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A Description of the Interleaf Publishing System
IS WHAT YOU SEE ENOUGH TO GET ? A Description of the Interleaf Publishing System Robert A. Morris Interleaf, IncJ The University of Massachusetts at Boston2 Abstract. The author describes a commercial document preparation sys tem which integrates text and graphics capabilities, composes documents interactively in real time, and maintains screen fidelity while producing high quality output on laser printers and typesetters. I. Introduction The Interleaf Publishing System (IPS) is a family of related document preparation sys tems which run on workstations manufactured by Apollo Corp., Cadmus Computer Systems, Digital Equipment Corp., PCS gmbH, and Sun Microsystems. Interleaf is a reseller of Apollo, Digital, and Sun equipment, and sells complete turnkey systems on those workstations. The system drives 12 dot/mm (300 dot/inch) laser printers and typesetters. Presently supported printers include the Imagen 8/300 and the Dataproducts LZR2630, and the Monotype Lasercomp typesetter. In addition. Interleaf has announced that it will support RIPrint, PostScript and Interpress printers, and the Compugraphic 8600G, Autologic APS-Micro5G, Allied Linotype Linotronic 300 and Information International, Inc. typesetters. The IPS family ranges from the Workstation Publishing System (WPS), which runs on all the above-mentioned hosts and in some cases can be purchased from the worksta tion vendors, to the Technical Publishing System (TPS), which is available from Inter leaf on the stations it resells. The differences are essentially a matter of features, configuration and pricing. There is no performance degradation with use of the full TPS system, provided that it is run with larger memory when using the image process ing subsystem described below. -
Programming Languages, Database Language SQL, Graphics, GOSIP
b fl ^ b 2 5 I AH1Q3 NISTIR 4951 (Supersedes NISTIR 4871) VALIDATED PRODUCTS LIST 1992 No. 4 PROGRAMMING LANGUAGES DATABASE LANGUAGE SQL GRAPHICS Judy B. Kailey GOSIP Editor POSIX COMPUTER SECURITY U.S. DEPARTMENT OF COMMERCE Technology Administration National Institute of Standards and Technology Computer Systems Laboratory Software Standards Validation Group Gaithersburg, MD 20899 100 . U56 4951 1992 NIST (Supersedes NISTIR 4871) VALIDATED PRODUCTS LIST 1992 No. 4 PROGRAMMING LANGUAGES DATABASE LANGUAGE SQL GRAPHICS Judy B. Kailey GOSIP Editor POSIX COMPUTER SECURITY U.S. DEPARTMENT OF COMMERCE Technology Administration National Institute of Standards and Technology Computer Systems Laboratory Software Standards Validation Group Gaithersburg, MD 20899 October 1992 (Supersedes July 1992 issue) U.S. DEPARTMENT OF COMMERCE Barbara Hackman Franklin, Secretary TECHNOLOGY ADMINISTRATION Robert M. White, Under Secretary for Technology NATIONAL INSTITUTE OF STANDARDS AND TECHNOLOGY John W. Lyons, Director - ;,’; '^'i -; _ ^ '’>.£. ; '':k ' ' • ; <tr-f'' "i>: •v'k' I m''M - i*i^ a,)»# ' :,• 4 ie®®;'’’,' ;SJ' v: . I 'i^’i i 'OS -.! FOREWORD The Validated Products List is a collection of registers describing implementations of Federal Information Processing Standards (FTPS) that have been validated for conformance to FTPS. The Validated Products List also contains information about the organizations, test methods and procedures that support the validation programs for the FTPS identified in this document. The Validated Products List is updated quarterly. iii ' ;r,<R^v a;-' i-'r^ . /' ^'^uffoo'*^ ''vCJIt<*bjteV sdT : Jr /' i^iL'.JO 'j,-/5l ':. ;urj ->i: • ' *?> ^r:nT^^'Ad JlSid Uawfoof^ fa«Di)itbiI»V ,, ‘ isbt^u ri il .r^^iytsrH n 'V TABLE OF CONTENTS 1. -
Operating System Support for Mobile Interactive Applications
