Animation and “Otherness”: the Politics of Gender, Racial, Ani) Ethnic Identity in the World of Japanese Anime

Total Page:16

File Type:pdf, Size:1020Kb

Animation and “Otherness”: the Politics of Gender, Racial, Ani) Ethnic Identity in the World of Japanese Anime ANIMATION AND “OTHERNESS”: THE POLITICS OF GENDER, RACIAL, ANI) ETHNIC IDENTITY IN THE WORLD OF JAPANESE ANIME by KAORI YOSHIDA B.A., Seinan Gakuin University, 1992 M.Ed., Fukuoka University of Education, 1996 M.A., University of Calgary, 1998 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY in THE FACULTY OF GRADUATE STUDIES (Asian Studies) THE UNIVERSITY OF BRITISH COLUMBIA VANCOUVER August 26, 2008 © KAORI YOSHIDA, 2008 ABSTRACT In the contemporary mass-mediated and boundary-crossing world, fictional narratives provide us with resources for articulating cultural identities and individuals’ woridviews. Animated film provides viewers with an imaginary sphere which reflects complex notions of “self’ and “other,” and should not be considered an apolitical medium. This dissertation looks at representations in the fantasy world of Japanese animation, known as anime, and conceptualizes how media representations contribute both visually and narratively to articulating or re-articulating cultural “otherness” to establish one’s own subjectivity. In so doing, this study combines textual and discourse analyses, taking perspectives of cultural studies, gender theory, and postcolonial theory, which allow us to unpack complex mechanisms of gender, racial/ethnic, and national identity constructions. I analyze tropes for identity articulation in a select group of Disney folktale-saga style animations, and compare them with those in anime directed by Miyazaki Hayao. While many critics argue that the fantasy world of animation recapitulates the Western anglo-phallogocentric construction of the “other,” as is often encouraged by mainstream Hollywood films, my analyses reveal more complex mechanisms that put Disney animation in a different light. Miyazaki’s texts and their symbolic ambiguities challenge normalized gender and race/ethnic/nationality representations, and undermine the Western Orientalist image of the “Asian Other.” His anime also destabilize the West-East binary, by manifesting what Homi Bhabha calls a space “in-between”—a disturbance of the dominant system of identity categorizations. This suggests that media representation acts not only as an ideological tool that emphasizes conventional binaries (e.g. “Western”=masculine, “Oriental”feminine), but also as a powerful tool for the “other” to proclaim an alternative identity and potentially subvert dominant power structures. Miyazaki’s anime also reveal the process of Japan’s construction of both the West and the rest of Asia as “others,” based on the West-Japan-Asia power dynamic. I argue that this reflects Japan’s experience of being both colonizer and colonized, at different points in history, and that Japan also articulates “other” through anime to secure its national identity. My dissertation will contribute to the understanding of mechanisms of subjectivity construction in relation to visual culture. 