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Woods Citizens Unhappy With
IICYCUNG ClNIU HOffIC 01 eM NftfJI IOnllS on4 'ANI ,................. --- ......,.,.... ta ......~ _, CANs : ... c..".III~ - ....._ e- M a.-. " IoeIioIa. !Co-UNE 17'.1333 M J I "." 10 ...... I _. rosse Pointe ews Complete Ne.." Coverage of AU the Pointe. Vol. 35-No, 3. lie'" e.., GROSSE POINTE, MICHIGAN, THURSDAY, AUGUST 22, 1974 fl." Ptr Year 26 Pages-Two Sections-Section One HEADLINES Dedicated Coach Receives Honor Woods Citizens SEMTA Is ... • Concerned Unhappy with Over Decree Ordinance Provides for :ng n AMual Inspection, Pav... Pla Licensing, of Buses ft.1In4Iay, A.... 15 Opereted in City R Fb°rdR R ._PRESIDENTb Many Question Necessity end Overall Benefit of Bv D-er A, W.1.. Ic a ~Jl!IIi. NlAOD. was su • PEt H If J --a _ poeDaed today to appear ill Proposed' Improvement to Ive IS I The Woods Council at the Water.gate cover.yp trial of Sunningdale Plrk Via Specil' the refUlar meeting Mon- wasnext fUedmonth.in TbeU.S. subpoenaDistrict , Assessment Method day. 1August ed19, unanl.rdl Court on behalf of John D. By Roger A, Waha mous y pus an 0 • Ebrlichman, former domes. Over a dozen residents attended the regular nance to provide for the tic counsel to Mr. Nixon. meeting of The Woods Council Monday, August 19, annual ,inspection and H. The subpoena was addressed . d' I d ri bllc h cens1ng of all buaes op- to Mr. Nixon at the "Presl. to express their ISp easure, u ng a pu. c. .ear. erated within the city. dential compoWId, San Cleo ing, with the proposed special assessment dlstnci. -
Steinhart Runaway Hollywood Chapter3
Chapter 3 Lumière, Camera, Azione! the personnel and practices of hollywood’s mode of international production as hollywood filmmakers gained more experience abroad over the years, they devised various production strategies that could be shared with one another. A case in point: in May 1961, Vincente Minnelli was preparing the production of Two Weeks in Another Town (1962), part of which he planned to shoot in Rome. Hollywood flmmaker Jean Negulesco communicated with Minnelli, ofering some advice on work- ing in Italy, where Negulesco had directed portions of Tree Coins in the Fountain (1954) and Boy on a Dolphin (1957) and at the time was producing his next flm, Jessica (1962): I would say that the most difcult and the most important condition of mak- ing a picture in Italy is to adapt yourself to their spirit, to their way of life, to their way of working. A small example: Tis happened to me on location. As I arrive on the set and everything is ready to be done at 9 o’clock—the people are having cofee. Now, your assistant also is having cofee—and if you are foolish enough to start to shout and saying you want to work, right away you’ll have an unhappy crew and not the cooperation needed for the picture. But if you have cofee with them, they will work for you with no time limit or no extra expense.1 Negulesco’s letter underscores a key lesson that Hollywood moviemakers learned overseas when confronted with diferent working hours, production practices, and cultural customs. -
Expanding Opportunities in Theaters and the Performing Arts Expanding Opportunities in Theaters and the Performing Arts
Expanding Opportunities in Theaters and the Performing Arts Expanding Opportunities in Theaters and the Performing Arts Toolkit Goal: 1) Help theaters, performing arts organizations, and other entertainment professionals become more inclusive of people with disabilities, and 2) Provide resources to people with disabilities interested in acting and other theatrical and live entertainment professions. Contents: PART 1: Guest Services and Preparing for Guests With Disabilities Page Topic 3 A Beginner’s Guide to Accessibility 6 General Tips and Principles for Communicating with Persons with Disabilities 8 People First vs Identity-First Language 9 Service Animals 10 Guest Services Tips 17 Part 1: Resources PART 2: Beyond Patrons- Committing to Inclusion in Hiring, Casting, and Selecting Work Page Topic 20 Ensuring the Accessibility of Your Physical Space for Cast and Crew 24 Selecting Inclusive Works 25 Casting and Hiring People with Disabilities 30 Casting Non-Disabled Actors as Characters with Disabilities 30 Part 2: Resources 1 PART 3: So You Want to Work in Theater Page Topic 31 Building a Resume and Training 33 Finding Jobs 35 Getting Jobs 37 Requesting Reasonable Accommodations 39 Rehearsals and Performances 40 Part 3: Resources About Us: Arts4All Florida provides, supports and champions arts education and cultural experiences for and by people with disabilities. A private not-for-profit organization, Arts4All Florida conducts art education programs in schools, Department of Juvenile Justice facilities, and community centers; promotes the accomplishments of artists with disabilities through our artist registry, exhibitions, and performances; and increases access to the arts through professional development workshops. Arts4All Florida is headquartered in the College of Education at the University of South Florida. -
Looking Back at the Creative Process
