'Connecting the World Through Games': Creating Shared Value In
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Fuel Rebound Loses Steam Ogy, According to People Famil- Zoom Video’S Stock Iar with the Matter
P2JW246000-6-A00100-17FFFF5178F ****** WEDNESDAY,SEPTEMBER 2, 2020 ~VOL. CCLXXVI NO.54 WSJ.com HHHH $4.00 DJIA 28645.66 À 215.61 0.8% NASDAQ 11939.67 À 1.4% STOXX 600 365.23 g 0.3% 10-YR. TREAS. À 7/32 , yield 0.672% OIL $42.76 À $0.15 GOLD $1,968.20 À $0.60 EURO $1.1913 YEN 105.96 Trump Visits Kenosha Amid Tensions Over Shooting TikTok’s What’s News AI Code Snarls Business&Finance Talks for eal talks forTikTok’s DU.S. operations have hit asnag over the ques- U.S. Deal tion of whether the app’s core algorithms canbein- cluded as part of adeal. A1 Bidders are unsure if A swift recovery in fuel China’s new export consumption by U.S. driv- restrictions cover the ers is petering out, posing new challenges to the oil video app’s algorithms market, economy and global energy industry. A1 Deal talks for TikTok’s U.S. U.S. factory output operations have hit asnag continued to grow in Au- over the question of whether gust, but the picture for the app’s core algorithms caN employment wasmixed. A2 be included as part of a deal, according to people familiar SeveraldozeN former with the matter. McDonald’sfranchisees sued the burgergiant, alleg- ing it sold Black owners By Liza Lin, subpar stores and failed to Aaron Tilley /REUTERS and Georgia Wells support their businesses. B1 Tesla said it plans to MILLIS Thealgorithms,which de- raise up to $5 billion LEAH termine the videos served to through stock offerings CAll FORORDER:President Trump said violencesparked by the policeshooting of JacobBlakeinthe Wisconsin city usersand areseen as TikTok’s from time to time. -
Zynga Acquires Conduit Labs
Zynga Acquires Conduit Labs San Francisco, CA – Zynga today announced it has acquired Boston-based social games company Conduit Labs. Effective immediately, the Conduit Labs office will become Zynga Boston, a new game studio focused on new product development. Today's announcement expands Zynga's studio operations adding to locations already in San Francisco, Austin, Baltimore, Bangalore, Beijing and Los Angeles. Terms of the acquisition were not disclosed. Conduit Labs’s CEO, Nabeel Hyatt, will become head of the new Boston studio. The Conduit Labs team will be immediately integrated into Zynga’s workforce. Conduit Labs, founded in 2007 and funded by Charles River Ventures and Prism VentureWorks, has developed several free-to-play social games for the web. "Boston is an epicenter for technology and has a strong talent market, making it an ideal location for us to expand operations,” said Mike Verdu, senior vice president of games at Zynga. “As one of the most prominent social game companies in Boston, the Conduit team shares a similar culture and drive with Zynga, and together we anticipate great successes from our new studio.” Today’s acquisition, along with the recently announced joint venture with SoftBank for the launch of Zynga Japan, continues to extend the company's footprint worldwide, creating more opportunities for Zynga to connect the world through games. About Zynga Zynga is the world’s largest social game developer. More than 232 million monthly active users play its games. Zynga’s games include FarmVille, Treasure Isle, Zynga Poker, Mafia Wars, YoVille, Café World, FishVille, PetVille and FrontierVille. Zynga games are available on Facebook, MySpace and the iPhone. -
ZYNGA INC. (Exact Name of Registrant As Specified in Its Charter)
UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 8-K CURRENT REPORT Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 Date of Report (Date of earliest event reported): May 2, 2018 ZYNGA INC. (Exact name of Registrant as Specified in Its Charter) Delaware 001-35375 42-1733483 (State or Other Jurisdiction (Commission (IRS Employer of Incorporation) File Number) Identification No.) 699 Eighth Street San Francisco, CA 94103 94103 (Address of Principal Executive Offices) (Zip Code) Registrant’s Telephone Number, Including Area Code: (855) 449-9642 Not Applicable (Former Name or Former Address, if Changed Since Last Report) Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instructions A.2. below): ☐ Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) ☐ Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) ☐ Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) ☐ Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§ 230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§ 240.12b-2 of this chapter). Emerging growth company ☐ If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. -
The Alluring and Secret World of Strategy Games
