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Data Breach Reports
CONTENTS Information & Background on ITRC ........... 2 Methodology .............................................. 3 ITRC Breach Stats Report Summary .......... 4 ITRC Breach Stats Report ..........................5 ITRC Breach Report ................................ 42 Information and Background on ITRC Information management is critically important to all of us - as employees and consumers. For that reason, the Identity Theft Resource Center has been tracking security breaches since 2005, looking for patterns, new trends and any information that may better help us to educate consumers and businesses on the need for understanding the value of protecting personal identifying information. What is a breach? The ITRC defines a data breach as an incident in which an individual name plus a Social Security number, driver’s license number, medical record or financial record (credit/ debit cards included) is potentially put at risk because of exposure. This exposure can occur either electronically or in paper format. The ITRC will also capture breaches that do not, by the nature of the incident, trigger data breach notification laws. Generally, these breaches consist of the exposure of user names, emails and passwords without involving sensitive personal identifying information. These breach incidents will be included by name but without the total number of records exposed. There are currently two ITRC breach reports which are updated and posted on-line on a weekly basis. The ITRC Breach Report presents detailed information about data exposure events along with running totals for a specific year. Breaches are broken down into five categories, as follows: business, banking/credit/financial, educational, Government/Military and medical/healthcare. The ITRC Breach Stats Report provides a summary of this information by category. -
Event Transcript
The Walt Disney Company Q2 FY11 Earnings Conference Call MAY 10, 2011 Disney Speakers: Bob Iger President and Chief Executive Officer Jay Rasulo Senior Executive Vice President and Chief Financial Officer Moderated by, Lowell Singer Senior Vice President, Investor Relations PRESENTATION Operator Good day, ladies and gentlemen, and welcome to the second-quarter 2011 Walt Disney Company earnings conference call. My name is Stacy and I will be your conference moderator for today. At this time, all participants are in a listen-only mode. We will conduct a question- and-answer session towards the end of the conference. (Operator Instructions). As a reminder, this conference call is being recorded for replay purposes. Page 1 The Walt Disney Company Q2 FY11 Earnings May 10, 2011 Conference Call I would now like to turn the presentation over to your host for today, to Mr. Lowell Singer, Senior Vice President of Investor Relations. Please proceed. Lowell Singer – Senior Vice President, Investor Relations, The Walt Disney Company Okay. Thank you, and good afternoon, everyone. Welcome to The Walt Disney Company's second quarter earnings call. Our press release was issued almost an hour ago. It's now available on our website at www.Disney.com/investors. Today's call is also being webcast and the webcast will be on the website after the call. Finally, a replay and transcript of today's remarks will be available on the website as well. Joining me in Burbank for today's call are Bob Iger, Disney's President and Chief Executive Officer, and Jay Rasulo, Senior Executive Vice President and Chief Financial Officer. -
Innovation and Investment: Building Tomorrow’S Economy in the Bay Area
Innovation and Investment: Building Tomorrow’s Economy in the Bay Area Bay Area Economic Profile March 2012 Eighth in a Series Bay Area Council Economic Institute 201 California Street, Suite 1450, San Francisco, CA 94111 (415) 981-7117 Fax (415) 981-6408 www.bayareaeconomy.org [email protected] Innovation and Investment: Building Tomorrow’s Economy in the Bay Area Bay Area Economic Profile March 2012 Eighth in a Series Innovation and Investment: Building Tomorrow’s Economy in the Bay Area Introduction This report, the eighth in a series of biennial Bay Area Economic Profile reports produced by the Bay Area Council Economic Institute in partnership with McKinsey & Company, examines the evolution of the Bay Area’s econ- omy in the wake of the Great Recession that severely impacted the region from 2008 to 2010 and continues to be felt by many of our citizens and busi- nesses. As previous profile reports have done, it benchmarks the Bay Area’s economic performance against other knowledge-based economies in the United States and around the world, to assess the region’s national and global competitiveness. It also analyzes the economic and policy challenges that continue to confront the region and that must be addressed if the Bay Area wishes to maintain its current position of economic leadership. This year’s Bay Area Economic Profile report finds, as it has so often in the past, that the region has experienced a substantial economic recovery and remarkable economic growth based on its ability to innovate across a range of leading sectors. This strength in innovation continues to position it fa- vorably as both a partner and a competitor with leading economic regions throughout the world. -
