Freak the Mighty Vocabulary List Chapters 1-8 Word Meaning 1
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Freak the Mighty Vocabulary List Chapters 1-8 Word Meaning 1. Unvanquished not able to be defeated 2. Scuttle A short, hurried run; to scurry 3. Perspective An accurate point of view; objectively 4. Strutting Walking with “attitude” 5. Sobriquet A nickname 6. Hulking Clumsy and heavy 7. Trajectory The curve described by a rocket in flight 8. Glimpse A brief sight or view 9. Hunkering To lumber along; walk or move slowly or aimlessly 10. Postulate To claim or assume the existence or truth of 11. Deficiency Incompleteness; insufficiency 12. Converging Incline toward each other 13. Evasive Avoiding or seeking to avoid trouble or difficulties 14. Propelled To cause to move forward 15. Demeanor Conduct or behavior 16. Depleted Supply is used up 17. Cretin A stupid or mentally defective person 18. Quest An adventurous expedition 19. Invincible Incapable of being conquered or defeated 20. Expel Discharge or eject 21. Archetype A collectively inherited pattern of thought present in people Freak the Mighty Vocabulary List Chapters 9 -18 Word Meaning 1.steed A high-spirited horse 2. pledge A solemn promise 3. oath A formally issued statement or promise 4. gruel A thin porridge 5. tenement Run-down, overcrowded apartment houses 6. yonder That place over there 7. optimum The best result under specific conditions 8. Holy Grail A sacred object 9. Injustice Violation of the rights of others; unfair action 10. Urgency Requiring speedy action or attention 11. Miraculous Marvelous; of the nature of a miracle 12. Deprived Lacking the necessities of life 13. Trussed To tie or secure closely 14. Divulged To make known or reveal 15. Fealty Showing loyalty 16. Abide To tolerate; to put up with 17. Sought To go in search of something 18. Dysfunctional Not capable of serving the purpose for which it is designed 19. Smirk To smile in a smug way 20. Obligation A binding promise, sense of duty 21. Redeemed To buy or pay off to clear by payment Freak the Mighty Vocabulary List Chapters 19 -25 Word Meaning 1. Slant To slope 2. Abduction The act of taking someone by force: kidnapping 3. Unique Being the only one of a particular type 4. Slag Waste left over after the re-sorting of coal 5. Marvel Something that causes admiration; to wonder 6. Stabilized To maintain at a certain level 7. Manifestation Outward or perceptible indication 8. Accommodations Food or lodging 9. Wring To forcibly twist or squeeze 10. Aberration Deviation from what is normal, expected or usual 11. Puny Less than normal size; small 12. Obnoxious Annoying due to being a show-off 13. Facilitate To make life easier or less difficult Freak the Mighty Student Resource Sheet 1 Guidelines for a Quest The ordinary world The ordinary world is shown in order to provide a contrast with the ‘new’ world the hero is about to enter. The call to adventure The hero is presented with a problem, challenge or adventure. As soon as they know about this call they can no longer be comfortable in the ordinary world. The hero’s goal is made clear: to win the treasure; get revenge; right a wrong; confront a challenge or achieve a dream. Refusal of the call The hero becomes reluctant to take on the challenge and may start to think of turning back. Advice from a mentor or some other circumstance is needed to enable the hero to overcome this fear. Mentor The mentor helps the hero prepare for the adventure. He or she gives guidance and sometimes magical equipment. They can only travel part of the journey with the hero and at this point can give stern advice to the hero to get the adventure going. Crossing the first The hero commits to the adventure, agrees to face the threshold consequences of the challenge and enters the special world of the story. This is where the adventure starts. Tests, allies and The hero begins to face the challenges of the new world. He or she enemies meets new friends and enemies. Often the settings can be dark and dangerous and the hero’s determination to complete the adventure is tested. Approach to the The hero comes to the edge of a dangerous place where the object of inmost cave the quest is hidden. When the place is entered, the hero crosses the second threshold. Often heroes pause at the gate to prepare and plan. The supreme The hero has to face his or her greatest fear. They will also face ordeal death and will battle with the enemy. Reward - The hero wins the treasure. This treasure could be knowledge and reconciliation with the enemy. The road back The hero must face the consequences of the battle with the enemy. If there has been no reconciliation, the enemy may return to chase the hero as they make their way back to the ordinary world. Resurrection The hero must be re-born