IATSE LOCAL 839 MAGAZINE SPRING 2020 ISSUE NO. 9 THE ANIMATION GUILD QUARTERLY SCOOBY-DOO / TESTING PRACTICES LOOKING BACK AT THE CREATIVE PROCESS SPRING 2020 “HAS ALL THE MAKINGS OF A CLASSIC.” TIME OUT NEW YORK “A GAMECHANGER”. INDIEWIRE NETFLIXGUILDS.COM KEYFRAME QUARTERLY MAGAZINE OF THE ANIMATION GUILD, COVER 2 REVISION 1 NETFLIX: KLAUS PUB DATE: 01/30/20 TRIM: 8.5” X 10.875” BLEED: 8.75” X 11.125” ISSUE 09 CONTENTS 12 FRAME X FRAME 42 TRIBUTE 46 FRAME X FRAME Kickstarting a Honoring those personal project who have passed 6 FROM THE 14 AFTER HOURS 44 CALENDAR FEATURES PRESIDENT Introducing The Blanketeers 46 FINAL NOTE 20 EXPANDING THE Remembering 9 EDITOR’S FIBER UNIVERSE Disney, the man NOTE 16 THE LOCAL In Trolls World Tour, Poppy MPI primer, and her crew leave their felted Staff spotlight 11 ART & CRAFT homes to meet troll tribes Tiffany Ford’s from different regions of the color blocks kingdom in an effort to thwart Queen Barb and King Thrash from destroying all the other 28 styles of music. Hitting the road gave the filmmakers an opportunity to invent worlds from the perspective of new fabrics and fibers. 28 HIRING HUMANELY Supervisors and directors in the LA animation industry discuss hiring practices, testing, and the realities of trying to staff a show ethically. 34 ZOINKS! SCOOBY-DOO TURNS 50 20 The original series has been followed by more than a dozen rebooted series and movies, and through it all, artists and animators made sure that “those meddling kids” and a cowardly canine continued to unmask villains. -
A Look at Race-Based Casting and How It Legalizes Racism, Despite Title VII Laws Latonja Sinckler
Journal of Gender, Social Policy & the Law Volume 22 | Issue 4 Article 3 2014 And the Oscar Goes to; Well, It Can't Be You, Can It: A Look at Race-Based Casting and How It Legalizes Racism, Despite Title VII Laws Latonja Sinckler Follow this and additional works at: http://digitalcommons.wcl.american.edu/jgspl Part of the Law Commons Recommended Citation Sinckler, Latonja. "And the Oscar Goes to; Well, It Can't Be You, Can It: A Look at Race-Based Casting and How It Legalizes Racism, Despite Title VII Laws." American University Journal of Gender Social Policy and Law 22, no. 4 (2014): 857-891. This Article is brought to you for free and open access by the Washington College of Law Journals & Law Reviews at Digital Commons @ American University Washington College of Law. It has been accepted for inclusion in Journal of Gender, Social Policy & the Law by an authorized administrator of Digital Commons @ American University Washington College of Law. For more information, please contact [email protected]. Sinckler: And the Oscar Goes to; Well, It Can't Be You, Can It: A Look at R AND THE OSCAR GOES TO . WELL, IT CAN’T BE YOU, CAN IT?: A LOOK AT RACE-BASED CASTING AND HOW IT LEGALIZES RACISM, DESPITE TITLE VII LAWS LATONJA SINCKLER I. Introduction ............................................................................................ 858 II. Background ........................................................................................... 862 A. Justifications for Race-Based Casting........................................ 862 1. Authenticity ......................................................................... 862 2. Marketability ....................................................................... 869 B. Stereotyping and Supporting Roles for Minorities .................... 876 III. Analysis ............................................................................................... 878 A. Title VII and the BFOQ Exception ............................................ 878 B. -
Television and Audio Commercials Rate Book
2016Television and Audio Commercials Rate Book The Extreme Reach Reference Guide to the 2016 SAG-AFTRA TV and Audio Recorded Commercials Contracts and the 2014 AFM Commercial Announcements Agreement. Welcome to the Extreme Reach Guide to the SAG-AFTRA 2016 TV and Audio Recorded Commercials Contracts and the 2014 AFM Commercials Announcements Agreement—an extremely long title! Whether you need a quick refresher about costs for Extras, are looking for national cable or wild spot rates, or just wonder what a solo singer makes for 135 Class A uses, we hope this reference guide will prove useful again and again. You’re now armed with the information you need to calculate your own estimates for session and use fees. But, I encourage you to leverage our online resources and the expertise of our Talent and Business Affairs managers to make it even easier. By now I’m sure you know that Extreme Reach gets ads easily to both TV and Video destinations while enabling Talent & Rights management wherever those ads play. We’d love to show you how our enterprise platform helps all teams work together with speed and accuracy to ensure flawless execution. One seamless workflow is altogether better for everyone involved. Thank you for choosing Extreme Reach as your partner. We truly value the opportunity to support you and play a part in your success. If you have any questions, comments or suggestions for how we could make you even more successful, please let us know. Best Regards, Timothy R. Hale Chief Talent Officer Extreme Reach Table of Contents SAG-AFTRA -
The Animation Industry: Technological Changes, Production Challenges, and Global Shifts
