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The Battle for Normandy — PLAYBOOK 1 S C E N A R I O B O O K TABLE OF CONTENTS 1.0 Scenario Basics . 2 Designers Notes . 32 2 .0 Bloody Omaha . 2 Play Notes . .33 3 .0 Cobra . 4 Commonwealth Artillery Assignments . .33 4 .0 The Battle for Cherbourg . 7 Detailed Example of Play – Assault Landings . 34 5.0 Operation Epsom . 9 Commonwealth & French Unit Abbreviations . .38 6.0 Operations Cobra & Goodwood . 13 Sources . 39 7.0 The Battle for Normandy (Campaign Game) . 15 Victory Point Schedule . .40 Playbook ver 1.2 (3-16-10) GMT Games, LLC • P.O. Box© 1308, 2009 GMTHanford, Games, CA LLC 93232-1308 • www.GMTGames.com 2 The Battle for Normandy — PLAYBOOK 1.0 SCENARIO BASICS SP Self-propelled 1.1 Special Instructions Sqd Squadron German units with an asterisk* may break down into companies at StuG Sturmgeschütz, German Assault Gun setup and are placed in or adjacent to their setup hex. The parent TD Tank Destroyer unit is placed into the German eliminated unit pool. w/i within A unit may have “Reduced” next to it. This means that the unit begins the game reduced (or “flipped”). Some scenarios list entire divisions which are to be setup within a specific area, and the step losses that must be applied to them before play. For example, it may say “2inf, 2arm +2.” This would mean two step losses must be applied to infantry battalions, two to armored battalions and two to any unit in the division. 1.2 Playbook Abbreviations AA Anti-Aircraft Abt Abteilung, German battalion AOK ArmeeOberKommando, German army command Arty Artillery Arm Armor AT Anti-Tank Aufk Aufklärung, German reconnaissance 2.0 BLOODY OMAHA Bde Brigade Bicy Bicycle This scenario is a good primer to the game, covering most aspects in a quick playing scenario. It covers the invasion at Omaha Beach Bn Battalion by the 1st and 29th Infantry Divisions on June 6th, and the efforts Cav Cavalry to expand the beachhead. CC Combat Command Cld Colored Game Length: 6 June, AM—10 June, PM; 14 Turns CW Commonwealth Map: West half of Map B, East half of Map C. CSP Combat Supply Point Weather: Initial Weather is Overcast. Roll on each following DD Duplex Drive Tank Weather Phase normally . Div Division Reinforcements: Only the US player receives reinforcements in ERS Feldersatz this scenario. FA Field Artillery FJ Fallschirmjäger, German paratrooper Replacements: Each player receives half the replacements shown on Fld Field (Artillery) the Daily Replacement Charts, rounded down. REM Replacements are tracked and received normally. Fus Fusilier Gh40 German Geb.Haub 40 mountain howitzer Supply: All German units begin the game under the command of Hvy Heavy the 352nd ID. The Allied player does not use CSPs, all his attacks ID Infantry Division are considered in Combat Supply. Inf Infantry Air/Naval: Allied Air Points, German AA Points and Naval units It Captured Italian Equipment are not used in this scenario. KG Kampfgruppe Game Start: US units not assigned to a specific hex may be set up LW Luftwaffe freely on the Omaha Beach assault hexes and holding boxes, within Med Medium the restrictions of the Beach Assault rules (18.2). US V Corps forces Ost German, meaning east (usually captured Soviet, Polish or conduct beach landings per the normal sequence. Ukrainian soldiers) Victory Conditions: The US player must capture Trevieres and PaK German Anti-tank Isigny by the end of the 10 June PM turn. Any other result is a Para Paratrooper German victory. Pio Pioneer, German engineer Pz Panzer, German armor US At-Start Pz Gren Panzergrenadier, German mechanized infantry V Corps PzJg Panzerjäger 2 Ranger Bn . Pt. du Hoc . Phase 1 Recon Reconnaissance 5 Ranger Bn . Charlie. Phase 1 Regt Regiment 741 Tank Bn DD . .Phase 1/2 Red Reduced 743 Tank Bn DD . .Phase 1/2 RM Royal Marine 745 Tank Bn Schwere Heavy 81st Chem Mortar Bn © 2009 GMT Games, LLC The Battle for Normandy — PLAYBOOK 3 1st Infantry Division IV / 352 Art Abt (150mm) . C2043 HQ Company 1 / 16 Inf Bn . .Easy Green . Phase 1 716 Infantry Division 2 / 16 Inf Bn . Easy Red . Phase 1 439 Ost / 726 Inf Bn . .B2112 3 / 16 Inf Bn . Fox. Green . Phase 1 III / 726 Inf Bn . C1849*. 1 / 18 Inf Bn XXX Flak Korps 2 / 18 Inf Bn III.1 / III FlaK Sturm Regt 1 . .B1610 3 / 18 Inf Bn 1 / 26 Inf Bn Static Artillery Batteries 2 / 26 Inf Bn 8/AR 1716 (100mm) . B1611 3 / 26 Inf Bn 9/AR 1716 (155mm) . B1710 1 Combat Engineer Bn 2/HKAA 1260 (155mm) . B1305 7 / 1 Art Bn (105mm) 4/HKAA 1260 (152mm) . C1939 5 / 1 Art Bn (155mm) 1 Recon Troop US Reinforcements 29th Infantry Division 6 June, PM HQ Company All Remaining 1st & 29 ID units except those listed for June 7 1 / 115 Inf Bn below . .Omaha 2 / 115 Inf Bn 62 Armored FA Bn . Corps . Omaha. 