The Xerox Alto Computer, September 1981, BYTE Magazine

Total Page:16

File Type:pdf, Size:1020Kb

The Xerox Alto Computer, September 1981, BYTE Magazine The Xerox Alto Computer Thomas A Wadlow 5157 Norma Way Apt 226 Livermore CA 94550 In the mid-1970s, the personal­ makes them worthy of mention is the computer market blossomed with the fact that a large number of the per­ introduction of the Altair 8800. Each sonal computers of tomorrow will be year since has brought us personal designed with knowledge gained from computers with more power, faster the development of the Alto. execution, larger memory, and better mass storage. Few computer en­ The Hardware thusiasts or professionals can look at The Alto consists of four major the machines of today without parts: the graphics display, the wondering: What's next? keyboard, the graphics mouse, and the disk storage/processor box. Each The Alto: a Personal Computer Photo 1: Two of the Xerox Alto personal Alto is housed in a beautifully I In 1972, Xerox Corporation de- computers. Each Alto processor is made formed, textured beige metal cabinet of medium- and small-scale TTL in­ cided to produce a personal computer that hints at its $32,000 price tag. tegrated circuits, and is mounted in a rack With the exception of the disk to be used for research. The result beneath two 3-megabyte hard-disk drives. was the Alto computer, whose name Note that the video displays are taller storage/ processor box, everything is comes from the Xerox Palo Alto than they are wide and are similar to a designed to sit on a desk or tabletop. Research Center where it was page of paper, rather than a standard developed. The Alto was the result of television screen . The Graphics Display a joint effort by Ed McCreight, The graphics display is the most Chuck Thacker, Butler Lampson, striking feature of the Alto. It looks Bob Sproull, and Dave Boggs, who munications facility that would allow somewhat like a television screen that were attempting to make a device users to share information easily. has been turned sideways (see photo that was small enough to fit in an of­ In 1978, Xerox donated a total of 1). It is a raster-scan display, and the fice comfortably, but powerful fifty Altos to Stanford, Carnegie­ physical dimensions of the screen are enough to support a reliable, high­ Mellon, and MIT (Massachusetts In­ 8 inches (horizontal) by 10 inches quality operating system and stitute of Technology) . These (vertical). The black-and-white graphics display. Their goal was to machines were quickly assimilated display allows the user to address an provide each user with a personal into the research community and area 808 pixels (picture elements) ver­ computing facility capable of meeting rapidly became the standard against tically by 606 pixels horizontally. all individual needs and a com- which other personal computers were This results in resolution of about 80 judged. points per inch. It is unlikely that a person outside The method of display used is Acknowledgments of the computer-science research called bit-mapped raster scan. This I would like to thank Dr Brian Reid and community will ever be able to buy means that every point on the display Mark Roberts of Stanford University for their an Alto. They are not intended for is addressable as a bit in memory. time and helpful comments; also Sandy Lan­ commercial sale, but rather as Although this method can take up a zarotta of Xerox and Cindy Pavlinac for their development tools for Xerox, and so great deal of memory, it has the ad­ help and support. will not be mass-produced. What vantage of making the display very 58 September 1981 © BYTE Publications Inc fast. Bit mapping also provides the The buttons on top of the mouse user with a convenient method of are also unencoded, for flexibility. screen access and the ability to easily Many programs distinguish between look at the current contents of the holding a mouse button on or clicking screen. it on and off. This allows a program In terms of displaying text, the to receive input by moving the cursor screen can hold 60 lines of 90 to some designated spot on the screen characters (assuming the characters and then touching a mouse button to are equivalent to the typical 7 by 9 make something happen. dot character commonly found on most video terminals). Character Photo 3: The Pinball game. Flippers are Disk Storage/Processor Box generation is not done in hardware on actuated by the two shift keys; an Alto The processor and disk storage for port can be connected to a speaker to pro­ the Alto. A character set may be the Alto are contained in a rack about vide bells and buzzer sounds. created by a user and displayed on the size of a waist-high filing cabinet. the screen. Mixed fonts are allowed Each Alto has two 3-megabyte disk so that text of various sizes and keyboard interface, which allows a drives. The drives themselves resem­ shapes may be simultaneously program to take advantage of the ble small pizza ovens and are often displayed on the screen. possibility of "chord" commands, referred to in this manner. Since each dot on the display cor­ where the user holds down one or The ''brain'' of the Alto is a 16-bit responds to only one bit in memory, more keys. For example, Shift­ custom-made processor intended to there is no facility for grays or inter­ Control-E is as easy for the Alto to resemble the Data General Nova mediate intensities. Due to the large