ELA Grade 9 Unit of Study
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Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
Mythology Teachers' Guide
Teachers’ Guide Mythology: The Gods, Heroes, and Monsters of Ancient Greece by Lady Hestia Evans • edited by Dugald A. Steer • illustrated by Nick Harris, Nicki Palin, and David Wyatt • decorative friezes by Helen Ward Age 8 and up • Grade 3 and up ISBN: 978-0-7636-3403-2 $19.99 ($25.00 CAN) ABOUT THE BOOK Mythology purports to be an early nineteenth-century primer on Greek myths written by Lady Hestia Evans. This particular edition is inscribed to Lady Hestia’s friend John Oro, who was embarking on a tour of the sites of ancient Greece. Along his journey, Oro has added his own notes, comments, and drawings in the margins — including mention of his growing obsession with the story of King Midas and a visit to Olympus to make a daring request of Zeus himself. This guide to Mythology is designed to support a creative curriculum and provide opportunities to make links across subjects. The suggested activities help students make connections with and build on their existing knowledge, which may draw from film, computer games, and other popular media as well as books and more traditional sources. We hope that the menu of possibilities presented here will serve as a creative springboard and inspiration for you in your classroom. For your ease of use, the guide is structured to follow the book in a chapter-by-chapter order. However, many of the activities allow teachers to draw on material from several chapters. For instance, the storytelling performance activity outlined in the section “An Introduction to Mythology” could also be used with stories from other chapters. -
Age of Mythology: the Titans C H a P T
4303_ch01_final.qxd 9/15/03 7:35 AM Page 1 Age of Mythology: C The Titans H ge of Mythology is one of the best real-time strategy games ever produced. Ensemble Studios’s classic offered three A unique and balanced mythologies, a proven counterbalancing A combat system, and dozens of units rooted in deep and intriguing mythology. Age of Mythology: The Titans Expansion enhances the original game with an exciting set of changes and new features. This P chapter covers the most important gameplay alterations in Titans. We’ll discuss changes to mythological units, each mythology’s updates and unique T technology, and of course, the new Titan super unit. E R COPYRIGHTED MATERIAL 1 4303_ch01_final.qxd 9/15/03 7:35 AM Page 2 Important Changes from Age of Mythology Age of Mythology:The Titans Expansion offers many important balance tweaks and additional improvements over the original game.This section lists all of the general tweaks to all mythologies, then covers the Greek, Egyptian, and Norse mythology changes and new improvements, and how they affect strategies. * Mythological units are more important and valuable in gameplay. Many of the Greek, Egyptian, and Norse mythological unit statistics have been tweaked to make mytholog- ical units much more powerful in gameplay. Here are a few examples: the Greek Cyclops now has 650 hit points instead of 500; the cost of the Greek Medusa has been reduced to 250 gold, 32 favor instead of 250 gold, 40 favor; attack damage of the Egyptian Phoenix increased to 30 hack instead of 20 hack; cost of the Norse Mountain Giant reduced to 300 food, 27 favor instead of 300 food, 30 favor. -
Olympians Teachers' Guide
Olympians Teachers’ Guide Introduction Many of our modern political, economic, and philo- sophical systems are rooted in Ancient Greek culture. The Ancient Greeks had one of the earliest known democracies, a rich literary tradition, and unique art and architecture, which we see copied all over the world and still used symbolically. Greek philosophy, medicine, science, and technology were all ahead of their time, and a familiarity with them is essential for understanding the world today—if for no other reason ABOUT THE OLYMPIANS BOOKS than because so much of our own culture, and even language, is based on Ancient Greek words and ideas. The myths and gods of Ancient Greece shine a bright HC ISBN 978-1-59643-625-1 . PB ISBN: 978-1-59643-431-8 $9.99 PB/$16.99 HC . 7.5 x 10 . Full Color Graphic Novel light onto the culture of one of the world’s oldest ZEUS: KING OF THE GODS known civilizations. Because of the influence Ancient The strong, larger-than-life heroes of Zeus: King of Greek culture has on our world today, studying the the Gods can summon lightning, control the sea, turn myths can help explain current beliefs about science, invisible, and transform themselves into any animal democracy, and religion. Myths are, by definition, ficti- they choose. This first book of the series introduces tious. But the origin stories of the Ancient Greeks were Zeus, the ruler of the Olympian pantheon, and tells real to them—as real as our understanding of how the his story from his boyhood to his adventure-filled Earth began. -
