An In-Depth Study on the Animation Industry in the Philippines
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The 26Th Society for Animation Studies Annual Conference Toronto
Sheridan College SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence The Animator Conferences & Events 6-16-2014 The Animator: The 26th oS ciety for Animation Studies Annual Conference Toronto June 16 to 19, 2014 Society for Animation Studies Paul Ward Society for Animation Studies Tony Tarantini Sheridan College, [email protected] Follow this and additional works at: http://source.sheridancollege.ca/conferences_anim Part of the Film and Media Studies Commons SOURCE Citation Society for Animation Studies; Ward, Paul; and Tarantini, Tony, "The Animator: The 26th ocS iety for Animation Studies Annual Conference Toronto June 16 to 19, 2014" (2014). The Animator. 1. http://source.sheridancollege.ca/conferences_anim/1 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Book is brought to you for free and open access by the Conferences & Events at SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence. It has been accepted for inclusion in The Animator by an authorized administrator of SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence. For more information, please contact [email protected]. THANK YOU TO OUR SPONSORS THE ANIMATOR THEThe 26th Society forANIMATOR Animation Studies Annual Conference TheToronto 26 Juneth Society 16 to 19, 2014 for www.theAnimation animator2014.com Studies @AnimatorSAS2014 Annual Conference Toronto June 16 to 19, 2014 • www.the animator2014.com • @AnimatorSAS2014 WELCOME Message from the President Animation is both an art and skill; it is a talent that is envied the world over. Having a hand in educating and nurturing some of the finest animators in the world is something for which Sheridan is exceptionally proud. -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Available Papers and Transcripts from the Society for Animation Studies (SAS) Annual Conferences
SAS Conference papers Pagina 1 NIAf - Available papers and transcripts from the Society for Animation Studies (SAS) annual conferences 1st SAS conference 1989, University of California, Los Angeles, USA Author (Origin) Title Forum Pages Copies Summary Notes Allan, Robin (InterTheatre, European Influences on Disney: The Formative Disney 20 N.A. See: Allan, 1991. Published as part of A Reader in Animation United Kingdom) Years Before Snow White Studies (1997), edited by Jayne Pilling, titled: "European Influences on Early Disney Feature Films". Kaufman, J.B. (Wichita) Norm Ferguson and the Latin American Films of Disney 8 N.A. In the years 1941-43, Walt Disney and his animation team made three Published as part of A Reader in Animation Walt Disney trips through South America, to get inspiration for their next films. Studies (1997), edited by Jayne Pilling. Norm Ferguson, the unit producer for the films, made hundreds of photo's and several people made home video's, thanks to which Kaufman can reconstruct the journey and its complications. The feature films that were made as a result of the trip are Saludos Amigos (1942) and The Three Caballero's (1944). Moritz, William (California Walter Ruttmann, Viking Eggeling: Restoring the Aspects of 7 N.A. Hans Richter always claimed he was the first to make absolute Published as part of A Reader in Animation Institute of the Arts) Esthetics of Early Experimental Animation independent and animations, but he neglected Walther Ruttmann's Opus no. 1 (1921). Studies (1997), edited by Jayne Pilling, titled institutional filmmaking Viking Eggeling had made some attempts as well, that culminated in "Restoring the Aesthetics of Early Abstract the crude Diagonal Symphony in 1923 . -
Resume-08-12-2021
