Animation Als Beispiel Für Eine Erfolgreiche Clusterentwicklung in Der Region Stuttgart Und Baden-Württemberg

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Animation Als Beispiel Für Eine Erfolgreiche Clusterentwicklung in Der Region Stuttgart Und Baden-Württemberg Animation als Beispiel für eine erfolgreiche Clusterentwicklung in der Region Stuttgart und Baden-Württemberg Ein Positionspapier für eine wirtschaftliche Weiterentwicklung. BAF Medienconsulting Dittmar Lumpp Ritter-Jörg-Str. 6 72108 Rottenburg Im Auftrag der Wirtschaftsförderung Region Stuttgart 24. Mai 2019 3 Inhalt Vorwort 07 TEIL II: AKTUELLE RAHMENBEDINGUNGEN 83 TEIL III: NOTWENDIGE ENTWICKLUNGS- 125 FÜR DIE ANIMATION IN DER REGION SCHRITTE AUF DEM WEG ZU EINEM Herausgeber-Summary 08 STUTTGART UND BADEN-WÜRTTEMBERG WIRTSCHAFTLICH ERFOLGREICHEN von Dittmar Lumpp und Susanne Schosser ANIMATIONSPRODUKTIONS-STANDORT Übersicht über Modelle der Filmförderung und 84 Künstlerische, technologische und finanzielle ihre Effekte im Vergleich Voraussetzungen für kontinuierliches Wachs- TEIL I: BESTANDSAUFNAHME ANIMATION 21 von Christian Hünemörder tum IN DER REGION STUTTGART UND BADEN- WÜRTTEMBERG MFG Filmförderung mit Schwerpunkt 84 Erfindungen für das Land der Erfinder 126 Animation, VFX, Games und interaktive von Prof. Andreas Hykade Animation in der Region Stuttgart und 22 Medien Baden-Württemberg: Die Bedeutung für den Filmförderung im Vergleich der Bundesländer 87 Die Bedeutung von Transfermodellen aus 138 Standort – gestern, heute, morgen Internationaler Vergleich von (Steuer-) 89 Forschung und Entwicklung im Animationsbe- von Susanne Schosser Anreizmodellen und deren Effekte reich für die künftige Entwicklung in der Region Stuttgart und Baden-Württemberg Der künstlerische Animationsfilm als Keimzelle 28 Das Animation Media Cluster Region Stuttgart 96 einer zukünftigen Industrie AMCRS: Schritte in Richtung einer Vision für Das Immersion Lab Ludwigsburg ILL – Eine 138 von Susanne Schosser die Animations- und Medienschaffenden in der Chance für Baden-Württemberg Region Stuttgart und Baden-Württemberg von Rolf Heiler und Prof. Volker Helzle Baden-Württembergs Animationslandschaft im 38 von Susanne Schosser und Stefanie Larson nationalen und internationalen Wettbewerbs- Förderung durch Forschung und aktiven 146 Vergleich Animations-Ausbildung in Baden-Württemberg Wissenschaftstransfer am Beispiel des von Dittmar Lumpp Media Solution Centers und Promotionskol- Animations-Studieneinrichtungen in 102 legs an der Hochschule der Medien Das Wachstum im kommerziellen Animations- 44 Baden-Württemberg: Kaderschmieden für von Prof. Bernhard Eberhardt film und warum Deutschland von der Seitenlinie die Welt von morgen aus zusieht Von Dittmar Lumpp und Finanzierungschancen für die Animations- 150 von Prof. Andreas Hykade und Susanne Christian Hünemörder branche in der Region Stuttgart auf dem Weg Schosser zum „Animation Valley“ Transfermechanismen der Hochschule 106 von Matthias Berlinghof VFX-Dienstleistung für den Weltmarkt: 50 der Medien HdM – Anwendung im Bereich Armin Pohl, Digitaler Unternehmer und Visionär Animation/Visualisierung Notwendige statistische Grundlagen für die 156 im Interview mit Susanne Schosser von Prof. Dr. Alexander Roos Weiterentwicklung des Animations-Standortes in der