Test Code Quality and Its Relation to Issue Handling Performance
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Test Code Quality and Its Relation to Issue Handling Performance
IEEE TRANSACTIONS ON SOFTWARE ENGINEERING, VOL. 0, NO. 0, JANUARY 2000 1 Test Code Quality and Its Relation to Issue Handling Performance Dimitrios Athanasiou, Ariadi Nugroho Member, IEEE, Joost Visser Member, IEEE Computer Society and Andy Zaidman Member, IEEE Computer Society Abstract—Automated testing is a basic principle of agile development. Its benefits include early defect detection, defect cause localization and removal of fear to apply changes to the code. Therefore, maintaining high quality test code is essential. This study introduces a model that assesses test code quality by combining source code metrics that reflect three main aspects of test code quality: completeness, effectiveness and maintainability. The model is inspired by the Software Quality Model of the Software Improvement Group which aggregates source code metrics into quality ratings based on benchmarking. To validate the model we assess the relation between test code quality, as measured by the model, and issue handling performance. An experiment is conducted in which the test code quality model is applied to 18 open source systems. The test quality ratings are tested for correlation with issue handling indicators, which are obtained by mining issue repositories. In particular, we study the (1) defect resolution speed, (2) throughput and (3) productivity issue handling metrics. The results reveal a significant positive correlation between test code quality and two out of the three issue handling metrics (throughput and productivity), indicating that good test code quality positively influences issue handling performance. Index Terms—Testing, Defects, Bugs, Metrics, Measurement. F 1 INTRODUCTION between the quality of the test code of a software system and the development team’s performance in fixing defects Software testing is well established as an essential part of and implementing new features. -
Testing and Maintenance of Graphical User Interfaces Valéria Lelli
Testing and maintenance of graphical user interfaces Valéria Lelli To cite this version: Valéria Lelli. Testing and maintenance of graphical user interfaces. Computer Science [cs]. INSA Rennes, 2015. English. tel-01232388v1 HAL Id: tel-01232388 https://hal.archives-ouvertes.fr/tel-01232388v1 Submitted on 23 Nov 2015 (v1), last revised 11 Apr 2016 (v2) HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Public Domain THÈSE INSA Rennes présentée par sous le sceau de l’Université Européenne de Bretagne Valéria Lelli Leitão Dan- pour obtenir le grade de tas DOCTEUR DE L’INSA DE RENNES ÉCOLE DOCTORALE : MATISSE Spécialité : Informatique LABORATOIRE : IRISA/INRIA Thèse soutenue le 19 Novembre 2015 devant le jury composé de : Testing and Pascale Sébillot Professeur, Universités IRISA/INSA de Rennes / Présidente maintenance of Lydie du Bousquet Professeur d’informatique, Université Joseph Fourier / Rapporteuse Philippe Palanque graphical user Professeur d’informatique, Université Toulouse III / Rapporteur Francois-Xavier Dormoy interfaces Chef de produit senior, Esterel Technologies / Examinateur Benoit Baudry HDR, Chargé de recherche, INRIA Rennes - Bretagne Atlantique / Directeur de thèse Arnaud Blouin Maître de Conférences, INSA Rennes / Co-encadrant de thèse Testing and Maintenance of Graphical User Interfaces Valéria Lelli Leitão Dantas Document protégé par les droits d’auteur Contents Abstract 5 1Introduction 7 1.1 Context ................................... -
Modularity Index Metrics for Java-Based Open Source Software Projects
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 2, No. 11, 2011 Modularity Index Metrics for Java-Based Open Source Software Projects Andi Wahju Rahardjo Emanuel Retantyo Wardoyo, Jazi Eko Istiyanto, Informatics Bachelor Program, Khabib Mustofa Faculty of Information Technology, Dept. of Computer Science and Electronics, Maranatha Christian University, Universitas Gadjah Mada, Bandung, Indonesia Yogyakarta, Indonesia Abstract — Open Source Software (OSS) Projects are gaining contributing to such unfruitful result such as no formal means popularity these days, and they become alternatives in building i.e. no project planning [4], poor coding styles of project software system. Despite many failures in these projects, there initiators [13] and poor architectural design [12]. We believe are some success stories with one of the identified success factors that some new approaches with respect to modularity to is modularity. This paper presents the first quantitative software counter such problems in OSS Projects are needed. Until now, metrics to measure modularity level of Java-based OSS Projects modularity has been identified as a key success factor of OSS called Modularity Index. This software metrics is formulated by projects, but how to apply modularity, especially from early analyzing modularity traits such as size, complexity, cohesion, phase of the project is not yet understood. and coupling of 59 Java-based OSS Projects from sourceforge.net using SONAR tool. These OSS Projects are selected since they This paper presents the formulation of Modularity Index have been downloaded more than 100K times and believed to which is the first quantitative software metrics to measure the have the required modularity trait to be successful. -