Comic Books Vs. Greek Mythology: the Ultimate Crossover for the Classical Scholar Andrew S
University of Texas at Tyler Scholar Works at UT Tyler English Department Theses Literature and Languages Spring 4-30-2012 Comic Books vs. Greek Mythology: the Ultimate Crossover for the Classical Scholar Andrew S. Latham Follow this and additional works at: https://scholarworks.uttyler.edu/english_grad Part of the English Language and Literature Commons Recommended Citation Latham, Andrew S., "Comic Books vs. Greek Mythology: the Ultimate Crossover for the Classical Scholar" (2012). English Department Theses. Paper 1. http://hdl.handle.net/10950/73 This Thesis is brought to you for free and open access by the Literature and Languages at Scholar Works at UT Tyler. It has been accepted for inclusion in English Department Theses by an authorized administrator of Scholar Works at UT Tyler. For more information, please contact [email protected]. COMIC BOOKS VS. GREEK MYTHOLOGY: THE ULTIMATE CROSSOVER FOR THE CLASSICAL SCHOLAR by ANDREW S. LATHAM A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in English Department of Literature and Languages Paul Streufert, Ph.D., Committee Chair College of Arts and Sciences The University of Texas at Tyler May 2012 Acknowledgements There are entirely too many people I have to thank for the successful completion of this thesis, and I cannot stress enough how thankful I am that these people are in my life. In no particular order, I would like to dedicate this thesis to the following people… This thesis is dedicated to my mother and father, Mark and Seba, who always believe in me, despite all evidence to the contrary. -
Arachne and Athena: Towards a Different Poetics of Women’S Writing
8 gender and literature Monika Świerkosz Arachne and Athena: Towards a Different Poetics of Women’s Writing DOI: 10.18318/td.2017.en.2.2 Monika Świerkosz – Associate t is not easy today to say anything about the poetics Professor at the Faculty of Polish of women’s creativity without referring to the well- I Studies, Jagiellonian known metaphor of text as a fabric and the figure of the University. Her weaver, practically an emblematic image of the female interests include artist. As Kazimiera Szczuka argues in the article Spin- contemporary critical ners, Weavers, Spiders: Remarks on Works by Women, all sto- theory inspired by feminism and ries of Greek spinners – Penelope, Philomela, Ariadne, post-humanism and or Arachne – are really about the profound analogy be- history of women’s tween the act of spinning and women’s narration, lan- writing. She is the guage and history.1 Of course, Szczuka is here following author of the books the path of many Western second-wave feminists, who W przestrzeniach tradycji [In the Spaces turned weaving into something more than just another of Tradition: The Prose writing metaphor – transforming it into a kind of found- Works of Izabela ing myth of women’s art, different from male creation in Filipiak and Olga terms of both the inspiration and the language of expres- Tokarczuk in Debates sion.2 The weaving metaphor has seduced researchers of on Literature, Canon and Feminism] (2014) women’s literature even more strongly when it revealed and Arachne i Atena. Literatura, polityka i kobiecy klasycyzm 1 Kazimiera Szczuka, “Prządki, tkaczki i pająki. -
Thesis Are Retained by the Author And/Or Other Copyright Owners
Canterbury Christ Church University’s repository of research outputs http://create.canterbury.ac.uk Copyright © and Moral Rights for this thesis are retained by the author and/or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder/s. The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders. When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given e.g. Walsh, M. (2018) Comic books & myths: the evolution of the mythological narratives in comic books for a contemporary myth. M.A. thesis, Canterbury Christ Church University. Contact: [email protected] Comic Books & Myths: The Evolution of the Mythological Narratives in Comic Books for a Contemporary Myth by Michael Joseph Walsh Canterbury Christ Church University Thesis submitted for the Degree of MA by Research 2018 CONTENTS Abstract .................................................................................................................................................. iii Acknowledgements ................................................................................................................................ iv The Image of Myth: .............................................................................................................................. -
