Final Copy 2020 06 23 Niu
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
El Montaje Digital De Imágenes O Matte Painting Digital
i+Diseño | Vol. 11 | Abril | Año VIII El montaje digital de imágenes o matte painting digital. Estado de la cuestión y conexión en el contexto internacional Omar Adeeb Mohammad Alshboul* Universidad de Granada, España RECIBIDO: 17.03.2014 / ACEPTADO: 29.03.2016 Resumen Frente a la escasez de recursos bibliográficos y referencias sobre esta técnica en idioma español, con el presente estudio tratamos de aproximarnos a la técnica de montaje digital de imágenes en la escenografía virtual. Se pretende ofrecer una referencia básica sobre cuál es el propósito del montaje digital de imágenes en el cine, sus orígenes y los autores más destacados que se valieron de esta técnica en sus películas. Asimismo, procederemos a exponer el modo en que el montaje de imágenes ha sido introducido en el cine, y a abordar los problemas relacionados con su aplicación, centrándonos en la realidad y los retos del uso de esta técnica en España. Desde la experiencia investigadora y científica sobre la técnica en cuestión, el autor ha conseguido identificar cuáles son los aspectos que mayormente impiden la consolidación de la técnica en los distintos ámbitos de su aplicación a nivel nacional (sobre todo en la industria cinematográfica), para ofrecer a continuación una serie de propuestas que, a su juicio, contribuirán a su afianzamiento como una técnica digital de innumerables posibilidades artísticas y creativas. Palabras clave: Montaje digital, escenografía virtual, tecnología, fondo, fotografía. Matte painting. State of the art and in the international context connection Abstract Before this research started, a major issue was faced: the lack of bibliography in Spanish language, either that written in Spanish or translated into Spanish from other language. -
9780367508234 Text.Pdf
Development of the Global Film Industry The global film industry has witnessed significant transformations in the past few years. Regions outside the USA have begun to prosper while non-traditional produc- tion companies such as Netflix have assumed a larger market share and online movies adapted from literature have continued to gain in popularity. How have these trends shaped the global film industry? This book answers this question by analyzing an increasingly globalized business through a global lens. Development of the Global Film Industry examines the recent history and current state of the business in all parts of the world. While many existing studies focus on the internal workings of the industry, such as production, distribution and screening, this study takes a “big picture” view, encompassing the transnational integration of the cultural and entertainment industry as a whole, and pays more attention to the coordinated develop- ment of the film industry in the light of influence from literature, television, animation, games and other sectors. This volume is a critical reference for students, scholars and the public to help them understand the major trends facing the global film industry in today’s world. Qiao Li is Associate Professor at Taylor’s University, Selangor, Malaysia, and Visiting Professor at the Université Paris 1 Panthéon- Sorbonne. He has a PhD in Film Studies from the University of Gloucestershire, UK, with expertise in Chinese- language cinema. He is a PhD supervisor, a film festival jury member, and an enthusiast of digital filmmaking with award- winning short films. He is the editor ofMigration and Memory: Arts and Cinemas of the Chinese Diaspora (Maison des Sciences et de l’Homme du Pacifique, 2019). -
The 26Th Society for Animation Studies Annual Conference Toronto
Sheridan College SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence The Animator Conferences & Events 6-16-2014 The Animator: The 26th oS ciety for Animation Studies Annual Conference Toronto June 16 to 19, 2014 Society for Animation Studies Paul Ward Society for Animation Studies Tony Tarantini Sheridan College, [email protected] Follow this and additional works at: http://source.sheridancollege.ca/conferences_anim Part of the Film and Media Studies Commons SOURCE Citation Society for Animation Studies; Ward, Paul; and Tarantini, Tony, "The Animator: The 26th ocS iety for Animation Studies Annual Conference Toronto June 16 to 19, 2014" (2014). The Animator. 