A Closer Look at Third-Party OSN Applications: Are They Leaking Your Personal Information? Abdelberi Chaabane, Yuan Ding, Ratan Dey, Mohamed Ali Kaafar, Keith Ross
A Closer Look at Third-Party OSN Applications: Are They Leaking Your Personal Information? Abdelberi Chaabane, Yuan Ding, Ratan Dey, Mohamed Ali Kaafar, Keith Ross To cite this version: Abdelberi Chaabane, Yuan Ding, Ratan Dey, Mohamed Ali Kaafar, Keith Ross. A Closer Look at Third-Party OSN Applications: Are They Leaking Your Personal Information?. PAM 2014 - 15th International Conference on Passive and Active Measurement, Mar 2014, Los Angeles, United States. hal-00939175 HAL Id: hal-00939175 https://hal.inria.fr/hal-00939175 Submitted on 30 Jan 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Closer Look at Third-Party OSN Applications: Are They Leaking Your Personal Information? Abdelberi Chaabane1, Yuan Ding2, Ratan Dey2, Mohamed Ali Kaafar1;3, Keith W. Ross2 1INRIA, France 2 Polytechnic Institute of NYU, USA 3 NICTA, Australia Abstract. We examine third-party Online Social Network (OSN) applica- tions for two major OSNs: Facebook and RenRen. These third-party applica- tions typically gather, from the OSN, user personal information. We develop a measurement platform to study the interaction between OSN applications and fourth parties. We use this platform to study the behavior of 997 Face- book applications and 377 RenRen applications. -
Interactive Entertainment and Internet Segments Are Converging, Entertainment Shifting the Landscape of the Traditional Video Game Market
North America TMT Internet FITT Research Company Company 31 October 2010 Fundamental, Industry, Thematic, Thought Leading Deutsche Bank’s Research Product Interactive Committee has deemed this work F.I.T.T. for investors seeking differentiated ideas. The Interactive Entertainment and Internet segments are converging, Entertainment shifting the landscape of the traditional video game market. Digital, social and mobile gaming are emerging as the next major drivers of the interactive gaming space in the US over the next several years. The social and massively multi- player segments should also offer an attractive opportunity for monetization of Extending Game Play to the virtual goods, one of the fastest-growing segments in the space. Masses... beyond the console Fundamental: Growth Driven by Penetration of the Long Tail Global Markets Research Industry: We see Nearly a $30bn US Market Opportunity by 2014 Thematic: Digital, Social and Mobile are Key Emerging Themes Thought Leading: Adoption, Engagement, and Monetization Phases We Favor Activision Blizzard for Digital Position and Google for its Android Platform for Mobile Gaming Jeetil Patel Herman Leung Matt Chesler, CFA Research Analyst Research Analyst Research Analyst (+1) 415 617-4223 (+1) 415 617-3246 (+1) 212 250-6170 [email protected] [email protected] [email protected] Deutsche Bank Securities Inc. All prices are those current at the end of the previous trading session unless otherwise indicated. Prices are sourced from local exchanges via Reuters, Bloomberg and other vendors. Data is sourced from Deutsche Bank and subject companies. Deutsche Bank does and seeks to do business with companies covered in its research reports. -
The Video Games Industry
The video games industry: A responsible attitude towards parents and children October 2011 Executive Summary The Association for UK Interactive Entertainment (UKIE) is the trade association that represents a wide range of businesses and organisations involved in the video games industry. UKIE exists to ensure that our members have the right This document aims to set out what the video games and economic, political and social environment needed for this interactive entertainment is doing in the field of child safety. expanding industry to continue to thrive. UKIE’s membership The focus of this report is the following games consoles: includes games publishers, developers and the academic Nintendo Wii, Nintendo DS, Microsoft Xbox, Sony2 PlayStation institutions that support the industry. We represent the and Sony Playstation Portable. majority of the UK video games industry: in 2010 UKIE members were responsible for 97% of the games sold as physical products in the UK and UKIE is the only trade body Parental Controls on video games consoles in the UK to represent all the major console manufacturers (Nintendo, Microsoft and Sony). Tanya Byron’s Review of Progress (2010) urged internet- enabled device manufacturers to develop parental controls and include them on their devices. Similarly, the Bailey Introduction Review (2011) made the following recommendations regarding parents’ ability to block adult and age-restricted The video games and interactive entertainment industry material from the internet: is one of the fastest growing creative industries in the UK. With 1 in 3 people identifying as “gamers”, interactive “the internet industry must act decisively to develop entertainment is increasingly part of everyone’s everyday and introduce effective parental controls.” lives. -
The Walt Disney Company: a Corporate Strategy Analysis
