Colonization Free Download Colonization for Windows 10
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Release Notes for Fedora 15
Fedora 15 Release Notes Release Notes for Fedora 15 Edited by The Fedora Docs Team Copyright © 2011 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. For guidelines on the permitted uses of the Fedora trademarks, refer to https:// fedoraproject.org/wiki/Legal:Trademark_guidelines. Linux® is the registered trademark of Linus Torvalds in the United States and other countries. Java® is a registered trademark of Oracle and/or its affiliates. XFS® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL® is a registered trademark of MySQL AB in the United States, the European Union and other countries. All other trademarks are the property of their respective owners. -
Freecol Documentation, User Guide for Version V0.11.6
FreeCol Documentation User Guide for Version v0.11.6 The FreeCol Team December 30, 2019 2 Contents 1 Introduction7 1.1 About FreeCol..........................7 1.2 The Original Colonization....................7 1.3 About this manual........................9 1.3.1 Differences between the rule sets.............9 1.4 Liberty and Immigration..................... 11 2 Installation 13 2.1 System Requirements....................... 13 2.1.1 FreeCol on Windows................... 14 2.2 Compiling FreeCol........................ 14 3 Interface 15 3.1 Starting the game......................... 15 3.1.1 Command line options.................. 15 3.1.2 Game setup........................ 19 3.1.3 Map Generator Options................. 21 3.1.4 Game Options....................... 22 3.2 Client Options........................... 25 3.2.1 Display Options...................... 25 3.2.2 Translations........................ 26 3.2.3 Message Options..................... 27 3.2.4 Audio Options...................... 28 3.2.5 Savegame Options.................... 29 3.2.6 Warehouse Options.................... 29 3.2.7 Keyboard Accelerators.................. 29 3.2.8 Other Options....................... 29 3.3 The main screen.......................... 30 3 4 CONTENTS 3.3.1 The Menubar....................... 31 3.3.2 The Info Panel...................... 36 3.3.3 The Minimap....................... 36 3.3.4 The Unit Buttons..................... 36 3.3.5 The Compass Rose.................... 37 3.3.6 The Main Map...................... 37 3.4 The Europe Panel......................... 42 3.5 The Colony panel......................... 43 3.5.1 The Warehouse Dialog.................. 46 3.5.2 The Build Queue Panel.................. 46 3.6 Customization........................... 47 4 The New World 49 4.1 Terrain Types........................... 49 4.2 Goods............................... 50 4.2.1 Trade Routes....................... 52 4.3 Special Resources........................ -
Modularity Index Metrics for Java-Based Open Source Software Projects
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 2, No. 11, 2011 Modularity Index Metrics for Java-Based Open Source Software Projects Andi Wahju Rahardjo Emanuel Retantyo Wardoyo, Jazi Eko Istiyanto, Informatics Bachelor Program, Khabib Mustofa Faculty of Information Technology, Dept. of Computer Science and Electronics, Maranatha Christian University, Universitas Gadjah Mada, Bandung, Indonesia Yogyakarta, Indonesia Abstract — Open Source Software (OSS) Projects are gaining contributing to such unfruitful result such as no formal means popularity these days, and they become alternatives in building i.e. no project planning [4], poor coding styles of project software system. Despite many failures in these projects, there initiators [13] and poor architectural design [12]. We believe are some success stories with one of the identified success factors that some new approaches with respect to modularity to is modularity. This paper presents the first quantitative software counter such problems in OSS Projects are needed. Until now, metrics to measure modularity level of Java-based OSS Projects modularity has been identified as a key success factor of OSS called Modularity Index. This software metrics is formulated by projects, but how to apply modularity, especially from early analyzing modularity traits such as size, complexity, cohesion, phase of the project is not yet understood. and coupling of 59 Java-based OSS Projects from sourceforge.net using SONAR tool. These OSS Projects are selected since they This paper presents the formulation of Modularity Index have been downloaded more than 100K times and believed to which is the first quantitative software metrics to measure the have the required modularity trait to be successful. -
Gaming on Ubuntu
Gaming On Ubuntu by iheartubuntu It's 2012 already. Lets play some games. Gaming in Ubuntu has come a long way. You no longer have to spend hours on the internet searching for games that work on Ubuntu. Nor do you need to learn distro packaging or learn how to compile programs from the terminal. It is now easy to find and install games. Great games. Lets take a look... Where to find new & breaking information about games There are several websites that offer great news & info about Ubuntu games. These websites usually will provide links to download the games and instructions on how to install. OMG! Ubuntu! http://omgubuntu.co.uk/ I Heart Ubuntu http://www.iheartubuntu.com/ Linux Games http://www.linuxgames.com/ Full Circle Magazine http://fullcirclemagazine.org/ OMG! Ubuntu! has breaking news about recently released Ubuntu games and is a great source of info. I Heart Ubuntu loves to cover legacy games like chess and backgammon. Linux Games always has up to date game info, and Full Circle Magazine has great in depth reviews of games. Where to Find Ubuntu Games There are now several places to find games that will work on Ubuntu. The Ubuntu Software Center is packed full of games to keep you busy. It's that little orange shopping bag icon on your Unity dash. The Desura.com game distribution website has high quality games available for Ubuntu. Many of the hottest games are now appearing there first. http://www.desura.com/platforms/set/linux64 Humble Bundle continues to release fresh new game content and gives you the choice of how much to spend and where to allocate your payment (to developers, to charity, etc) http://www.humblebundle.com/ Playdeb.net caters to the Ubuntu gamer and attempts to make it easy to find, browse and install Ubuntu games. -
