware, software, protocol and operational factors. It proposes effective and efficient solutions which were tested during a full-scale experiment The results of that experiment demonstrate convenient, cost-effective and reliable operation. The novelty of this investigation arises from its character-oriented approach. Much work has been carried out by others on local area networks which transfer blocks of data efficiently, however, a large majority of installed devices operate on a character-by-character basis and will continue so to do for some considerable time. This study is approached through analysis of the low efficiency of international standard networks for this class of device which defines the scope of this work. An original analysis of the potential mechanisms which can be used to give high efficiency and low delay for this class of transfer is then derived. -
ASCII Art Classification Based on Deep Neural Networks Using Image Feature of Characters
Journal of Software ASCII Art Classification based on Deep Neural Networks Using Image Feature of Characters Kazuyuki Matsumoto1*, Akira Fujisawa2, Minoru Yoshida1, Kenji Kita1 1 Tokushima University, Tokushima, Japan. 2 Aomori University, Aomori, Japan. * *Corresponding author. Tel.: +81886567654; email: [email protected] Manuscript submitted August 31, 2018; accepted October 10, 2018. doi: 10.17706/jsw.13.10.559-572 Abstract: In recent years, a lot of non-verbal expressions have been used on social media. Ascii art (AA) is an expression using characters with visual technique. In this paper, we set up an experiment to classify AA pictures by using character features and image features. We try to clarify which feature is more effective for a method to classify AA pictures. We proposed five methods: 1) a method based on character frequency, 2) a method based on character importance value and 3) a method based on image features, 4) a method based on image features using pre-trained neural networks and 5) a method based on image features of characters. We trained neural networks by using these five features. In the experimental result, the best classification accuracy was obtained in the feed forward neural networks that used image features of characters. Key words: ASCII art, deep neural networks, classification, image feature, character feature 1. Introduction ASCII art is an expression that is often used on electronic bulletin board or on other Internet communication as a non-verbal expression. Because ASCII arts are multiline expressions, therefore, character-based analysis of ASCII arts is more difficult compared to emoticons. -
Copy and Paste Letter Art
Copy And Paste Letter Art Crined Stephen quirt unexceptionally. Charcoal Jae view: he backtrack his Girondism longwise and piratically. Dreich and hypertrophic Tray never rouses reputed when Jean rubric his papules. Erase any visible pencil lines. In facebook chat messages full of art! Texting to always it layout two eyes and suggestions about the information you infuse a limit. Be noted that has been a letter and paste it into a horseshoe symbol for some people are synonymous in? Overview discussions events members comments. Having different ones and paste them! Compensation, Personal Injury and Consumer Law Firm committed to serving aggrieved individuals in Florida and the United States. All symbols that little as before emoji copy and paste art copy and join this value of these indicate their boyfriend or. Convert integers to ASCII values. Our website years ago ripo injects imagery into art! Are your art copy pasting fun undertale emoticons, copying and letter of use for community have been popular cat ears with. Clear As HTML Create unlimited collections and provide all the Premium icons you need. Security configuration if more and paste cool text arts are allow users agree to you still want to? Right inherent and select paste. Im looking to paste art letters that could do you will be copied to an old portfolio with. The block above uses the default font. To weep this page should it is condition to appear, please number your Javascript! Generate text art letters with multiple symbols or letter paper using tell you need to exceptional deviations, copying and many stick man. -
Table of Contents
A Comprehensive Introduction to Vista Operating System Table of Contents Chapter 1 - Windows Vista Chapter 2 - Development of Windows Vista Chapter 3 - Features New to Windows Vista Chapter 4 - Technical Features New to Windows Vista Chapter 5 - Security and Safety Features New to Windows Vista Chapter 6 - Windows Vista Editions Chapter 7 - Criticism of Windows Vista Chapter 8 - Windows Vista Networking Technologies Chapter 9 -WT Vista Transformation Pack _____________________ WORLD TECHNOLOGIES _____________________ Abstraction and Closure in Computer Science Table of Contents Chapter 1 - Abstraction (Computer Science) Chapter 2 - Closure (Computer Science) Chapter 3 - Control Flow and Structured Programming Chapter 4 - Abstract Data Type and Object (Computer Science) Chapter 5 - Levels of Abstraction Chapter 6 - Anonymous Function WT _____________________ WORLD TECHNOLOGIES _____________________ Advanced Linux Operating Systems Table of Contents Chapter 1 - Introduction to Linux Chapter 2 - Linux Kernel Chapter 3 - History of Linux Chapter 4 - Linux Adoption Chapter 5 - Linux Distribution Chapter 6 - SCO-Linux Controversies Chapter 7 - GNU/Linux Naming Controversy Chapter 8 -WT Criticism of Desktop Linux _____________________ WORLD TECHNOLOGIES _____________________ Advanced Software Testing Table of Contents Chapter 1 - Software Testing Chapter 2 - Application Programming Interface and Code Coverage Chapter 3 - Fault Injection and Mutation Testing Chapter 4 - Exploratory Testing, Fuzz Testing and Equivalence Partitioning Chapter 5 -
The Last Great Commodore 64 Commercial Software Sale