THE ANIMATION INDUSTRY: TECHNOLOGICAL CHANGES, PRODUCTION CHALLENGES, AND GLOBAL SHIFTS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Hyejin Yoon, M.A. ***** The Ohio State University 2008 Dissertation Committee: Approved by Professor Edward J. Malecki, Adviser Professor Nancy Ettlinger Adviser Graduate Program in Geography Professor Darla K. Munroe ABSTRACT Animated films have grown in popularity as expanding markets (such as TV and video) and new technologies (notably computer graphics imagery) have broadened both the production and consumption of cartoons. As a consequence, more animated films are produced and watched in more places, as new “worlds of production” have emerged. The animation production system, specialized and distinct from film production, relies on different technologies and labor skills. Therefore, its globalization has taken place differently from live-action film production, although both are structured to a large degree by the global production networks (GPNs) of the media conglomerates. This research examines the structure and evolution of the animation industry at the global scale. In order to investigate these, 4,242 animation studios from the Animation Industry Database are used. The spatial patterns of animation production can be summarized as, 1) dispersion of the animation industry, 2) concentration in world cities, such as Los Angeles and New York, 3) emergence of specialized animation cities, such as Annecy and Angoulême in France, and 4) significant concentrations of animation studios in some Asian countries, such as India, South Korea and the Philippines. In order to understand global production networks (GPNs), networks of studios in 20 cities are analyzed. -
Nostalgia in Anime: Redefining Japanese Cultural Identity in Global Media Texts
NOSTALGIA IN ANIME: REDEFINING JAPANESE CULTURAL IDENTITY IN GLOBAL MEDIA TEXTS A Thesis submitted to the Faculty of the Graduate School of Arts and Sciences of Georgetown University in partial fulfillment of the requirements for the degree of Masters of Arts in Communication, Culture and Technology By Susan S. Noh, B.A. Washington, DC April 24, 2017 Copyright 2017 by Susan S. Noh All Rights Reserved ii NOSTALGIA IN ANIME: REDEFINING JAPANESE CULTURAL IDENTITY IN GLOBAL MEDIA TEXT Susan S. Noh, B.A. Thesis Advisor: Michael S. Macovski, Ph.D. ABSTRACT Anime has become a ubiquitous facet of the transnational global media flow, and continues to serve as a unique and acknowledged example of a non-Western media form that has successfully penetrated the global market. Because of its remarkable popularity abroad and a trend towards invasive localization techniques, there have been observations made by Japanese culture scholars, such as Koichi Iwabuchi, who claim that anime is a stateless medium that is unsuitable for representing any true or authentic depiction of Japanese culture and identity. In this paper, I will be exploring this notion of statelessness within the anime medium and reveal how unique sociocultural tensions are reflected centrally within anime narratives or at the contextual peripheries, in which the narrative acts as an indirect response to larger societal concerns. In particular, I apply the notions of reflective and restorative nostalgia, as outlined by Svetlana Boym to reveal how modern Japanese identity is recreated and redefined through anime. In this sense, while anime may appeal to a larger global public, it is far from being a culturally stateless medium. -
Movie Magic Screenwriter 6 Help for Mac OS X Version
Movie Magic Screenwriter 6 Help for Mac OS X Version by Write Brothers, Inc. 2 Movie Magic Screenwriter Table of Contents Foreword 0 Part I Movie Magic® Screenwriter 6 Help 13 1 Welcome to ...................................................................................................................................Movie Magic Screenwriter 6 14 2 Copyright &................................................................................................................................... Trademark Notice 15 3 Running Movie................................................................................................................................... Magic Screenwriter 6 16 4 New Features................................................................................................................................... in Screenwriter 6.0 17 New Screenwriter.......................................................................................................................................................... 6.0 Icons (Mac OSX) 18 Screenwriter 6.0.......................................................................................................................................................... Menu Changes 19 New File Format—.MMSW.......................................................................................................................................................... 23 Opening Existing........................................................................................................................................................ -
An Eye-Tracking Study on How Viewers Make Dubbing Work Pablo Romero-Fresco, University of Vigo and University of Roehampton
