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Civ 2 Pages 1-72 A5
© 1999 Hasbro Interactive and MicroProse, Inc. All Rights Reserved. MICROPROSE, SID MEIER’S CIVILIZATION, and CIVILIZATION are U.S. registered trademarks and HASBRO INTERACTIVE, the HASBRO INTERACTIVE logo, CIVILIZATION II: TEST OF TIME, TEST OF TIME, LALANDE 21185, CIV, and related marks are trademarks of Hasbro or its affiliates. MicroProse is a subsidiary of Hasbro. The MSN GAMING ZONE is either a registered trademark or a trademark of Microsoft Corporation in the United States and/or other countries. Hasbro and its affiliates disclaim any responsibility or liability for any content on or available through the MSN Gaming Zone, an independent gaming service run by Microsoft Corp. All other trademarks are the property of their respective holders. ii You can’t start playing until you install the game. Here’s how. REQUIREMENTS Before you can install Civilization II: Test of Time and start playing, check this list to make sure that your computer has everything you need: • The processor has to be a 166 MHz Pentium® or better. For best performance, we recommend at least a 200 MHz Pentium with MMX. • You must have at least 16 Mb (megabytes) of RAM. (If you’re running Windows 95, it’s a safe bet you have 16 Mb or more.) For best performance, we recommend 32 Mb or more. • You must have at least 16 MB (megabytes) of RAM. (If you’re running Windows 95 or 98, it’s a safe bet you have 16 MB or more.) For best performance, we recommend 32 MB or more. • You must have a 4x speed (or faster) CD-ROM drive. -
Release Notes for Fedora 15
Fedora 15 Release Notes Release Notes for Fedora 15 Edited by The Fedora Docs Team Copyright © 2011 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. For guidelines on the permitted uses of the Fedora trademarks, refer to https:// fedoraproject.org/wiki/Legal:Trademark_guidelines. Linux® is the registered trademark of Linus Torvalds in the United States and other countries. Java® is a registered trademark of Oracle and/or its affiliates. XFS® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL® is a registered trademark of MySQL AB in the United States, the European Union and other countries. All other trademarks are the property of their respective owners. -
Non-Linear Monte-Carlo Search in Civilization II
Non-Linear Monte-Carlo Search in Civilization II The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Branavan, S. R. K. David Silver, and Regina Barzilay. "Non-Linear Monte-Carlo Search in Civilization II." in Proceedings of the Twenty- Second International Joint Conference on Artificial Intelligence, Barcelona, Catalonia, Spain, 16–22 July 2011. p.2404. As Published http://ijcai-11.iiia.csic.es/program/paper/1252 Publisher AAAI Press/International Joint Conferences on Artificial Intelligence Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/74248 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike 3.0 Detailed Terms http://creativecommons.org/licenses/by-nc-sa/3.0/ Non-Linear Monte-Carlo Search in Civilization II S.R.K. Branavan David Silver * Regina Barzilay Computer Science and Artificial Intelligence Laboratory * Department of Computer Science Massachusetts Institute of Technology University College London fbranavan, [email protected] [email protected] Abstract Several factors influence a city's production of shields: the terrain within your city radius is most important. This paper presents a new Monte-Carlo search al- You might find it worthwhile to set Settlers to improving gorithm for very large sequential decision-making the terrain squares within your city radius. problems. We apply non-linear regression within Beyond terrain , the form of government your civilization Monte-Carlo search, online, to estimate a state- chooses can cause each city to spend some of its raw action value function from the outcomes of ran- materials as maintenance dom roll-outs. -
Civ 5 Android Apk
Civ 5 android apk Continue Where's the modding kit? Modding SDK is available as a free download on Steam: Open Steam and select Library. Civilization free download - Laws of Civilization, Age of Forge: Civilization and Empire, Civilization Revolution 2, and many other programs. November 05, 2019 There are developers who build some mods for this game and release it online where we can download and enjoy the benefits of mods. READ ALSO: 7 best sleep tracking apps for Apple Watch 2019; An easy way to eradicate Vivo without a PC (all models) How to remove pop-up ads on Android, forever! (Without root) HOW TO BE IN CIVILIZATION 5. Download Game: Civilization 5 APK 1.1.0 (Latest version) - com.publishadventures.gqciv - Post Adventures. Learn more about your favorite game - guidebooks, secrets, Easter eggs and tactics. Civilization Sid Meyer VI Free download PC Game Multiplayer Full Repackaging Direct Download Links Squeezed Civilization By Sid Meyer 6 Free Android download. How to download gta 5 iso ppsspp game for Android in 78mb only for Android download now. Sid Meier's Civilization VI Game Overview: With almost every age and tribe, Civilization VI Side Meyer is indeed the flagship killer of Sid Meyer's video game trilogy. Being the sixth main installment of Sid.Civilization Download for PcExperience one of the greatest in turn strategy games of all time, The Civilization of Sid Meyer® V.———————————————————————————B E G I N W I T H 2 0 H I S T O R I C L L L E A D E R R S———————————————————————————Become Ruler of the world by creating and leading civilization since the dawn of man in the space age. -
