Modularity Index Metrics for Java-Based Open Source Software Projects
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Test Code Quality and Its Relation to Issue Handling Performance
IEEE TRANSACTIONS ON SOFTWARE ENGINEERING, VOL. 0, NO. 0, JANUARY 2000 1 Test Code Quality and Its Relation to Issue Handling Performance Dimitrios Athanasiou, Ariadi Nugroho Member, IEEE, Joost Visser Member, IEEE Computer Society and Andy Zaidman Member, IEEE Computer Society Abstract—Automated testing is a basic principle of agile development. Its benefits include early defect detection, defect cause localization and removal of fear to apply changes to the code. Therefore, maintaining high quality test code is essential. This study introduces a model that assesses test code quality by combining source code metrics that reflect three main aspects of test code quality: completeness, effectiveness and maintainability. The model is inspired by the Software Quality Model of the Software Improvement Group which aggregates source code metrics into quality ratings based on benchmarking. To validate the model we assess the relation between test code quality, as measured by the model, and issue handling performance. An experiment is conducted in which the test code quality model is applied to 18 open source systems. The test quality ratings are tested for correlation with issue handling indicators, which are obtained by mining issue repositories. In particular, we study the (1) defect resolution speed, (2) throughput and (3) productivity issue handling metrics. The results reveal a significant positive correlation between test code quality and two out of the three issue handling metrics (throughput and productivity), indicating that good test code quality positively influences issue handling performance. Index Terms—Testing, Defects, Bugs, Metrics, Measurement. F 1 INTRODUCTION between the quality of the test code of a software system and the development team’s performance in fixing defects Software testing is well established as an essential part of and implementing new features. -
Release Notes for Fedora 15
Fedora 15 Release Notes Release Notes for Fedora 15 Edited by The Fedora Docs Team Copyright © 2011 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. For guidelines on the permitted uses of the Fedora trademarks, refer to https:// fedoraproject.org/wiki/Legal:Trademark_guidelines. Linux® is the registered trademark of Linus Torvalds in the United States and other countries. Java® is a registered trademark of Oracle and/or its affiliates. XFS® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL® is a registered trademark of MySQL AB in the United States, the European Union and other countries. All other trademarks are the property of their respective owners. -
Freecol Documentation, User Guide for Version V0.11.6
FreeCol Documentation User Guide for Version v0.11.6 The FreeCol Team December 30, 2019 2 Contents 1 Introduction7 1.1 About FreeCol..........................7 1.2 The Original Colonization....................7 1.3 About this manual........................9 1.3.1 Differences between the rule sets.............9 1.4 Liberty and Immigration..................... 11 2 Installation 13 2.1 System Requirements....................... 13 2.1.1 FreeCol on Windows................... 14 2.2 Compiling FreeCol........................ 14 3 Interface 15 3.1 Starting the game......................... 15 3.1.1 Command line options.................. 15 3.1.2 Game setup........................ 19 3.1.3 Map Generator Options................. 21 3.1.4 Game Options....................... 22 3.2 Client Options........................... 25 3.2.1 Display Options...................... 25 3.2.2 Translations........................ 26 3.2.3 Message Options..................... 27 3.2.4 Audio Options...................... 28 3.2.5 Savegame Options.................... 29 3.2.6 Warehouse Options.................... 29 3.2.7 Keyboard Accelerators.................. 29 3.2.8 Other Options....................... 29 3.3 The main screen.......................... 30 3 4 CONTENTS 3.3.1 The Menubar....................... 31 3.3.2 The Info Panel...................... 36 3.3.3 The Minimap....................... 36 3.3.4 The Unit Buttons..................... 36 3.3.5 The Compass Rose.................... 37 3.3.6 The Main Map...................... 37 3.4 The Europe Panel......................... 42 3.5 The Colony panel......................... 43 3.5.1 The Warehouse Dialog.................. 46 3.5.2 The Build Queue Panel.................. 46 3.6 Customization........................... 47 4 The New World 49 4.1 Terrain Types........................... 49 4.2 Goods............................... 50 4.2.1 Trade Routes....................... 52 4.3 Special Resources........................ -