Region Stuttgart und Baden-Württemberg Die Games-Branche in der Region Stuttgart Förderung der Animationsbranche durch 110 von Dittmar Lumpp und Baden-Württemberg: praxisnahe Ausbildung, Vernetzung und Informationsaustausch Die Games-Branche in der Region Stuttgart 58 von Prof. Jan Adamczyk ANHANG 159 und Baden-Württemberg – spielend leicht in • Animationsunternehmen in Baden-Würt- 160 eine goldene Zukunft? Bedeutung Internationaler Animations- 114 temberg von Patrick Wachowiak Veranstaltungen in der Region Stuttgart und • Box-Office Internationale Auswertung von 168 Baden-Württemberg für die Entwicklung des Animationsfilmen 2008 - 2018 Games in der Forschung und Digitalisierung 64 Standorts • Überblick über deutsche Animations-Lang- 174 für Kultureinrichtungen filme 2007 - 2017 mit Einspielergebnissen von Prof. Dr. Sabiha Ghellal Rentabel by Nature! – Das Internationale 114 und Fördersummen Trickfilmfestival Stuttgart zwischen Kultur- • Mitgliedsfirmen im Animation Media Cluster 176 Games in der Region Stuttgart und Ba- 68 und Wirtschaftsförderung Region Stuttgart AMRCS den-Württemberg: Ausbildung, Kennzahlen, von Prof. Ulrich Wegenast • Hochschulen für Animations-Ausbildungen 178 Förderung und Branche in Baden-Württemberg von Jens Gutfleisch Wohin gehst Du, FMX? 123 • Die Autoren der Studie 186 von Prof. Andreas Hykade • Impressum 188 Angewandte Animation in Baden-Württemberg: 74 Von Entertainment über Werbung zu Industrie von Robin Wenk 4 5 Vorwort Animation als Beispiel für eine erfolgreiche Clusterentwicklung in der Region Stuttgart und in Baden-Württemberg Historie vor allem Games-Unternehmen auch verstärkt über die Gren- Seit Mitte der 80er Jahre hat sich die Animation in Ba- zen der Region Stuttgart hinaus angesiedelt. Daher muss sich den-Württemberg mit dem Aufbau einer Animationsklasse an die Studie mit den Rahmenbedingungen des Landes Ba- der Kunstakademie als Ausgangspunkt stetig entwickelt. den-Württemberg und teilweise des gesamten Bundes. Wichtige Schritte waren die Gründung des Internationalen Trickfilm Festivals Stuttgart 1984 und der Aufbau der Filmaka- Methodik / Herangehensweise demie Baden-Württemberg in Ludwigsburg ab 1992. Inzwi- Die Herausgeber und die Autoren der Studie betrachten die schen hat sich das Land Baden-Württemberg mit seinen Aus- Animation in vier Kategorien: bildungsstätten für die Bereiche Animation, Games , VFX, • Künstlerischer Animationsfilm Visual Effekts und verwandte Themen bundesweit einen Spit- • VFX Dienstleistungen zenplatz erobert. Neben der Filmakademie Baden-Württem- • Games berg sind die Hochschule für Medien in Stuttgart sowie die • Angewandte Animation Hochschulen für Gestaltung in Karlsruhe und Offenburg bei- spielhaft zu nennen. Das Internationale Trickfilm Festival Um eine möglichst große Bandbreite der sehr vielfältigen po- Stuttgart hat sich zusammen mit den Fachkongressen Anima- sitiven Entwicklungen der letzten Jahre abzudecken, legen in tion Production Days und FMX zu einem weltweit wahrgenom- dieser Studie eine Reihe von ausgewiesenen Animations-Ex- menen Ereignis im Herzen der Stadt Stuttgart entwickelt. Ab perten aus der Szene im Land zu diesem Thema aus der be- 1995 wurden Animations-Produktionsstätten und Firmen ge- trieblichen Realität geprägte, aufeinander abgestimmte und gründet, haben