1 Index Optional Rules
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VikingsVikings INDEX 1.0 COMPONENTS 2.0 INTRODUCTION 3.0 THE MAP 4.0 PLAYING PIECES 5.0 CARDS 6.0 HOW TO WIN 7.0 HOW TO SET UP THE GAME 8.0 SAGA CARDS 9.0 LEIDANG: GOLD & RECRUITING 1.0 COMPONENTS Roll against a value: Roll a die and then 10.0 HOW TO PLAY THE GAME (GENERAL) This Mini Game is complete if it includes: 40 compare it to a unit combat strength. 11.0 VOYAGES game pieces (units), 18 Saga and Voyage Cards, If the die roll is less than or equal to 12.0 MOVEMENT one 11 x 17” map, and this rules booklet. the factor, the die roll succeeds. If it is 13.0 VOYAGE CARDS If any parts are missing or greater than the combat factor, it fails. 14.0 HOSTILE UNITS damaged, please write to: Example: A unit has a combat value of 15.0 COMBAT (BATTLE) Decision Games, Mini Game Support, three. To destroy an enemy unit, it would 16.0 POST BATTLE PO Box 21598, Bakersfield, CA 93390- require a die roll of one, two or three. 17.0 EDDA 1598. Please register this game purchase A roll of four or higher would miss. 18.0 QUESTS on-line at: www.decisiongames.com Saga: Each of these four cards has your 19.0 JARLS (LEADERS) mission information—what resources you 20.0 PILLAGE & SETTLEMENTS Players must provide one or more begin the Saga with and what you must 21.0 SPECIAL UNITS six-sided dice (six is good). accomplish to complete the Saga successfully. 22.0 APPEAL TO THE HIGH KING\ Select: Sort through the markers 23.0 OLD OR NEW RELIGION 2.0 INTRODUCTION and choose the one you want. 24.0 CAMPAIGN GAME Vikings is a solitaire wargame system in which Voyaging Force: A group of units the player takes command of a Viking Band, operationg or taking an action together. OPTIONAL RULES engaged on great expeditions (called Sagas). The 25.0 SUPPLIES Opposition Force (hostiles) is controlled by the 3.0 THE MAP 26.0 SCOUTING game system. A deck of Voyage cards provides The map depicts the following. various voyages and encounters along the way. Viking Homelands: Special spaces CREDITS 2.1 Scenario Rules Precedent where you start Sagas. System Design: Joseph Miranda Each game is played in scenarios called Spaces: Locations where you place Developer: Christopher Cummins Sagas. The system rules include a campaign units. Different types of spaces are Playtesters: Vince Hoffman, game, allowing you to link the individual described on the Terrain Effects Chart. Darin Leviloff, Paul Reigel-Green, Sagas into a larger campaign. Scenario Routes: The lines connecting spaces. Terry Rooker, Terry Turnovsky rules supersede or modify the system Players move their units via routes. Map Graphics: Joe Youst rules. Instructions on cards take precedent Leidang (Recruit): Place your Viking units Counter Graphics: Nadir Elfarra over the scenario and system rules. that are not in play to the right of the map. Rules Booklet: Callie Cummins, Note: Vikings is similar to DG’s Quests Completed: Place completed quest Chris Cummins, & Chris Dickson Commando system but there are markers above the map (near the compass rose). Cover & Card Design: Chris some significant differences. Edda: Your reputation level. Dickson & Lisé Patterson Gold: The amount of wealth you control. 2.2 Game Terms Hostiles Bin: A wide mouth opaque container, © 2018 Decision Games, Bakersfield, May: You can choose to take the action or not. such as a coffee mug or bowl, a convenient CA. Made & printed in the USA. Must: You have to take the action. place to put hostile units when not on the [Mini-T_VikingComplete_V8] Pick or pick at random: Pick at random map and from which they are picked. from the designated marker pool. 1 2018-T-MINI_Viking Complete_V8F.indd 1 5/8/18 2:51 PM 4.0 PLAYING PIECES Edda: Your reputation. total on the table. This will state several The square cardboard pieces are called units. Gold: Your total wealth (resources). spaces. Place one quest marker in each Saga rules provide more information about (face down). Then roll two dice again, their set-up. The following game definitions Definitions and cross-index the total on the table for apply to the various playing pieces. Combat: The basic combat power of the additional locations for quest markers. unit; in combat, a die result of this number (Reroll if a previous result occurs; only one Viking (player) Units or less eliminates one opposing unit. quest marker per location.) If the remaining These are the combat units controlled Movement: Land units have a movement markers are less than the number of spaces by the player. There are three general allowance of one space. Ships roll a die in the next result, randomly