Operating System Support for Mobile Interactive Applications Dushyanth Narayanan August 2002 CMU-CS-02-168 School of Computer Science Computer Science Department Carnegie Mellon University Pittsburgh, PA Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Thesis Committee: M. Satyanarayanan, Chair Christos Faloutsos Randy Pausch John Wilkes, Hewlett-Packard Laboratories Copyright c 2002 Dushyanth Narayanan This research was supported by the Defense Advanced Research Projects Agency (DARPA) and the Air Force Materiel Command (AFMC) under contracts F19628-93-C-0193 and F19628-96-C-0061, the Space and Naval Warfare Systems Center (SPAWAR) / U.S. Navy (USN) under contract N660019928918, the Na- tional Science Foundation (NSF) under grants CCR-9901696 and ANI-0081396, IBM Corporation, Intel Corporation, Compaq, and Nokia. The views and conclusions contained in this document are those of the author and should not be interpreted as representing the official policies or endorsements, either express or implied, of DARPA, AFMC, SPAWAR, USN, the NSF, IBM, Intel, Compaq, Nokia, Carnegie Mellon University, the U.S. Government, or any other entity. Keywords: interactive applications, mobile computing, ubiquitous computing, multi- fidelity algorithm, application-aware adaptation, predictive resource management, history- based demand prediction, augmented reality, machine learning Abstract Mobile interactive applications are becoming increasingly important. One such application alone — augmented reality — has enormous potential in fields ranging from entertainment to aircraft maintenance. Such applications demand good interactive response. However, their environments are resource-poor and turbulent, with frequent and dramatic changes in resource availability. To keep response times bounded, the application and system together must adapt to changing resource conditions. -
A Bistwbuted Personal Computing Environment
ARTICLES A~UDRE~: A BISTWBUTED PERSONAL COMPUTING ENVIRONMENT The Information Technology Center (ZTCJ, a collaborative effort between IBM and Carnegie-Mellon University, is in the process of creating Andrew, a prototlype computing and communication system for universities. This article traces the origins of Andrew, discussesits goals atid strategies, and gives an overview of the current status of its implementation and usage. JAMES H. MORRIS, MAHADEV SATYANARAYANAN,MICHAEL H. CONNER, JOHN H. HOWARD, DAVID S. H. ROSENTHAL, and F. DONELSON SMITH In October 1982, Carnegie-Mellon University (C-MU) and sometimes assist in the creation of new software. and IBM agreed to create the Information Technology Virtually every department at C-MU is pursuing the Center (ITC), an organization consisting of about 39 development of computer tools. Beyond the expected people, with the task of designing and developing com- activity in engineering and science, there are also puting technology to support C-MU’s needs by the fall developments in writing, historical research, social of 1986. Ten members of the organization would be science, music, painting, psychology, and many other IBM employees on assignment, and the system-named fields as well. Andrew, after two benefactors of C-MU, Andrew Carne- l Communication. With every member of a university gie and Andrew Mellon-would be based partly on IBM community plugged into a smoothly operating com- hardware. munication system, one can expect far-reaching ef- Several other organizations were assigned formidable fects [lo, 27, 311. Class discussions held on a com- and complementary activities: The Computation Center puter bulletin board will last longer, involve more would deploy and maintain the system, the Center for participants, and allow time for more reflection and Development of Educational Computing would facili- analysis. -
Ivan Sutherland
July 2017 IVAN EDWARD SUTHERLAND 2623 NW Northrup St Portland, OR 97210 Affiliation: Visiting Scientist, Portland State University Date of Birth: May 16, 1938 Place of Birth: Hastings, Nebraska Citizenship: U.S.A. Military Service: 1st Lieutenant Signal Corps, U.S. Army 25 February 1963 – 25 February 1965 ACADEMIC DEGREES: 1959 - B.S. Electrical Engineering Carnegie-Mellon University Pittsburgh, Pennsylvania 1960 - M.S. Electrical Engineering California Institute of Technology Pasadena, California 1963 - Ph.D. Electrical Engineering Massachusetts Institute of Technology Cambridge, Massachusetts 1966 - M.A. (Hon.) Harvard University Cambridge, Massachusetts 1986 - D.Sc. (Hon.) University of North Carolina Chapel Hill, North Carolina 2000 - Ph.D. (Hon.) University of Utah Salt Lake City, Utah 2003 - Ph.D. (Hon.) Carnegie Mellon University Pittsburgh, Pennsylvania MAJOR RESEARCH INTERESTS: Asynchronous systems, computer graphics, architecture of high performance computing machinery, algorithms for rapid execution of special functions, large-scale integrated circuit design, robots. page 1 EXPERIENCE: 2009 - present Visiting Scientist in ECE Department, Co-Founder of the Asynchronous Research Center, Maseeh College of Engineering and Computer Science, Portland State University 2012 - present Consultant to US Gov’t, Part time ForrestHunt, Inc. 2009 - present Consultant, Part time Oracle Laboratory 2005 - 2007 Visiting Scientist in CSEE Department University of California, Berkeley 1991 - 2009 Vice President and Fellow Sun Microsystems Laboratories -
