Trophies, Checklists & Bonus Math
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Fall 03 SP Pgs 10-17
THIS ARTICLE WAS ORIGINALLY PUBLISHED IN THE FALL OF 2003 IN THE COLD STEEL MAIL ORDER CATALOG, ”SPECIAL PROJECTS” COPYRIGHT © 2003 LYNN C. THOMPSON COPYRIGHT © 2003 COLD STEEL, INC. ALL RIGHTS RESERVED CAMPFIRE CUT This was another timed event intended to test a contestant’s knife and its ability to function effectively as a camp knife. For example, could the contestant use his knife to make kindling for a fire? The challenge here was to produce, in thirty seconds, RIPOSTE a large quantity of splinters from a six inch 2X4. HANGING PLASTIC BOTTLE This extremely difficult test involved severing an empty 16 ounce plastic water THE 2003 BLADE SHOW bottle. The bottle was suspended in mid air by a single upholstery thread. The tricky part was cutting the bottle without breaking the thread in the process! After a long absence and much urging from our loyal customers and fans, we decided to attend the Blade show in Atlanta one more time. Here are some of the ROPE CUT high points and low points from our perspective. The final event of the day required each contestant to predict the total number of free hanging manila ropes he could sever in a single stroke. The difficult part, of course, involved living up to one’s prediction. Failure to cut the predicted number HIGH POINTS... of ropes would result in a no score. Throughout the contest, spectators were entertained and educated by the folksy, down home banter of M.C. Jerry Fisk, who did a fantastic job keeping the event on CUSTOMERS AND FANS course. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
How Uniform Was the Old Norse Religion?
II. Old Norse Myth and Society HOW UNIFORM WAS THE OLD NORSE RELIGION? Stefan Brink ne often gets the impression from handbooks on Old Norse culture and religion that the pagan religion that was supposed to have been in Oexistence all over pre-Christian Scandinavia and Iceland was rather homogeneous. Due to the lack of written sources, it becomes difficult to say whether the ‘religion’ — or rather mythology, eschatology, and cult practice, which medieval sources refer to as forn siðr (‘ancient custom’) — changed over time. For obvious reasons, it is very difficult to identify a ‘pure’ Old Norse religion, uncorroded by Christianity since Scandinavia did not exist in a cultural vacuum.1 What we read in the handbooks is based almost entirely on Snorri Sturluson’s representation and interpretation in his Edda of the pre-Christian religion of Iceland, together with the ambiguous mythical and eschatological world we find represented in the Poetic Edda and in the filtered form Saxo Grammaticus presents in his Gesta Danorum. This stance is more or less presented without reflection in early scholarship, but the bias of the foundation is more readily acknowledged in more recent works.2 In the textual sources we find a considerable pantheon of gods and goddesses — Þórr, Óðinn, Freyr, Baldr, Loki, Njo3rðr, Týr, Heimdallr, Ullr, Bragi, Freyja, Frigg, Gefjon, Iðunn, et cetera — and euhemerized stories of how the gods acted and were characterized as individuals and as a collective. Since the sources are Old Icelandic (Saxo’s work appears to have been built on the same sources) one might assume that this religious world was purely Old 1 See the discussion in Gro Steinsland, Norrøn religion: Myter, riter, samfunn (Oslo: Pax, 2005). -
Disgaea®3 Absence of Justice Hits Retailers Aug 26, 2008 Nationwide!