PATACS Posts Announced Newsletterofthe Potomacareatechnology and Computersociety
Logo Design Winner to be PATACS Posts announced Newsletterofthe PotomacAreaTechnology and ComputerSociety January 2013 www.patacs.org Page 1 Useful Bits & Pieces average read and write throughputs of about 60 and 50 Mb/s, respectively for HomePlug AV2 by Lorrin R. Garson Columnist, Potomac Area Technology and Computer devices. There are nearly 200 products available Society from a variety of manufacturers (see Using Electrical Wiring to Network http://www.homeplug.org/certified_products). In the table below are five examples of such Generally users network their computers using equipment; more information about these cable via a router or a switch or by means of products can be found in MaximumPC, 17 (12), WiFi. Pulling cables can be a chore and WiFi December 2012, pp. 46-51. doesn’t work well in some environments. Did you know you can use your home electrical wiring for Supercomputers networking using powerline adapters? This Yes, these monster machines still exist and are technology is called HomePlug. Many modern very important. What are they used for? powerline adapters are compliant with the IEEE Weather forecasting, drug design, code breaking, 1901 standard (aka HomePlug AV2), which can probabilistic analysis, nuclear weapons design, transfer data up to 500 Mb/s. An older standard, molecular dynamics simulation, petroleum HomePlug AV, can transfer data up to 200 Mb/s. exploration, aircraft design and other However, home-use equipment in practice have (Continued on page 2) Magnatune: An Alternative Music Service...............................................3 Sansa Clip Zip MP3 Player...........................................................................4 Linux Software..............................................................................................5 Making a Good Video...................................................................................7 Customizing Labels in Word 2007..............................................................9 POyNT App for iPhone, Blackberry........................................................ -
Testing and Maintenance of Graphical User Interfaces Valeria Lelli Leitao
Testing and maintenance of graphical user interfaces Valeria Lelli Leitao To cite this version: Valeria Lelli Leitao. Testing and maintenance of graphical user interfaces. Human-Computer Inter- action [cs.HC]. INSA de Rennes, 2015. English. NNT : 2015ISAR0022. tel-01232388v2 HAL Id: tel-01232388 https://tel.archives-ouvertes.fr/tel-01232388v2 Submitted on 11 Apr 2016 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. THÈSE INSA Rennes présentée par sous le sceau de l’Université Européenne de Bretagne Valéria Lelli Leitão Dan- pour obtenir le grade de tas DOCTEUR DE L’INSA DE RENNES ÉCOLE DOCTORALE : MATISSE Spécialité : Informatique LABORATOIRE : IRISA/INRIA Thèse soutenue le 19 Novembre 2015 devant le jury composé de : Testing and Pascale Sébillot Professeur, Universités IRISA/INSA de Rennes / Présidente maintenance of Lydie du Bousquet Professeur d’informatique, Université Joseph Fourier / Rapporteuse Philippe Palanque graphical user Professeur d’informatique, Université Toulouse III / Rapporteur Francois-Xavier Dormoy interfaces Chef de produit senior, Esterel Technologies / Examinateur Benoit Baudry HDR, Chargé de recherche, INRIA Rennes - Bretagne Atlantique / Directeur de thèse Arnaud Blouin Maître de Conférences, INSA Rennes / Co-encadrant de thèse Testing and Maintenance of Graphical User Interfaces Valéria Lelli Leitão Dantas Document protégé par les droits d’auteur Contents Acknowledgements 5 Abstract 7 Résumé en Français 9 1Introduction 19 1.1 Context ................................... -
Gaming on Ubuntu
Gaming On Ubuntu by iheartubuntu It's 2012 already. Lets play some games. Gaming in Ubuntu has come a long way. You no longer have to spend hours on the internet searching for games that work on Ubuntu. Nor do you need to learn distro packaging or learn how to compile programs from the terminal. It is now easy to find and install games. Great games. Lets take a look... Where to find new & breaking information about games There are several websites that offer great news & info about Ubuntu games. These websites usually will provide links to download the games and instructions on how to install. OMG! Ubuntu! http://omgubuntu.co.uk/ I Heart Ubuntu http://www.iheartubuntu.com/ Linux Games http://www.linuxgames.com/ Full Circle Magazine http://fullcirclemagazine.org/ OMG! Ubuntu! has breaking news about recently released Ubuntu games and is a great source of info. I Heart Ubuntu loves to cover legacy games like chess and backgammon. Linux Games always has up to date game info, and Full Circle Magazine has great in depth reviews of games. Where to Find Ubuntu Games There are now several places to find games that will work on Ubuntu. The Ubuntu Software Center is packed full of games to keep you busy. It's that little orange shopping bag icon on your Unity dash. The Desura.com game distribution website has high quality games available for Ubuntu. Many of the hottest games are now appearing there first. http://www.desura.com/platforms/set/linux64 Humble Bundle continues to release fresh new game content and gives you the choice of how much to spend and where to allocate your payment (to developers, to charity, etc) http://www.humblebundle.com/ Playdeb.net caters to the Ubuntu gamer and attempts to make it easy to find, browse and install Ubuntu games. -