Testing and Maintenance of Graphical User Interfaces Valéria Lelli
Testing and maintenance of graphical user interfaces Valéria Lelli To cite this version: Valéria Lelli. Testing and maintenance of graphical user interfaces. Computer Science [cs]. INSA Rennes, 2015. English. tel-01232388v1 HAL Id: tel-01232388 https://hal.archives-ouvertes.fr/tel-01232388v1 Submitted on 23 Nov 2015 (v1), last revised 11 Apr 2016 (v2) HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Public Domain THÈSE INSA Rennes présentée par sous le sceau de l’Université Européenne de Bretagne Valéria Lelli Leitão Dan- pour obtenir le grade de tas DOCTEUR DE L’INSA DE RENNES ÉCOLE DOCTORALE : MATISSE Spécialité : Informatique LABORATOIRE : IRISA/INRIA Thèse soutenue le 19 Novembre 2015 devant le jury composé de : Testing and Pascale Sébillot Professeur, Universités IRISA/INSA de Rennes / Présidente maintenance of Lydie du Bousquet Professeur d’informatique, Université Joseph Fourier / Rapporteuse Philippe Palanque graphical user Professeur d’informatique, Université Toulouse III / Rapporteur Francois-Xavier Dormoy interfaces Chef de produit senior, Esterel Technologies / Examinateur Benoit Baudry HDR, Chargé de recherche, INRIA Rennes - Bretagne Atlantique / Directeur de thèse Arnaud Blouin Maître de Conférences, INSA Rennes / Co-encadrant de thèse Testing and Maintenance of Graphical User Interfaces Valéria Lelli Leitão Dantas Document protégé par les droits d’auteur Contents Abstract 5 1Introduction 7 1.1 Context ................................... -
PATACS Posts Announced Newsletterofthe Potomacareatechnology and Computersociety
Logo Design Winner to be PATACS Posts announced Newsletterofthe PotomacAreaTechnology and ComputerSociety January 2013 www.patacs.org Page 1 Useful Bits & Pieces average read and write throughputs of about 60 and 50 Mb/s, respectively for HomePlug AV2 by Lorrin R. Garson Columnist, Potomac Area Technology and Computer devices. There are nearly 200 products available Society from a variety of manufacturers (see Using Electrical Wiring to Network http://www.homeplug.org/certified_products). In the table below are five examples of such Generally users network their computers using equipment; more information about these cable via a router or a switch or by means of products can be found in MaximumPC, 17 (12), WiFi. Pulling cables can be a chore and WiFi December 2012, pp. 46-51. doesn’t work well in some environments. Did you know you can use your home electrical wiring for Supercomputers networking using powerline adapters? This Yes, these monster machines still exist and are technology is called HomePlug. Many modern very important. What are they used for? powerline adapters are compliant with the IEEE Weather forecasting, drug design, code breaking, 1901 standard (aka HomePlug AV2), which can probabilistic analysis, nuclear weapons design, transfer data up to 500 Mb/s. An older standard, molecular dynamics simulation, petroleum HomePlug AV, can transfer data up to 200 Mb/s. exploration, aircraft design and other However, home-use equipment in practice have (Continued on page 2) Magnatune: An Alternative Music Service...............................................3 Sansa Clip Zip MP3 Player...........................................................................4 Linux Software..............................................................................................5 Making a Good Video...................................................................................7 Customizing Labels in Word 2007..............................................................9 POyNT App for iPhone, Blackberry........................................................ -
Testing and Maintenance of Graphical User Interfaces Valeria Lelli Leitao
Testing and maintenance of graphical user interfaces Valeria Lelli Leitao To cite this version: Valeria Lelli Leitao. Testing and maintenance of graphical user interfaces. Human-Computer Inter- action [cs.HC]. INSA de Rennes, 2015. English. NNT : 2015ISAR0022. tel-01232388v2 HAL Id: tel-01232388 https://tel.archives-ouvertes.fr/tel-01232388v2 Submitted on 11 Apr 2016 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. THÈSE INSA Rennes présentée par sous le sceau de l’Université Européenne de Bretagne Valéria Lelli Leitão Dan- pour obtenir le grade de tas DOCTEUR DE L’INSA DE RENNES ÉCOLE DOCTORALE : MATISSE Spécialité : Informatique LABORATOIRE : IRISA/INRIA Thèse soutenue le 19 Novembre 2015 devant le jury composé de : Testing and Pascale Sébillot Professeur, Universités