11 TABLE OF CONTENTS Abstract ii Table of Contents iii List ofTables v List of Figures vi Acknowledgements ix Note to Readers x Introduction 1 Chapter 1: Identity Articulation in Media Fantasy 15 1.1. Identity Articulation through Media Narratives: reinforcing the dominant view 17 1.1.1. The subject as susceptible to the ideological apparatus of visual representation 17 1.1.2. Construction ofthe racial “Other”: Edward Said 21 1.1.3. The politics of vision and the articulation of “Self” and “Other” 25 1.1.4. Stereotyping: a strategy for creating raced and gendered “others” . .28 1.1.5. The gendering/sexualizing of race and the construction of “yellowness” 29 1.2. The Subversive Power ofMedia Representations 33 1.2.1. Subversion by the “other”: power and resistance in liminal space . ..34 1.3. Conscious Perception and the Embodied Experience of Visual Media 48 Chapter 2: Studies ofAnimation and Anime 53 2.1. The Development of Animation and Some of Its Characteristics 55 2.1.1. Definition of animation 55 2.1.2. The development of animation in the West 58 2.1.3. Animation as a myth-making tool 62 2.1.4. Subversive characteristics ofanimation: examples in the West 69 2.2. 9 What is Anime 73 2.2.1. The history of anime and anime research 74 2.2.2. Characteristics and types ofanime 76 2.2.3. Anime and the (re)articulation ofnational/racial identity 83 2.2.4. The role of the “shöjo” in gender/sexual identity articulation and its evolution 87 2.3. Anime as an “Other(’s)” Cultural Form 98 Chapter 3: Miyazaki Hayao’s Philosophy of Animation Aesthetics 99 3.1. The Foundation of Miyazaki’s Fantasy 101 3.2. Miyazaki’s Aesthetics (1): what is anime to him9 104 111 3.3. Miyazaki’ s Aesthetics (2): Miyazaki’ s Occidentalist and self-Orientalist views 118 3.4. The Reception ofAnime outside Japan and “Japaneseness” 128 Chapter 4: Western Orientalism & Japanese Occidentalism Aladdin, Nausicaä ofthe Valley ofthe Win and Porco Rosso 132 4.1. Aladdin (1992): manifestation ofclassic Western Orientalism 134 4.1.1. The Oriental “Other” as peril and domestication ofthe “Other” 140 4.1.2. The mechanisms of gendering, sexualizing, and racializing ofthe “other” 144 4.1.3. Color complex: embracing “whiteness” and posing as white 152 4.1.4. Can “parody” work?: difficulty in deconstructing “race” 155 4.2. Construction ofthe Western “Other” (1): Kaze no tani no Nausicaä (Nausicaä ofthe Valley ofthe Wind) (1984) 157 4.2.1. Representation ofthe Western “Other” in Nausicaã 160 4.2.2. Hybridization in the imaginary 167 4.2.3. Politics of vision: the Western “Other” 9 as a spectacle 168 4.2.4. (Re)discovery of empowered women 170 4.3. Kurenai no buta (Porco Rosso) (1992) 174 4.3.1. Fantasy toward the Western “Other”: another form of Occidentalism 176 4.4. Persistence of Orientalism and Resistance ofOccidentalism 180 ChapterS: Pocahontas & Princess Mononoke: “Others” in Reconstructed History 184 5.1. Using History to Re-create the Nation’s “Other”: Pocahontas (1995) 184 5.1.1. Perpetuation ofwhite “Self” and “red (native) Other” 186 5.2. “Others” within “Traditional Japan” and the Exploitation of History: Mononoke hime (Princess Mononoke) (1997) 207 5.2.1. Representation of “others”: subversion of Orientalism and self-Orientalism 208 5.2.2. History as a site for subversion 217 Chapter 6: Western (Re)Orientalism and Oriental Orientalism- Mulan & SpiritedAway 232 6.1. Perception of“Yellowness”: Mulan (1998) 232 6.1.1. Re-inscribing the yellow “Other”: mythologizing and feminizing East Asia 234 6.2. Deconstruction and Reconstruction of Hierarchies: Sen to Chihiro no Kamikakushi (SpiritedAway) (2001) 252 6.2.1. Subversion ofthe Orientalist view ofthe East and West 254 6.2.2. Cultural hybridity & confusion ofnational identity 260 6.2.3. The mechanism ofvision in the spirit world: look & gaze 268 6.3. A Third Space: matrix of(re)Orientalism, Oriental Orientalism, and hybridized space for identity articulation 271 Conclusion: Can Japan Speak? 