Introduction

Total Page:16

File Type:pdf, Size:1020Kb

Introduction By Jeremy Reimer (mailto:[email protected]) Wednesday, December 14, 2005 http://arstechnica.com/articles/culture/total-share.ars/1 17Grudzień200523:06 Introduction Electronic digital computers moved out of science fiction and into reality during World War II. Less powerful than a modern pocket calculator, the first real job for these massive machines was to speed up the calculation of artillery firing tables. Thirty years later, computers had firmly cemented themselves in the public imagination. They were huge boxes, covered with blinking lights and whirring reels of tape. Banks and big corporations all had computer rooms, closely guarded by a priesthood of programmers and administrators. Science fiction novels and movies imagined impossibly brilliant supercomputers that guided spaceships and controlled societies, yet they were still room-sized behemoths. The idea of a personal computer, something small and light enough for someone to pick up and carry around, wasn't even on the radar. Colossus Even the major computer companies at the time didn't see the point of small machines. The mainframe industry was dominated by IBM, who was the Snow White to the Seven Dwarves of Burroughs, CDC, GE, Honeywell, NCR, RCA and Univac. Mainframes took up entire floors and cost millions of dollars. There was also a market for slightly smaller and less expensive minicomputers, machines the size of a few refrigerators that sold for under a hundred thousand dollars. This industry was dominated by Digital Equipment Corporation (DEC), with strong competitors such as Data General, Hewlett-Packard and Honeywell-Bull. None of these companies considered the personal computer to be an idea worth pursuing. ENIAC, the second electronic digital computer, circa 1943 It wasn't that the technology wasn't ready. Intel, at the time primarily a manufacturer of memory chips, had invented the first microprocessor (the 4-bit 4004) in 1971. This was followed up with the 8-bit 8008 in 1972 and the more-capable 8080 chip in 1974. However, Intel didn't see the potential of its own product, considering it to be useful mainly for calculators, traffic lights, and other embedded applications. Intel had built a reference design with a microprocessor and some memory that could be programmed using a terminal, but it was used for testing purposes only. An Intel engineer approached chairman Gordon Moore with the idea for turning it into a consumer product, but Moore, with a rare lack of insight, couldn't see any practical purpose for such a device and decided not to go ahead with the project. The task of inventing the personal computer, and with it the personal computer industry, was left instead to the manager of a small, little-known calculator company in Albuquerque, New Mexico. His name was Ed Roberts. TheAltair(197577) Ed Roberts always dreamed of becoming a doctor, but instead he wound up starting his own private electronics company. Micro Instrumentation and Telemetry Systems (MITS) started out selling model rocket telemetry kits and Strona nr 2 Z 32 subsequently recently branched out into selling pocket calculators. By 1973, the company had a couple of dozen employees, and was doing fairly well. Then electronics giants that manufactured their own CPUs and other chips, like Texas Instruments, began a calculator price war that nearly drove MITS into bankruptcy. With his company over US$300,000 in debt, Roberts took a fateful trip to the bank, to discuss whether or not he would have to shut down the company. He told the bank manager about his plans to sell a kit computer to electronics hobbyists. The manager wanted to know how many Roberts expected to sell each month, and he guessed that they might sell as many as a hundred. This was enough to stave off the company's execution. In the mean time, Les Solomon, the technical editor of Popular Electronics magazine, was looking for a cover story to compete with Radio Electronics' article on how to assemble a machine called the "Mark 8" from a collection of bare parts including an Intel 8008 CPU. The Mark 8 was merely a list of parts, but Solomon wanted a story about a fully-fledged personal computer that you could go out and buy, if not in fully assembled form, at least in an easy-to-build kit. He contacted Ed Roberts who told him about his plans, and a mockup of Robert's design made it on the cover of Popular Electronics' January 1975 issue. The machine needed a name. Les Solomon asked his young daughter what the computer on Star Trek was called, and she replied "Computer." Telling her that was less than helpful, she retorted that they should call it the "Altair," as that was where the Enterprise