determine types of mobile units: Jarls (leaders), to determine their movement allowance which locations will receive quest markers. Land (warbands) and Naval (ships). (see 12.1). Ships are also marked with If markers still remain un-deployed, roll the an “N” for easy identification. dice a third time. Quest accomplishment Jarl: A leader of extraordinary abilities. is necessary for Saga success. It may also Land Unit Information 5.0 CARDS help the player attain the objective(s). There are two types of cards: Saga and 7) Create your starting force(s) by Voyage. These are explained under their purchasing Viking units for the Type Elite Status rules sections (8.0 and 13.0, respectively). Saga with the gold received. (“+” symbol) 8) Place all un-purchased Viking units 6.0 HOW TO WIN to the right side of the map. Combat The game is played in missions called Sagas. 9) The Saga is now ready to be played. Strength At the beginning of each Saga draw one Saga Card. The card will state the starting number 8.0 SAGA CARDS Leader Unit Information of Voyage cards and gold, and the quests and Each Saga card has the objectives that must be completed (settlements following information. Name Elite Status placed, towns or fortresses pillaged, and/or Voyages: The number (“+” symbol) Edda level achieved). If you have fulfilled the of voyage cards shuffled objectives and accomplished the quests by the to form the draw deck. Combat end of the Saga, you win. If you fail to fulfill the Gold: The starting Strength objectives or complete the quests, you lose. number of gold if just playing a Saga. Naval Unit Information 6.1 Settlements Objective: The total There must be at least the total number number of pillage or of pillage or settlement markers settlement markers Name “N” indicates a on the map by the Saga end. you need to have Combat & naval unit (ship) on the map and/or Edda level achieved. Transport Value 6.2 Edda Quests: The number of quests The Edda marker must be at or that must be accomplished. Elite Status above the objective level. Success: This is for the campaign (“+” symbol) game—it’s what you receive for the 6.3 Return ensuing Saga if successful. Huskarl: Warriors. Also, to win, you must have at least one Berserkirs: Fierce warriors & shamans. of your Jarls in either a Viking Homeland 8.1 Saga Descriptions Varangians: Professional warriors. space, or a space with a settlement EirikSaga: Explore new lands Long Ship: A group of Viking ships marker by the end of the Saga. and establish settlements. Ormr Ship: A really long, long ship. Floamanna: Seek new lands and pillage them. Settlement: Colonies, forts, trading posts. 7.0 HOW TO SET UP THE GAME Heimskringla: Build a new kingdom. Note that Pillage: Pillaged area. 1) Place all hostile units in the Hostiles Bin (or settlements already built count towards the three face down to the left of the game map). settlement objective. Also, a space that has more Hostile Units 2) Shuffle the Saga cards together and than one of the types counts towards fulfilling These are the combat units place them face down in a pile. each type. For example, a fortress space with a controlled by the game 3) Draw at random one Saga card and read it. trading center and a warrior kingdom meets that system; they will sometimes 4) Shuffle the voyage cards together and deal requirement so any two other settlements would fight friendly forces and vice versa. (face down) the number called for by the meet the three total settlements requirement. Leaders: Elite combat unit. voyages line on the Saga card forming Volsunga: The epic struggle against the Huns. Warriors: Combat unit. the draw deck. Place the other voyage Elite Fleet: This provides the elite symbol only cards aside forming the reserve deck. if in a sea or river space. Otherwise replace 5) You start with one Jarl (randomly selected). with another hostile unit. You can recruit other units during initial Berserkir: a unit with setup. Place them in a Viking Homeland enhanced tactical abilities. space, or (campaign game) any settlement. 6) Quest Marker Placement Markers For all Sagas: To place quest markers, consult Quest: These are special markers, the Random Placement Table. Roll two indicating goals for a Saga. dice, add the results, and cross-index the 2 2018-T-MINI_Viking Complete_V8F.indd 2 5/8/18 2:51 PM 9.0 LEIDANG: GOLD Stacking does not apply to a homeland space. An Note: certain cards and special actions & RECRUITING unlimited number of units may be stacked there. will recruit a Jarl at the end of a You account for your total gold on the battle. This negates condition (3)—in Gold Index, using the gold marker.