274 Bibliography 294 iv A SET U!PPlV U! SJO4OP O3!0A pUn siaonsnqo UflJAJ t, oIp3 SWIUVI JO ISfl LIST OF FIGURES Figure 4.1. Jasmine’s perfect “hourglass figure,” Aladdin (Disney) 145 Figure 4.2. Jasmine’s seductive eyes toward Aladdin, Aladdin (Disney) 146 Figure 4.3. Jasmine’s seductive eyes toward Jafar, Aladdin (Disney) 146 Figure 4.4. Jafar (sordid skin tone), Aladdin (Disney) 148 Figure 4.5. Jafar and his cobra-headed scepter, Aladdin (Disney) 148 Figure 4.6. The sultan ofAgrabah, father of Jasmine, Aladdin (Disney) 150 Figure 4.7. The sultan put a clown costume by Jafar, Aladdin (Disney) 150 Figure 4.8. Shan Yu (the evil leader ofthe Runs), Mulan (Disney) 152 Figure 4.9. Aladdin, Aladdin (Disney) 155 Figure 4.10. Jasmine, Aladdin (Disney) 155 Figure 4.11. Razoul, Aladdin (Disney) 155 Figure 4.12. Tapestry in the opening sequence, Nausicaã ofthe Valley ofthe Wind (Studio Ghibli) 158 Figure 4.13. Tapestry in the opening sequence, Nausicaã ofthe Valley ofthe Wind (Studio Ghibli) 158 Figure 4.14. Nausicaä riding on the flying device “mehve,” Nausicaã ofthe Valley ofthe Wind(Studio Ghibli) 161 Figure 4.15. The Giant God Soldier (kyoshinhei), Nausicaä ofthe Valley ofthe Wind (Studio Ghibli) 163 Figure 4.16. Nausicaä collecting poisonous spores, Nausicaä ofthe Valley ofthe Wind (Studio Ghibli) 163 Figure 4.17. NausicaA’s laboratory, Nausicaã ofthe Valley ofthe Wind (Studio Ghibli) 163 Figure 4.18. Nausicaa’s resurrection in the golden meadow, Nausicaä ofthe Valley ofthe Wind(StudioGhibli) 164 Figure 4.19. Nausicaä in the battle with invaders who murdered her father, Nausicaä ofthe Valley ofthe Wind (Studio Ghibli) 172 Figure 5.1. Leaves swirling around Pocahontas and Smith, Pocahontas (Disney) 190 Figure 5.2. Shishigami (Forest God) during day, Princess Mononoke (Studio Ghibli) 209 Figure 5.3. The Lake ofShishigami, Princess Mononoke (Studio Ghibli) 209 Figure 5.4. Grotesque tatarigami transformed from a boar, Princess Mononoke (Studio Ghibli) 215 Figure 5.5. Shishigami (daytime) close-up, Princess Mononoke (Studio Ghibli) 215 Figure 5.6. Shishigami (night time), Princess Mononoke (Studio Ghibli) 215 Figure 5.7. San’s mouth covered with blood, Princess Mononoke (Studio Ghibli) 223 Figure 5.8. Storyboard descriptions of San, Princess Mononoke: The Original Storyboard 223 Figure 6.1. Captain Shang’s action and body, Mulan (Disney) 236 Figure 6.2. Chi Fu, the councilor, Mulan (Disney) 238 Figure 6.3. Dr. Fu Manchu, Mulan (Disney) 238 Figure 6.4. Chi Fu’s mannerisms: going to bathe, Mulan (Disney) 239 Figure 6.5. Feminized Chi Fu: scared by panda, Mulan (Disney) 239 vi Figure 6.6. Childish behavior of Chien-Po, Ling, Yao, Mulan (Disney) 240 Figure 6.7. The gang ofthe three disguised as women, Mulan (Disney) 241 Figure 6.8. Close-up ofLing disguised, Mulan (Disney) 241 Figure 6.9. Mushu, the dragon, as a caricature of Chinese tradition (or Asia), Mulan (Disney) 246 Figure 6.10. Woman dressed as Disney’s Mulan at Plaza Inn, Hong Kong Disneyland 251 Figure 6.11.
Recommended publications
  • Protoculture Addicts
    PA #88 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #88 (Summer 2006) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 25 BASILISK NEWS Overview Character Profiles 8 Anime Releases (R1 DVDs) Story Primer 10 Related Products Releases Shinobi: The live-action movie 12 Manga Releases By Miyako Matsuda & C.J. Pelletier 17 Anime & Manga News 32 URUSEI YATSURA An interview with Robert Woodhead MANGA PREVIEW An Introduction By Zac Bertschy & Therron Martin 53 ES: Eternal Sabbath 35 VIZ MEDIA ANIME WORLD An interview with Alvin Lu By Zac Bertschy 73 Convention Guide 78 Interview ANIME STORIES Hitoshi Ariga 80 Making The Band 55 BEWITCHED AGNES 10 Tips from Full Moon on Becoming a Popstar Okusama Wa Maho Shoujo 82 Fantasia Genre Film Festival By Miyako Matsuda & C.J. Pelletier Sample fileKamikaze Girls 58 BLOOD + The Taste Of Tea By Miyako Matsuda & C. Macdonald 84 The Modern Japanese Music Database Part 35: Home Page 19: Triceratops 60 ELEMENTAL GELADE By Miyako Matsuda REVIEWS 63 GALLERY FAKE 86 Books Howl’s Moving Castle Novel By Miyako Matsuda & C.J. Pelletier Le Guide Phénix Du Manga 65 GUN SWORD Love Hina, Novel Vol. 1 By Miyako Matsuda & C.J. Pelletier 87 Live-Action Lorelei 67 KAMICHU! 88 Manga Kamisama Wa Chugakusei 90 Related Products By Miyako Matsuda CD Soundtracks 69 TIDELINE BLUE Otaku Unite! By Miyako Matsuda & C.J. Pelletier 91 Anime More on: www.protoculture-mag.com & www.animenewsnetwork.com 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ LETTER FROM THE PUBLISHER A N I M E N E W S N E T W O R K ' S PROTOCULTUREPROTOCULTURE¯:paKu]- ADDICTS Over seven years of writing and editing anime reviews, I’ve put a lot of thought into what a Issue #88 (Summer 2006) review should be and should do, as well as what is shouldn’t be and shouldn’t do.
    [Show full text]
  • Cartoon Digital
    cartoon digital 6-8 December 2016 Munich (Germany) Creating Entertainment for Connected Screens Top speakers • Market trends • Case studies • Networking www.cartoon-media.eu pitching event for animated transmedia projects cRtOn 3 29 31 May 2017 www.cartoon-media.eu PARTNERS CARTOON DIGITAL IS ORGANISED BY WITH THE SUPPORT OF IN COLLABORATION WITH CARTOON IS SPONSORED BY 3 Ilse Aigner Bavarian State Minister of Economic Affairs and Media, Energy and Technology Deputy Minister-President of Bavaria Dear Cartoon Digital Seminar Attendants, n behalf of the Bavarian Government I warmly welcome you to Cartoon Digital in Munich, Bavaria’s cosmopolitan capital. O It has been a long-standing tradition to host a cartoon program event here in Munich. Munich is just the right venue: the local television stations and producers, special service providers for VFX and animation, the renowned University of Television and Film Munich (HFF) as well as other elite universities and, last but not least, an active and innovative games industry make Munich a first class location for animation film and television productions in Germany. The State of Bavaria with its film funding program run by the FilmFernsehFonds Bayern (FFF Bayern) contributes highly towards maintaining this leading position. The FFF Bayern disburses funding totaling 33 million — 4.7 million € of this funding is specifically allocated to the technically highly demanding and staff-intensive VFX and animation services and to international co-productions. In addition, there is a program that is dedicated to the games industry in Bavaria. This program will be further extended in the following years, and other media innovations will also be funded in future.
    [Show full text]
  • The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
    The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子.
    [Show full text]
  • The Uses of Animation 1
    The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator.