read as A-B-C (see photo 2) . Another 1220. The processor is made entirely number of points per inch, however, advantage is the ability to determine of small- to medium-scale TTL various combinations of points can how long a key has been held down. (transistor-transistor logic) ICs (in­ be displayed to form a "texture" that For example, the pinball game pro­ tegrated circuits). The processor gives the impression of varying gram in photo 3 determines the force operates at a speed of approximately shades of gray. This is exactly the of a shot by measuring how long a 400,000 instructions per second. Each same method used to reproduce pic­ key is held down on the keyboard. Alto has an address space of 64 K tures in a newspaper. There is, of course, software to allow 16-bit words, including the graphics a program to read the keyboard in the bitmap. By using a technique called The Keyboard typical manner. bank selection, the Alto may expand Superficially, the Alto keyboard its available memory. in 64 K-word resembles a typical typewriter The Graphics Mouse increments up to 256 K words. An keyboard with the addition of a few The mouse is a small box with three Alto with 256 K words is known as a special keys. The keyboard is buttons on the top and several ball wide-bodied Alto. detachable, and quite comfortable for bearings on the bottom. A slender Quite a bit of the magic of the Alto typing. It has the unique property of cable connects the mouse to the Alto is performed at the microcode level. being entirely unencoded. Each key keyboard (see photo 4). The buttons The Alto can run up to sixteen tasks has its own signal line in the are named red, yellow, and blue, concurrently, and all of the schedul- although the physical buttons are all black. The mouse is typically held in the user's right hand and rolled along the table on a soft piece of plastic that provides traction for the ball bearings. Movement is detected by the mo­ tion of one of the ball bearings. The mouse reports changes in position to the Alto. From this, a cursor on the Alto display can be positioned. The physical position of the mouse on the Photo 2: Display from the keyboarcl-test table is unimportant, since only the program. The Alto keyboard has a Photo 4: The mouse input device . The change in position is reported. The separate signal line for each key and can operator uses the mouse to control cursor thus tell when any number of keys are mouse graphics interface is con­ placement on the screen; it detects its own being pressed simultaneously. In the siderably more flexible and comfor­ change in position (a joystick relies on ab­ display, the black keys are being held table than a bit pad, joystick, or solute position) as the operator rolls it down. The small square above the trackball. Many Alto programs can around on a piece of soft plastic. The keyboard represents the mouse (see photo be controlled with the mouse alone, mouse also has three buttons, called red, 4); one mouse key is also pressed. independent of a keyboard. yellow, and blue. 60 September 1981 © BYTE Publications Inc ing and 110 (input! output) fo~ this by an escape, in the same fashion that allows a programmer to name a file in multiprocessing is done in microcode. an ESC (escape) or ALT (alternate a descriptive manner (such as The user has direct control over only mode) might be sent from an ASCII GatewayInformation.press), rather one task, however. The user task is (American Standard Code for Infor­ than typing in a long name. The Ex­ the lowest priority and must, if mation Interchange) terminal, causes ecutive program will recognize it as necessary, relinquish processing the Executive to complete the typing soon as it has read enough characters cycles to the other tasks that control of the name on the screen. This to determine the file uniquely.
Recommended publications
  • Vcf Pnw 2019
    VCF PNW 2019 http://vcfed.org/vcf-pnw/ Schedule Saturday 10:00 AM Museum opens and VCF PNW 2019 starts 11:00 AM Erik Klein, opening comments from VCFed.org Stephen M. Jones, opening comments from Living Computers:Museum+Labs 1:00 PM Joe Decuir, IEEE Fellow, Three generations of animation machines: Atari and Amiga 2:30 PM Geoff Pool, From Minix to GNU/Linux - A Retrospective 4:00 PM Chris Rutkowski, The birth of the Business PC - How volatile markets evolve 5:00 PM Museum closes - come back tomorrow! Sunday 10:00 AM Day two of VCF PNW 2019 begins 11:00 AM John Durno, The Lost Art of Telidon 1:00 PM Lars Brinkhoff, ITS: Incompatible Timesharing System 2:30 PM Steve Jamieson, A Brief History of British Computing 4:00 PM Presentation of show awards and wrap-up Exhibitors One of the defining attributes of a Vintage Computer Festival is that exhibits are interactive; VCF exhibitors put in an amazing amount of effort to not only bring their favorite pieces of computing history, but to make them come alive. Be sure to visit all of them, ask questions, play, learn, take pictures, etc. And consider coming back one day as an exhibitor yourself! Rick Bensene, Wang Laboratories’ Electronic Calculators, An exhibit of Wang Labs electronic calculators from their first mass-market calculator, the Wang LOCI-2, through the last of their calculators, the C-Series. The exhibit includes examples of nearly every series of electronic calculator that Wang Laboratories sold, unusual and rare peripheral devices, documentation, and ephemera relating to Wang Labs calculator business.
