Maternelle Au Cinema
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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
L'animation Stylisée
Universite Paris 8 Master Creation Numerique parcours : Arts et Technologies de l'Image Virtuelle L’animation stylisée Clea Gonay Memoire de Master 2 2019 - 2020 1 résumé Le cinema d’animation est un medium propice a* l’abstraction du reel, a* la simplification des formes et du mouvement. Gra0ce a* un language visuel et une esthetique qui lui sont propre, l’animation stylisee reussit a* conserver le sens tout en amplifiant les emotions du spectateur. Pourquoi et comment realise t-on un film en animation stylisee ? En se basant sur la litterature disponible, mes experiences et une serie d’interviews realisees aupre*s d’acteurs de l’industrie, ce memoire propose une approche philosophique, anthropologique et technique des principes et codes de l’animation stylisee. Il cherche a* mettre en lumie*re les raisons qui poussent un realisateur a* choisir ce medium et explore les possibilites offertes par les outils disponibles a* travers des exemple d’oeuvres 2D, 3D et hybrides. Enfin, pour illustrer mon propos, j’y presente mes mises en pratiques realisees lors de mon etude du sujet. abstract Animation is a perfect medium to abstract reality and to simplify forms and movements. Thanks to its own visual language and aesthetical values, stylised animation conveys meaning as well as amplifies the spectator’s emotions. Why and how are stylized animated movies made ? Using available literature, my own experiences and a series of interviews made with people involved with the industry, this thesis takes a philosophical, anthropological and technical approach to the principles and codes of stylized animation. It highlights the reasons why a director would choose this route and explores the possibilities of the available tools while presenting related 2D, 3D and hybrid works. -
Exploring the Magical Girl Transformation Sequence with Flash Animation
Georgia State University ScholarWorks @ Georgia State University Art and Design Theses Ernest G. Welch School of Art and Design 5-10-2014 Releasing The Power Within: Exploring The Magical Girl Transformation Sequence With Flash Animation Danielle Z. Yarbrough Follow this and additional works at: https://scholarworks.gsu.edu/art_design_theses Recommended Citation Yarbrough, Danielle Z., "Releasing The Power Within: Exploring The Magical Girl Transformation Sequence With Flash Animation." Thesis, Georgia State University, 2014. https://scholarworks.gsu.edu/art_design_theses/158 This Thesis is brought to you for free and open access by the Ernest G. Welch School of Art and Design at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Art and Design Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. RELEASING THE POWER WITHIN: EXPLORING THE MAGICAL GIRL TRANSFORMATION SEQUENCE WITH FLASH ANIMATION by DANIELLE Z. YARBROUGH Under the Direction of Dr. Melanie Davenport ABSTRACT This studio-based thesis explores the universal theme of transformation within the Magical Girl genre of Animation. My research incorporates the viewing and analysis of Japanese animations and discusses the symbolism behind transformation sequences. In addition, this study discusses how this theme can be created using Flash software for animation and discusses its value as a teaching resource in the art classroom. INDEX WORDS: Adobe Flash, Tradigital Animation, Thematic Instruction, Magical Girl Genre, Transformation Sequence RELEASING THE POWER WITHIN: EXPLORING THE MAGICAL GIRL TRANSFORMATION SEQUENCE WITH FLASH ANIMATION by DANIELLE Z. YARBROUGH A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Art Education In the College of Arts and Sciences Georgia State University 2014 Copyright by Danielle Z. -
Cinema-Prehistory.Pdf
Shadow Play Shadow Play Motion Picture Origins What do we need to make moving pictures work? Two Necessary Illusions 1. Persistence of vision – The tendency of the retina to retain an image for a fraction of a second after the light source is gone. Two Necessary Illusions 1. Persistence of vision – The tendency of the retina to retain an image for a fraction of a second after the light source is gone. 2. Beta Movement – The perception of sequential discrete images as a single moving image.* * Sometimes referred to as the “phi phenomenon.” Beta Movement Beta Movement Sequential Photographs Basic Requirements •Illusion of motion Basic Requirements •Illusion of motion •Projection Basic Requirements •Illusion of motion •Projection •Photography Illusion of Motion Mechanical Toys/Devices Illusion of Motion Mechanical Toys/Devices Illusion of Motion Stroboscopic Toys Illusion of Motion Stroboscopic Toys •Thaumatrope Illusion of Motion Stroboscopic Toys •Thaumatrope Illusion of Motion Stroboscopic Toys •Thaumatrope •Phenakistoscope Illusion of Motion Stroboscopic Toys •Thaumatrope •Phenakistoscope •Zoetrope Illusion of Motion Stroboscopic Toys •Thaumatrope •Phenakistoscope •Zoetrope Illusion of Motion Stroboscopic Toys •Thaumatrope •Phenakistoscope •Zoetrope •Praxinoscope Basic Requirements Illusion of motion •Projection •Photography Projection •Magic Lantern Athanaseus Kircher “Ars Magna Lucis et Umbrae” (1646) Projection •Magic Lantern Athanaseus Kircher “Ars Magna Lucis et Umbrae” (1646) 19th century version of the Magic Lantern Projection -