School of Interactive Computing 1
School of Interactive Computing 1 CS 1171. Introductory Computing in MATLAB. 1 Credit Hour. SCHOOL OF INTERACTIVE For students with a solid introductory computing background needing to demonstrate proficiency in the MATLAB language. COMPUTING CS 1301. Introduction to Computing. 3 Credit Hours. Introduction to computing principles and programming practices with an Interactive and intelligent computing is an emerging discipline on the emphasis on the design, construction and implementation of problem frontier of ways computation impacts the external world. The School of solutions use of software tools. Interactive Computing advances computing-mediated interactions by encompassing fields ranging from artificial intelligence and machine CS 1301R. Introduction to Computing for Computer Science Recitation. 0 learning to graphics and computer vision to interface design and Credit Hours. empirical methods. We don't just evaluate technology, we create Recitation for CS 1301. technology that makes interactions better. Much of the research within CS 1315. Introduction to Media Computation. 3 Credit Hours. the School of Interactive Computing produces new artifacts that embody Introduction to computation (algorithmic thinking, data structures, new capabilities or methods. Examples include: data transformation and processing, and programming) in a media and communication context. Credit not awarded for both CS 4452 and • Individuals working with traditional computers CS 1315. • Groups of people using ubiquitous computing capabilities throughout CS 1315R. CS 1315 Recitation. 0 Credit Hours. various environments Recitation for CS 1315. • Researchers visualizing scientific data CS 1316. Representing Structure and Behavior. 3 Credit Hours. • Students developing and altering middle school physics simulations Modeling the structure of media (e.g., music, graphical scenes) using • Automated intelligent surveillance systems monitoring airport dynamic data structures. -
Desktop Publishing Pioneer Meeting: Day 1 Session 4 - Technology in the 1980S
Desktop Publishing Pioneer Meeting: Day 1 Session 4 - Technology in the 1980s Moderators by: Burt Grad David C. Brock Editor: Cheryl Baltes Recorded May 22, 2017 Mountain View, CA CHM Reference number: X8209.2017 © 2017 Computer History Museum Table of Contents TEX TECHNOLOGY .................................................................................................................. 5 FRAMEMAKER TECHNOLOGY ................................................................................................ 7 EARLY POSTSCRIPT DEVELOPMENT EFFORTS .................................................................11 POSTSCRIPT AND FONT TECHNOLOGY ..............................................................................12 COMMERCIAL POSTSCRIPT ..................................................................................................15 POSTSCRIPT VS. OTHER APPROACHES .............................................................................20 POSTSCRIPT, APPLE, AND ADOBE .......................................................................................22 HALF TONING AND POSTSCRIPT ..........................................................................................24 ADOBE ILLUSTRATOR TECHNOLOGY ..................................................................................25 LASERWRITER TECHNOLOGY ..............................................................................................26 FONT SELECTION ...................................................................................................................27 -
The Xerox Alto Computer, September 1981, BYTE Magazine