    [Show full text]
  • Purpose and Introductions
    Desktop Publishing Pioneer Meeting Day 1 Session 1: Purpose and Introductions Moderators: Burt Grad David C. Brock Editor: Cheryl Baltes Recorded May 22, 2017 Mountain View, CA CHM Reference number: X8209.2017 © 2017 Computer History Museum Table of Contents INTRODUCTION ....................................................................................................................... 5 PARTICIPANT INTRODUCTIONS ............................................................................................. 8 Desktop Publishing Workshop: Session 1: Purpose and Introduction Conducted by Software Industry Special Interest Group Abstract: The first session of the Desktop Publishing Pioneer Meeting includes short biographies from each of the meeting participants. Moderators Burton Grad and David Brock also give an overview of the meeting schedule and introduce the topic: the development of desktop publishing, from the 1960s to the 1990s. Day 1 will focus on the technology, and day 2 will look at the business side. The first day’s meeting will include the work at Xerox PARC and elsewhere to create the technology needed to make Desktop Publishing feasible and eventually economically profitable. The second day will have each of the companies present tell the story of how their business was founded and grew and what happened eventually to the companies. Jonathan Seybold will talk about the publications and conferences he created which became the vehicles which popularized the products and their use. In the final session, the participants will
    [Show full text]
  • As We May Communicate Carson Reynolds Department of Technical Communication University of Washington
    As We May Communicate Carson Reynolds Department of Technical Communication University of Washington Abstract The purpose of this article is to critique and reshape one of the fundamental paradigms of Human-Computer Interaction: the workspace. This treatise argues that the concept of a workspace—as an interaction metaphor—has certain intrinsic defects. As an alternative, a new interaction model, the communication space is offered in the hope that it will bring user interfaces closer to the ideal of human-computer symbiosis. Keywords: Workspace, Communication Space, Human-Computer Interaction Our computer systems and corresponding interfaces have come quite a long way in recent years. We no longer patiently punch cards or type obscure and unintelligible commands to interact with our computers. However, out current graphical user interfaces, for all of their advantages, still have shortcomings. It is the purpose of this paper to attempt to deduce these flaws by carefully examining our earliest and most basic formulation of what a computer should be: a workspace. The History of the Workspace The modern computerized workspace has its beginning in Vannevar Bush’s landmark article, “As We May Think.” Bush presented the MEMEX: his vision of an ideal workspace for researchers and scholars that was capable of retrieving and managing information. Bush thought that machines capable of manipulating information could transform the way that humans think. What did Bush’s idealized workspace involve? It consists of a desk, and while it can presumably be operated from a distance, it is primarily the piece of furniture at which he works. On top are slanting translucent screens, on which material can be projected for convenient reading.