Rapport D'activité 2011 Du Centre National Du Cinéma Et De L'image
juillet 2012 rapport d’activité 2011 juillet 2012 une publication du Centre national du cinéma et de l’image animée 12 rue de Lübeck 75784 Paris Cedex 16 rapport d’activité 2011 www.cnc.fr direction des études, des statistiques et de la prospective du Centre national du cinéma 3 rue Boissière 75784 Paris Cedex 16 tél. 01 44 34 38 26 fax : 01 44 34 34 55 et de l’image animée Sommaire p. 4 Avant propos p. 57 VII. Le patrimoine p. 7 Quelques événements marquants en 2011 cinématographique p. 58 La politique du patrimoine p. 60 L’enrichissement des collections p. 9 I. Le CNC : rôle, missions p. 60 La conservation et la gestion des collections et organisation p. 62 L’éditorialisation et la valorisation des collections p. 10 Rôle et missions p. 10 Budget p. 14 Les ressources humaines p. 67 VIII. Les affaires européennes p. 16 L’organigramme du CNC et internationales p. 68 Une année d’intense dialogue avec la Commission européenne p. 19 II. La création, les territoires p. 69 Accompagner les acteurs du rayonnement et les publics international de la France p. 20 La création p. 72 Intensification du soutien apporté p. 21 L’action territoriale à nos partenaires étrangers p. 22 La diffusion culturelle p. 25 Images de la diversité p. 75 IX. L’activité juridique et les affaires financières p. 27 III. Le cinéma p. 76 Une gouvernance aménagée p. 28 Le soutien à la création cinématographique p. 77 Un droit du cinéma plus accessible p. 29 Le soutien au court métrage et mieux contrôlé p. -
NORD ANICHE Centre De Mémoire De La Verrerie D'en Haut Boulevard
NORD ANICHE Centre de Mémoire de la Verrerie d'en Haut Boulevard Drion Chez Saint-Gobain Sam. 9h-12h/14h-16h30. Dim. 9h-12h et V.G. Sam. (1h30) 10h, 14h30. Dim. (1h30) 10h. ANZIN Cimetière d'Anzin Hand. Rue Victor Hugo Sam. Dim. 9h-18h. Visite guidée sur smartphone : flashez le QR code à l'entrée du cimetière et suivez l'itinéraire proposé. Médiathèque d'Anzin Hand. Place de Boussu Sam. 10h-17h30. Exposition d'encres et de lavis de Jean Demarcq « Anzin en mutation ». Théâtre d'Anzin 189, Avenue Anatole France Uniquement V.G. Sam. (1h) 14h. ARNEKE Église Saint-Martin IMH - Hand. Place Saint-Gohard Sam. Dim. 9h-18h et V.G. Dim. (1h) 15h. AUBENCHEUL-AU-BAC Église Saint-Pierre Saint-Paul Place Georges Tarlier Dim. 14h-17h et possibilité d'ouverture le samedi et dimanche matin sur demande. Mairie d'Aubencheul-au-Bac 18, rue Nationale Sam. Dim. 9h-12h/13h-17h. Reconstitution d'une salle de classe des années 1950. AUBERCHICOURT Église Notre-Dame de la Visitation Rue Bernouville Sam. Dim. 10h-12h/14h-18h. AUDIGNIES Château d'Audignies IMH – Hand. 2 rue du Château Sam. Dim. 14h-19h. Visite de l'entourage et de la cour du château d'Audignies. AULNOYE-AYMERIES Circuit « Aulnoye autrefois » Rdv. Sam. Dim. dès 14h, Place d'Aymeries - CSC La Florentine Circuit en petit train de 45 min. Site historique d'Aymeries Place d'Aymeries Sam. Dim. 14h-18h et V.G. Sam. Dim. (1h) 14h-18h. Sentier de découverte du site historique d'Aymeries. AVESNES-SUR-HELPE Bastion de la Reyne IMH Rue des Prés Sam. -
Sous Le Haut Patronage De Mesdames Françoise Schepmans, Présidente
Sous le haut patronage de Mesdames Françoise Schepmans, Présidente du Parlement de la Communauté Française Marion Lemesre, Députée bruxelloise Messieurs Guy Verhofstadt, Premier Ministre du Gouvernement Fédéral Didier Reynders, Ministre des Finances du Gouvernement Fédéral Hervé Hasquin, Ministre-Président de la Communauté française Daniel Ducarme, Ministre-Président du Gouvernement de la Région de Bruxelles-Capitale et Ministre de l'audiovisuel du Gouvernement de la Communauté française Paul Van Grembergen, Ministre flamand des affaires intérieures, de la culture, de la Jeunesse et de la Fonction publique Jos Chabert, Ministre-Vice-Président du Gouvernement de la Région de Bruxelles-Capitale Eric Tomas, Ministre-Président du Collège de la Commission Communautaire Française Didier Gosuin, Ministre de l'Environnement et de la politique de l'eau, de la conservation de la nature, de la propreté publique et du commerce extérieur de la Région de Bruxelles Capitale G. Vanhengel, Ministre du Gouvernement de la Région de Bruxelles-Capitale, chargé