IRISA/INSA de Rennes / Présidente maintenance of Lydie du Bousquet Professeur d’informatique, Université Joseph Fourier / Rapporteuse Philippe Palanque graphical user Professeur d’informatique, Université Toulouse III / Rapporteur Francois-Xavier Dormoy interfaces Chef de produit senior, Esterel Technologies / Examinateur Benoit Baudry HDR, Chargé de recherche, INRIA Rennes - Bretagne Atlantique / Directeur de thèse Arnaud Blouin Maître de Conférences, INSA Rennes / Co-encadrant de thèse Testing and Maintenance of Graphical User Interfaces Valéria Lelli Leitão Dantas Document protégé par les droits d’auteur Contents Acknowledgements 5 Abstract 7 Résumé en Français 9 1Introduction 19 1.1 Context ................................... -
Gaming on Ubuntu
Gaming On Ubuntu by iheartubuntu It's 2012 already. Lets play some games. Gaming in Ubuntu has come a long way. You no longer have to spend hours on the internet searching for games that work on Ubuntu. Nor do you need to learn distro packaging or learn how to compile programs from the terminal. It is now easy to find and install games. Great games. Lets take a look... Where to find new & breaking information about games There are several websites that offer great news & info about Ubuntu games. These websites usually will provide links to download the games and instructions on how to install. OMG! Ubuntu! http://omgubuntu.co.uk/ I Heart Ubuntu http://www.iheartubuntu.com/ Linux Games http://www.linuxgames.com/ Full Circle Magazine http://fullcirclemagazine.org/ OMG! Ubuntu! has breaking news about recently released Ubuntu games and is a great source of info. I Heart Ubuntu loves to cover legacy games like chess and backgammon. Linux Games always has up to date game info, and Full Circle Magazine has great in depth reviews of games. Where to Find Ubuntu Games There are now several places to find games that will work on Ubuntu. The Ubuntu Software Center is packed full of games to keep you busy. It's that little orange shopping bag icon on your Unity dash. The Desura.com game distribution website has high quality games available for Ubuntu. Many of the hottest games are now appearing there first. http://www.desura.com/platforms/set/linux64 Humble Bundle continues to release fresh new game content and gives you the choice of how much to spend and where to allocate your payment (to developers, to charity, etc) http://www.humblebundle.com/ Playdeb.net caters to the Ubuntu gamer and attempts to make it easy to find, browse and install Ubuntu games. -
INFORMATION to USERS the Most Advanced Technology Has Been Used to Photo Graph and Reproduce This Manuscript from the Microfilm Master
INFORMATION TO USERS The most advanced technology has been used to photo graph and reproduce this manuscript from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are re produced by sectioning the original, beginning at the upper left-hand corner and continuing from left to right in equal sections with small overlaps. Each original is also photographed in one exposure and is included in reduced form at the back of the book. These are also available as one exposure on a standard 35mm slide or as a 17" x 23" black and white photographic print for an additional charge. Photographs included in the original manuscript have been reproduced xerographically in this copy. Higher quality 6" x 9" black and white photographic prints are available for any photographs or illustrations appearing in this copy for an additional charge. Contact UMI directly to order. University Microfilms International A Bell & Howell Information Company 300 North Zeeb Road, Ann Arbor, Ml 48106-1346 USA 313/761-4700 800/521-0600 5 Order Number 9011256 Four martyr icons of R. -
Automatic Structure Discovery for Large Source Code
Automatic Structure Discovery for Large Source Code By Sarge Rogatch Universiteit van Amsterdam, Master Thesis Artificial Intelligence, 2010 Automatic Structure Discovery for Large Source Code Page 1 of 130 Master Thesis, AI Sarge Rogatch, University of Amsterdam July 2010 Acknowledgements I would like to acknowledge the researchers and developers who are not even aware of this project, but their findings have played very significant role: Soot developers: Raja Vall´ee-Rai, Phong Co, Etienne Gagnon, Laurie Hendren, Patrick Lam, and others. TreeViz developer: Werner Randelshofer H3 Layout author and H3Viewer developer: Tamara Munzner Researchers of static call graph construction: Ondˇrej Lhot´ak, Vijay Sundaresan, David Bacon, Peter Sweeney Researchers of Reverse Architecting: Heidar Pirzadeh, Abdelwahab Hamou-Lhadj, Timothy Lethbridge, Luay Alawneh Researchers of Min Cut related problems: Dan Gusfield, Andrew Goldberg, Maxim Babenko, Boris Cherkassky, Kostas Tsioutsiouliklis, Gary Flake, Robert Tarjan Automatic Structure Discovery for Large Source Code Page 2 of 130 Master Thesis, AI Sarge Rogatch, University of Amsterdam July 2010 Contents 1 Abstract ................................................................................................................................ 6 2 Introduction .......................................................................................................................... 7 2.1 Project Summary ......................................................................................................... -