1. http://source.sheridancollege.ca/conferences_anim/1 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Book is brought to you for free and open access by the Conferences & Events at SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence. It has been accepted for inclusion in The Animator by an authorized administrator of SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence. For more information, please contact [email protected]. THANK YOU TO OUR SPONSORS THE ANIMATOR THEThe 26th Society forANIMATOR Animation Studies Annual Conference TheToronto 26 Juneth Society 16 to 19, 2014 for www.theAnimation animator2014.com Studies @AnimatorSAS2014 Annual Conference Toronto June 16 to 19, 2014 • www.the animator2014.com • @AnimatorSAS2014 WELCOME Message from the President Animation is both an art and skill; it is a talent that is envied the world over. Having a hand in educating and nurturing some of the finest animators in the world is something for which Sheridan is exceptionally proud. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
The Academy Award Nominations Are out and the Winner Is.....Digital Artistry
The Academy Award Nominations Are Out and the Winner Is.....Digital Artistry February 24, 2014 Autodesk Software Plays an Integral Role in the Creation of Great Movies – Including 8 of the 9 Best Picture Nominees SAN FRANCISCO--(BUSINESS WIRE)--Feb. 24, 2014-- Great movies are defined by great stories and increasingly, great storytelling is being empowered by digital technology. Autodesk, Inc. (NASDAQ:ADSK) media and entertainment staff and software played a starring role in the creation of many of this year’s Academy Award nominees across many categories and were recognized by the Academy of Motion Picture Arts and Sciences with two Scientific and Technical Achievement Awards (Sci-Tech Awards). “This year has been especially gratifying. Not only is it the 19th consecutive year Autodesk software has enabled Academy nominated filmmakers to push the boundaries of what is possible by enabling them to tell stories that just would not be possible practically – whether it’s creating the weightlessness of outer-space or the ice-locked beauty of a frozen world,” explains Chris Bradshaw, Autodesk senior vice president. “But Autodesk staff were also recognized by the Academy for two of the technologies they developed, and were instrumental in helping Mark Gill bring ‘The Voorman Problem,’ to the big screen. We are delighted to be such an integral part of innovative filmmaking.” Scientific and Technical Achievement Awards Every year, the Academy hosts a special awards ceremony two weeks before the Oscar ceremony to recognize the “discoveries and -
Motion Picture Posters, 1924-1996 (Bulk 1952-1996)
http://oac.cdlib.org/findaid/ark:/13030/kt187034n6 No online items Finding Aid for the Collection of Motion picture posters, 1924-1996 (bulk 1952-1996) Processed Arts Special Collections staff; machine-readable finding aid created by Elizabeth Graney and Julie Graham. UCLA Library Special Collections Performing Arts Special Collections Room A1713, Charles E. Young Research Library Box 951575 Los Angeles, CA 90095-1575 [email protected] URL: http://www2.library.ucla.edu/specialcollections/performingarts/index.cfm The Regents of the University of California. All rights reserved. Finding Aid for the Collection of 200 1 Motion picture posters, 1924-1996 (bulk 1952-1996) Descriptive Summary Title: Motion picture posters, Date (inclusive): 1924-1996 Date (bulk): (bulk 1952-1996) Collection number: 200 Extent: 58 map folders Abstract: Motion picture posters have been used to publicize movies almost since the beginning of the film industry. The collection consists of primarily American film posters for films produced by various studios including Columbia Pictures, 20th Century Fox, MGM, Paramount, Universal, United Artists, and Warner Brothers, among others. Language: Finding aid is written in English. Repository: University of California, Los Angeles. Library. Performing Arts Special Collections. Los Angeles, California 90095-1575 Physical location: Stored off-site at SRLF. Advance notice is required for access to the collection. Please contact the UCLA Library, Performing Arts Special Collections Reference Desk for paging information. Restrictions on Access COLLECTION STORED OFF-SITE AT SRLF: Open for research. Advance notice required for access. Contact the UCLA Library, Performing Arts Special Collections Reference Desk for paging information. Restrictions on Use and Reproduction Property rights to the physical object belong to the UCLA Library, Performing Arts Special Collections. -