    [Show full text]
  • Jobs and Education
    Vol. 3 Issue 3 JuneJune1998 1998 J OBS AND E DUCATION ¥ Animation on the Internet ¥ Glenn VilppuÕs Life Drawing ¥ CanadaÕs Golden Age? ¥ Below the Radar WHO IS JARED? Plus: Jerry BeckÕs Essential Library, ASIFA and Festivals TABLE OF CONTENTS JUNE 1998 VOL.3 NO.3 4 Editor’s Notebook It’s the drawing stupid! 6 Letters: [email protected] 7 Dig This! 1001 Nights: An Animation Symphony EDUCATION & TRAINING 8 The Essential Animation Reference Library Animation historian Jerry Beck describes the ideal library of “essential” books on animation. 10 Whose Golden Age?: Canadian Animation In The 1990s Art vs. industry and the future of the independent filmmaker: Chris Robinson investigates this tricky bal- ance in the current Canadian animation climate. 15 Here’s A How de do Diary: March The first installment of Barry Purves’ production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive. 20 Survey: It Takes Three to Tango Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included. 1998 33 What’s In Your LunchBox? Kellie-Bea Rainey tests out Animation Toolworks’ Video LunchBox, an innovative frame-grabbing tool for animators, students, seven year-olds and potato farmers alike! INTERNETINTERNET ANIMATIONANIMATION 38 Who The Heck is Jared? Well, do you know? Wendy Jackson introduces us to this very funny little yellow fellow. 39 Below The Digital Radar Kit Laybourne muses about the evolution of independent animation and looks “below the radar” for the growth of new emerging domains of digital animation.
    [Show full text]
  • L'animation Stylisée
    Universite Paris 8 Master Creation Numerique parcours : Arts et Technologies de l'Image Virtuelle L’animation stylisée Clea Gonay Memoire de Master 2 2019 - 2020 1 résumé Le cinema d’animation est un medium propice a* l’abstraction du reel, a* la simplification des formes et du mouvement. Gra0ce a* un language visuel et une esthetique qui lui sont propre, l’animation stylisee reussit a* conserver le sens tout en amplifiant les emotions du spectateur. Pourquoi et comment realise t-on un film en animation stylisee ? En se basant sur la litterature disponible, mes experiences et une serie d’interviews realisees aupre*s d’acteurs de l’industrie, ce memoire propose une approche philosophique, anthropologique et technique des principes et codes de l’animation stylisee. Il cherche a* mettre en lumie*re les raisons qui poussent un realisateur a* choisir ce medium et explore les possibilites offertes par les outils disponibles a* travers des exemple d’oeuvres 2D, 3D et hybrides. Enfin, pour illustrer mon propos, j’y presente mes mises en pratiques realisees lors de mon etude du sujet. abstract Animation is a perfect medium to abstract reality and to simplify forms and movements. Thanks to its own visual language and aesthetical values, stylised animation conveys meaning as well as amplifies the spectator’s emotions. Why and how are stylized animated movies made ? Using available literature, my own experiences and a series of interviews made with people involved with the industry, this thesis takes a philosophical, anthropological and technical approach to the principles and codes of stylized animation. It highlights the reasons why a director would choose this route and explores the possibilities of the available tools while presenting related 2D, 3D and hybrid works.
    [Show full text]
  • Kynomartyrion)
    DOG SACRIFICE IN ANCIENT AND MODERN GREECE: FROM THE SACRIFICE RITUAL TO DOG TORTURE (KYNOMARTYRION) Manolis G. Sergis Abstract: The article presents and discusses the custom of kynomartyrion (dog torture) which took place in the Greek lands until the 1980s. In many areas it stopped in the 1930s because of its cruelty. The author begins his discussion with the presentation of some elements that are related to the dog. More spe- cifically, the dog is an animal that entered the humanized environment long ago and belongs to the creatures whose nature is twofold because it is part of the human and the non-human worlds and it has been treated as twofold by at least the Indo-Europeans. It is also maintained that the liminal Hellenistic period was decisive for the formation of folk worship because of the religious syncre- tism and the invasion of demons that dominated in the Eastern Mediterranean. The author points out its remarkable similarities to ancient Greek and Roman (and Indo-European) fertile, cathartic and other sacrificial practices. Due to industrialization of agriculture and rationalization of the magical way of thought of the “traditional” peasant, performance of the custom was transformed into a folkloric, spectacular one with intensely violent and sadistic behaviour on the part of humans in the places where it still took place after 1960. The writer argues that violence was always an inherent characteristic of the custom. None- theless, the archaic, and later folk thinking ritualized the performance and attributed to it a different facet, devoid of any sacred elements, during the 20th century where its inherent violence was manifested in its raw essence.
