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Fall 03 SP Pgs 10-17
THIS ARTICLE WAS ORIGINALLY PUBLISHED IN THE FALL OF 2003 IN THE COLD STEEL MAIL ORDER CATALOG, ”SPECIAL PROJECTS” COPYRIGHT © 2003 LYNN C. THOMPSON COPYRIGHT © 2003 COLD STEEL, INC. ALL RIGHTS RESERVED CAMPFIRE CUT This was another timed event intended to test a contestant’s knife and its ability to function effectively as a camp knife. For example, could the contestant use his knife to make kindling for a fire? The challenge here was to produce, in thirty seconds, RIPOSTE a large quantity of splinters from a six inch 2X4. HANGING PLASTIC BOTTLE This extremely difficult test involved severing an empty 16 ounce plastic water THE 2003 BLADE SHOW bottle. The bottle was suspended in mid air by a single upholstery thread. The tricky part was cutting the bottle without breaking the thread in the process! After a long absence and much urging from our loyal customers and fans, we decided to attend the Blade show in Atlanta one more time. Here are some of the ROPE CUT high points and low points from our perspective. The final event of the day required each contestant to predict the total number of free hanging manila ropes he could sever in a single stroke. The difficult part, of course, involved living up to one’s prediction. Failure to cut the predicted number HIGH POINTS... of ropes would result in a no score. Throughout the contest, spectators were entertained and educated by the folksy, down home banter of M.C. Jerry Fisk, who did a fantastic job keeping the event on CUSTOMERS AND FANS course. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Equipment.Htm Equipment
Taken from the Khemri website – published by ntdars http://grafixgibs.tripod.com/Khemri/equipment.htm Equipment Weapons Ankus(elephant goad) This is used to primarily herd elephants. It may be used as a spear, when charged and a staff in hth. Range: Close Combat; Strength: as user; Special Rules: Strike first (only when charged), concussion Jambiya: The common curved dagger of araby. Everyone gets one free. Range: Close Combat; Strength: as user; Special Rules: +1 enemy armor save Katar (punch dagger): It has a handle perpendicular to the blade and is used by punching with it. Range: Close Combat; Strength: as user; Special Rules: -1 enemy armor save Scythe: Normally used to cut hay but works just as well to cut bodies Range: Close Combat; Strength: as user; Special Rules: Cutting edge, Two Handed Cutlass: A regular sword but with a basket handle that can be used for a punch attack Range: Close Combat; Strength: as user; Special Rules: Parry, extra punch attack if hit is successful Great Scimitar: This scimitar is commonly used by headsmen and is a large heavy version of a regular scimitar. Range: Close Combat; Strength: +2; Special Rules: two-handed, Strike last, Cutting edge Scimitar: This is a curved sword but tends to be sharper than a regular sword. Range: Close Combat; Strength: as user; Special Rules: parry, Cutting edge Bagh Nakh (tiger claws): Basically brass knuckles with spikes sticking out. Range: Close Combat; Strength: +1; Special Rules: -1 enemy armor save, pair, cumbersome Tufenk: this is a blowpipe that projects Greek fire about 10 feet causing burning damage. -
A Dictionary of Kashmiri Proverbs & Sayings
^>\--\>\-«s-«^>yss3ss-s«>ss \sl \ I'!- /^ I \ \ "I I \ CORNELL UNIVERSITY LIBRARY Cornell University Library PN 6409.K2K73 A dictionary of Kashmiri proverbs & sayi 3 1924 023 043 809 Cornell University Library The original of tliis book is in tine Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924023043809 — : DICTIONARY KASHMIRI PROVERBS & SAYINGS Explained and Illustrated from the rich and interesting Folklore of the Valley. Rev. J. HINTON KNOWLES, F.R.G.S., M.R.A.S., &c., (C. M. S.) MISSIONARY TO THE KASHMIRIS. A wise man will endeavour " to understand a proverb and the interpretation." Prov. I. vv. 5, 6. BOMBAY Education Society's Press. CALCUTTA :—Thackbb, Spink & Co. LONDON :—Tetjenee & Co. 1885. \_All rights reserved.'] PREFACE. That moment when an author dots the last period to his manuscript, and then rises up from the study-chair to shake its many and bulky pages together is almost as exciting an occasion as -when he takes a quire or so of foolscap and sits down to write the first line of it. Many and mingled feelings pervade his mind, and hope and fear vie with one another and alternately overcome one another, until at length the author finds some slight relief for his feelings and a kind of excuse for his book, by writing a preface, in which he states briefly the nature and character of the work, and begs the pardon of the reader for his presumption in undertaking it. A winter in Kashmir must be experienced to be realised. -