Kromag04.Pdf
Kromag 04 /:/ Automne-Hiver 2007 edito Duler Après bien des péripéties, le Kromag nouveau est arrivé. Ce qui nous vaut une parution à Noël là où l’on Equipe désespérait de voir arriver ce numéro d’automne (rappelons qu’à cet instant la saison reste d’actualité). Profitons d’emblée de ce hasard du calendrier pour vous souhaiter de bonnes fêtes de fin d’année. Quant à cette nouvelle fournée, aux habituelles rencontres avec des studios et des créatifs de la planète Rédaction et direction vient s’ajouter une rubrique du nom de ZoomArt. Conçue sous forme de portrait dédié à des artistes, qu’ils artistique soient seuls ou en équipe, cette rubrique à géométrie variable aura les atouts de ses défauts : une écriture Stéphane Zissu toujours passionnée pour une parution aléatoire. Bruno Aveillan ouvre le bal avec une oeuvre envoû- Sophie Malinge tante qu’on souhaitait vraiment vous présenter. Le reste de la distribution est à l’avenant : Duler nous livre ses impressions, entre design industriels et opportunités télévisuelles, Ben Morris nous ouvre grand les portes de Fulltank et enfin Umeric innove en nous offrant un Behind the scene des plus instructifs. Maquette Bref, ce numéro sera festif ou ne sera pas... Vos réactions sont donc toujours les bienvenues. Il nous reste Sophie Malinge qu’à vous souhaiter à nouveau d’excellentes fêtes, un bon réveillon et surtout une bonne année si on ne se revoie pas d’ici-là ! [email protected] After many events, new Kromag issue is finally launched. Even if this is a Christmas where one desperate www.kromotion.com to see this issue fall (note that the season is still effective). -
Virtuality Conference Program
Virtuality Conference Turin, November 3-6, 2005 Program THURSDAY, NOVEMBER 3rd morning TORINO INCONTRA CONVENTION CENTRE 8:30 Registration and opening of the XBOX Room, of the Immersive ART Room and of the exhibition stands Cavour Hall 9:00 WELCOME AND INTRODUCTION Gianfranco Balbo Computer Science Department’s Vicerector at the University of Turin and President of the Virtuality Organizing Committee. 10:00 TRIBUTE TO The Moving Picture Company (MPC) With Michael Elson Executive Director of Production at MPC. Moving Picture Company, MPC, is one of the most important studios worldwide concerning animation and digital effects for commercials, television and cinema. MPC created very high profile advertising campaigns for clients like Nike, Levi’s, Stella Artois and Adidas, TV programs for BBC, Channel 4 and Discovery Channel, and it took care of the visual effects for many blockbusters: from Tomb Raider to the Harry Potter series, from Troy to Alien vs Predator, from Batman Begins to the recent Charlie and the Chocolate Factory and the coming Wallace & Gromit: The Curse of the Were-Rabbit. During the MPC’s presentation, Michael Elson traces its history, telling it through its most important productions. 11:15 ANIMATION AND VISUAL EFFECTS. SESSION I INVITED TALK The Past, Present and Future of Motion Capture Alberto Menache Digital Effects Supervisor at Sony Pictures Imageworks A motion capture pioneer, Alberto Menache collaborated with most of the test Sony Pictures Imageworks productions, including the recent The Polar Express and the Academy Award nominated Stuart Little2 and Superman Returns. He has worked on many TV commercials and videogames, and he is the author of Understanding Motion Capture for Computer Animation and Video Games, a fundamental text about the use of motion capture in modern animation. -
How Pcoip® Technology Can Save Broadcasters Time & Money While
TVTechnology How PCoIP® Technology Can Save Broadcasters Time & Money While Boosting Cybersecurity COVID-19 and the need to work from home is transforming the way broadcasters produce, play- out, and distribute content. This post-KVM model prevents hostile players from hacking into broadcasters via home/remote user computers. Meanwhile, the reduced bandwidth allows many more home/remote users to connect to a broadcaster’s office or studio without overloading the corporate IT system, because so much less data is going back and forth. Industrial Light & THE SOLUTION: TERADICI’s PCoIP Magic Overcomes TECHNOLOGY ‘Dailies’ Issues with All of the post-KVM features outlined above are provided by Teradici’s PC-over-IP PCoIP Technology nfortunately, the current KVM (Keyboard- (PCoIP) communications protocol. PCoIP Video-Mouse) model of remote access is not uses advanced display compression to n the motion