Aug 26, 2008 Disgaea®3 Absence of Justice hits retailers nationwide! Santa Ana, CA –NIS America announced today that Disgaea®3: Absence of Justice for the PlayStation®3 Computer Entertainment System has shipped to retailers nation wide. Disgaea 3 incorporates features that made the original a fan favorite, while living up to its “Do anything & try everything” philosophy by making radical improvements. One such change is the new netherworld campus setting which gives the game a demented new twist to the Disgaea world. About Disgaea®3 Disgaea®3 is a sequel to Disgaea®, a hardcore, turn‐based, strategy RPG popular on the PlayStation®2 and PlayStation® Portable. In Disgaea®, character units have a limit to their movement and attack ranges, based on level and weapons equipped. There are other special game factors that let you take advantage of the 3D battle map, many of About NIS America which are unique to Disgaea®. NIS America is a subsidiary One of the many new feature to Disgaea®3 is the addition of a Geo Block, which creates of Nippon Ichi Software, a 3 dimensional battle instead of the traditional 2D. Much of Disgaea®3 is yet to be Inc., a Japanese company unveiled, but rest assured, plenty is due to arrive in the coming months. famous for its unique line of strategy RPGs including Key Features titles such as Disgaea, Geo Block ‐ A cube‐shaped terrain‐altering object. Players can use it to access and Phan tom Brave, and MkiMakai attack enemies where normally they cannot reach. Kingdom. Geo Panel ‐ A group of stat‐altering elemental properties that are placed upon certain In 2003, NIS America was parts of the battlefield. -
Gram (Mythology)
Gram (mythology) Gram (mythology)'s wiki: In Norse mythology, Gram ( Old Norse Gramr , meaning Wrath) is the sword that Sigurd used to kill the dragon Fafnir. [2] It is primarily used by the Volsungs in the Volsunga Saga . However, it is also seen in other legends Description. Nowhere in the Volsunga Saga is a clear description of Gram given, but there is enough scattered throughout the story to draw a picture of the sword. Sigurd's weapons, Gram included, are described as being âœall decked with gold and gleaming bright." Gram (disambiguation) â” Gram is a unit of measurement of mass. Otherwise, gram may refer to: gram, the Greek based suffix meaning drawing or representation. Contents 1 Places 2 People ⦠Wikipedia. Norse mythology in popular culture â” The Norse mythology, preserved in such ancient Icelandic texts as the Poetic Edda, the Prose Edda, and other lays and sagas, was little known outside Scandinavia until the 19th century. With the widespread publication of Norse myths and legends⦠⦠Wikipedia. Gram (mythology). Quite the same Wikipedia. Just better. In Norse mythology, Gram, (Old Norse Gramr, meaning Wrath)[1] is the sword that Sigurd used to kill the dragon Fafnir.[2]. Description. Gram was forged by Volund; Sigmund received it in the hall of the Völsung after pulling it out of the tree Barnstokkr where Odin placed it. The sword was destroyed in battle when Sigmund struck the spear of an enemy dressed in a black hooded cloak. In Norse mythology, Gram [1] is the sword that Sigurd used to kill the dragon Fafnir.[2] It is primarily used by the Volsungs in the Volsunga Saga. -
Equipment.Htm Equipment
Taken from the Khemri website – published by ntdars http://grafixgibs.tripod.com/Khemri/equipment.htm Equipment Weapons Ankus(elephant goad) This is used to primarily herd elephants. It may be used as a spear, when charged and a staff in hth. Range: Close Combat; Strength: as user; Special Rules: Strike first (only when charged), concussion Jambiya: The common curved dagger of araby. Everyone gets one free. Range: Close Combat; Strength: as user; Special Rules: +1 enemy armor save Katar (punch dagger): It has a handle perpendicular to the blade and is used by punching with it. Range: Close Combat; Strength: as user; Special Rules: -1 enemy armor save Scythe: Normally used to cut hay but works just as well to cut bodies Range: Close Combat; Strength: as user; Special Rules: Cutting edge, Two Handed Cutlass: A regular sword but with a basket handle that can be used for a punch attack Range: Close Combat; Strength: as user; Special Rules: Parry, extra punch attack if hit is successful Great Scimitar: This scimitar is commonly used by headsmen and is a large heavy version of a regular scimitar. Range: Close Combat; Strength: +2; Special Rules: two-handed, Strike last, Cutting edge Scimitar: This is a curved sword but tends to be sharper than a regular sword. Range: Close Combat; Strength: as user; Special Rules: parry, Cutting edge Bagh Nakh (tiger claws): Basically brass knuckles with spikes sticking out. Range: Close Combat; Strength: +1; Special Rules: -1 enemy armor save, pair, cumbersome Tufenk: this is a blowpipe that projects Greek fire about 10 feet causing burning damage. -