in order to return to the normal world. The hero faces another brush with death. The lessons learned from the supreme ordeal help the hero to win through. Freak the Mighty Student Resource Sheet 2 Following a Quest Movie Title: ____________________ Directions: With a partner, choose a movie that you know is an example of a quest or journey. Some examples are: Stars Wars, Harry Potter, Lord of the Rings, etc. Once you have identified the movie, complete the chart below showing how your movie fits in to each category. The ordinary world The call to adventure Refusal of the call . Mentor Crossing the first threshold Tests, allies and enemies Approach to the inmost cave The supreme ordeal The road back Resurrection Freak the Mighty Student Resource Sheet 3 Freak the Mighty “Families, Fathers, Friends and fights” Directions: Before reading Freak the Mighty, place a check in the column indicating if you agree or disagree with the corresponding statement. After reading the book, check the statements and see if your answers have changed after reading and discussing Freak the Mighty. Choose one statement and write a paragraph about why you agree or disagree with it. Agree Disagree ____ ____ It is better to fight than stand back and let people take advantage of you. ____ ____ Men are like steel: when they lose their temper, they lose their worth. –Chuck Norris ____ ____ It is a wise father that knows his own child. – Shakespeare ____ ____ A friend is someone who lets you have total freedom to be yourself. – Jim Morrison ____ ____ People with differences should be treated differently. ____ ____ You cannot escape from your past. ____ ____ Having children makes you no more a parent than having a piano makes you a pianist. –Michael Levine ____ ____ It is not a bad thing that children should occasionally, and politely, put parents in their place. – Colette ____ ____ All happy families resemble one another, each unhappy family is unhappy in its own way. – Leo Tolstoy Chapter 1 and 2 Questions and Activities 1. Setting is the time place or circumstance of a story. In a short paragraph describe the “down- under where Max lives. 2. Answer the following questions in a well-developed paragraph. Why is Max convinced he does not have a brain? Is his assessment of himself as a “butthead” correct? Do our opinions of ourselves affect what others think of us? Do others’ opinions of us affect how we feel about ourselves? 3. See Student Resource Sheet 4 - Time Order Sequencing. Chapter 3 and 4 Questions and Activities 1. Complete the chart on Character - Student Resource Sheet 4 Chapter 5 and 6 Questions and Activities 1. Point of View is the angle or view point from which a story is told. In Chapter 6 Max and Kevin meet up with Tony D. Rewrite what happens in this scene from Tony D’s point of view. 2. In a well-developed paragraph describe the character of Tony D using three quotations from the book. 3. Complete Student Resource Sheet 5 – Max’s Hero Journey Chapter 7 and 8 Questions and Activities 1. Copy and complete the chart below to show your understanding of symbolism in chapters 7 and 8 Object/ Person/ Place Represents … 1. Blade (p.34) 2. Freak the Mighty (p.39) 3. Slaying Dragons (p.44) 4. The cup of coffee (p.42) 5. Dinosaur brain (p.47) 2. When Max is brought home by the police Grim and Gram automatically assume the worse. Based on what you have read so far in the novel explain three events that have happened that could support their concerns. Freak the Mighty Student Resource Sheet 3 Time Order Sequencing Directions: Upon completion of reading Chapters 1 and 2 students are to number the following events in the order that they occurred in the story. Events Order of Occurrence Kevin pretends to be “robot man” Max was in the L.D classroom. Max was nicknamed “Kicker” Max thinks that Kevin doesn’t like him. Kevin yells at the movers. Kevin moved in down the street. Max moved in with Gram and Grim. Max gets bored reading comic books. Max sees and remembers Gwen. Max lives in the basement. Freak the Mighty Character Student Resource Sheet 4 Directions: Using the information found in chapters 1 – 6, complete the chart below by making a list of what Kevin and Max look like, how they speak how they act, and how others react to them. Include three (3) examples for each section. Main Physical Behavior and Thoughts and Interpersonal Character Appearance Actions Feelings relationships s Physical size Personal Self-esteem Bullying Posture motivation Fears Misunderstanding Height Personal Goals Miscommunication values Hair colour Personal Family Stereotyping Eyes interests Friendship Your personal Clothing Personal reaction Quests Max Kevin \ Freak the Mighty Student Resource Sheet 5 Max’s Hero Journey Directions: Reread the events that take place in Chapters 3 – 6.