INFORMATION to USERS the Most Advanced Technology Has Been Used to Photo Graph and Reproduce This Manuscript from the Microfilm Master
INFORMATION TO USERS The most advanced technology has been used to photo graph and reproduce this manuscript from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are re produced by sectioning the original, beginning at the upper left-hand corner and continuing from left to right in equal sections with small overlaps. Each original is also photographed in one exposure and is included in reduced form at the back of the book. These are also available as one exposure on a standard 35mm slide or as a 17" x 23" black and white photographic print for an additional charge. Photographs included in the original manuscript have been reproduced xerographically in this copy. Higher quality 6" x 9" black and white photographic prints are available for any photographs or illustrations appearing in this copy for an additional charge. Contact UMI directly to order. University Microfilms International A Bell & Howell Information Company 300 North Zeeb Road, Ann Arbor, Ml 48106-1346 USA 313/761-4700 800/521-0600 5 Order Number 9011256 Four martyr icons of R. -
Automatic Structure Discovery for Large Source Code
Automatic Structure Discovery for Large Source Code By Sarge Rogatch Universiteit van Amsterdam, Master Thesis Artificial Intelligence, 2010 Automatic Structure Discovery for Large Source Code Page 1 of 130 Master Thesis, AI Sarge Rogatch, University of Amsterdam July 2010 Acknowledgements I would like to acknowledge the researchers and developers who are not even aware of this project, but their findings have played very significant role: Soot developers: Raja Vall´ee-Rai, Phong Co, Etienne Gagnon, Laurie Hendren, Patrick Lam, and others. TreeViz developer: Werner Randelshofer H3 Layout author and H3Viewer developer: Tamara Munzner Researchers of static call graph construction: Ondˇrej Lhot´ak, Vijay Sundaresan, David Bacon, Peter Sweeney Researchers of Reverse Architecting: Heidar Pirzadeh, Abdelwahab Hamou-Lhadj, Timothy Lethbridge, Luay Alawneh Researchers of Min Cut related problems: Dan Gusfield, Andrew Goldberg, Maxim Babenko, Boris Cherkassky, Kostas Tsioutsiouliklis, Gary Flake, Robert Tarjan Automatic Structure Discovery for Large Source Code Page 2 of 130 Master Thesis, AI Sarge Rogatch, University of Amsterdam July 2010 Contents 1 Abstract ................................................................................................................................ 6 2 Introduction .......................................................................................................................... 7 2.1 Project Summary ......................................................................................................... -
Statistical Analysis on Software Metrics Affecting Modularity in Open Source Software
International Journal of Computer Science & Information Technology (IJCSIT), Vol 3, No 3, June 2011 STATISTICAL ANALYSIS ON SOFTWARE METRICS AFFECTING MODULARITY IN OPEN SOURCE SOFTWARE Andi Wahju Rahardjo Emanuel 1, Retantyo Wardoyo 2, Jazi Eko Istiyanto 2, Khabib Mustofa 2 1Bachelor Informatics, Faculty of Information Technology, Maranatha Christian University, Indonesia [email protected] 2Department of Computer Science and Electronics, Faculty of Math and Natural Sciences, Gadjah Mada University, Indonesia {rw,jazi,khabib}@ugm.ac.id ABSTRACT Modularity has been identified by many researchers as one of the success factors of Open Source Software (OSS) Projects. This modularity trait are influenced by some aspects of software metrics such as size, complexity, cohesion, and coupling. In this research, we analyze the software metrics such as Size Metrics (NCLOC, Lines, and Statements), Complexity Metrics (McCabe's Cyclomatic Complexity), Cohesion Metrics (LCOM4), and Coupling Metrics (RFC, Afferent coupling and Efferent coupling) of 59 Java-based OSS Projects from Sourceforge.net. By assuming that the number of downloads can be used as the indication of success of these projects, the OSS Projects being selected are the projects which have been downloaded more than 100,000 times. The software metrics reflecting the modularity of these projects are collected using SONAR tool and then statistically analyzed using scatter graph, Pearson r product-moment correlation, and least-square-fit linear approximation. It can be shown that there are only three independent metrics reflecting modularity which are NCLOC, LCOM4, and Afferent Coupling, whereas there is also one inconclusive result regarding Efferent Coupling. KEYWORDS Open Source Software Project, Modularity, Software Metrics, Statistical Analysis, Java 1. -
Master Reference