Old Norse Mythology and the Ring of the Nibelung
Declaration in lieu of oath: I, Erik Schjeide born on: July 27, 1954 in: Santa Monica, California declare, that I produced this Master Thesis by myself and did not use any sources and resources other than the ones stated and that I did not have any other illegal help, that this Master Thesis has not been presented for examination at any other national or international institution in any shape or form, and that, if this Master Thesis has anything to do with my current employer, I have informed them and asked their permission. Arcata, California, June 15, 2008, Old Norse Mythology and The Ring of the Nibelung Master Thesis zur Erlangung des akademischen Grades “Master of Fine Arts (MFA) New Media” Universitätslehrgang “Master of Fine Arts in New Media” eingereicht am Department für Interaktive Medien und Bildungstechnologien Donau-Universität Krems von Erik Schjeide Krems, July 2008 Betreuer/Betreuerin: Carolyn Guertin Table of Contents I. Abstract 1 II. Introduction 3 III. Wagner’s sources 7 IV. Wagner’s background and The Ring 17 V. Das Rheingold: Mythological beginnings 25 VI. Die Walküre: Odin’s intervention in worldly affairs 34 VII. Siegfried: The hero’s journey 43 VIII. Götterdämmerung: Twilight of the gods 53 IX. Conclusion 65 X. Sources 67 Appendix I: The Psychic Life Cycle as described by Edward Edinger 68 Appendix II: Noteworthy Old Norse mythical deities 69 Appendix III: Noteworthy names in The Volsung Saga 70 Appendix IV: Summary of The Thidrek Saga 72 Old Norse Mythology and The Ring of the Nibelung I. Abstract As an MFA student in New Media, I am creating stop-motion animated short films. -
Gylfaginning Codex Regius, F
Snorri Sturluson Edda Prologue and Gylfaginning Codex Regius, f. 7v (reduced) (see pp. 26/34–28/1) Snorri Sturluson Edda Prologue and Gylfaginning Edited by ANTHONY FAULKES SECOND EDITION VIKING SOCIETY FOR NORTHERN RESEARCH UNIVERSITY COLLEGE LONDON 2005 © Anthony Faulkes 1982/2005 Second Edition 2005 First published by Oxford University Press in 1982 Reissued by Viking Society for Northern Research 1988, 2000 Reprinted 2011 ISBN 978 0 903521 64 2 Printed by Short Run Press Limited, Exeter Contents Codex Regius, fol. 7v ..........................................................Frontispiece Abbreviated references ....................................................................... vii Introduction ..........................................................................................xi Synopsis ..........................................................................................xi The author ..................................................................................... xii The title ....................................................................................... xvii The contents of Snorri’s Edda ................................................... xviii Models and sources ........................................................................ xx Manuscripts .............................................................................. xxviii Bibliography ...............................................................................xxxi Text ....................................................................................................... -
DEVIL SUMMONER®: SOUL HACKERS COMES to EUROPE on NINTENDO 3DS™! Santa Ana, Calif