Course Syllabus
RANGER COLLEGE COURSE SYLLABUS World Civilization II HIST 2322 3 credit hours INSTRUCTOR: Dr. Twila Johnson HIST 2322 INSTRUCTOR: Dr. Twila Johnson EMAIL: [email protected] OFFICE: online PHONE: 361-646- 9075 HOURS: may text or call between 7:30 am and 7:30 pm I. Texas Core Curriculum Statement of Purpose Through the Texas Core Curriculum, students will gain a foundation of knowledge of human cultures and the physical and natural world, develop principles of personal and social responsibility for living in a diverse world, and advance intellectual and practical skills that are essential for all learning. II. Course Description A survey of the social, political, economic, cultural, religious, and intellectual history of the world from the 15th century to the present. The course examines major cultural regions of the world in Africa, the Americas, Asia, Europe, and Oceania and their global interactions over time. Themes include maritime exploration and transoceanic empires, nation/state formation and industrialization, imperialism, global conflicts and resolutions, and global economic integration. The course emphasizes the development, interaction and impact of global exchange. III. Required Background or Prerequisite Successful completion of TSI. IV. Required Textbook and Course Materials Stearns, Adas, Schwartz, Gilbert World Civilizations: The Global Experience, Pearson Education, 2015, 7th edition. 2321: ISBN: 9781323864784 2322: ISBN: 9781323864807 V. Course Purpose To gain wider understanding of World History, Cultures, Politics, Religion, and Economies. Also, to gain larger understanding of human history, interactions, and movements before the modern era. 2 HIST 2322 VI. Learning Outcomes Upon successful completion of this course, students will: 1. Create an argument through the use of historical evidence. -
Freecol Documentation, User Guide for Version V0.11.6
FreeCol Documentation User Guide for Version v0.11.6 The FreeCol Team December 30, 2019 2 Contents 1 Introduction7 1.1 About FreeCol..........................7 1.2 The Original Colonization....................7 1.3 About this manual........................9 1.3.1 Differences between the rule sets.............9 1.4 Liberty and Immigration..................... 11 2 Installation 13 2.1 System Requirements....................... 13 2.1.1 FreeCol on Windows................... 14 2.2 Compiling FreeCol........................ 14 3 Interface 15 3.1 Starting the game......................... 15 3.1.1 Command line options.................. 15 3.1.2 Game setup........................ 19 3.1.3 Map Generator Options................. 21 3.1.4 Game Options....................... 22 3.2 Client Options........................... 25 3.2.1 Display Options...................... 25 3.2.2 Translations........................ 26 3.2.3 Message Options..................... 27 3.2.4 Audio Options...................... 28 3.2.5 Savegame Options.................... 29 3.2.6 Warehouse Options.................... 29 3.2.7 Keyboard Accelerators.................. 29 3.2.8 Other Options....................... 29 3.3 The main screen.......................... 30 3 4 CONTENTS 3.3.1 The Menubar....................... 31 3.3.2 The Info Panel...................... 36 3.3.3 The Minimap....................... 36 3.3.4 The Unit Buttons..................... 36 3.3.5 The Compass Rose.................... 37 3.3.6 The Main Map...................... 37 3.4 The Europe Panel......................... 42 3.5 The Colony panel......................... 43 3.5.1 The Warehouse Dialog.................. 46 3.5.2 The Build Queue Panel.................. 46 3.6 Customization........................... 47 4 The New World 49 4.1 Terrain Types........................... 49 4.2 Goods............................... 50 4.2.1 Trade Routes....................... 52 4.3 Special Resources........................ -
HUBERT, Our Freeciv AI