was headed that week. The name stuck. The Altair looked in some respects like a modern desktop computer (at least in the days when desktops actually sat on your desk). It was encased in a metal and plastic rectangular box that opened up to allow the user to connect add-on boards. However, there was no keyboard or display offered with the system initially. The machine was programmed by flicking a series of toggle switches on the front panel, and the results of the program could be viewed on a long string of LEDs. Roberts admitted that the design for the front panel was significantly inspired by the panel of Data General's popular Nova minicomputer. Strona nr 3 Z 32 The original Altair computer, with its top off Ed Roberts had worked out a deal with Intel to purchase 8080 CPUs. Normally, these CPUs sold for US$300 in small quantities, but Roberts was able to purchase a batch with cosmetic defects for only US$75 each. This enabled him to set the price of the Altair kit at US$399. He calculated that he would need to sell 200 units over the product's lifetime to reach the break-even point. After a week of being available on the market, MITS had orders for over 2,000 machines. Basically, the hobby electronics community went nuts. The pent-up demand for a personal computer was so great that MITS had far more orders than it could possibly ship. People were willing to wait for months for the company to work its way through the backlog, just so they could get a machine of their own. Some people even set up camp outside MITS headquarters. The success of the new machine spawned a collection add-on hardware products and imitators. Other companies cloned the Altair's 100-pin 8-bit bus, and called it the "S-100" bus, infuriating Roberts. Boards that interfaced with teletypes and CRT terminals made the Altair resemble a modern computer. A young HP employee named Steve Wozniak saw the Altair at a Homebrew Computer Club meeting and decided that he could make something like it himself, which ended up becoming the Apple I. And an unknown college dropout named Bill Gates, together with his partner Paul Allen, wrote a version of the programming language BASIC for the Altair, forming a company called Strona nr 4 Z 32 Micro-Soft in the process. He would later drop the hyphen and the capital S, and make billions of dollars. MITS struggled to keep up with demand, not only for the Altair, but for the 4k memory cards that were required to run BASIC. Competition from other add-on companies and new computer companies hurt MITS, and Roberts eventually sold the company to the hard disk manufacturer Pertec in May 1977. Pertec management failed to move the company forward and it went bankrupt a few years later. The Altair ultimately failed in the marketplace, but it sold thousands of units and jump-started the entire personal computer industry. The concept and form factor of desktop computers, with add-on boards that plugged into a standardized bus, the concept of third-party software, and the idea of retail computer dealers and dealer expositions were all pioneered by MITS. Ed Roberts took the millions from the sale of his company and reinvested them in himself. He completed his medical training and achieved his life-long dream of becoming a doctor. He still keeps an Altair in his office. Ed Roberts, with his creation Thefirsttrinity:theCommodore PET,theRadioShackTRS80,and Strona nr 5 Z 32 theApple][(19771980) Despite the success of the Altair, the big computer companies still considered these small machines to be the domain of a few slightly screwy enthusiasts, and not a product for the mass market. This didn't stop many of these same enthusiasts from starting their own computer companies, almost all of which no longer exist today. There was Processor Technology's Sol, designed by Lee Felsenstein who went on to design the first "portable" computer, the Osborne 1. There was Cromemco, which was started by two Stanford students, and made add-on boards for the Altair before designing their own computer products. Vector Graphic also started making S-100 memory boards before introducing their own computer system. A company called IMSAI built an Altair clone and had the distinction of having the first personal computer ever to be featured in a movie, Wargames, before imploding due to overexpansion and forced est training for management that distorted fiscal realities. SouthWest Technical Products (SWTP) built a machine using Motorola's new 6800 CPU. In the UK, the NASCOM-1 kit attempted to mirror the success of the Altair on the other side of the Atlantic. By the end of 1976, over 40,000 personal computers had been sold, with MITS selling approximately 25%, IMSAI 17%, Processor Technology 8%, and SWTP 8%.