Mike Milo Resume updated 08-12-2021 • OBJECTIVE: • To create stories, characters and animation that move the soul and make people laugh. CREDITS: • DIRECTOR- Warner Bros. Animation-HARLEY QUINN (current) • WRITER and PUNCH-UP on unannounced Netflix/ Universal- WOODY WOODPECKER movie • Supervising DIRECTOR- Age of Learning/Animasia- YOUNG THINKER’S LABORATORY • Story Artist- Apple TV- THE SNOOPY SHOW • Story Artist- Warner Bros. Animation SCOOBY DOO HALLOWEEN • DIRECTOR- Bento Box/ Apple TV- WOLFBOY AND THE EVERYTHING TREE • Freelance Animation DIRECTOR for Cartoon Network/HBO Max’s TIG ‘n’ SEEK • SHOWRUNNER/DIRECTOR- Universal’s WOODY WOODPECKER • DIRECTOR-Warner Bros. Animation- SCOOBY DOO AND GUESS WHO • Freelance Animation DIRECTOR for Warner Bros. Animation LOONEY TUNES 1000-ongoing • Freelance Animation DIRECTOR for Cartoon Network's CRAIG OF THE CREEK • Story Artist- CURIOUS GEORGE- Universal/DreamWorks • Creator, Writer, Director, Designer, Story Artist- GENIE HUNTERS- Cartoon Network • Freelance Animation DIRECTOR for Cartoon Network's UNCLE GRAMPA • Freelance Animation DIRECTOR for Cartoon Network's Justice League Action • Freelance Animation DIRECTOR for Netflix’s STRETCH ARMSTRONG • Storyboard Supervisor/Director/Teacher/Technology consultant: storyboards, writing, animation, design, storyboard direction and timing- RENEGADE ANIMATION • Freelance Storyboards and writing- THE TOM AND JERRY SHOW- Renegade Animation Freelance Animation DIRECTOR for Cartoon Network's BEN 10 • Freelance Flash cartoons for PEOPLE MAGAZINE and ESSENCE MAGAZINE • Flash storyboards, Direction, animation and design- Education.com on BRAINZY • Freelance Exposure Sheets for Marvel Entertainment- AVENGERS ASSEMBLE • Flash storyboards for Amazon pilot: HARDBOILED EGGHEADS • •Character Design and Development- Blackspot Media NYC- IZMOCreator, Writer, Director, Designer, Story Artist- Nickelodeon development BORIS OF THE FOREST with BUTCH HARTMAN • •Story Artist at Nickelodeon Animation Studios- FAIRLY ODD PARENTS • •Freelance Character Design at Animae Studios- LA FAMILIA P. -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
L'animation Stylisée
Universite Paris 8 Master Creation Numerique parcours : Arts et Technologies de l'Image Virtuelle L’animation stylisée Clea Gonay Memoire de Master 2 2019 - 2020 1 résumé Le cinema d’animation est un medium propice a* l’abstraction du reel, a* la simplification des formes et du mouvement. Gra0ce a* un language visuel et une esthetique qui lui sont propre, l’animation stylisee reussit a* conserver le sens tout en amplifiant les emotions du spectateur. Pourquoi et comment realise t-on un film en animation stylisee ? En se basant sur la litterature disponible, mes experiences et une serie d’interviews realisees aupre*s d’acteurs de l’industrie, ce memoire propose une approche philosophique, anthropologique et technique des principes et codes de l’animation stylisee. Il cherche a* mettre en lumie*re les raisons qui poussent un realisateur a* choisir ce medium et explore les possibilites offertes par les outils disponibles a* travers des exemple d’oeuvres 2D, 3D et hybrides. Enfin, pour illustrer mon propos, j’y presente mes mises en pratiques realisees lors de mon etude du sujet. abstract Animation is a perfect medium to abstract reality and to simplify forms and movements. Thanks to its own visual language and aesthetical values, stylised animation conveys meaning as well as amplifies the spectator’s emotions. Why and how are stylized animated movies made ? Using available literature, my own experiences and a series of interviews made with people involved with the industry, this thesis takes a philosophical, anthropological and technical approach to the principles and codes of stylized animation. It highlights the reasons why a director would choose this route and explores the possibilities of the available tools while presenting related 2D, 3D and hybrid works. -
Catalogo Paolo Barbieri Lavora Da Più Di Quindici Anni Per Il XVI Ed