Medusa-Play-2Duovm7.Pdf
The Eyes of Stone Written 9/27/2011 Co-authors: Andrew Aday Chunyang Ding Rachael Kim Hari Mahesh Karthik Meiyappan Characters: Medusa------Chunyang Friend--------Karthik Chorus-------Hari Messenger--Rachael Poseidon-----Karthik A Priest-------Rachael Athena-------Andrew Table of Contents-------------------------------------Author-------------------------------------------Page Numbers Prologue------------------------------------------------Rachael Kim---------------------------------------- 1-2 Parados ------------------------------------------------Rachael Kim---------------------------------------- 2-3 1st Scene------------------------------------------------Hari Mahesh -------------------------------------- 3-6 1st Ode--------------------------------------------------Collaboration ------------------------------------- 6 2nd Scene-----------------------------------------------Andrew Aday ------------------------------------- 6-10 2nd Ode-------------------------------------------------Collaboration ------------------------------------- 10-11 Paene---------------------------------------------------Karthik Meiyappan ------------------------------ 11-12 3rd Scene-----------------------------------------------Chunyang Ding ----------------------------------- 12-16 Exodus-------------------------------------------------Karthik Meiyappan ------------------------------ 16 Time and scene: Athens temple of Athena. It is morning out upon Athens, her sacred city and flooding and earthquakes have shaken the land and its people. of where her temple -
Age of Mythology Para Mac Descargar Gratis
Age of mythology para mac descargar gratis Continue Similar suggested software Read more reviewsTanta commentPlay moreGamingLeer moreGamingLue moreLue moreLete moreLue addLue plus 12x interest-free12x interest-free12x interest-free12x no interest12x free shipping is weight, price and distance shipping. Stay up to date with the latest software releases, news, software discounts, promotions, and more. Order 27.4.2020 - 100% Safe - Try free download (4.6 MB) Safe and secure latest version:Age of Empires III LAST Requirements:Mac OS X 10.11 or later Ranking User: Author/Product:Microsoft Corporation/Age of Empires III for Mac Previous versions: Select Age of Empires III Filename:AOEIII.dmg Details:Age of Empires III for Mac 2020 full version offline installer for Mac Age of Empires 3 for Mac (also known as Age of Empires III) is a popular real-time strategy developed by Ensemble Studios and released by Microsoft Game Studios on Mac for Home in 2005. After two games and their expansions, they focused on their visual style. In the exhibition, hundreds and thousands of 2D Sprite-based units, the third game in this franchise was completely transferred to 3D images, which the studio first introduced in its popular 2002 Age of Mythology release. Immediately after launch, Age of Empires 3 macOS managed to become one of the best-selling Mac games of its time, reaching more than 2 million players in its first three market years. In the age of American exploration, the central offering of this game focuses on eight civilizations (British, Spanish, French, Portuguese, Russian, Dutch, German and Ottoman), moving through five distinct ages and all opening up access to more capable support buildings and military units. -
Greco-Roman Mythology Overview
Cyclopaedia 26 – Greco-Roman Mythology By T.R. Knight (InnRoads Ministries * Article Series) Overview Creatures and Monsters of Mythology Most likely, you studied Classical Mythology, also called Greco-Roman Mythology, in Greco-Roman Mythology depicts more than school. You read about the various Greek and just gods and demi-gods. There is an entire Roman gods that inspired storytellers and ecosystem of unique creatures and poets to write some of the great epics and monsters. Many of them exist in similar tragedies. These myths began as oral forms, sometimes with different names, in traditions, then were late compiled into other mythologies and folklore. Greek and Latin writings. • Argus These myths related the Greek and Roman • Centaur religions, concerned with the actions of gods, • Cerberus supernatural creatures, and the heroes • Cetus influenced by the gods. The most famous of • Chimera these were written by Homer, the Iliad and • Colchian Dragon the Odyssey. • Cyclops • Echidna