The Alluring and Secret World of Strategy Games BY LISA RABASCA ROEPE / 59 / Mark Pincus among its aficionados. Indeed, the Washington Post called it “a necessary social skill among entrepreneurs and venture capitalists.” Hoffman and Pincus will play Catan—which involves deploying any means necessary to acquire material wealth, and therefore social capital—with potential hires to assess their ability to make quick decisions and manage resources. “You’re able to take what you do from nine to five, where you’re thinking about the order of operations and how to set yourself up for success, and apply it in a playful way,” says Shelby Ring, chief executive Game of Ruby Riot Creatives, a destination wedding vid- , the founder of DailyPest, a eography company in Charleston, South Carolina. Andrew Cunningham Ring plays Catan with coworkers and vendors, A breakdown of the three most pest-control service based in State College, Pennsylvania, often wears saying, “It lets me see how they run their business, Room popular strategy games. Because a pin on the lapel of his jacket. The accessory represents a 20-sided die how their minds work, and how they troubleshoot.” you never know when a potential While interest in strategic board games has and glints as a beacon to others in the know. When Cunningham showed up to an employer might break one out in an risen steadily over the last five years, it got an interview. important business meeting several years ago to pitch his company’s services to added boost as people searched for entertainment while sheltering in place, Nara says. -
Download Case Study Zynga Inc
Case Study: For academic or private use only; all rights reserved May 2014 Supplement to the Treatise WOLFGANG RUNGE: TECHNOLOGY ENTREPRENEURSHIP How to access the treatise is given at the end of this document. Reference to this treatise will be made in the following form: [Runge:page number(s), chapters (A.1.1) or other chunks, such as tables or figures]. To compare the games business in the US and Germany to a certain degree references often ad- dress the case of the German firm Gameforge AG. For foundations of both the startups serial entrepreneurs played a key role. Wolfgang Runge Zynga, Inc. Table of Content Remarks Concerning the Market and Industry Environments ....................................................... 2 The Entrepreneur(s) .................................................................................................................... 3 The Business Idea, Opportunity and Foundation Process ............................................................ 5 Corporate Culture.................................................................................................................... 7 Market Entry, Expansion and Diversification ................................................................................ 9 Vision/Mission, Risks and Business Model ................................................................................ 11 Intellectual Property ................................................................................................................... 15 Key Metrics .............................................................................................................................. -
Data Breach Reports
CONTENTS Information & Background on ITRC ........... 2 Methodology .............................................. 3 ITRC Breach Stats Report Summary .......... 4 ITRC Breach Stats Report ..........................5 ITRC Breach Report ................................ 42 Information and Background on ITRC Information management is critically important to all of us - as employees and consumers. For that reason, the Identity Theft Resource Center has been tracking security breaches since 2005, looking for patterns, new trends and any information that may better help us to educate consumers and businesses on the need for understanding the value of protecting personal identifying information. What is a breach? The ITRC defines a data breach as an incident in which an individual name plus a Social Security number, driver’s license number, medical record or financial record (credit/ debit cards included) is potentially put at risk because of exposure. This exposure can occur either electronically or in paper format. The ITRC will also capture breaches that do not, by the nature of the incident, trigger data breach notification laws. Generally, these breaches consist of the exposure of user names, emails and passwords without involving sensitive personal identifying information. These breach incidents will be included by name but without the total number of records exposed. There are currently two ITRC breach reports which are updated and posted on-line on a weekly basis. The ITRC Breach Report presents detailed information about data exposure events along with running totals for a specific year. Breaches are broken down into five categories, as follows: business, banking/credit/financial, educational, Government/Military and medical/healthcare. The ITRC Breach Stats Report provides a summary of this information by category. -
Event Transcript