    [Show full text]
  • Ivan Sutherland
    July 2017 IVAN EDWARD SUTHERLAND 2623 NW Northrup St Portland, OR 97210 Affiliation: Visiting Scientist, Portland State University Date of Birth: May 16, 1938 Place of Birth: Hastings, Nebraska Citizenship: U.S.A. Military Service: 1st Lieutenant Signal Corps, U.S. Army 25 February 1963 – 25 February 1965 ACADEMIC DEGREES: 1959 - B.S. Electrical Engineering Carnegie-Mellon University Pittsburgh, Pennsylvania 1960 - M.S. Electrical Engineering California Institute of Technology Pasadena, California 1963 - Ph.D. Electrical Engineering Massachusetts Institute of Technology Cambridge, Massachusetts 1966 - M.A. (Hon.) Harvard University Cambridge, Massachusetts 1986 - D.Sc. (Hon.) University of North Carolina Chapel Hill, North Carolina 2000 - Ph.D. (Hon.) University of Utah Salt Lake City, Utah 2003 - Ph.D. (Hon.) Carnegie Mellon University Pittsburgh, Pennsylvania MAJOR RESEARCH INTERESTS: Asynchronous systems, computer graphics, architecture of high performance computing machinery, algorithms for rapid execution of special functions, large-scale integrated circuit design, robots. page 1 EXPERIENCE: 2009 - present Visiting Scientist in ECE Department, Co-Founder of the Asynchronous Research Center, Maseeh College of Engineering and Computer Science, Portland State University 2012 - present Consultant to US Gov’t, Part time ForrestHunt, Inc. 2009 - present Consultant, Part time Oracle Laboratory 2005 - 2007 Visiting Scientist in CSEE Department University of California, Berkeley 1991 - 2009 Vice President and Fellow Sun Microsystems Laboratories
    [Show full text]
  • Desktop Publishing Pioneer Meeting: Day 1 Session 4 - Technology in the 1980S
    Desktop Publishing Pioneer Meeting: Day 1 Session 4 - Technology in the 1980s Moderators by: Burt Grad David C. Brock Editor: Cheryl Baltes Recorded May 22, 2017 Mountain View, CA CHM Reference number: X8209.2017 © 2017 Computer History Museum Table of Contents TEX TECHNOLOGY .................................................................................................................. 5 FRAMEMAKER TECHNOLOGY ................................................................................................ 7 EARLY POSTSCRIPT DEVELOPMENT EFFORTS .................................................................11 POSTSCRIPT AND FONT TECHNOLOGY ..............................................................................12 COMMERCIAL POSTSCRIPT ..................................................................................................15 POSTSCRIPT VS. OTHER APPROACHES .............................................................................20 POSTSCRIPT, APPLE, AND ADOBE .......................................................................................22 HALF TONING AND POSTSCRIPT ..........................................................................................24 ADOBE ILLUSTRATOR TECHNOLOGY ..................................................................................25 LASERWRITER TECHNOLOGY ..............................................................................................26 FONT SELECTION ...................................................................................................................27
    [Show full text]
  • PERQ Workstations by R. D. Davis
    PERQ Workstations R. D. Davis Last Updated: November 6, 2003 from the Sept. 7, 1991 edition. 2 Contents 1 Preface and Dedication 11 2 History 13 2.1 PERQ History as Told by Those Who Were There . 13 2.2 PERQ History as Otherwise Researched . 16 2.3 Late 1960's . 16 2.4 1972/1973 . 17 2.5 1973 . 17 2.6 1974 . 17 2.7 1975 . 18 2.8 1976 . 18 2.9 Late 1970's . 18 2.10 1978 . 18 2.11 1979 . 19 2.12 1980 . 19 2.13 1981 . 20 2.14 1982/1983: . 22 2.15 1983-1984? . 22 2.16 1984: . 23 2.17 1985 . 24 2.18 1986: . 25 2.19 1986/1987 . 26 2.20 1997 . 27 2.21 Things whose time period is questionable . 27 3 Accent Systems Corp. 31 4 More PERQ History 33 4.1 Graphic Wonder . 33 3 4 CONTENTS 4.1.1 Historical notes from Chris Lamb . 35 4.2 Alt.sys.perq . 36 4.3 PERQ-Fanatics Mailing Lists . 36 4.4 Original uCode . 37 5 The Accent OS 39 5.1 The Accent Kernel . 42 5.2 Co-Equal Environments . 44 5.3 Accent Window Manager: Sapphire . 44 5.4 Matchmaker . 45 5.5 Microprogramming . 45 5.6 Other Info. 46 5.7 Accent and Printing/Publishing . 46 5.8 Porting POS Code to Accent . 47 5.9 Accent S5 . 47 5.10 Naming of Accent . 47 6 The Action List 49 7 Adverts and Etc. 53 7.1 PERQ-1 . 53 7.1.1 PERQ Systems and cooperative agreements: .
    [Show full text]
  • The Alto and Ethernet Hardware
    Personal Distributed Computing: The Alto and Ethernet Hardware Charles P. Thacker Systems Research Center Digital Equipment Corp. 130 Lytton Avenue Palo Alto, CA 94301 Abstract • In addition to the workstations, the network contains serners---nodes that provide capabilities Between 1972 and 1980, the first distributed personal that need to be shared, either for economic or computing system was built at the Xerox Palo Alto logical reasons. Research Center. The system was composed of a number of Alto workstations connected by an Ether- Timesharing systems grew primarily from the vi- net local network. It also included servers that pro- sion of man-computer symbiosis presented by J.C.R. vided centralized facilities. This paper describes the Licklider in a landmark 1960 paper [29]. Efforts to development of the hardware that was the basis of realize the possibilities presented in this paper occu- the system. pied the creative talents of many computer science re- searchers through the sixties and beyond. Distributed personal computing systems build on this view of the Introduction way computers and people interact by providing a level of responsiveness that timesharing systems can- In the last few years, a new type of computing en- not achieve. vironment has become available. These distributed personal computing systems represent another step The first distributed personal computing system was built at the Xerox Palo Alto Research Center in the process, started by timesharing, of bringing over a period spanning 1972 to 1980. The workstation computing power closer to the user. Although many used in this system was the Alto [36]; the network was variations are possible, these systems share a number of characteristics: Ethernet.