The Romans adapted the myths of the • Griffin Greeks, importing many into their own • Harpy legends and stories, creating counterparts. • Hecatoncheires Thus, you find Ares mirrored in Mars as the • Lamia war god, and many gods and demigods with • Lernaean Hydra matching legends but different names. • Medusa • Minotaur Cinema latched onto these myths as • Myrmekes Indikoi storylines because of their fantastic tales, • Pegasus epic settings, and over-the-top heroes. The • Satyr films were so popular, a cheaper subgenre • Scylla emerged called peplum, or more commonly • called sword-and-sandal, which were a mix of Sphinx lower budget Biblical or Mythology based • Triton films. • Typhon Classical Mythology still fascinates us today, Following are sources of information spawning new book series, movies of epic pertaining to Greco-Roman Mythology to heroes, and games that let us step into the assist prospective game masters, game role of mythical heroes and gods. -
Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections
Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor of Philosophy By Ross Clare September 2018 Abstract Videogames are a hugely popular entertainment medium that plays host to hundreds of different ancient world representations. They provide very distinctive versions of recreated historical and mythological spaces, places, and peoples. The processes that go into their development, and the interactive procedures that accompany these games, must therefore be equally unique. This provides an impetus to both study the new ways in which ancient worlds are being reconfigured for gameplayers who actively work upon and alter them, and to revisit our conception of popular antiquity, a continuum within popular culture wherein ancient worlds are repeatedly received and changed in a variety of media contexts. This project begins by locating antiquity within a transmedial framework, permitting us to witness the free movement of representational strategies, themes, subtexts and ideas across media and into ancient world videogames. An original approach to the gameplay process, informed by cognitive and memory theory, characterises interaction with virtual antiquity as a procedure in which the receiver draws on preconceived notions and ideas of the ancient past to facilitate play. This notion of “ancient gameplay” as a reception process fed by general knowledges, previous pop-cultural engagements, and dim resonances of antiquity garnered from broad, informal past encounters allows for a wide, all-encompassing study of “ancient games”, the variety of sources they (and the player) draw upon, and the many experiences these games offer. -
Age of Mythology : the Titans Expansion: Sybex Official Strategies
SYBEX Sample Chapter Age of Mythology®: The Titans Expansion: Sybex Official Strategies & Secrets™ Doug Radcliffe and Michael Rymaszewski Chapter 2: The Game Economy Copyright © 2003 SYBEX Inc., 1151 Marina Village Parkway, Alameda, CA 94501. World rights reserved. No part of this publication may be stored in a retrieval system, transmitted, or reproduced in any way, including but not limited to photocopy, photograph, magnetic or other record, without the prior agreement and written permission of the publisher. ISBN: 0-7821-4303-2 SYBEX and the SYBEX logo are either registered trademarks or trademarks of SYBEX Inc. in the USA and other countries. TRADEMARKS: Sybex has attempted throughout this book to distinguish proprietary trademarks from descriptive terms by following the capitalization style used by the manufacturer. Copyrights and trademarks of all products and services listed or described herein are property of their respective owners and companies. All rules and laws pertaining to said copyrights and trademarks are inferred. This document may contain images, text, trademarks, logos, and/or other material owned by third parties. All rights reserved. Such material may not be copied, distributed, transmitted, or stored without the express, prior, written consent of the owner. The author and publisher have made their best efforts to prepare this book, and the content is based upon final release software whenever possible. Portions of the manuscript may be based upon pre-release versions supplied by software manufacturers. The author and the publisher make no representation or warranties of any kind with regard to the completeness or accuracy of the contents herein and accept no liability of any kind including but not limited to performance, merchantability, fitness for any particular purpose, or any losses or damages of any kind caused or alleged to be caused directly or indirectly from this book.