The Walt Disney Company Q2 FY11 Earnings Conference Call MAY 10, 2011 Disney Speakers: Bob Iger President and Chief Executive Officer Jay Rasulo Senior Executive Vice President and Chief Financial Officer Moderated by, Lowell Singer Senior Vice President, Investor Relations PRESENTATION Operator Good day, ladies and gentlemen, and welcome to the second-quarter 2011 Walt Disney Company earnings conference call. My name is Stacy and I will be your conference moderator for today. At this time, all participants are in a listen-only mode. We will conduct a question- and-answer session towards the end of the conference. (Operator Instructions). As a reminder, this conference call is being recorded for replay purposes. Page 1 The Walt Disney Company Q2 FY11 Earnings May 10, 2011 Conference Call I would now like to turn the presentation over to your host for today, to Mr. Lowell Singer, Senior Vice President of Investor Relations. Please proceed. Lowell Singer – Senior Vice President, Investor Relations, The Walt Disney Company Okay. Thank you, and good afternoon, everyone. Welcome to The Walt Disney Company's second quarter earnings call. Our press release was issued almost an hour ago. It's now available on our website at www.Disney.com/investors. Today's call is also being webcast and the webcast will be on the website after the call. Finally, a replay and transcript of today's remarks will be available on the website as well. Joining me in Burbank for today's call are Bob Iger, Disney's President and Chief Executive Officer, and Jay Rasulo, Senior Executive Vice President and Chief Financial Officer. -
Fall 2009 Quarter Roundup: What Did We Learn? (Entire Talk)
Stanford eCorner Fall 2009 Quarter Roundup: What Did We Learn? (Entire Talk) Steve Blank, Stanford Engineering November 11, 2009 Video URL: http://ecorner.stanford.edu/videos/2327/Fall-2009-Quarter-Roundup-What-Did-We-Learn-Entire-Talk Stanford instructor and seasoned serial entrepreneur Steve Blank looks back at the commonalities and quirks of the quarter's previous speakers. Blank outlines a thorough checklist of questions and analysis helpful to any new enterprise leader, and offers insight and case studies from industry giants and new technology plays alike. Transcript Today I have a very special pleasure of introducing our guest, Steve Blank. Now you've probably seen Steve Blank in here before because he is on our faculty, but he is going to be playing a very different role today. He is going to be giving us a recap of all of the speakers who have been here this quarter. And he is going to compare and contrast the different industries, the different entrepreneurs and give you some insights about all of these events and these topics that we've heard about this quarter. Steve has a very unique perspective on being able to tell us about this. Because he is a serial entrepreneur for the last 28 years, he has been involved with starting eight companies. These companies include Epiphany, two semiconductor companies, a workstation company, a supercomputer company, a computer peripheral supplier, a military intelligence systems supplier and a video game company. And I have to tell you his book, which is "Four Steps to the Epiphany", which captures the essence of everything he has learned through these experiences, is actually a very big bestseller on Amazon. -
Innovation and Investment: Building Tomorrow’S Economy in the Bay Area
Innovation and Investment: Building Tomorrow’s Economy in the Bay Area Bay Area Economic Profile March 2012 Eighth in a Series Bay Area Council Economic Institute 201 California Street, Suite 1450, San Francisco, CA 94111 (415) 981-7117 Fax (415) 981-6408 www.bayareaeconomy.org [email protected] Innovation and Investment: Building Tomorrow’s Economy in the Bay Area Bay Area Economic Profile March 2012 Eighth in a Series Innovation and Investment: Building Tomorrow’s Economy in the Bay Area Introduction This report, the eighth in a series of biennial Bay Area Economic Profile reports produced by the Bay Area Council Economic Institute in partnership with McKinsey & Company, examines the evolution of the Bay Area’s econ- omy in the wake of the Great Recession that severely impacted the region from 2008 to 2010 and continues to be felt by many of our citizens and busi- nesses. As previous profile reports have done, it benchmarks the Bay Area’s economic performance against other knowledge-based economies in the United States and around the world, to assess the region’s national and global competitiveness. It also analyzes the economic and policy challenges that continue to confront the region and that must be addressed if the Bay Area wishes to maintain its current position of economic leadership. This year’s Bay Area Economic Profile report finds, as it has so often in the past, that the region has experienced a substantial economic recovery and remarkable economic growth based on its ability to innovate across a range of leading sectors. This strength in innovation continues to position it fa- vorably as both a partner and a competitor with leading economic regions throughout the world. -