    [Show full text]
  • Decoding Computers from Mainframes to Microchips
    Decoding Computers From Mainframes to Microchips It’s hard to imagine a world without computers, but there was a time, not too long ago, when they were kept under lock and key. They were stored in specially outfitted rooms, operated by specially trained personnel, performing especially important functions away from the public eye. These first computers, called mainframes, were enormous. We can trace the beginnings of today’s computers to these old mainframes, much like the fossil hunters who seek clues about early life on earth. How did we get here? How did we go from room-filling mainframes to pocket-sized computers? VISIT OUR MUSEUM! Schedule a tour for your classroom today! Go to livingcomputers. org/ and click on visit to learn more. 2245 1st Ave S | Seattle, WA 206-342-2020 | livingcomputers.org Decoding Computers: From Mainframes to Microchips What is a Computer? Basic Parts of a Computer • Hardware: The stuff you can hold — the materials and components It’s simply a machine that stores and processes information, designed to complete tasks that were too dull or difficult for humans. With the right • Software: The stuff you can use once you boot up and log-on instruction, a computer can be made to do almost anything the user can • Applications: Programs you can download and upload, open and close — conceive, from ordering a pizza pie to calculating pi. everything from the word processor you use for English class to the social media you use to chat with friends and frenemies • Operating system: The go-between for hardware and applications that manages the resource constraints of the hardware and the demands of the app Hardware is like a skateboard.
    [Show full text]
  • Technology and Courage
    Technology and Courage Ivan Sutherland Perspectives 96-1 In an Essay Series Published by SunLabs April 1996 _____________________________________________________________________________ © Copyright 1996 Sun Microsystems, Inc. Perspectives, a new and parallel series to the Sun Microsystems Laboratories Technical Report Series, is published by Sun Microsystems Laboratories, a division of Sun Microsystems, Inc. Printed in U.S.A. Unlimited copying without fee is permitted provided that the copies are not made nor distributed for direct commercial advantage, and credit to the source is given. Otherwise, no part of this work covered by copyright hereon may be reproduced in any form or by any means graphic, electronic, or mechanical, including photocopying, recording, taping, or storage in an information retrieval system, without the prior written permission of the copyright owner. TRADEMARKS Sun, Sun Microsystems, and the Sun logo are trademarks or registered trademarks of Sun Microsystems, Inc. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. All SPARC trademarks, including the SCD Compliant Logo, are trademarks or registered trademarks of SPARC International, Inc. SPARCstation, SPARCserver, SPARCengine, SPARCworks, and SPARCompiler are licensed exclusively to Sun Microsystems, Inc. All other product names mentioned herein are the trademarks of their respec- tive owners. For information regarding the SunLabs Perspectives Series, contact Jeanie Treichel, Editor-in-Chief <[email protected]>. For distribution issues, contact Amy Tashbook Hall, Assistant Editor <[email protected]>. _____________________________________________________________________________ Editor’s Notes About the series— The Perspectives series is a collection of essays written by individuals from Sun Microsystems Laboratories. These essays express ideas and opinions held by the authors on subjects of general rather than technical interest.