Recommended publications
  • T O C C a T a Universelle 16 Bit Zorro II Audiokarte
    MacroSystem T O C C A T A Universelle 16 Bit Zorro II Audiokarte für den Commodore Amiga Benutzerhandbuch T O C C A T A - 16 Bit Analog Audio Interface für den Amiga Deutschsprachiges Anwenderhandbuch — zweite Auflage, Februar 1994 Toccata Hardware: Martin Sprave Toccata Software: Edwin Bielawski und Henning Friedl Toccata Handbuch: Henning Friedl und Ibrahim Tertemiz Toccata Platinenlayout: Bernd Gronemann Urheberrecht Toccata © Copyright 1993 by MS MacroSystem Computer GmbH, D-58454 Witten Alle Rechte, insbesondere das Recht auf Vervielfältigung, Verbreitung und Übersetzung vorbehalten. Kein Teil dieses Werkes darf ohne ausdrückliche schriftliche Genehmigung der Autoren vervielfältigt oder auf Datenträger gespeichert werden. Nutzungsrecht Die Programme dürfen nur auf dem Rechner eingesetzt werden, in dem die zugehörige Hardware installiert ist. Somit ist das Nutzungsrecht entsprechend der tatsächlichen Möglichkeit der Benutzung eines Buches beschränkt. Diskettenkopien dürfen lediglich zum Zwecke der Datensicherung angefertigt werden. Der Nachbau der Hardware und die Reproduktion des Handbuches (auch auszugsweise) sind nicht erlaubt. Haftung Dieses Produkt wurde mit großer Sorgfalt hergestellt. Trotzdem sind Fehler nie ganz auszuschließen. Es kann daher keine Gewähr dafür übernommen werden, daß Toccata unterbrechungs- oder fehlerfrei abläuft und daß die enthaltenen Funktionen in allen von Ihnen gewählten Kombinationen ausführbar sind. Für die Erreichung eines bestimmten Verwendungszwecks wird ebenfalls keine Gewähr übernom- men. Die Haftung für unmittelbare Schäden, mittelbare Schäden, Folgeschäden und Drittschäden ist, soweit gesetzlich zulässig, ausgeschlossen. Die Haftung bei grober Fahrlässigkeit und Vorsatz bleibt hiervon unberührt, in jedem Fall ist jedoch die Haftung auf den Kaufpreis beschränkt. Der Inhalt dieses Handbuches kann ohne Ankündigung geändert werden und ist nicht als eine Garan- tieerklärung anzusehen.
    [Show full text]
  • Instrukcja Obsługi
    Sum USB adapter SumA1200, SumA600, SumA234/CD32, SumCDTV USER GUIDE Version 1.2 Firmware: v.20151017 Table of contents Installation – Amiga 1200 ........................................................................................................................ 3 Installation – Amiga 600 .......................................................................................................................... 4 Installation – Amiga 2000/3000/4000/CD32 .......................................................................................... 6 Installation – Amiga CDTV ....................................................................................................................... 7 Mapping keys .......................................................................................................................................... 8 Configuration mode ................................................................................................................................ 9 Updating adapter’s firmware ................................................................................................................ 10 Sum Strona 2 Installation – Amiga 1200 The process of connecting the adapter should ALWAYS be performed with your Amiga being TURNED OFF. Sum USB A1200 adapter has been designed for installation inside Amiga A1200 computer. Therefore please remove your Amiga A1200 case and find the U7 chip using the following picture as a guide. This is the U7 chip you are looking for. Next you should place Sum adapter’s socket
    [Show full text]
  • The Zorro Iii Bus Specification
    THE ZORRO III BUS SPECIFICATION A General Purpose Expansion Bus for High Performance Amiga Computers Document Revision 1.10 Vernal Equinox Release by Dave Haynie March 20, 1991 Copyright © 1990, 1991 Commodore-Amiga, Inc. IMPORTANT INFORMATION "A life spent making mistakes is not only more honorable but more useful than a life spent doing nothing." -George Bernard Shaw This Document Contains Preliminary Information The information contained here, while a honest attempt to get as much Zorro III information down on paper as early and accurately as possible, is still somewhat preliminary in nature and subject to possible errors and omissions. Being early in the life of the Zorro III bus, very few Zorro III cards have yet been designed, so some features described here have not actually been tested in a system, or in some cases, actually implemented as of this writing. That, of course, is one major reason for having a specification in the first place. Commodore Technology reserves the right to correct any mistake, error, omission, or viscious lie. Corrections will be published as updates to this document, which will be released as necessary in as developer-friendly a manner as possible. Revisions will be tracked via the revison number that appears on the front cover. New revisions will always list the corrections up front, and developers will be kept up to date on released revisions via the normal CATS channels. All information herein is Copyright © 1990, 1991 by Commodore-Amiga, Inc., and may not be reproduced in any form without permission. The Zorro III Bus Specification i ii ACKNOWLEDGEMENTS "Art is I; science is we." -Claude Bernard I’d like to acknowledge the following people and groups, without whom this new stuff would have been impossible: • The original Amiga designers, for designing the first microcomputer bus with support for multiple masters, software board configuration, and room to grow.