picture industry, adequate for this task. The reason: home- provide end users with on-premises or ‘dailies’ are raw, unedited sets of based/remote users lack secure connectivity cloud-based ‘virtual machines’. Teradici’s Ifootage shot during the production to their corporate workstations and servers. virtual workspace architecture compresses, day that are shared for review U This is because their KVM infrastructure is encrypts and transmits only pixels to a among key players. For a company designed to support local connections to broad range of software clients, mobile like Industrial Light & Magic (ILM) – nearby LAN resources, rather than delivering clients, thin clients and stateless PCoIP renowned for its visual effects in the high-performance user experiences over Zero Clients1, resulting in a highly secure, Star Wars films and other blockbusters long distance WANs. -
Mainstream Cinema As a Tool for China's Soft Power
Master’s Degree programme in Languages, Economics and Institutions of Asia and North Africa “Second Cycle (D.M. 270/2004)” Final Thesis Mainstream cinema as a tool for China’s soft power Supervisor Ch. Prof. Federico Alberto Greselin Assistant supervisor Ch. Prof. Tiziano Vescovi Graduand Alessia Forner Matriculation Number 846622 Academic Year 2017 / 2018 To the two stars that have guided me from above TABLE OF CONTENTS 1 Introduction 5 Chapter one: Soft power: a general overview and the beginning of China’s soft power era 7 1.1 Joseph Nye’s definition of soft power 7 1.2 Culture: the core of soft power 10 1.3 The entry of the concept of soft power in China and its translations 12 1.4 Hu Jintao’s speech at the 17th National Congress of the Communist Party of China and China’s first steps towards its soft power strategy 14 Chapter two: China’s focus on cultural soft power and the Chinese film industry 19 2.1 China’s investments in the film industry and films as a soft power resource 19 2.2 The situation of the Chinese film industry in the 1980s and 1990s: is Hollywood China’s lifeline? 26 2.3 Main melody films and the correlation with the China dream (( : taking the documentary Amazing China ()() and the film American Dreams in China (() as an example 32 2.4 Focus on the film Wolf Warrior II II) : a successful soft power strategy 56 Chapter three: Sino-US collaborations 65 3.1 Hollywood and China: same bed, different dreams 65 3.2 The different types of collaborations between China and Hollywood 69 3.3 Is China changing Hollywood? 78 -
2017 Institutional Master Plan
2017 InstItutIonal Master Plan 2017 InstItutIonal Master Plan Table of Contents I. Introduction 3 II. Executive Summary 4 III. Academy of Art University Overview 10 Mission 10 Commitment to an Urban Campus 11 History of the Academy of Art University 11 IV. Academic Departments and Curricula 12 Online Students 12 Alignment of Degree Programs Online/Onsite 12 Online Course Approval 13 Accreditation 13 Academy Programs 14 Classic Automobile Collection 17 Academy of Art University Athletics 17 V. City and Neighborhood Benefits and Impacts 18 Benefits Overview 18 Security and Maintenance 20 Addressing Neighborhood Needs 20 Scholarships for San Francisco and Bay Area Residents 21 Active Engagement in Community Programs 21 Pro-Bono Design Work and Other Academy Civic Engagement 22 VI. Students, Faculty and Staff 31 Enrollment 31 Enrollment Trends 32 Diversity 34 Student Housing 34 Cost of Attendance & Financial Aid 35 Faculty and Staff 37 The Academy’s Equal Employment Policy 37 VII. Existing Facilities 38 Neighborhood Context and Land Use Requirements 38 Policy of Adaptive Re-Use 41 Campus Safety 41 VIII. Current and Future Needs 45 10-yr Plan: Consolidate and Centralize the Campus 45 Near Term Plan: Proposed Changes to the Academy Campus 46 Transportation: Changes and Improvements Affecting the Shuttle Program 50 Student Housing and Metering Relationship to Enrollment 52 IX. Environmental Impact Report and the Existing Sites Technical Memorandum 53 Historic Preservation 53 X. General Plan Consistency 54 San Francisco Priority Policies 54 Consistency of General Plan Elements 56 Relevant Area Plans 61 XI. Attachments 64 Attachment 1: Employers 64 Attachment 2: Neighborhood Context Groups 76 Attachment 3: Existing Institutional and Residential Sites 77 Attachment 4: Study Areas 78 Attachment 5: Shuttle Systems: Current and Proposed/Future Shuttle Map 79 2 2017 Institutional Master Plan VIII. -
Free-Digital-Preview.Pdf
THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop.