MAULANA ABUL KALAM AZAD UNIVERSITY of TECHNOLOGY, WB Syllabus for B. Sc (H) in Animation, Film Making, Graphics & VFX (CBCS)

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MAULANA ABUL KALAM AZAD UNIVERSITY of TECHNOLOGY, WB Syllabus for B. Sc (H) in Animation, Film Making, Graphics & VFX (CBCS) MAULANA ABUL KALAM AZAD UNIVERSITY OF TECHNOLOGY, WB Syllabus for B. Sc (H) in Animation, Film Making, Graphics & VFX (CBCS) COURSE STRUCTURE (In-house) (Effective from Admission Session 2020 -2021) Total Credit: 140 Semester I I. Core 20 Credits SL Type of Paper Name Paper Code Contracts Total Credits Paper Period per Contact week Hours Theory L P 1 Core Introduction To BAFMGV 101 4 40 4 (C1) Basic Animation 2 Core Introduction to BAFMGV 102 4 40 4 (C2) Film Making Practical 1 Core Traditional BAFMGV 191 2 20 2 (CP1) Animation Lab 2 Core Story & Script BAFMGV 192 2 20 2 (CP2) Writing II. Elective Courses B.1 General Elective Theory General a) Python BAFMGV GE 4 40 4 1 Elective Programming 101 (GE1) b) R Programming Practical General a) Python BAFMGV 1 Elective Programming GEP 191 2 20 2 Practical b) R (GEP1) Programming III. Ability Enhancement Courses 1. Ability Enhancement Compulsory Courses (AECC) Theory Ability Communicative BAFMGV AECC 1 Enhance English I 101 2 20 2 ment Compuls ory Courses (AECC1) Semester II I. Core 20 Credits SL Type of Paper Name Paper Code Contracts Total Credits Paper Period per Contact week Hours L P Theory Introduction to BAFMGV 201 1 Core (C3) Graphic Design 4 40 4 & Visual Art Introduction to BAFMGV 202 2 Core (C4) 2D Animation 4 40 4 Practical Digital Design, 1 Core Info graphics & BAFMGV 291 2 20 2 (CP3) Branding (Adobe Photoshop, illustrator, Corel Draw) 2 Core 2D animation lab BAFMGV 292 2 20 2 (CP4) (Flash) II. Elective Courses B.1 General Elective Theory General a) Web Design BAFMGV 1 Elective b)Computer GE201 4 40 4 (GE2) Networks Practical General a) Webpage BAFMGV 1 Elective Design GEP291 2 20 2 Practical (GEP2) b)Networking Lab III. Ability Enhancement Courses 1. Ability Enhancement Compulsory Courses (AECC) Theory 1 (AECC2) Environmental BAFMGV 2 20 2 Science AECC201 Semester III I. Core 26 Credits SL Type of Paper Name Paper Code Contracts Total Credits Paper Period Contact per week Hours L P Theory 1 Film Preproduction BAFMGV Core(C5) & Production 301 4 40 4 Techniques 2 Art Direction for BAFMGV Core Film Making 302 4 40 4 (C6) 3 Core Introduction to 3D BAFMGV (C7) Animation ( 303 4 40 4 Modeling & Texturing) Practical 1 Core Screenplay Writing BAFMGV (CP5) & Storyboard 391 2 20 2 Analysis 2 Set Design, Costume, BAFMGV Core Makeup 392 2 20 2 (CP6) 3 Core 3D Modeling & BAFMGV (CP7) Texturing 393 2 20 2 (MAYA/Blender) II. Elective Courses B.1 General Elective Theory 1 General a) Big Data Analytics BAFMGV 4 40 4 Elective in ECommerce GE301 (GE3) b) Data Mining Practical General a)Big Data Analytics BAFMGV 1 Elective in E commerce Lab GEP391 2 20 2 Practical b)Data Mining Lab (GEP3) III. Ability Enhancement Courses 2. Skill Enhancement Course (SEC) Skill Soft skill BAFMGV 1 Enhance Development SEC301 2 20 2 ment Course (SEC1) Semester IV I. Core 26 Credits SL Type of Paper Name Paper Code Contracts Total Credits Paper Period per Contact week Hours L P Theory 1 Core (C8) Cinematography BAFMGV 4 40 4 Techniques 401 2 Core (C9) 3D Rigging BAFMGV 4 40 4 Techniques & 402 Animation 3 Core Acting & Direction BAFMGV 4 40 4 (C10) For Film Making 403 Practical 1 Core Camera Handling BAFMGV 2 20 2 (CP8) & Light Set up 491 2 Core Rigging, BAFMGV 2 20 2 (CP9) Blendshape & 492 Animation 3 Core Acting For Film BAFMGV 2 20 2 (CP10) 493 II. Elective Courses B.1 General Elective Theory 1 General a) Office BAFMGV 4 40 4 Elective Automation Tools GE401 (GE4) b) Operating System c) Interactive Computer Graphics Practical 1 General a) Office BAFMGV 2 20 2 Elective Automation Tools GEP491 Practical b) Operating (GEP4) System Lab c)Computer Graphics Lab III. Ability Enhancement Courses 2. Skill Enhancement Course (SEC) 1 Skill Personality BAFMGV 2 20 2 Enhance Development SEC401 ment Course (SEC2) Semester V I. Core 24 Credits Contracts SL Type of Paper Name Paper Code Period per Total Credits Paper week Contact Hours L P Theory 1 Core 3D Lighting & BAFMGV 4 40 4 (C11) Rendering 501 2 Core Post Production BAFMGV 4 40 4 (C12) and Workflow 502 Practical 1 Core CG Lighting & BAFMGV 2 20 2 (CP11) Rendering 591 2 Core Editing & Sound BAFMGV 2 20 2 (CP12) Dubbing 592 (Adobe Audition, Audacity, Premiere, FCP, Sound forge ) II. Elective Courses A.1 Discipline Specific Elective Theory 1 Discipline a) Introduction To BAFMGV Specific Photography DSE501 4 40 4 Elective (DSE1) b) Basics of Clay Modeling 2 Discipline a) Advance Sound BAFMGV 4 40 4 Specific Design DSE502 Elective (DSE2) b) Acting for Animation Practical 1 Discipline a) Photography BAFMGV Specific DSEP591 Elective 2 20 2 Practical b) Clay Modeling (DSEP1) Discipline a) Sound Mixing & BAFMGV 2 Specific