The Walt Disney Company: A Corporate Strategy Analysis November 2012 Written by Carlos Carillo, Jeremy Crumley, Kendree Thieringer and Jeffrey S. Harrison at the Robins School of Business, University of Richmond. Copyright © Jeffrey S. Harrison. This case was written for the purpose of classroom discussion. It is not to be duplicated or cited in any form without the copyright holder’s express permission. For permission to reproduce or cite this case, contact Jeff Harrison at [email protected]. In your message, state your name, affiliation and the intended use of the case. Permission for classroom use will be granted free of charge. Other cases are available at: http://robins.richmond.edu/centers/case-network.html "Walt was never afraid to dream. That song from Pinocchio, 'When You Wish Upon a Star,' is the perfect summary of Walt's approach to life: dream big dreams, even hopelessly impossible dreams, because they really can come true. Sure, it takes work, focus and perseverance. But anything is possible. Walt proved it with the impossible things he accomplished."1 It is well documented that Walt Disney had big dreams and made several large gambles to propel his visions. From the creation of Steamboat Willie in 1928 to the first color feature film, “Snow White and the Seven Dwarves” in 1937, and the creation of Disneyland in Anaheim, CA during the 1950’s, Disney risked his personal assets as well as his studio to build a reality from his dreams. While Walt Disney passed away in the mid 1960’s, his quote, “If you can dream it, you can do it,”2 still resonates in the corporate world and operations of The Walt Disney Company. -
Apiw / Privacy Panel =
EVERYONE’S NIGHTMARE PRIVACY AND DATA BREACH RISKS MAY 2014 EDITION This edition is updated as of May 2014. To obtain a copy of this edition by email or to be placed on the mailing list for future editions, please email [email protected]. To learn more about our firm, or our Privacy and Data Protection Practice, please visit edwardswildman.com. BOSTON ♦ CHICAGO ♦ HARTFORD ♦ HONG KONG ♦ ISTANBUL ♦ LONDON ♦ LOS ANGELES ♦ MIAMI ♦ MORRISTOWN NEW YORK ♦ ORANGE COUNTY ♦ PROVIDENCE ♦ STAMFORD ♦ TOKYO ♦ WASHINGTON DC ♦ WEST PALM BEACH This white paper is for guidance only and is not intended to be a substitute for specific legal advice. If you would like further information, please contact the Edwards Wildman Palmer LLP lawyer responsible for your matters. This white paper is published by Edwards Wildman Palmer for the benefit of clients, friends and fellow professionals on matters of interest. The information contained herein is not to be construed as legal advice or opinion. We provide such advice or opinion only after being engaged to do so with respect to particular facts and circumstances. The firm is not authorized under the UK Financial Services and Markets Act 2000 to offer UK investment services to clients. In certain circumstances, as members of the Law Society of England and Wales, we are able to provide these investment services if they are an incidental part of the professional services we have been engaged to provide. Please note that your contact details, which may have been used to provide this bulletin to you, will be used for communications with you only. -
Make Hunger History Awards
Second harvest food Bank of SANTA CLARA and SAN Mateo CouNTieS Make Hunger History Awards Celebrating your efforts to end local hunger welcoMe PRogRAM Welcome to Second Harvest Food Bank’s Second HarveSt Food Bank’S Make Hunger History Awards! 22nd recognition event Although the reasons for hunger are complicated, feeding a Annual family in need is not. Because of your help and generosity, last year we were able to provide 41 million meals to children, seniors and hard-working adults who had nowhere else to turn. We served nearly a quarter of a million people every month last year. Make Hunger History it’s staggering to know that one in every 10 people in Silicon Valley and on the Peninsula received at least some of their food from the Food Bank. Awards Nationally, 70 billion pounds of food is wasted every year, far more than is needed by the 49 million people who struggle with tHurSday, april 4, 2013 hunger. You don’t have to be a “numbers person” to figure out 6:00 pm that there is enough food available to COCKTAIL reception feed our hungry neighbors. Hunger is a solvable problem. 7:00 pm AWARDS program The solution to hunger is connectivity. we are striving to make hunger history by Kathy Jackson, Ceo, Second Harvest Food Bank supplementing our highly efficient physical distribution of food by adopting new technology, orchestrating win-win collaborations and connecting more people to 2012 Holiday Food & Fund drive c o-cHairS: food that would otherwise be wasted. Tonight we’ll even meet Kate to see how the Dan Campbell, Coo, Backup and Recovery Systems, eMC Corporation Food Bank is connecting local families with the food they need to thrive. -
Wealth Effects of Acquisitions and Divestitures in the Entertainment Industry
