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Street Fighter HENDERSHOT 3, 2, 1... ¡EL COMBATE CONTINÚA! DURANTE 30 AÑOS, la saga Street Fighter ha ido creciendo sin STREET FIGHTER te sumerge en el diseño, la jugabilidad y la parar, gracias a su sensacional combinación de creatividad, estilo narrativa de Street Fighter y explora el impacto de la saga en la y técnica. Las innovadoras aportaciones del primer Street Fighter cultura popular y en el mundo de los juegos. STREET FIGHTER definieron el género de los juegos de lucha, con sus combos úni- incluye imágenes icónicas, información entre bastidores y con- cos y personajes tan entrañables como Ryu, Chun-Li o Akuma. sejos estratégicos exclusivos de campeones mundiales. Son Street Fighter no solo se convirtió en un fenómeno global masivo más de 300 páginas de entrevistas, arte e historia del universo en los años noventa, sino que dio lugar a una de las franquicias Street Fighter... ¡Un título imprescindible para cualquier amante más perdurables e influyentes de la historia de los videojuegos. de los juegos de lucha! El arte y la innovación detrás de la saga que lo cambió todo STEVE HENDERSHOT 10209304 Prólogo de Tim Lapetino, autor de Art of Atari 9 7 8 8 4 4 5 0 0 5 1 7 0 dynamite.com El arte y la innovación detrás de la saga que lo cambió todo STEVE HENDERSHOT Prólogo de Tim Lapetino, autor de Art of Atari UNDISPUTED STREET FIGHTER™ Author: Steve Hendershot Editor/Co-Art Director: Tim Lapetino Designer/Co-Art Director: Jason Adam Production Designer: Norine Lukaczyk Editorial Consultants: Adam Harvey, Dan Maresca, Artavan Mkhikian, Chris “Bahn” Scantleberry Project Manager: Rich Young Production Supervisor: Jason Ullmeyer Deluxe Edition Prints: “Yoga Inferno” by Chuck Anderson / @NoPattern “Arms Race” by Zack Anderson “Perfect Rivals” by Billy Baumann of Delicious Design League “Versus Arcade” Antonio García / Neon Relish UNDISPUTED STREET FIGHTER™ is set using the following typefaces: Mark Simonson’s Proxima Nova type family (2005), TapeFont by Vladimir Mickovic (2011) and Fresh Paint by Matthew Napolitano (2006). Standard Edition ISBN: 978-1-5241-0466-5 Deluxe Edition ISBN: 978-1-5241-0518-1 DYNAMITE ENTERTAINMENT Nick Barrucci, CEO / Publisher Juan Collado, President / COO Joe Rybandt, Executive Editor Matt Idelson, Senior Editor Anthony Marques, Associate Editor Matt Humphreys, Assistant Editor Kevin Ketner, Assistant Editor Jason Ullmeyer, Art Director Geoff Harkins, Senior Graphic Designer Cathleen Heard, Graphic Designer Alexis Persson, Graphic Designer Chris Caniano, Digital Associate Rachel Kilbury, Digital Assistant Brandon Dante Primavera, V.P. of IT and Operations Rich Young, Director of Business Development Alan Payne, V.P. of Sales and Marketing Pat O’Connell, Sales Manager dynamite.com UNDISPUTED STREET FIGHTER™. Published by Dynamite Entertainment. 113 Gaither Dr., STE 205, Mt. Laurel, NJ 08054. Street Fighter® and the Street Fighter logo are registered trademarks of CAPCOM CO., LTD. Dynamite, Dynamite Entertainment & its logo are ® 2017 Dynamite. All Rights Reserved. No portion of this book may be reproduced by any means (digital or print) without the written permission of the publisher except for review purposes. The scanning, uploading and distribution of this book via the Internet or via any other means without the permission of Dynamite Entertainment is illegal and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage electronic piracy of copyrighted materials. For information regarding press, media rights, foreign rights, licensing, promotions, and advertising e-mail: [email protected] All characters and properties are ™ and ® their respective owners. All Rights Reserved. Street Fighter © Steve Hendershot, 2017 © Traducción de Jaume Muñoz, 2018 © Editorial Planeta, S. A., 2018 Avda. Diagonal, 662-664, 7.a planta. 08034 Barcelona www.edicionesminotauro.com www.planetadelibros.com Todos los derechos reservados ISBN: 978-84-450-0517-0 Depósito legal: B. 12.395-2018 Fotocomposición: iScriptat Impresión: Macrolibros, S.A. Impreso en España Printed in Spain No se permite la reproducción total o parcial de este libro, ni su incorporación a un sistema informático, ni su transmisión en cualquier forma o por cualquier medio, sea éste electrónico, mecánico, por fotocopia, por grabación u otros métodos, sin el permiso previo y por escrito del editor. La infracción de los derechos mencionados puede ser constitutiva de delito contra la propiedad intelectual (Art. 270 y siguientes del Código Penal). Diríjase a CEDRO (Centro Español de Derechos Reprográficos) si necesita fotocopiar o escanear algún fragmento de esta obra. Puede contactar con CEDRO a través de la web www.conlicencia.com o por teléfono en el 91 702 19 70 / 93 272 04 47. ÍNDICE 6 PRÓLOGO TIM LAPETINO 8 INTRODUCCIÓN STEVE HENDERSHOT 10 EL REY DE LAS RECREATIVAS 16 El rey del 7-eleven 18 Jugador contra jugador 22 Primer paso: final fight 26 Innovación por