    [Show full text]
  • ALTO: a Personal Computer System Hardware Manual
    This document is for internal Xerox use only. ALTO: A Personal Computer System Hardware Manual August 1976 Abstract This manual is a revlSlon of the original description of the Alto: "Alto, A Personal Computer System." It includes a complete description of the Alto I and Alto II hardware and of the standard microcode (version 23). © Copyright 1975. 1976 by Xerox Corporation XEROX PALO ALTO RESEARCH CENTER 3333 Coyote Hill Road / Palo Alto / California 94304 This document is for internal Xerox use only. Contents 1.0 Introduction 2.0 Microprocessor 2.1 Arithmetic section 2.2 Constant Memory 2.3 Main Memory 2.4 Microprocessor control 3.0 Emulator 3.1 Standard Instruction Set 3.2 Interrupts 3.3 Augmented Instruction Set 3.4 Bootstrapping 3.5 Hardware 4.0 Display Controller 4.1 Programming Characteristics 4.2 Hardware 4.3 Display Controller Microcode 4.4 Cursor 5.0 Miscellaneous Peri pherals 5.1 Keyboard 5.2 Mouse 5.3 Keyset 5.4 Diablo Printer 5.5 Analog Board 5.6 Parity Error Detection 6.0 Disk and Controller 7.0 Ethernet 7.1 Programming Characteristics 7.2 Ethernet Interface 7.3 Ethernet Microcode 7.4 Software Initiated Boot Feature 8.0 Control RAM 8.1 RAM-Related Tasks 8.2 Processor Bus and ALU Interface 8.3 Microinstruction Bus Interface 8.4 Reset Mode Register 8.5 Standard Emulator Access 8.6 M and S Registers 9.0 Nuts and Bolts for the Microcoder 9.1 Standard Microcode Conventions 9.2 Microcode Techniques Which Need Not Be Rediscovered Appendix A Microinstruction Summary Appendix B Reserved Memory Locations Appendix C Optional Alto Peripherals 2 1.0 INTRODUCTION This document is a description of the Alto, a small personal computing system originally designed at PARCo By 'personal computer' we mean a non-shared system containing sufficient processing power, storage, and input-output capability to satisfy the computational needs of a single user.
    [Show full text]
  • Alto User's Handbook September 1979
    ALTO . USER'S .HANDBOOK SEPTEMBER 1979 XEROX PALO ALTO RESEARCH CENTER ALTO USER'S HANDBOOK SEPTEMBER 1979 XEROX PALO ALTO RESEARCH CENTER 3333 COYOTE HILL ROAD PALO ALTO CA 94304 Copyright ,t 1979 Xerox Corporation Table of Contents Preface Alto Non-programmer's Guide 1 Bravo Manual 31 Laurel Manual 63 Markup User's Manual 85 Draw Manual 97 FTP Reference Manual U9 Neptune Reference Manual 145 ALTO NON-PROGRAMMER'S GUIDE by BUTLER W. LAMPSON ALTO USER'S HANDBOOK Preface . This handbook contains documentation for all the standard Alto services intended for use by non­ programmers. It is divided into seven sections, separated by heavy black dividers: The Alto Non-programmer's Guide, which has most of the general information a non­ programmer needs. The Bravo manual, which tells you how to prepare and edit text documents on the Alto. The Laurel manual, which tells you how to send, receive, and manipulate messages using our inter-Alto electronic mail system. The Markup and Draw manuals, which tell you how to add illustrations to documents. The Non-programmer's Guide contains some introductory material on illustrations. Finally, two reference manuals, one for FrP, which transports files between machines, and one for Neptune, which provides facilities for managing files on your Alto disk. These manuals supplement the introductory information on these two programs in the Non­ programmer's Guide. If you are new to the Alto, start at the beginning of the Non-programmer's Guide. Read the first four sections there, and then the first two sections of the Bravo manual.
    [Show full text]
  • Xerox Innovation Spotlight Report: the Evolution of PARC
    Innovation Spotlight Report: The Evolution of PARC July 2021 The Evolution of PARC This is the first in a series of Innovation Spotlight Reports that will provide a deep dive into our research and development (R&D) activities to create disruptive technologies in software, augmented reality, artificial intelligence, additive manufacturing, industrial Internet of things (IoT), and cleantech. These reports will highlight specific innovation pillars as well as potential products, focus areas, technologies, opportunities, applications and total addressable markets (TAMs). In this inaugural report, we provide a brief history of the Palo Alto Research Center (PARC) – our primary innovation hub that’s one of many R&D facilities – and its evolution. Throughout its more than 50-year history, PARC’s mission has been to create and launch high-impact, breakaway businesses powered by disruptive technologies. PARC’s research staff of more than 200 includes some of the most talented, creative and entrepreneurial Ph.D.–level scientists and engineers in the world – people with the technical expertise, business sense and drive to turn breakthrough science into commercially viable solutions. We are confident that this world-renowned research facility, when combined with our focus to bring solutions to market and scale new ventures, will lead to material revenue generation and significant long-term value creation for all Xerox stakeholders. 2 Founded in 1970 in Silicon Valley, PARC’s charter was to create “The Office of the Future.” By all accounts, PARC successfully delivered on its mission in its first 10 years—inventing multiple office technologies that we still use today, including the laser printer, Ethernet networking protocols, the first personal workstation known as the Xerox Alto, the graphical user interface, and What-You-See-Is-What-You-Get word processing.
    [Show full text]