Diversification or Focus? Wealth Effects of Acquisitions & Divestitures in the Entertainment Industry by Kenneth Low An honors thesis submitted in partial fulfillment of the requirements for the degree of Bachelor of Science Undergraduate College Leonard N. Stern School of Business New York University May 2013 Professor Marti G. Subrahmanyam Professor Kose John Faculty Adviser Thesis Adviser 1 ABSTRACT The US entertainment industry is dominated by media conglomerates that have diversified their media operations through many years of corporate acquisitions. However, past research indicates that firms which acquire highly-related businesses tend to outperform firms which acquire poorly-related businesses, thereby suggesting that firms benefit from focused operations. In addition, M&A trends in the entertainment industry over the last ten years indicate that firms have moved away from poorly-related acquisitions that diversify their business to highly-related acquisitions that focus their operations, further fueling the discussion of the influence of business relatedness on firm performance. Should entertainment firms pursue diversification or focus? This thesis attempts to identify the optimal business development and acquisition strategy for entertainment firms today by analyzing the influence of business relatedness on wealth effects of corporate acquisitions and divestitures in the industry. The study finds that, in the entertainment industry, the market tends to favor highly-related acquisitions over poorly- related acquisitions and divestitures of poorly-related assets over divestitures of highly- related assets. Taken together, these findings suggest that the ideal business development strategy for entertainment firms today is one that pursues operational focus. 2 ACKNOWLEDGEMENTS I would like to acknowledge Professor Kose John, my thesis advisor, for his extremely valuable advice and support during the research and writing process of this thesis. -
View the 2011 Sync up Program Book
Welcome to the fourth annual Sync Up conference, an economic development program of the New Orleans Jazz & Heritage Foundation. Held in conjunction with the world-famous New Orleans Jazz & Heritage Festival presented by Shell, Sync Up brings together top leaders from music, film, television and new media. Discussion topics include the international music festivals market, licensing music to film and TV and using new technologies to market and sell music. www.syncupconference.com Looking for Louisiana music? Visit the Jazz & Heritage Talent Exchange, a searchable online database of Louisiana music in every imaginable genre. See talent.jazzandheritage.org. The Jazz & Heritage Talent Exchange is a free service designed to connect the independent musicians of Louisiana with talent buyers for live performance engagements and music supervisors for licensing recordings to visual media. You can sample music and videos, create playlists and contact artists or their representatives for bookings or licensing inquiries through the site’s internal messaging system. Find Louisiana music at talent.jazzandheritage.org. The New Orleans Jazz & Heritage Foundation is the nonprofit organization that owns the New Orleans Jazz & Heritage Festival presented by Shell. The Foundation uses the proceeds from Jazz Fest, and other revenues, for year-round programs in the areas of education, economic development and cultural events. Education programs include the Don Jamison Heritage School of Music and the Tom Dent Congo Square Lecture Series. Economic Development initiatives include the Raisin’ the Roof housing program, Community Partnership Grants, the Sync Up conference, the Jazz & Heritage Talent Exchange and others. Cultural program- ming includes the Jazz Journey concert series and four free community festivals held throughout the year. -
Contents [Edit] History
Zynga (English pronunciation: /ñzųŋŪŢ/) is a Web 2.0-based social network game developer located in San Francisco, California, United States.[1] The company develops browser-based games that work both stand-alone and as application widgets on social networking websites such as Facebook and MySpace. Contents [hide] y 1 History y 2 Business model o 2.1 Platinum Purchase Program y 3 Studios and subsidiaries o 3.1 Current y 4 Controversies o 4.1 Games 4.1.1 Spam concerns 4.1.2 Game quality 4.1.3 Replication of existing games 4.1.4 Viability o 4.2 Scam ads o 4.3 Other criticism y 5 Funding y 6 Games o 6.1 Games Discontinued y 7 Zynga.org y 8 References y 9 External links [edit] History Zynga was founded in July 2007 by Mark Pincus, Michael Luxton, Eric Schiermeyer, Justin Waldron, Andrew Trader, and Steve Schoettler.[2] They received USD $29 million in venture finance from several firms, led by Kleiner Perkins Caufield & Byers in July 2008, at which time they appointed former Electronic Arts Chief Creative Officer Bing Gordon to the board.[3] At that time, they also bought YoVille, a large virtual world social network game.[3] According to their website, as of December 2009, they had 60 million unique daily active users.[4] The company name '"Zynga" comes from an American bulldog once owned by Mark Pincus.[5] As of September 2010, Zynga had over 750 employees.[6] On 17 February 2010, Zynga opened Zynga India in Bangalore, the company¶s first office outside the United States.[7] On 18 March 2010, Zynga confirmed that they will open a second