HUBERT, Our FreeCiv AI Michael Arcidiacono, Joel Joseph Dominic, Richard Akira Heru Friday 7th December, 2018 Abstract FreeCiv is an open-source alternative to Civilization, which is a turn-based strategy game that allows the player to control an empire by building cities, constructing and moving units, and engaging in diplomacy and war with other nations. We build an artificial intelligence (AI) nicknamed HUBERT to play this game. We use a modified SARSA algorithm with linear approximation of the Q function. We have also tried training HUBERT using a memetic algorithm. 1 Introduction The Civilization video game series is a collection of turn-based strategy games that allow the player to control an empire by building cities, constructing and moving units, and engaging in diplomacy and war with other nations. There are several different ways of winning the game such as through military dominion (i.e. by taking over all the cities of other empires). We use an open-source alternative to Civilization, FreeCiv and focus on getting the highest score for this agent. A screenshot of the game in progress can be seen in Figure1. We model this game as a Markov Decision Process (MDP) with states, actions and re- wards. In our model, the states are quantified as a β vector per city containing the total number of cities, total amount of gold, tax, science, luxury, gold per turn, turn number, the number of technologies, city population, city surplus, city unhappiness level, and city food. At any given turn, the player can choose to build cities, build units, move units, declare war, trade resources, research technology, and engage in many other possible actions. -
Western Civilization II HIST 0101 3 Credits
Western Civilization II HIST 0101 3 Credits Description: This is an introductory-level course in Western European History that handles topics from the Scientific Revolution to the Cold War. It provides a framework for those who will continue in the study of History, and it provides an overview for those seeking to fulfill “General Education” requirements. There are no prerequisites. This course will introduce major questions of historical process and it will emphasize chronological, comparative, and contextual reasoning and the construction of original arguments grounded in historical evidence. Each student will encounter and engage secondary and primary sources, assigned regularly throughout the course. They will participate in detailed discussions and debates about these sources. They should conduct independent research and develop original arguments to present verbally and/or in written form. Formal evaluations consist mainly of essay–based quizzes, midterms and a final exam. In all cases, students work to assimilate the different types of historical evidence and to develop their own interpretive analyses. Prerequisite: No prerequisite required Grading: The grade in this course is based on verbal participation in discussions and debates, presentations, research papers, quizzes and examinations. Textbook: The course should utilize a college-level textbook (one example is Lynn Hunt’s Making of the West, Vol II, or another textbook approved by the AP board) plus carefully selected scholarly articles. It should also provide students with a large and varied collection of primary sources. Many of these are available excerpted online, but a few, strategically selected, sources should be full-length texts. The following is a list of topics covered in Western Civilization II: 1. -
Narrative Representation and Ludic Rhetoric of Imperialism in Civilization 5
Narrative Representation and Ludic Rhetoric of Imperialism in Civilization 5 Masterarbeit im Fach English and American Literatures, Cultures, and Media der Philosophischen Fakultät der Christian-Albrechts-Universität zu Kiel vorgelegt von Malte Wendt Erstgutachter: Prof. Dr. Christian Huck Zweitgutachter: Tristan Emmanuel Kugland Kiel im März 2018 Table of contents 1 Introduction 1 2 Hypothesis 4 3 Methodology 5 3.1 Inclusions and exclusions 5 3.2 Structure 7 4 Relevant postcolonial concepts 10 5 Overview and categorization of Civilization 5 18 5.1 Premise and paths to victory 19 5.2 Basics on rules, mechanics, and interface 20 5.3 Categorization 23 6 Narratology: surface design 24 6.1 Paratexts and priming 25 6.1.1 Announcement trailer 25 6.1.2 Developer interview 26 6.1.3 Review and marketing 29 6.2 Civilizations and leaders 30 6.3 Universal terminology and visualizations 33 6.4 Natural, National, and World Wonders 36 6.5 Universal history and progress 39 6.6 User interface 40 7 Ludology: procedural rhetoric 43 7.1 Defining ludological terminology 43 7.2 Progress and the player element: the emperor's new toys 44 7.3 Unity and territory: the worth of a nation 48 7.4 Religion, Policies, and Ideology: one nation under God 51 7.5 Exploration and barbarians: into the heart of darkness 56 7.6 Resources, expansion, and exploitation: for gold, God, and glory 58 7.7 Collective memory and culture: look on my works 62 7.8 Cultural Victory and non-violent relations: the ballot 66 7.9 Domination Victory and war: the bullet 71 7.10 The Ex Nihilo Paradox: build like an Egyptian 73 7.11 The Designed Evolution Dilemma: me, the people 77 8 Conclusion and evaluation 79 Deutsche Zusammenfassung 83 Bibliography 87 1 Introduction “[V]ideo games – an important part of popular culture – mediate ideology, whether by default or design.” (Hayse, 2016:442) This thesis aims to uncover the imperialist and colonialist ideologies relayed in the video game Sid Meier's Civilization V (2K Games, 2010) (abbrev. -
Integrating Reinforcement Learning Into Strategy Games