    [Show full text]
  • A History of the Amiga by Jeremy Reimer
    A history of the Amiga By Jeremy Reimer 1 part 1: Genesis 3 part 2: The birth of Amiga 13 part 3: The first prototype 19 part 4: Enter Commodore 27 part 5: Postlaunch blues 39 part 6: Stopping the bleeding 48 part 7: Game on! 60 Shadow of the 16-bit Beast 71 2 A history of the Amiga, part 1: Genesis By Jeremy Reimer Prologue: the last day April 24, 1994 The flag was flying at half-mast when Dave Haynie drove up to the headquarters of Commodore International for what would be the last time. Dave had worked for Commodore at its West Chester, Pennsylvania, headquarters for eleven years as a hardware engineer. His job was to work on advanced products, like the revolutionary AAA chipset that would have again made the Amiga computer the fastest and most powerful multimedia machine available. But AAA, like most of the projects underway at Commodore, had been canceled in a series of cost-cutting measures, the most recent of which had reduced the staff of over one thousand people at the factory to less than thirty. "Bringing your camera on the last day, eh Dave?" the receptionist asked in a resigned voice."Yeah, well, they can't yell at me for spreading secrets any more, can they?" he replied. Dave took his camera on a tour of the factory, his low voice echoing through the empty hallways. "I just thought about it this morning," he said, referring to his idea to film the last moments of the company for which he had given so much of his life.
    [Show full text]
  • Apov Issue 4 Regulars
    issue 4 - june 2010 - an abime.net publication the amiga dedicated to amIga poInt of vIew AMIGA reviews w news tips w charts apov issue 4 regulars 8 editorial 10 news 14 who are we? 116 charts 117 letters 119 the back page reviews 16 leander 18 dragon's breath 22 star trek: 25th anniversary 26 operation wolf 28 cabal 30 cavitas 32 pinball fantasies 36 akira 38 the king of chicago ap o 40 wwf wrestlemania v 4 42 pd games 44 round up 5 features 50 in your face The first person shooter may not be the first genre that comes to mind when you think of the Amiga, but it's seen plenty of them. Read about every last one in gory detail. “A superimposed map is very useful to give an overview of the levels.” 68 emulation station There are literally thousands of games for the Amiga. Not enough for you? Then fire up an emulator and choose from games for loads of other systems. Wise guy. “More control options than you could shake a joypad at and a large number of memory mappers.” 78 sensi and sensibility Best football game for the Amiga? We'd say so. Read our guide to the myriad versions of Sensi. “The Beckhams had long lived in their estate, in the opulence which their eminence afforded them.” wham into the eagles nest 103 If you're going to storm a castle full of Nazis you're going to need a plan. colorado 110 Up a creek without a paddle? Read these tips and it'll be smooth sailing.