des Finances, du Budget, de la Fonction Publique et des Relations Extérieures Pascal Smet, Secrétaire d'Etat du Gouvernement de la Région de Bruxelles- Capitale, Président du Collège de la Vlaamse Gemeenschapscommissie Alain Hutchinson, Secrétaire d'Etat chargé du logement et de l'énergie Charles Picqué, Bourgmestre de la Commune de Saint-Gilles, Henri Simons, Echevin de la culture de la Ville de Bruxelles Anima 2004: Animation à tous les étages Animation, dessin animé, 2D, 3D, peu importe l’appellation, on trouve tout cela à Anima 2004, sur écran large, pour les petits, pour les grands, durant dix jours et dans trois villes du pays. Avant premières et rétrospectives se suivent à un rythme soutenu, avec des invités, des expos, des stages, des événements, de la musique, des animations, des stages et une Nuit animée qui circule dans les trois villes concernées: Bruxelles, Liège et Gand. -
H-France Review Vol. 1 (February 2013), No. 28 Richard Neupert, French Animation History
H-France Review Volume 13 (2013) Page 1 H-France Review Vol. 1 (February 2013), No. 28 Richard Neupert, French Animation History. Chichester, West Sussex: Wiley-Blackwell, 2011. xviii + 192 pp. Figures, plates, references, further reading, and index. $115.95 U.S. (cl). ISBN 978-1-4443-3836-2; $94.95 U.S. (eb). ISBN 978-1-4443-9257-9. Review by Robin Walz, University of Alaska Southeast. French Animation History delivers precisely what it promises, a focused treatment of animated films and their makers in France from late nineteenth-century origins to the twenty-first century. In this concise, erudite, and synoptic treatment, Richard Neupert covers some familiar territory in film history, such as the development of basic animation techniques, the contributions of pioneering animators like Emile Cohl, and provides informative treatments of well-known feature-length French animated films such as Fantastic Planet and The Triplets of Belleville. He also delves into film projects and experimental techniques developed by animators that were not commercially viable, but were rich in aesthetic, narrative, and avant-garde possibilities. Not until the contemporary era, Neupert argues, with the establishment of the Centre National de la Cinématographie and the founding of the International Animation Film Association in Annecy, did animation emerge from margins of film to gain widespread recognition in terms of French national cinema and international acclaim. So, while French animators and their productions may not be as well-known or as widely distributed internationally as the Looney Tunes cartoons or Disney animated feature films produced in Hollywood, Neupert champions French animation for its long history of aesthetic innovations and quality. -
Guide Trudaine Rochechouart Dans Tous Ses Éclats
Trudaine Rochechouart dans tous ses éclats Trudaine Rochechouart dans tous ses éclats Trudaine Rochechouart dans tous ses éclats Trudaine-Rochechouart dans tous ses éclats Trudaine-Rochechouart Jeanne Caussé Christiane Delpy Marie-José Le Breton Lise Thély-Muller Guide du Conseil de quartier Trudaine Rochechouart Trudaine-Rochechouart dans tous ses éclats Réalisé par: Jeanne Caussé Christiane Delpy Marie-José Le Breton Lise Thély-Muller dans le cadre du Conseil de quartier Trudaine-Rochechouart Plan du 9e arrondissement, source Apur. La publication de ce guide culturel et histo- rique est une initiative inhabituelle de la part des animateurs d’un Conseil de quartier. Pourtant, elle témoigne de ce qui fait le cœur de la vitalité démocratique du 9e arrondis- sement: le désir de vivre ensemble,le plaisir de connaître et de se connaître, la volonté de transmettre le respect et l’amour des lieux que nous habitons. Car ce guide est bien un témoignage d’amour – le mot n’est pas trop fort – pour ce quartier méconnu, entre boulevard de Rochechouart, carrefour Barbès et faubourg Poissonnière. Énorme travail de documentation et d’écri- ture, il témoigne du plaisir qu’ont leurs auteures à y vivre, et de la générosité qui leur fait partager ce plaisir. Mine d’anecdotes et de citations, ce guide se veut une véritable encyclopédie vivante de ce territoire d’un quart de kilomètre carré. Vivante,car ce livre n’est pas,ou pas seulement,l’œuvre d’amoureuses du patrimoine.Il n’y a nulle nostalgie dans ce travail,plutôt le souci de rendre vivante l’histoire d’un faubourg de Paris encore en train de s’écrire. -
An Investigation Into the Creative Processes in Generating Believable Photorealistic Film Characters