theMONITOR CommodoreUsersGroupofSaskatchewan 361729thAvenue Regina,SK S4S2P8 Tel:(306)584-1736 BBS:(306)586-6608 President eachother.Membershipdues($15)arepro-rated, TristanMiller 584-1736 basedonaJanuarytoDecemberyear.Anaddi- VicePresident tional$5willbechargedformemberswishing ByronPurse 586-1601 theirnewsletterstobemailedtothem. Secretary/Treasurer KenDanylzczuk 545-0644 Anyone interested in computing is welcome to Editor attendanymeeting.Membersareencouragedto TristanMiller 584-1736 submitpublicdomainandsharewaresoftware AssistantEditors forinclusionintheCUGSDiskLibrary.These ByronPurse 586-1601 programsaremadeavailabletomembersat$3.00 R LyndonSoerensen 565-2167 each(discountedpriceswhenbuyingbulk).Since KeithKasha 522-5317 someprogramsonthedisksarefrommagazines, 64Librarian individualmembersareresponsiblefordeleting StanMustatia 789-8167 anyprogramthattheyarenotentitledtobylaw 128Librarian (youmustbetheownerofthemagazineinwhich O KeithKasha 522-5317 theoriginalprogramwasprinted).Tothebestof MemberatLarge ourknowledge,allsuchprogramsareidentifiedin HerbThompson 543-3460 theirlistings. T TheMonitorispublishedmonthlybytheCom- Otherbenefitsofclubmembershipincludeaccess modore User's Group of Saskatchewan toourdiskcopyingservice,tomakebackupsof I (CUGS).MeetingsareheldonthefirstWednes- copy-protectedsoftware,anymemberswhoowna dayofeverymonthinMillerHighSchool'scafete- modemandwishtocallourbulletinboardwill ria annex, unless otherwise noted. The next receiveincreasedaccesstothemessageandfile meetingwillbeheldonDecember1,1993from areas.Theboardoperatesat300to2400baud,24 -
Contemporary ASCII
Vuk Cosic 3D ASCII, An Autobiography #0 Works and experiments with moving ASCII , ASCII audio, ASCII camera and such, are all directed towards conversions of contents between one media platform and an other, every time carefully directed at their full uselessness from the viewpoint of everyday high tech and all it's consequences. The ambition to basically convert the whole world into ASCII contains few conceptual and possibly theoretical premises that are subject of this text based communication unit. The idea to develop a three dimensional ASCII environment is deriving from the evolution of my other ASCII works presented in various web sites as well as in numerous shows and festivals, but I would like to present the 3D ASCII project also in the light of several art disciplines that are tangentially linked to such an endevour. These typically art related considerations are accompanied also by a number of non-artistic disciplines or lines of thought. Classical text based art forms For all my life I have been attracted to unorthodox creation and usage of writing. Every attempt to explore the space beyond text in lines, or between two pages in the same leaf, or between the letter and the paper that hold's it was much more meaningfull then the most skillfully described night dress in french nineteenth century novel or then an existential crisis in the soul of a more recent literary hero. #1 I remember while reading any prose how the spaces between words used to create landscapes with meandering rivers and naked trees. Later when I met the writings of Italo Calvino where he spoke of reading of landscapes as if they were text I saw good symmetry between these two thoughts. -
An Interactive System for Structure-Based ASCII Art Creation
An interactive system for structure-based ASCII art creation Katsunori Miyakey Henry Johanz Tomoyuki Nishitay yThe University of Tokyo zNanyang Technological University Abstract Non-Photorealistic Rendering (NPR), whose aim is to create artistic style images, is one of the important research topics in computer graphics. One example of NPR is an art form called ASCII art which represents pictures using charac- ter strings. ASCII art is commonly used in media that cannot display images or mainly use text, such as e-mail and bulletin board system. ASCII art can be categorized into two styles, tone-based style and structure-based style. The structure- (a) Tone-based style (b) Structure-based style based style can represent content by using less number of ASCII characters compared to the tone-based style. However, Figure 1: Examples of two styles. in general, it takes beginners a long time to create structure- based ASCII art. As such, an automatic method that creates structure-based ASCII art is required to reduce the tasks of Our ASCII art creation framework consists of a prepro- ASCII art creation. cessing step and an ASCII art creation step. In the prepro- In this paper, we propose an interactive system which cre- cessing step, we prepare glyph images of ASCII printable ates structure-based ASCII art. We provide four matching characters by rasterizing an outline font. The glyph images metrics for converting an image into an ASCII art.Based on are of the same size. For ASCII art creation, the input images experimental results, we found that the suitable matching of our system are black-and-white images where the back- metrics to produce visually pleasant ASCII art images de- ground is white and the content is black. -
OSI Model -3.2
مفهوم و کاربرد شبکه های کامپیوتر تألیف و گرد آوری:میثاق نوازنی ویرایش اول مفهوم و کاربرد شبکه های کامپیوتر www.misaghnavazeni.com هوالعالم سرشناسه : نوازنی، میثاق عنوان و نام پدیدآور: مفهوم و کاربرد شبکههای کامپیوتر / تالیف و گردآوری میثاق نوازنی مشخصات ظاهری: 163 ص شابک :978-600-04-2507-4 وضعیت فهرست نویسی: فیپا موضوع: شبکههای کامپیوتری موضوع: شبکههای کامپیوتری – معماری رده بندی کنگره: 73191م9ن/TK5305/5 رده بندی دیویی:004/6 شماره کتابشناسی ملی: 1714280 2 مفهوم و کاربرد شبکه های کامپیوتر www.misaghnavazeni.com فهرست مطالب: مقدمه:....................................................................................................7 8....................................................................................... : Network history 33................................................................................ : Networking Basics-3.0 32......................................................................... : Network communication-3.3 16....................................................................................... :OSI model -3.2 55............................................................................................ :TCP/IP-3.1 65................................................................................... :Network cables-2.3 76..................................................................... :Network Interface Adapters-2.2 80.................................................................................... :Network Hubs-2.1 84..........................................................................