    [Show full text]
  • Introduction to Amigaw”
    SLAb-TN-914 February 15, 1991 TN Introduction To Amigaw” AMANDA J. WEINSTEIN and , MARVIN WEINSTEIN Stanford Linear Accelerator Center Stanford University, Stanford, California 94309 * Work supported by the Department of Energy, contract DE-AC03-76SF00515. Table of Contents 1. Introduction .......................... 1 1.1 What Is AmigaTEX ? ................... 1 1.2 A Quick Overview ..................... 1 1.3 For Experienced Users ................... 2 2. A Sample T$ Session ...................... 3 2.1 Notation ......................... 3 2.2 A SimpleTest ...................... 3 2.3 When Errors Occur .................... 3 2.4 TEXing A Piece of a File .................. 5 2.5 The Material Which Follows ................ 6 3. The Amiga Filing System and File Requester ............ 7 3.1 The Filing System ..................... 7 3.1.1 What Is A Directory? ................. 9 3.2 Using The WorkBench .................. 11 3.3 The File Requester .................... 12 3.3.1 An Overview .................... 12 3.3.2 The Drawer Gadget ................. 13 3.3.3 Scrolling Around .................. 13 3.3.4 D,oing It All With The Mouse ............ 13 3.3.5 The Drives Gadget ................. 14 3.3.6 The Parent Gadget .................. 14 3.3.7 The Cancel Gadget ................. 15 4. Welcome to TxEd ....................... 16 4.1 Starting TxEd? ..................... 16 4.1.1 WorkBench Under AmigaDOS 1.3 ........... 16 4.1.2 WorkBench Under AmigaDOS 2.0 ........... 17 4.1.3 Running From The FastMenu ............ 17 4.2 TxEd Is Not XEDIT ................... 17 4.3 Opening A Specific File ................. 20 4.4 TxEd Menus ...................... 20 4.4.1 The Project Menu ................. 20 4.4.2 A Warning About Saving Files ............ 21 4.4.3 In Case Of Catastrophe ..............
    [Show full text]
  • N Yheter SAFIR
    Classic AmigaOS FORUM Nyheter • SAFIR • Erbjudanden • SUGA • Protokoll AMIGA från SUGAs extra föreningssstämma • Kodskola • SEPT. 2014 www.amigaforum.se Colonial Conquestq II • Spelomslagenp g som levererade • AmigaOSAmigaOS 4 påpå WinUAEWinUAE • AmigansAmigansns designvaldesignval • Amiga-Amiga- www.suga.se aktigtaktigt tangentbordtangentbord • VoxelVoxel BirdBird SSagaagaaga • VoxelnoidVoxelnoid #010 4 Mo rphOS AROS UAE AMIGAFORUM #102014 ORUM #1 0 2 014 • • 1 1 å har valet varit och det blev som förväntat Windowspar- tiet (W) som vann efter 8 år av Macpartiets (M) dominans. W:s strategi att presentera sig som samma sak som M fast bättre har tydligen fungerat. Det påminner oss om hur det lät för 8 år sedan när M proklamerade att man skulle välja ”vad som helst men inte W”, vilket i praktiken innebar just DM. Vi är nyfikna att se om det blir någon tyngd bakom retoriken denna gång, men vi misstänker att det blir mer av detsamma som vanligt. Linuxpartiet (L) har växt stadigt som förväntat, vilket ändå alltid över- raskar med tanke på dess närmast oändliga fraktionsbildande och interna stridigheter kring det mest ointressanta av ämnen. Dock har GNUpartiet (G) brutit sig loss och slagit sig samman med det mycket mindre HURD- partiet (H), men utan större framgång då vanligt folk inte förstår skillnaden mellan L och H. Så G tvingas samarbeta med L i de flesta frågor till deras förtret. Systerpartiet Androiderna (A) har dock växt enormt på M:s sys- terparti iOSpartiets (i) bekostnad vilket också anses vara en bidragande orsak till M:s valförlust. ChromeOSpartiet (C) trodde många skulle komma in i år efter en stark start men där har folks intresse stadigt trappats av.
    [Show full text]
  • ACCELERATOR CARD User's Guide
    ACCELERATOR CARD User’s Guide Copyright © 1989 by Commodore Amiga, Inc. All Rights Reserved. This document may not, in whole or in part, be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine readable form, without prior consent, in writing, from Commodore-Amiga, Inc. With this document, Commodore makes no warranties or guarantees, either express or implied, with respect to the products described, their functionality, compatibility, or avail- ability. Further, Commodore assumes no responsibility or liability for statements or repre- sentations made by itself or by third party vendors or in the publications reproduced herein. IN NO EVENT WILL COMMODORE BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY CLAIM ARISING OUT OF THE REPRESENTATIONS MADE HEREIN, EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITIES OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLU- SION OR LIMITATION OF SUCH WARRANTIES OR DAMAGES, SO THE. ABOVE EX- CLUSIONS OR LIMITATIONS MAY NOT APPLY. Information in this document is subject to change without notice and does not represent a commitment on the part of Commodore. Commodore and the Commodore logo are regis- tered trademarks or Commodore Electronics Ltd. Amiga is a registered trademark of Commodore-Amiga, Inc. Motorola is a registered trademark of Motorola, Inc. UNIX is a registered trademark of AT&T. F.C.C. ID BR98YVA2630 User’s Manual Statement WARNING: This equipment has been certified to comply with the limits for a Class B computing device, pursuant to subpart J of Part 15 of the Federal Communications Commis- sions rules. It also complies with Standard C108.8-M1983 of the Canadian Standards Association’s regulations.