Mastering DSEP592 Elective 2 20 2 Practical b) Acting for (DSEP2) Animation Semester VI I. Core 24 Credits SL Type of Paper Name Paper Code Contracts Total Credits Paper Period per Contact week Hours L P Theory 1 Core (C13) Analysis of 2D & BAFMGV 4 40 4 3D Animation Film 601 Making 2 Core (C14) Vfx & Compositing BAFMGV 4 40 4 602 Practical 1 Core(CP13) Creating a 3D BAFMGV 2 20 2 Animation short 691 film 2 Core(CP14) Vfx & Compositing BAFMGV 2 20 2 (After effects, 692 Cinema 4D Nuke, Blackmagic Fusion) II. Elective Courses A.1 Discipline Specific Elective Theory 1 Discipline a) Introduction to BAFMGV 4 40 4 Specific Motion Graphic DSE601 Elective Design (DSE3) b) Introduction to Digital Sculpting 2 Discipline DISSERTATION BAFMGV Specific + PROJECT DSE602 4+2 40+20 4 + 2 Elective (DSE4) Practical 1 Discipline a) Video making BAFMGV 2 20 2 Specific using Motion DSEP691 Elective Graphics Practical (DSEP3) b) Digital Sculpting Lab (Zbrush/Mudbox) MAULANA ABUL KALAM AZAD UNIVERSITY OF TECHNOLOGY, WB Syllabus for B. Sc (H) in Animation, Film Making, Graphics & VFX (CBCS) COURSE STRUCTURE (In-house) (Effective from Admission Session 2020 -2021) Detailed Syllabus Aim The program has been outlined for understudies who have a propensity for learning activity and realistic planning and create models and imagination through extraordinary impacts. The understudies will be instructed around both aesthetics as well as specialized angles of activity and illustrations planning. The program moreover envelops specialty and up and coming ranges of activity like 3D plan and creating gaming ventures with VFX. The tools of film making includes pre production, production and post production. Objectives 1. Graduates will build a working vocabulary of art, design, and visual communication terminology. 2. Graduates will develop broad understanding of graphics and train students in making computer graphics 3. Graduates will Expose students to the basics of two dimensional animation 4. Graduates will develop hands-on experience of doing VFX for a media project. 5. Graduates will become skilled with techniques of modeling, rigging and texturing a character. 6. Graduates will develop skills of 3D designing software „Maya‟ 7. Graduates will develop basic concepts of gaming projects 8. Graduates will explore the field of film making with hands-on experience. Program Outcomes Animation, Film making, Graphics & VFX graduates will be able to: 1. Animation and Media knowledge: Apply the knowledge of Animation, film making fundamentals and an animation specialization to the solution of complex animation and media problems. 2. Problem analysis: Identify, formulate, review research literature and analyze complex animation and film making problems and decision making models. 3. Design/development of solutions: Design solutions for animation problems and design system components or processes that meet the specified needs with appropriate consideration for the public health and safety and the cultural, societal and environmental considerations. 4. Conduct investigations of complex problems: Use research-based knowledge and research methods including design of experiments, analysis and interpretation of data and synthesis of the information to provide valid conclusions. 5. Modern tool usage: Create, select and apply appropriate techniques, resources, and modern media, filmmaking and animation tools including prediction and modeling to complex animation activities with an understanding of the limitations. 6. The graduates and society: Apply reasoning informed by the contextual knowledge to assess cultural issues and the consequent responsibilities relevant to the professional practice. 7. Environment and sustainability: Understand the impact of the professional animation and film impacts in societal and environmental contexts and demonstrate the knowledge of and need for sustainable development. 8. Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of the educational practice. 9. Individual and team work: Function effectively as an individual and as a member or leader in diverse teams, and in multidisciplinary settings. 10. Communication: Communicate effectively on complex filmmaking and animation activities with the community and with society at large, such as, being able to comprehend and write effective reports and design documentation, make effective presentations, and give and receive clear instructions 11. Project management and finance: Demonstrate knowledge and understanding of the media and management principles and apply these to one‟s own work, as a member and leader in a team, to manage projects and in multidisciplinary environments. 12. Life-long learning: Recognize the need for, and have the preparation and ability to engage in independent and life-long learning in the broadest context of technological and social changes. Semester I Paper:
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