Zynga Acquires "Words with Friends" Developer NEWTOY
Zynga acquires "words with friends" developer NEWTOY Social Game Leader Bolsters World Class Mobile Games Group With "The Zynga With Friends Studio" SAN FRANCISCO – December 2, 2010 - Zynga Inc. today announced it has acquired Texas-based mobile game development company Newtoy, Inc., makers of the popular Games With Friends franchise that includes mobile games such as Words With Friends and Chess With Friends. The Newtoy headquarters in McKinney, Texas will become The Zynga With Friends Studio, a new game studio that leverages the popular franchise and builds new games for the Zynga network. Terms of the acquisition were not disclosed. "The Games With Friends franchise is the best social game experience available on mobile today and we are excited to welcome the Newtoy team to the Zynga family," said Mark Pincus, founder and CEO of Zynga. "The Zynga With Friends Studio will continue to invent great mobile social game experiences for Zynga users everywhere." Newtoy CEO and co-founder Paul Bettner immediately assumes the role of VP and GM of The Zynga With Friends Studio, reporting to David Ko, senior vice president of mobile at Zynga. Bettner will lead the team to develop new mobile social games for the Zynga network that leverage the company’s rich experience and creative game development environment. "We're reinventing the way people are social on their mobile devices," said Paul Bettner, VP and GM of The Zynga With Friends Studio. "The Zynga With Friends Studio will build on the Newtoy legacy of creating approachable, highly social games that are accessible to anyone from anywhere." This acquisition continues to extend Zynga’s global footprint, creating more opportunities for Zynga to connect the world through games. -
Zynga Acquires Challenge Games
Zynga Acquires Challenge Games San Francisco, CA – Zynga today announced the acquisition of Austin-based social game company Challenge Games. Effective immediately, the Challenge Games office will become Zynga Austin, a game studio focused on product development. Today's announcement expands Zynga's studio operations adding to locations already in San Francisco, Baltimore, Los Angeles, Bangalore, and Beijing. Terms of the acquisition were not disclosed. "Austin is an ideal location to extend our studio operations with its rich talent in the games business,”said Mike Verdu, senior vice president of Games at Zynga. "We look forward to building out our Zynga Austin studio with the best and brightest in the industry as we continue to bring social games to more users worldwide.” Challenge Games' Co-Founder CEO, Andrew Busey, will become Zynga' s general manager and vice president of the Austin studio. The Challenge Games team of 35 employees will be immediately integrated into Zynga’s workforce. Challenge Games, backed by Sequoia Capital and Globespan Capital Partners, launched in 2007 to focus on immersive Web game development built on a virtual goods business model. Two of the company's most popular games, Warstorm, a collectible card game set in a fantasy universe, and Ponzi, a tycoon game, will be further developed by the Zynga team. Today’s acquisition along with Zynga's recently announced partnerships with Facebook and Yahoo! continues to extend the company's footprint worldwide, creating more opportunities for Zynga to connect the world through games. Recently, the company announced a promotion with 7-Eleven where stores across the United States and Canada are offering special promotional game gifts with Slurpees® and other items. -
A Closer Look at Third-Party OSN Applications: Are They Leaking Your Personal Information? Abdelberi Chaabane, Yuan Ding, Ratan Dey, Mohamed Ali Kaafar, Keith Ross
A Closer Look at Third-Party OSN Applications: Are They Leaking Your Personal Information? Abdelberi Chaabane, Yuan Ding, Ratan Dey, Mohamed Ali Kaafar, Keith Ross To cite this version: Abdelberi Chaabane, Yuan Ding, Ratan Dey, Mohamed Ali Kaafar, Keith Ross. A Closer Look at Third-Party OSN Applications: Are They Leaking Your Personal Information?. PAM 2014 - 15th International Conference on Passive and Active Measurement, Mar 2014, Los Angeles, United States. hal-00939175 HAL Id: hal-00939175 https://hal.inria.fr/hal-00939175 Submitted on 30 Jan 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Closer Look at Third-Party OSN Applications: Are They Leaking Your Personal Information? Abdelberi Chaabane1, Yuan Ding2, Ratan Dey2, Mohamed Ali Kaafar1;3, Keith W. Ross2 1INRIA, France 2 Polytechnic Institute of NYU, USA 3 NICTA, Australia Abstract. We examine third-party Online Social Network (OSN) applica- tions for two major OSNs: Facebook and RenRen. These third-party applica- tions typically gather, from the OSN, user personal information. We develop a measurement platform to study the interaction between OSN applications and fourth parties. We use this platform to study the behavior of 997 Face- book applications and 377 RenRen applications.