By Peter Dell ' O Rto and S Ean Punch
BY P ETER D ELL’ORTO AND S EAN P UNCH Written by PETER DELL’ORTO and SEAN PUNCH Additional Material by VOLKER BACH and C.J. CARELLA Edited by SEAN PUNCH Cover Art by BOB STEVLIC Illustrated by ABRAR AJMAL and BOB STEVLIC ISBN 978-1-55634-762-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Committed Attack . 99 Defensive Attack. 100 Evaluate . 100 Feint . 100 ONTENTS Ready . 101 C Who Draws First?. 103 Move . 105 Realism Level . 29 INTRODUCTION . 4 Move and Attack . 107 Beginning Students as PCs. 30 Publication History . 4 Wait . 108 About the Authors . 4 CHARACTER TEMPLATES . 31 ADDITIONAL COMBAT OPTIONS . 109 Del Duque (350 points) . 33 Melee Attack Options . 109 1. HISTORY . 5 Frauds . 35 A Matter of Inches . 110 Adrian Froste (200 points) . 37 TIMELINE . 6 Untrained Fighters . 113 Kai Lian (250 points) . 39 ASIA . 8 Close-Combat Options. 114 China . 8 ADVANTAGES, DISADVANTAGES, Teeth. 115 Xia . 8 AND SKILLS . 42 Grab and Smash! . 118 Monks and Martial Arts . 9 Advantages . 42 Ranged Attack Options . 119 India . 10 Desirable Advantages . 43 Rapid Fire with Thrown Weapons. 120 Northern vs. Southern Kung Fu . 10 Chi Powers for Martial Artists . 46 Active Defense Options . 121 Religion, Philosophy, and Fists . 11 Perks . 49 Harsh Realism for Indonesian Archipelago. 12 Disadvantages. 53 Unarmed Fighters . 124 Japan . 12 Common Disadvantages. 53 CINEMATIC COMBAT . 125 Ryu . 12 Skills . 54 Multiple Attacks . 126 Ninja: Legend vs. History . 13 Combat Skills . 55 Chambara Fighting . 128 Korea. 14 Wildcard Skills for Styles . 60 Mind Games . 130 Other Nations. -
Viewings by Appointment Only 6
+44 (0)7866 424 803 [email protected] runjeetsingh.com CONTENTS Daggers 6 Swords 36 Polearms 62 Firearms 74 Archery 84 Objects 88 Shields 98 Helmets 104 Written by Runjeet Singh Winter 2015 All prices on request Viewings by appointment only 6 1 JAAM-DHAR An important 17th century Indian A third and fourth example are (DEMONS TOOTH) katar (punch dagger) from the published by Elgood 2004, p.162 KATAR Deccan plateau, possibly Golkonda (no.15.39) and Egerton (no.388), (‘shepherd’s hill’), a fort of Southern from Deccan and Lucknow India and capital of the medieval respectively. Both are late 17th DECCAN (SOUTH INDIA) sultanate of the Qutb Shahi dynasty or early 18th century and again 17TH CENTURY (c.1518–1687). follow the design of the katar in this exhibition. OVERALL 460 MM This rare form of Indian katar is the BLADE 280 MM earliest example known from a small The heavy iron hilt has intricate group, examples of which are found piercing and thick silver sheet is in a number of notable collections. applied overall. These piercing, These include no.133 in Islamic suggestive of flower patterns, softens Arms & Armour from Danish private the austerity of the design which Collections, dated to the early 18th can be related to architecture, for century. Probably Deccani in origin, example the flared side bars have the arabesques on the blade have tri-lobed ends. The architectural Shi’ite calligraphy. The features of this theme continues into the lower bar fine katar are closely related to the which connects to the blade; this has katar published here. -
Karatekas and Parents
Welcome Karatekas and Parents We now enter the last quarter of our karate year and things are going to get busy. Grading is around the corner as well as our very first club tournament. Please make a note of all the upcoming events as they are all very important. Grading Preparations Please take note that at least 14 classes need to be attended in order to qualify for grading. The finger print system is there for the purpose of clocking in Spring Day 2016 when karateka pitch up for training, just before grading takes place, the records are downloaded from the system in order to Spirits were high this year as our Karatekas came to class dressed in tally up the amount of classes attended, thus we can see who all colours. Cup cakes were given as a treat at the end of training as a attended the correct amount of classes. welcomed surprise. Everyone, Instructors and Students alike enjoyed the change of scene and vibe. So, please make sure karateka clock in every time before classes, Click here for more otherwise it will be assumed that you were absent. We would like everyone to take part in our club tournament, for one event or all. The white belts will be doing an obstacle course and can choose to do free fighting if they wish. We look forward to seeing everyone there. Creche to Dojo Visits If one looks carefully, once a month there are the pitter patter of new little feet running around with the Solis Ortus Minis. These are the the Karate Kids from the 5 creches we are currently teaching at. -