3 / 115 Inf Bn 58 Armored FA Bn . Corps . Omaha. 1 / 116 Inf Bn . Dog Green . Phase 1 2 / 116 Inf Bn . .Dog Red . Phase 1 7 June 3 / 116 Inf Bn . Dog White . Phase 1 32 Art Bn (105mm) . 1 . Omaha. 1 / 175 Inf Bn 33 Art Bn (105mm) . 1 . Omaha. 2 / 175 Inf Bn 110 Art Bn (105mm) . 29. .Omaha 3 / 175 Inf Bn 224 Art Bn (105mm) . 29. .Omaha 121 Combat Engineer Bn 227 Art Bn (155mm) . 29. .Omaha 111 / 29 Art Bn (105mm) 980 FA Bn (155mm) . Corps . Omaha. 29 Recon Troop 747 Tank Bn . Corps . Omaha. 12 Art Bn (155mm) . 2 . Omaha. German At-Start 15 Art Bn (105mm) . 2 . Omaha. 7TH ARMY 37 Art Bn (105mm) . 2 . Omaha. LXXXIV Corps HQ . St. Lo (any hex) 38 Art Bn (105mm) . 2 . Omaha. 10x Strongpoint . Omaha Beach (hexes C1552-C1845) 2 Combat Engineer Bn . 2 . Omaha. Strongpoint . B1906 78 Armored FA Bn (105mm) . 2A. .Omaha Strongpoint . C2051 92 Armored FA Bn (105mm) . 2A. .Omaha 82 Armored Recon Bn . 2A. .Omaha See 18.9.2 for placement instructions for Strongpoints. The German 200 FA Bn (155mm) . Corps . Omaha. player must first randomly draw 12 Strongpoint markers from his available mix of 46. He may place those 12 as indicated above. 987 FA Bn (M12 - 155mm) . Corps . Omaha. 8 June 352 Infantry Division HQ Company - ERS 5 . .C3050 186 155mm FA Bn . Corps . Omaha. I / 914 Inf Bn . B1410 2 Recon Troop . 2 . Omaha. II / 914 Inf Bn . B2015 HQ Company . 2 . Omaha. I / 915 Inf Bn . C2841 1 / 9 Inf Bn . 2 . Omaha. II / 915 Inf Bn . C2737 2 / 9 Inf Bn . 2 . Omaha. I / 916 Inf Bn . C2035 3 / 9 Inf Bn . 2 . Omaha. II / 916 Inf Bn . C1652*. 1 / 38 Inf Bn . 2 . Omaha. 13 IG Group . .B2112 2 / 38 Inf Bn . 2 . Omaha. 14 AT Group . .B1901 3 / 38 Inf Bn . 2 . Omaha. I / 352 Art Abt (105mm) . B1811 II / 352 Art Abt (105mm) . .C2151 III / 352 Art Abt (150mm) . C2237 352 PzJg Abt . .B2406 352 Pio Bn . C2651 352 Fus Bn . C2836 © 2009 GMT Games, LLC 4 The Battle for Normandy — PLAYBOOK Map: Map B and D . Setup: The German player(s) sets up first, placing his units along the thick gray line or in any hexes south of it. The US player(s) then sets up his forces anywhere north of the Germans. After the US setup, the German player(s) receives 12 Infantry Replacement Points to use wherever he likes; these replacements must be used immediately and cannot be saved. Trucks: All US Division HQs are on their Truck side. For the Ger- man player roll 1d6; halved (round UP) and place that many Truck markers with divisions of their choice, on map C. Weather: Roll for weather normally. Reinforcements: The US 6th Armored is placed within one hex of Carentan on the first turn. Replacements: Each player receives half the replacements shown on 3.0 COBRA the Daily Replacement Charts, rounded down. REM Replacements While the invasion of Normandy had been successful, in some ways are tracked and received normally. more than had been hoped, the optimistic goals for the liberation of Supply: Normal supply rules apply. The Allies begin the game France had not been met. The Allied armies were bogged down in with 30 CSPs. front of Lessay, St. Lo and Caen and the Germans had been holding a relatively stable line for a month. Air/Naval: The Allies begin the game with 50 points. The German player receives 1D10 of AA each day per map (B & D). There are On July 19th, Operation Goodwood was underway. In the east Brit- no naval units. ish armoured divisions finally took Caen, but they were stopped at the Bourguébus Ridge just south of it. General Bradley had another Game Start: The US player(s) begins the game with a Carpet Operation in the works that had been delayed for a week. Like Bombing attack. Operation Goodwood, this one would begin with a massive aerial Victory Conditions: The US player must exit 9 battalions (armor bombardment in a specific area to open a gap in the German line. or infantry) off the southern map edge by the end of the Allied 31 US armored divisions would attempt to drive a spearhead through July, PM Turn. Failure to achieve this objective is considered a the German defenses and finally break the stalemate. It was called German win. Cobra . Game Length: 25 July, AM - 31 July, PM © 2009 GMT Games, LLC The Battle for Normandy — PLAYBOOK 5 German At-Start I / 2SS SP Art Abt (150mm) .