    [Show full text]
  • Archiving Movements: Short Essays on Materials of Anime and Visual Media V.1
    Contents Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui ………… 2 Utilizing the Intermediate Materials of Anime: Royal Space Force: The Wings of Honnêamise Ishida Minori ………… 17 The Film through the Archive and the Archive through the Film: History, Technology and Progress in Royal Space Force: The Wings of Honnêamise Dario Lolli ………… 25 Interview with Yamaga Hiroyuki, Director of Royal Space Force: The Wings of Honnêamise What Do Archived Materials Tell Us about Anime? Kim Joon Yang ………… 31 Exhibiting Manga: Impulses to Gain from the Archiving/Unearthing Anime Project Jaqueline Berndt ………… 36 Analyzing “Regional Communities” with “Visual Media” and “Materials” Harada Ken’ichi ………… 41 About the Archive Center for Anime Studies in Niigata University ………… 45 Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui presumably, the majority are in various storage Background of the Project places after their production cycles. It is not The exhibition “A World is Born: The uncommon that they are forgotten, displaced or Emerg­­ing Arts and Designs in 1980s Japanese eventually discarded due to the expenses incurred Animation” (19-31 March 2018) hosted at DECK, for storage. In many ways, these materials an independent art space in Singapore, is encompass an often forgotten yet significant part of an ongoing research collaboration research resource essential for understanding between the researchers from Puttnam School key aspects of Japanese animation production of Film and Animation in Singapore and the cultures and practices. Archive Center for Anime Studies in Niigata “A World is Born” was an exhibition focusing University (ACASiN).
    [Show full text]
  • The Adorabyssal Oracle
    THE ADORABYSSAL ORACLE The Adorabyssal Oracle is an oracle deck featuring the cutest versions of mythological, supernatural, and cryptozoological creatures from around the world! Thirty-six spooky cuties come with associated elements and themes to help bring some introspection to your day-to-day divinations and meditations. If you’re looking for something a bit more playful, The Adorabyssal Oracle deck doubles as a card game featuring those same cute and spooky creatures. It is meant for 2-4 players and games typically take 5-10 minutes. If you’re interested mainly in the card game rules, you can skip past the next couple of sections. However you choose to use your Adorabyssal Deck, it is my hope that these darkly delightful creatures will bring some fun to your day! WHAT IS AN ORACLE DECK? An Oracle deck is similar to, but different from, a Tarot deck. Where a Tarot deck has specific symbolism, number of cards, and a distinct way of interpreting card meanings, Oracle decks are a bit more free-form and their structures are dependent on their creators. The Adorabyssal Oracle, like many oracle decks, provides general themes accompanying the artwork. The basic and most prominent structure for this deck is the grouping of cards based on elemental associations. My hope is that this deck can provide a simple way to read for new readers and grow in complexity from there. My previous Tarot decks have seen very specific interpretation and symbolism. This Oracle deck opens things up a bit. It can be used for more general or free-form readings, and it makes a delightful addition to your existing decks.