The Xerox Alto Computer Thomas A Wadlow 5157 Norma Way Apt 226 Livermore CA 94550 In the mid-1970s, the personal makes them worthy of mention is the computer market blossomed with the fact that a large number of the per introduction of the Altair 8800. Each sonal computers of tomorrow will be year since has brought us personal designed with knowledge gained from computers with more power, faster the development of the Alto. execution, larger memory, and better mass storage. Few computer en The Hardware thusiasts or professionals can look at The Alto consists of four major the machines of today without parts: the graphics display, the wondering: What's next? keyboard, the graphics mouse, and the disk storage/processor box. Each The Alto: a Personal Computer Photo 1: Two of the Xerox Alto personal Alto is housed in a beautifully I In 1972, Xerox Corporation de- computers. Each Alto processor is made formed, textured beige metal cabinet of medium- and small-scale TTL in cided to produce a personal computer that hints at its $32,000 price tag. tegrated circuits, and is mounted in a rack With the exception of the disk to be used for research. The result beneath two 3-megabyte hard-disk drives. was the Alto computer, whose name Note that the video displays are taller storage/ processor box, everything is comes from the Xerox Palo Alto than they are wide and are similar to a designed to sit on a desk or tabletop. Research Center where it was page of paper, rather than a standard developed. -
The Alto and Ethernet Hardware
Personal Distributed Computing: The Alto and Ethernet Hardware Charles P. Thacker Systems Research Center Digital Equipment Corp. 130 Lytton Avenue Palo Alto, CA 94301 Abstract • In addition to the workstations, the network contains serners---nodes that provide capabilities Between 1972 and 1980, the first distributed personal that need to be shared, either for economic or computing system was built at the Xerox Palo Alto logical reasons. Research Center. The system was composed of a number of Alto workstations connected by an Ether- Timesharing systems grew primarily from the vi- net local network. It also included servers that pro- sion of man-computer symbiosis presented by J.C.R. vided centralized facilities. This paper describes the Licklider in a landmark 1960 paper [29]. Efforts to development of the hardware that was the basis of realize the possibilities presented in this paper occu- the system. pied the creative talents of many computer science re- searchers through the sixties and beyond. Distributed personal computing systems build on this view of the Introduction way computers and people interact by providing a level of responsiveness that timesharing systems can- In the last few years, a new type of computing en- not achieve. vironment has become available. These distributed personal computing systems represent another step The first distributed personal computing system was built at the Xerox Palo Alto Research Center in the process, started by timesharing, of bringing over a period spanning 1972 to 1980. The workstation computing power closer to the user. Although many used in this system was the Alto [36]; the network was variations are possible, these systems share a number of characteristics: Ethernet. -
Human-Computer Interaction
THE INTERACTION 3 OVERVIEW n Interaction models help us to understand what is going on in the interaction between user and system. They address the translations between what the user wants and what the system does. n Ergonomics looks at the physical characteristics of the interaction and how these influence its effectiveness. n The dialog between user and system is influenced by the style of the interface. n The interaction takes place within a social and organizational context that affects both user and system. 124 Chapter 3 n The interaction 3.1 INTRODUCTION In the previous two chapters we have looked at the human and the computer respect- ively. However, in the context of this book, we are not concerned with them in isolation. We are interested in how the human user uses the computer as a tool to perform, simplify or support a task. In order to do this the user must communicate his requirements to the computer. There are a number of ways in which the user can communicate with the system. At one extreme is batch input, in which the user provides all the information to the computer at once and leaves the machine to perform the task. This approach does involve an interaction between the user and computer but does not support many tasks well. At the other extreme are highly interactive input devices and paradigms, such as direct manipulation (see Chapter 4) and the applications of virtual reality (Chapter 20). Here the user is constantly providing instruction and receiving feed- back. These are the types of interactive system we are considering. -