sich teilweise gut etabliert und – je nach Be- von den Herausgebern kuratierte Beiträge vor. Die wesentli- reich – positiv entwickelt. chen Schlussfolgerungen aus diesen Ausarbeitungen stellen wir in unserem Herausgeber-Summary an den Beginn dieser Ziel und Idee des Studie / Gedanke dahinter Studie. Nach über 30 Jahren ist es Zeit sich die Entwicklung der Ani- mation in Baden-Württemberg anzusehen. Dabei soll das Er- Dank reichte eingeordnet und gewürdigt werden, Stärken und Erfol- Wir freuen uns auf eine lebhafte und spannende Diskussion ge sollen beleuchtet und der Status Quo kritisch hinterfragt unserer Vorschläge und Anregungen. Den Auftraggebern die- werden um vor allem den Blick in die Zukunft zu schärfen. In ser Studie, der Wirtschaftsförderung der Region Stuttgart, Dr. welchen Bereichen bedarf es nach der erfolgreichen Aufbau- Walter Rogg und Veit Haug, danken wir für die sehr vertrau- zeit weiterer Impulse um den Wirtschaftsstandort Region ensvolle und angenehme Zusammenarbeit. Stuttgart und Baden-Württemberg tatsächlich zu einem wirt- Unser Dank gilt auch den Autoren für deren sachkundige Bei- schaftlich relevanten Animations-Produktionsstandort zu ent- träge sowie allen Gesprächspartnern, die uns sehr bewusst wickeln? Diese Fragestellung steht im Mittelpunkt dieser Stu- gemacht haben, welche Chancen aber auch welche Heraus- die, die zur Entwicklung und Weiterentwicklung der Anima- forderungen wir gemeinsam auf dem Weg zu dem weiteren tionsbranche in der Region Stuttgart und Baden-Württemberg Ausbau des Animationsstandorts Baden-Württemberg noch erarbeitet wurde. Erfreulicherweise stimmen die Initiatoren vor uns haben. darin überein, dass diese Ausarbeitung einen großen prakti- schen Nutzwert für die Animationsbranche entwickeln sollte. Dittmar Lumpp / Susanne Schosser Die Animationsbranche muss in einem weltweiten Wettbe- BAF Medienconsulting werb gesehen werden, und in den letzten Jahren haben sich Rottenburg / Stuttgart, 24. Mai 2019 6 7 VFX, Games und angewandte Animation gut, und es sah lange • die VFX-Produktion, meist als Dienstleistung für große Zeit so aus, als ob die Strategie, in der Ausbildung frühzeitig Film- und Serien-Hybrid-Produktionen1 oder reine Anima- Herausgeber-Summary auf die Animation gesetzt zu haben, auch wirtschaftlich aufge- tionsfilme, hen könnte. • die Games-Produktion, • die angewandte Animation mit den Bereichen AR, VR, Vi- von Dittmar Lumpp und Susanne Schosser Betrachtet man die hiesige Animationsbranche im nationalen, sualisierung, Simulation etc. europäischen und weltweiten Maßstab erkennt man jedoch rasch, dass Baden-Württemberg im Bereich künstlerischer Allen vier Bereichen liegt die gemeinsame technologische Animationsfilm und Games national und international bisher - Basis zugrunde. Sie bauen aufeinander auf, befruchten sich leider - keine wichtige Rolle spielt. Unterschätzt wurde ausge- gegenseitig, bedingen einander und haben dieselben Wur- rechnet im industriell geprägten Land der Tüftler und Macher, zeln was Ausbildung und technische Umsetzung des jewei- dass Animationskünstler und Technologie-Nerds nicht nur von ligen Produkts anbelangt. In vielen Bereichen gibt es Über- guten künstlerischen Ideen und dem Knowhow diese umzu- schneidungen;
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