IN COLLABORAZIONE CON: CON IL CONTRIBUTO DI: CON IL PATROCINIO DI: PARTNER: A PARTNER TECNICI: I R O G E T A C www.eurocosplay.com championships MAIN MEDIA PARTNER: MEDIA PARTNER: BENVENUTI ALLA XIX EDIZIONE DI ROMICS! GOLDRAKE, DRAGHI E METALUPO ATTERRANO A ROMICS Il regno della creatività Il fumetto è un veicolo eccezionale di espressione e una passione che aggrega tantissime persone, soprattutto ragazzi. Da qui nasce il successo di Romics, la parola agli autori : maestri internazionali in Romics e la scelta della Regione Lazio di un programma fittissimo di appuntamenti, per sostenere questa grande manifestazione. conoscere proprio tutti i segreti della matita! Siamo onorati di annunciare la presenza di Go Nagai, Romics , per noi, è un’occasione straordinaria per il papà di Goldrake, con lui sono cresciute tre incontrare i giovani e per presentare le generazioni di appassionati e di autori di fumetto e opportunità che la Regione Lazio mette loro a animazione. La storia del manga in persona varca la disposizione. Crediamo nelle nuove ‘generAzioni’ e investiamo nella creatività, nella soglia di Romics! capacità dei ragazzi di produrre innovazione, visioni e nuove letture del mondo. Accanto a lui, sempre premiati con i Romics d’Oro: William Simpson , leader storyboard artist della serie A tutti coloro che entreranno nel mondo di Romics auguro di divertirsi e di condividere cult Il Trono di Spade - Game of Thrones ; Averardo lo spirito di un grande evento internazionale che dimostra quanto la creatività sia un Ciriello , tra i più prolifici illustratori italiani, con oltre 70 anni di carriera. L’Arte del Fumetto e dell’illustrazione sono celebrate con splendide mostre : un grande ! elemento centrale e indispensabile per la nostra società. -
Protoculture Addicts #68
Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ PROTOCULTURE ✾ PRESENTATION ........................................................................................................... 4 STAFF NEWS ANIME & MANGA NEWS: Japan / North America ............................................................... 5, 10 Claude J. Pelletier [CJP] — Publisher / Manager ANIME & MANGA RELEASES ................................................................................................. 6 Martin Ouellette [MO] — Editor-in-Chief PRODUCTS RELEASES ............................................................................................................ 8 Miyako Matsuda [MM] — Editor / Translator NEW RELEASES ..................................................................................................................... 11 Contributing Editors Aaron K. Dawe, Asaka Dawe, Keith Dawe REVIEWS Kevin Lillard, James S. Taylor MODELS: ....................................................................................................................... 33, 39 MANGA: ............................................................................................................................. 40 Layout FESTIVAL: Fantasia 2001 (Anime, Part 2) The Safe House Metropolis ...................................................................................................................... 42 Cover Millenium Actress ........................................................................................................... -
Are You Suprised ?
SPENCER DAVIS 1967 E L A R B OLITA D RIVE, Glendale, CA 912 0 8 818- 353- 9519 S UMMARY Accomplished designer and illustrator. Experienced with traditional animation, as well as working digitally. W ORK E XPERIENCE BENTOBOX ENTERTAINMENT NORTH HOLLYWOOD, CA 2019-2020 LAYOUT DESIGNER–Various Projects DISNEY ANIMATION BURBANK, CA 2015-2018 LAYOUT DESIGNER –Milo Murphy’s Law SIX POINT HARNESS GLENDALE, CA 2014-2015 LAYOUT DESIGNER –Fresh Beat Band of Spies VISION SCENERY BURBANK, CA 2012-2013 MODEL BUILDER –Various Projects ROUGHDRAFT GLENDALE, CA 2011 LAYOUT DESIGN -Napoleon Dynamite CARTOON NETWORK BURBANK, CA 2010 LAYOUT DESIGNER–Flapjack NICKELODEON ANIMATION BURBANK, CA 2009 P ROP DESIGNER –Penguins of Madagascar KD LEARNING BURBANK, CA 2007-2008 DESIGNER/ENVIRONMENT BUILDER FOR K IDS’ V IRTUAL WORLD –ZooKazoo.com FILM ROMAN NORTH HOLLYWOOD, CA 2006-2007 BACKGROUND S TORYBOARD ARTIST –King of the Hill NICKELODEON ANIMATION BURBANK, CA 2005-2006 LAYOUT SUPERVISOR- Cat Scratch DISNEY ANIMATION BURBANK, CA 2004 LAYOUT DESIGNER–Super Monkey Team Hyperforce Go