Integrating Reinforcement Learning into Strategy Games by Stefan Wender Supervised by Ian Watson The University of Auckland Auckland, New Zealand A Thesis submitted in fulfillment of the requirements for the degree of Master of Science in Computer Science The University of Auckland, February 2009 Abstract The present thesis describes the design and implementation of a machine learning agent based on four different reinforcement learning algorithms. The reinforcement learning agent is integrated into the commercial computer game Civilization IV. Civilization IV is a turn- based empire building game from the Civilization series. The reinforcement learning agent is applied to the city placement selection task. The city placement selection determines the founding sites for a player’s cities. The four reinforcement learning algorithms that are evaluated are the off-policy algorithms one-step Q-learning and Q(λ) and the on-policy algorithms one-step Sarsa and Sarsa(λ). The aim of the research presented in this thesis is the creation of an adaptive machine learning approach for a task which is originally performed by a complex deterministic script. Since the machine learning approach is nondeterministic, it results in a more challenging and dynamic computer AI. The thesis presents an empirical evaluation of the performance of the reinforcement learning approach and compares the performance of the adaptive agent with the original deterministic game AI. The comparison shows that the reinforcement learning approach outperforms the deterministic game AI. Finally, the behaviour and performance of the reinforcement learn- ing algorithms are elaborated on and the algorithms are further improved by analysing and revising their parameters. -
Non-Linear Monte-Carlo Search in Civilization II S.R.K
Proceedings of the Twenty-Second International Joint Conference on Artificial Intelligence Non-Linear Monte-Carlo Search in Civilization II S.R.K. Branavan David Silver * Regina Barzilay Computer Science and Artificial Intelligence Laboratory * Department of Computer Science Massachusetts Institute of Technology University College London {branavan, regina}@csail.mit.edu [email protected] Abstract This paper presents a new Monte-Carlo search al- gorithm for very large sequential decision-making problems. We apply non-linear regression within ! Monte-Carlo search, online, to estimate a state- action value function from the outcomes of ran- dom roll-outs. This value function generalizes be- tween related states and actions, and can therefore Figure 1: An extract from the game manual of Civilization II. provide more accurate evaluations after fewer roll- outs. A further significant advantage of this ap- A common approach to value generalization is value func- proach is its ability to automatically extract and tion approximation (VFA), in which the values of all states leverage domain knowledge from external sources and actions are approximated using a smaller number of pa- such as game manuals. We apply our algorithm rameters. Monte-Carlo search can use VFA to estimate state to the game of Civilization II, a challenging multi- and action values from the roll-out scores. For instance, lin- agent strategy game with an enormous state space ear Monte-Carlo search [Silver et al., 2008] uses linear VFA: and around 1021 joint actions. We approximate the it approximates the value function by a linear combination of value function by a neural network, augmented by state features and weights. -
Virginia Community College Courses and Their Hampden-Sydney College Equivalents
Virginia Community College Courses and their Hampden-Sydney College Equivalents Credit Credit VCCS Course Hours HSC Equivalent Hours Note Requirement Met To petition for transfer credit for courses not included on this matrix, contact the Registrar at [email protected]. Written and Oral Communication RHET101 Principles and Practice of Good Writing or Rhetoric 101 (depending on Diagnostic Exam Must pass Diagnostic Exam ENG111 College Composition I 3 RHET100 Introduction to Grammar and Composition 3 score) or Graduation hours May receive credit for HSC course once RHET102 Principles and Practice of Good Writing or Rhetoric 102 (depending on Diagnostic Exam ENG112 College Composition II 3 RHET100 Introduction to Grammar and Composition 3 score) or Graduation hours SPD100 Principles of Public Speaking 3 RHET210 Public Speaking 3 Graduation hours Humanities/Fine Arts ART101 History and Appreciation of Art I 3 VISU201 History of Western Art I 3 Fine Arts Lecture ART102 History and Appreciation of Art II 3 VISU202 History of Western Art II 3 Fine Arts Lecture ART121 Drawing I 3 VISU221 Drawing I 3 Digital portfolio required Fine Arts Studio ART131 Fundamentals of Design I 3 VISU220 Color and Two-Dimensional Design 3 Fine Arts Studio ART175 Photography Workshop 4 VISU223 Photography I 3 Fine Arts Studio ART201 History of Art I 3 VISU201 History of Western Art I 3 Fine Arts Lecture ART202 History of Art II 3 VISU202 History of Western Art II 3 Fine Arts Lecture ENG125 Introduction to Literature 3 ENGLELE English Elective 3 Literature ENG215 Creative