    [Show full text]
  • Komputer Amiga Współcześnie Spis Treści
    Amiga.org.pl komputer Amiga współcześnie Spis treści AMIGA legenda informatyki 2 Retro 4 Emulacja 6 Współczesna Amiga nowej generacji 12 MorphOS 18 AROS 25 Amiga dzisiaj Zainteresowanie komputerem Amiga jest nieprzemijające. Niezależnie od tych, którzy mają Amigę “od zawsze”, biegnie współcześnie jej nieprzerwany rozwój, i to wielotorowo. Oprócz tego możemy cieszyć się różnymi hobbystycznymi rozwinięciami, pozwalającymi w sposób bardziej wygodny korzystać z rozrywki w formie retro. Amiga dzisiaj to “amigowanie”, wielka różnorodność i wiele smaków 1 Amiga retro AMIGA legenda informatyki AMIGA - pierwszy na świecie komputer multimedialny. Premiera w 1985 r. Wcześniej były inne innowacyjne konstrukcje (np. firmy Xerox czy Lisa firmy Apple) ale to Amiga wnosiła fenomenalną na ówczesne czasy grafikę, animację i dźwięk. Architektura komputera to specjalizowane układy odciążające procesor. artyści Andy Warhole i Debby Harry przy pierwszej Amidze Rewelacją był też wielozadaniowy system operacyjny. Prasa branżowa potraktowała wtedy Amigę jako zabawkę, nie wiadomo było co z tym robić. Ten pierwszy model nazywał się po prostu Amiga, potem nazywano go Amiga 1000. Projekt wraz z zespołem który go stworzył, z genialnym Jayem Minerem na czele, trafił pod skrzydła CBM (Commodore Business Machines), giganta w tamtym okresie jeśli chodzi o produkcję komputerów na świecie. Kolejne modele pojawiły się 2 lata później – dopiero one odniosły sukces. Amiga 2000 i Amiga 500, oparte na podobnych podzespołach, okienkowy graficzny interfejs – Workbench jednocześnie rozdzieliły pierwotną koncepcję na dwie linie komputerów – “duże” i “małe” Amigi. 2 Amiga retro “Duże” Amigi przypominały PC, były to desktopy, umożliwiające rozbudowę za pomocą kart rozszerzeń. Za sprawą rozszerzenia Video Toaster stały się na jakiś czas standardem w edycji wideo.
    [Show full text]
  • MNT ZZ9000 R 2 Quicksta T Manual Package Contents Wa Ranty
    MNT Research GmbH Hardware Installation Fehlerstr. 8, 12161 Berlin WEEE DE 33315564 1. Connect the Video Slot ibbon cable by inseting one end into the 34 pin socket https://mntre.com of ZZ9000 and the other end into the 34 pin socket of ZZ9000CX. MNT ZZ9000 R2 Quickstat Manual 2. Inset ZZ9000 into any of the Zoro slots of your Amiga 2000/3000/4000. 3. Inset ZZ9000CX into the Video Slot of your Amiga. In Amiga 2000, the Video Dear MNT Customer, Slot is on the ight side of the power supply. In Amiga 3000, the Video Slot is located next to the top Zoro slot on the daugtherboard. In Amiga 4000, the Video Thank you for purchasing the MNT ZZ9000 Graphics Coprocessor Card (with Slot is next to the bottom Zoro slot on the daughterboard. Ethenet and USB Storage) for Commodore Amiga computers. This product was made possible by your suppot. There are two distinct fimware BOOT.bin) files for Zoro II and Zoro III suppot. ZZ9000 ships with the fimware that you selected when ordeing. To change it, just Package Contents download a new fimware file and copy it to the MicroSD card inseted in ZZ9000. • MNT ZZ9000 Zoro card 1 with mounting bracket and Software Installation 128MB MicroSD card 4 containing ZZ9000OS • MNT ZZ9000CX ECS/AGA Video Slot adapter 2 1. Install the RTG ReTargetable Graphics) system. There are two options: • Video Slot ibbon cable for connecting both cards 3 • This manual • Picasso96 on Aminet: http://aminet.net/package/diver/video/Picasso96 • P96 2.x by Individual Computers (recommended).