Dragon Magazine #179
SPECIAL ATTRACTIONS Issue #179 Magic is Power Vol. XVI, No. 10 9 A treasure trove of magical items youve never seen before. March 1992 Picture This! Nigel Findley 10 Magical paintings that can save your lifeor take it away. Publisher James M. Ward Magic by Candlelight Gregg Chamberlain 16After you light one of these magical candles, be sure you stand way Editor back. Roger E. Moore Something Completely Different Bruce Humphrey 21 Liven up your treasure hoards with valuables that surprise as well as Fiction editor please. Barbara G. Young Seven Enlightening Lanterns Stephen Giles Associate editor 26 If you explore the dungeons of the Forgotten Realms, be sure to have Dale A. Donovan one of these devices in hand. Editorial assistant Wolfgang H. Baur Art director Larry W. Smith OTHER FEATURES Production staff Gaye OKeefe Angelika Lokotz Moonlight fiction by Heather Lynn Sarik Tracey Zamagne Mary Chudada 32 Pure, distilled moonlight, silvery and brightjust the target for two smart thieves. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 A journey to a kingdom that has gone entirely to the dogs. U.S. advertising The MARVEL® Phile Dale A. Donovan and Steven E. Schend Roseann Schnering 47 Did you ever meet a super villain you wanted to laugh at rather than punch? U.K. correspondent The Role of Computers Hartley, Patricia, and Kirk Lesser and U.K. advertising Bronwen Livermore 57 A look through Eye of the Beholder II and a visit with some Merry Men. Wonders of the Land of Fate Jeff Grubb 66 The AD&D® AL-QADIM setting has flying carpets, efreeti bottles, and much, much more! Role-playing Reviews Lester W. -
Trophies, Checklists & Bonus Math
FREE PRIMA Official eGuide | www.primagames.com/DisgaeaD2Guide eGuide PRIMA Official FREE TROPHIES, | www.primagames.com/DisgaeaD2Guide eGuide PRIMA Official FREE CHECKLISTS & BONUS MATH Log in or register on primagames.com/DisgaeaD2 and get the Disgaea D2: A Brighter Darkness Official eGuide absolutely free as soon as the game releases! LOG IN TROPHIES You can theoretically keep playing Disgaea D2 until you have a full 100 characters who are capable of soloing Baal or the end of time, whichever comes first. Unlocking every single Trophy is as good an excuse as any to say that you’ve mastered it, and thus letting you finally put it down. PLAYSTATION 3 TROPHIES TROPHY TROPHY TYPE CRITERIA NOTES GAME TEXT Complete all other You collected all the trophies! Congratulations! Please Universal Recognition Platinum – trophies. continue down your path to greatness! Defeat Pringer X in LoC Clear Prinny Land X with LoC Mode Ultimate Destroyer Gold You are the King of Chaos! Mode. on (pg. 194). FREE PRIMA Official eGuide | www.primagames.com/DisgaeaD2Guide eGuide PRIMA Official FREE You can track your progress on this Collect all items Item Hoarder Gold achievement by checking Paparazzi's Now aim for completing all the grades, too! (excluding grades). Data Shop in the castle library. Pringer X-Terminator Silver Defeat Pringer X. Clear Prinny Land X (pg. 193). This can't be the last Pringer ... There has to be more ... Clear all Cave of Ordeal or No Deal Silver See pg. 170-176. Your journey has only just begun ... Your endless journey ... Ordeals maps. God Slayer, Item Silver Defeat an Item God. -
Mughals at War: Babur, Akbar and the Indian Military Revolution, 1500 - 1605