    [Show full text]
  • Oh My Goddess!: V. 16 Pdf, Epub, Ebook
    OH MY GODDESS!: V. 16 PDF, EPUB, EBOOK Kosuke Fujishima | 240 pages | 11 Jan 2011 | Dark Horse Comics,U.S. | 9781595825940 | English | Milwaukie, United States Oh My Goddess!: v. 16 PDF Book Light and Shadow: The kid plans to cause all time to stop and everything to stay eternally frozen in one time. Charlenia Kirkes rated it it was amazing Oct 21, Animage in Japanese. Vanguard: High School Arc Cont. Kodansha Manga Award — General. Overview Ever since a cosmic phone call brought the literal young goddess Belldandy into college student Keiichi's residence, his personal life has been turned upside down, sideways, and sometimes even into strange dimensions! Inara rated it really liked it Jan 21, Anime International Company. Lists with This Book. Other books in the series. A seal exists between the demon world and Earth, named the Gate to the Netherworld. Chapters Ah! Currently, no plans exist for licensing that special OVA episode. Volume Demons have similar class and license restrictions, and are accompanied by familiars instead of angels. It premiered in the November issue of Afternoon where it is still being serialized. Ryo-Ohki —present Oh My Goddess! Wikimedia Commons Wikiquote. Policenauts It was okay. Oh My Goddess!: v. 16 Writer These include the spirits of Money, Wind, Engine and such. There are no discussion topics on this book yet. Tamagotchi — Inazuma Eleven — Usaru-san Tamagotchi! This Fandom wiki is currently inactive. Tokyo , Japan : Tokuma Shoten. Released in concert with the OVA series in , [17] Smith has since stated that he saw the title as a play on "Oh my god! White Fox.
    [Show full text]
  • Harrison Hawks Science Fair Project Listing 1
    Harrison Hawks Science Fair Project Listing http://harrisonhawks.webs.com/ 1. aa ANIMAL BEHAVIOR: Do humming birds prefer clear food or colored food? Put up two of the same exact type feeder so the only change is color of food and determine which one they eat/prefer. Additionally- it can be determined what time of day they prefer to feed based upon this data. Six identical 100 ml feeders were filled with a 1:2 sugar to water ratio. Five common flower colors were chosen; red, yellow, green, blue, and purple; clear was used as a control. The feeders were put out on a custom-made feeder bar for four 10-14 day long trials. The nectar remaining in the feeder was measured to determine the nectar consumed over each trial. Then, the feeders were refilled, assigned new random positions, and hung back on the feeder bar for the next trial. (YOU COULD ALSO/INSTEAD TEST IF THE SWEETNESS AFFECTS RESULTS BY ADJUSTING THE RATIO OF WATER:SUGAR) PRINT NAME:__JUSTIN SIMMS_________ 2. aa ARCHEOLOGY: Some fossils are made by mere imprints. How is it that scientists recognize them and are able to identify them? Research fossils and how to make quick print experimental fossils at home. Then choose a variety of common items to make imprint fossils with. Use only a portion of each of the items (since only a part of the animal or plant would be in an imprint fossil). Choose 20 people and poll them to see how many were able to correctly identify the original items from the various fossil imprints.
    [Show full text]
  • Dancing Through the City and Beyond: Lives, Movements and Performances in a Romanian Urban Folk Ensemble
    Dancing through the city and beyond: Lives, movements and performances in a Romanian urban folk ensemble Submitted to University College London (UCL) School of Slavonic and East European Studies In fulfilment of the requirements for the degree of Doctor of Philosophy (PhD) By Elizabeth Sara Mellish 2013 1 I, Elizabeth Sara Mellish, confirm that the work presented in this thesis is my own. Where information has been derived from other sources, I confirm that this has been indicated in the thesis. Signed: 2 Abstract This thesis investigates the lives, movements and performances of dancers in a Romanian urban folk ensemble from an anthropological perspective. Drawing on an extended period of fieldwork in the Romanian city of Timi şoara, it gives an inside view of participation in organised cultural performances involving a local way of moving, in an area with an on-going interest in local and regional identity. It proposes that twenty- first century regional identities in southeastern Europe and beyond, can be manifested through participation in performances of local dance, music and song and by doing so, it reveals that the experiences of dancers has the potential to uncover deeper understandings of contemporary socio-political changes. This micro-study of collective behaviour, dance knowledge acquisition and performance training of ensemble dancers in Timi şoara enhances the understanding of the culture of dance and dancers within similar ensembles and dance groups in other locations. Through an investigation of the micro aspects of dancers’ lives, both on stage in the front region, and off stage in the back region, it explores connections between local dance performances, their participants, and locality and the city.
    [Show full text]