    [Show full text]
  • 68040 Accelerator for the Amiga 2000 User Manual
    68040 Accelerator for the Amiga 2000 User Manual Progressive 040 / 2000 68040 Accelerator Card for the Amiga 2000 Hardware design by Tim Reese & John Meek Software by Michael W. Hartman & John W. Terrell Manual & Desktop Publishing by Roy E. Brothwell Edited by Sean A. Moore Commodore, Amiga, AmigaDOS & Workbench are trademarks of Commodore-Amiga, Inc. Video Toaster is a trademark of NewTek, Inc. Progressive 040 is a trademark of Progressive Peripherals & Software, Inc. Progressive 040 Hardware, Software & Manual ©1991 Progressive Peripherals & Software, Inc. All rights reserved. No part of this product may be reproduced in any form or by any means (including electronic store and retrieval or translation into a foreign language) without prior agreement and express written consent from Progressive Peripherals & Software, as governed by international and United States copyright laws. First Edition, August 1991 Printed in the U.S.A. Progressive 040 / 2000 Installation i Table Of Contents 1. Introduction 1 1.1. About the Motorola 68040 1 1.2. About the Progressive 040 Card 2 1.3. Software Compatibility Issues 2 1.4. Progressive 040 Utility Software 2 1.5 Glossary 3 2. Hardware Installation 4 2.1. The Danger of Static Electricity 4 2.2. Installation Procedure 4 3. Software Installation 7 4. Cache Operation 9 4.1. Instruction Cache 9 4.2. Data Cache 9 4.2.1. Write-Through Mode 10 4.2.2. Copyback Mode 10 5. Developing Software On and/or For the 68040 11 6. Configuring the Progressive 040 13 6.1. Power-up Configuration 13 6.1.1. Auto-Configure Memory 14 6.1.2.
    [Show full text]
  • EGS-28/24 Spectrum Product Info
    Body http://www.gvp-m.com/egs_spectrum.html EGS-28/24 Spectrum Product Info www.gvp-m.com Description The EGS-28/24 Spectrum — the second member of GVP's EGS family of graphics boards — is a high-performance, high-resolution, 24-bit graphics board that will take any Amiga 2000, 3000, or 4000 beyond AGA! Following the same philosophy as the first member of the EGS family, the powerhouse EGS-110/24, this entry level graphics board provides power and performance at an affordable price. The EGS-28/24 Spectrum is capable of displaying video resolutions (NTSC, PAL, and SECAM) as well as workstation-like high resolutions like Next (1120 x 832). It also adapts automatically to either a Zorro-II (16-bit A2000) or Zorro-III (32-bit A3000/A4000) bus and supports Workbench 2.04, 2.1, and 3.0 to take maximum advantage of its environment. (Capable of supporting Commodore's RTG graphics standard when it becomes available.) For the ultimate in convenience and functionality, the EGS-28/24 Spectrum has a built-in pass through for the native Amiga RGB display. When working with a native EGS screen, the EGS-28/24 Spectrum displays its contents on the connected monitor, and when working with a native Amiga screen, the EGS-28/24 Spectrum simply passes the Amiga display out to the monitor! While others may claim to be a one-monitor solution, there will always be incompatible software that requires the use of a second monitor — the EGS-28/24 Spectrum is truly a one-monitor solution! As if that weren't enough, our unique MultiGFX™ technology allows multiple EGS-28/24 Spectrum boards to be installed in the same machine, and the device libraries handle all of the necessary details.
    [Show full text]