COMEDY CENTRAL GLENDALE, CA 2003 FREELANCE LAYOUT ARTIST –Kid Notorious FILM ROMAN NORTH HOLLYWOOD, CA 2003 LAYOUT ARTIST –Freeforall; X-Men CREATIVE CAPERS GLENDALE, CA 2003 CONCEPT DESIGN ARTIST – Kelly Dream Club RENEGADE ANIMATION BURBANK, CA 2003 FREELANCE LAYOUT AR TIST – Captain Sturdy NICKELODEON ANIMATION BURBANK, CA 2002 LAYOUT ARTIST- Invador Zim DIC ENTERTAINMENT BURBANK, CA 2000 LAYOUT ARTIST- Various Projects 1990-1999 INFORMATION AVAILABLE UPON REQUEST E DUCATION Bachelor of Arts in Illustration- Graduated with Honors Art Center College of Design, Pasadena, California W ORK E XPERIENCE NICKELODEON ANIMATION BURBANK, CA 1998 LAYOUT ARTIST- Angry Beavers DONALD PENNINGTON’S INC. -
Japanese Animation Guide: the History of Robot Anime
Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Addition to the Release of this Report This report on robot anime was prepared based on information available through 2012, and at that time, with the exception of a handful of long-running series (Gundam, Macross, Evangelion, etc.) and some kiddie fare, no original new robot anime shows debuted at all. But as of today that situation has changed, and so I feel the need to add two points to this document. At the start of the anime season in April of 2013, three all-new robot anime series debuted. These were Production I.G.'s “Gargantia on the Verdurous Planet," Sunrise's “Valvrave the Liberator," and Dogakobo and Orange's “Majestic Prince of the Galactic Fleet." Each was broadcast in a late-night timeslot and succeeded in building fanbases. The second new development is the debut of the director Guillermo Del Toro's film “Pacific Rim," which was released in Japan on August 9, 2013. The plot involves humanity using giant robots controlled by human pilots to defend Earth’s cities from gigantic “kaiju.” At the end of the credits, the director dedicates the film to the memory of “monster masters” Ishiro Honda (who oversaw many of the “Godzilla” films) and Ray Harryhausen (who pioneered stop-motion animation techniques.) The film clearly took a great deal of inspiration from Japanese robot anime shows. -
2017 Institutional Master Plan
2017 InstItutIonal Master Plan 2017 InstItutIonal Master Plan Table of Contents I. Introduction 3 II. Executive Summary 4 III. Academy of Art University Overview 10 Mission 10 Commitment to an Urban Campus 11 History of the Academy of Art University 11 IV. Academic Departments and Curricula 12 Online Students 12 Alignment of Degree Programs Online/Onsite 12 Online Course Approval 13 Accreditation 13 Academy Programs 14 Classic Automobile Collection 17 Academy of Art University Athletics 17 V. City and Neighborhood Benefits and Impacts 18 Benefits Overview 18 Security and Maintenance 20 Addressing Neighborhood Needs 20 Scholarships for San Francisco and Bay Area Residents 21 Active Engagement in Community Programs 21 Pro-Bono Design Work and Other Academy Civic Engagement 22 VI. Students, Faculty and Staff 31 Enrollment 31 Enrollment Trends 32 Diversity 34 Student Housing 34 Cost of Attendance & Financial Aid 35 Faculty and Staff 37 The Academy’s Equal Employment Policy 37 VII. Existing Facilities 38 Neighborhood Context and Land Use Requirements 38 Policy of Adaptive Re-Use 41 Campus Safety 41 VIII. Current and Future Needs 45 10-yr Plan: Consolidate and Centralize the Campus 45 Near Term Plan: Proposed Changes to the Academy Campus 46 Transportation: Changes and Improvements Affecting the Shuttle Program 50 Student Housing and Metering Relationship to Enrollment 52 IX. Environmental Impact Report and the Existing Sites Technical Memorandum 53 Historic Preservation 53 X. General Plan Consistency 54 San Francisco Priority Policies 54 Consistency of General Plan Elements 56 Relevant Area Plans 61 XI. Attachments 64 Attachment 1: Employers 64 Attachment 2: Neighborhood Context Groups 76 Attachment 3: Existing Institutional and Residential Sites 77 Attachment 4: Study Areas 78 Attachment 5: Shuttle Systems: Current and Proposed/Future Shuttle Map 79 2 2017 Institutional Master Plan VIII.