Mughals at War: Babur, Akbar and the Indian Military Revolution, 1500 - 1605 A Dissertation Presented in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in the Graduate School of The Ohio State University By Andrew de la Garza Graduate Program in History The Ohio State University 2010 Dissertation Committee: John F. Guilmartin, Advisor; Stephen Dale; Jennifer Siegel Copyright by Andrew de la Garza 2010 Abstract This doctoral dissertation, Mughals at War: Babur, Akbar and the Indian Military Revolution, examines the transformation of warfare in South Asia during the foundation and consolidation of the Mughal Empire. It emphasizes the practical specifics of how the Imperial army waged war and prepared for war—technology, tactics, operations, training and logistics. These are topics poorly covered in the existing Mughal historiography, which primarily addresses military affairs through their background and context— cultural, political and economic. I argue that events in India during this period in many ways paralleled the early stages of the ongoing “Military Revolution” in early modern Europe. The Mughals effectively combined the martial implements and practices of Europe, Central Asia and India into a model that was well suited for the unique demands and challenges of their setting. ii Dedication This document is dedicated to John Nira. iii Acknowledgments I would like to thank my advisor, Professor John F. Guilmartin and the other members of my committee, Professors Stephen Dale and Jennifer Siegel, for their invaluable advice and assistance. I am also grateful to the many other colleagues, both faculty and graduate students, who helped me in so many ways during this long, challenging process. -
New World of Darkness Equipment
New World of Darkness Equipment 1 2 Table of Contents Melee Weapons 4 Ranged Weapons 42 Explosives 96 Toxins 102 Armor 103 Shields 109 Vehicles 112 Index 147 3 Melee Weapons Blunt Blunt weapons are the simplest and most straight-forward weapons available to characters. One character might bludgeon another with a wooden board, a crowbar, a combat mace, a nightstick or a walking stick. The functions of the blunt weapon are to cause bruises, break bones and crack heads. Type Damage Size Durability Cost Brass Knuckles 1B N/A - • Club , w ood 2B 2 - N/A Escrima Sticks 1B 2/S 2 • Iron Fan 0B 1/S 3 •• Mace (Metal) 3B 2 - •• Maul 4B 3/N 3 •• Morningstar 3L 3/N 3 •• Nightstick (TMFA) 2B 2/J 2 • Nunchaku 1B 1/S 3 • Quarterstaff 2B 4/N 1 • Sap 1B 1 - • Shakuhachi Flute 0B 1/S 2 • Sledgehammer 2B (9 again) 3/N 2 • Telescopic Baton 3B 2/J 3 • War Hammer 5B/4L 4/N 3 •• Brass Knuckles Metal knuckles (brass or chrome) are an old favorite of mob toughs, bouncers and back-alley pugilists. Brass knuckles are of minimal construction, being nothing more than metal curled around each finger allowing someone to deliver a mean-ass, jaw- breaking blow. A more modern version of brass knuckles is sap gloves. These tough leather gloves - used by numerous law enforcement agencies (and criminal organizations) globally - have steel shot or plates sewn into the fingers. These gloves serve the same function as brass knuckles (powerful, bone- crunching punches), having the same game Traits. -
An Adventure Setting for Runequest 6Th Edition
IMonster s L A N D An Adventure Setting For RuneQuest 6th Edition RuneQuest is a trademark of Issaries Inc. Used under License by The Design Mechanism. All rights reserved. This edi- tion of Monster Island is copyright © 2013. This book may not be reproduced in whole or in part by any means without permission from The Design Mechanism, except as quoted for purposes of illustration, discussion and game play. Reproduction of the material in this book for the purposes of personal or corporate profit, by photographic, electronic, or other methods of retrieval is strictly prohibited. For details of the RuneQuest Gateway license, please contact The Design Mechanism ([email protected]). abcdefghijklmnopqrstuvwxyz12345678 Contents 87654321zyxwvutsrqponmlkjihgfedcba Map of Monster Island 4 Introduction 5 1. The Island 8 2. History and Cultures 17 3. Settlements 42 4. Places of Interest 65 5. Campaigns 113 6. Magic 116 7. Items and Substances 165 8. Flora and Fauna 188 Appendices 282 Index 292 Monster Island Contents 4 Monster Island e chapter 1: The Island The Plateau feline carnivores also hunt here, but seasonally migrate to and from the cloud forest regions. With little biomass and Formed from the roughly level bottom of the Rangi few animals to feed upon, insect life is much reduced from Caldera, this region is a wide open plain of thorny, scrub- that in other areas of the island. A few species of harmless like vegetation encircled by a towering wall of mountains. ants mine out subterranean nests, which can be dug up by Named the Puna Plateau, the caldera wall is open to the those who know of the sweet nectar they collect.