The Journal of Specialised Translation Issue 33 – January 2020 The dubbing effect: an eye-tracking study on how viewers make dubbing work Pablo Romero-Fresco, University of Vigo and University of Roehampton ABSTRACT Although dubbing is regularly criticised for its artifice and its manipulation of film sound, it has proved to be the preferred modality of audiovisual translation for millions of viewers. Research in this area has explored at length the way in which the professionals involved in dubbing make it work. What has been overlooked so far is the cognitive process undergone by the viewers to make it work. In order to explore this issue, this paper starts with a discussion of several aspects that may be relevant to the perception and overall reception of dubbing, including cultural arguments on habituation, psychological and cognitive notions of suspension of disbelief and perceptual phenomena such as the McGurk effect. It then goes on to compare, with the help of eye-tracking technology, the eye movements of a group of native Spanish participants watching a clip dubbed into Spanish featuring close- ups with (a) the eye movements of a group of native English participants watching the same clip in English and (b) the eye movements of the Spanish participants watching an original (and comparable) clip in Spanish. This analysis is complemented by data on the participants’ comprehension, sense of presence and self-perception of their eye movements when watching these clips. The findings obtained point to the potential existence of a dubbing effect, an unconscious eye movement strategy performed by dubbing viewers to avoid looking at mouths in dubbing, which prevails over the natural way in which they watch original films and real-life scenes, and which allows them to suspend disbelief and be transported into the fictional world. -
The Life and Death of 9413: a Hollywood Extra
The Life and Death of 9413: A Hollywood Extra By Brian Taves Robert Florey, who came to the United States in 1921 as a reporter for French film journals, quickly had the idea for a short picture based on the impressions of an "everyman" actor with futile dreams of becoming a star. A few years later, attending a performance of George Gershwin's "Rhapsody in Blue," Florey was inspired, as he recalled, to write a "continuity in musical rhythm of the adventures of my extra in Hollywood, the movements and attitudes of which appeared to synchronize themselves with Gershwin's notes." The script was worked out in precise detail, shot by shot, determining the precise footage needed, a necessity be- A frame enlargement from the film depicts an auditioning actor cause the $97 budget was coming entirely out of who has donned a sinister mask. Courtesy Library of Congress. Florey's pocket. three basic types of compositions: miniatures, close- Only three professional performers appeared, with ups with live actors, and newsreel-type scenes of the title role enacted by Jules Raucourt, formerly a Hollywood and the studios. The faces of the three leading man who by then was unemployed and near- performers are often kept partially in shadow, block- ly forgotten. The vapid star was portrayed by Voya ing off part of their features and depriving them of George, and the starlet was played by Adriane wholeness. A casting director is mocked with an ex- Marsh, an authentic extra. In the film, would-be star treme close-up revealing only his mouth stuffed with John Jones presents himself to the studio head, only a cigar, one hand holding a phone and the other to have a number inscribed on his forehead, 9413. -
Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization Mark O
Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization Mark O. Riedl Jonathan P. Rowe David K. Elson Institute for Creative Technologies Department of Computer Science Computer Science Department University of Southern California North Carolina State University Columbia University Marina Del Rey, California, USA Raleigh, North Carolina, USA New York City, New York, USA [email protected] [email protected] [email protected] ABSTRACT tools make it technically feasible to produce creative content, they The Internet and the availability of authoring tools have enabled a do not guarantee that the creator will produce work that is valued greater community of media content creators, including non- by a community as possessing quality or meaning. Therefore, the experts. However, while media authoring tools often make it development of tools that support authors in creating purposeful technically feasible to generate, edit and share digital media content plays an important role in enabling and improving media artifacts, they do not guarantee that the works will be valuable or content production. Tools that support the authoring of content, in meaningful to the community at large. Therefore intelligent tools contrast to those that focus on providing the technical ability to that support the authoring and creative processes are especially create a media artifact, are especially valuable when the authoring valuable. In this paper, we describe two intelligent support tools process is prohibitively costly, difficult, or time-consuming. for the authoring and production of machinima. Machinima is a One example of technologically-supported, user-generated content technique for producing computer-animated movies through the is machinima.