High-Tech Giants
spring08 The Magazine for University College and the School of Professional and Continuing Studies Alumni and Friends high-tech GIantS Alumni PersPectives on working for technology Pioneers: Digital EquipmEnt Corporation, primE ComputEr, anD Wang laboratoriEs >BoB Bozeman [uC ’78] alumni Travel Program: TUSCANY ocToBeR 22–30, 2008 trip highlights • spend seven nights in the ancient etruscan city of cortona, wonderfully situated in the heart of tuscany and the inspiration for the book Under the Tuscan Sun by frances mayes. • explore the tranquility of Assis and the graceful gothic ambience in siena. • marvel at the architectural wonders of renaissance florence. • experience the prodigious medieval history in Perugia, the well-preserved jewel of umbria. • learn the essence of tuscan cooking—the incomparable blend of olive oil, sun-ripened tomatoes, and herbs—at a demonstration by the chef of the award-winning restaurant tonino. space is limited so reserve your spot today! For more Information: contact Paula vogel at [email protected] or 617.373.2727. Registration: register online at http://nortea.ahitravel.com/ or call the northeastern university travel Program at 1.800.323.7373. the alumni travel program is sponsored by the school of Professional and continuing studies. emergency medical professionals conference upcoming JUne 14 BurlingTon Campus alumnievents Conference for EMt and Paramedics. lunch with dean hopey JUne 18 Cape Cod, MA Enjoy lunch with fellow alumni and the School of Professional and Continuing Studies is committed Dean Hopey on the Cape. to making connections with alumni and also connecting alumni to students. With that in mind, we have created social, networking, preparing for college and educational events for alumni. -
User Interface Technology Survey Technical Report CMU/SEI-87-TR-6 1987
Technical Report CMU/SEI-87-TR-6 User Interface Technology Survey Technical Report CMU/SEI-87-TR-6 1987 User Interface Technology Survey] Unlimited distribution subject to the copyright. Software Engineering Institute Carnegie Mellon University Pittsburgh, Pennsylvania 15213 This report was prepared for the SEI Joint Program Office HQ ESC/AXS 5 Eglin Street Hanscom AFB, MA 01731-2116 The ideas and findings in this report should not be construed as an official DoD position. It is published in the interest of scientific and technical information exchange. FOR THE COMMANDER (signature on file) Thomas R. Miller, Lt Col, USAF, SEI Joint Program Office This work is sponsored by the U.S. Department of Defense. Copyright 1987 by Carnegie Mellon University. Permission to reproduce this document and to prepare derivative works from this document for internal use is granted, provided the copyright and \‘No Warranty\’ statements are included with all reproductions and derivative works. Requests for permission to reproduce this document or to prepare derivative works of this document for external and commercial use should be addressed to the SEI Licensing Agent. NO WARRANTY THIS CARNEGIE MELLON UNIVERSITY AND SOFTWARE ENGINEERING INSTITUTE MATERIAL IS FURNISHED ON AN \‘AS-IS\’ BASIS. CARNEGIE MELLON UNIVERSITY MAKES NO WARRANTIES OF ANY KIND, EITHER EXPRESSED OR IMPLIED, AS TO ANY MATTER INCLUDING, BUT NOT LIMITED TO, WARRANTY OF FITNESS FOR PURPOSE OR MERCHANTIBILITY, EXCLUSIVITY, OR RESULTS OBTAINED FROM USE OF THE MATERIAL. CARNEGIE MELLON UNIVERSITY DOES NOT MAKE ANY WARRANTY OF ANY KIND WITH RESPECT TO FREEDOM FROM PATENT, TRADEMARK, OR COPYRIGHT INFRINGEMENT. This work was created in the performance of Federal Government Contract Number F19628-95-C-0003 with Carnegie Mellon University for the operation of the Software Engineering Institute, a federally funded research and development center.