Master Video Game Localisation : A Francophone Gamers' Perspective on the Quality of PC Video Game Localisation HERNANDEZ, Marion Abstract Since the 1970's, the video game industry has taken off rapidly, with localisation evolving alongside it, from virtually non-existent to full featuring dubbings. The area has therefore started attracting the attention of Translation Studies. Yet, few scholars and industry organisations have focused on gamers' reception of such localised products, an aspect that is crucial to the matter since they are the primary users of games. This paper therefore sought to gather first-hand data and inquire into francophone gamers' opinion on localised games. An online questionnaire was used in order to assess, among other topics, respondents' level of satisfaction with PC games localised into French, one of the first languages into which games were translated. Data showed that, overall, participants from the sample were more satisfied than dissatisfied with the French localisation, but to a small extent, with participants' discontent mainly stemming from the alleged poor quality of translations and dubbings, which hinder full immersion. Reference HERNANDEZ, Marion. Video Game Localisation : A Francophone Gamers' Perspective on the Quality of PC Video Game Localisation. Master : Univ. Genève, 2017 Available at: http://archive-ouverte.unige.ch/unige:104629 Disclaimer: layout of this document may differ from the published version. 1 / 1 ___________________________________________________________________________ VIDEO GAME LOCALISATION: A FRANCOPHONE GAMERS’ PERSPECTIVE ON THE QUALITY OF PC VIDEO GAME LOCALISATION ___________________________________________________________________________ Marion Hernandez Directrice : Lucía Morado Vázquez Jurée : Silvia Rodríguez Vázquez Mémoire présenté à la Faculté de traduction et d’interprétation (Département de Traitement de l’Information Multilingue, Unité de français) pour l’obtention de la Maîtrise universitaire en traduction, mention technologies de la traduction. -
Civilization Strategy Games Free Download
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Load Generation for Investigating Game System Scalability from Demands to Tools Stig Magnus Halvorsen Master’S Thesis Autumn 2014
Load Generation for Investigating Game System Scalability from Demands to Tools Stig Magnus Halvorsen Master’s Thesis Autumn 2014 Load Generation for Investigating Game System Scalability Stig Magnus Halvorsen June 26, 2014 “This book is dedicated to anyone and everyone who under- stands that hacking and learning is a way to live your life, not a day job or a semi-ordered list of instructions found in a thick book.” — Chris Anley, John Heasman, Felix “FX” Linder, and Gerardo Richarte [2, p. v] ii Abstract Video games have proven to be an interesting platform for computer scientists, as many games demand the latest technology, fast response times and effective utilization of hardware. Video games have been used both as a topic of and a tool for computer science (CS). Finding the right games to perform experiments on is however difficult. An important reason is the lack of suitable games for research. Open source games are attractive candidates as their availability and openness is crucial to provide reproducible research. Because researchers lack access to source code of commercial games, some create their own smaller prototype games to test their ideas without performing tests in large-scale productions. This decreases the practical applicability of their conclusion. The first major contribution of the thesis is a comparative study of available open source games. A survey shows a list of demands that can be used to evaluate if a game is applicable for academic use. The study unveils that no open source game projects of commercial quality are available. Still, some open source games seem useful for research. -
Is Code Cloning in Games Really Different?
Is Code Cloning in Games Really Different? Farouq Al-omari Chanchal K. Roy University of Saskatchewan, Canada University of Saskatchewan, Canada [email protected] [email protected] ABSTRACT ease of access, but also possibly for its quality. Large soft- Since there are a tremendous number of similar functional- ware systems contain 10-15% of duplicated code, which are ities related to images, 3D graphics, sounds, and script in considered as code clones [16]. games software, there is a common wisdom that there might Fowler and Beck [9] consider duplicated code as the #1 be more cloned code in games compared to traditional soft- code bad smell. Furthermore, they describe a number of ware. Also, there might be more cloned code across games ways to remove clones to make programs easier to under- since many of these games share similar strategies and li- stand and maintain. Empirical studies [24, 18] report that braries. In this study, we attempt to investigate whether while software clones are a principle reengineering technique such statements are true by conducting a large empirical and could be useful in many ways [16, 31], they are harmful study using 32 games and 9 non-games software, written in to software and degrade software quality [8, 15, 4]. For ex- three different programming languages C, Java, and C#, for ample, if a code fragment contains some form of defects; all the case of both exact and near-miss clones. Using a hybrid copies of that fragment should be located and fixed [27]. clone detection tool NiCad and a visualization tool VisCad, Open source systems are popular not only because of free we examine and compare the cloning status in them and access, but also their quality. -
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