AN INVESTIGATION INTO THE CREATIVE PROCESSES IN GENERATING BELIEVABLE PHOTOREALISTIC FILM CHARACTERS Henry Melki Supervised by Prof. Ian Montgomery Prof. Greg Maguire Faculty of Arts, Humanities & Social Sciences Belfast School of Art Ulster University This dissertation is submitted for the degree of Doctor of Philosophy October 2019 DECLARATION This dissertation is the result of my own work and includes nothing, which is the outcome of work done in collaboration except where specifically indicated in the text. It has not been previously submitted, in part or whole, to any university or institution for any degree, diploma, or other qualification. I hereby declare that with effect from the date on which the thesis is deposited in the Library of Ulster University, I permit the Librarian of the University to allow the thesis to be copied in whole or in part without reference to me on the understanding that such authority applies to the provision of single copies made for study or for inclusion within the stock of another library. In addition, I permit the thesis to be made available through the Ulster Institutional Repository and/or ETHOS under the terms of the Ulster eTheses Deposit Agreement which I have signed. IT IS A CONDITION OF USE OF THIS THESIS THAT ANYONE WHO CONSULTS IT MUST RECOGNISE THAT THE COPYRIGHT RESTS WITH THE AUTHOR AND THAT NO QUOTATION FROM THE THESIS AND NO INFORMATION DERIVED FROM IT MAY BE PUBLISHED UNLESS THE SOURCE IS PROPERLY ACKNOWLEDGED. ABSTRACT This thesis examines the benefits and challenges that digital Visual Effects have had on character believability. -
Doutoramento José Pedro Cavalheiro
TESE DE DOUTORAMENTO | TESIS DOCTORAL Os Recursos da Animação em Desenho: Tendências e Práticas do Filme Autoral Los Recursos de la Animación en Dibujo: Tendencias y Prácticas del Filme de Autor Presentado por: D. José Pedro Cavalheiro Dirigido por: Dra. Carmen Lloret Ferrándiz 2012 ÍNDICE Índice ........................................................................................................ ................................................................................................................................. 5 Agradecimentos ......................................................................................................................................................................................................... 9 Introdução ..................................................................................................................................................................................................................... 11 I. Estado da questão ......................................................................................................................................... 17 II. Hipóteses e metodologia .................................................................................................................... 28 Capítulo 1 – A emancipação do Desenho: práticas de síntese e de apropriação da superfície ............................................................................................................................................................................................................... -
Animation and “Otherness”: the Politics of Gender, Racial, Ani) Ethnic Identity in the World of Japanese Anime
ANIMATION AND “OTHERNESS”: THE POLITICS OF GENDER, RACIAL, ANI) ETHNIC IDENTITY IN THE WORLD OF JAPANESE ANIME by KAORI YOSHIDA B.A., Seinan Gakuin University, 1992 M.Ed., Fukuoka University of Education, 1996 M.A., University of Calgary, 1998 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY in THE FACULTY OF GRADUATE STUDIES (Asian Studies) THE UNIVERSITY OF BRITISH COLUMBIA VANCOUVER August 26, 2008 © KAORI YOSHIDA, 2008 ABSTRACT In the contemporary mass-mediated and boundary-crossing world, fictional narratives provide us with resources for articulating cultural identities and individuals’ woridviews. Animated film provides viewers with an imaginary sphere which reflects complex notions of “self’ and “other,” and should not be considered an apolitical medium. This dissertation looks at representations in the fantasy world of Japanese animation, known as anime, and conceptualizes how media representations contribute both visually and narratively to articulating or re-articulating cultural “otherness” to establish one’s own subjectivity. In so doing, this study combines textual and discourse analyses, taking perspectives of cultural studies, gender theory, and postcolonial theory, which allow us to unpack complex mechanisms of gender, racial/ethnic, and national identity constructions. I analyze tropes for identity articulation in a select group of Disney folktale-saga style animations, and compare them with those in anime directed by Miyazaki Hayao. While many critics argue that the fantasy world of animation recapitulates the Western anglo-phallogocentric construction of the “other,” as is often encouraged by mainstream Hollywood films, my analyses reveal more complex mechanisms that put Disney animation in a different light.