Statistical Analysis on Software Metrics Affecting Modularity in Open Source Software
International Journal of Computer Science & Information Technology (IJCSIT), Vol 3, No 3, June 2011 STATISTICAL ANALYSIS ON SOFTWARE METRICS AFFECTING MODULARITY IN OPEN SOURCE SOFTWARE Andi Wahju Rahardjo Emanuel 1, Retantyo Wardoyo 2, Jazi Eko Istiyanto 2, Khabib Mustofa 2 1Bachelor Informatics, Faculty of Information Technology, Maranatha Christian University, Indonesia [email protected] 2Department of Computer Science and Electronics, Faculty of Math and Natural Sciences, Gadjah Mada University, Indonesia {rw,jazi,khabib}@ugm.ac.id ABSTRACT Modularity has been identified by many researchers as one of the success factors of Open Source Software (OSS) Projects. This modularity trait are influenced by some aspects of software metrics such as size, complexity, cohesion, and coupling. In this research, we analyze the software metrics such as Size Metrics (NCLOC, Lines, and Statements), Complexity Metrics (McCabe's Cyclomatic Complexity), Cohesion Metrics (LCOM4), and Coupling Metrics (RFC, Afferent coupling and Efferent coupling) of 59 Java-based OSS Projects from Sourceforge.net. By assuming that the number of downloads can be used as the indication of success of these projects, the OSS Projects being selected are the projects which have been downloaded more than 100,000 times. The software metrics reflecting the modularity of these projects are collected using SONAR tool and then statistically analyzed using scatter graph, Pearson r product-moment correlation, and least-square-fit linear approximation. It can be shown that there are only three independent metrics reflecting modularity which are NCLOC, LCOM4, and Afferent Coupling, whereas there is also one inconclusive result regarding Efferent Coupling. KEYWORDS Open Source Software Project, Modularity, Software Metrics, Statistical Analysis, Java 1. -
Load Generation for Investigating Game System Scalability from Demands to Tools Stig Magnus Halvorsen Master’S Thesis Autumn 2014
Load Generation for Investigating Game System Scalability from Demands to Tools Stig Magnus Halvorsen Master’s Thesis Autumn 2014 Load Generation for Investigating Game System Scalability Stig Magnus Halvorsen June 26, 2014 “This book is dedicated to anyone and everyone who under- stands that hacking and learning is a way to live your life, not a day job or a semi-ordered list of instructions found in a thick book.” — Chris Anley, John Heasman, Felix “FX” Linder, and Gerardo Richarte [2, p. v] ii Abstract Video games have proven to be an interesting platform for computer scientists, as many games demand the latest technology, fast response times and effective utilization of hardware. Video games have been used both as a topic of and a tool for computer science (CS). Finding the right games to perform experiments on is however difficult. An important reason is the lack of suitable games for research. Open source games are attractive candidates as their availability and openness is crucial to provide reproducible research. Because researchers lack access to source code of commercial games, some create their own smaller prototype games to test their ideas without performing tests in large-scale productions. This decreases the practical applicability of their conclusion. The first major contribution of the thesis is a comparative study of available open source games. A survey shows a list of demands that can be used to evaluate if a game is applicable for academic use. The study unveils that no open source game projects of commercial quality are available. Still, some open source games seem useful for research. -
Turn Based Download Games
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Software Power Modeling Method at Architecture Level Based on Complex Networks
Accepted Manuscript Title: Software power modeling method at architecture level based on complex networks Author: Deguang Li Bing Guo Yan Shen Junke Li Yanhui Huang PII: S2210-5379(16)30004-X DOI: http://dx.doi.org/doi:10.1016/j.suscom.2016.08.002 Reference: SUSCOM 153 To appear in: Received date: 19-1-2016 Revised date: 30-6-2016 Accepted date: 30-8-2016 Please cite this article as: Deguang Li, Bing Guo, Yan Shen, Junke Li, Yanhui Huang, Software power modeling method at architecture level based on complex networks, Sustainable Computing: Informatics and Systems http://dx.doi.org/10.1016/j.suscom.2016.08.002 This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. The manuscript will undergo copyediting, typesetting, and review of the resulting proof before it is published in its final form. Please note that during the production process errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal pertain. Software power modeling method at architecture level based on complex networks Deguang Li1, Bing Guo1,Yan Shen2, Junke Li1, Yanhui Huang1 1College of Computer Science, Sichuan University, Chengdu, 610065 2School of Control Engineering, Chengdu University of Information Technology, Chengdu, 610225 (Email:[email protected] , [email protected] ) Highlights We propose our power model at architecture level based on complex networks, which can estimate power consumption of the software with small error and meet requirements of software power modeling at high level.