observación 30 Innovación por reiteración 34 Jugones del sur de California 36 La guerra de las estrellas 39 Preparación de la sucesión 42 El otro Golfland 44 Alt.Games.SF2 46 Duelo de titanes 51 El nacimiento del juego profesional 52 Un buen juego que no triunfó 55 El efecto Osaka 56 HISTORIA DEL HADOKEN 58 ESTE Y OESTE 62 Edición de coleccionista 64 EL CAMINO DEL GUERRERO 68 Películas 78 Cómics 86 EL GRAN RETORNO 90 Al borde de la muerte 92 La preparación de un retorno 92 El retorno de Killian 98 El lanzamiento perfecto 102 Reunión de viejos amigos 104 Creced y multiplicaos 106 La saga continúa 112 MUÑECOS DE ACCIÓN 122 DOBLAJE 124 LUCHADORES 294 LA ESTÉTICA DE RYU 298 NOTAS Y CRÉDITOS DE IMAGEN 300 AGRADECIMIENTOS PÁGINA ANTERIOR: Ilustración de «Daigo Ikeno» 301 ACERCA DEL AUTOR Metaka para Street Fighter IV donde se ve a Ryu en plan profesional, listo para su próximo combate. 302 ÍNDICE ALFABÉTICO 5 EL REY DE LAS RECREATIVAS UN JUEGO PARA GOBERNARLOS A TODOS ANTES DE STREET FIGHTER, las salas de recreativas eran lugares salvajes. Cada máquina era su propio rei- no. Pero en 1991, Street Fighter II revolucionó el univer- so de las recreativas con su sistema de combates entre dos jugadores. Las máquinas de Street Fighter II se convirtieron en los tronos enjoyados del reino... y el mejor jugador de Street Fighter II era coronado como su rey indiscutible. RYU con mirada de estudiar a su contrincante en una ilustración de Shoei Okano para Street Fighter II: Champion Edition. 15 EL REY DE LAS RECREATIVAS JEREMY Alessi, rey de Street Fighter II en Virginia Beach, 1991. EL REY DEL 7-ELEVEN La magia de Street Fighter II empezó con una batalla por ser el mejor del barrio ERA LA PRIMAVERA DE 1991 y habían llegado las No fue el único. A principios de los noventa, Street Ganó su primer combate fácilmente. Y también el se- buenas temperaturas a Virginia Beach. Al salir de la Fighter II tuvo un gran éxito en todo el mundo. Cuando gundo... y el tercero. Media hora más tarde, seguía escuela, Jeremy Alessi y su mejor amigo Evan Van salió el juego, las salas de recreativas estaban empe- dominando el terreno. Leeuwen se montaban en su BMX para ir al super- zando a extinguirse y estaba a punto de aparecer una «Me había entrenado, me había gastado todo mi mercado a comprar refrescos y patatas fritas, y a ju- nueva generación de consolas. Street Fighter II llegó dinero practicando y le había dedicado mucho tiem- gar a la máquina recreativa que había en un rincón. con tanta fuerza que levantó los dos mercados a la vez, po», recuerda. Estaban dispuestos a gastarse unas cuantas mone- dándole vida a las salas de recreativas y al mismo Jeremy Alessi se convirtió en el rey de la sala de das de veinticinco centavos en un beat‘em up llamado tiempo liderando la carga del novísimo Super Ninten- recreativas. Final Fight. do Entertainment System (SNES). Las revistas de jue- Hubo un tipo, un marinero de la Armada, que fue Pero lo que encontraron fue otro juego, y media gos dedicaron cientos de páginas a guías de estrate- insertando monedas hasta perder 40 partidas segui- docena de estudiantes de secundaria agolpados a gia y biografías de personajes de Street Fighter II, y los das ante Jeremy. Muchos de los chicos, frustrados, le su alrededor. Jeremy se abrió paso para poder ver la chicos como Jeremy devoraban hasta el último detalle daban golpes a la máquina. Era como si le recordaran pantalla. Era un juego de artes marciales de uno con- y consejo. Se aprendió los trasfondos y movimientos a Jeremy que aunque estuviera dominando el juego, tra uno, cuyos combatientes eran mucho más raros especiales de cada uno de los personajes, y entonces seguía siendo uno de los chicos más pequeños de la de los maestros de karate y ninjas habituales. Uno era aprendió a encadenar distintos ataques en poderosas sala de recreativas. Pero a él le daba igual. un hombre indio elástico con un collar de calaveras, combinaciones. Jeremy cambió toda su paga en mo- «Creo que esa fue la primera vez que se me daba que era todavía más flacucho que Jeremy. Luego ha- nedas de veinticinco y las invirtió todas en la máquina bien algo hasta el punto en el que los demás sabían bía una chica china (¿una chica?) que ganó el comba- de Street Fighter II que había en el 7-Eleven, practican- quién era y les importaba lo que era capaz de hacer», te descargando una vertiginosa ráfaga de patadas y do y mejorando poco a poco hasta que logró vencer a explica Jeremy. «Fue una forma muy guay de adquirir que celebró la victoria con una risita. Evan y al resto de jugadores de su barrio. cierta notoriedad, un poco de reputación». Jeremy dio un sorbo sonoro de su refresco y se Finalmente, llegó el momento de hacer una prue- Y para toda la gente que estaba concentrada al- quedó mirando los controles del juego, pensando ba decisiva en la mejor área de entrenamiento que rededor de la máquina, fue todo un espectáculo.
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