Statistical Analysis on Software Metrics Affecting Modularity in Open Source Software
International Journal of Computer Science & Information Technology (IJCSIT), Vol 3, No 3, June 2011 STATISTICAL ANALYSIS ON SOFTWARE METRICS AFFECTING MODULARITY IN OPEN SOURCE SOFTWARE Andi Wahju Rahardjo Emanuel 1, Retantyo Wardoyo 2, Jazi Eko Istiyanto 2, Khabib Mustofa 2 1Bachelor Informatics, Faculty of Information Technology, Maranatha Christian University, Indonesia [email protected] 2Department of Computer Science and Electronics, Faculty of Math and Natural Sciences, Gadjah Mada University, Indonesia {rw,jazi,khabib}@ugm.ac.id ABSTRACT Modularity has been identified by many researchers as one of the success factors of Open Source Software (OSS) Projects. This modularity trait are influenced by some aspects of software metrics such as size, complexity, cohesion, and coupling. In this research, we analyze the software metrics such as Size Metrics (NCLOC, Lines, and Statements), Complexity Metrics (McCabe's Cyclomatic Complexity), Cohesion Metrics (LCOM4), and Coupling Metrics (RFC, Afferent coupling and Efferent coupling) of 59 Java-based OSS Projects from Sourceforge.net. By assuming that the number of downloads can be used as the indication of success of these projects, the OSS Projects being selected are the projects which have been downloaded more than 100,000 times. The software metrics reflecting the modularity of these projects are collected using SONAR tool and then statistically analyzed using scatter graph, Pearson r product-moment correlation, and least-square-fit linear approximation. It can be shown that there are only three independent metrics reflecting modularity which are NCLOC, LCOM4, and Afferent Coupling, whereas there is also one inconclusive result regarding Efferent Coupling. KEYWORDS Open Source Software Project, Modularity, Software Metrics, Statistical Analysis, Java 1. -
Master Reference
Master Video Game Localisation : A Francophone Gamers' Perspective on the Quality of PC Video Game Localisation HERNANDEZ, Marion Abstract Since the 1970's, the video game industry has taken off rapidly, with localisation evolving alongside it, from virtually non-existent to full featuring dubbings. The area has therefore started attracting the attention of Translation Studies. Yet, few scholars and industry organisations have focused on gamers' reception of such localised products, an aspect that is crucial to the matter since they are the primary users of games. This paper therefore sought to gather first-hand data and inquire into francophone gamers' opinion on localised games. An online questionnaire was used in order to assess, among other topics, respondents' level of satisfaction with PC games localised into French, one of the first languages into which games were translated. Data showed that, overall, participants from the sample were more satisfied than dissatisfied with the French localisation, but to a small extent, with participants' discontent mainly stemming from the alleged poor quality of translations and dubbings, which hinder full immersion. Reference HERNANDEZ, Marion. Video Game Localisation : A Francophone Gamers' Perspective on the Quality of PC Video Game Localisation. Master : Univ. Genève, 2017 Available at: http://archive-ouverte.unige.ch/unige:104629 Disclaimer: layout of this document may differ from the published version. 1 / 1 ___________________________________________________________________________ VIDEO GAME LOCALISATION: A FRANCOPHONE GAMERS’ PERSPECTIVE ON THE QUALITY OF PC VIDEO GAME LOCALISATION ___________________________________________________________________________ Marion Hernandez Directrice : Lucía Morado Vázquez Jurée : Silvia Rodríguez Vázquez Mémoire présenté à la Faculté de traduction et d’interprétation (Département de Traitement de l’Information Multilingue, Unité de français) pour l’obtention de la Maîtrise universitaire en traduction, mention technologies de la traduction. -
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