April 25, 2013 For immediate release SHIN MEGAMI TENSEI®: DEVIL SUMMONER®: SOUL HACKERS COMES TO EUROPE ON NINTENDO 3DS™! Santa Ana, Calif. (April 25, 2013) – NIS America announced today its plans to partner with ATLUS, a brand of Index Digital Media, Inc., to publish Shin Megami Tensei®: Devil Summoner®: Soul Hackers in Europe this fall, exclusively for the Nintendo 3DS™. Developed by ATLUS and originally released for the Sega Saturn in Japan back in 1997, and for the PlayStation in 1999, Soul Hackers will make its European debut with a variety of new gameplay features, enhancements, and a full English localization. For more information, visit www.atlus.com/soulhackers/. About the game: Soul Hackers delivers a first-person, dungeon-crawling RPG experience set in a future where technology and otherworldly forces meet in a macabre fusion of cyberpunk futurism and gothic Package art not finalized horror. A first-person sci-fi RPG epic, Soul Hackers tells of a city held up as a beacon of humanity's triumph of technology, but with an infernal secret. In this would-be utopia, a group of hackers takes on a centuries-old mystic society, and a battle for control over humanity's fate About NIS America is about to begin. In 2003, NIS America was established in Southern Features: California to bring exciting, Keeping the tradition of Shin Megami Tensei: Players will have the compelling choice one-of-a-kind Japanese throughout their dungeon exploration to fight the enemy demons, or negotiate with them in culture to North America. an attempt to turn them into allies and teammates! NIS America’s team members Classic dungeon-crawling strikes back with more: Players who have already played the original devote themselves to the will also experience 30 newly added demons, along with a new opening animation movie and fans. -
A Dictionary of Kashmiri Proverbs & Sayings
^>\--\>\-«s-«^>yss3ss-s«>ss \sl \ I'!- /^ I \ \ "I I \ CORNELL UNIVERSITY LIBRARY Cornell University Library PN 6409.K2K73 A dictionary of Kashmiri proverbs & sayi 3 1924 023 043 809 Cornell University Library The original of tliis book is in tine Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924023043809 — : DICTIONARY KASHMIRI PROVERBS & SAYINGS Explained and Illustrated from the rich and interesting Folklore of the Valley. Rev. J. HINTON KNOWLES, F.R.G.S., M.R.A.S., &c., (C. M. S.) MISSIONARY TO THE KASHMIRIS. A wise man will endeavour " to understand a proverb and the interpretation." Prov. I. vv. 5, 6. BOMBAY Education Society's Press. CALCUTTA :—Thackbb, Spink & Co. LONDON :—Tetjenee & Co. 1885. \_All rights reserved.'] PREFACE. That moment when an author dots the last period to his manuscript, and then rises up from the study-chair to shake its many and bulky pages together is almost as exciting an occasion as -when he takes a quire or so of foolscap and sits down to write the first line of it. Many and mingled feelings pervade his mind, and hope and fear vie with one another and alternately overcome one another, until at length the author finds some slight relief for his feelings and a kind of excuse for his book, by writing a preface, in which he states briefly the nature and character of the work, and begs the pardon of the reader for his presumption in undertaking it. A winter in Kashmir must be experienced to be realised. -
Accelerated Reader Book List
Accelerated Reader Book List Picking a book to read? Check the Accelerated Reader quiz list below and choose a book that will count for credit in grade 7 or grade 8 at Quabbin Middle School. Please see your teacher if you have questions about any selection. The most recently added books/tests are denoted by the darkest blue background as shown here. Book Quiz No. Title Author Points Level 8451 EN 100 Questions and Answers About AIDS Ford, Michael Thomas 7.0 8.0 101453 EN 13 Little Blue Envelopes Johnson, Maureen 5.0 9.0 5976 EN 1984 Orwell, George 8.2 16.0 9201 EN 20,000 Leagues Under the Sea Clare, Andrea M. 4.3 2.0 523 EN 20,000 Leagues Under the Sea (Unabridged) Verne, Jules 10.0 28.0 6651 EN 24-Hour Genie, The McGinnis, Lila Sprague 4.1 2.0 593 EN 25 Cent Miracle, The Nelson, Theresa 7.1 8.0 59347 EN 5 Ways to Know About You Gravelle, Karen 8.3 5.0 8851 EN A.B.C. Murders, The Christie, Agatha 7.6 12.0 81642 EN Abduction! Kehret, Peg 4.7 6.0 6030 EN Abduction, The Newth, Mette 6.8 9.0 101 EN Abel's Island Steig, William 6.2 3.0 65575 EN Abhorsen Nix, Garth 6.6 16.0 11577 EN Absolutely Normal Chaos Creech, Sharon 4.7 7.0 5251 EN Acceptable Time, An L'Engle, Madeleine 7.5 15.0 5252 EN Ace Hits the Big Time Murphy, Barbara 5.1 6.0 5253 EN Acorn People, The Jones, Ron 7.0 2.0 8452 EN Across America on an Emigrant Train Murphy, Jim 7.5 4.0 102 EN Across Five Aprils Hunt, Irene 8.9 11.0 6901 EN Across the Grain Ferris, Jean 7.4 8.0 Across the Wide and Lonesome Prairie: The Oregon 17602 EN Gregory, Kristiana 5.5 4.0 Trail Diary..